Teejoon
adceccf402
SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
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Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.
In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
Teejoon
201480b17f
SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
2016-02-19 16:50:04 +01:00
verysecrethero
8f28c760dd
You can now AssaultDash in the air
2016-02-17 11:47:10 +01:00
Jace
969e7cb0d5
Merge remote-tracking branch 'origin/FixNetworkToPlayTest'
2016-02-12 09:18:32 +01:00
Jocke
2c3122bbdb
increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
2016-02-12 08:39:20 +01:00
stiffly
1cdcbf9b32
Merge remote-tracking branch 'origin/master' into Sound
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# Conflicts:
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-02-12 08:19:29 +01:00
stiffly
af39b892cd
Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions.
2016-02-12 08:05:35 +01:00
Jace
1ed5107d9b
Merge pull request #108 from teamfisk/MiniDump
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Minidump on crash
2016-02-12 08:04:25 +01:00
Jace
b48d491ad7
Complete blue and red player entities
2016-02-12 07:45:51 +01:00
Jace
47f4711b85
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
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# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 07:18:20 +01:00
Jace
bb66f95d43
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
2016-02-12 07:03:14 +01:00
viktorljung
60b2c9bc9b
KillFeed
2016-02-12 05:41:05 +01:00
Tleety
d357e365cb
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
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# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
2016-02-12 05:21:00 +01:00
Jocke
7de76376cf
Merge remote-tracking branch 'origin/master' into TCPConnections
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# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
stiffly
1da432ba23
WIP sounds
2016-02-12 04:03:35 +01:00
Jace
787eecce26
WIP
2016-02-12 04:03:22 +01:00
William Moberg
215b1b1aa4
On crash, takes minidump, then show MessageBox, and exit app.
2016-02-12 03:32:42 +01:00
Jace
47053285c8
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
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# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
2016-02-12 02:30:38 +01:00
Jace
b9ea314232
Merge remote-tracking branch 'origin/master' into WeaponSystem
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# Conflicts:
# resources/Schema/Entities/NewMap.xml
2016-02-12 02:11:11 +01:00
viktorljung
6442254575
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# src/Game/Game.cpp
2016-02-12 02:09:14 +01:00
Jace
9f8b0f7aa9
Merge pull request #104 from teamfisk/AmmoPickup
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Added AmmoPickupSystem with Component, Entity.
2016-02-12 02:08:29 +01:00
Jace
88c7c57671
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-12 01:46:45 +01:00
Jace
5295133311
Hack to sync ammo over network until we have input replaying + Reload effect from all views
2016-02-12 01:45:54 +01:00
William Moberg
40ae2b8cbb
DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem.
2016-02-12 00:52:58 +01:00
William Moberg
11af6a3078
Merge branch 'master' into Respawning
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# Conflicts:
# resources/DefaultConfig.ini
# resources/Schema/Entities/MovementTest.xml
# src/Game/Systems/SoundSystem.cpp
2016-02-12 00:29:51 +01:00
viktorljung
0370775820
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# resources/Schema/Entities/Player.xml
2016-02-12 00:28:24 +01:00
viktorljung
a36ed76a4e
AmmunitionHUDSystem now really working
2016-02-12 00:26:59 +01:00
verysecrethero
af30e51564
Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
2016-02-11 23:56:40 +01:00
viktorljung
648d864d6e
Merge remote-tracking branch 'origin/master' into Animations
2016-02-11 23:48:30 +01:00
Jace
b761439c84
Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
2016-02-11 23:45:30 +01:00
Jace
44a73ef883
fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-11 23:44:20 +01:00
viktorljung
c1860ae383
AmmunitionHUD now working
2016-02-11 23:38:25 +01:00
Jace
7cae84d4ee
Merge remote-tracking branch 'origin/master' into WeaponSystem
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# Conflicts:
# include/Engine/Core/EPlayerDamage.h
# src/Game/Game.cpp
# src/Game/Systems/Weapon/WeaponSystem.cpp
2016-02-11 22:52:51 +01:00
Jace
d1213f9f59
Working damage dealing, a super cool reload effect and hit markers!
2016-02-11 22:50:44 +01:00
stiffly
70f4002d70
Merge remote-tracking branch 'origin/Animations' into TCPConnections
2016-02-11 22:15:59 +01:00
stiffly
055f6517a1
Merge remote-tracking branch 'origin/master' into TCPConnections
2016-02-11 21:24:16 +01:00
stiffly
afd9e24df6
Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
2016-02-11 21:23:53 +01:00
Tobias Dahl
5bcadd5b1a
Merge pull request #95 from teamfisk/CapturePointTake
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Fixed CapturePointTimer,Color
2016-02-11 21:10:30 +01:00
Tobias Dahl
42d810b198
Merge pull request #84 from teamfisk/DamageIndicator
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Damage indicator
2016-02-11 21:08:59 +01:00
verysecrethero
8f500965d4
Changed DamageIndicator.xml to not use a glowmap and not a depthsort.
2016-02-11 20:34:25 +01:00
Jace
5e05e51309
Fixed EntityFirstHitByRay not returning outDistance properly
2016-02-11 20:01:23 +01:00
Jace
e2a8605101
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-11 17:25:37 +01:00
Jace
c8c4879554
Merge pull request #93 from teamfisk/OctreeRaycasting
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Entity in octree hit by ray
2016-02-11 17:25:02 +01:00
Jace
e47201ff61
First person shoot animations
2016-02-11 17:06:34 +01:00
verysecrethero
3301f66ad1
Merge remote-tracking branch 'origin/master' into DamageIndicator
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# Conflicts:
# resources/Shaders/Sprite.vert.glsl
2016-02-11 16:36:48 +01:00
Jocke
e0c3a32e66
Merge branch 'master' into TCPConnections
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# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Server.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Game/Game.cpp
2016-02-11 16:26:42 +01:00
William Moberg
97b915f130
Merge branch 'master' into Respawning
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# Conflicts:
# src/Game/Game.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/SoundSystem.cpp
2016-02-11 16:15:47 +01:00
verysecrethero
c9f815fd42
Merge remote-tracking branch 'origin/master' into CapturePointTake
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# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
2016-02-11 16:09:05 +01:00
William Moberg
8eea0c8395
WIP respawning.
2016-02-11 16:08:19 +01:00
verysecrethero
38a3e88999
Merge pull request #87 from teamfisk/DoubleJumpEffect
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Spawned DoubleJumpHexagon as the player doublejumps
2016-02-11 16:00:09 +01:00