William Moberg
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962521fa59
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Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Systems/PlayerDeathSystem.cpp
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2016-03-07 15:20:46 +01:00 |
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stiffly
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9cc8124847
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Renamed IsAnyParentMissingTransform -> isAnyParentMissingTransform (member function).
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2016-03-07 14:34:45 +01:00 |
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Jocke
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078d6eb712
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Added sequnceNumber and totalNumberOfPackets to packet for packet splitting.
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2016-03-07 14:22:09 +01:00 |
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stiffly
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a369c26a28
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Blend tree nodes can now exist without transform components, without the game crashing.
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2016-03-07 14:19:22 +01:00 |
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Teejoon
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b38ebbe676
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Shadows now working on NVIDIA cards too
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2016-03-07 14:00:08 +01:00 |
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Tleety
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99d663d5a2
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ShiftIcon should now track ability depending on what ability the player has and change icon accordingly.
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2016-03-07 13:55:37 +01:00 |
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FakeShemp
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243276707a
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Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
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2016-03-07 13:52:29 +01:00 |
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Jace
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b7a7f7fd5e
|
????
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2016-03-04 15:02:01 +01:00 |
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William Moberg
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0dfe00b406
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Unlocks mouse when changing to SpectatorCamera and locking when respawning.
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2016-03-04 09:49:27 +01:00 |
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Jace
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e58b5ffd6f
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Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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2016-03-04 09:43:34 +01:00 |
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viktorljung
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c1f5cf65a7
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Movement animations
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2016-03-04 09:39:16 +01:00 |
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Jace
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ebd4c58c41
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"Fixed" weapon spawning over network
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2016-03-04 09:23:18 +01:00 |
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Jace
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42cccfbac0
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Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 08:56:58 +01:00 |
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Jocke
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e2674d915e
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Constrained weapon behavior to client side only
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2016-03-04 08:55:55 +01:00 |
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Jace
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2b55450c18
|
Cray cray weapons
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2016-03-04 08:54:59 +01:00 |
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viktorljung
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7ba0e4ea9d
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Run, Strafe and jump animations now playing
|
2016-03-04 08:35:02 +01:00 |
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William Moberg
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7a2f1ac9fd
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Merge branch 'Weapons' into TeamPickCamera
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2016-03-04 08:34:27 +01:00 |
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Jocke
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d78a7e20e2
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Merge branch 'master' into Weapons
|
2016-03-04 08:29:33 +01:00 |
|
William Moberg
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2ecc53ecca
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Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Game.cpp
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2016-03-04 05:58:49 +01:00 |
|
William Moberg
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06614aa907
|
SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
Preparations for class aware PlayerSpawnSystem.
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2016-03-04 05:41:29 +01:00 |
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Jace
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177667eef5
|
The only working branch ever
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2016-03-04 05:02:25 +01:00 |
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Joachim Pettersson
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e6472b9745
|
Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
|
2016-03-04 04:03:46 +01:00 |
|
Tobias Dahl
|
7675af1ef6
|
Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
|
2016-03-04 03:31:53 +01:00 |
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Tleety
|
0e95c5bb95
|
Fixes
|
2016-03-04 02:52:04 +01:00 |
|
Jace
|
608e339172
|
Merge remote-tracking branch 'origin/Animations' into Weapons
|
2016-03-04 02:48:41 +01:00 |
|
Jace
|
3a8f7c5d03
|
First attempt at AssaultWeapon animations!
|
2016-03-04 02:48:03 +01:00 |
|
viktorljung
|
1ff91a5c5d
|
fixup! Blend duration can now be 0.0
Commited input test stuff
|
2016-03-04 02:30:05 +01:00 |
|
viktorljung
|
49802fed91
|
Blend duration can now be 0.0
|
2016-03-04 02:24:13 +01:00 |
|
Tleety
|
778bbd13ca
|
double's should now be displayed with only 1 decimal.
|
2016-03-04 02:19:13 +01:00 |
|
viktorljung
|
1616fb20d1
|
Skinned meshes now in T-Pose when not it's blendtree is null
|
2016-03-04 02:03:50 +01:00 |
|
Tleety
|
00b5a1771c
|
Should now work fully, not KD tho
|
2016-03-04 01:34:29 +01:00 |
|
Tleety
|
66374b7ff9
|
Should now track score correctly
|
2016-03-04 00:21:01 +01:00 |
|
Tleety
|
fe7c1dd808
|
Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
|
2016-03-03 23:56:57 +01:00 |
|
Jace
|
4dd46e2e21
|
Merge branch 'master' into Weapons
|
2016-03-03 23:46:46 +01:00 |
|
Jace
|
7e6d32aaec
|
Fixed AssaultWeapon reload logic
|
2016-03-03 23:45:28 +01:00 |
|
stiffly
|
2167b6f7b1
|
Fix for previous commit..
|
2016-03-03 23:43:50 +01:00 |
|
viktorljung
|
bebdacabb4
|
Clean up
|
2016-03-03 23:41:08 +01:00 |
|
viktorljung
|
66c8a17b17
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-03 23:21:14 +01:00 |
|
viktorljung
|
e3fbd2082c
|
BlendQueues fully working
|
2016-03-03 23:20:13 +01:00 |
|
Tleety
|
0a21fe15dd
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-03 22:56:39 +01:00 |
|
stiffly
|
8466a282b7
|
The server will now parse a death event and pass it forward with a KillDeath event to the score system.
|
2016-03-03 22:48:42 +01:00 |
|
Jocke
|
b1148c0c6c
|
Added a afterimage SprintEffect for the Sniper.
|
2016-03-03 21:24:31 +01:00 |
|
stiffly
|
1227a795d7
|
WIP
|
2016-03-03 21:23:53 +01:00 |
|
Tleety
|
00c585de3c
|
Score should now track to all clients
|
2016-03-03 20:45:16 +01:00 |
|
stiffly
|
1cc92f4800
|
Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
|
2016-03-03 20:25:43 +01:00 |
|
stiffly
|
3613d66d32
|
The EPlaySoundOnEntity event now has support to set the gain on the sound. It now also uses EntityWrapper instead of EntityID.
|
2016-03-03 20:24:48 +01:00 |
|
Jace
|
eba296196c
|
Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
|
2016-03-03 20:05:10 +01:00 |
|
Jace
|
b2371f4a43
|
Working AssaultWeapon
|
2016-03-03 20:00:42 +01:00 |
|
Joachim Pettersson
|
2dfcd3ad95
|
Merge pull request #158 from teamfisk/SniperSprintBranch
Looks good// William
|
2016-03-03 18:25:38 +01:00 |
|
verysecrethero
|
be331cb778
|
fixed
|
2016-03-03 18:05:10 +01:00 |
|