Commit Graph

571 Commits

Author SHA1 Message Date
Tleety 78a1037983 WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
2016-01-20 13:34:56 +01:00
William Moberg 410e349329 Added test map for capture points and some debug code. 2016-01-19 18:27:58 +01:00
antc13 a47317bb32 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
#	include/Engine/Collision/Collision.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	resources/Shaders/ForwardPlus.vert.glsl
2016-01-19 18:26:45 +01:00
antc13 e643581971 Commit in order to pull from Master. 2016-01-19 18:21:27 +01:00
antc13 3826142e94 Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah! 2016-01-19 17:40:34 +01:00
viktorljung ce27b224df Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-19 17:27:09 +01:00
verysecrethero b45de542da CapturePointSystem updated, all tests are green 2016-01-19 17:19:58 +01:00
viktorljung f0763bc2a3 Font loading crash fixed 2016-01-19 17:18:18 +01:00
Tleety 5d6d0f82b9 Removed some debug code 2016-01-19 16:48:59 +01:00
Tleety a124ab2400 Some asset shit.
Fixed testworld to use the right model.
2016-01-19 16:11:56 +01:00
Tleety a8ffb24040 latest commit fix 2016-01-19 16:08:09 +01:00
verysecrethero f197993beb Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working 2016-01-19 15:31:15 +01:00
Tleety 982837052a DirectionalLight now correctly getting directions 2016-01-19 14:44:17 +01:00
Jace 8854794cbc fixup! Editor widget selection and creation 2016-01-19 14:31:56 +01:00
Jace 260203fa4d Annotation on physics component 2016-01-19 13:28:16 +01:00
Jace d030e8f699 Editor widget selection and creation 2016-01-19 13:28:02 +01:00
Tleety 4cafb2fc4c Merge remote-tracking branch 'origin/master' into Forward+ 2016-01-19 12:33:08 +01:00
Tleety 46e17b7e0d Working directional light 2016-01-19 12:32:34 +01:00
Jace a6445c65aa Fixed EntityParser to handle string enums properly. 2016-01-19 12:15:20 +01:00
viktorljung dbe56280a6 Resolution fixed and Centered text 2016-01-19 11:45:34 +01:00
Jace 3fb975a8d9 Editor widget entities 2016-01-19 11:44:03 +01:00
Ayumiwii 77e1dacb6f Merge 2016-01-19 09:58:52 +01:00
antc13 2a3009212a Importing custom mesh without material. 2016-01-18 19:37:55 +01:00
William Moberg b2358a1854 Added bool in Physics to toggle gravity for entities. 2016-01-18 18:16:24 +01:00
Tleety 4b29d48f27 WIP 2016-01-18 17:57:45 +01:00
viktorljung c4594524da Better default values and documentation 2016-01-18 17:51:17 +01:00
viktorljung 2a93e2ae7f Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Game.h
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-18 17:44:26 +01:00
viktorljung 92553f1e93 text size can now be entered in the filepath with a comma separator, like this "filepath,16" 2016-01-18 17:17:12 +01:00
Tleety 601ce85c05 WIP 2016-01-18 16:50:41 +01:00
verysecrethero 4c1a49a8a4 Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
#	include/Engine/Core/ComponentWrapper.h
#	include/Game/PlayerSystem.h
#	include/Game/Systems/HealthSystem.h
#	resources/Schema/Components.xsd
#	resources/Schema/Components/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/CMakeLists.txt
#	src/Game/PlayerSystem.cpp
#	src/Game/Systems/HealthSystem.cpp
#	src/Tests/OctTreeTestGameClass.cpp
#	src/Tests/OctTreeTestGameClass.h
#	src/Tests/OctTreeTestGameMain.cpp
#	src/Tests/OctTreeTestHardCodedTestWorld.h
2016-01-18 16:48:49 +01:00
Ayumiwii 37aa1eaa18 Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
#	include/Engine/Rendering/DrawScenePass.h
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderQueueFactory.h
#	include/Engine/Rendering/Renderer.h
#	include/Game/Game.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Test.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/DrawScenePass.cpp
#	src/Engine/Rendering/RenderQueueFactory.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-18 16:02:43 +01:00
Tleety 01a164847c Directional light now fully added to all lists. 2016-01-18 15:15:33 +01:00
Tleety 794635b6a1 Added DirectionalLights to renderqueue jobs 2016-01-18 14:58:19 +01:00
Tleety 6680f6863f DirectionalLight component added. 2016-01-18 14:30:22 +01:00
Tleety 4092f6b4d4 New Lightstruct working. 2016-01-18 14:20:28 +01:00
Ayumiwii 35269315cc Rename the thingie 2016-01-18 13:51:32 +01:00
William Moberg bf3f8aea89 Merge pull request #36 from teamfisk/PlayerMovement
Player movement
2016-01-18 13:32:42 +01:00
Ayumiwii 8f8b64f99c First pass that actually work
Not at all done, but it'll have to do for now
2016-01-18 11:50:00 +01:00
William Moberg a346a329b3 Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool. 2016-01-18 10:16:35 +01:00
Jace 0d50ede6f5 Base work on reimplementing editor GUI 2016-01-17 07:34:20 +01:00
Jace 4786986abd Rendering pipeline fixes across the board and base work on refactored editor 2016-01-17 06:29:25 +01:00
Jace 6ec2258758 Added UniformScale component which keeps an entity's scale at a uniform value relative to the screen. 2016-01-17 06:22:35 +01:00
Jace f281d220de Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems. 2016-01-17 01:00:48 +01:00
Jace 9ec32464bc Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime. 2016-01-16 23:12:24 +01:00
Jace f65ac65e30 Updated component defaults files to match component schema and made schema validation strict. 2016-01-16 17:03:57 +01:00
Jace b2213dbe9a Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
#	include/Engine/Collision/Collision.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CollisionTestLevel.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Collision/Collision.cpp
#	src/Game/Game.cpp
2016-01-15 20:28:43 +01:00
Jace bbabc84127 Fixed default values for CPlayerSpawn 2016-01-15 20:26:30 +01:00
Jace db1b972cd1 Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems 2016-01-15 18:32:47 +01:00
stiffly d28583ca9e Fixes for #34 (Licenses) 2016-01-15 17:20:11 +01:00
Jace 0469460029 Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx! 2016-01-15 16:32:04 +01:00