Jace
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bc3e699ddb
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Bumping master to latest assets
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2016-03-13 21:54:50 +01:00 |
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Jace
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4ecbef59bf
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 21:29:59 +01:00 |
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Jace
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8a1217e8b5
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Hoodwinked GLFW into creating a fullscreen windowed window by initializing it one pixel higher than the resolution height
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2016-03-13 21:29:39 +01:00 |
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William Moberg
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c790b952fb
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Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
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2016-03-13 21:01:21 +01:00 |
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antc13
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be3d75a5cf
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 20:48:23 +01:00 |
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antc13
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b3c935c7cc
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Fixed rotation/translation on some objects on CP_Rocky2. They somehow got weird rotation values.
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2016-03-13 20:48:05 +01:00 |
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Jace
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f05b09ca7a
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-13 19:54:22 +01:00 |
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Jace
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e76740d72b
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Point lights child of a camera no longer visible to other cameras
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2016-03-13 19:53:34 +01:00 |
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Jace
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d3927de7cc
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Super fancy new class pick, don't overwrite plz
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2016-03-13 19:51:01 +01:00 |
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stiffly
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fe090504cf
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Now listens to SetCamera event and the background music should be working properly.
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2016-03-13 17:35:05 +01:00 |
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Adam Byléhn
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672d6f884d
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Merge pull request #215 from teamfisk/RestartMap
Added pop up for client when server timeouts.
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2016-03-13 16:33:51 +01:00 |
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Jocke
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5ea0f04b20
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Added pop up for client when server timeouts.
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2016-03-13 16:21:55 +01:00 |
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stiffly
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fb400bb743
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 15:37:14 +01:00 |
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stiffly
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aa2475dfd6
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Stops bgm when the game is reset.
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2016-03-13 15:36:56 +01:00 |
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Jace
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36c4837813
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Merge pull request #213 from teamfisk/Dirtybit
Linker warnings fix
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2016-03-13 15:29:45 +01:00 |
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William Moberg
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2fa3637018
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Transform.cpp was deleted since stuff was moved to TransformSystem, takes care of linker warnings.
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2016-03-13 15:26:35 +01:00 |
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antc13
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52e5e2527a
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 15:21:44 +01:00 |
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antc13
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36253a8afd
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Made minor changes to light positions on CP_Rocky2. Replaced a model & changed glow value on some walls.
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2016-03-13 15:21:29 +01:00 |
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stiffly
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5c343cb254
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 15:10:52 +01:00 |
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Adam Byléhn
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b73595eed0
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Merge pull request #210 from teamfisk/RestartMap
Restart map
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2016-03-13 15:10:01 +01:00 |
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Teejoon
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f9e640ffc6
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Added borders to capture points so that you can see if your inside of outside when not looking down
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2016-03-13 14:59:57 +01:00 |
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stiffly
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f2c7a9f27a
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Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-13 14:56:00 +01:00 |
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William Moberg
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ac20e41a5d
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Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
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2016-03-13 14:23:56 +01:00 |
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William Moberg
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4f99f6ef74
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Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-03-13 13:37:51 +01:00 |
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antc13
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d0a083a1e3
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Fixed rotation/translation on some objects on CP_Rocky2.
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2016-03-13 13:13:14 +01:00 |
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antc13
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d5f06fa8c2
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-13 12:20:36 +01:00 |
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antc13
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8bb8ebbea3
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Fixed Splatmap Export
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2016-03-13 12:20:25 +01:00 |
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Jace
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4bd2e7995a
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fixup! Cheeki breeki
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2016-03-13 01:32:29 +01:00 |
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Jace
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799fd31844
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Merge pull request #212 from teamfisk/Dirtybit
Dirtybit
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2016-03-13 01:26:54 +01:00 |
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Jace
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45bfc374de
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Cheeki breeki
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2016-03-13 01:25:13 +01:00 |
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Jace
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95f9065037
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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993e56ec59
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Disabled final model matrix caching for now, since it doesn't seem to work in all cases. (CP_Rocky2 pickup platforms and ceiling doens't get updated for some reason?!?)
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2016-03-13 00:57:54 +01:00 |
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Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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stiffly
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20d46f63c8
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The main menu music would not start again when you returned to the main menu.
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2016-03-13 00:16:55 +01:00 |
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Jace
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f6113b9d9c
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EEntityDeleted now provides an EntityWrapper instead of just an ID
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2016-03-13 00:16:07 +01:00 |
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Jace
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7ea90bede7
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-12 23:49:44 +01:00 |
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Jace
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2bfbd72189
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EntityWrapper::Clone should no longer cause freezes
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2016-03-12 23:44:28 +01:00 |
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Jace
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1e7f6941ba
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Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
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2016-03-12 23:06:57 +01:00 |
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William Moberg
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8c90c39680
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Merge pull request #209 from teamfisk/MemoryOptimization
Fixed texture freeing, memory usage way down.
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2016-03-12 21:59:51 +01:00 |
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Jocke
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b7d88808e2
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Redid timers.
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2016-03-12 21:38:46 +01:00 |
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Jocke
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f8f536802f
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Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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2016-03-12 20:28:48 +01:00 |
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William Moberg
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91bad517d3
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AbsolutePosition should be calculating correctly now, third time.
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2016-03-12 19:59:37 +01:00 |
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Jocke
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60df30fa59
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Scoreboard is now works.
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2016-03-12 19:36:12 +01:00 |
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Jace
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ba93ebbe88
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Go away crap maps.
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2016-03-12 18:21:36 +01:00 |
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William Moberg
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a3b3351e55
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-12 17:59:50 +01:00 |
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Jace
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ce0d3b9fbe
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Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
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2016-03-12 17:53:34 +01:00 |
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William Moberg
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674604d0df
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Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
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2016-03-12 17:51:55 +01:00 |
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stiffly
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8e9ddc7b9d
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playerJump is only done for local player.
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2016-03-12 17:51:06 +01:00 |
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William Moberg
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36b84f7cc3
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Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
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2016-03-12 17:51:03 +01:00 |
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Jocke
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c544f349fd
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The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
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2016-03-12 17:49:50 +01:00 |
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