antc13
3baa988ad4
Changed .obj files to our own format. DummyScene.mesh may be broken.
2016-01-23 20:35:58 +01:00
Jace
1ce9128da8
Source-like movement
2016-01-23 19:45:23 +01:00
stiffly
a28748b35d
Merge remote-tracking branch 'origin/master' into Networking
2016-01-23 18:42:16 +01:00
viktorljung
fcba0a28b8
Merge branch 'master' into Menu
2016-01-23 18:27:48 +01:00
viktorljung
ef020a3770
Text fixed
2016-01-23 18:17:20 +01:00
viktorljung
160b7183b2
WIP
2016-01-23 18:07:07 +01:00
antc13
f1835fd89c
Animations PROBABLY works fine if all joints got keyframes.
2016-01-23 18:02:42 +01:00
William Moberg
6eeb3ea524
WIP, Bug fix + nitpicks + optimizations.
2016-01-23 17:50:35 +01:00
Tleety
5edf5a41f1
Transparency bug fix
2016-01-23 16:45:26 +01:00
viktorljung
aacfc47fb5
Merge remote-tracking branch 'origin/master' into Menu
...
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
2016-01-23 15:12:19 +01:00
Jace
666ef6589e
Crouching!
2016-01-23 15:06:47 +01:00
viktorljung
680a12d88f
HealthMeter
2016-01-23 14:53:17 +01:00
William Moberg
71404c8828
Special case for collision vs ground (upward facing) triangles.
2016-01-23 14:01:54 +01:00
Tleety
6a18cb88af
Merge remote-tracking branch 'origin/master' into Forward+
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# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
2016-01-23 13:59:21 +01:00
viktorljung
9a23d8887a
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-23 11:48:10 +01:00
William Moberg
3974c649ab
WIP on ModelBoxCollision. Octree works in Release mode.
2016-01-23 10:45:50 +01:00
Jace
31e7340daf
Ignoring interpolation and rendering for local player entities!
2016-01-23 00:40:37 +01:00
Jace
90867b094a
Merge remote-tracking branch 'origin/TextRendering' into Networking
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-22 22:08:56 +01:00
viktorljung
46dff1a59c
Merge remote-tracking branch 'origin/master' into Menu
...
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-22 17:02:56 +01:00
stiffly
74c95089ea
Merge remote-tracking branch 'origin/PlayerMovement' into Networking
2016-01-22 16:19:35 +01:00
Jace
ca2aab449e
Basic movement and camera management between players and editor
2016-01-22 16:12:51 +01:00
Tleety
7498cebf5e
Merge remote-tracking branch 'origin/master' into Forward+
...
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
2016-01-22 15:57:38 +01:00
William Moberg
3955e1d60c
Can resolve collision when AABB corners cut through triangle.
...
At least two more cases left to resolve.
2016-01-22 13:46:09 +01:00
stiffly
08fcdb382b
Used config for a lot of things
2016-01-22 13:18:53 +01:00
Tleety
caf55fb8d1
Small fix to the bloom light, now feels smoother.
2016-01-22 10:52:45 +01:00
William Moberg
9f6fa40448
Merge branch 'master' into BoxModelCollision
...
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
2016-01-21 17:16:55 +01:00
William Moberg
de7c8e9234
WIP, collision detects too much, no resolving for most cases.
2016-01-21 17:10:36 +01:00
William Moberg
4d60f387ed
Merge pull request #44 from teamfisk/EditorUsefulness
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Editor refactoring
2016-01-21 17:03:52 +01:00
Jace
1c6750f5b0
Fixed uniform scale on editor widgets
2016-01-21 16:37:35 +01:00
Jace
a6548a72b3
Merge remote-tracking branch 'origin/master' into EditorUsefulness
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# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace
fc06a4babc
Editor keyboard shortcuts:
...
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Ayumiwii
382e00cff4
Randomness fixed
...
Redundant continue removed
Redundant cross product removed
2016-01-21 15:34:08 +01:00
Tleety
afe43c5f44
Shader will now handle Glowmaps. However the load code is not there yet.
2016-01-21 14:53:47 +01:00
Jace
b9147344e1
Semi-working translation widget
2016-01-21 14:14:22 +01:00
Tleety
70bbc5ed0a
Normals scaling with model scale bug fixed.
2016-01-21 13:52:43 +01:00
Jace
0183e1bdb7
Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum.
2016-01-21 12:24:08 +01:00
Tleety
983f90504d
Bloom effect added, will have to see if it needs improving. Also added HDR colors and gamma correction.
2016-01-21 12:02:28 +01:00
verysecrethero
bdebc9de62
WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
2016-01-21 11:55:51 +01:00
Jace
f1345419b6
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
viktorljung
ea9c4d19d0
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Game/Game.h
2016-01-21 10:19:32 +01:00
viktorljung
f3bfe388af
Clean up
2016-01-21 10:16:03 +01:00
Jace
f1a54a89b3
Merge pull request #37 from teamfisk/OctTree
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Oct tree
2016-01-21 09:57:46 +01:00
antc13
c984f76b2f
Importing & Reading Custom animation data. TODO: Shaders.
2016-01-20 18:36:03 +01:00
verysecrethero
a596b8746b
CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
2016-01-20 17:32:20 +01:00
William Moberg
4d5b835352
WIP triangles vs. AABB.
2016-01-20 16:43:09 +01:00
verysecrethero
35876f6425
Removed membervariable m_NextPossibleCapturePointand added it as local instead
2016-01-20 16:37:10 +01:00
verysecrethero
f6ce98249e
Merge remote-tracking branch 'origin/master' into CapturePointTake
2016-01-20 16:32:14 +01:00
verysecrethero
29aefc5af2
Added some more visual CaptureTestState xml files
2016-01-20 16:06:35 +01:00
Tleety
86824f1b1f
Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
2016-01-20 15:23:49 +01:00
verysecrethero
8189e3c00c
Logic in CapturePointSystem is working again. Need to update all Tests!
2016-01-20 14:59:18 +01:00