Jocke
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60df30fa59
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Scoreboard is now works.
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2016-03-12 19:36:12 +01:00 |
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Teejoon
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70b0ca8776
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Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-12 18:04:26 +01:00 |
|
Teejoon
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90d848e8d9
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Made texture getters from draw finalpass from const
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2016-03-12 18:04:10 +01:00 |
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William Moberg
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a3b3351e55
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-12 17:59:50 +01:00 |
|
Jace
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ce0d3b9fbe
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Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
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2016-03-12 17:53:34 +01:00 |
|
William Moberg
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36b84f7cc3
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Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
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2016-03-12 17:51:03 +01:00 |
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Jocke
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c544f349fd
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The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
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2016-03-12 17:49:50 +01:00 |
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Tleety
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d51ea3cabd
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-12 17:04:00 +01:00 |
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Tleety
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548efeb11e
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EndScreen should now show when a team win
|
2016-03-12 17:03:50 +01:00 |
|
viktorljung
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4ba011a098
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Ammosharing over network test WIP
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2016-03-12 17:01:46 +01:00 |
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viktorljung
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01cb3afb4b
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerDefenderBlue.xml
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2016-03-12 15:48:41 +01:00 |
|
viktorljung
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0b26f23188
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3rd person animations idle bug fixed
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2016-03-12 15:47:19 +01:00 |
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Tleety
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8c2a665ccb
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Some Entities for endscreen and some basic logic in the EndScreenSystem
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2016-03-12 15:45:07 +01:00 |
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Jace
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068e151741
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Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
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2016-03-12 15:25:12 +01:00 |
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Tleety
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4334ea067e
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System skeleton
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2016-03-12 14:44:03 +01:00 |
|
Jocke
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0c1a2d3160
|
WIP
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2016-03-12 14:31:15 +01:00 |
|
stiffly
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9942747d41
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WIP pull request fixes
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2016-03-12 14:26:09 +01:00 |
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Jace
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01db8e0615
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Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-03-12 04:09:53 +01:00 |
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Jace
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5baac926aa
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Perfectly working abs pos caching using dirty flags! :D
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2016-03-12 03:29:41 +01:00 |
|
viktorljung
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060585a388
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Aim fixed for all weapons
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2016-03-12 02:39:06 +01:00 |
|
Jace
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9b98bbbea8
|
Fields are now set to dirty when they're changed!
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2016-03-12 01:26:03 +01:00 |
|
Jace
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80649ce51d
|
Updated the ENTIRE CODEBASE TO MATCH
|
2016-03-12 00:38:33 +01:00 |
|
Jace
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a4b0b108d4
|
Created a wrapper for field types that is able to detect changes to set dirty flags in the future
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2016-03-12 00:38:26 +01:00 |
|
viktorljung
|
2a209c5d8e
|
AmmoSharing beta
|
2016-03-11 23:58:26 +01:00 |
|
stiffly
|
66d0f9fa47
|
Added menu music
|
2016-03-11 20:28:09 +01:00 |
|
Tleety
|
dc09ba9158
|
Resolution should now use a dropdown
|
2016-03-11 20:02:25 +01:00 |
|
viktorljung
|
e0a6b09d36
|
Defender early alpha
|
2016-03-11 19:16:34 +01:00 |
|
Teejoon
|
1ad087dc75
|
MSAA mostly working. Only merging the MS render buffer to a single texture so that others could use the AA texture easly
|
2016-03-11 19:05:34 +01:00 |
|
stiffly
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157a54e845
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-11 18:19:22 +01:00 |
|
Tobias Dahl
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2f61171d16
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Merge pull request #185 from teamfisk/TextColor
Text that handles color, alpha and icon parsing
|
2016-03-11 15:25:06 +01:00 |
|
Tleety
|
26337ff243
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-11 15:07:52 +01:00 |
|
Tleety
|
0ca627eb8b
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-11 14:57:59 +01:00 |
|
Tobias Dahl
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530c0fd9b0
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Merge pull request #204 from teamfisk/RendererBugFixes
Getting ShaderID fewer times
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2016-03-11 14:57:36 +01:00 |
|
William Moberg
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f036817c0c
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Merge pull request #203 from teamfisk/SplitSnapshots
Split snapshots
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2016-03-11 14:35:18 +01:00 |
|
Jocke
|
e45d0e8232
|
fix.
|
2016-03-11 14:32:55 +01:00 |
|
Jocke
|
62d1cb9a69
|
fixed request.
|
2016-03-11 14:24:59 +01:00 |
|
Tleety
|
44398eac58
|
Options now has some different resolutions.
|
2016-03-11 14:11:58 +01:00 |
|
Jocke
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06bddd9d54
|
Fixed requests.
|
2016-03-11 14:07:03 +01:00 |
|
Tleety
|
bb0531a459
|
WIP
|
2016-03-11 13:10:08 +01:00 |
|
Tleety
|
8ceaae995d
|
Options menu started working on
|
2016-03-11 13:00:34 +01:00 |
|
Jocke
|
5f959ded89
|
Did changes upon pull request's request.
|
2016-03-11 12:54:59 +01:00 |
|
Jocke
|
2eb863757b
|
renamed variabels
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2016-03-11 11:55:16 +01:00 |
|
stiffly
|
03493df213
|
Merge remote-tracking branch 'origin/master' into EntitiesWithoutTransform
|
2016-03-11 11:06:23 +01:00 |
|
Jocke
|
7febb7681c
|
Merge remote-tracking branch 'origin/master' into SplitSnapshots
|
2016-03-11 11:05:41 +01:00 |
|
Teejoon
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e000408593
|
Getting ShaderID one time per material in total instead of one time every frame
|
2016-03-11 11:03:09 +01:00 |
|
Jocke
|
33627f917c
|
removed debug info.
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2016-03-11 11:01:10 +01:00 |
|
verysecrethero
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0869afd529
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Merge pull request #193 from teamfisk/BoxModelCollision
Removed collision jittering effects
|
2016-03-11 10:48:25 +01:00 |
|
Adam Byléhn
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56a13d03fc
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Merge pull request #197 from teamfisk/SpectatorCamera
Properly unlocked mouse
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2016-03-11 10:43:29 +01:00 |
|
Adam Byléhn
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dad18a200f
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Merge pull request #202 from teamfisk/Trigger
Triggersystem updated for the capturepoints
|
2016-03-11 10:38:20 +01:00 |
|
Jace
|
1992b6cde1
|
WIP Defender tracers
|
2016-03-10 21:15:27 +01:00 |
|