Compare commits
144 Commits
OctTree
...
ShootEvent
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+1
-1
Submodule assets updated: a3c92ac876...6ffb46e155
@@ -8,14 +8,14 @@
|
||||
class CollidableOctreeSystem : public ImpureSystem, public PureSystem
|
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{
|
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public:
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CollidableOctreeSystem(EventBroker* eventBroker, Octree<AABB>* octree)
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: System(eventBroker)
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Collidable")
|
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, m_Octree(octree)
|
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{ }
|
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|
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virtual void Update(World* world, double dt) override;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
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virtual void Update(double dt) override;
|
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
|
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Octree<AABB>* m_Octree;
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
class CollisionSystem : public PureSystem
|
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{
|
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public:
|
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CollisionSystem(EventBroker* eventBroker, Octree<AABB>* octree)
|
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: System(eventBroker)
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CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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, zPress(false)
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@@ -23,7 +23,7 @@ public:
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
|
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}
|
||||
|
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
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|
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private:
|
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Octree<AABB>* m_Octree;
|
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|
||||
@@ -14,8 +14,8 @@ class AABB;
|
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class TriggerSystem : public PureSystem
|
||||
{
|
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public:
|
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TriggerSystem(EventBroker* eventBroker, Octree<AABB>* octree)
|
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: System(eventBroker)
|
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TriggerSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Trigger")
|
||||
, m_Octree(octree)
|
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{
|
||||
@@ -24,7 +24,7 @@ public:
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave);
|
||||
}
|
||||
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
Octree<AABB>* m_Octree;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <algorithm>
|
||||
|
||||
#include "Core/Util/Logging.h"
|
||||
#include "Core/Util/IfDebug.h"
|
||||
@@ -5,12 +5,14 @@
|
||||
|
||||
struct ComponentInfo
|
||||
{
|
||||
typedef int EnumType;
|
||||
|
||||
struct Meta_t
|
||||
{
|
||||
std::string Annotation;
|
||||
unsigned int Allocation = 0;
|
||||
std::map<std::string, std::string> FieldAnnotations;
|
||||
std::map<std::string, std::map<std::string, int>> FieldEnumDefinitions;
|
||||
std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
|
||||
};
|
||||
|
||||
struct Field_t
|
||||
|
||||
@@ -61,6 +61,7 @@ public:
|
||||
|
||||
iterator begin() const;
|
||||
iterator end() const;
|
||||
size_t size() const;
|
||||
|
||||
//Dumps information about what the pool memory looks like right now
|
||||
//into an output stream (e.g. file/std::cout, anything that has an operator<<)
|
||||
|
||||
@@ -18,7 +18,7 @@ struct ComponentWrapper
|
||||
const ::EntityID EntityID;
|
||||
char* Data;
|
||||
|
||||
int Enum(const char* fieldName, const char* enumKey)
|
||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
||||
{
|
||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||
}
|
||||
@@ -58,7 +58,7 @@ struct ComponentWrapper
|
||||
|
||||
public:
|
||||
// Return the integer value of an enum type key for this field
|
||||
int Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
||||
|
||||
template <typename T>
|
||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
void AddProperty(std::string fieldName, T defaultValue)
|
||||
{
|
||||
m_DefaultValues.push_back(defaultValue);
|
||||
m_ComponentInfo.Fields[fieldName].Name = typeid(T).name();
|
||||
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
||||
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
||||
m_ComponentInfo.Stride += sizeof(T);
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef ECaptured_h__
|
||||
#define ECaptured_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Engine/GLM.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a capturePoint has been taken over
|
||||
struct Captured : Event
|
||||
{
|
||||
int TeamNumberThatCapturedCapturePoint;
|
||||
EntityID CapturePointID;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -11,6 +11,9 @@ struct KeyDown : Event
|
||||
{
|
||||
/** GLFW key code */
|
||||
int KeyCode;
|
||||
bool ModCtrl;
|
||||
bool ModAlt;
|
||||
bool ModShift;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -11,6 +11,9 @@ struct KeyUp : Event
|
||||
{
|
||||
/** GLFW key code */
|
||||
int KeyCode;
|
||||
bool ModCtrl;
|
||||
bool ModAlt;
|
||||
bool ModShift;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef EPause_h__
|
||||
#define EPause_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "World.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct Pause : Event
|
||||
{
|
||||
::World* World;
|
||||
};
|
||||
|
||||
struct Resume : Event
|
||||
{
|
||||
::World* World;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -11,8 +11,6 @@ struct PlayerDamage : Event
|
||||
{
|
||||
double DamageAmount;
|
||||
EntityID PlayerDamagedID;
|
||||
//optional TypeOfDamage
|
||||
std::string TypeOfDamage;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef EShoot_h__
|
||||
#define EShoot_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Engine/GLM.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct Shoot : Event
|
||||
{
|
||||
//ID for who made the shot
|
||||
EntityID shooter;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef EWin_h__
|
||||
#define EWin_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Engine/GLM.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//triggers when a team has captured all capturePoints
|
||||
struct Win : Event
|
||||
{
|
||||
//can be 0 = none, 1,2
|
||||
int TeamThatWon;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -2,6 +2,7 @@
|
||||
#define EntityWrapper_h__
|
||||
|
||||
#include <boost/optional.hpp>
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include "ComponentWrapper.h"
|
||||
|
||||
class World;
|
||||
@@ -23,10 +24,28 @@ struct EntityWrapper
|
||||
static const EntityWrapper Invalid;
|
||||
|
||||
bool HasComponent(const std::string& componentName);
|
||||
EntityWrapper Parent();
|
||||
bool Valid();
|
||||
|
||||
ComponentWrapper operator[](const std::string& componentName);
|
||||
bool operator==(const EntityWrapper& e);
|
||||
explicit operator EntityID();
|
||||
ComponentWrapper operator[](const char* componentName);
|
||||
bool operator==(const EntityWrapper& e) const;
|
||||
bool operator!=(const EntityWrapper& e) const;
|
||||
explicit operator EntityID() const;
|
||||
operator bool();
|
||||
};
|
||||
|
||||
namespace std
|
||||
{
|
||||
template<> struct hash<EntityWrapper>
|
||||
{
|
||||
std::size_t operator()(const EntityWrapper& e) const
|
||||
{
|
||||
std::size_t seed = 0;
|
||||
boost::hash_combine(seed, e.World);
|
||||
boost::hash_combine(seed, e.ID);
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -11,14 +11,14 @@ class System
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
System()
|
||||
: m_EventBroker(nullptr)
|
||||
{ }
|
||||
System(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
System(World* world, EventBroker) { }
|
||||
System(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{ }
|
||||
virtual ~System() = default;
|
||||
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
};
|
||||
|
||||
@@ -34,7 +34,7 @@ protected:
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public virtual System
|
||||
@@ -45,7 +45,7 @@ protected:
|
||||
ImpureSystem() = default;
|
||||
virtual ~ImpureSystem() = default;
|
||||
|
||||
virtual void Update(World* world, double dt) = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,13 +5,19 @@
|
||||
#include "EventBroker.h"
|
||||
#include "System.h"
|
||||
#include "World.h"
|
||||
#include "EPause.h"
|
||||
|
||||
class SystemPipeline
|
||||
{
|
||||
public:
|
||||
SystemPipeline(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
SystemPipeline(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
||||
}
|
||||
|
||||
~SystemPipeline()
|
||||
{
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
@@ -29,7 +35,7 @@ public:
|
||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||
}
|
||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||
System* system = new T(m_EventBroker, args...);
|
||||
System* system = new T(m_World, m_EventBroker, args...);
|
||||
group.Systems[typeid(T).name()] = system;
|
||||
|
||||
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
||||
@@ -47,8 +53,12 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void Update(World* world, double dt)
|
||||
void Update(double dt)
|
||||
{
|
||||
if (m_Paused) {
|
||||
dt = 0.0;
|
||||
}
|
||||
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
// Process events
|
||||
for (auto& pair : group.Systems) {
|
||||
@@ -57,18 +67,18 @@ public:
|
||||
|
||||
// Update
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
system->Update(world, dt);
|
||||
system->Update(dt);
|
||||
}
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = world->GetComponents(componentName);
|
||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt);
|
||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -76,7 +86,10 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
bool m_Paused = false;
|
||||
|
||||
struct UnorderedSystems
|
||||
{
|
||||
std::map<std::string, System*> Systems;
|
||||
@@ -84,6 +97,21 @@ private:
|
||||
std::vector<ImpureSystem*> ImpureSystems;
|
||||
};
|
||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||
|
||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||
bool OnPause(const Events::Pause& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<SystemPipeline, Events::Resume> m_EResume;
|
||||
bool OnResume(const Events::Resume& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef UniformScaleSystem_h__
|
||||
#define UniformScaleSystem_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "System.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
|
||||
class UniformScaleSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
UniformScaleSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
||||
|
||||
private:
|
||||
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<UniformScaleSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,153 @@
|
||||
#ifndef EditorGUI_h__
|
||||
#define EditorGUI_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#include <imgui/imgui_internal.h>
|
||||
#include <nativefiledialog/nfd.h>
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/any.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include <glm/gtx/common.hpp>
|
||||
|
||||
#include "EditorWidgetSystem.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EPause.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
|
||||
class EditorGUI
|
||||
{
|
||||
public:
|
||||
EditorGUI(World* world, EventBroker* eventBroker);
|
||||
|
||||
enum class WidgetMode
|
||||
{
|
||||
Translate,
|
||||
Rotate,
|
||||
Scale
|
||||
};
|
||||
|
||||
void Draw();
|
||||
|
||||
void SelectEntity(EntityWrapper entity);
|
||||
void SetDirty(EntityWrapper entity);
|
||||
|
||||
// Called when an entity is selected in the entity tree
|
||||
typedef std::function<void(EntityWrapper)> OnEntitySelectedCallback_t;
|
||||
void SetEntitySelectedCallback(OnEntitySelectedCallback_t f) { m_OnEntitySelected = f; }
|
||||
// Called when the user means to import an entity file.
|
||||
// @param EntityWrapper The entity to parent the imported entity to. The entity will be imported into the world of this entity.
|
||||
// @param boost::filesystem::path The path to the entity to import
|
||||
// @return EntityWrapper The newly created entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper, boost::filesystem::path)> OnEntityImport_t;
|
||||
void SetEntityImportCallback(OnEntityImport_t f) { m_OnEntityImport = f; }
|
||||
// Called when the user means to save an entity to file.
|
||||
// Permitted to throw exceptions on save failure.
|
||||
typedef std::function<void(EntityWrapper, boost::filesystem::path)> OnEntitySave_t;
|
||||
void SetEntitySaveCallback(OnEntitySave_t f) { m_OnEntitySave = f; }
|
||||
// Called when the user means to create a new entity.
|
||||
// @param EntityWrapper The parent of the entity to be created
|
||||
// @return EntityWrapper The newly created entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper)> OnEntityCreate_t;
|
||||
void SetEntityCreateCallback(OnEntityCreate_t f) { m_OnEntityCreate = f; }
|
||||
// Called when the user means to delete an entity.
|
||||
typedef std::function<void(EntityWrapper)> OnEntityDelete_t;
|
||||
void SetEntityDeleteCallback(OnEntityDelete_t f) { m_OnEntityDelete = f; }
|
||||
// Called when the user means to change the parent of an entity.
|
||||
typedef std::function<void(EntityWrapper, EntityWrapper)> OnEntityChangeParent_t;
|
||||
void SetEntityChangeParentCallback(OnEntityChangeParent_t f) { m_OnEntityChangeParent = f; }
|
||||
// Called when the user means to rename an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||
// Called when the user means to attach a new component to an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||
// Called when the user means to delete a component off an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentDelete_t;
|
||||
void SetComponentDeleteCallback(OnComponentDelete_t f) { m_OnComponentDelete = f; }
|
||||
// Called when the user selects a widget mode.
|
||||
typedef std::function<void(WidgetMode)> OnWidgetMode_t;
|
||||
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
|
||||
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
struct EntityFileInfo
|
||||
{
|
||||
boost::filesystem::path Path;
|
||||
bool Dirty = false;
|
||||
};
|
||||
|
||||
// Config variables
|
||||
const boost::filesystem::path m_DefaultEntityPath = boost::filesystem::path("Schema") / boost::filesystem::path("Entities");
|
||||
|
||||
// State
|
||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||
std::unordered_map<EntityWrapper, EntityFileInfo> m_EntityFiles;
|
||||
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
|
||||
std::string m_LastErrorMessage;
|
||||
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
|
||||
std::set<std::string> m_ModalsToOpen;
|
||||
std::map<std::string, boost::any> m_ModalData;
|
||||
|
||||
// Callbacks
|
||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||
OnEntityImport_t m_OnEntityImport = nullptr;
|
||||
OnEntitySave_t m_OnEntitySave = nullptr;
|
||||
OnEntityCreate_t m_OnEntityCreate = nullptr;
|
||||
OnEntityDelete_t m_OnEntityDelete = nullptr;
|
||||
OnEntityChangeParent_t m_OnEntityChangeParent = nullptr;
|
||||
OnEntityChangeName_t m_OnEntityChangeName = nullptr;
|
||||
OnComponentAttach_t m_OnComponentAttach = nullptr;
|
||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||
|
||||
// Events
|
||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown& e);
|
||||
|
||||
// Utility functions
|
||||
boost::filesystem::path fileOpenDialog();
|
||||
boost::filesystem::path fileSaveDialog();
|
||||
const std::string formatEntityName(EntityWrapper entity);
|
||||
GLuint tryLoadTexture(std::string filePath);
|
||||
void openModal(const std::string& modal);
|
||||
|
||||
// Entity file handling methods
|
||||
void entityImport(World* world);
|
||||
void entitySave(EntityWrapper entity, bool saveAs = false);
|
||||
void entityCreate(World* world, EntityWrapper parent);
|
||||
void entityDelete(EntityWrapper entity);
|
||||
void entityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
|
||||
// UI drawing methods
|
||||
void drawMenu();
|
||||
void drawTools();
|
||||
void drawEntities(World* world);
|
||||
void drawEntitiesRecursive(World* world, EntityID parent);
|
||||
bool drawEntityNode(EntityWrapper entity);
|
||||
void drawComponents(EntityWrapper entity);
|
||||
bool drawComponentNode(EntityWrapper entity, const ComponentInfo& componentType);
|
||||
bool drawComponentField(ComponentWrapper& c, const ComponentInfo::Field_t& field);
|
||||
bool drawComponentField_Vector(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_Color(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_int(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_enum(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_float(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_double(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_bool(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_string(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
void drawModals();
|
||||
|
||||
// Custom UI elements
|
||||
bool createDeleteButton(const std::string& componentType);
|
||||
void createWidgetToolButton(WidgetMode mode);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef EditorRenderSystem_h__
|
||||
#define EditorRenderSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/ModelJob.h"
|
||||
#include "../Rendering/Camera.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
|
||||
class EditorRenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Camera* m_EditorCamera;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(Events::SetCamera& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
#include <numeric>
|
||||
#include <iomanip>
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../OpenGL.h"
|
||||
|
||||
class EditorStats
|
||||
{
|
||||
public:
|
||||
EditorStats();
|
||||
void Draw(double dt);
|
||||
|
||||
private:
|
||||
// FPS graph
|
||||
const unsigned int m_SampleSize = 100;
|
||||
unsigned int m_FrameCount = 0;
|
||||
std::vector<double> m_FrameTimes;
|
||||
double m_TimeAccumulator = 0.0;
|
||||
double m_AveragedSamplesPerSecond = 10.0;
|
||||
const unsigned int m_AveragedSampleSize = 100;
|
||||
unsigned int m_CurrentAveragedSampleIndex = 0;
|
||||
std::vector<double> m_AveragedSamples;
|
||||
void drawFPSGraph(double dt);
|
||||
|
||||
void drawRAMUsage(double dt);
|
||||
|
||||
void drawVRAMStats(double dt);
|
||||
};
|
||||
@@ -1,94 +1,59 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include <glm/gtx/common.hpp>
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include <nativefiledialog/nfd.h>
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/Camera.h"
|
||||
#include "../Rendering/DebugCameraInputController.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/SystemPipeline.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EntityFilePreprocessor.h"
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "EditorGUI.h"
|
||||
#include "EditorStats.h"
|
||||
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorSystem(EventBroker* eventBroker, IRenderer* renderer);
|
||||
EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~EditorSystem();
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
void Update(double dt);
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
World* m_World = nullptr;
|
||||
Camera* m_Camera = nullptr;
|
||||
RenderFrame* m_RenderFrame;
|
||||
World* m_EditorWorld;
|
||||
SystemPipeline* m_EditorWorldSystemPipeline;
|
||||
Camera* m_EditorCamera;
|
||||
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
||||
DebugCameraInputController<EditorSystem>* m_DebugCameraInputController;
|
||||
EditorGUI* m_EditorGUI;
|
||||
EditorStats* m_EditorStats;
|
||||
|
||||
bool m_Enabled;
|
||||
bool m_Visible;
|
||||
boost::filesystem::path m_DefaultEntityDir;
|
||||
boost::filesystem::path m_CurrentFile;
|
||||
std::vector<glm::vec2> m_PickingQueue;
|
||||
// State
|
||||
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
|
||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||
|
||||
enum class WidgetMode
|
||||
{
|
||||
None,
|
||||
Translate,
|
||||
Rotate,
|
||||
Scale
|
||||
} m_WidgetMode = WidgetMode::None;
|
||||
// Utility functions
|
||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||
|
||||
enum class WidgetSpace
|
||||
{
|
||||
Local,
|
||||
Global
|
||||
} m_WidgetSpace = WidgetSpace::Global;
|
||||
// GUI callbacks
|
||||
void OnEntitySelected(EntityWrapper entity);
|
||||
void OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath);
|
||||
EntityWrapper OnEntityCreate(EntityWrapper parent);
|
||||
void OnEntityDelete(EntityWrapper entity);
|
||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||
|
||||
EntityID m_Widget = EntityID_Invalid;
|
||||
EntityID m_WidgetX = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneX = EntityID_Invalid;
|
||||
EntityID m_WidgetY = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneY = EntityID_Invalid;
|
||||
EntityID m_WidgetZ = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneZ = EntityID_Invalid;
|
||||
EntityID m_WidgetOrigin = EntityID_Invalid;
|
||||
glm::vec3 m_WidgetCurrentAxis;
|
||||
float m_WidgetPickingDepth = 0.f;
|
||||
glm::vec3 m_WidgetPickingPosition = glm::vec3(0);
|
||||
|
||||
EntityID m_Selection = EntityID_Invalid;
|
||||
EntityID m_LastSelection = EntityID_Invalid;
|
||||
EntityID m_UIDraggingEntity = EntityID_Invalid;
|
||||
glm::vec3 m_Position;
|
||||
std::string m_LastDroppedFile;
|
||||
|
||||
static boost::filesystem::path openDialog(boost::filesystem::path defaultPath);
|
||||
static boost::filesystem::path saveDialog(boost::filesystem::path defaultPath);
|
||||
|
||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
// Events
|
||||
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
|
||||
bool OnFileDropped(const Events::FileDropped& e);
|
||||
|
||||
void Picking();
|
||||
void createWidget();
|
||||
void updateWidget();
|
||||
void setWidgetMode(WidgetMode newMode);
|
||||
void setWidgetSpace(WidgetSpace space);
|
||||
void drawUI(World* world, double dt);
|
||||
bool createDeleteButton(std::string componentType);
|
||||
bool createEntityNode(World* world, EntityID entity);
|
||||
void changeParent(EntityID entity, EntityID newParent);
|
||||
void fileImport(World* world);
|
||||
void fileSave(World* world);
|
||||
void fileSaveAs(World* world);
|
||||
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
|
||||
bool OnWidgetDelta(const Events::WidgetDelta& e);
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
#ifndef EditorWidgetSystem_h__
|
||||
#define EditorWidgetSystem_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../GLM.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/Util/ScreenCoords.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct WidgetDelta : Event
|
||||
{
|
||||
glm::vec3 Translation;
|
||||
glm::vec3 Rotation;
|
||||
glm::vec3 Scale;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
||||
{
|
||||
public:
|
||||
EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
// State
|
||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
||||
PickData m_PickData;
|
||||
glm::vec2 m_MouseDelta;
|
||||
|
||||
EventRelay<EditorWidgetSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<EditorWidgetSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorWidgetSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,4 +7,5 @@
|
||||
#include <glm/gtx/rotate_vector.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtx/projection.hpp>
|
||||
@@ -3,9 +3,12 @@
|
||||
|
||||
#include <string>
|
||||
#include <ctime>
|
||||
#include <limits>
|
||||
#include <queue>
|
||||
|
||||
#include <glm/common.hpp>
|
||||
#include <boost/asio.hpp>
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
#include "Network/Network.h"
|
||||
#include "Network/MessageType.h"
|
||||
@@ -15,6 +18,8 @@
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
@@ -32,8 +37,6 @@ private:
|
||||
// Sending message to server logic
|
||||
int bytesRead = -1;
|
||||
char readBuf[INPUTSIZE] = { 0 };
|
||||
int snapshotInterval = 33;
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID = 0;
|
||||
@@ -44,40 +47,55 @@ private:
|
||||
World* m_World;
|
||||
std::string m_PlayerName;
|
||||
int m_PlayerID = -1;
|
||||
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
||||
bool m_IsConnected = false;
|
||||
// Server Client Lookup map
|
||||
// Assumes that root node for client and server is EntityID 0.
|
||||
|
||||
// Don't Add items to these two maps with insert, use insertIntoServerClientMaps(EntityID, EntityID)!!!!
|
||||
std::unordered_map<EntityID, EntityID> m_ServerIDToClientID;
|
||||
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
|
||||
|
||||
// Network logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
SnapshotDefinitions m_NextSnapshot;
|
||||
double m_DurationOfPingTime;
|
||||
std::clock_t m_StartPingTime;
|
||||
// Use to check if we should send disconnect message
|
||||
// if game is turned of by closing window.
|
||||
bool m_WasStarted = false;
|
||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||
|
||||
// Private member functions
|
||||
void readFromServer();
|
||||
void sendSnapshotToServer();
|
||||
int receive(char* data, size_t length);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
void ping();
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEventMessage(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerPing();
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
bool isConnected();
|
||||
bool hasServerTimedOut();
|
||||
EntityID createPlayer();
|
||||
void sendInputCommands();
|
||||
void becomePlayer();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||
// Returns if server EntityID exist in map
|
||||
bool serverClientMapsHasEntity(EntityID serverEntityID);
|
||||
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand &e);
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Client, Events::PlayerDamage> m_EPlayeDamage;
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef Events_Interpolate_h__
|
||||
#define Events_Interpolate_h__
|
||||
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct Interpolate : Event
|
||||
{
|
||||
EntityID Entity;
|
||||
boost::shared_array<char> DataArray;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -11,7 +11,10 @@ enum class MessageType
|
||||
ServerPing,
|
||||
Message,
|
||||
Snapshot,
|
||||
Event,
|
||||
OnInputCommand,
|
||||
OnPlayerDamage,
|
||||
PlayerConnected,
|
||||
BecomePlayer
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#define MAXCONNECTIONS 8
|
||||
#define INPUTSIZE 4097
|
||||
#define TIMEOUTMS 15000
|
||||
|
||||
class Network
|
||||
{
|
||||
|
||||
@@ -14,6 +14,7 @@ public:
|
||||
Packet(MessageType type, unsigned int& packetID);
|
||||
// Used to create packet from already existing data buffer.
|
||||
Packet(char* data, const int sizeOfPacket);
|
||||
Packet(MessageType type);
|
||||
~Packet();
|
||||
void Init(MessageType type, unsigned int& packetID);
|
||||
|
||||
@@ -49,7 +50,7 @@ public:
|
||||
// Pops the first element as if it was a string.
|
||||
std::string ReadString();
|
||||
char* ReadData(int SizeOfData);
|
||||
|
||||
void ChangePacketID(unsigned int& packetID);
|
||||
int Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
unsigned int DataReadSize() { return m_ReturnDataOffset; }
|
||||
|
||||
@@ -6,6 +6,8 @@ struct PlayerDefinition {
|
||||
int EntityID = -1;
|
||||
std::string Name = "";
|
||||
boost::asio::ip::udp::endpoint Endpoint;
|
||||
unsigned int PacketID;
|
||||
std::clock_t StopTime;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -11,7 +11,9 @@
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Network/Network.h"
|
||||
#include "../Network/Network.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
@@ -25,9 +27,10 @@ private:
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
|
||||
// Sending messages to client logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
std::vector<PlayerDefinition> m_ConnectedUsers;
|
||||
char readBuffer[INPUTSIZE] = { 0 };
|
||||
int bytesRead = 0;
|
||||
// time for previouse message
|
||||
@@ -41,40 +44,38 @@ private:
|
||||
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
std::clock_t m_StopTimes[8];
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
// vec.size() = ammount of players to create, stores playerID's
|
||||
std::vector<unsigned int> m_PlayersToCreate;
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID;
|
||||
unsigned int m_PreviousPacketID;
|
||||
unsigned int m_SendPacketID;
|
||||
unsigned int m_PacketID = 0;
|
||||
unsigned int m_PreviousPacketID = 0;
|
||||
|
||||
// Private member functions
|
||||
int receive(char* data, size_t length);
|
||||
void readFromClients();
|
||||
void send(Packet& packet, int playerID);
|
||||
void send(Packet& packet);
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void broadcast(std::string message);
|
||||
void broadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void sendPing();
|
||||
void checkForTimeOuts();
|
||||
void disconnect(int i);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEvent(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseOnPlayerDamage(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseClientPing();
|
||||
void parseServerPing();
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
EntityID createPlayer();
|
||||
void createPlayer();
|
||||
int GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
||||
// Debug event
|
||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Camera_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
|
||||
class Camera
|
||||
{
|
||||
@@ -32,7 +33,6 @@ public:
|
||||
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
||||
void SetViewMatrix(glm::mat4 val);
|
||||
|
||||
|
||||
float AspectRatio() const { return m_AspectRatio; }
|
||||
void SetAspectRatio(float val);
|
||||
|
||||
@@ -48,6 +48,8 @@ public:
|
||||
void UpdateViewMatrix();
|
||||
void UpdateProjectionMatrix();
|
||||
|
||||
glm::vec2 WorldToScreen(glm::vec3 worldCoord, Rectangle resolution);
|
||||
|
||||
private:
|
||||
|
||||
glm::vec3 m_Position;
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
#ifndef DebugCameraInputController_h__
|
||||
#define DebugCameraInputController_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||
@@ -7,7 +12,10 @@ class DebugCameraInputController : public FirstPersonInputController<EventContex
|
||||
public:
|
||||
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{ }
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &DebugCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &DebugCameraInputController::OnMouseRelease);
|
||||
}
|
||||
|
||||
void SetPosition(const glm::vec3 position) { m_Position = position; }
|
||||
void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
|
||||
@@ -19,17 +27,6 @@ public:
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (e.Command == "PrimaryFire") {
|
||||
if (e.Value > 0) {
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
} else {
|
||||
UnlockMouse();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!io.WantCaptureKeyboard) {
|
||||
if (e.Command == "Right") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
@@ -63,4 +60,25 @@ protected:
|
||||
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||
float m_BaseSpeed = 2.0f;
|
||||
float m_Speed = m_BaseSpeed;
|
||||
};
|
||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
UnlockMouse();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,35 @@
|
||||
#ifndef DirectionalLightJob_h__
|
||||
#define DirectionalLightJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct DirectionalLightJob : RenderJob
|
||||
{
|
||||
DirectionalLightJob(ComponentWrapper transformComponent, ComponentWrapper directionalLightComponent, World* m_World)
|
||||
: RenderJob()
|
||||
{
|
||||
|
||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||
Intensity = (double)directionalLightComponent["Intensity"];
|
||||
};
|
||||
|
||||
glm::vec4 Direction;
|
||||
glm::vec4 Color;
|
||||
float Intensity;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = 0;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -32,7 +32,6 @@ private:
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,42 +0,0 @@
|
||||
#ifndef DrawScenePass_h__
|
||||
#define DrawScenePass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawScenePassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawScenePass
|
||||
{
|
||||
public:
|
||||
DrawScenePass(IRenderer* renderer);
|
||||
~DrawScenePass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderScene& scene);
|
||||
|
||||
//Getters
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j)
|
||||
{
|
||||
return (i->Depth < j->Depth);
|
||||
};
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef DrawScenePassState_h__
|
||||
#define DrawScenePassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawScenePassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawScenePassState();
|
||||
~DrawScenePassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -2,20 +2,14 @@
|
||||
#define Events_SetCamera_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include <string.h>
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SetCamera : Event
|
||||
{
|
||||
public:
|
||||
SetCamera() { };
|
||||
std::string Name;
|
||||
|
||||
private:
|
||||
|
||||
EntityWrapper CameraEntity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -31,15 +31,6 @@ public:
|
||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
::Camera* Camera() const { return m_Camera; }
|
||||
void SetCamera(::Camera* camera)
|
||||
{
|
||||
if (camera == nullptr) {
|
||||
m_Camera = m_DefaultCamera;
|
||||
} else {
|
||||
m_Camera = camera;
|
||||
}
|
||||
}
|
||||
virtual void Initialize() = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
virtual void Draw(RenderFrame& rq) = 0;
|
||||
@@ -54,8 +45,6 @@ protected:
|
||||
int m_GLVersion[2];
|
||||
std::string m_GLVendor;
|
||||
GLFWwindow* m_Window = nullptr;
|
||||
::Camera* m_DefaultCamera;
|
||||
::Camera* m_Camera = nullptr;
|
||||
};
|
||||
|
||||
#endif // Renderer_h__
|
||||
|
||||
@@ -46,8 +46,8 @@ private:
|
||||
int m_NumberOfTiles = 0;
|
||||
|
||||
struct Plane {
|
||||
glm::vec3 Normal;
|
||||
float d;
|
||||
glm::vec3 Normal = glm::vec3(0.f);
|
||||
float d = 0;
|
||||
};
|
||||
|
||||
struct Frustum {
|
||||
@@ -56,20 +56,21 @@ private:
|
||||
Frustum* m_Frustums;
|
||||
|
||||
//This should be a component
|
||||
struct PointLight {
|
||||
struct LightSource {
|
||||
glm::vec4 Position = glm::vec4(0.f);
|
||||
glm::vec4 Direction = glm::vec4(10.f);
|
||||
glm::vec4 Color = glm::vec4(1.f);
|
||||
float Radius = 5.f;
|
||||
float Intensity = 0.8f;
|
||||
float Falloff = 0.3f;
|
||||
float Padding = 1337;
|
||||
enum Type_t { Zero, Point, Directional, Spot } Type;
|
||||
};
|
||||
std::vector<PointLight> m_PointLights;
|
||||
std::vector<LightSource> m_LightSources;
|
||||
|
||||
struct LightGrid {
|
||||
float Start;
|
||||
float Amount;
|
||||
glm::vec2 Padding;
|
||||
float Start = 0;
|
||||
float Amount = 0;
|
||||
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
||||
};
|
||||
|
||||
LightGrid* m_LightGrid;
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
@@ -28,6 +29,9 @@ struct ModelJob : RenderJob
|
||||
Matrix = matrix;
|
||||
Color = modelComponent["Color"];
|
||||
Entity = modelComponent.EntityID;
|
||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
Depth = worldpos.z;
|
||||
World = world;
|
||||
};
|
||||
|
||||
|
||||
@@ -14,7 +14,6 @@ struct RenderJob
|
||||
friend class RenderQueue;
|
||||
|
||||
public:
|
||||
|
||||
float Depth;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "RenderJob.h"
|
||||
#include "ModelJob.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "DirectionalLightJob.h"
|
||||
|
||||
|
||||
/*
|
||||
@@ -50,15 +51,18 @@ struct PointLightJob : RenderJob
|
||||
|
||||
struct RenderScene
|
||||
{
|
||||
::Camera* Camera;
|
||||
::Camera* Camera = nullptr;
|
||||
std::list<std::shared_ptr<RenderJob>> ForwardJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> PointLightJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs;
|
||||
Rectangle Viewport;
|
||||
bool ClearDepth = false;
|
||||
|
||||
void Clear()
|
||||
{
|
||||
ForwardJobs.clear();
|
||||
PointLightJobs.clear();
|
||||
DirectionalLightJobs.clear();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -16,10 +16,10 @@ public:
|
||||
bool Disable(GLenum cap);
|
||||
bool CullFace(GLenum mode);
|
||||
bool ClearColor(glm::vec4 color);
|
||||
bool Clear(GLbitfield mask);
|
||||
bool BindFramebuffer(GLint framebuffer);
|
||||
bool BlendEquation(GLenum mode);
|
||||
bool BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
bool DepthMask(GLboolean flag);
|
||||
|
||||
private:
|
||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||
|
||||
@@ -20,36 +20,26 @@
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
|
||||
RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~RenderSystem();
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
World* m_World = nullptr;
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
RenderFrame* m_RenderFrame;
|
||||
bool m_SwitchCamera = false;
|
||||
Camera* m_Camera;
|
||||
DebugCameraInputController<RenderSystem>* m_DebugCameraInputController;
|
||||
|
||||
std::list<ComponentWrapper> m_CameraComponents;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera &event);
|
||||
EntityID m_CurrentCamera = EntityID_Invalid;
|
||||
|
||||
void switchCamera(EntityID entity);
|
||||
|
||||
void updateCamera(World* world, double dt);
|
||||
void updateProjectionMatrix(ComponentWrapper& cameraComponent);
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
|
||||
bool OnSetCamera(Events::SetCamera &event);
|
||||
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "FrameBuffer.h"
|
||||
#include "../Core/World.h"
|
||||
#include "PickingPass.h"
|
||||
#include "DrawScenePass.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "DrawFinalPass.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
@@ -22,9 +21,8 @@
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker, World* world)
|
||||
Renderer(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_World(world)
|
||||
{ }
|
||||
|
||||
virtual void Initialize() override;
|
||||
@@ -36,7 +34,6 @@ public:
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
EventBroker* m_EventBroker;
|
||||
World* m_World;
|
||||
|
||||
Texture* m_ErrorTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
@@ -45,7 +42,6 @@ private:
|
||||
Model* m_UnitQuad;
|
||||
Model* m_UnitSphere;
|
||||
|
||||
DrawScenePass* m_DrawScenePass;
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
ImGuiRenderPass* m_ImGuiRenderPass;
|
||||
@@ -62,7 +58,7 @@ private:
|
||||
void DrawScreenQuad(GLuint textureToDraw);
|
||||
|
||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
||||
void FillDepth(RenderScene& scene);
|
||||
void SortRenderJobsByDepth(RenderScene &scene);
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
|
||||
+1
-1
@@ -19,7 +19,7 @@
|
||||
#include "Rendering/RenderSystem.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/Octree.h"
|
||||
|
||||
#include "Systems/InterpolationSystem.h"
|
||||
// Network
|
||||
#include <boost/thread.hpp>
|
||||
#include "Network/Network.h"
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
#ifndef CapturePointSystem_h__
|
||||
#define CapturePointSystem_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/common.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Core/ECaptured.h"
|
||||
#include "Core/EWin.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
class CapturePointSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
//WARNING: on new map, destroy all info in the vectors, as well as reset all variables (just make new?)
|
||||
CapturePointSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
//updatecomponent
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
||||
EventRelay<CapturePointSystem, Events::TriggerLeave> m_ETriggerLeave;
|
||||
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
||||
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
||||
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
||||
|
||||
bool m_WinnerWasFound = false;
|
||||
//need to track these variables for the captureSystem to work as per design!
|
||||
const int m_NotACapturePoint = 999;
|
||||
int m_RedTeamNextPossibleCapturePoint = m_NotACapturePoint;
|
||||
int m_BlueTeamNextPossibleCapturePoint = m_NotACapturePoint;
|
||||
int m_RedTeamHomeCapturePoint = m_NotACapturePoint;
|
||||
int m_BlueTeamHomeCapturePoint = m_NotACapturePoint;
|
||||
|
||||
int m_NumberOfCapturePoints = 0;
|
||||
std::map<int, EntityID> m_CapturePointNumberToEntityIDMap;
|
||||
|
||||
//std::vector<ComponentWrapper>
|
||||
|
||||
const double m_CaptureTimeToTakeOver = 15.0;
|
||||
bool m_ResetTimers = false;
|
||||
|
||||
//vectors which will keep track of enter/leave changes
|
||||
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;
|
||||
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerLeaveVector;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -16,10 +16,10 @@
|
||||
class HealthSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
HealthSystem(EventBroker* eventBroker);
|
||||
HealthSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
//updatecomponent
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
#ifndef Systems_InterpolationSystem_h__
|
||||
#define Systems_InterpolationSystem_h__
|
||||
|
||||
#include <queue>
|
||||
#include <unordered_map>
|
||||
#include <boost/shared_array.hpp>
|
||||
#include <glm/common.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
#include "Network/EInterpolate.h"
|
||||
|
||||
#define SNAPSHOTINTERVAL 0.05f
|
||||
|
||||
class InterpolationSystem : public PureSystem
|
||||
{
|
||||
struct Transform
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Scale;
|
||||
glm::quat Orientation;
|
||||
double interpolationTime;
|
||||
};
|
||||
public:
|
||||
InterpolationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Transform")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInterpolate, &InterpolationSystem::OnInterpolate);
|
||||
}
|
||||
~InterpolationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
|
||||
private:
|
||||
std::unordered_map<EntityID, Transform> m_NextTransform;
|
||||
std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
|
||||
|
||||
//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
|
||||
template <typename T>
|
||||
T vectorInterpolation(T prev, T next, double currentTime)
|
||||
{
|
||||
T difference = next - prev;
|
||||
T vector = (difference / SNAPSHOTINTERVAL) * static_cast<float>(currentTime);
|
||||
return vector;
|
||||
}
|
||||
|
||||
EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
|
||||
bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,10 +5,10 @@
|
||||
class PlayerMovementSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
PlayerMovementSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
PlayerMovementSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Player")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
|
||||
};
|
||||
@@ -6,9 +6,9 @@
|
||||
class PlayerSpawnSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
PlayerSpawnSystem(EventBroker* eventBroker);
|
||||
PlayerSpawnSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||
|
||||
@@ -4,14 +4,14 @@
|
||||
class RaptorCopterSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
RaptorCopterSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
RaptorCopterSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("RaptorCopter")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
|
||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
||||
}
|
||||
};
|
||||
@@ -13,7 +13,7 @@
|
||||
class SpawnerSystem : public System
|
||||
{
|
||||
public:
|
||||
SpawnerSystem(EventBroker* eventBroker);
|
||||
SpawnerSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef WeaponSystem_h__
|
||||
#define WeaponSystem_h__
|
||||
|
||||
//#include <GLFW/glfw3.h>
|
||||
//#include <glm/common.hpp>
|
||||
#include "Rendering/IRenderer.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EShoot.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
|
||||
class WeaponSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
WeaponSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
|
||||
bool WeaponSystem::OnShoot(const Events::Shoot& e);
|
||||
|
||||
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
std::vector<std::tuple<EntityID, glm::vec2>> m_EShootVector;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -9,8 +9,10 @@
|
||||
<xs:include schemaLocation="Components/Camera.xsd"/>
|
||||
<xs:include schemaLocation="Components/AABB.xsd"/>
|
||||
<xs:include schemaLocation="Components/PointLight.xsd"/>
|
||||
<xs:include schemaLocation="Components/DirectionalLight.xsd"/>
|
||||
<xs:include schemaLocation="Components/Trigger.xsd"/>
|
||||
<xs:include schemaLocation="Components/Health.xsd"/>
|
||||
<xs:include schemaLocation="Components/CapturePoint.xsd"/>
|
||||
<xs:include schemaLocation="Components/Listener.xsd"/>
|
||||
<xs:include schemaLocation="Components/SoundEmitter.xsd"/>
|
||||
<xs:include schemaLocation="Components/Collidable.xsd"/>
|
||||
@@ -18,4 +20,6 @@
|
||||
<xs:include schemaLocation="Components/SpawnPoint.xsd"/>
|
||||
<xs:include schemaLocation="Components/PlayerSpawn.xsd"/>
|
||||
<xs:include schemaLocation="Components/Team.xsd"/>
|
||||
<xs:include schemaLocation="Components/UniformScale.xsd"/>
|
||||
<xs:include schemaLocation="Components/EditorWidget.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
|
||||
<Name>cam</Name>
|
||||
<FOV>45</FOV>
|
||||
<NearClip>0.01</NearClip>
|
||||
<FarClip>5000</FarClip>
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Name" type="t:string" minOccurs="0"/>
|
||||
<xs:element name="FOV" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Vertical Field of View in degrees</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<CapturePoint xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePoint.xsd">
|
||||
<CapturePointNumber>0</CapturePointNumber>
|
||||
<CaptureTimer>0</CaptureTimer>
|
||||
<HomePointForTeam><Spectator/></HomePointForTeam>
|
||||
</CapturePoint>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="TeamEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
|
||||
<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="CapturePoint">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A Capture Point. Add a Team Component to specify who currently owns it</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="CaptureTimer" type="t:double" minOccurs="0">
|
||||
<xs:annotation>
|
||||
<xs:documentation>CaptureTimer handled by Capture Point System</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="CapturePointNumber" type="t:int" minOccurs="0">
|
||||
<xs:annotation>
|
||||
<xs:documentation>CapturePointNumber specify an int number for this</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="HomePointForTeam" type="TeamEnum" minOccurs="0">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Specify if this is a HomePoint for either team</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<DirectionalLight xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DirectionalLight.xsd">
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Intensity>0.8</Intensity>
|
||||
<Visible>true</Visible>
|
||||
</DirectionalLight>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="DirectionalLight">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A directional light that shines bright like the future.</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0"/>
|
||||
<xs:element name="Intensity" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Visible" type="t:bool" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<EditorWidget xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="EditorWidget.xsd">
|
||||
<Type><Translate/></Type>
|
||||
<Axis X="0" Y="0" Z="0"/>
|
||||
</EditorWidget>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="WidgetEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Translate" type="xs:integer" fixed="0" minOccurs="0"/>
|
||||
<xs:element name="Rotate" type="xs:integer" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Scale" type="xs:integer" fixed="2" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="EditorWidget">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Type" type="WidgetEnum" minOccurs="0"/>
|
||||
<xs:element name="Axis" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -9,7 +9,9 @@
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Player">
|
||||
<xs:annotation>
|
||||
<xs:documentation>The player charachter</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0"/>
|
||||
<xs:element name="Radius" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Intensity" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Falloff">
|
||||
<xs:element name="Falloff" minOccurs="0">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="t:double">
|
||||
<xs:minInclusive value="0"/>
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
|
||||
<xs:element name="Team">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Represents entity team affiliation</xs:documentation>
|
||||
|
||||
Executable
+4
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<UniformScale xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="UniformScale.xsd">
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</UniformScale>
|
||||
Executable
+16
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="UniformScale">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Keeps an entity at an uniform scale relative to the camera</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Scale" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,156 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>60</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-0.151326105" Y="13.5594187" Z="12.5957394"/>
|
||||
<Orientation X="-0.872664392" Y="0.157068729" Z="4.90324332e-08"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="5.48757935" Y="2.62824345" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="1.91470337" Y="2.32191443" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-1.31178355" Y="2.16289616" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>2</HomePointForTeam>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-4.27947044" Y="1.99913001" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-1.67672658" Y="2.23822045" Z="-0.0577065349"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="2.40398169" Y="2.02053547" Z="-0.0348547697"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,158 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>60</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-2.38960934" Y="11.7122087" Z="11.4659815"/>
|
||||
<Orientation X="-0.645771146" Y="-1.17512627e-05" Z="1.76718231e-07"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
<CaptureTimer>6.9158446328696002</CaptureTimer>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="5.48757935" Y="2.62824345" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CaptureTimer>-13.234195338196177</CaptureTimer>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="1.38422918" Y="2.32191443" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-1.79222715" Y="2.16289616" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>2</HomePointForTeam>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-4.27947044" Y="1.99913001" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="4.99647331" Y="2.23822045" Z="1.80651212"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="2.7091608" Y="2.02053547" Z="-0.0348547697"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,152 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>60</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-0.151326105" Y="13.5594187" Z="12.5957394"/>
|
||||
<Orientation X="-0.872664511" Y="0.157068729" Z="3.01738083e-08"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
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<c:AABB/>
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<c:Model>
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<Resource>../assets/Models/Core/UnitCube.obj</Resource>
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<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
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</c:Model>
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<c:Player/>
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<c:Team>
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<Team>3</Team>
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</c:Team>
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<c:Transform>
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<Position X="6.96941662" Y="2.02053547" Z="1.9484092"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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||||
<Components>
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<c:Health/>
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||||
<c:AABB/>
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||||
<c:Model>
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||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
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<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
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||||
</c:Model>
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<c:Player/>
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<c:Team>
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<Team>3</Team>
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</c:Team>
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<c:Transform>
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<Position X="7.70311165" Y="2.02053547" Z="-0.0348547697"/>
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</c:Transform>
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</Components>
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<Children/>
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||||
</Entity>
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||||
</Children>
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||||
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||||
</Entity>
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@@ -13,6 +13,7 @@
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||||
</c:Model>
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<c:Transform>
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<Scale X="100" Y="1" Z="100"/>
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<Orientation X="0" Y="2.59200001" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -45,9 +46,58 @@
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<Entity>
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<Components>
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<c:Camera/>
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<c:Listener/>
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<c:Transform>
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<Position X="1.36896265" Y="4.4259491" Z="10.6640663"/>
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<Orientation X="-0.0349078141" Y="0.157154545" Z="-2.60252193e-07"/>
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<Children/>
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<Entity>
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<c:DirectionalLight/>
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<c:Model>
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<Resource>Models/DirectionalLightWidget.obj</Resource>
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<Orientation X="4.32000017" Y="4.6340003" Z="0"/>
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<Children/>
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/Assault.obj</Resource>
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/SecondaryWeapon.fbx</Resource>
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<Entity>
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<c:Model>
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<Resource>Models/Core/UnitSphere.obj</Resource>
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<Position X="0" Y="3.70000029" Z="0"/>
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<Children/>
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@@ -0,0 +1,69 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="WidgetRotate" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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<Entity name="X">
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<Components>
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<c:EditorWidget>
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<Type>
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<Rotate/>
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<Axis X="1" Y="0" Z="0"/>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/RotationWidgetX.obj</Resource>
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<Entity name="Y">
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<c:EditorWidget>
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<Type>
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<Rotate/>
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<Axis X="0" Y="1" Z="0"/>
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<c:Model>
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<Resource>Models/RotationWidgetY.obj</Resource>
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<c:Transform/>
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<Entity name="Z">
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<Components>
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<c:EditorWidget>
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<Type>
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<Rotate/>
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</Type>
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<Axis X="0" Y="0" Z="1"/>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/RotationWidgetZ.obj</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Light">
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<Components>
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<c:PointLight>
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<Intensity>-1</Intensity>
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<Falloff>0</Falloff>
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</c:PointLight>
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<c:Transform/>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -0,0 +1,68 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<Entity name="WidgetScale" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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||||
<Components>
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<c:Model>
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<Resource>Models/ScaleWidgetOrigin.obj</Resource>
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</c:Model>
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<c:Transform/>
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<c:UniformScale>
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<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:UniformScale>
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</Components>
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<Children>
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<Entity name="X">
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<Components>
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<c:EditorWidget>
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<Type>
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<Scale/>
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</Type>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/ScaleWidgetX.obj</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Y">
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<Components>
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<c:EditorWidget>
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<Type>
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<Scale/>
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</Type>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/ScaleWidgetY.obj</Resource>
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</c:Model>
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<c:Transform/>
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<Children/>
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<Entity name="Z">
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<Components>
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<c:EditorWidget>
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<Type>
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<Scale/>
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</Type>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/ScaleWidgetZ.obj</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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<Entity name="Light">
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<Components>
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<c:PointLight/>
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<c:Transform>
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<Position X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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@@ -0,0 +1,98 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="WidgetTranslate" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<c:UniformScale>
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<Resource>Models/TranslationWidgetX.obj</Resource>
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<c:Transform/>
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@@ -0,0 +1,209 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Entity>
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<Components>
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<Resource>../assets/Models/DummyScene.obj</Resource>
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<Health>60</Health>
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<c:AABB/>
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<c:Camera/>
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<c:Listener/>
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<c:Player/>
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<c:Team>
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<Team>3</Team>
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</c:Transform>
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<Children/>
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<Entity>
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<Components>
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<c:AABB/>
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<c:CapturePoint>
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<HomePointForTeam>3</HomePointForTeam>
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<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
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<Color A="1" B="1" G="0.200000003" R="0"/>
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<c:Team>
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<c:Trigger/>
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<Color A="1" B="1" G="1" R="0"/>
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<Entity>
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<c:CapturePoint>
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<c:CapturePoint>
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<Color A="1" B="0" G="1" R="1"/>
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<c:Team/>
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<c:AABB/>
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<c:Player/>
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<c:AABB/>
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||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>0</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="0" R="2.25"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="6.96941662" Y="2.02053547" Z="1.9484092"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>0</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="0" R="4.5"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="7.70311165" Y="2.02053547" Z="-0.0348547697"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -9,12 +9,11 @@
|
||||
<Resource>Models/DummyScene.obj</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0"/>
|
||||
<Position X="0" Y="0" Z="-2"/>
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
<c:Camera>
|
||||
@@ -24,4 +23,6 @@
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<EntityRef file="Schema/Entities/EditorWidget.xml"/>
|
||||
</Children>
|
||||
</Entity>
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
<xs:element ref="c:AABB" minOccurs="0"/>
|
||||
<xs:element ref="c:Trigger" minOccurs="0"/>
|
||||
<xs:element ref="c:Health" minOccurs="0"/>
|
||||
<xs:element ref="c:CapturePoint" minOccurs="0"/>
|
||||
<xs:element ref="c:PointLight" minOccurs="0"/>
|
||||
<xs:element ref="c:Listener" minOccurs="0"/>
|
||||
<xs:element ref="c:SoundEmitter" minOccurs="0"/>
|
||||
@@ -27,6 +28,9 @@
|
||||
<xs:element ref="c:SpawnPoint" minOccurs="0"/>
|
||||
<xs:element ref="c:PlayerSpawn" minOccurs="0"/>
|
||||
<xs:element ref="c:Team" minOccurs="0"/>
|
||||
<xs:element ref="c:DirectionalLight" minOccurs="0"/>
|
||||
<xs:element ref="c:UniformScale" minOccurs="0"/>
|
||||
<xs:element ref="c:EditorWidget" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
@@ -37,9 +41,7 @@
|
||||
<xs:element ref="Entity" minOccurs="0" maxOccurs="unbounded"/>
|
||||
<xs:element name="EntityRef" minOccurs="0" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:attribute name="file" type="xs:string" minOccurs="0"/>
|
||||
</xs:all>
|
||||
<xs:attribute name="file" type="xs:string" minOccurs="0"/>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
@@ -47,7 +49,7 @@
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
<xs:attribute ref="xml:base"/>
|
||||
<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
|
||||
<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -27,19 +27,20 @@ layout (std430, binding = 0) buffer FrustumBuffer
|
||||
Frustum Data[];
|
||||
} Frustums;
|
||||
|
||||
struct PointLight {
|
||||
struct LightSource {
|
||||
vec4 Position;
|
||||
vec4 Direction;
|
||||
vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float Padding;
|
||||
int Type;
|
||||
};
|
||||
|
||||
layout (std430, binding = 1) buffer LightBuffer
|
||||
{
|
||||
PointLight List[];
|
||||
} PointLights;
|
||||
LightSource List[];
|
||||
} LightSources;
|
||||
|
||||
struct LightGrid {
|
||||
float Start;
|
||||
@@ -106,8 +107,7 @@ layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
|
||||
void main ()
|
||||
{
|
||||
GroupIndex = int(gl_WorkGroupID.x + (gl_WorkGroupID.y * int(ScreenDimensions.x/TILE_SIZE)));
|
||||
if(gl_LocalInvocationIndex == 0)
|
||||
{
|
||||
if(gl_LocalInvocationIndex == 0) {
|
||||
GroupLightCount = 0;
|
||||
GroupFrustum = Frustums.Data[GroupIndex];
|
||||
}
|
||||
@@ -115,22 +115,25 @@ void main ()
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
|
||||
for(int i = int(gl_LocalInvocationIndex); i < PointLights.List.length(); i += TILE_SIZE*TILE_SIZE)
|
||||
{
|
||||
PointLight light = PointLights.List[i];
|
||||
for(int i = int(gl_LocalInvocationIndex); i < LightSources.List.length(); i += TILE_SIZE*TILE_SIZE) {
|
||||
LightSource light = LightSources.List[i];
|
||||
|
||||
//if pointlight
|
||||
//Pos i view antagligen
|
||||
if(SphereInsideFrustrum( vec3(V * light.Position), light.Radius, GroupFrustum))
|
||||
{
|
||||
//TODO: Fix transparent and opaque list, and depth test.
|
||||
AppendLight( i );
|
||||
if(light.Type == 1) {
|
||||
if(SphereInsideFrustrum( vec3(V * light.Position), light.Radius, GroupFrustum)) {
|
||||
//TODO: Fix transparent and opaque list, and depth test.
|
||||
AppendLight( i );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//if conelight
|
||||
|
||||
//if directional
|
||||
if(light.Type == 2) {
|
||||
AppendLight( i );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -9,19 +9,20 @@ uniform sampler2D texture0;
|
||||
|
||||
#define TILE_SIZE 16
|
||||
|
||||
struct PointLight {
|
||||
struct LightSource {
|
||||
vec4 Position;
|
||||
vec4 Direction;
|
||||
vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float Padding;
|
||||
int Type;
|
||||
};
|
||||
|
||||
layout (std430, binding = 1) buffer LightBuffer
|
||||
{
|
||||
PointLight List[];
|
||||
} PointLights;
|
||||
LightSource List[];
|
||||
} LightSources;
|
||||
|
||||
struct LightGrid {
|
||||
float Start;
|
||||
@@ -71,7 +72,7 @@ vec4 CalcDiffuse(vec4 lightColor, vec4 lightVec, vec4 normal) {
|
||||
return lightColor * power;
|
||||
}
|
||||
|
||||
LightResult CalcPointLight(vec4 lightPos, float lightRadius, vec4 lightColor, float intensity, vec4 viewVec, vec4 position, vec4 normal, float falloff)
|
||||
LightResult CalcPointLightSource(vec4 lightPos, float lightRadius, vec4 lightColor, float intensity, vec4 viewVec, vec4 position, vec4 normal, float falloff)
|
||||
{
|
||||
vec4 L = lightPos - position;
|
||||
float dist = length(L);
|
||||
@@ -85,6 +86,16 @@ LightResult CalcPointLight(vec4 lightPos, float lightRadius, vec4 lightColor, fl
|
||||
return result;
|
||||
}
|
||||
|
||||
LightResult CalcDirectionalLightSource(vec4 direction, vec4 color, float intensity, vec4 viewVec, vec4 vertNormal)
|
||||
{
|
||||
vec4 L = normalize( -vec4(direction.xyz, 0) );
|
||||
|
||||
LightResult result;
|
||||
result.Diffuse = CalcDiffuse(color, L, vertNormal) * intensity;
|
||||
result.Specular = CalcSpecular(color, viewVec, L, vertNormal) * intensity;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
@@ -94,8 +105,8 @@ void main()
|
||||
vec4 viewVec = normalize(-position);
|
||||
|
||||
vec2 tilePos;
|
||||
tilePos.x = int(gl_FragCoord.x/16);
|
||||
tilePos.y = int(gl_FragCoord.y/16);
|
||||
tilePos.x = int(gl_FragCoord.x/TILE_SIZE);
|
||||
tilePos.y = int(gl_FragCoord.y/TILE_SIZE);
|
||||
|
||||
LightResult totalLighting;
|
||||
totalLighting.Diffuse = scene_ambient;
|
||||
@@ -103,30 +114,38 @@ void main()
|
||||
|
||||
int start = int(LightGrids.Data[currentTile].Start);
|
||||
int amount = int(LightGrids.Data[currentTile].Amount);
|
||||
//for(int i = 0; i < 3; i++)
|
||||
for(int i = start; i < start + amount; i++)
|
||||
{
|
||||
|
||||
for(int i = start; i < start + amount; i++) {
|
||||
|
||||
int l = int(LightIndex[i]);
|
||||
LightSource light = LightSources.List[l];
|
||||
|
||||
LightResult result = CalcPointLight(V * PointLights.List[l].Position, PointLights.List[l].Radius, PointLights.List[l].Color, PointLights.List[l].Intensity, viewVec, position, normal, PointLights.List[i].Falloff);
|
||||
|
||||
LightResult result;
|
||||
if(light.Type == 1) { // point
|
||||
result = CalcPointLightSource(V * light.Position, light.Radius, light.Color, light.Intensity, viewVec, position, normal, light.Falloff);
|
||||
} else if (light.Type == 2) { //Directional
|
||||
result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
||||
}
|
||||
totalLighting.Diffuse += result.Diffuse;
|
||||
totalLighting.Specular += result.Specular;
|
||||
}
|
||||
|
||||
|
||||
//fragmentColor += Input.DiffuseColor;
|
||||
fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color;
|
||||
//fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse) * texel * Color;
|
||||
//fragmentColor += vec4(0.0, LightGrids.Data[currentTile].Amount/3.0, 0, 1);
|
||||
//fragmentColor += Input.DiffuseColor + vec4(0.0, LightGrids.Data[currentTile].Amount/3, 0, 1);
|
||||
//fragmentColor = texel * Input.DiffuseColor * Color;
|
||||
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 )
|
||||
{
|
||||
//fragmentColor += vec4(0.5, 0, 0, 0);
|
||||
//fragmentColor += vec4(currentTile/3600.f, 0, 0, 1);
|
||||
|
||||
//Tiled Debug Code
|
||||
/*
|
||||
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) {
|
||||
fragmentColor += vec4(0.5, 0, 0, 0);
|
||||
} else {
|
||||
//fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/3.0, 0, 0, 1);
|
||||
|
||||
|
||||
fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/LightSources.List.length(), 0, 0, 1);
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -29,6 +29,6 @@ void main()
|
||||
|
||||
Output.Position = Position;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
Output.Normal = Normal;
|
||||
Output.Normal = vec3(M * vec4(Normal, 0.0));
|
||||
Output.DiffuseColor = DiffuseVertexColor;
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
#include "Collision/CollidableOctreeSystem.h"
|
||||
|
||||
void CollidableOctreeSystem::Update(World* world, double dt)
|
||||
void CollidableOctreeSystem::Update(double dt)
|
||||
{
|
||||
m_Octree->ClearDynamicObjects();
|
||||
}
|
||||
|
||||
void CollidableOctreeSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
void CollidableOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
{
|
||||
if (entity.HasComponent("AABB")) {
|
||||
boost::optional<AABB> absoluteAABB = Collision::EntityAbsoluteAABB(entity);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "Collision/CollisionSystem.h"
|
||||
#include "Core/AABB.h"
|
||||
|
||||
void CollisionSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
{
|
||||
if (!entity.HasComponent("Physics")) {
|
||||
return;
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
#include "Core/AABB.h"
|
||||
#include "Rendering/Model.h"
|
||||
|
||||
void TriggerSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
void TriggerSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
{
|
||||
//Currently only players can trigger things.
|
||||
auto players = world->GetComponents("Player");
|
||||
auto players = m_World->GetComponents("Player");
|
||||
if (players == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -18,7 +18,7 @@ void TriggerSystem::UpdateComponent(World* world, EntityWrapper& entity, Compone
|
||||
}
|
||||
for (auto& pc : *players) {
|
||||
EntityID pId = pc.EntityID;
|
||||
boost::optional<AABB> playerBox = Collision::EntityAbsoluteAABB(EntityWrapper(world, pId));
|
||||
boost::optional<AABB> playerBox = Collision::EntityAbsoluteAABB(EntityWrapper(m_World, pId));
|
||||
//The player can't trigger anything without an AABB.
|
||||
if (!playerBox) {
|
||||
continue;
|
||||
|
||||
@@ -50,7 +50,6 @@ ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
|
||||
return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
|
||||
}
|
||||
|
||||
|
||||
bool ComponentPool::KnowsEntity(EntityID ent)
|
||||
{
|
||||
return m_EntityToComponent.find(ent) != m_EntityToComponent.end();
|
||||
@@ -72,6 +71,11 @@ ComponentPool::iterator ComponentPool::end() const
|
||||
return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
|
||||
}
|
||||
|
||||
size_t ComponentPool::size() const
|
||||
{
|
||||
return m_Pool.size();
|
||||
}
|
||||
|
||||
template <typename InterpretType /*= char*/>
|
||||
void ComponentPool::Dump() const
|
||||
{
|
||||
|
||||
@@ -47,7 +47,7 @@ std::size_t EntityFile::GetTypeStride(std::string typeName)
|
||||
{ "float", sizeof(float) },
|
||||
{ "double", sizeof(double) },
|
||||
{ "string", sizeof(std::string) },
|
||||
{ "enum", sizeof(int) },
|
||||
{ "enum", sizeof(ComponentInfo::EnumType) },
|
||||
{ "Vector", sizeof(glm::vec3) },
|
||||
{ "Quaternion", sizeof(glm::quat) },
|
||||
{ "Color", sizeof(glm::vec4) }
|
||||
@@ -86,23 +86,29 @@ void EntityFile::WriteAttributeData(char* outData, const ComponentInfo::Field_t&
|
||||
|
||||
void EntityFile::WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData)
|
||||
{
|
||||
if (field.Type == "int" || field.Type == "enum") {
|
||||
int value = boost::lexical_cast<int>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "float") {
|
||||
float value = boost::lexical_cast<float>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "double") {
|
||||
double value = boost::lexical_cast<double>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "bool") {
|
||||
bool value = (valueData[0] == 't'); // Lazy bool evaluation
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "string") {
|
||||
new (outData) std::string(valueData);
|
||||
} else {
|
||||
LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
|
||||
}
|
||||
// Catch and ignore casting errors so whitespace around string enums won't mess anything up
|
||||
try {
|
||||
if (field.Type == "int") {
|
||||
int value = boost::lexical_cast<int>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "enum") {
|
||||
ComponentInfo::EnumType value = boost::lexical_cast<ComponentInfo::EnumType>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "float") {
|
||||
float value = boost::lexical_cast<float>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "double") {
|
||||
double value = boost::lexical_cast<double>(valueData);
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "bool") {
|
||||
bool value = (valueData[0] == 't'); // Lazy bool evaluation
|
||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||
} else if (field.Type == "string") {
|
||||
new (outData) std::string(valueData);
|
||||
} else {
|
||||
LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
|
||||
}
|
||||
} catch (const boost::bad_lexical_cast&) { }
|
||||
}
|
||||
|
||||
EntityFileSAXHandler::EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader) : m_Handler(handler)
|
||||
@@ -165,7 +171,7 @@ void EntityFileSAXHandler::endElement(const XMLCh* const _uri, const XMLCh* cons
|
||||
//}
|
||||
}
|
||||
|
||||
if (m_StateStack.top() == State::ComponentField) {
|
||||
if (m_StateStack.top() == State::ComponentField && name == m_CurrentField) {
|
||||
m_StateStack.pop();
|
||||
onEndComponentField(name);
|
||||
return;
|
||||
|
||||
@@ -28,14 +28,14 @@ void EntityFileParser::onStartEntity(EntityID entity, EntityID parent, const std
|
||||
m_World->SetName(realEntity, name);
|
||||
}
|
||||
m_EntityIDMapper[entity] = realEntity;
|
||||
LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
|
||||
//LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
|
||||
}
|
||||
|
||||
void EntityFileParser::onStartComponent(EntityID entity, const std::string& component)
|
||||
{
|
||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||
m_World->AttachComponent(realEntity, component);
|
||||
LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
|
||||
//LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
|
||||
}
|
||||
|
||||
void EntityFileParser::onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes)
|
||||
@@ -49,11 +49,11 @@ void EntityFileParser::onStartComponentField(EntityID entity, const std::string&
|
||||
}
|
||||
auto& field = fieldIt->second;
|
||||
|
||||
LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
|
||||
LOG_DEBUG("Attributes:");
|
||||
for (auto& kv : attributes) {
|
||||
LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
|
||||
}
|
||||
//LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
|
||||
//LOG_DEBUG("Attributes:");
|
||||
//for (auto& kv : attributes) {
|
||||
// LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
|
||||
//}
|
||||
|
||||
char* data = component.Data + field.Offset;
|
||||
EntityFile::WriteAttributeData(data, field, attributes);
|
||||
|
||||
@@ -7,23 +7,23 @@ EntityFilePreprocessor::EntityFilePreprocessor(const EntityFile* entityFile)
|
||||
handler.SetStartComponentCallback(std::bind(&EntityFilePreprocessor::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EntityFile->Parse(&handler);
|
||||
|
||||
LOG_DEBUG("___ COMPONENT DEFINITIONS ___");
|
||||
for (auto& kv : m_ComponentCounts) {
|
||||
LOG_DEBUG("%s: %i", kv.first.c_str(), kv.second);
|
||||
}
|
||||
//LOG_DEBUG("___ COMPONENT DEFINITIONS ___");
|
||||
//for (auto& kv : m_ComponentCounts) {
|
||||
// LOG_DEBUG("%s: %i", kv.first.c_str(), kv.second);
|
||||
//}
|
||||
|
||||
parseComponentInfo();
|
||||
|
||||
for (auto& kv : m_ComponentInfo) {
|
||||
auto& info = kv.second;
|
||||
LOG_DEBUG("Component: %s (%s)", info.Name.c_str(), info.Meta->Annotation.c_str());
|
||||
LOG_DEBUG("Stride: %i", info.Stride);
|
||||
LOG_DEBUG("Allocation: %i", info.Meta->Allocation);
|
||||
for (auto& kv : info.Fields) {
|
||||
auto& field = kv.second;
|
||||
LOG_DEBUG("\t%i\t%s %s", field.Offset, field.Type.c_str(), kv.first.c_str());
|
||||
}
|
||||
}
|
||||
//for (auto& kv : m_ComponentInfo) {
|
||||
// auto& info = kv.second;
|
||||
// LOG_DEBUG("Component: %s (%s)", info.Name.c_str(), info.Meta->Annotation.c_str());
|
||||
// LOG_DEBUG("Stride: %i", info.Stride);
|
||||
// LOG_DEBUG("Allocation: %i", info.Meta->Allocation);
|
||||
// for (auto& kv : info.Fields) {
|
||||
// auto& field = kv.second;
|
||||
// LOG_DEBUG("\t%i\t%s %s", field.Offset, field.Type.c_str(), kv.first.c_str());
|
||||
// }
|
||||
//}
|
||||
|
||||
parseDefaults();
|
||||
}
|
||||
@@ -50,7 +50,6 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
auto xsModel = grammarPool->getXSModel(whateverTheFuckThisIs);
|
||||
|
||||
// Find component xsd element declarations
|
||||
std::cout << "Enumerating components..." << std::endl;
|
||||
// <xs:element name="ComponentName">
|
||||
auto topLevelElements = xsModel->getComponents(XSConstants::ELEMENT_DECLARATION);
|
||||
for (unsigned int i = 0; i < topLevelElements->getLength(); ++i) {
|
||||
@@ -73,7 +72,7 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
if (componentAnnotation != nullptr) {
|
||||
compInfo.Meta->Annotation = parseAnnotationXML(componentAnnotation->getAnnotationString());
|
||||
} else {
|
||||
LOG_WARNING("Component \"%s\" is missing an annotation!", compInfo.Name.c_str());
|
||||
//LOG_WARNING("Component \"%s\" is missing an annotation!", compInfo.Name.c_str());
|
||||
}
|
||||
|
||||
// <xs:complexType>
|
||||
@@ -91,7 +90,7 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
// <xs:all>
|
||||
auto modelGroupParticle = complexTypeDefinition->getParticle();
|
||||
if (modelGroupParticle == nullptr || modelGroupParticle->getTermType() != XSParticle::TERM_MODELGROUP) {
|
||||
LOG_ERROR("Failed to parse component definition for \"%s\": Model group particle was null or wasn't TERM_MODELGROUP!", compInfo.Name.c_str());
|
||||
//LOG_ERROR("Failed to parse component definition for \"%s\": Model group particle was null or wasn't TERM_MODELGROUP!", compInfo.Name.c_str());
|
||||
continue;
|
||||
}
|
||||
auto modelGroup = modelGroupParticle->getModelGroupTerm();
|
||||
@@ -103,7 +102,7 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
for (unsigned int i = 0; i < particles->size(); ++i) {
|
||||
auto particle = particles->elementAt(i);
|
||||
if (particle->getTermType() != XSParticle::TERM_ELEMENT) {
|
||||
LOG_ERROR("Failed to parse a field definition in component \"%s\": Particle wasn't TERM_ELEMENT! Skipping.", compInfo.Name.c_str());
|
||||
//LOG_ERROR("Failed to parse a field definition in component \"%s\": Particle wasn't TERM_ELEMENT! Skipping.", compInfo.Name.c_str());
|
||||
continue;
|
||||
}
|
||||
auto elementDeclaration = particle->getElementTerm();
|
||||
@@ -129,7 +128,7 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
if (fieldAnnotation != nullptr) {
|
||||
compInfo.Meta->FieldAnnotations[name] = parseAnnotationXML(fieldAnnotation->getAnnotationString());
|
||||
} else {
|
||||
LOG_WARNING("Component field \"%s.%s\" is missing an annotation!", compInfo.Name.c_str(), name.c_str());
|
||||
//LOG_WARNING("Component field \"%s.%s\" is missing an annotation!", compInfo.Name.c_str(), name.c_str());
|
||||
}
|
||||
|
||||
if (effectiveType == "enum") {
|
||||
@@ -146,8 +145,8 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
auto enumElement = xsChoiceParticles->elementAt(i)->getElementTerm();
|
||||
std::string enumName = XS::ToString(enumElement->getName());
|
||||
std::string enumValue = XS::ToString(enumElement->getConstraintValue());
|
||||
compInfo.Meta->FieldEnumDefinitions[name][enumName] = boost::lexical_cast<int>(enumValue);
|
||||
LOG_DEBUG("ENUM %s = %s", enumName.c_str(), enumValue.c_str());
|
||||
compInfo.Meta->FieldEnumDefinitions[name][enumName] = boost::lexical_cast<ComponentInfo::EnumType>(enumValue);
|
||||
//LOG_DEBUG("ENUM %s = %s", enumName.c_str(), enumValue.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -190,7 +189,7 @@ void EntityFilePreprocessor::parseDefaults()
|
||||
//std::string namespaceSchema = schemaLocation.string();
|
||||
//parser.setExternalNoNamespaceSchemaLocation("Teamasdasdasdasd.xsd");
|
||||
|
||||
LOG_DEBUG("Parsing defaults for component %s", componentName.c_str());
|
||||
//LOG_DEBUG("Parsing defaults for component %s", componentName.c_str());
|
||||
boost::filesystem::path defaultsFile = "Schema/Components/" + componentName + ".xml";
|
||||
|
||||
parser.parse(defaultsFile.string().c_str());
|
||||
|
||||
@@ -114,9 +114,18 @@ void EntityFileWriter::appentEntityComponents(xercesc::DOMElement* parentElement
|
||||
fieldElement->setAttribute(X("Y"), X(boost::lexical_cast<std::string>(q.y)));
|
||||
fieldElement->setAttribute(X("Z"), X(boost::lexical_cast<std::string>(q.z)));
|
||||
fieldElement->setAttribute(X("W"), X(boost::lexical_cast<std::string>(q.w)));
|
||||
} else if (field.Type == "int" || field.Type == "enum") {
|
||||
} else if (field.Type == "int") {
|
||||
const int& value = c[fieldName];
|
||||
fieldElement->appendChild(doc->createTextNode(X(boost::lexical_cast<std::string>(value))));
|
||||
} else if (field.Type == "enum") {
|
||||
const ComponentInfo::EnumType& value = c[fieldName];
|
||||
auto& enumDef = c.Info.Meta->FieldEnumDefinitions.at(fieldName);
|
||||
for (auto& kv : enumDef) {
|
||||
if (kv.second == value) {
|
||||
fieldElement->appendChild(doc->createElement(X(kv.first)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if (field.Type == "float") {
|
||||
const float& value = c[fieldName];
|
||||
fieldElement->appendChild(doc->createTextNode(X(boost::lexical_cast<std::string>(value))));
|
||||
|
||||
@@ -3,28 +3,65 @@
|
||||
|
||||
const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Invalid);
|
||||
|
||||
bool EntityWrapper::operator==(const EntityWrapper& e)
|
||||
{
|
||||
return (this->World == e.World) && (this->ID == e.ID);
|
||||
}
|
||||
|
||||
bool EntityWrapper::HasComponent(const std::string& componentName)
|
||||
{
|
||||
return World->HasComponent(ID, componentName);
|
||||
}
|
||||
|
||||
ComponentWrapper EntityWrapper::operator[](const std::string& componentName)
|
||||
EntityWrapper EntityWrapper::Parent()
|
||||
{
|
||||
if (this->World == nullptr || this->ID == EntityID_Invalid) {
|
||||
return EntityWrapper::Invalid;
|
||||
} else {
|
||||
return EntityWrapper(this->World, this->World->GetParent(this->ID));
|
||||
}
|
||||
}
|
||||
|
||||
bool EntityWrapper::Valid()
|
||||
{
|
||||
if (this->World == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this->ID == EntityID_Invalid) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this->World->ValidEntity(this->ID)) {
|
||||
this->ID = EntityID_Invalid;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ComponentWrapper EntityWrapper::operator[](const char* componentName)
|
||||
{
|
||||
if (World->HasComponent(ID, componentName)) {
|
||||
return World->GetComponent(ID, componentName);
|
||||
} else {
|
||||
LOG_WARNING("EntityWrapper implicitly attached \"%s\" component to #%i as a result of a fetch request!", componentName.c_str(), ID);
|
||||
LOG_WARNING("EntityWrapper implicitly attached \"%s\" component to #%i as a result of a fetch request!", componentName, ID);
|
||||
return World->AttachComponent(ID, componentName);
|
||||
}
|
||||
}
|
||||
|
||||
EntityWrapper::operator EntityID()
|
||||
bool EntityWrapper::operator==(const EntityWrapper& e) const
|
||||
{
|
||||
return (this->ID == e.ID) && (this->World == e.World);
|
||||
}
|
||||
|
||||
bool EntityWrapper::operator!=(const EntityWrapper& e) const
|
||||
{
|
||||
return !this->operator==(e);
|
||||
}
|
||||
|
||||
EntityWrapper::operator EntityID() const
|
||||
{
|
||||
return this->ID;
|
||||
}
|
||||
|
||||
EntityWrapper::operator bool()
|
||||
{
|
||||
return this->Valid();
|
||||
}
|
||||
|
||||
|
||||
@@ -34,10 +34,16 @@ void InputManager::Update(double dt)
|
||||
if (m_CurrentKeyState[i]) {
|
||||
Events::KeyDown e;
|
||||
e.KeyCode = i;
|
||||
e.ModCtrl = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_CONTROL) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_CONTROL);
|
||||
e.ModAlt = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_ALT) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_ALT);
|
||||
e.ModShift = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_SHIFT) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_SHIFT);
|
||||
m_EventBroker->Publish(e);
|
||||
} else {
|
||||
Events::KeyUp e;
|
||||
e.KeyCode = i;
|
||||
e.ModCtrl = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_CONTROL) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_CONTROL);
|
||||
e.ModAlt = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_ALT) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_ALT);
|
||||
e.ModShift = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_SHIFT) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_SHIFT);
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#include "Core/UniformScaleSystem.h"
|
||||
|
||||
UniformScaleSystem::UniformScaleSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("UniformScale")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &UniformScaleSystem::OnSetCamera);
|
||||
}
|
||||
|
||||
void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt)
|
||||
{
|
||||
if (!m_Camera.Valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (glm::vec3&)m_Camera["Transform"]["Position"]);
|
||||
entity["Transform"]["Scale"] = (glm::vec3&)cUniformScale["Scale"] * distance;
|
||||
}
|
||||
|
||||
bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e)
|
||||
{
|
||||
m_Camera = e.CameraEntity;
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,734 @@
|
||||
#include "Editor/EditorGUI.h"
|
||||
|
||||
EditorGUI::EditorGUI(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &EditorGUI::OnKeyDown);
|
||||
}
|
||||
|
||||
void EditorGUI::Draw()
|
||||
{
|
||||
ImGui::ShowTestWindow();
|
||||
drawMenu();
|
||||
drawTools();
|
||||
drawEntities(m_World);
|
||||
drawComponents(m_CurrentSelection);
|
||||
drawModals();
|
||||
}
|
||||
|
||||
void EditorGUI::SelectEntity(EntityWrapper entity)
|
||||
{
|
||||
m_CurrentSelection = entity;
|
||||
if (m_OnEntitySelected != nullptr) {
|
||||
m_OnEntitySelected(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::drawMenu()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void EditorGUI::drawTools()
|
||||
{
|
||||
if (!ImGui::Begin("Tools", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
return;
|
||||
}
|
||||
|
||||
createWidgetToolButton(WidgetMode::Translate);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Translate");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
createWidgetToolButton(WidgetMode::Rotate);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Rotate");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
createWidgetToolButton(WidgetMode::Scale);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Scale");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::ItemSize(ImVec2(5, 0));
|
||||
|
||||
// Play button
|
||||
ImGui::SameLine();
|
||||
static bool paused = false;
|
||||
if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Play.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (!paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
Events::Resume e;
|
||||
e.World = m_World;
|
||||
m_EventBroker->Publish(e);
|
||||
paused = false;
|
||||
}
|
||||
// Pause button
|
||||
ImGui::SameLine();
|
||||
if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Pause.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
Events::Pause e;
|
||||
e.World = m_World;
|
||||
m_EventBroker->Publish(e);
|
||||
paused = true;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void EditorGUI::drawEntities(World* world)
|
||||
{
|
||||
if (!ImGui::Begin("Entities")) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
float buttonWidth = (ImGui::GetContentRegionAvailWidth() - 10.f) / 3.f ;
|
||||
if (ImGui::Button("Create", ImVec2(buttonWidth, 0))) {
|
||||
entityCreate(world, m_CurrentSelection);
|
||||
}
|
||||
ImGui::SameLine(0.f, 5.f);
|
||||
if (ImGui::Button("Import", ImVec2(buttonWidth, 0))) {
|
||||
entityImport(world);
|
||||
}
|
||||
ImGui::SameLine(0.f, 5.f);
|
||||
ImGui::ButtonEx("Reference", ImVec2(buttonWidth, 0), ImGuiButtonFlags_Disabled);
|
||||
|
||||
// Naming
|
||||
char buffer[256];
|
||||
buffer[0] = '\0';
|
||||
buffer[255] = '\0';
|
||||
std::size_t nameLength = 0;
|
||||
ImGuiInputTextFlags flags = ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_AutoSelectAll;
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
std::string name = world->GetName(m_CurrentSelection.ID);
|
||||
nameLength = name.length();
|
||||
if (!name.empty()) {
|
||||
memcpy(buffer, name.c_str(), std::min(sizeof(buffer) - 1, name.length() + 1));
|
||||
}
|
||||
} else {
|
||||
flags |= ImGuiInputTextFlags_ReadOnly;
|
||||
}
|
||||
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() - 7.f);
|
||||
if (ImGui::InputText("", &buffer[0], sizeof(buffer), flags)) {
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
if (m_OnEntityChangeName != nullptr) {
|
||||
m_OnEntityChangeName(m_CurrentSelection, std::string(buffer));
|
||||
SetDirty(m_CurrentSelection);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::ItemSize(ImVec2(0, 3));
|
||||
|
||||
drawEntitiesRecursive(world, EntityID_Invalid);
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void EditorGUI::drawEntitiesRecursive(World* world, EntityID parent)
|
||||
{
|
||||
auto entityChildren = world->GetEntityChildren();
|
||||
auto range = entityChildren.equal_range(parent);
|
||||
for (auto it = range.first; it != range.second; it++) {
|
||||
if (EditorGUI::drawEntityNode(EntityWrapper(world, it->second))) {
|
||||
drawEntitiesRecursive(world, it->second);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::drawEntityNode(EntityWrapper entity)
|
||||
{
|
||||
// Custom button hitbox to select entities on top of tree node
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
float width = ImGui::GetContentRegionAvailWidth();
|
||||
ImRect bb(pos + ImVec2(20, 0), pos + ImVec2(width, 14));
|
||||
auto window = ImGui::GetCurrentWindow();
|
||||
if (m_CurrentSelection == entity) {
|
||||
const ImU32 col = window->Color(ImGuiCol_HeaderActive);
|
||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, col);
|
||||
}
|
||||
ImGuiID id = window->GetID((std::string("#SelectButton") + std::to_string(entity.ID)).c_str());
|
||||
bool hovered = false;
|
||||
bool held = false;
|
||||
if (ImGui::ButtonBehavior(bb, id, &hovered, &held)) {
|
||||
SelectEntity(entity);
|
||||
}
|
||||
// Handle entity dragging
|
||||
if (held) {
|
||||
ImVec2 entityDragDelta = ImGui::GetMouseDragDelta(0);
|
||||
if (std::abs(entityDragDelta.x) > 0 && std::abs(entityDragDelta.y) > 0) {
|
||||
if (m_CurrentlyDragging == EntityWrapper::Invalid) {
|
||||
m_CurrentlyDragging = entity;
|
||||
LOG_DEBUG("Started dragging %i", entity.ID);
|
||||
}
|
||||
ImGui::SetNextWindowPos(ImGui::GetIO().MousePos + ImVec2(20, 0));
|
||||
ImGui::Begin("Change parent", nullptr, ImVec2(0, 0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings);
|
||||
ImGui::Text(formatEntityName(entity).c_str());
|
||||
ImGui::End();
|
||||
}
|
||||
}/* else if (m_CurrentlyDragging == entity) {
|
||||
LOG_DEBUG("Stopped dragging %i", entity.ID);
|
||||
m_CurrentlyDragging = EntityWrapper::Invalid;
|
||||
}*/
|
||||
// Entity context menu
|
||||
std::string contextMenuUniqueID = std::string("EntityContextMenu") + std::to_string(entity.ID);
|
||||
if (hovered && ImGui::IsMouseClicked(1)) {
|
||||
ImGui::OpenPopup(contextMenuUniqueID.c_str());
|
||||
}
|
||||
if (ImGui::BeginPopup(contextMenuUniqueID.c_str())) {
|
||||
ImGui::TextDisabled(formatEntityName(entity).c_str());
|
||||
if (ImGui::MenuItem("Save", "Ctrl+S")) {
|
||||
entitySave(entity);
|
||||
} else
|
||||
if (ImGui::MenuItem("Save As...", "Ctrl+Shift+S")) {
|
||||
entitySave(entity, true);
|
||||
} else
|
||||
if (ImGui::MenuItem("Delete", "Del")) {
|
||||
entityDelete(entity);
|
||||
} else
|
||||
if (ImGui::MenuItem("Move to root")) {
|
||||
entityChangeParent(entity, EntityWrapper::Invalid);
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::SetNextTreeNodeOpened(true, ImGuiSetCond_Once);
|
||||
if (ImGui::TreeNode(formatEntityName(entity).c_str())) {
|
||||
// Handle drop events for reparenting
|
||||
if (m_CurrentlyDragging != EntityWrapper::Invalid && ImGui::IsItemHoveredRect() && ImGui::IsMouseReleased(0)) {
|
||||
entityChangeParent(m_CurrentlyDragging, entity);
|
||||
m_CurrentlyDragging = EntityWrapper::Invalid;
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::drawComponents(EntityWrapper entity)
|
||||
{
|
||||
std::stringstream title;
|
||||
title << "Components";
|
||||
if (entity.Valid()) {
|
||||
title << " " << formatEntityName(entity);
|
||||
}
|
||||
title << "###Components";
|
||||
if (!ImGui::Begin(title.str().c_str())) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entity.Valid()) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
auto& pools = entity.World->GetComponentPools();
|
||||
// Create list of component types available to be added
|
||||
std::vector<const char*> componentTypes;
|
||||
for (auto& pair : pools) {
|
||||
// Don't list components the entity already has attached
|
||||
if (!entity.HasComponent(pair.first)) {
|
||||
componentTypes.push_back(pair.first.c_str());
|
||||
}
|
||||
}
|
||||
// Draw combo box
|
||||
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() - 10.f);
|
||||
int selectedItem = -1;
|
||||
if (ImGui::Combo("", &selectedItem, componentTypes.data(), componentTypes.size())) {
|
||||
if (selectedItem != -1) {
|
||||
if (m_OnComponentAttach != nullptr) {
|
||||
std::string chosenComponentType(componentTypes.at(selectedItem));
|
||||
m_OnComponentAttach(entity, chosenComponentType);
|
||||
SetDirty(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
for (auto& pair : pools) {
|
||||
const std::string& componentType = pair.first;
|
||||
auto pool = pair.second;
|
||||
// Don't show components the entity doesn't have attached
|
||||
if (!entity.HasComponent(componentType)) {
|
||||
continue;
|
||||
}
|
||||
// Handle deletion with early out
|
||||
if (createDeleteButton(componentType)) {
|
||||
if (m_OnComponentDelete != nullptr) {
|
||||
m_OnComponentDelete(entity, componentType);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// Draw the actual component node
|
||||
drawComponentNode(entity, pool->ComponentInfo());
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentNode(EntityWrapper entity, const ComponentInfo& ci)
|
||||
{
|
||||
if (!ImGui::CollapsingHeader(ci.Name.c_str(), nullptr, true, true)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Show component annotation
|
||||
const std::string annotation = ci.Meta->Annotation;
|
||||
if (!annotation.empty()) {
|
||||
ImGui::TextWrapped(annotation.c_str());
|
||||
}
|
||||
|
||||
// Draw component fields
|
||||
ComponentWrapper& component = entity.World->GetComponent(entity.ID, ci.Name);
|
||||
for (auto& kv : ci.Fields) {
|
||||
const std::string& fieldName = kv.first;
|
||||
const ComponentInfo::Field_t& field = kv.second;
|
||||
|
||||
// Draw the field widget based on its type
|
||||
bool dirty = drawComponentField(component, field);
|
||||
if (dirty) {
|
||||
SetDirty(entity);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
// Draw field name
|
||||
ImGui::Text(fieldName.c_str());
|
||||
// Draw potential field annotation
|
||||
auto fieldAnnotationIt = ci.Meta->FieldAnnotations.find(fieldName);
|
||||
if (fieldAnnotationIt != ci.Meta->FieldAnnotations.end()) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextDisabled("(?)");
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip(fieldAnnotationIt->second.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField(ComponentWrapper& c, const ComponentInfo::Field_t& field)
|
||||
{
|
||||
// Push an unique widget id so different components with fields with equal names are still counted as different
|
||||
ImGui::PushID((c.Info.Name + field.Name).c_str());
|
||||
|
||||
bool dirty = false;
|
||||
|
||||
if (field.Type == "Vector") {
|
||||
dirty = drawComponentField_Vector(c, field);
|
||||
} else if (field.Type == "Color") {
|
||||
dirty = drawComponentField_Color(c, field);
|
||||
//} else if (field.Type == "Quaternion") {
|
||||
} else if (field.Type == "int") {
|
||||
dirty = drawComponentField_int(c, field);
|
||||
} else if (field.Type == "enum") {
|
||||
dirty = drawComponentField_enum(c, field);
|
||||
} else if (field.Type == "float") {
|
||||
dirty = drawComponentField_float(c, field);
|
||||
} else if (field.Type == "double") {
|
||||
dirty = drawComponentField_double(c, field);
|
||||
} else if (field.Type == "bool") {
|
||||
dirty = drawComponentField_bool(c, field);
|
||||
} else if (field.Type == "string") {
|
||||
dirty = drawComponentField_string(c, field);
|
||||
} else {
|
||||
ImGui::TextDisabled(field.Type.c_str());
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
|
||||
return dirty;
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_Vector(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<glm::vec3>(field.Name);
|
||||
if (field.Name == "Scale") {
|
||||
// Limit scale values to a minimum of 0
|
||||
return ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, 0.f, std::numeric_limits<float>::max());
|
||||
} else if (field.Name == "Orientation") {
|
||||
// Make orentations have a period of 2*Pi
|
||||
glm::vec3 tempVal = glm::fmod(val, glm::vec3(glm::two_pi<float>()));
|
||||
if (ImGui::SliderFloat3("", glm::value_ptr(tempVal), 0.f, glm::two_pi<float>())) {
|
||||
val = tempVal;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max());
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_Color(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<glm::vec4>(field.Name);
|
||||
return ImGui::ColorEdit4("", glm::value_ptr(val), true);
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_int(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<int>(field.Name);
|
||||
return ImGui::InputInt("", &val);
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_enum(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto fieldEnumDefIt = c.Info.Meta->FieldEnumDefinitions.find(field.Name);
|
||||
if (fieldEnumDefIt == c.Info.Meta->FieldEnumDefinitions.end()) {
|
||||
return drawComponentField_int(c, field);
|
||||
}
|
||||
|
||||
auto& val = c.Field<int>(field.Name);
|
||||
int selectedItem = -1;
|
||||
std::stringstream enumKeys;
|
||||
std::vector<int> enumValues;
|
||||
int i = 0;
|
||||
for (auto& kv : fieldEnumDefIt->second) {
|
||||
enumKeys << kv.first << " (" << kv.second << ")" << '\0';
|
||||
enumValues.push_back(kv.second);
|
||||
if (val == kv.second) {
|
||||
selectedItem = i;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (ImGui::Combo("", &selectedItem, enumKeys.str().c_str())) {
|
||||
val = enumValues.at(selectedItem);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_float(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<float>(field.Name);
|
||||
return ImGui::InputFloat("", &val, 0.01f, 1.f);
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_double(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
float tempVal = static_cast<float>(c.Field<double>(field.Name));
|
||||
if (ImGui::InputFloat("", &tempVal, 0.01f, 1.f)) {
|
||||
c.SetField(field.Name, static_cast<double>(tempVal));
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_bool(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<bool>(field.Name);
|
||||
return ImGui::Checkbox("", &val);
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_string(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<std::string>(field.Name);
|
||||
char tempString[1024]; // Let's just hope this is an sufficiently large buffer for strings :)
|
||||
tempString[1023] = '\0'; // Null terminator just in case the string is larger than the buffer
|
||||
// Copy the string into the buffer, taking the null terminator into account
|
||||
memcpy(tempString, val.c_str(), std::min(val.length() + 1, sizeof(tempString) - 1));
|
||||
if (ImGui::InputText("", tempString, sizeof(tempString))) {
|
||||
val = std::string(tempString);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
// TODO: Handle drag and drop of files
|
||||
}
|
||||
|
||||
void EditorGUI::drawModals()
|
||||
{
|
||||
for (auto& modal : m_ModalsToOpen) {
|
||||
ImGui::OpenPopup(modal.c_str());
|
||||
}
|
||||
m_ModalsToOpen.clear();
|
||||
|
||||
if (ImGui::BeginPopupModal("Import failed", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
ImGui::Text("Entity import failed. Check console for more information.\n\n");
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvailWidth() - 120);
|
||||
if (ImGui::Button("OK", ImVec2(120, 0))) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopupModal("Save failed", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
ImGui::Text("Entity save failed on an exception.\nMessage: %s\n\n", m_LastErrorMessage.c_str());
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvailWidth() - 120);
|
||||
if (ImGui::Button("OK", ImVec2(120, 0))) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopupModal("Confirm deletion", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
if (m_ModalData.count("Confirm deletion") == 0) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::Text("Are you sure you want to delete entity \"%s\"?", formatEntityName(m_CurrentSelection).c_str());
|
||||
ImGui::ItemSize(ImVec2(5.f, 0.f));
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvailWidth() - 2*60);
|
||||
if (ImGui::Button("Delete (Del)", ImVec2(60, 0))) {
|
||||
entityDelete(boost::any_cast<EntityWrapper>(m_ModalData.at("Confirm deletion")));
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel", ImVec2(60, 0))) {
|
||||
m_ModalData.erase("Confirm deletion");
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::createDeleteButton(const std::string& componentType)
|
||||
{
|
||||
float width = ImGui::GetContentRegionAvailWidth();
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
auto pos = ImGui::GetCursorScreenPos() + ImVec2(width - 14.f, 1);
|
||||
ImRect bb = ImRect(pos, pos + ImVec2(14.f, 14.f));
|
||||
std::string idString = "#DELETE";
|
||||
idString += componentType;
|
||||
ImGuiID id = window->GetID(idString.c_str());
|
||||
bool hovered;
|
||||
bool held;
|
||||
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
|
||||
//ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
|
||||
ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
window->DrawList->AddCircleFilled(bb.GetCenter(), 7.f, col, 16);
|
||||
return pressed;
|
||||
}
|
||||
|
||||
void EditorGUI::createWidgetToolButton(WidgetMode mode)
|
||||
{
|
||||
GLuint texture = 0;
|
||||
switch (mode) {
|
||||
case WidgetMode::Translate:
|
||||
texture = tryLoadTexture("Textures/Icons/Translate.png");
|
||||
break;
|
||||
case WidgetMode::Rotate:
|
||||
texture = tryLoadTexture("Textures/Icons/Rotate.png");
|
||||
break;
|
||||
case WidgetMode::Scale:
|
||||
texture = tryLoadTexture("Textures/Icons/Scale.png");
|
||||
break;
|
||||
}
|
||||
if (ImGui::ImageButton(
|
||||
(void*)texture,
|
||||
ImVec2(24, 24),
|
||||
ImVec2(0, 1),
|
||||
ImVec2(1, 0),
|
||||
-1,
|
||||
ImVec4(0, 0, 0, 0),
|
||||
(m_CurrentWidgetMode == mode) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1)
|
||||
)
|
||||
) {
|
||||
if (m_OnWidgetMode != nullptr) {
|
||||
m_OnWidgetMode(mode);
|
||||
}
|
||||
m_CurrentWidgetMode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
||||
{
|
||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
EntityWrapper baseParent = m_CurrentSelection;
|
||||
while (baseParent.Parent().Valid()) {
|
||||
baseParent = baseParent.Parent();
|
||||
}
|
||||
entitySave(baseParent);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_N) {
|
||||
entityCreate(m_World, m_CurrentSelection);
|
||||
}
|
||||
|
||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_O) {
|
||||
entityImport(m_World);
|
||||
}
|
||||
|
||||
if (e.KeyCode == GLFW_KEY_DELETE) {
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
entityDelete(m_CurrentSelection);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
boost::filesystem::path EditorGUI::fileOpenDialog()
|
||||
{
|
||||
namespace bfs = boost::filesystem;
|
||||
nfdchar_t* outPath = nullptr;
|
||||
nfdresult_t result = NFD_OpenDialog("xml", bfs::absolute(m_DefaultEntityPath).string().c_str(), &outPath);
|
||||
|
||||
if (result == NFD_ERROR) {
|
||||
LOG_ERROR("NFD Error: %s", NFD_GetError());
|
||||
return bfs::path();
|
||||
} else if (result == NFD_CANCEL) {
|
||||
return bfs::path();
|
||||
} else {
|
||||
return bfs::absolute(outPath);
|
||||
}
|
||||
}
|
||||
|
||||
boost::filesystem::path EditorGUI::fileSaveDialog()
|
||||
{
|
||||
namespace bfs = boost::filesystem;
|
||||
nfdchar_t* outPath = nullptr;
|
||||
nfdresult_t result = NFD_SaveDialog("xml", bfs::absolute(m_DefaultEntityPath).string().c_str(), &outPath);
|
||||
|
||||
if (result == NFD_ERROR) {
|
||||
LOG_ERROR("NFD Error: %s", NFD_GetError());
|
||||
return bfs::path();
|
||||
} else if (result == NFD_CANCEL) {
|
||||
return bfs::path();
|
||||
} else {
|
||||
return bfs::absolute(outPath);
|
||||
}
|
||||
}
|
||||
|
||||
const std::string EditorGUI::formatEntityName(EntityWrapper entity)
|
||||
{
|
||||
if (!entity.Valid()) {
|
||||
return "EntityID_Invalid";
|
||||
}
|
||||
|
||||
std::stringstream name;
|
||||
|
||||
std::string entityName = entity.World->GetName(entity.ID);
|
||||
if (!entityName.empty()) {
|
||||
name << entityName;
|
||||
} else {
|
||||
name << "#" << entity.ID;
|
||||
}
|
||||
|
||||
if (m_EntityFiles.count(entity) == 1) {
|
||||
name << " (" << m_EntityFiles.at(entity).Path.filename().string() << ")";
|
||||
if (m_EntityFiles.at(entity).Dirty) {
|
||||
name << "*";
|
||||
}
|
||||
}
|
||||
|
||||
return name.str();
|
||||
}
|
||||
|
||||
GLuint EditorGUI::tryLoadTexture(std::string filePath)
|
||||
{
|
||||
GLuint texture = 0;
|
||||
try {
|
||||
texture = ResourceManager::Load<Texture>(filePath)->m_Texture;
|
||||
} catch (const std::exception&) { }
|
||||
return texture;
|
||||
}
|
||||
|
||||
void EditorGUI::openModal(const std::string& modal)
|
||||
{
|
||||
m_ModalsToOpen.insert(modal);
|
||||
}
|
||||
|
||||
void EditorGUI::SetDirty(EntityWrapper entity)
|
||||
{
|
||||
EntityWrapper baseParent = entity;
|
||||
while (baseParent.Parent().Valid()) {
|
||||
baseParent = baseParent.Parent();
|
||||
}
|
||||
if (m_EntityFiles.find(baseParent) != m_EntityFiles.end()) {
|
||||
m_EntityFiles.at(baseParent).Dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::entityImport(World* world)
|
||||
{
|
||||
boost::filesystem::path filePath = fileOpenDialog();
|
||||
if (filePath.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
EntityWrapper entity = m_OnEntityImport(EntityWrapper(world, EntityID_Invalid), filePath);
|
||||
if (entity.Valid()) {
|
||||
m_EntityFiles[entity].Path = filePath;
|
||||
SelectEntity(entity);
|
||||
} else {
|
||||
openModal("Import failed");
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::entitySave(EntityWrapper entity, bool saveAs /* = false */)
|
||||
{
|
||||
boost::filesystem::path filePath;
|
||||
if (!saveAs && m_EntityFiles.count(entity) == 1) {
|
||||
filePath = m_EntityFiles.at(entity).Path;
|
||||
} else {
|
||||
filePath = fileSaveDialog();
|
||||
}
|
||||
|
||||
if (filePath.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
m_OnEntitySave(entity, filePath);
|
||||
m_EntityFiles[entity].Path = filePath;
|
||||
m_EntityFiles[entity].Dirty = false;
|
||||
} catch (const std::exception& e) {
|
||||
m_LastErrorMessage = e.what();
|
||||
openModal("Save failed");
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::entityCreate(World* world, EntityWrapper parent)
|
||||
{
|
||||
if (m_OnEntityCreate != nullptr) {
|
||||
// Create the new entity in the world we're drawing for
|
||||
if (parent.World == nullptr) {
|
||||
parent.World = world;
|
||||
}
|
||||
EntityWrapper newEntity = m_OnEntityCreate(parent);
|
||||
SelectEntity(newEntity);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::entityDelete(EntityWrapper entity)
|
||||
{
|
||||
std::string modalName = "Confirm deletion";
|
||||
|
||||
if (m_ModalData.count(modalName) == 0) {
|
||||
m_ModalData[modalName] = entity;
|
||||
openModal(modalName);
|
||||
} else {
|
||||
if (boost::any_cast<EntityWrapper>(m_ModalData[modalName]) == entity) {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
if (m_OnEntityDelete != nullptr) {
|
||||
SetDirty(entity);
|
||||
m_OnEntityDelete(entity);
|
||||
m_EntityFiles.erase(entity);
|
||||
}
|
||||
if (!m_CurrentSelection.Valid()) {
|
||||
SelectEntity(parent);
|
||||
}
|
||||
}
|
||||
m_ModalData.erase(modalName);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::entityChangeParent(EntityWrapper entity, EntityWrapper parent)
|
||||
{
|
||||
if (entity == parent) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_OnEntityChangeParent != nullptr) {
|
||||
SetDirty(entity);
|
||||
m_OnEntityChangeParent(entity, parent);
|
||||
LOG_DEBUG("Changed parent of %i to %i", entity.ID, parent.ID);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
#include "Editor/EditorRenderSystem.h"
|
||||
|
||||
EditorRenderSystem::EditorRenderSystem(World* m_World, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame)
|
||||
: System(m_World, eventBroker)
|
||||
, m_Renderer(renderer)
|
||||
, m_RenderFrame(renderFrame)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &EditorRenderSystem::OnSetCamera);
|
||||
auto resolution = Rectangle::Rectangle(1280, 720);
|
||||
m_EditorCamera = new Camera((float)resolution.Width / resolution.Height, glm::radians(45.f), 0.01f, 5000.f);
|
||||
}
|
||||
|
||||
void EditorRenderSystem::Update(double dt)
|
||||
{
|
||||
if (m_CurrentCamera) {
|
||||
ComponentWrapper cameraTransform = m_CurrentCamera["Transform"];
|
||||
m_EditorCamera->SetPosition(cameraTransform["Position"]);
|
||||
m_EditorCamera->SetOrientation(glm::quat((const glm::vec3&)cameraTransform["Orientation"]));
|
||||
}
|
||||
|
||||
RenderScene scene;
|
||||
scene.ClearDepth = true;
|
||||
scene.Camera = m_EditorCamera;
|
||||
scene.Viewport = Rectangle(1920, 1080);
|
||||
|
||||
auto models = m_World->GetComponents("Model");
|
||||
if (models != nullptr) {
|
||||
for (auto& cModel : *models) {
|
||||
if (!(bool)cModel["Visible"]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::string& resource = cModel["Resource"];
|
||||
|
||||
Model* model;
|
||||
try {
|
||||
model = ResourceManager::Load<::Model, true>(resource);
|
||||
} catch (const Resource::StillLoadingException&) {
|
||||
continue;
|
||||
} catch (const std::exception&) {
|
||||
try {
|
||||
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
|
||||
} catch (const std::exception&) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
EntityWrapper entity(m_World, cModel.EntityID);
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
|
||||
for (auto matGroup : model->MaterialGroups()) {
|
||||
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World);
|
||||
scene.ForwardJobs.push_back(modelJob);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto pointLights = m_World->GetComponents("PointLight");
|
||||
if (pointLights != nullptr) {
|
||||
for (auto& cPointLight : *pointLights) {
|
||||
bool visible = cPointLight["Visible"];
|
||||
if (!visible) {
|
||||
continue;
|
||||
}
|
||||
|
||||
EntityWrapper entity(m_World, cPointLight.EntityID);
|
||||
ComponentWrapper& cTransform = entity["Transform"];
|
||||
std::shared_ptr<PointLightJob> pointLightJob = std::make_shared<PointLightJob>(cTransform, cPointLight, entity.World);
|
||||
scene.PointLightJobs.push_back(pointLightJob);
|
||||
}
|
||||
}
|
||||
|
||||
m_RenderFrame->Add(scene);
|
||||
}
|
||||
|
||||
bool EditorRenderSystem::OnSetCamera(Events::SetCamera& e)
|
||||
{
|
||||
ComponentWrapper cTransform = e.CameraEntity["Transform"];
|
||||
ComponentWrapper cCamera = e.CameraEntity["Camera"];
|
||||
m_EditorCamera->SetFOV((double)cCamera["FOV"]);
|
||||
m_EditorCamera->SetNearClip((double)cCamera["NearClip"]);
|
||||
m_EditorCamera->SetFarClip((double)cCamera["FarClip"]);
|
||||
m_EditorCamera->SetPosition(cTransform["Position"]);
|
||||
m_EditorCamera->SetOrientation(glm::quat((const glm::vec3&)cTransform["Orientation"]));
|
||||
m_CurrentCamera = e.CameraEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
#include "Editor/EditorStats.h"
|
||||
#ifdef WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <windows.h>
|
||||
#include <psapi.h>
|
||||
#endif
|
||||
#include <GL/wglew.h>
|
||||
|
||||
EditorStats::EditorStats()
|
||||
{
|
||||
m_AveragedSamples.push_back(0.0);
|
||||
m_CurrentAveragedSampleIndex = 1;
|
||||
}
|
||||
|
||||
void EditorStats::Draw(double dt)
|
||||
{
|
||||
if (ImGui::Begin("Stats")) {
|
||||
drawFPSGraph(dt);
|
||||
drawRAMUsage(dt);
|
||||
drawVRAMStats(dt);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void EditorStats::drawFPSGraph(double dt)
|
||||
{
|
||||
if (m_FrameCount < m_SampleSize) {
|
||||
m_FrameTimes.push_back(dt);
|
||||
} else {
|
||||
m_FrameTimes[m_FrameCount % m_SampleSize] = dt;
|
||||
}
|
||||
m_FrameCount++;
|
||||
|
||||
double average = 0.0;
|
||||
double max = 0.0;
|
||||
for (double t : m_FrameTimes) {
|
||||
average += t;
|
||||
max = std::max(max, t);
|
||||
}
|
||||
average /= m_FrameTimes.size();
|
||||
|
||||
m_TimeAccumulator += dt;
|
||||
if (m_TimeAccumulator >= 1.0/m_AveragedSamplesPerSecond) {
|
||||
if (m_CurrentAveragedSampleIndex < m_AveragedSampleSize) {
|
||||
m_AveragedSamples.push_back(1.0/average);
|
||||
} else {
|
||||
m_AveragedSamples[m_CurrentAveragedSampleIndex % m_AveragedSampleSize] = 1.0/average;
|
||||
}
|
||||
m_CurrentAveragedSampleIndex++;
|
||||
m_TimeAccumulator = 0.0;
|
||||
}
|
||||
|
||||
float maxFPS = 0.f;
|
||||
ImVector<float> values;
|
||||
int values_offset = m_CurrentAveragedSampleIndex % m_AveragedSampleSize;
|
||||
for (double d : m_AveragedSamples) {
|
||||
values.push_back(static_cast<float>(d));
|
||||
maxFPS = std::max(maxFPS, static_cast<float>(d));
|
||||
}
|
||||
std::stringstream header;
|
||||
header << std::round(1.0/average) << " FPS (" << std::setprecision(5) << average << " ms)";
|
||||
ImGui::PlotLines("##FPSGraph", values.Data, values.Size, values_offset, header.str().c_str(), 0.f, maxFPS + maxFPS/5.f, ImVec2(0, 100));
|
||||
}
|
||||
|
||||
void EditorStats::drawRAMUsage(double dt)
|
||||
{
|
||||
#ifdef WIN32
|
||||
PROCESS_MEMORY_COUNTERS_EX ppm;
|
||||
GetProcessMemoryInfo(GetCurrentProcess(), (PPROCESS_MEMORY_COUNTERS)&ppm, sizeof(ppm));
|
||||
float megabytes = ppm.WorkingSetSize / (float)std::pow(1024, 2);
|
||||
ImGui::Text("Memory: ~%f MiB", megabytes);
|
||||
#endif
|
||||
}
|
||||
|
||||
void EditorStats::drawVRAMStats(double dt)
|
||||
{
|
||||
//const unsigned int GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049;
|
||||
//const unsigned int GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048;
|
||||
//glm::ivec4 total;
|
||||
//glGetIntegerv(GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, glm::value_ptr(total));
|
||||
//if (glGetError() == GL_NO_ERROR) {
|
||||
// glm::ivec4 available;
|
||||
// glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, glm::value_ptr(available));
|
||||
// float megabytes = (total.x - available.x) / 1024.f; // NVidia returns in KiB
|
||||
// ImGui::Text("VRAM: %f", megabytes);
|
||||
//}
|
||||
|
||||
//GLuint uNoOfGPUs = wglGetGPUIDsAMD(0, 0);
|
||||
//if (!GLERROR("")) {
|
||||
// GLuint* uGPUIDs = new GLuint[uNoOfGPUs];
|
||||
// wglGetGPUIDsAMD(uNoOfGPUs, uGPUIDs);
|
||||
// GLuint uTotalMemoryInMB = 0;
|
||||
// wglGetGPUInfoAMD(uGPUIDs[0],
|
||||
// WGL_GPU_RAM_AMD,
|
||||
// GL_UNSIGNED_INT,
|
||||
// sizeof(GLuint),
|
||||
// &uTotalMemoryInMB);
|
||||
// GLint nCurAvailMemoryInKB[4];
|
||||
// glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI,
|
||||
// &nCurAvailMemoryInKB[0]);
|
||||
// float usedTexture = (nCurAvailMemoryInKB[0] / 1024.f);
|
||||
// glGetIntegerv(GL_VBO_FREE_MEMORY_ATI,
|
||||
// &nCurAvailMemoryInKB[0]);
|
||||
// float usedVBO = (nCurAvailMemoryInKB[0] / 1024.f);
|
||||
// glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI,
|
||||
// &nCurAvailMemoryInKB[0]);
|
||||
// float usedFB = (nCurAvailMemoryInKB[0] / 1024.f);
|
||||
// ImGui::Text("VRAM: %f MiB ", (float)uTotalMemoryInMB - usedTexture - usedVBO - usedFB);
|
||||
// ImGui::Text(" Texture: %f MiB", usedTexture);
|
||||
// ImGui::Text(" VBO: %f MiB", usedVBO);
|
||||
// ImGui::Text(" Framebuffer: %f MiB", usedFB);
|
||||
// delete[] uGPUIDs;
|
||||
//}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user