Tleety
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d38f58165f
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderState.cpp
# src/Engine/Rendering/Renderer.cpp
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2015-12-18 15:27:47 +01:00 |
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Tleety
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069a6756b9
|
LightcullingPass for forward+ is now separate from Renderer.cpp.
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2015-12-18 14:31:16 +01:00 |
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stiffly
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330f08b926
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
|
2015-12-18 14:18:53 +01:00 |
|
stiffly
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a0255f1b31
|
Now uses config file to determine if client or server should be started.
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2015-12-18 13:34:21 +01:00 |
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viktorljung
|
ef4cbfece8
|
Added PointLight Component in XML files
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2015-12-18 13:20:55 +01:00 |
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Tleety
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ab6af30a28
|
Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
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2015-12-18 12:02:02 +01:00 |
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viktorljung
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3636ad45af
|
Changed to correct branch
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2015-12-18 11:29:11 +01:00 |
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stiffly
|
5c1a93021b
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Client now reads address and port from config file. Default address is set to local host.
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2015-12-18 11:22:13 +01:00 |
|
viktorljung
|
6cf7c12d34
|
Forward+ working
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2015-12-18 11:09:54 +01:00 |
|
viktorljung
|
4a817613e3
|
Forward+ semi working
|
2015-12-17 17:55:44 +01:00 |
|
stiffly
|
076030a252
|
Fixes, mostly name changes
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2015-12-17 17:28:43 +01:00 |
|
William Moberg
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0f59b863ee
|
Renamed IF_DEBUG_IS to DEBUG_IF, slightly different behavior and added some safety checking for auto creating AABBs from models.
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2015-12-17 17:08:47 +01:00 |
|
William Moberg
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46ae2d39af
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Game/Game.cpp
|
2015-12-17 16:44:01 +01:00 |
|
stiffly
|
50822d09fc
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Game/Game.cpp
|
2015-12-17 14:10:02 +01:00 |
|
viktorljung
|
aeca1dec18
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Game.cpp
|
2015-12-17 11:17:58 +01:00 |
|
Jace
|
b87f559291
|
Updated default configs with editor stuff
|
2015-12-17 10:46:49 +01:00 |
|
viktorljung
|
6a3c14540d
|
fixes
|
2015-12-17 10:38:13 +01:00 |
|
Jace
|
dbbbb7b4e7
|
Working rotations and translations relative to global and local space for children
|
2015-12-16 17:20:56 +01:00 |
|
viktorljung
|
5602b32507
|
Forward+ Fixes
|
2015-12-16 13:36:38 +01:00 |
|
William Moberg
|
04a01104b5
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
|
2015-12-15 17:11:11 +01:00 |
|
Tleety
|
1431bd1a11
|
DebugChanges
|
2015-12-15 15:39:23 +01:00 |
|
William Moberg
|
e2417be8c7
|
Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
|
2015-12-15 15:36:28 +01:00 |
|
viktorljung
|
fa66e9ff47
|
Camera Switch event now working, Camera models Rotation still bugged
|
2015-12-15 15:29:19 +01:00 |
|
Tleety
|
1e370bac13
|
ForwardPlus base debug commit.
|
2015-12-15 15:28:37 +01:00 |
|
William Moberg
|
170610bcb1
|
Added a TriggerSystem, seems to work as intended.
|
2015-12-15 14:49:52 +01:00 |
|
stiffly
|
0a8a9e5099
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
|
2015-12-15 11:50:01 +01:00 |
|
stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
|
2015-12-15 11:21:46 +01:00 |
|
viktorljung
|
ef07a9d536
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Rendering/RenderQueueFactory.h
|
2015-12-14 19:11:00 +01:00 |
|
viktorljung
|
05b78265be
|
Fixed some transparency bugs and started on component based camera
|
2015-12-14 19:10:00 +01:00 |
|
William Moberg
|
59095c2ce5
|
Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
|
2015-12-14 17:08:00 +01:00 |
|
stiffly
|
3f77da4a07
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# resources/DefaultConfig.ini
# src/Game/Game.cpp
|
2015-12-14 17:07:12 +01:00 |
|
stiffly
|
bac0a1de26
|
Removed annoying cube
|
2015-12-14 16:55:23 +01:00 |
|
Jace
|
ea239b19bd
|
Fixed component type resolution order to prioritize custom types before native ones, since namespace information doesn't exist at that stage.
|
2015-12-14 16:12:20 +01:00 |
|
viktorljung
|
123c198e19
|
Text component added and Text render queue
|
2015-12-14 14:48:24 +01:00 |
|
Jace
|
2f3843e595
|
Editor version 1
|
2015-12-14 13:57:55 +01:00 |
|
Jace
|
d16cbe84f0
|
Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
|
2015-12-14 13:40:22 +01:00 |
|
Jace
|
a7ed455766
|
Merge branch 'master' into Input
|
2015-12-14 13:19:38 +01:00 |
|
Tleety
|
d182e6c453
|
Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
# src/Game/Game.cpp
|
2015-12-14 13:16:56 +01:00 |
|
Jace
|
e76a6b74a3
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# src/Game/Game.cpp
|
2015-12-14 11:41:59 +01:00 |
|
Jace
|
e82911cb8b
|
Renderer FOV setting in Config.ini
|
2015-12-14 11:39:13 +01:00 |
|
Jace
|
03e226ffea
|
Refactored InputProxy to gracefully handle cases where multiple origins send the same command
|
2015-12-12 13:42:35 +01:00 |
|
Jace
|
013f911ae2
|
Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement.
|
2015-12-12 13:42:34 +01:00 |
|
Jace
|
35624008e7
|
InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file.
|
2015-12-12 13:42:34 +01:00 |
|
Jace
|
7464facab9
|
Next generation raptor copter
|
2015-12-12 03:38:17 +01:00 |
|
viktorljung
|
a8a38716bd
|
Text renderer up and working, needs more work to be compatible with the ResourceManager and the Entity Component system
|
2015-12-11 16:12:29 +01:00 |
|
stiffly
|
15442c8c75
|
Merge branch 'PlayerSystem' into Networking
# Conflicts:
# src/Game/Game.cpp
|
2015-12-11 15:45:27 +01:00 |
|
stiffly
|
c2435fda2d
|
Added Component to Components.xsd and Entity.xsd
|
2015-12-11 14:27:54 +01:00 |
|
stiffly
|
80f028edf2
|
Added a very basic PlayerSystem, and a PlayerComponent.
|
2015-12-11 13:45:19 +01:00 |
|
Tleety
|
8c563a2d76
|
Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
|
2015-12-11 11:21:58 +01:00 |
|
stiffly
|
6a3335315a
|
Merge branch 'master' into Networking
|
2015-12-10 17:26:01 +01:00 |
|