stiffly
7dbb9e452b
Added a announcer volume channel.
2016-02-24 15:08:39 +01:00
Tleety
feeff5b164
Debug tool for different CubeMap
...
changed cubemap influence.
2016-02-24 14:47:47 +01:00
stiffly
cf3d1b5b00
Changed the default reference distance for emitters. Should be heard all over the map
2016-02-24 14:19:38 +01:00
Tleety
607e83134d
Cubemaps working
2016-02-24 14:16:49 +01:00
Tleety
6f9ce8a0c1
WIP
2016-02-24 13:57:54 +01:00
Tleety
8d23c531af
Cubemaps kinda functioning, still somthing wierd with the vectors.
2016-02-23 17:17:50 +01:00
viktorljung
606a9bf94f
BlendTree now working but has some memory leaks
2016-02-23 17:06:41 +01:00
Tleety
91b0ac5fbd
Some groundwork for cubemaps.
2016-02-23 16:00:43 +01:00
stiffly
27669b7383
Merge remote-tracking branch 'origin/master' into HUDDesync
2016-02-23 11:09:44 +01:00
FakeShemp
fb80d088e4
Redid many a thing for the sake of efficiency
2016-02-23 10:06:21 +01:00
Tleety
4ffb03fdd5
Merge remote-tracking branch 'origin/master' into SmallFixes-Tobias
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# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
2016-02-23 10:02:53 +01:00
Teejoon
fe3e0bac5b
Changed SpritIndicator values on player
2016-02-22 18:45:02 +01:00
Teejoon
fa4f007604
Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one
2016-02-22 18:35:00 +01:00
viktorljung
127edb4e60
Fixed some memory leaks
2016-02-22 17:47:30 +01:00
stiffly
833006744a
WIP
2016-02-22 17:00:25 +01:00
Teejoon
6fab971734
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
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Conflicts:
include/Engine/Rendering/SpriteJob.h
resources/Schema/Components.xsd
resources/Schema/Entities/Player.xml
resources/Schema/Entities/PlayerRed.xml
2016-02-22 16:43:18 +01:00
viktorljung
abd36c81f8
Added BlendTree that stores and blends multiple animations
2016-02-22 15:58:38 +01:00
Teejoon
37414ce124
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SSAO
...
Conflicts:
include/Engine/Rendering/Renderer.h
src/Engine/Rendering/Renderer.cpp
2016-02-22 14:51:42 +01:00
Teejoon
adceccf402
SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
...
Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.
In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
Teejoon
201480b17f
SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
2016-02-19 16:50:04 +01:00
Tleety
97fcdb342d
Bloom should now show behind transparent objects.
2016-02-19 14:23:40 +01:00
William Moberg
4c87ca10b9
Merge branch 'master' into BoxModelCollision
2016-02-19 14:17:17 +01:00
William Moberg
22664848dc
You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
2016-02-19 14:16:22 +01:00
Tleety
949ee76f55
Fallow and name fix
2016-02-19 13:52:16 +01:00
Tleety
cf2bf4e14d
Merge remote-tracking branch 'origin/master' into ResolutionChange
2016-02-19 13:17:31 +01:00
Jace
2ac584bafb
Merge pull request #113 from teamfisk/Menu-Tobias
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Menu tobias
2016-02-19 13:16:50 +01:00
FakeShemp
f2ab02d860
More WIP
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Switching between levels seem to work, but I borked all matrices
2016-02-18 22:38:50 +01:00
FakeShemp
bf376f54b6
WIP
...
I think this is now finding the different segments of the cascade
2016-02-18 20:48:39 +01:00
Tleety
e15a7b9485
You can now change resolution without any apparent bugs.
2016-02-18 18:00:26 +01:00
viktorljung
3c9c95cff4
Animation blending improved and Animation Override added
2016-02-18 16:34:18 +01:00
verysecrethero
b81bb9eeea
Changed SprintAbility to take StrengthOfEffect. PlayerMovementSystem: if Sniper is sprinting he will now move faster.
2016-02-18 15:17:19 +01:00
verysecrethero
b2304a95f8
Fixed some XML documentation
2016-02-18 13:49:22 +01:00
verysecrethero
7f489b3569
Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
2016-02-18 10:40:09 +01:00
FakeShemp
178402e964
cascade shadow wip
2016-02-18 10:08:29 +01:00
verysecrethero
c3ed429377
Added BoostSystem, Added BoostAssault entity XML
2016-02-17 18:11:36 +01:00
Teejoon
c4d3c515e4
Marge with Master
2016-02-17 18:04:49 +01:00
Teejoon
7cc58dc94c
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
2016-02-17 18:00:30 +01:00
Teejoon
5e3af7ac5d
Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear.
2016-02-17 17:58:01 +01:00
Tleety
3e7936ef00
You can now change resolution by pressing buttons.
2016-02-17 17:44:33 +01:00
verysecrethero
8845054965
Merge remote-tracking branch 'origin/master' into PerformanceTiming
...
# Conflicts:
# resources/Schema/Entities/NewMap.xml
2016-02-17 16:59:26 +01:00
Tleety
7dfd68467e
Merge branch 'Menu-Tobias' into ResolutionChange
2016-02-17 16:54:06 +01:00
Teejoon
4fd0108443
Working billbording
2016-02-17 16:50:24 +01:00
verysecrethero
56bc1fee3d
Added LifeTimeOfEffect in BoostAssault,BoostDefender components.
2016-02-17 16:43:38 +01:00
verysecrethero
1c9a1a9904
playerMovementSpeed,playerCrouchSpeed in the player component now also gets AssaultBoosted.
2016-02-17 16:04:44 +01:00
viktorljung
debb1881bf
BoneAttachment working
2016-02-17 15:48:45 +01:00
verysecrethero
e8aff02c4e
Merge remote-tracking branch 'origin/master' into AssaultBoost
2016-02-17 14:58:28 +01:00
viktorljung
db8bc612bd
AdditiveBlend now working, needs cleanup
2016-02-17 14:55:02 +01:00
verysecrethero
b8222c7b2e
The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml
2016-02-17 14:54:42 +01:00
verysecrethero
f7303ad787
Merge remote-tracking branch 'origin/master' into AssaultBoost
2016-02-17 14:38:04 +01:00
verysecrethero
3e4b87da7c
Merge remote-tracking branch 'origin/master' into HealthPickup
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# Conflicts:
# resources/Schema/Entities/NewMap.xml
2016-02-17 14:32:59 +01:00