Commit Graph

2213 Commits

Author SHA1 Message Date
Viktor Ljung eaca1c4dd1 Merge pull request #7 from teamfisk/ecs
Entity loading from schema
2015-12-10 10:32:00 +01:00
sippeangelo 0367826f16 Added RaptorCopter example system 2015-12-10 10:17:18 +01:00
sippeangelo 352074da04 Created base for systems 2015-12-10 10:17:08 +01:00
sippeangelo 53ef749736 Fixed absoute positioning, I think... 2015-12-10 10:16:03 +01:00
verysecrethero bc8a922b77 Merging octTreeTests a bit 2015-12-09 17:57:32 +01:00
Jocke 663aca2641 Moved client and server from header.
Fixed so user are able to start a server and client on the same computer.
Starting 2 servers on the same computer will probably still crash the newest server (Don't do it).
2015-12-09 17:50:30 +01:00
stiffly 4de613814b WIP Packet loss identification. Put packetID in message 2015-12-09 17:43:36 +01:00
Tleety de6e74c0b1 Forward+ Debugging commit, dont try it. 2015-12-09 17:36:03 +01:00
William Moberg e580540143 Made some optimizations in OctTree and added a unit test for BoxesInSameRegion. 2015-12-09 17:16:11 +01:00
sippeangelo 90a79c702f Added crude absolute positioning when rendering 2015-12-09 15:26:49 +01:00
Tleety 393a774140 Framework for Forward+ renderer, Buggy. 2015-12-09 14:50:39 +01:00
Jocke 0807a7d0ae Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
2015-12-09 14:43:43 +01:00
Jocke ba150a264c Fixed bug that cause the program to crash when closing if a server had been started.
Removed memory leaks in Client.cpp.
2015-12-09 14:41:26 +01:00
sippeangelo 578018607a Moved decision of which map to load to Config.ini 2015-12-09 14:32:34 +01:00
sippeangelo 58d827f7d0 Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld 2015-12-09 14:25:41 +01:00
sippeangelo 3085ccdfbf Added temporary Release function to resource manager to be able to reload a resource 2015-12-09 14:23:49 +01:00
verysecrethero b650eb95df Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-09 13:57:22 +01:00
verysecrethero 8949db5456 Little more work with OctTreeTest 2015-12-09 13:56:59 +01:00
William Moberg 14bcb7ea0d Added Update call in Game to test OctTree by using collision. 2015-12-09 13:52:17 +01:00
verysecrethero 519178dfba Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	src/Engine/Core/OctTree.cpp
2015-12-09 13:37:27 +01:00
Jocke 0e6353dd79 Fixed bug where closing glwindow as client crashed.
Server bug is still present.
2015-12-09 13:37:02 +01:00
verysecrethero ed5cd392ab Further work in testing OctTree 2015-12-09 13:29:15 +01:00
William Moberg bad42fae1c OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method. 2015-12-09 13:27:00 +01:00
stiffly 247ff09743 Smoother movement over network. Some refactoring on client side. Now uses EKeyUp to determine if a key is pressed. 2015-12-09 13:02:39 +01:00
sippeangelo c9b140bd6b Semi-working entity loading from XML files! 2015-12-09 12:29:32 +01:00
FakeShemp 74c1beed20 gitignore 2015-12-09 12:03:01 +01:00
FakeShemp c8cb0ee939 Grab all materials 2015-12-09 11:58:49 +01:00
stiffly 2a35c3055e Renamed NetworkDefines.h --> NetworkDefinitions.h 2015-12-09 11:08:57 +01:00
sippeangelo c9d1ba6cae EntityIDs should start at 1, because 0 is world 2015-12-09 11:07:46 +01:00
Tleety eb9c217eb4 3D picking float value error fixed. 2015-12-09 10:44:06 +01:00
stiffly ce41421dbb Added a "StartNetwork" bool to DefaultConfig. 2015-12-09 10:37:40 +01:00
verysecrethero 1d0810db10 OctTree is now drawn perfectly 2015-12-09 10:24:06 +01:00
verysecrethero c85bb2eef7 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-09 10:08:26 +01:00
verysecrethero 75402b0f93 Working on OctTree tests 2015-12-09 10:08:08 +01:00
Jace d597c7e60e Cleaned up custom type conversion code 2015-12-08 22:51:35 +01:00
Jace 0dbe0fe48e Component definitions and default values loading from schema 2015-12-08 21:38:52 +01:00
stiffly f83e217638 Bugfix. if-statement was incorrect 2015-12-08 18:35:30 +01:00
stiffly 58db7b755a Random bugfixes and cleanup. 2015-12-08 18:24:08 +01:00
sippeangelo 1e1ce4e127 Added Model component to schema 2015-12-08 18:21:24 +01:00
sippeangelo 9fbea18330 fixup! Merge remote-tracking branch 'origin/master' into ecs 2015-12-08 18:20:42 +01:00
sippeangelo f337305dee Merge remote-tracking branch 'origin/master' into ecs 2015-12-08 18:07:42 +01:00
sippeangelo d7de4fc694 Component definitions now loaded from schema. No default values yet. 2015-12-08 18:07:32 +01:00
stiffly a8c0a1f294 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Engine/Network/Client.cpp
2015-12-08 18:07:18 +01:00
stiffly 9f54a08536 Implemented new version of snapshot for 3D world. Also some cleanup. 2015-12-08 17:57:01 +01:00
sippeangelo 03bbe25a1e Fixed FindXerces.cmake 2015-12-08 17:42:59 +01:00
Jocke 24dada149f Cleaned up code in Client.h and Client.cpp.
Moved ping code into Ping() function.
2015-12-08 17:18:03 +01:00
William Moberg a7fb77d998 OctTree can check if a box collides with a box in the OctTree. 2015-12-08 17:12:58 +01:00
William Moberg 32d2aa6a93 AABB can also be created with center position and its size. 2015-12-08 17:01:50 +01:00
Jocke d1880754f5 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking 2015-12-08 16:42:32 +01:00
stiffly 27b44d2511 Input events for Client done. Instead of windows getAsyncKeyState(); 2015-12-08 16:41:48 +01:00