stiffly
877defdfee
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 14:47:24 +01:00
stiffly
09171a1a18
WIP connect from menu
2016-03-09 14:33:20 +01:00
William Moberg
4ae39dcc36
Merge pull request #182 from teamfisk/DamageIndicator
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Friendly fire gives no DamageIndicator
2016-03-09 13:26:57 +01:00
stiffly
67ccb5bee5
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 13:23:31 +01:00
Tleety
704242597a
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/NewMapWSpectatorCam.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Game.cpp
2016-03-09 11:49:42 +01:00
Tobias Dahl
697da620d3
Merge pull request #179 from teamfisk/TeamPickCamera
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Spectator camera system
2016-03-09 11:41:05 +01:00
William Moberg
534d6639e5
Class enum instead of hardcoded ints.
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Removed superfluous .Valid() checks.
Check for spectator spawnrequest in case they somehow has a class, so we don't get "x players were supposed to be spawned but failed" if it happens.
2016-03-09 11:35:32 +01:00
stiffly
d7c30450dc
Should now read servername from config.
2016-03-09 10:08:23 +01:00
stiffly
4abe73eae7
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
2016-03-09 10:00:44 +01:00
Tleety
95f68cc888
ConnectRequest event and some other shit
2016-03-08 22:24:32 +01:00
William Moberg
7bc3c9f7b1
Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore.
2016-03-08 18:26:17 +01:00
Tleety
3394d65055
Servers now show up in the server list.
2016-03-08 18:13:21 +01:00
Tleety
280de0e984
Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
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# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
2016-03-08 17:03:50 +01:00
stiffly
17e2ebeaa7
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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# Conflicts:
# include/Engine/Network/Client.h
2016-03-08 16:59:24 +01:00
Tleety
1d8b5abfde
Fuck aff
2016-03-08 16:53:35 +01:00
Tleety
ba9208085b
WIP
2016-03-08 16:52:56 +01:00
verysecrethero
52d3cb3ebf
GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all
2016-03-08 16:33:08 +01:00
Tleety
f8ab52c72c
WIP
2016-03-08 16:15:54 +01:00
verysecrethero
e43a7be7db
DamageIndicatorSystem now works for singleplayer again. Friendly fire DamageIndicator is now black color.
2016-03-08 15:55:51 +01:00
verysecrethero
0e0a486c01
AmmoPickupSystem should now be able to give ammo to all classtypes
2016-03-08 11:48:54 +01:00
Tleety
01f29b6d4e
Blur behind buttons/sprites should now be working as intended.
2016-03-08 11:14:09 +01:00
Tleety
6b7f598c4d
WIP
2016-03-07 23:35:58 +01:00
Tleety
5c0d9070c7
WIP
2016-03-07 23:25:06 +01:00
William Moberg
962521fa59
Merge branch 'master' into TeamPickCamera
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# Conflicts:
# src/Game/Systems/PlayerDeathSystem.cpp
2016-03-07 15:20:46 +01:00
Tleety
99d663d5a2
ShiftIcon should now track ability depending on what ability the player has and change icon accordingly.
2016-03-07 13:55:37 +01:00
Jace
b7a7f7fd5e
????
2016-03-04 15:02:01 +01:00
William Moberg
0dfe00b406
Unlocks mouse when changing to SpectatorCamera and locking when respawning.
2016-03-04 09:49:27 +01:00
Jace
e58b5ffd6f
Merge remote-tracking branch 'origin/Movement' into Weapons
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# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 09:43:34 +01:00
viktorljung
c1f5cf65a7
Movement animations
2016-03-04 09:39:16 +01:00
Jace
ebd4c58c41
"Fixed" weapon spawning over network
2016-03-04 09:23:18 +01:00
Jace
42cccfbac0
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
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# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 08:56:58 +01:00
Jocke
e2674d915e
Constrained weapon behavior to client side only
2016-03-04 08:55:55 +01:00
Jace
2b55450c18
Cray cray weapons
2016-03-04 08:54:59 +01:00
viktorljung
7ba0e4ea9d
Run, Strafe and jump animations now playing
2016-03-04 08:35:02 +01:00
William Moberg
7a2f1ac9fd
Merge branch 'Weapons' into TeamPickCamera
2016-03-04 08:34:27 +01:00
Jocke
d78a7e20e2
Merge branch 'master' into Weapons
2016-03-04 08:29:33 +01:00
William Moberg
2ecc53ecca
Merge branch 'master' into TeamPickCamera
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# Conflicts:
# src/Game/Game.cpp
2016-03-04 05:58:49 +01:00
William Moberg
06614aa907
SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
...
Preparations for class aware PlayerSpawnSystem.
2016-03-04 05:41:29 +01:00
Jace
177667eef5
The only working branch ever
2016-03-04 05:02:25 +01:00
Joachim Pettersson
e6472b9745
Merge pull request #170 from teamfisk/ScoreBoard
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I Hope To God That This Works.
2016-03-04 04:03:46 +01:00
Tobias Dahl
7675af1ef6
Merge pull request #168 from teamfisk/SniperSprintBranch
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Sniper sprint effect
2016-03-04 03:31:53 +01:00
Tleety
0e95c5bb95
Fixes
2016-03-04 02:52:04 +01:00
Jace
608e339172
Merge remote-tracking branch 'origin/Animations' into Weapons
2016-03-04 02:48:41 +01:00
Jace
3a8f7c5d03
First attempt at AssaultWeapon animations!
2016-03-04 02:48:03 +01:00
viktorljung
1ff91a5c5d
fixup! Blend duration can now be 0.0
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Commited input test stuff
2016-03-04 02:30:05 +01:00
viktorljung
49802fed91
Blend duration can now be 0.0
2016-03-04 02:24:13 +01:00
Tleety
778bbd13ca
double's should now be displayed with only 1 decimal.
2016-03-04 02:19:13 +01:00
viktorljung
1616fb20d1
Skinned meshes now in T-Pose when not it's blendtree is null
2016-03-04 02:03:50 +01:00
Tleety
00b5a1771c
Should now work fully, not KD tho
2016-03-04 01:34:29 +01:00
Tleety
66374b7ff9
Should now track score correctly
2016-03-04 00:21:01 +01:00