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+1
-1
Submodule assets updated: 10a611659d...72530423ad
@@ -12,7 +12,9 @@ namespace Events
|
|||||||
struct Captured : Event
|
struct Captured : Event
|
||||||
{
|
{
|
||||||
int TeamNumberThatCapturedCapturePoint;
|
int TeamNumberThatCapturedCapturePoint;
|
||||||
EntityID CapturePointID;
|
EntityID CapturePointTakenID;
|
||||||
|
EntityWrapper BlueTeamNextCapturePoint;
|
||||||
|
EntityWrapper RedTeamNextCapturePoint;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,164 +1,21 @@
|
|||||||
#ifndef EntityFile_h__
|
#ifndef EntityFile_h__
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||||||
#define EntityFile_h__
|
#define EntityFile_h__
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||||||
|
|
||||||
#include <stack>
|
#include "World.h"
|
||||||
#include <boost/lexical_cast.hpp>
|
#include "EntityXMLFile.h"
|
||||||
#include <xercesc/util/XercesDefs.hpp>
|
#include "EntityXMLFilePreprocessor.h"
|
||||||
#include <xercesc/util/PlatformUtils.hpp>
|
#include "EntityXMLFileParser.h"
|
||||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
#include "EntityWrapper.h"
|
||||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/sax2/Attributes.hpp>
|
|
||||||
#include <xercesc/util/XMLString.hpp>
|
|
||||||
#include <xercesc/util/XMLChar.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
|
||||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
|
||||||
#include <xercesc/dom/DOM.hpp>
|
|
||||||
#include <xercesc/dom/DOMLSInput.hpp>
|
|
||||||
#include <xercesc/dom/DOMElement.hpp>
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
class EntityFile : private World, public Resource
|
||||||
#include "Util/XercesString.h"
|
|
||||||
#include "ResourceManager.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
#include "ComponentInfo.h"
|
|
||||||
|
|
||||||
class EntityFileHandler
|
|
||||||
{
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
public:
|
|
||||||
// @param EntityID The entity found
|
|
||||||
// @param EntityID The parent of the entity
|
|
||||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
|
||||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
|
||||||
// @param EntityID The entity the component corresponds to
|
|
||||||
// @param std::string Type name of the component
|
|
||||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
|
||||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param std::map<std::string, std::string> Field attribute names and values
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
|
||||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param char* Field data
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
|
||||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
|
||||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
|
||||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
|
||||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
enum class State
|
EntityFile(std::string path);
|
||||||
{
|
|
||||||
Unknown,
|
|
||||||
Entity,
|
|
||||||
Component,
|
|
||||||
ComponentField
|
|
||||||
};
|
|
||||||
|
|
||||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
EntityWrapper MergeInto(World* other);
|
||||||
|
|
||||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
|
||||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
|
||||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
|
||||||
|
|
||||||
void warning(const xercesc::SAXParseException& e);
|
|
||||||
void error(const xercesc::SAXParseException& e);
|
|
||||||
void fatalError(const xercesc::SAXParseException& e);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const EntityFileHandler* m_Handler;
|
EntityID m_RootEntity = EntityID_Invalid;
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_Reader;
|
|
||||||
//State m_CurrentScope = State::Unknown;
|
|
||||||
std::stack<State> m_StateStack;
|
|
||||||
unsigned int m_NextEntityID = 0;
|
|
||||||
std::stack<EntityID> m_EntityStack;
|
|
||||||
std::string m_CurrentComponent;
|
|
||||||
std::string m_CurrentField;
|
|
||||||
std::map<std::string, std::string> m_CurrentAttributes;
|
|
||||||
|
|
||||||
void onStartEntity(const xercesc::Attributes& attrs);
|
|
||||||
void onEndEntity();
|
|
||||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
|
||||||
void onStartComponent(const std::string& name);
|
|
||||||
void onEndComponent(const std::string& name);
|
|
||||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
|
||||||
void onEndComponentField(const std::string& field);
|
|
||||||
void onFieldData(char* data);
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
void warning(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Warning", e);
|
|
||||||
}
|
|
||||||
void error(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Error", e);
|
|
||||||
}
|
|
||||||
void fatalError(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("FATAL ERROR", e);
|
|
||||||
}
|
|
||||||
void resetErrors() override { }
|
|
||||||
|
|
||||||
private:
|
|
||||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
|
||||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
|
||||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
|
||||||
std::cerr << type << ": " << message << std::endl;
|
|
||||||
xercesc::XMLString::release(&systemID);
|
|
||||||
xercesc::XMLString::release(&message);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFile : public Resource
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
private:
|
|
||||||
EntityFile(boost::filesystem::path path);
|
|
||||||
~EntityFile();
|
|
||||||
|
|
||||||
public:
|
|
||||||
static unsigned int GetTypeStride(std::string typeName);
|
|
||||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
|
||||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
|
||||||
|
|
||||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
|
||||||
|
|
||||||
void Parse(const EntityFileHandler* handler) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
boost::filesystem::path m_FilePath;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
|
||||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
|
||||||
//std::vector<std::string> m_EntityReferences;
|
|
||||||
|
|
||||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,164 @@
|
|||||||
|
#ifndef EntityXMLFile_h__
|
||||||
|
#define EntityXMLFile_h__
|
||||||
|
|
||||||
|
#include <stack>
|
||||||
|
#include <boost/lexical_cast.hpp>
|
||||||
|
#include <xercesc/util/XercesDefs.hpp>
|
||||||
|
#include <xercesc/util/PlatformUtils.hpp>
|
||||||
|
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||||
|
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/sax2/Attributes.hpp>
|
||||||
|
#include <xercesc/util/XMLString.hpp>
|
||||||
|
#include <xercesc/util/XMLChar.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||||
|
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||||
|
#include <xercesc/dom/DOM.hpp>
|
||||||
|
#include <xercesc/dom/DOMLSInput.hpp>
|
||||||
|
#include <xercesc/dom/DOMElement.hpp>
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "Util/XercesString.h"
|
||||||
|
#include "ResourceManager.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "ComponentInfo.h"
|
||||||
|
|
||||||
|
class EntityFileHandler
|
||||||
|
{
|
||||||
|
friend class EntityFileSAXHandler;
|
||||||
|
public:
|
||||||
|
// @param EntityID The entity found
|
||||||
|
// @param EntityID The parent of the entity
|
||||||
|
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||||
|
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||||
|
// @param EntityID The entity the component corresponds to
|
||||||
|
// @param std::string Type name of the component
|
||||||
|
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||||
|
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param std::map<std::string, std::string> Field attribute names and values
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||||
|
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param char* Field data
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||||
|
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||||
|
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||||
|
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||||
|
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class State
|
||||||
|
{
|
||||||
|
Unknown,
|
||||||
|
Entity,
|
||||||
|
Component,
|
||||||
|
ComponentField
|
||||||
|
};
|
||||||
|
|
||||||
|
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||||
|
|
||||||
|
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||||
|
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||||
|
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||||
|
|
||||||
|
void warning(const xercesc::SAXParseException& e);
|
||||||
|
void error(const xercesc::SAXParseException& e);
|
||||||
|
void fatalError(const xercesc::SAXParseException& e);
|
||||||
|
|
||||||
|
private:
|
||||||
|
const EntityFileHandler* m_Handler;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_Reader;
|
||||||
|
//State m_CurrentScope = State::Unknown;
|
||||||
|
std::stack<State> m_StateStack;
|
||||||
|
unsigned int m_NextEntityID = 0;
|
||||||
|
std::stack<EntityID> m_EntityStack;
|
||||||
|
std::string m_CurrentComponent;
|
||||||
|
std::string m_CurrentField;
|
||||||
|
std::map<std::string, std::string> m_CurrentAttributes;
|
||||||
|
|
||||||
|
void onStartEntity(const xercesc::Attributes& attrs);
|
||||||
|
void onEndEntity();
|
||||||
|
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||||
|
void onStartComponent(const std::string& name);
|
||||||
|
void onEndComponent(const std::string& name);
|
||||||
|
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||||
|
void onEndComponentField(const std::string& field);
|
||||||
|
void onFieldData(char* data);
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void warning(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Warning", e);
|
||||||
|
}
|
||||||
|
void error(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Error", e);
|
||||||
|
}
|
||||||
|
void fatalError(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("FATAL ERROR", e);
|
||||||
|
}
|
||||||
|
void resetErrors() override { }
|
||||||
|
|
||||||
|
private:
|
||||||
|
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||||
|
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||||
|
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||||
|
std::cerr << type << ": " << message << std::endl;
|
||||||
|
xercesc::XMLString::release(&systemID);
|
||||||
|
xercesc::XMLString::release(&message);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityXMLFile : public Resource
|
||||||
|
{
|
||||||
|
friend class ResourceManager;
|
||||||
|
friend class EntityFileSAXHandler;
|
||||||
|
private:
|
||||||
|
EntityXMLFile(boost::filesystem::path path);
|
||||||
|
~EntityXMLFile();
|
||||||
|
|
||||||
|
public:
|
||||||
|
static unsigned int GetTypeStride(std::string typeName);
|
||||||
|
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||||
|
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||||
|
|
||||||
|
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||||
|
|
||||||
|
void Parse(const EntityFileHandler* handler) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
boost::filesystem::path m_FilePath;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||||
|
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||||
|
//std::vector<std::string> m_EntityReferences;
|
||||||
|
|
||||||
|
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,18 +1,19 @@
|
|||||||
#ifndef EntityFileParser_h__
|
#ifndef EntityXMLFileParser_h__
|
||||||
#define EntityFileParser_h__
|
#define EntityXMLFileParser_h__
|
||||||
|
|
||||||
#include "EntityFile.h"
|
#include "EntityXMLFile.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
class EntityFileParser
|
class EntityXMLFileParser
|
||||||
{
|
{
|
||||||
|
friend class EntityFile;
|
||||||
public:
|
public:
|
||||||
EntityFileParser(const EntityFile* entityFile);
|
EntityXMLFileParser(const EntityXMLFile* entityFile);
|
||||||
|
|
||||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const EntityFile* m_EntityFile;
|
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||||
|
|
||||||
|
const EntityXMLFile* m_EntityFile;
|
||||||
EntityFileHandler m_Handler;
|
EntityFileHandler m_Handler;
|
||||||
World* m_World = nullptr;
|
World* m_World = nullptr;
|
||||||
EntityID m_FirstEntity = EntityID_Invalid;
|
EntityID m_FirstEntity = EntityID_Invalid;
|
||||||
+9
-8
@@ -1,5 +1,5 @@
|
|||||||
#ifndef EntityFilePreprocessor_h__
|
#ifndef EntityXMLFilePreprocessor_h__
|
||||||
#define EntityFilePreprocessor_h__
|
#define EntityXMLFilePreprocessor_h__
|
||||||
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
@@ -17,17 +17,18 @@
|
|||||||
#include "Util/XercesString.h"
|
#include "Util/XercesString.h"
|
||||||
#include "ResourceManager.h"
|
#include "ResourceManager.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EntityFile.h"
|
#include "EntityXMLFile.h"
|
||||||
|
|
||||||
class EntityFilePreprocessor
|
class EntityXMLFilePreprocessor
|
||||||
{
|
{
|
||||||
|
friend class EntityFile;
|
||||||
public:
|
public:
|
||||||
EntityFilePreprocessor(const EntityFile* entityFile);
|
EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
|
||||||
|
|
||||||
void RegisterComponents(World* world);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const EntityFile* m_EntityFile;
|
void RegisterComponents(World* world);
|
||||||
|
|
||||||
|
const EntityXMLFile* m_EntityFile;
|
||||||
std::map<std::string, unsigned int> m_ComponentCounts;
|
std::map<std::string, unsigned int> m_ComponentCounts;
|
||||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||||
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#ifndef EntityFileWriter_h__
|
#ifndef EntityXMLFileWriter_h__
|
||||||
#define EntityFileWriter_h__
|
#define EntityXMLFileWriter_h__
|
||||||
|
|
||||||
#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
|
||||||
#include <xercesc/dom/DOM.hpp>
|
#include <xercesc/dom/DOM.hpp>
|
||||||
@@ -8,13 +8,13 @@
|
|||||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||||
|
|
||||||
#include "Util/XercesString.h"
|
#include "Util/XercesString.h"
|
||||||
#include "EntityFile.h"
|
#include "EntityXMLFile.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
class EntityFileWriter
|
class EntityXMLFileWriter
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EntityFileWriter(boost::filesystem::path file)
|
EntityXMLFileWriter(boost::filesystem::path file)
|
||||||
: m_FilePath(file)
|
: m_FilePath(file)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
@@ -118,9 +118,6 @@ public:
|
|||||||
else {
|
else {
|
||||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||||
if (!DisableMemoryPool::Value) {
|
|
||||||
LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
|
||||||
}
|
|
||||||
return m_ExtraMemory.back();
|
return m_ExtraMemory.back();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "ObjectPool.h"
|
#include "ObjectPool.h"
|
||||||
#include "ComponentPool.h"
|
#include "ComponentPool.h"
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
|
struct EntityWrapper;
|
||||||
|
|
||||||
class World
|
class World
|
||||||
{
|
{
|
||||||
@@ -18,13 +19,13 @@ public:
|
|||||||
World(const World& other);
|
World(const World& other);
|
||||||
|
|
||||||
// Create empty entity
|
// Create empty entity
|
||||||
EntityID CreateEntity(EntityID parent = 0);
|
EntityID CreateEntity(EntityID parent = EntityID_Invalid);
|
||||||
// Delete entity and all components within
|
// Delete entity and all components within
|
||||||
void DeleteEntity(EntityID entity);
|
void DeleteEntity(EntityID entity);
|
||||||
// Check if an entity exists
|
// Check if an entity exists
|
||||||
bool ValidEntity(EntityID entity) const;
|
bool ValidEntity(EntityID entity) const;
|
||||||
// Register a component type and allocate space for it
|
// Register a component type and allocate space for it
|
||||||
void RegisterComponent(ComponentInfo& ci);
|
void RegisterComponent(const ComponentInfo& ci);
|
||||||
// Attach a component to an entity and fill it with default values
|
// Attach a component to an entity and fill it with default values
|
||||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||||
// Check if an entity has a component
|
// Check if an entity has a component
|
||||||
@@ -49,6 +50,12 @@ public:
|
|||||||
void SetName(EntityID entity, const std::string& name);
|
void SetName(EntityID entity, const std::string& name);
|
||||||
// Get the textual name of an entity
|
// Get the textual name of an entity
|
||||||
std::string GetName(EntityID entity) const;
|
std::string GetName(EntityID entity) const;
|
||||||
|
// Get the first entity in the world with the name.
|
||||||
|
EntityWrapper GetFirstEntityByName(const std::string& name);
|
||||||
|
|
||||||
|
// Merge another world into this one
|
||||||
|
// Returns a map that maps entities from the other world to their copies in this one
|
||||||
|
std::unordered_map<EntityID, EntityID> Merge(const World* other);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventBroker* m_EventBroker = nullptr;
|
EventBroker* m_EventBroker = nullptr;
|
||||||
|
|||||||
@@ -104,6 +104,11 @@ protected:
|
|||||||
if (!m_Enabled) {
|
if (!m_Enabled) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||||
|
|||||||
@@ -5,9 +5,8 @@
|
|||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/SystemPipeline.h"
|
#include "../Core/SystemPipeline.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "../Core/EntityFilePreprocessor.h"
|
#include "../Core/EntityFile.h"
|
||||||
#include "../Core/EntityFileParser.h"
|
#include "../Core/EntityXMLFileWriter.h"
|
||||||
#include "../Core/EntityFileWriter.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
#include "../Core/EMousePress.h"
|
||||||
#include "../Input/EInputCommand.h"
|
#include "../Input/EInputCommand.h"
|
||||||
#include "EditorGUI.h"
|
#include "EditorGUI.h"
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ public:
|
|||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
|
|
||||||
@@ -41,7 +41,7 @@ protected:
|
|||||||
bool m_Crouching = false;
|
bool m_Crouching = false;
|
||||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||||
double m_AssaultDashCoolDownTimer = 0.0;
|
double m_DashEffectResetTimer = 0.0;
|
||||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||||
//and its very unlikely that someone wants to change that value
|
//and its very unlikely that someone wants to change that value
|
||||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||||
@@ -52,7 +52,7 @@ protected:
|
|||||||
bool m_ShiftDashing = false;
|
bool m_ShiftDashing = false;
|
||||||
bool m_ValidDoubleTap = false;
|
bool m_ValidDoubleTap = false;
|
||||||
|
|
||||||
//specialabilitys
|
//specialabilities
|
||||||
bool m_MovementKeyDown = false;
|
bool m_MovementKeyDown = false;
|
||||||
bool m_SpecialAbilityKeyDown = false;
|
bool m_SpecialAbilityKeyDown = false;
|
||||||
int m_NumberOfMovementKeysDown = 0;
|
int m_NumberOfMovementKeysDown = 0;
|
||||||
@@ -191,23 +191,33 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
m_AssaultDashCoolDownTimer -= dt;
|
m_DashEffectResetTimer += dt;
|
||||||
|
assaultDashCoolDownTimer -= dt;
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||||
if (m_AssaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||||
m_PlayerIsDashing = true;
|
m_PlayerIsDashing = true;
|
||||||
|
if (m_DashEffectResetTimer > 0.05) {
|
||||||
|
Events::DashAbility e;
|
||||||
|
e.Player = playerID;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
m_DashEffectResetTimer = 0.0;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
m_PlayerIsDashing = false;
|
m_PlayerIsDashing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//dashing with shift
|
//dashing with shift
|
||||||
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
|
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
|
||||||
//player is dashing with shift
|
//player is dashing with shift
|
||||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
Events::DashAbility e;
|
||||||
|
e.Player = playerID;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -227,7 +237,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
}
|
}
|
||||||
m_ValidDoubleTap = false;
|
m_ValidDoubleTap = false;
|
||||||
|
|
||||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
|
if (!(assaultDashCoolDownTimer <= 0.0f)) {
|
||||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
return;
|
return;
|
||||||
@@ -235,9 +245,10 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
//ok, we have a valid tap, lets do it
|
//ok, we have a valid tap, lets do it
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
|
|
||||||
Events::DashAbility e;
|
Events::DashAbility e;
|
||||||
|
e.Player = playerID;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -26,7 +26,9 @@
|
|||||||
#include "Network/EInterpolate.h"
|
#include "Network/EInterpolate.h"
|
||||||
#include "Network/SnapshotFilter.h"
|
#include "Network/SnapshotFilter.h"
|
||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
#include "Core/EAmmoPickup.h"
|
||||||
#include "Network/ESearchForServers.h"
|
#include "Network/ESearchForServers.h"
|
||||||
|
#include "../Game/Events/EDashAbility.h"
|
||||||
|
|
||||||
struct ServerInfo
|
struct ServerInfo
|
||||||
{
|
{
|
||||||
@@ -106,7 +108,9 @@ private:
|
|||||||
void parsePlayerDamage(Packet& packet);
|
void parsePlayerDamage(Packet& packet);
|
||||||
void parseComponentDeletion(Packet& packet);
|
void parseComponentDeletion(Packet& packet);
|
||||||
void parseDoubleJump(Packet& packet);
|
void parseDoubleJump(Packet& packet);
|
||||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
void parseDashEffect(Packet& packet);
|
||||||
|
void parseAmmoPickup(Packet& packet);
|
||||||
|
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
void hasServerTimedOut();
|
void hasServerTimedOut();
|
||||||
@@ -133,6 +137,9 @@ private:
|
|||||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
||||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
||||||
bool OnDoubleJump(Events::DoubleJump & e);
|
bool OnDoubleJump(Events::DoubleJump & e);
|
||||||
|
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
||||||
|
bool OnDashAbility(const Events::DashAbility& e);
|
||||||
|
|
||||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||||
UDPClient m_ServerlistRequest;
|
UDPClient m_ServerlistRequest;
|
||||||
std::vector<ServerInfo> m_Serverlist;
|
std::vector<ServerInfo> m_Serverlist;
|
||||||
|
|||||||
@@ -20,7 +20,9 @@ enum class MessageType
|
|||||||
ComponentDeleted,
|
ComponentDeleted,
|
||||||
PlayerTransform,
|
PlayerTransform,
|
||||||
OnDoubleJump,
|
OnDoubleJump,
|
||||||
|
OnDashEffect,
|
||||||
ServerlistRequest,
|
ServerlistRequest,
|
||||||
|
AmmoPickup,
|
||||||
Invalid
|
Invalid
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -20,6 +20,7 @@
|
|||||||
#include "../Game/Events/EDoubleJump.h"
|
#include "../Game/Events/EDoubleJump.h"
|
||||||
#include "Core/EEntityDeleted.h"
|
#include "Core/EEntityDeleted.h"
|
||||||
#include "Core/EComponentDeleted.h"
|
#include "Core/EComponentDeleted.h"
|
||||||
|
#include "Core/EAmmoPickup.h"
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
@@ -82,13 +83,14 @@ private:
|
|||||||
void parseClientPing();
|
void parseClientPing();
|
||||||
void parsePing();
|
void parsePing();
|
||||||
bool parseDoubleJump(Packet& packet);
|
bool parseDoubleJump(Packet& packet);
|
||||||
|
void parseDashEffect(Packet& packet);
|
||||||
void parseUDPConnect(Packet& packet);
|
void parseUDPConnect(Packet& packet);
|
||||||
void parseTCPConnect(Packet& packet);
|
void parseTCPConnect(Packet& packet);
|
||||||
void parseDisconnect();
|
void parseDisconnect();
|
||||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
||||||
bool shouldSendToClient(EntityWrapper childEntity);
|
bool shouldSendToClient(EntityWrapper childEntity);
|
||||||
|
|
||||||
// Debug event
|
// Events
|
||||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
@@ -99,6 +101,8 @@ private:
|
|||||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
|
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
||||||
|
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -2,11 +2,15 @@
|
|||||||
#define Events_DashAbility_h__
|
#define Events_DashAbility_h__
|
||||||
|
|
||||||
#include "Core/Event.h"
|
#include "Core/Event.h"
|
||||||
|
#include "Core/EntityWrapper.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct DashAbility : public Event { };
|
struct DashAbility : public Event
|
||||||
|
{
|
||||||
|
EntityID Player;
|
||||||
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+3
-3
@@ -13,13 +13,13 @@
|
|||||||
#include "Input/KeyboardInputHandler.h"
|
#include "Input/KeyboardInputHandler.h"
|
||||||
#include "Input/MouseInputHandler.h"
|
#include "Input/MouseInputHandler.h"
|
||||||
#include "Core/EKeyDown.h"
|
#include "Core/EKeyDown.h"
|
||||||
#include "Core/EntityFilePreprocessor.h"
|
#include "Core/EntityXMLFilePreprocessor.h"
|
||||||
#include "Core/SystemPipeline.h"
|
#include "Core/SystemPipeline.h"
|
||||||
#include "Systems/ExplosionEffectSystem.h"
|
#include "Systems/ExplosionEffectSystem.h"
|
||||||
#include "Editor/EditorSystem.h"
|
#include "Editor/EditorSystem.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityXMLFile.h"
|
||||||
#include "Rendering/RenderSystem.h"
|
#include "Rendering/RenderSystem.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityXMLFileParser.h"
|
||||||
#include "Core/Octree.h"
|
#include "Core/Octree.h"
|
||||||
#include "Rendering/Font.h"
|
#include "Rendering/Font.h"
|
||||||
#include "Systems/InterpolationSystem.h"
|
#include "Systems/InterpolationSystem.h"
|
||||||
|
|||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef AbilityCooldownHUDSystem_h__
|
||||||
|
#define AbilityCooldownHUDSystem_h__
|
||||||
|
|
||||||
|
#include "../../Engine/Core/System.h"
|
||||||
|
#include "../../Engine/GLM.h"
|
||||||
|
|
||||||
|
class AbilityCooldownHUDSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AbilityCooldownHUDSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
#include "Core/EAmmoPickup.h"
|
#include "Core/EAmmoPickup.h"
|
||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
@@ -20,6 +20,11 @@ public:
|
|||||||
private:
|
private:
|
||||||
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||||
|
EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
|
||||||
|
bool OnTriggerLeave(Events::TriggerLeave& e);
|
||||||
|
|
||||||
|
EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
|
||||||
|
bool OnAmmoPickup(Events::AmmoPickup& e);
|
||||||
|
|
||||||
struct NewAmmoPickup {
|
struct NewAmmoPickup {
|
||||||
glm::vec3 Pos;
|
glm::vec3 Pos;
|
||||||
@@ -29,5 +34,11 @@ private:
|
|||||||
EntityID parentID;
|
EntityID parentID;
|
||||||
};
|
};
|
||||||
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||||
|
struct EntityAtMaxValuePickupStruct {
|
||||||
|
EntityWrapper player;
|
||||||
|
EntityWrapper trigger;
|
||||||
|
};
|
||||||
|
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||||
|
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef BoostIconsHUDSystem_h__
|
||||||
|
#define BoostIconsHUDSystem_h__
|
||||||
|
|
||||||
|
#include "../../Engine/Core/System.h"
|
||||||
|
#include "../../Engine/GLM.h"
|
||||||
|
|
||||||
|
class BoostIconsHUDSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BoostIconsHUDSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("BoostIconsHUD")
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#ifndef BoostSystem_h__
|
||||||
|
#define BoostSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Core/ResourceManager.h"
|
||||||
|
#include "Core/EntityFile.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "Common.h"
|
||||||
|
|
||||||
|
class BoostSystem : public System
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BoostSystem(SystemParams params);
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<BoostSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
|
bool OnPlayerDamage(Events::PlayerDamage& e);
|
||||||
|
|
||||||
|
std::string DetermineClass(EntityWrapper player);
|
||||||
|
};
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
#ifndef CapturePointArrowHUDSystem_h__
|
||||||
|
#define CapturePointArrowHUDSystem_h__
|
||||||
|
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <glm/common.hpp>
|
||||||
|
#include <glm/gtx/vector_angle.hpp>
|
||||||
|
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Core/Transform.h"
|
||||||
|
#include "Core/ECaptured.h"
|
||||||
|
|
||||||
|
|
||||||
|
class CapturePointArrowHUDSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CapturePointArrowHUDSystem(SystemParams params);
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<CapturePointArrowHUDSystem, Events::Captured> m_ECapturedEvent;
|
||||||
|
bool OnCapturePointCaptured(Events::Captured& e);
|
||||||
|
|
||||||
|
bool m_InitialtargetsSet = false;
|
||||||
|
glm::vec3 m_RedTeamCurrentTarget;
|
||||||
|
glm::vec3 m_BlueTeamCurrentTarget;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Collision/ETrigger.h"
|
||||||
|
|
||||||
class CapturePointHUDSystem : public ImpureSystem
|
class CapturePointHUDSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -42,9 +42,9 @@ private:
|
|||||||
int m_NumberOfCapturePoints = 0;
|
int m_NumberOfCapturePoints = 0;
|
||||||
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
|
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
|
||||||
|
|
||||||
//std::vector<ComponentWrapper>
|
|
||||||
|
|
||||||
bool m_ResetTimers = false;
|
bool m_ResetTimers = false;
|
||||||
|
bool m_RecentlyCapturedNeedNextCapturePointNow = false;
|
||||||
|
Events::Captured m_CapturedEvent;
|
||||||
|
|
||||||
//vectors which will keep track of enter/leave changes
|
//vectors which will keep track of enter/leave changes
|
||||||
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
|
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#include "Common.h"
|
||||||
|
#include "Core/System.h"
|
||||||
|
|
||||||
|
class FloatingEffectSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
FloatingEffectSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("FloatingEffect")
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||||
|
{
|
||||||
|
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||||
|
(double&)component["Time"] += dt;
|
||||||
|
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||||
|
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -4,12 +4,11 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
#include "Core/EPlayerHealthPickup.h"
|
#include "Core/EPlayerHealthPickup.h"
|
||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
class PickupSpawnSystem : public ImpureSystem
|
class PickupSpawnSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -21,6 +20,8 @@ public:
|
|||||||
private:
|
private:
|
||||||
EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||||
|
EventRelay<PickupSpawnSystem, Events::TriggerLeave> m_ETriggerLeave;
|
||||||
|
bool OnTriggerLeave(Events::TriggerLeave& e);
|
||||||
|
|
||||||
struct NewHealthPickup {
|
struct NewHealthPickup {
|
||||||
glm::vec3 Pos;
|
glm::vec3 Pos;
|
||||||
@@ -30,5 +31,11 @@ private:
|
|||||||
EntityID parentID;
|
EntityID parentID;
|
||||||
};
|
};
|
||||||
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
||||||
|
struct EntityAtMaxValuePickupStruct {
|
||||||
|
EntityWrapper player;
|
||||||
|
EntityWrapper trigger;
|
||||||
|
};
|
||||||
|
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||||
|
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -6,11 +6,9 @@
|
|||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
#include "Rendering/ESetCamera.h"
|
#include "Rendering/ESetCamera.h"
|
||||||
#include "Core/ConfigFile.h"
|
#include "Core/ConfigFile.h"
|
||||||
|
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EntityFileParser.h"
|
|
||||||
|
|
||||||
#include "Core/EPlayerDeath.h"
|
#include "Core/EPlayerDeath.h"
|
||||||
|
#include "Core/EEntityDeleted.h"
|
||||||
|
|
||||||
class PlayerDeathSystem : public ImpureSystem
|
class PlayerDeathSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -20,8 +18,12 @@ public:
|
|||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
EntityWrapper m_LocalPlayerDeathEffect;
|
||||||
|
|
||||||
EventRelay<PlayerDeathSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
EventRelay<PlayerDeathSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
||||||
bool OnPlayerDeath(Events::PlayerDeath& e);
|
bool OnPlayerDeath(Events::PlayerDeath& e);
|
||||||
|
EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||||
|
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||||
|
|
||||||
void createDeathEffect(EntityWrapper player);
|
void createDeathEffect(EntityWrapper player);
|
||||||
|
|
||||||
|
|||||||
@@ -6,9 +6,7 @@
|
|||||||
#include <imgui/imgui.h>
|
#include <imgui/imgui.h>
|
||||||
#include "Events/EDoubleJump.h"
|
#include "Events/EDoubleJump.h"
|
||||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
|
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EntityFileParser.h"
|
|
||||||
|
|
||||||
class PlayerMovementSystem : public ImpureSystem
|
class PlayerMovementSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -41,6 +39,8 @@ private:
|
|||||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||||
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
||||||
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
||||||
|
EventRelay<PlayerMovementSystem, Events::DashAbility> m_EDashAbility;
|
||||||
|
bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e);
|
||||||
|
|
||||||
void updateMovementControllers(double dt);
|
void updateMovementControllers(double dt);
|
||||||
void updateVelocity(EntityWrapper player, double dt);
|
void updateVelocity(EntityWrapper player, double dt);
|
||||||
|
|||||||
@@ -7,8 +7,7 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Events/ESpawnerSpawn.h"
|
#include "Events/ESpawnerSpawn.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EntityFileParser.h"
|
|
||||||
|
|
||||||
class SpawnerSystem : public System
|
class SpawnerSystem : public System
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,8 +9,8 @@
|
|||||||
#include "Core/EShoot.h"
|
#include "Core/EShoot.h"
|
||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityXMLFile.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityXMLFileParser.h"
|
||||||
#include "Core/Octree.h"
|
#include "Core/Octree.h"
|
||||||
#include "Collision/EntityAABB.h"
|
#include "Collision/EntityAABB.h"
|
||||||
#include "Systems/SpawnerSystem.h"
|
#include "Systems/SpawnerSystem.h"
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ LoadMap=
|
|||||||
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||||
; if false -> Use pool allocation.
|
; if false -> Use pool allocation.
|
||||||
DisableMemoryPool=false
|
DisableMemoryPool=false
|
||||||
RespawnTime = 8.0
|
RespawnTime = -1.0
|
||||||
EditorEnabled=false
|
EditorEnabled=false
|
||||||
OutOfBodyExperience=false
|
OutOfBodyExperience=false
|
||||||
|
|
||||||
|
|||||||
@@ -35,7 +35,12 @@
|
|||||||
<xs:include schemaLocation="Components/AmmoPickup.xsd"/>
|
<xs:include schemaLocation="Components/AmmoPickup.xsd"/>
|
||||||
<xs:include schemaLocation="Components/AnimationOffset.xsd"/>
|
<xs:include schemaLocation="Components/AnimationOffset.xsd"/>
|
||||||
<xs:include schemaLocation="Components/DashAbility.xsd"/>
|
<xs:include schemaLocation="Components/DashAbility.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/ShieldAbility.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/SprintAbility.xsd"/>
|
||||||
<xs:include schemaLocation="Components/AssaultWeapon.xsd"/>
|
<xs:include schemaLocation="Components/AssaultWeapon.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/BoostAssault.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/BoostDefender.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/BoostSniper.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Shield.xsd"/>
|
<xs:include schemaLocation="Components/Shield.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Sprite.xsd"/>
|
<xs:include schemaLocation="Components/Sprite.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
||||||
@@ -46,8 +51,12 @@
|
|||||||
<xs:include schemaLocation="Components/Page.xsd"/>
|
<xs:include schemaLocation="Components/Page.xsd"/>
|
||||||
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
<xs:include schemaLocation="Components/SpriteIndicator.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Button.xsd"/>
|
<xs:include schemaLocation="Components/Button.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/AbilityCooldownHUD.xsd"/>
|
||||||
<xs:include schemaLocation="Components/DoubleJump.xsd"/>
|
<xs:include schemaLocation="Components/DoubleJump.xsd"/>
|
||||||
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
<xs:include schemaLocation="Components/WeaponAttachment.xsd"/>
|
||||||
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
|
<xs:include schemaLocation="Components/DefenderWeapon.xsd"/>
|
||||||
<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
|
<xs:include schemaLocation="Components/CapturePointGameMode.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/BoostIconsHUD.xsd"/>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<AbilityCooldownHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AbilityCooldownHUD.xsd">
|
||||||
|
</AbilityCooldownHUD>
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
<xs:element name="AbilityCooldownHUD">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>HUD element for tracking ability cooldown. If it has a sprite and fill component it will fill the sprite with chosen color depending on the cooldown.\n A child with text component named "Cooldown"</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
|
||||||
|
<StrengthOfEffect>2</StrengthOfEffect>
|
||||||
|
</BoostAssault>
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="BoostAssault">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>This is the assault's class boost component</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<BoostDefender xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostDefender.xsd">
|
||||||
|
<StrengthOfEffect>10</StrengthOfEffect>
|
||||||
|
</BoostDefender>
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="BoostDefender">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>This is the defender's class boost component</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<BoostIconsHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostIconsHUD.xsd"/>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="BoostIconsHUD">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Origin for the 3 boost states. Create 3 children with Sprite and Fill components, name them "Sprint", "Defender", "Assault"</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<BoostSniper xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostSniper.xsd">
|
||||||
|
<StrengthOfEffect>10</StrengthOfEffect>
|
||||||
|
</BoostSniper>
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="BoostSniper">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>This is the sniper's class boost component</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<CapturePointArrowHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointArrowHUD.xsd">
|
||||||
|
<CurrentTarget>0</CurrentTarget>
|
||||||
|
</CapturePointArrowHUD>
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
<xs:element name="CapturePointArrowHUD">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>HUD element for tracking next capturable Capture Point.</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="CurrentTarget" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Corresponds to the current capturepoint the arrow points Towards</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<DashAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DashAbility.xsd">
|
<DashAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DashAbility.xsd">
|
||||||
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
||||||
|
<CoolDownTimer>0.0</CoolDownTimer>
|
||||||
</DashAbility>
|
</DashAbility>
|
||||||
@@ -10,7 +10,10 @@
|
|||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>This is the cooldown on dash</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>This is the max cooldown on dash</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="CoolDownTimer" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>This is the current cooldown on dash</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<FloatingEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FloatingEffect.xsd">
|
||||||
|
<Period>1</Period>
|
||||||
|
<Amplitude>1</Amplitude>
|
||||||
|
<Time>0</Time>
|
||||||
|
<Axis X="0" Y="0" Z="0"/>
|
||||||
|
<Position X="0" Y="0" Z="0"/>
|
||||||
|
</FloatingEffect>
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="FloatingEffect">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="Period" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Amplitude" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Time" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="Axis" type="t:Vector" minOccurs="0"/>
|
||||||
|
<xs:element name="Position" type="t:Vector" minOccurs="0"/>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<ShieldAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ShieldAbility.xsd">
|
||||||
|
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
||||||
|
</ShieldAbility>
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="ShieldAbility">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>A shield component for one of the classes</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>This is the cooldown on shield</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
|
||||||
|
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
||||||
|
</SprintAbility>
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="SprintAbility">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>A sprint component for one of the classes</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>This is the cooldown on sprint</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
||||||
<Content></Content>
|
<Content></Content>
|
||||||
<Resource></Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color R="1" G="1" B="1" A="1"/>
|
<Color R="1" G="1" B="1" A="1"/>
|
||||||
<Visible>true</Visible>
|
<Visible>true</Visible>
|
||||||
<Alignment><Center/></Alignment>
|
<Alignment><Center/></Alignment>
|
||||||
|
|||||||
@@ -0,0 +1,14 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:BoostAssault/>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>10</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children/>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,14 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:BoostDefender/>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>10</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children/>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:BoostSniper/>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>10</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children/>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="DashEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Animation/>
|
||||||
|
<c:Lifetime>
|
||||||
|
<Lifetime>0.5</Lifetime>
|
||||||
|
</c:Lifetime>
|
||||||
|
<c:ExplosionEffect>
|
||||||
|
<Velocity X="0" Y="0" Z="0"/>
|
||||||
|
<TimeSinceDeath>0</TimeSinceDeath>
|
||||||
|
<ExplosionDuration>0.5</ExplosionDuration>
|
||||||
|
<EndColor A="0" B="0" G="0" R="0"/>
|
||||||
|
</c:ExplosionEffect>
|
||||||
|
<c:Model/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
</Entity>
|
||||||
@@ -5019,7 +5019,7 @@
|
|||||||
</Team>
|
</Team>
|
||||||
</c:Team>
|
</c:Team>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-60.3695679" Y="5.64500046" Z="-79.3789597"/>
|
<Position X="-60.3695679" Y="5.14500046" Z="-79.3789597"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -5089,7 +5089,7 @@
|
|||||||
</Team>
|
</Team>
|
||||||
</c:Team>
|
</c:Team>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="60.0169258" Y="5.78000021" Z="76.2893906"/>
|
<Position X="60.0169258" Y="6.0800004" Z="76.2893906"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -5165,7 +5165,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/>
|
<Position X="48.9189453" Y="7.06223536" Z="-78.9347992"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="75.6124268" Z="0"/>
|
<Orientation X="0" Y="74.6042328" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5184,7 +5184,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/>
|
<Position X="-59.3499641" Y="7.46932745" Z="-20.6276321"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="72.2667694" Z="0"/>
|
<Orientation X="0" Y="71.2585754" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5203,7 +5203,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/>
|
<Position X="-1.13644195" Y="1.38919806" Z="38.9768829"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="69.8748016" Z="0"/>
|
<Orientation X="0" Y="68.8666077" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5222,7 +5222,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="54.7225227" Y="6.51863909" Z="29.0052128"/>
|
<Position X="54.7225227" Y="6.51863909" Z="29.0052128"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="70.1887283" Z="0"/>
|
<Orientation X="0" Y="69.180542" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5241,7 +5241,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/>
|
<Position X="-51.6792374" Y="8.44526482" Z="32.5153465"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="69.6374512" Z="0"/>
|
<Orientation X="0" Y="68.6292572" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5260,7 +5260,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/>
|
<Position X="-42.3974304" Y="7.28327894" Z="81.9305344"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="67.7666702" Z="0"/>
|
<Orientation X="0" Y="66.7584839" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5279,7 +5279,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/>
|
<Position X="-9.85184956" Y="8.25567532" Z="39.6119232"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="66.8154602" Z="0"/>
|
<Orientation X="0" Y="65.8073425" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -5298,7 +5298,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/>
|
<Position X="49.2257118" Y="7.39368248" Z="-31.1810112"/>
|
||||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
<Orientation X="0" Y="64.0265808" Z="0"/>
|
<Orientation X="0" Y="63.0184822" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
<c:Trigger/>
|
||||||
</Components>
|
</Components>
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -100,12 +100,12 @@
|
|||||||
<Percentage>1</Percentage>
|
<Percentage>1</Percentage>
|
||||||
<Color A="1" B="1" G="0" R="0"/>
|
<Color A="1" B="1" G="0" R="0"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:HealthHUD/>
|
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>100/100</Content>
|
<Content>100/100</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
|
<c:HealthHUD/>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
|
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
|
||||||
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
||||||
@@ -132,7 +132,70 @@
|
|||||||
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
|
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="BoostIcons">
|
||||||
|
<Components>
|
||||||
|
<c:BoostIconsHUD/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Assault">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.225000009" Y="0.168000013" Z="0"/>
|
||||||
|
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Defender">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.224999994" Y="0.27700001" Z="0"/>
|
||||||
|
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Sniper">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="1" B="0.345098048" G="0" R="1"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.225000009" Y="0.38500002" Z="0"/>
|
||||||
|
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -196,7 +259,6 @@
|
|||||||
<CapturePointNumber>3</CapturePointNumber>
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Percentage>0.80222018197612788</Percentage>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
@@ -231,6 +293,7 @@
|
|||||||
<CapturePointNumber>4</CapturePointNumber>
|
<CapturePointNumber>4</CapturePointNumber>
|
||||||
</c:CapturePointHUD>
|
</c:CapturePointHUD>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
|
<Percentage>1</Percentage>
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
@@ -286,7 +349,7 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||||
@@ -297,7 +360,8 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:CapturePointHUD/>
|
<c:CapturePointHUD/>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Percentage>1</Percentage>
|
||||||
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
@@ -306,7 +370,7 @@
|
|||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
<Orientation X="0" Y="0" Z="4.71238899"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -369,6 +433,25 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="CapturePointArrow">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointArrowHUD/>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Blue/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
|
||||||
|
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||||
|
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Hands">
|
<Entity name="Hands">
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:CapturePointGameMode>
|
||||||
|
<RespawnTime>4.7473226580121377</RespawnTime>
|
||||||
|
</c:CapturePointGameMode>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-1" Z="0"/>
|
<Position X="0" Y="-1" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -40,7 +43,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="8433.37305" Z="0"/>
|
<Orientation X="0" Y="9038.11328" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -81,19 +84,19 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="DirectionalLight">
|
<Entity name="DirectionalLight">
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>1</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
<c:DirectionalLight>
|
<c:DirectionalLight>
|
||||||
<Intensity>0.80000001192092896</Intensity>
|
<Intensity>0.80000001192092896</Intensity>
|
||||||
</c:DirectionalLight>
|
</c:DirectionalLight>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
<Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:RaptorCopter>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
<Axis X="0" Y="1" Z="0"/>
|
|
||||||
</c:RaptorCopter>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
|
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
|
||||||
<Orientation X="4.16300011" Y="18271.9141" Z="0"/>
|
<Orientation X="4.16300011" Y="18876.6172" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -108,7 +111,11 @@
|
|||||||
<Children>
|
<Children>
|
||||||
<Entity name="RunAnim">
|
<Entity name="RunAnim">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation/>
|
<c:Animation>
|
||||||
|
<AnimationName1></AnimationName1>
|
||||||
|
<AnimationName2></AnimationName2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
|
</c:Animation>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
@@ -120,7 +127,11 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Walkanim">
|
<Entity name="Walkanim">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation/>
|
<c:Animation>
|
||||||
|
<AnimationName1></AnimationName1>
|
||||||
|
<AnimationName2></AnimationName2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
|
</c:Animation>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
@@ -168,13 +179,17 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="2553.63574" Z="0"/>
|
<Orientation X="0" Y="2856.05518" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Asset">
|
<Entity name="Asset">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation/>
|
<c:Animation>
|
||||||
|
<AnimationName1></AnimationName1>
|
||||||
|
<AnimationName2></AnimationName2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
|
</c:Animation>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
@@ -213,7 +228,7 @@
|
|||||||
<Axis X="1" Y="1" Z="1"/>
|
<Axis X="1" Y="1" Z="1"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="16862.3945" Y="16862.3945" Z="16862.3945"/>
|
<Orientation X="17467.0977" Y="17467.0977" Z="17467.0977"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -277,7 +292,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="16658.3906" Z="0"/>
|
<Orientation X="0" Y="17263.0938" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -309,7 +324,7 @@
|
|||||||
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
|
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="12206.665" Y="17385.8008" Z="5202.3335"/>
|
<Orientation X="12630.0664" Y="17990.5039" Z="5383.80176"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -659,7 +674,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -706,7 +721,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -766,7 +781,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -813,7 +828,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -859,7 +874,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -906,7 +921,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -953,7 +968,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="851.386902" Z="0"/>
|
<Orientation X="0" Y="1153.80225" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1013,6 +1028,7 @@
|
|||||||
</HomePointForTeam>
|
</HomePointForTeam>
|
||||||
<CaptureTimer>15</CaptureTimer>
|
<CaptureTimer>15</CaptureTimer>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
|
<c:Trigger/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="0" G="0" R="1"/>
|
<Color A="0.300000012" B="0" G="0" R="1"/>
|
||||||
@@ -1027,7 +1043,6 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1063,6 +1078,7 @@
|
|||||||
<c:CapturePoint>
|
<c:CapturePoint>
|
||||||
<CapturePointNumber>1</CapturePointNumber>
|
<CapturePointNumber>1</CapturePointNumber>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
|
<c:Trigger/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
@@ -1073,7 +1089,6 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1107,6 +1122,7 @@
|
|||||||
<c:CapturePoint>
|
<c:CapturePoint>
|
||||||
<CapturePointNumber>2</CapturePointNumber>
|
<CapturePointNumber>2</CapturePointNumber>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
|
<c:Trigger/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
@@ -1117,7 +1133,6 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1153,6 +1168,7 @@
|
|||||||
<c:CapturePoint>
|
<c:CapturePoint>
|
||||||
<CapturePointNumber>3</CapturePointNumber>
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
|
<c:Trigger/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
@@ -1163,7 +1179,6 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1203,6 +1218,7 @@
|
|||||||
<CaptureTimer>-15</CaptureTimer>
|
<CaptureTimer>-15</CaptureTimer>
|
||||||
<CapturePointNumber>4</CapturePointNumber>
|
<CapturePointNumber>4</CapturePointNumber>
|
||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
|
<c:Trigger/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
<Color A="0.300000012" B="1" G="0" R="0"/>
|
<Color A="0.300000012" B="1" G="0" R="0"/>
|
||||||
@@ -1217,7 +1233,6 @@
|
|||||||
<Position X="0" Y="2" Z="0"/>
|
<Position X="0" Y="2" Z="0"/>
|
||||||
<Scale X="8" Y="4" Z="8"/>
|
<Scale X="8" Y="4" Z="8"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -1367,7 +1382,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1385.11243" Z="0"/>
|
<Orientation X="0" Y="1687.52917" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1376,7 +1391,7 @@
|
|||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
<ColorByDistance>true</ColorByDistance>
|
||||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
||||||
<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
|
<TimeSinceDeath>2.5396116058983438</TimeSinceDeath>
|
||||||
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
||||||
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
@@ -1423,7 +1438,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1385.11243" Z="0"/>
|
<Orientation X="0" Y="1687.52917" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1432,7 +1447,7 @@
|
|||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<Velocity X="0.5" Y="1" Z="0"/>
|
<Velocity X="0.5" Y="1" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
|
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
|
||||||
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
|
<TimeSinceDeath>1.5396208215609732</TimeSinceDeath>
|
||||||
</c:ExplosionEffect>
|
</c:ExplosionEffect>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
||||||
@@ -1475,18 +1490,22 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1385.11243" Z="0"/>
|
<Orientation X="0" Y="1687.52917" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Asset">
|
<Entity name="Asset">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation/>
|
<c:Animation>
|
||||||
|
<AnimationName1></AnimationName1>
|
||||||
|
<AnimationName2></AnimationName2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
|
</c:Animation>
|
||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
<ColorByDistance>true</ColorByDistance>
|
||||||
<Velocity X="0.300000012" Y="2" Z="0"/>
|
<Velocity X="0.300000012" Y="2" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
|
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
|
||||||
<TimeSinceDeath>1.8641349174045843</TimeSinceDeath>
|
<TimeSinceDeath>1.5396208215609732</TimeSinceDeath>
|
||||||
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
|
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
</c:ExplosionEffect>
|
</c:ExplosionEffect>
|
||||||
@@ -1531,7 +1550,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="1392.89258" Z="0"/>
|
<Orientation X="0" Y="1695.30933" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1541,7 +1560,7 @@
|
|||||||
<ColorByDistance>true</ColorByDistance>
|
<ColorByDistance>true</ColorByDistance>
|
||||||
<Velocity X="0" Y="0.699999988" Z="0"/>
|
<Velocity X="0" Y="0.699999988" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
|
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
|
||||||
<TimeSinceDeath>1.2301962937648341</TimeSinceDeath>
|
<TimeSinceDeath>4.4522528839264339</TimeSinceDeath>
|
||||||
<ExplosionDuration>10</ExplosionDuration>
|
<ExplosionDuration>10</ExplosionDuration>
|
||||||
<EndColor A="1" B="0" G="0" R="1"/>
|
<EndColor A="1" B="0" G="0" R="1"/>
|
||||||
<RandomnessScalar>3</RandomnessScalar>
|
<RandomnessScalar>3</RandomnessScalar>
|
||||||
@@ -1589,7 +1608,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="991.007263" Z="0"/>
|
<Orientation X="0" Y="1293.42383" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -1599,7 +1618,7 @@
|
|||||||
<ColorByDistance>true</ColorByDistance>
|
<ColorByDistance>true</ColorByDistance>
|
||||||
<Velocity X="6" Y="0.100000001" Z="0"/>
|
<Velocity X="6" Y="0.100000001" Z="0"/>
|
||||||
<ExplosionOrigin X="0" Y="-10" Z="0"/>
|
<ExplosionOrigin X="0" Y="-10" Z="0"/>
|
||||||
<TimeSinceDeath>3.4214855659573402</TimeSinceDeath>
|
<TimeSinceDeath>3.2362842141074992</TimeSinceDeath>
|
||||||
<ExponentialAccelaration>true</ExponentialAccelaration>
|
<ExponentialAccelaration>true</ExponentialAccelaration>
|
||||||
<ExplosionDuration>5</ExplosionDuration>
|
<ExplosionDuration>5</ExplosionDuration>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
@@ -1690,6 +1709,7 @@
|
|||||||
</c:Physics>
|
</c:Physics>
|
||||||
<c:Player>
|
<c:Player>
|
||||||
<MovementSpeed>5</MovementSpeed>
|
<MovementSpeed>5</MovementSpeed>
|
||||||
|
<CurrentWeapon></CurrentWeapon>
|
||||||
</c:Player>
|
</c:Player>
|
||||||
<c:Team>
|
<c:Team>
|
||||||
<Team>
|
<Team>
|
||||||
@@ -1712,6 +1732,7 @@
|
|||||||
<Entity name="PlayerName">
|
<Entity name="PlayerName">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
|
<Content></Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||||
<Color A="1" B="0" G="1" R="0"/>
|
<Color A="1" B="0" G="1" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
@@ -1780,7 +1801,7 @@
|
|||||||
<c:ExplosionEffect>
|
<c:ExplosionEffect>
|
||||||
<ColorByDistance>true</ColorByDistance>
|
<ColorByDistance>true</ColorByDistance>
|
||||||
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
|
||||||
<TimeSinceDeath>0.8256214817261025</TimeSinceDeath>
|
<TimeSinceDeath>2.5396116058983438</TimeSinceDeath>
|
||||||
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
|
||||||
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
|
||||||
<Randomness>true</Randomness>
|
<Randomness>true</Randomness>
|
||||||
@@ -1823,7 +1844,11 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="PlayerModel">
|
<Entity name="PlayerModel">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation/>
|
<c:Animation>
|
||||||
|
<AnimationName1></AnimationName1>
|
||||||
|
<AnimationName2></AnimationName2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
|
</c:Animation>
|
||||||
<c:Shielded/>
|
<c:Shielded/>
|
||||||
<c:HiddenForLocalPlayer/>
|
<c:HiddenForLocalPlayer/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
@@ -1925,6 +1950,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -1934,6 +1960,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Props/FoliageDiff.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.177861199" Y="0" Z="-1.04673338"/>
|
<Position X="-0.177861199" Y="0" Z="-1.04673338"/>
|
||||||
@@ -1954,6 +1981,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -1971,6 +1999,7 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -1986,6 +2015,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2003,6 +2033,7 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2018,6 +2049,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2036,6 +2068,7 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2051,6 +2084,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2068,6 +2102,7 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2083,6 +2118,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -2099,6 +2135,7 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -2167,6 +2204,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="-1"/>
|
<Position X="0" Y="0" Z="-1"/>
|
||||||
@@ -2178,6 +2216,7 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
|
<Position X="0" Y="0.388422519" Z="0.0627754927"/>
|
||||||
@@ -2206,6 +2245,7 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
|
<Position X="0" Y="0.214031488" Z="0.0627754927"/>
|
||||||
@@ -2234,6 +2274,7 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
|
<Position X="0" Y="0.0367300175" Z="0.0627754927"/>
|
||||||
@@ -2262,6 +2303,7 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
|
<Position X="0" Y="-0.148274168" Z="0.0627754927"/>
|
||||||
@@ -2290,6 +2332,7 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
|
<Position X="0" Y="-0.335298717" Z="0.0627754927"/>
|
||||||
@@ -2331,6 +2374,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/ErrorTexture.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="-1"/>
|
<Position X="0" Y="0" Z="-1"/>
|
||||||
@@ -2342,6 +2386,7 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
<Position X="0" Y="0.375197947" Z="0.0627754927"/>
|
||||||
@@ -2370,6 +2415,7 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
|
<Position X="0" Y="0.199327558" Z="0.0627754927"/>
|
||||||
@@ -2398,6 +2444,7 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
|
<Position X="0" Y="0.0159880854" Z="0.0627754927"/>
|
||||||
@@ -2426,6 +2473,7 @@
|
|||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
|
<Position X="0" Y="-0.164955258" Z="0.0627754927"/>
|
||||||
@@ -2482,6 +2530,36 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Team/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="9.42733288" Y="8.22214794" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="CapturePointArrow">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointArrowHUD>
|
||||||
|
<CurrentTarget>2</CurrentTarget>
|
||||||
|
</c:CapturePointArrowHUD>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Red/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="10.7000008" Y="1.4000001" Z="5.30000019"/>
|
||||||
|
<Orientation X="-0.648448348" Y="-0.417814791" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -0,0 +1,219 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="SpectatorCamera" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Camera/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="SpectatorHUD">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="RespawnTimer">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Time to respawn: 0</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.115000000" Y="0.15304254" Z="0"/>
|
||||||
|
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="CapturePointHUD">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.190541431" Z="0"/>
|
||||||
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>2</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>4</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>1</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Percentage>0.59265931447347009</Percentage>
|
||||||
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
<Orientation X="0" Y="0" Z="4.71238899"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD/>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -51,7 +51,17 @@
|
|||||||
<xs:element ref="c:Page" minOccurs="0"/>
|
<xs:element ref="c:Page" minOccurs="0"/>
|
||||||
<xs:element ref="c:Button" minOccurs="0"/>
|
<xs:element ref="c:Button" minOccurs="0"/>
|
||||||
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
|
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:AbilityCooldownHUD" minOccurs="0"/>
|
||||||
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
|
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:CapturePointArrowHUD" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:BoostIconsHUD" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:FloatingEffect" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:AmmoPickup" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:HealthPickup" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:CapturePointGameMode" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:DoubleJump" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:HealthHUD" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:SpriteIndicator" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -40,7 +40,6 @@ layout (binding = 10) uniform sampler2D SpecularMapTexture3;
|
|||||||
layout (binding = 11) uniform sampler2D GlowMapTexture1;
|
layout (binding = 11) uniform sampler2D GlowMapTexture1;
|
||||||
layout (binding = 12) uniform sampler2D GlowMapTexture2;
|
layout (binding = 12) uniform sampler2D GlowMapTexture2;
|
||||||
layout (binding = 13) uniform sampler2D GlowMapTexture3;
|
layout (binding = 13) uniform sampler2D GlowMapTexture3;
|
||||||
layout (binding = 13) uniform sampler2D GlowMapTexture3;
|
|
||||||
layout (binding = 31) uniform samplerCube ShieldBuffer;
|
layout (binding = 31) uniform samplerCube ShieldBuffer;
|
||||||
|
|
||||||
#define TILE_SIZE 16
|
#define TILE_SIZE 16
|
||||||
|
|||||||
+14
-280
@@ -1,291 +1,25 @@
|
|||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
|
|
||||||
EntityFile::EntityFile(boost::filesystem::path path)
|
EntityFile::EntityFile(std::string path)
|
||||||
: m_FilePath(path)
|
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
EntityXMLFile* xml = ResourceManager::Load<EntityXMLFile>(path);
|
||||||
XMLPlatformUtils::Initialize();
|
|
||||||
m_GrammarPool = new XMLGrammarPoolImpl();
|
|
||||||
m_SAX2XMLReader = XMLReaderFactory::createXMLReader(XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityFile::~EntityFile()
|
EntityXMLFilePreprocessor preprocessor(xml);
|
||||||
{
|
preprocessor.RegisterComponents(this);
|
||||||
delete m_SAX2XMLReader;
|
|
||||||
delete m_GrammarPool;
|
|
||||||
xercesc::XMLPlatformUtils::Terminate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFile::Parse(const EntityFileHandler* handler) const
|
EntityXMLFileParser parser(xml);
|
||||||
{
|
m_RootEntity = parser.MergeEntities(this);
|
||||||
using namespace xercesc;
|
|
||||||
|
|
||||||
EntityFileSAXHandler saxHandler(handler, m_SAX2XMLReader);
|
if (m_RootEntity == EntityID_Invalid) {
|
||||||
setReaderFeatures(m_SAX2XMLReader);
|
ResourceManager::Release("EntityXMLFile", path);
|
||||||
m_SAX2XMLReader->setContentHandler(&saxHandler);
|
throw Resource::FailedLoadingException("Failed to merge entities; root entity is invalid");
|
||||||
m_SAX2XMLReader->setErrorHandler(&saxHandler);
|
|
||||||
m_SAX2XMLReader->setDeclarationHandler(&saxHandler);
|
|
||||||
m_SAX2XMLReader->parse(m_FilePath.string().c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFile::setReaderFeatures(xercesc::SAX2XMLReader* reader)
|
|
||||||
{
|
|
||||||
using namespace xercesc;
|
|
||||||
reader->setFeature(XMLUni::fgXercesCacheGrammarFromParse, true);
|
|
||||||
reader->setFeature(XMLUni::fgXercesUseCachedGrammarInParse, true);
|
|
||||||
reader->setFeature(XMLUni::fgSAX2CoreValidation, true);
|
|
||||||
reader->setFeature(XMLUni::fgSAX2CoreNameSpaces, true);
|
|
||||||
reader->setFeature(XMLUni::fgXercesSchema, true);
|
|
||||||
reader->setFeature(XMLUni::fgXercesSchemaFullChecking, true);
|
|
||||||
reader->setFeature(XMLUni::fgXercesCalculateSrcOfs, true);
|
|
||||||
reader->setFeature(XMLUni::fgXercesIdentityConstraintChecking, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int EntityFile::GetTypeStride(std::string typeName)
|
|
||||||
{
|
|
||||||
std::map<std::string, unsigned int> typeStrides{
|
|
||||||
{ "bool", sizeof(bool) },
|
|
||||||
{ "int", sizeof(int) },
|
|
||||||
{ "float", sizeof(float) },
|
|
||||||
{ "double", sizeof(double) },
|
|
||||||
{ "string", sizeof(std::string) },
|
|
||||||
{ "enum", sizeof(ComponentInfo::EnumType) },
|
|
||||||
{ "Vector", sizeof(glm::vec3) },
|
|
||||||
{ "Quaternion", sizeof(glm::quat) },
|
|
||||||
{ "Color", sizeof(glm::vec4) }
|
|
||||||
};
|
|
||||||
|
|
||||||
auto it = typeStrides.find(typeName);
|
|
||||||
return (it != typeStrides.end()) ? it->second : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFile::WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes)
|
|
||||||
{
|
|
||||||
if (field.Type == "Vector") {
|
|
||||||
glm::vec3 vec;
|
|
||||||
vec.x = boost::lexical_cast<float>(attributes.at("X"));
|
|
||||||
vec.y = boost::lexical_cast<float>(attributes.at("Y"));
|
|
||||||
vec.z = boost::lexical_cast<float>(attributes.at("Z"));
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
|
||||||
} else if (field.Type == "Color") {
|
|
||||||
glm::vec4 vec;
|
|
||||||
vec.r = boost::lexical_cast<float>(attributes.at("R"));
|
|
||||||
vec.g = boost::lexical_cast<float>(attributes.at("G"));
|
|
||||||
vec.b = boost::lexical_cast<float>(attributes.at("B"));
|
|
||||||
vec.a = boost::lexical_cast<float>(attributes.at("A"));
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
|
||||||
} else if (field.Type == "Quaternion") {
|
|
||||||
glm::quat q;
|
|
||||||
q.x = boost::lexical_cast<float>(attributes.at("X"));
|
|
||||||
q.y = boost::lexical_cast<float>(attributes.at("Y"));
|
|
||||||
q.z = boost::lexical_cast<float>(attributes.at("Z"));
|
|
||||||
q.w = boost::lexical_cast<float>(attributes.at("W"));
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&q), field.Stride);
|
|
||||||
} else if (!attributes.empty()) {
|
|
||||||
LOG_WARNING("%i attributes not handled by any type conversion!", attributes.size());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFile::WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData)
|
|
||||||
{
|
|
||||||
// Catch and ignore casting errors so whitespace around string enums won't mess anything up
|
|
||||||
try {
|
|
||||||
if (field.Type == "int") {
|
|
||||||
int value = boost::lexical_cast<int>(valueData);
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
|
||||||
} else if (field.Type == "enum") {
|
|
||||||
ComponentInfo::EnumType value = boost::lexical_cast<ComponentInfo::EnumType>(valueData);
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
|
||||||
} else if (field.Type == "float") {
|
|
||||||
float value = boost::lexical_cast<float>(valueData);
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
|
||||||
} else if (field.Type == "double") {
|
|
||||||
double value = boost::lexical_cast<double>(valueData);
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
|
||||||
} else if (field.Type == "bool") {
|
|
||||||
bool value = (valueData[0] == 't'); // Lazy bool evaluation
|
|
||||||
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
|
||||||
} else if (field.Type == "string") {
|
|
||||||
new (outData) std::string(valueData);
|
|
||||||
} else {
|
|
||||||
LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
|
|
||||||
}
|
|
||||||
} catch (const boost::bad_lexical_cast&) { }
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityFileSAXHandler::EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
|
|
||||||
: m_Handler(handler)
|
|
||||||
, m_Reader(reader)
|
|
||||||
{
|
|
||||||
// 0 is imaginary base parent
|
|
||||||
m_EntityStack.push(0);
|
|
||||||
m_StateStack.push(State::Unknown);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs)
|
|
||||||
{
|
|
||||||
std::string name = XS::ToString(_localName);
|
|
||||||
|
|
||||||
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
|
|
||||||
if (name == "Entity") {
|
|
||||||
m_StateStack.push(State::Entity);
|
|
||||||
onStartEntity(attrs);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (name == "EntityRef") {
|
|
||||||
onStartEntityRef(attrs);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string uri = XS::ToString(_uri);
|
ResourceManager::Release("EntityXMLFile", path);
|
||||||
if (m_StateStack.top() == State::Entity) {
|
|
||||||
if (uri == "components") {
|
|
||||||
m_StateStack.push(State::Component);
|
|
||||||
onStartComponent(name);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_StateStack.top() == State::Component) {
|
|
||||||
m_StateStack.push(State::ComponentField);
|
|
||||||
onStartComponentField(name, attrs);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityFileSAXHandler::endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname)
|
EntityWrapper EntityFile::MergeInto(World* other)
|
||||||
{
|
{
|
||||||
std::string name = XS::ToString(_localName);
|
auto mapping = other->Merge(this);
|
||||||
if (m_StateStack.top() == State::Entity) {
|
return EntityWrapper(other, mapping.at(m_RootEntity));
|
||||||
if (name == "Entity") {
|
}
|
||||||
m_StateStack.pop();
|
|
||||||
onEndEntity();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string uri = XS::ToString(_uri);
|
|
||||||
if (m_StateStack.top() == State::Component) {
|
|
||||||
//if (uri == "components") {
|
|
||||||
m_StateStack.pop();
|
|
||||||
onEndComponent(name);
|
|
||||||
return;
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_StateStack.top() == State::ComponentField && name == m_CurrentField) {
|
|
||||||
m_StateStack.pop();
|
|
||||||
onEndComponentField(name);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::characters(const XMLCh* const chars, const XMLSize_t length)
|
|
||||||
{
|
|
||||||
if (m_StateStack.top() == State::ComponentField) {
|
|
||||||
char* transcoded = xercesc::XMLString::transcode(chars);
|
|
||||||
onFieldData(transcoded);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::fatalError(const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
std::string message = XS::ToString(e.getMessage());
|
|
||||||
std::string systemId = XS::ToString(e.getSystemId());
|
|
||||||
XMLFileLoc line = e.getLineNumber();
|
|
||||||
XMLFileLoc column = e.getColumnNumber();
|
|
||||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tFatal Error: %s", systemId.c_str(), line, column, message.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::error(const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
std::string message = XS::ToString(e.getMessage());
|
|
||||||
std::string systemId = XS::ToString(e.getSystemId());
|
|
||||||
XMLFileLoc line = e.getLineNumber();
|
|
||||||
XMLFileLoc column = e.getColumnNumber();
|
|
||||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tError: %s", systemId.c_str(), line, column, message.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::warning(const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
std::string message = XS::ToString(e.getMessage());
|
|
||||||
std::string systemId = XS::ToString(e.getSystemId());
|
|
||||||
XMLFileLoc line = e.getLineNumber();
|
|
||||||
XMLFileLoc column = e.getColumnNumber();
|
|
||||||
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tWarning: %s", systemId.c_str(), line, column, message.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onStartEntity(const xercesc::Attributes& attrs)
|
|
||||||
{
|
|
||||||
EntityID parent = m_EntityStack.top();
|
|
||||||
|
|
||||||
if (m_Handler->m_OnStartEntityCallback) {
|
|
||||||
std::string name;
|
|
||||||
auto xName = attrs.getValue(XS::ToXMLCh("name"));
|
|
||||||
if (xName != nullptr) {
|
|
||||||
name = XS::ToString(xName);
|
|
||||||
}
|
|
||||||
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_EntityStack.push(m_NextEntityID);
|
|
||||||
m_NextEntityID++;
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onEndEntity()
|
|
||||||
{
|
|
||||||
m_EntityStack.pop();
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onStartEntityRef(const xercesc::Attributes& attrs)
|
|
||||||
{
|
|
||||||
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
|
|
||||||
|
|
||||||
xercesc::SAX2XMLReader* reader = xercesc::XMLReaderFactory::createXMLReader();
|
|
||||||
EntityFile::setReaderFeatures(reader);
|
|
||||||
reader->setContentHandler(this);
|
|
||||||
reader->setErrorHandler(this);
|
|
||||||
reader->parse(path.c_str());
|
|
||||||
delete reader;
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
|
|
||||||
{
|
|
||||||
//LOG_DEBUG(" Field: %s", field.c_str());
|
|
||||||
m_CurrentField = field;
|
|
||||||
m_CurrentAttributes.clear();
|
|
||||||
for (int i = 0; i < attrs.getLength(); i++) {
|
|
||||||
auto name = attrs.getQName(i);
|
|
||||||
auto value = attrs.getValue(name);
|
|
||||||
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
|
|
||||||
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_Handler->m_OnStartFieldCallback) {
|
|
||||||
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onEndComponent(const std::string& name) { }
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onStartComponent(const std::string& name)
|
|
||||||
{
|
|
||||||
//LOG_DEBUG(" Component: %s", name.c_str());
|
|
||||||
m_CurrentComponent = name;
|
|
||||||
if (m_Handler->m_OnStartComponentCallback) {
|
|
||||||
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onEndComponentField(const std::string& field) { }
|
|
||||||
|
|
||||||
void EntityFileSAXHandler::onFieldData(char* data)
|
|
||||||
{
|
|
||||||
//LOG_DEBUG(" Data: %s", data);
|
|
||||||
if (m_Handler->m_OnStartFieldDataCallback) {
|
|
||||||
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
|
|
||||||
}
|
|
||||||
|
|
||||||
xercesc::XMLString::release(&data);
|
|
||||||
}
|
|
||||||
@@ -1,74 +0,0 @@
|
|||||||
#include "Core/EntityFileParser.h"
|
|
||||||
|
|
||||||
EntityFileParser::EntityFileParser(const EntityFile* entityFile)
|
|
||||||
: m_EntityFile(entityFile)
|
|
||||||
{
|
|
||||||
m_Handler.SetStartEntityCallback(std::bind(&EntityFileParser::onStartEntity, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
||||||
m_Handler.SetStartComponentCallback(std::bind(&EntityFileParser::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
|
||||||
m_Handler.SetStartFieldCallback(std::bind(&EntityFileParser::onStartComponentField, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
|
||||||
m_Handler.SetStartFieldDataCallback(std::bind(&EntityFileParser::onFieldData, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
|
||||||
}
|
|
||||||
|
|
||||||
EntityID EntityFileParser::MergeEntities(World* world, EntityID baseParent /*= EntityID_Invalid */)
|
|
||||||
{
|
|
||||||
m_World = world;
|
|
||||||
m_EntityIDMapper[0] = baseParent;
|
|
||||||
m_EntityFile->Parse(&m_Handler);
|
|
||||||
return m_FirstEntity;
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileParser::onStartEntity(EntityID entity, EntityID parent, const std::string& name)
|
|
||||||
{
|
|
||||||
EntityID realParent = m_EntityIDMapper.at(parent);
|
|
||||||
EntityID realEntity = m_World->CreateEntity(realParent);
|
|
||||||
if (m_FirstEntity == EntityID_Invalid) {
|
|
||||||
m_FirstEntity = realEntity;
|
|
||||||
}
|
|
||||||
if (!name.empty()) {
|
|
||||||
m_World->SetName(realEntity, name);
|
|
||||||
}
|
|
||||||
m_EntityIDMapper[entity] = realEntity;
|
|
||||||
//LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileParser::onStartComponent(EntityID entity, const std::string& component)
|
|
||||||
{
|
|
||||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
|
||||||
m_World->AttachComponent(realEntity, component);
|
|
||||||
//LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileParser::onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes)
|
|
||||||
{
|
|
||||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
|
||||||
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
|
||||||
auto fieldIt = component.Info.Fields.find(fieldName);
|
|
||||||
if (fieldIt == component.Info.Fields.end()) {
|
|
||||||
LOG_ERROR("Tried to set unknown field \"%s\" of component type \"%s\"! Ignoring.", fieldName.c_str(), componentType.c_str());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
auto& field = fieldIt->second;
|
|
||||||
|
|
||||||
//LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
|
|
||||||
//LOG_DEBUG("Attributes:");
|
|
||||||
//for (auto& kv : attributes) {
|
|
||||||
// LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
|
|
||||||
//}
|
|
||||||
|
|
||||||
char* data = component.Data + field.Offset;
|
|
||||||
EntityFile::WriteAttributeData(data, field, attributes);
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityFileParser::onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData)
|
|
||||||
{
|
|
||||||
EntityID realEntity = m_EntityIDMapper.at(entity);
|
|
||||||
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
|
||||||
auto fieldIt = component.Info.Fields.find(fieldName);
|
|
||||||
if (fieldIt == component.Info.Fields.end()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
auto& field = fieldIt->second;
|
|
||||||
|
|
||||||
char* data = component.Data + field.Offset;
|
|
||||||
EntityFile::WriteValueData(data, field, fieldData);
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,291 @@
|
|||||||
|
#include "Core/EntityXMLFile.h"
|
||||||
|
|
||||||
|
EntityXMLFile::EntityXMLFile(boost::filesystem::path path)
|
||||||
|
: m_FilePath(path)
|
||||||
|
{
|
||||||
|
using namespace xercesc;
|
||||||
|
XMLPlatformUtils::Initialize();
|
||||||
|
m_GrammarPool = new XMLGrammarPoolImpl();
|
||||||
|
m_SAX2XMLReader = XMLReaderFactory::createXMLReader(XMLPlatformUtils::fgMemoryManager, m_GrammarPool);
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityXMLFile::~EntityXMLFile()
|
||||||
|
{
|
||||||
|
delete m_SAX2XMLReader;
|
||||||
|
delete m_GrammarPool;
|
||||||
|
xercesc::XMLPlatformUtils::Terminate();
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityXMLFile::Parse(const EntityFileHandler* handler) const
|
||||||
|
{
|
||||||
|
using namespace xercesc;
|
||||||
|
|
||||||
|
EntityFileSAXHandler saxHandler(handler, m_SAX2XMLReader);
|
||||||
|
setReaderFeatures(m_SAX2XMLReader);
|
||||||
|
m_SAX2XMLReader->setContentHandler(&saxHandler);
|
||||||
|
m_SAX2XMLReader->setErrorHandler(&saxHandler);
|
||||||
|
m_SAX2XMLReader->setDeclarationHandler(&saxHandler);
|
||||||
|
m_SAX2XMLReader->parse(m_FilePath.string().c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityXMLFile::setReaderFeatures(xercesc::SAX2XMLReader* reader)
|
||||||
|
{
|
||||||
|
using namespace xercesc;
|
||||||
|
reader->setFeature(XMLUni::fgXercesCacheGrammarFromParse, true);
|
||||||
|
reader->setFeature(XMLUni::fgXercesUseCachedGrammarInParse, true);
|
||||||
|
reader->setFeature(XMLUni::fgSAX2CoreValidation, true);
|
||||||
|
reader->setFeature(XMLUni::fgSAX2CoreNameSpaces, true);
|
||||||
|
reader->setFeature(XMLUni::fgXercesSchema, true);
|
||||||
|
reader->setFeature(XMLUni::fgXercesSchemaFullChecking, true);
|
||||||
|
reader->setFeature(XMLUni::fgXercesCalculateSrcOfs, true);
|
||||||
|
reader->setFeature(XMLUni::fgXercesIdentityConstraintChecking, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int EntityXMLFile::GetTypeStride(std::string typeName)
|
||||||
|
{
|
||||||
|
std::map<std::string, unsigned int> typeStrides{
|
||||||
|
{ "bool", sizeof(bool) },
|
||||||
|
{ "int", sizeof(int) },
|
||||||
|
{ "float", sizeof(float) },
|
||||||
|
{ "double", sizeof(double) },
|
||||||
|
{ "string", sizeof(std::string) },
|
||||||
|
{ "enum", sizeof(ComponentInfo::EnumType) },
|
||||||
|
{ "Vector", sizeof(glm::vec3) },
|
||||||
|
{ "Quaternion", sizeof(glm::quat) },
|
||||||
|
{ "Color", sizeof(glm::vec4) }
|
||||||
|
};
|
||||||
|
|
||||||
|
auto it = typeStrides.find(typeName);
|
||||||
|
return (it != typeStrides.end()) ? it->second : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityXMLFile::WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes)
|
||||||
|
{
|
||||||
|
if (field.Type == "Vector") {
|
||||||
|
glm::vec3 vec;
|
||||||
|
vec.x = boost::lexical_cast<float>(attributes.at("X"));
|
||||||
|
vec.y = boost::lexical_cast<float>(attributes.at("Y"));
|
||||||
|
vec.z = boost::lexical_cast<float>(attributes.at("Z"));
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
||||||
|
} else if (field.Type == "Color") {
|
||||||
|
glm::vec4 vec;
|
||||||
|
vec.r = boost::lexical_cast<float>(attributes.at("R"));
|
||||||
|
vec.g = boost::lexical_cast<float>(attributes.at("G"));
|
||||||
|
vec.b = boost::lexical_cast<float>(attributes.at("B"));
|
||||||
|
vec.a = boost::lexical_cast<float>(attributes.at("A"));
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&vec), field.Stride);
|
||||||
|
} else if (field.Type == "Quaternion") {
|
||||||
|
glm::quat q;
|
||||||
|
q.x = boost::lexical_cast<float>(attributes.at("X"));
|
||||||
|
q.y = boost::lexical_cast<float>(attributes.at("Y"));
|
||||||
|
q.z = boost::lexical_cast<float>(attributes.at("Z"));
|
||||||
|
q.w = boost::lexical_cast<float>(attributes.at("W"));
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&q), field.Stride);
|
||||||
|
} else if (!attributes.empty()) {
|
||||||
|
LOG_WARNING("%i attributes not handled by any type conversion!", attributes.size());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityXMLFile::WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData)
|
||||||
|
{
|
||||||
|
// Catch and ignore casting errors so whitespace around string enums won't mess anything up
|
||||||
|
try {
|
||||||
|
if (field.Type == "int") {
|
||||||
|
int value = boost::lexical_cast<int>(valueData);
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||||
|
} else if (field.Type == "enum") {
|
||||||
|
ComponentInfo::EnumType value = boost::lexical_cast<ComponentInfo::EnumType>(valueData);
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||||
|
} else if (field.Type == "float") {
|
||||||
|
float value = boost::lexical_cast<float>(valueData);
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||||
|
} else if (field.Type == "double") {
|
||||||
|
double value = boost::lexical_cast<double>(valueData);
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||||
|
} else if (field.Type == "bool") {
|
||||||
|
bool value = (valueData[0] == 't'); // Lazy bool evaluation
|
||||||
|
memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
|
||||||
|
} else if (field.Type == "string") {
|
||||||
|
new (outData) std::string(valueData);
|
||||||
|
} else {
|
||||||
|
LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
|
||||||
|
}
|
||||||
|
} catch (const boost::bad_lexical_cast&) { }
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityFileSAXHandler::EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
|
||||||
|
: m_Handler(handler)
|
||||||
|
, m_Reader(reader)
|
||||||
|
{
|
||||||
|
// 0 is imaginary base parent
|
||||||
|
m_EntityStack.push(0);
|
||||||
|
m_StateStack.push(State::Unknown);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs)
|
||||||
|
{
|
||||||
|
std::string name = XS::ToString(_localName);
|
||||||
|
|
||||||
|
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
|
||||||
|
if (name == "Entity") {
|
||||||
|
m_StateStack.push(State::Entity);
|
||||||
|
onStartEntity(attrs);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (name == "EntityRef") {
|
||||||
|
onStartEntityRef(attrs);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string uri = XS::ToString(_uri);
|
||||||
|
if (m_StateStack.top() == State::Entity) {
|
||||||
|
if (uri == "components") {
|
||||||
|
m_StateStack.push(State::Component);
|
||||||
|
onStartComponent(name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_StateStack.top() == State::Component) {
|
||||||
|
m_StateStack.push(State::ComponentField);
|
||||||
|
onStartComponentField(name, attrs);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname)
|
||||||
|
{
|
||||||
|
std::string name = XS::ToString(_localName);
|
||||||
|
if (m_StateStack.top() == State::Entity) {
|
||||||
|
if (name == "Entity") {
|
||||||
|
m_StateStack.pop();
|
||||||
|
onEndEntity();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string uri = XS::ToString(_uri);
|
||||||
|
if (m_StateStack.top() == State::Component) {
|
||||||
|
//if (uri == "components") {
|
||||||
|
m_StateStack.pop();
|
||||||
|
onEndComponent(name);
|
||||||
|
return;
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_StateStack.top() == State::ComponentField && name == m_CurrentField) {
|
||||||
|
m_StateStack.pop();
|
||||||
|
onEndComponentField(name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::characters(const XMLCh* const chars, const XMLSize_t length)
|
||||||
|
{
|
||||||
|
if (m_StateStack.top() == State::ComponentField) {
|
||||||
|
char* transcoded = xercesc::XMLString::transcode(chars);
|
||||||
|
onFieldData(transcoded);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::fatalError(const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
std::string message = XS::ToString(e.getMessage());
|
||||||
|
std::string systemId = XS::ToString(e.getSystemId());
|
||||||
|
XMLFileLoc line = e.getLineNumber();
|
||||||
|
XMLFileLoc column = e.getColumnNumber();
|
||||||
|
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tFatal Error: %s", systemId.c_str(), line, column, message.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::error(const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
std::string message = XS::ToString(e.getMessage());
|
||||||
|
std::string systemId = XS::ToString(e.getSystemId());
|
||||||
|
XMLFileLoc line = e.getLineNumber();
|
||||||
|
XMLFileLoc column = e.getColumnNumber();
|
||||||
|
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tError: %s", systemId.c_str(), line, column, message.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::warning(const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
std::string message = XS::ToString(e.getMessage());
|
||||||
|
std::string systemId = XS::ToString(e.getSystemId());
|
||||||
|
XMLFileLoc line = e.getLineNumber();
|
||||||
|
XMLFileLoc column = e.getColumnNumber();
|
||||||
|
LOG_ERROR("SAXParseException\n\tLocation: %s:%i:%i\n\tWarning: %s", systemId.c_str(), line, column, message.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onStartEntity(const xercesc::Attributes& attrs)
|
||||||
|
{
|
||||||
|
EntityID parent = m_EntityStack.top();
|
||||||
|
|
||||||
|
if (m_Handler->m_OnStartEntityCallback) {
|
||||||
|
std::string name;
|
||||||
|
auto xName = attrs.getValue(XS::ToXMLCh("name"));
|
||||||
|
if (xName != nullptr) {
|
||||||
|
name = XS::ToString(xName);
|
||||||
|
}
|
||||||
|
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_EntityStack.push(m_NextEntityID);
|
||||||
|
m_NextEntityID++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onEndEntity()
|
||||||
|
{
|
||||||
|
m_EntityStack.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onStartEntityRef(const xercesc::Attributes& attrs)
|
||||||
|
{
|
||||||
|
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
|
||||||
|
|
||||||
|
xercesc::SAX2XMLReader* reader = xercesc::XMLReaderFactory::createXMLReader();
|
||||||
|
EntityXMLFile::setReaderFeatures(reader);
|
||||||
|
reader->setContentHandler(this);
|
||||||
|
reader->setErrorHandler(this);
|
||||||
|
reader->parse(path.c_str());
|
||||||
|
delete reader;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
|
||||||
|
{
|
||||||
|
//LOG_DEBUG(" Field: %s", field.c_str());
|
||||||
|
m_CurrentField = field;
|
||||||
|
m_CurrentAttributes.clear();
|
||||||
|
for (int i = 0; i < attrs.getLength(); i++) {
|
||||||
|
auto name = attrs.getQName(i);
|
||||||
|
auto value = attrs.getValue(name);
|
||||||
|
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
|
||||||
|
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Handler->m_OnStartFieldCallback) {
|
||||||
|
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onEndComponent(const std::string& name) { }
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onStartComponent(const std::string& name)
|
||||||
|
{
|
||||||
|
//LOG_DEBUG(" Component: %s", name.c_str());
|
||||||
|
m_CurrentComponent = name;
|
||||||
|
if (m_Handler->m_OnStartComponentCallback) {
|
||||||
|
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onEndComponentField(const std::string& field) { }
|
||||||
|
|
||||||
|
void EntityFileSAXHandler::onFieldData(char* data)
|
||||||
|
{
|
||||||
|
//LOG_DEBUG(" Data: %s", data);
|
||||||
|
if (m_Handler->m_OnStartFieldDataCallback) {
|
||||||
|
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
xercesc::XMLString::release(&data);
|
||||||
|
}
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
#include "Core/EntityXMLFileParser.h"
|
||||||
|
|
||||||
|
EntityXMLFileParser::EntityXMLFileParser(const EntityXMLFile* entityFile)
|
||||||
|
: m_EntityFile(entityFile)
|
||||||
|
{
|
||||||
|
m_Handler.SetStartEntityCallback(std::bind(&EntityXMLFileParser::onStartEntity, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||||
|
m_Handler.SetStartComponentCallback(std::bind(&EntityXMLFileParser::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
|
m_Handler.SetStartFieldCallback(std::bind(&EntityXMLFileParser::onStartComponentField, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
||||||
|
m_Handler.SetStartFieldDataCallback(std::bind(&EntityXMLFileParser::onFieldData, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityID EntityXMLFileParser::MergeEntities(World* world, EntityID baseParent /*= EntityID_Invalid */)
|
||||||
|
{
|
||||||
|
m_World = world;
|
||||||
|
m_EntityIDMapper[0] = baseParent;
|
||||||
|
m_EntityFile->Parse(&m_Handler);
|
||||||
|
return m_FirstEntity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityXMLFileParser::onStartEntity(EntityID entity, EntityID parent, const std::string& name)
|
||||||
|
{
|
||||||
|
EntityID realParent = m_EntityIDMapper.at(parent);
|
||||||
|
EntityID realEntity = m_World->CreateEntity(realParent);
|
||||||
|
if (m_FirstEntity == EntityID_Invalid) {
|
||||||
|
m_FirstEntity = realEntity;
|
||||||
|
}
|
||||||
|
if (!name.empty()) {
|
||||||
|
m_World->SetName(realEntity, name);
|
||||||
|
}
|
||||||
|
m_EntityIDMapper[entity] = realEntity;
|
||||||
|
//LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityXMLFileParser::onStartComponent(EntityID entity, const std::string& component)
|
||||||
|
{
|
||||||
|
if (m_World->GetComponentPools().count(component) != 0) {
|
||||||
|
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||||
|
m_World->AttachComponent(realEntity, component);
|
||||||
|
} else {
|
||||||
|
LOG_ERROR("Tried to attach unregistered component \"%s\"! to entity #%i. Ignoring.", component.c_str(), entity);
|
||||||
|
}
|
||||||
|
//LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityXMLFileParser::onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes)
|
||||||
|
{
|
||||||
|
if (m_World->GetComponentPools().count(componentType) == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||||
|
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
||||||
|
auto fieldIt = component.Info.Fields.find(fieldName);
|
||||||
|
if (fieldIt == component.Info.Fields.end()) {
|
||||||
|
LOG_ERROR("Tried to set unknown field \"%s\" of component type \"%s\"! Ignoring.", fieldName.c_str(), componentType.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto& field = fieldIt->second;
|
||||||
|
|
||||||
|
//LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
|
||||||
|
//LOG_DEBUG("Attributes:");
|
||||||
|
//for (auto& kv : attributes) {
|
||||||
|
// LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
|
||||||
|
//}
|
||||||
|
|
||||||
|
char* data = component.Data + field.Offset;
|
||||||
|
EntityXMLFile::WriteAttributeData(data, field, attributes);
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityXMLFileParser::onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData)
|
||||||
|
{
|
||||||
|
if (m_World->GetComponentPools().count(componentType) == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
EntityID realEntity = m_EntityIDMapper.at(entity);
|
||||||
|
ComponentWrapper component = m_World->GetComponent(realEntity, componentType);
|
||||||
|
auto fieldIt = component.Info.Fields.find(fieldName);
|
||||||
|
if (fieldIt == component.Info.Fields.end()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto& field = fieldIt->second;
|
||||||
|
|
||||||
|
char* data = component.Data + field.Offset;
|
||||||
|
EntityXMLFile::WriteValueData(data, field, fieldData);
|
||||||
|
}
|
||||||
+12
-12
@@ -1,10 +1,10 @@
|
|||||||
#include "Core/EntityFilePreprocessor.h"
|
#include "Core/EntityXMLFilePreprocessor.h"
|
||||||
|
|
||||||
EntityFilePreprocessor::EntityFilePreprocessor(const EntityFile* entityFile)
|
EntityXMLFilePreprocessor::EntityXMLFilePreprocessor(const EntityXMLFile* entityFile)
|
||||||
: m_EntityFile(entityFile)
|
: m_EntityFile(entityFile)
|
||||||
{
|
{
|
||||||
EntityFileHandler handler;
|
EntityFileHandler handler;
|
||||||
handler.SetStartComponentCallback(std::bind(&EntityFilePreprocessor::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
handler.SetStartComponentCallback(std::bind(&EntityXMLFilePreprocessor::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
|
||||||
m_EntityFile->Parse(&handler);
|
m_EntityFile->Parse(&handler);
|
||||||
|
|
||||||
//LOG_DEBUG("___ COMPONENT DEFINITIONS ___");
|
//LOG_DEBUG("___ COMPONENT DEFINITIONS ___");
|
||||||
@@ -28,20 +28,20 @@ EntityFilePreprocessor::EntityFilePreprocessor(const EntityFile* entityFile)
|
|||||||
parseDefaults();
|
parseDefaults();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityFilePreprocessor::RegisterComponents(World* world)
|
void EntityXMLFilePreprocessor::RegisterComponents(World* world)
|
||||||
{
|
{
|
||||||
for (auto& kv : m_ComponentInfo) {
|
for (auto& kv : m_ComponentInfo) {
|
||||||
world->RegisterComponent(kv.second);
|
world->RegisterComponent(kv.second);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityFilePreprocessor::onStartComponent(EntityID entity, std::string type)
|
void EntityXMLFilePreprocessor::onStartComponent(EntityID entity, std::string type)
|
||||||
{
|
{
|
||||||
//LOG_DEBUG("Component: %s", type.c_str());
|
//LOG_DEBUG("Component: %s", type.c_str());
|
||||||
m_ComponentCounts[type]++;
|
m_ComponentCounts[type]++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityFilePreprocessor::parseComponentInfo()
|
void EntityXMLFilePreprocessor::parseComponentInfo()
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
EntityFileXMLErrorHandler errorHandler;
|
EntityFileXMLErrorHandler errorHandler;
|
||||||
@@ -141,9 +141,9 @@ void EntityFilePreprocessor::parseComponentInfo()
|
|||||||
std::string baseType = XS::ToString(elementDeclaration->getTypeDefinition()->getBaseType()->getName());
|
std::string baseType = XS::ToString(elementDeclaration->getTypeDefinition()->getBaseType()->getName());
|
||||||
|
|
||||||
std::string effectiveType = type;
|
std::string effectiveType = type;
|
||||||
unsigned int stride = EntityFile::GetTypeStride(type);
|
unsigned int stride = EntityXMLFile::GetTypeStride(type);
|
||||||
if (stride == 0) {
|
if (stride == 0) {
|
||||||
stride = EntityFile::GetTypeStride(baseType);
|
stride = EntityXMLFile::GetTypeStride(baseType);
|
||||||
if (stride == 0) {
|
if (stride == 0) {
|
||||||
LOG_WARNING("Field \"%s\" in component \"%s\" uses unexpected field type \"%s\" with base type \"%s\". Skipping.", name.c_str(), compInfo.Name.c_str(), type.c_str(), baseType.c_str());
|
LOG_WARNING("Field \"%s\" in component \"%s\" uses unexpected field type \"%s\" with base type \"%s\". Skipping.", name.c_str(), compInfo.Name.c_str(), type.c_str(), baseType.c_str());
|
||||||
continue;
|
continue;
|
||||||
@@ -196,7 +196,7 @@ void EntityFilePreprocessor::parseComponentInfo()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityFilePreprocessor::parseDefaults()
|
void EntityXMLFilePreprocessor::parseDefaults()
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
|
|
||||||
@@ -261,7 +261,7 @@ void EntityFilePreprocessor::parseDefaults()
|
|||||||
auto attribItem = attributeMap->item(i);
|
auto attribItem = attributeMap->item(i);
|
||||||
attributes[XS::ToString(attribItem->getNodeName())] = XS::ToString(attribItem->getNodeValue());
|
attributes[XS::ToString(attribItem->getNodeName())] = XS::ToString(attribItem->getNodeValue());
|
||||||
}
|
}
|
||||||
EntityFile::WriteAttributeData(data, field, attributes);
|
EntityXMLFile::WriteAttributeData(data, field, attributes);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto childNode = fieldElement->getFirstChild();
|
auto childNode = fieldElement->getFirstChild();
|
||||||
@@ -278,14 +278,14 @@ void EntityFilePreprocessor::parseDefaults()
|
|||||||
// Handle potential field values
|
// Handle potential field values
|
||||||
if (childNode->getNodeType() == DOMNode::TEXT_NODE) {
|
if (childNode->getNodeType() == DOMNode::TEXT_NODE) {
|
||||||
char* cstrValue = XMLString::transcode(childNode->getNodeValue());
|
char* cstrValue = XMLString::transcode(childNode->getNodeValue());
|
||||||
EntityFile::WriteValueData(data, field, cstrValue);
|
EntityXMLFile::WriteValueData(data, field, cstrValue);
|
||||||
XMLString::release(&cstrValue);
|
XMLString::release(&cstrValue);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string EntityFilePreprocessor::parseAnnotationXML(const XMLCh* xml)
|
std::string EntityXMLFilePreprocessor::parseAnnotationXML(const XMLCh* xml)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
|
|
||||||
@@ -1,13 +1,13 @@
|
|||||||
#include "Core/EntityFileWriter.h"
|
#include "Core/EntityXMLFileWriter.h"
|
||||||
|
|
||||||
#define X(str) XS::ToXMLCh(str)
|
#define X(str) XS::ToXMLCh(str)
|
||||||
|
|
||||||
void EntityFileWriter::WriteWorld(World* world)
|
void EntityXMLFileWriter::WriteWorld(World* world)
|
||||||
{
|
{
|
||||||
WriteEntity(world, 0);
|
WriteEntity(world, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityFileWriter::WriteEntity(World* world, EntityID entity)
|
void EntityXMLFileWriter::WriteEntity(World* world, EntityID entity)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
DOMDocument* doc = m_DOMImplementation->createDocument(nullptr, X("Entity"), nullptr);
|
DOMDocument* doc = m_DOMImplementation->createDocument(nullptr, X("Entity"), nullptr);
|
||||||
@@ -41,7 +41,7 @@ void EntityFileWriter::WriteEntity(World* world, EntityID entity)
|
|||||||
doc->release();
|
doc->release();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityFileWriter::appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
void EntityXMLFileWriter::appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
DOMDocument* doc = parentElement->getOwnerDocument();
|
DOMDocument* doc = parentElement->getOwnerDocument();
|
||||||
@@ -67,7 +67,7 @@ void EntityFileWriter::appendEntityChildren(xercesc::DOMElement* parentElement,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityFileWriter::appentEntityComponents(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
void EntityXMLFileWriter::appentEntityComponents(xercesc::DOMElement* parentElement, const World* world, EntityID entity)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
DOMDocument* doc = parentElement->getOwnerDocument();
|
DOMDocument* doc = parentElement->getOwnerDocument();
|
||||||
@@ -33,8 +33,8 @@ void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int
|
|||||||
va_end(args);
|
va_end(args);
|
||||||
|
|
||||||
if (logLevel == LOG_LEVEL_ERROR) {
|
if (logLevel == LOG_LEVEL_ERROR) {
|
||||||
//std::cerr << file << ":" << line << " " << func << std::endl;
|
std::cerr << file << ":" << line << " " << func << std::endl;
|
||||||
//std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||||
} else {
|
} else {
|
||||||
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EEntityDeleted.h"
|
#include "Core/EEntityDeleted.h"
|
||||||
#include "Core/EComponentDeleted.h"
|
#include "Core/EComponentDeleted.h"
|
||||||
|
#include "Core/EntityWrapper.h"
|
||||||
|
|
||||||
World::~World()
|
World::~World()
|
||||||
{
|
{
|
||||||
@@ -44,7 +45,7 @@ bool World::ValidEntity(EntityID entity) const
|
|||||||
return m_EntityParents.find(entity) != m_EntityParents.end();
|
return m_EntityParents.find(entity) != m_EntityParents.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::RegisterComponent(ComponentInfo& ci)
|
void World::RegisterComponent(const ComponentInfo& ci)
|
||||||
{
|
{
|
||||||
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
|
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
|
||||||
m_ComponentPools[ci.Name] = new ComponentPool(ci);
|
m_ComponentPools[ci.Name] = new ComponentPool(ci);
|
||||||
@@ -151,6 +152,62 @@ std::string World::GetName(EntityID entity) const
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityWrapper World::GetFirstEntityByName(const std::string& name)
|
||||||
|
{
|
||||||
|
auto itPair = GetDirectChildren(EntityID_Invalid);
|
||||||
|
for (auto it = itPair.first; it != itPair.second; it++) {
|
||||||
|
EntityID childEntityID = it->second;
|
||||||
|
EntityWrapper childEntity(this, childEntityID);
|
||||||
|
if (!childEntity.Valid()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
EntityWrapper entityWithName = childEntity.Name() == name ? childEntity : childEntity.FirstChildByName(name);
|
||||||
|
if (entityWithName.Valid()) {
|
||||||
|
return entityWithName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return EntityWrapper::Invalid;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unordered_map<EntityID, EntityID> World::Merge(const World* other)
|
||||||
|
{
|
||||||
|
std::unordered_map<EntityID, EntityID> oldToNew;
|
||||||
|
|
||||||
|
// Create new entities
|
||||||
|
for (auto& kv : other->m_EntityParents) {
|
||||||
|
EntityID entity = kv.first;
|
||||||
|
|
||||||
|
EntityID newEntity = CreateEntity();
|
||||||
|
SetName(newEntity, other->GetName(entity));
|
||||||
|
oldToNew[entity] = newEntity;
|
||||||
|
}
|
||||||
|
// Fix relationships
|
||||||
|
for (auto& kv : other->m_EntityParents) {
|
||||||
|
EntityID entity = kv.first;
|
||||||
|
EntityID parent = kv.second;
|
||||||
|
if (parent != EntityID_Invalid) {
|
||||||
|
SetParent(oldToNew.at(entity), oldToNew.at(parent));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Transfer components
|
||||||
|
for (auto& kv : other->m_ComponentPools) {
|
||||||
|
auto& componentType = kv.first;
|
||||||
|
ComponentPool* pool = kv.second;
|
||||||
|
// Register pool if it's not present in world
|
||||||
|
if (m_ComponentPools.count(componentType) == 0) {
|
||||||
|
RegisterComponent(pool->ComponentInfo());
|
||||||
|
}
|
||||||
|
// Copy components
|
||||||
|
for (auto component : *pool) {
|
||||||
|
ComponentWrapper newComponent = AttachComponent(oldToNew.at(component.EntityID), componentType);
|
||||||
|
component.Copy(newComponent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return oldToNew;
|
||||||
|
}
|
||||||
|
|
||||||
EntityID World::generateEntityID()
|
EntityID World::generateEntityID()
|
||||||
{
|
{
|
||||||
// TODO: Make EntityID generation smarter
|
// TODO: Make EntityID generation smarter
|
||||||
|
|||||||
@@ -580,6 +580,11 @@ void EditorGUI::createWidgetToolButton(WidgetMode mode)
|
|||||||
|
|
||||||
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
||||||
{
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if (io.WantCaptureKeyboard) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
||||||
if (m_CurrentSelection.Valid()) {
|
if (m_CurrentSelection.Valid()) {
|
||||||
EntityWrapper baseParent = m_CurrentSelection;
|
EntityWrapper baseParent = m_CurrentSelection;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#include "Core/UniformScaleSystem.h"
|
#include "Core/UniformScaleSystem.h"
|
||||||
#include "Editor/EditorRenderSystem.h"
|
#include "Editor/EditorRenderSystem.h"
|
||||||
#include "Editor/EditorWidgetSystem.h"
|
#include "Editor/EditorWidgetSystem.h"
|
||||||
|
#include "Core/EntityFile.h"
|
||||||
|
|
||||||
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
|
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
|
||||||
: System(params)
|
: System(params)
|
||||||
@@ -129,7 +130,7 @@ void EditorSystem::OnEntitySelected(EntityWrapper entity)
|
|||||||
|
|
||||||
void EditorSystem::OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath)
|
void EditorSystem::OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath)
|
||||||
{
|
{
|
||||||
EntityFileWriter writer(filePath);
|
EntityXMLFileWriter writer(filePath);
|
||||||
writer.WriteEntity(entity.World, entity.ID);
|
writer.WriteEntity(entity.World, entity.ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -260,12 +261,11 @@ EntityWrapper EditorSystem::importEntity(EntityWrapper parent, boost::filesystem
|
|||||||
|
|
||||||
try {
|
try {
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>(filePath.string());
|
auto entityFile = ResourceManager::Load<EntityFile>(filePath.string());
|
||||||
EntityFilePreprocessor fpp(entityFile);
|
EntityWrapper newEntity = entityFile->MergeInto(parent.World);
|
||||||
fpp.RegisterComponents(parent.World);
|
parent.World->SetParent(newEntity.ID, parent.ID);
|
||||||
EntityFileParser fp(entityFile);
|
return newEntity;
|
||||||
EntityID newEntity = fp.MergeEntities(parent.World, parent.ID);
|
} catch (const std::exception& e) {
|
||||||
return EntityWrapper(parent.World, newEntity);
|
LOG_ERROR("Failed to import entity \"%s\": \"%s\"", filePath.string().c_str(), e.what());
|
||||||
} catch (const std::exception&) {
|
|
||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,6 +33,7 @@ void Client::Connect(std::string address, int port)
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
|
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &Client::OnDashAbility);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
||||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
m_Address = address;
|
m_Address = address;
|
||||||
@@ -101,8 +102,7 @@ void Client::Update()
|
|||||||
|
|
||||||
void Client::parseMessageType(Packet& packet)
|
void Client::parseMessageType(Packet& packet)
|
||||||
{
|
{
|
||||||
// Pop packetSize which is used by TCP Client to
|
// Pop packetSize
|
||||||
// create a packet of the correct size
|
|
||||||
packet.ReadPrimitive<int>();
|
packet.ReadPrimitive<int>();
|
||||||
int messageType = packet.ReadPrimitive<int>();
|
int messageType = packet.ReadPrimitive<int>();
|
||||||
if (messageType == -1)
|
if (messageType == -1)
|
||||||
@@ -144,6 +144,12 @@ void Client::parseMessageType(Packet& packet)
|
|||||||
case MessageType::OnDoubleJump:
|
case MessageType::OnDoubleJump:
|
||||||
parseDoubleJump(packet);
|
parseDoubleJump(packet);
|
||||||
break;
|
break;
|
||||||
|
case MessageType::OnDashEffect:
|
||||||
|
parseDashEffect(packet);
|
||||||
|
break;
|
||||||
|
case MessageType::AmmoPickup:
|
||||||
|
parseAmmoPickup(packet);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -233,7 +239,6 @@ void Client::parseSpawnEvents()
|
|||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
m_PlayerSpawnEvents = tempSpawn;
|
m_PlayerSpawnEvents = tempSpawn;
|
||||||
// m_PlayerSpawnEvents.clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::parsePlayersSpawned(Packet& packet)
|
void Client::parsePlayersSpawned(Packet& packet)
|
||||||
@@ -261,7 +266,7 @@ void Client::parseEntityDeletion(Packet & packet)
|
|||||||
if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
|
if (m_ServerIDToClientID.find(entityToDelete) != m_ServerIDToClientID.end()) {
|
||||||
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
|
EntityID localEntity = m_ServerIDToClientID.at(entityToDelete);
|
||||||
if (m_World->ValidEntity(localEntity)) {
|
if (m_World->ValidEntity(localEntity)) {
|
||||||
if (m_World->HasComponent(localEntity,"Player")) {
|
if (m_World->HasComponent(localEntity, "Player")) {
|
||||||
Events::PlayerDeath e;
|
Events::PlayerDeath e;
|
||||||
e.Player = EntityWrapper(m_World, localEntity);
|
e.Player = EntityWrapper(m_World, localEntity);
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
@@ -296,6 +301,28 @@ void Client::parseDoubleJump(Packet & packet)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Client::parseDashEffect(Packet& packet)
|
||||||
|
{
|
||||||
|
EntityID serverID = packet.ReadPrimitive<EntityID>();
|
||||||
|
if (!serverClientMapsHasEntity(serverID)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Events::DashAbility e;
|
||||||
|
e.Player = m_ServerIDToClientID.at(serverID);
|
||||||
|
if (e.Player != m_LocalPlayer.ID) {
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Client::parseAmmoPickup(Packet & packet)
|
||||||
|
{
|
||||||
|
Events::AmmoPickup e;
|
||||||
|
e.AmmoGain = packet.ReadPrimitive<int>();
|
||||||
|
e.Player = m_LocalPlayer;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
|
||||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||||
{
|
{
|
||||||
for (auto field : componentInfo.FieldsInOrder) {
|
for (auto field : componentInfo.FieldsInOrder) {
|
||||||
@@ -379,7 +406,7 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
if (m_SnapshotFilter != nullptr) {
|
if (m_SnapshotFilter != nullptr) {
|
||||||
shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
|
shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
|
||||||
}
|
}
|
||||||
if (shouldApply) {
|
if (shouldApply) {
|
||||||
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
|
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
|
||||||
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
|
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
|
||||||
}
|
}
|
||||||
@@ -509,6 +536,18 @@ bool Client::OnPlayerSpawned(const Events::PlayerSpawned& e)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool Client::OnDashAbility(const Events::DashAbility& e)
|
||||||
|
{
|
||||||
|
if (!clientServerMapsHasEntity(e.Player) || e.Player != m_LocalPlayer.ID) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Packet packet(MessageType::OnDashEffect);
|
||||||
|
packet.WritePrimitive(m_ClientIDToServerID.at(e.Player));
|
||||||
|
m_Reliable.Send(packet);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool Client::OnSearchForServers(const Events::SearchForServers& e)
|
bool Client::OnSearchForServers(const Events::SearchForServers& e)
|
||||||
{
|
{
|
||||||
m_SearchingForServers = true;
|
m_SearchingForServers = true;
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
|
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
|
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
|
||||||
// BindWW
|
// BindWW
|
||||||
if (port == 0) {
|
if (port == 0) {
|
||||||
port = config->Get<float>("Networking.Port", 27666);
|
port = config->Get<float>("Networking.Port", 27666);
|
||||||
@@ -141,6 +141,9 @@ void Server::parseMessageType(Packet& packet)
|
|||||||
case MessageType::OnDoubleJump:
|
case MessageType::OnDoubleJump:
|
||||||
parseDoubleJump(packet);
|
parseDoubleJump(packet);
|
||||||
break;
|
break;
|
||||||
|
case MessageType::OnDashEffect:
|
||||||
|
parseDashEffect(packet);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -510,6 +513,19 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Server::OnAmmoPickup(const Events::AmmoPickup & e)
|
||||||
|
{
|
||||||
|
for (auto& kv : m_ConnectedPlayers) {
|
||||||
|
if (e.Player.ID == kv.second.EntityID) {
|
||||||
|
Packet packet(MessageType::AmmoPickup);
|
||||||
|
// We dont send playerID as it will be set at client to local
|
||||||
|
packet.WritePrimitive(e.AmmoGain);
|
||||||
|
m_Reliable.Send(packet, kv.second);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Server::parseClientPing()
|
void Server::parseClientPing()
|
||||||
{
|
{
|
||||||
LOG_INFO("%i: Parsing ping", m_PacketID);
|
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||||
@@ -542,6 +558,11 @@ bool Server::parseDoubleJump(Packet & packet)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Server::parseDashEffect(Packet& packet)
|
||||||
|
{
|
||||||
|
reliableBroadcast(packet);
|
||||||
|
}
|
||||||
|
|
||||||
void Server::parseOnInputCommand(Packet& packet)
|
void Server::parseOnInputCommand(Packet& packet)
|
||||||
{
|
{
|
||||||
PlayerID player = -1;
|
PlayerID player = -1;
|
||||||
@@ -604,12 +625,14 @@ bool Server::shouldSendToClient(EntityWrapper childEntity)
|
|||||||
auto children = m_World->GetDirectChildren(childEntity.ID);
|
auto children = m_World->GetDirectChildren(childEntity.ID);
|
||||||
for (auto it = children.first; it != children.second; it++) {
|
for (auto it = children.first; it != children.second; it++) {
|
||||||
EntityWrapper child(m_World, it->second);
|
EntityWrapper child(m_World, it->second);
|
||||||
if(child.HasComponent("CapturePoint")) {
|
if (child.HasComponent("CapturePoint") || child.HasComponent("HealthPickup")
|
||||||
|
|| child.HasComponent("AmmoPickup")) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
||||||
|| childEntity.HasComponent("CapturePoint");
|
|| childEntity.HasComponent("CapturePoint") || childEntity.HasComponent("HealthPickup")
|
||||||
|
|| childEntity.HasComponent("AmmoPickup");
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerID Server::GetPlayerIDFromEndpoint()
|
PlayerID Server::GetPlayerIDFromEndpoint()
|
||||||
|
|||||||
@@ -70,7 +70,7 @@ void FrameBuffer::Generate()
|
|||||||
}
|
}
|
||||||
GLERROR("3");
|
GLERROR("3");
|
||||||
|
|
||||||
GLenum* bufferTextures = &attachments[0];
|
GLenum* bufferTextures = attachments.data();
|
||||||
glDrawBuffers(attachments.size(), bufferTextures);
|
glDrawBuffers(attachments.size(), bufferTextures);
|
||||||
if (GLERROR("GLBufferAttachement error")) {
|
if (GLERROR("GLBufferAttachement error")) {
|
||||||
printf(": AttachmentSize %i", attachments.size());
|
printf(": AttachmentSize %i", attachments.size());
|
||||||
|
|||||||
+22
-5
@@ -10,7 +10,9 @@
|
|||||||
#include "Systems/SpawnerSystem.h"
|
#include "Systems/SpawnerSystem.h"
|
||||||
#include "Systems/PlayerSpawnSystem.h"
|
#include "Systems/PlayerSpawnSystem.h"
|
||||||
#include "Systems/PlayerDeathSystem.h"
|
#include "Systems/PlayerDeathSystem.h"
|
||||||
#include "Core/EntityFileWriter.h"
|
#include "Systems/FloatingEffectSystem.h"
|
||||||
|
#include "Core/EntityFile.h"
|
||||||
|
#include "Core/EntityXMLFileWriter.h"
|
||||||
#include "Game/Systems/CapturePointSystem.h"
|
#include "Game/Systems/CapturePointSystem.h"
|
||||||
#include "Game/Systems/CapturePointHUDSystem.h"
|
#include "Game/Systems/CapturePointHUDSystem.h"
|
||||||
#include "Game/Systems/PickupSpawnSystem.h"
|
#include "Game/Systems/PickupSpawnSystem.h"
|
||||||
@@ -25,7 +27,11 @@
|
|||||||
#include "Rendering/AnimationSystem.h"
|
#include "Rendering/AnimationSystem.h"
|
||||||
#include "Network/MultiplayerSnapshotFilter.h"
|
#include "Network/MultiplayerSnapshotFilter.h"
|
||||||
#include "Game/Systems/AmmunitionHUDSystem.h"
|
#include "Game/Systems/AmmunitionHUDSystem.h"
|
||||||
|
#include "Game/Systems/AbilityCooldownHUDSystem.h"
|
||||||
|
#include "Game/Systems/CapturePointArrowHUDSystem.h"
|
||||||
#include "Game/Systems/KillFeedSystem.h"
|
#include "Game/Systems/KillFeedSystem.h"
|
||||||
|
#include "Game/Systems/BoostSystem.h"
|
||||||
|
#include "Game/Systems/BoostIconsHUDSystem.h"
|
||||||
#include "GUI/ButtonSystem.h"
|
#include "GUI/ButtonSystem.h"
|
||||||
#include "GUI/MainMenuSystem.h"
|
#include "GUI/MainMenuSystem.h"
|
||||||
|
|
||||||
@@ -42,6 +48,7 @@ Game::Game(int argc, char* argv[])
|
|||||||
ResourceManager::RegisterType<PNG>("Png");
|
ResourceManager::RegisterType<PNG>("Png");
|
||||||
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
|
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
|
||||||
ResourceManager::RegisterType<EntityFile>("EntityFile");
|
ResourceManager::RegisterType<EntityFile>("EntityFile");
|
||||||
|
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
|
||||||
ResourceManager::RegisterType<Font>("FontFile");
|
ResourceManager::RegisterType<Font>("FontFile");
|
||||||
|
|
||||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
@@ -78,10 +85,7 @@ Game::Game(int argc, char* argv[])
|
|||||||
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
|
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
|
||||||
if (!mapToLoad.empty()) {
|
if (!mapToLoad.empty()) {
|
||||||
auto file = ResourceManager::Load<EntityFile>(mapToLoad);
|
auto file = ResourceManager::Load<EntityFile>(mapToLoad);
|
||||||
EntityFilePreprocessor fpp(file);
|
file->MergeInto(m_World);
|
||||||
fpp.RegisterComponents(m_World);
|
|
||||||
EntityFileParser fp(file);
|
|
||||||
fp.MergeEntities(m_World);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create the sound manager
|
// Create the sound manager
|
||||||
@@ -118,6 +122,7 @@ Game::Game(int argc, char* argv[])
|
|||||||
++updateOrderLevel;
|
++updateOrderLevel;
|
||||||
m_SystemPipeline->AddSystem<SoundSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<SoundSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<FloatingEffectSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<ExplosionEffectSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<ExplosionEffectSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
|
||||||
@@ -131,9 +136,21 @@ Game::Game(int argc, char* argv[])
|
|||||||
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<AbilityCooldownHUDSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<CapturePointArrowHUDSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<BoostSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
|
m_SystemPipeline->AddSystem<ButtonSystem>(updateOrderLevel, m_Renderer);
|
||||||
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
|
m_SystemPipeline->AddSystem<MainMenuSystem>(updateOrderLevel, m_Renderer);
|
||||||
|
m_SystemPipeline->AddSystem<BoostIconsHUDSystem>(updateOrderLevel);
|
||||||
// Populate Octree with collidables
|
// Populate Octree with collidables
|
||||||
++updateOrderLevel;
|
++updateOrderLevel;
|
||||||
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
#include "Game/Systems/AbilityCooldownHUDSystem.h"
|
||||||
|
|
||||||
|
void AbilityCooldownHUDSystem::Update(double dt)
|
||||||
|
{
|
||||||
|
//HUD element for tracking cooldown on the parent entity with Dashability TODO: Make sure it support other abilities when they are made.
|
||||||
|
|
||||||
|
auto abilityHUDs = m_World->GetComponents("AbilityCooldownHUD");
|
||||||
|
if (abilityHUDs == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (auto& abilityHUDC : *abilityHUDs) {
|
||||||
|
EntityWrapper entity = EntityWrapper(m_World, abilityHUDC.EntityID);
|
||||||
|
EntityWrapper abilityEntity = entity.FirstParentWithComponent("DashAbility");
|
||||||
|
if (!abilityEntity.Valid())
|
||||||
|
return;
|
||||||
|
EntityWrapper cooldownTextEntity = entity.FirstChildByName("Cooldown");
|
||||||
|
if(cooldownTextEntity.Valid()) {
|
||||||
|
if(cooldownTextEntity.HasComponent("Text"))
|
||||||
|
{
|
||||||
|
double maxAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"];
|
||||||
|
double currentAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownTimer"];
|
||||||
|
currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0;
|
||||||
|
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
|
||||||
|
if(entity.HasComponent("Fill")) {
|
||||||
|
entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD; //TODO: current time needs to be in the component.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,45 +3,63 @@
|
|||||||
AmmoPickupSystem::AmmoPickupSystem(SystemParams params)
|
AmmoPickupSystem::AmmoPickupSystem(SystemParams params)
|
||||||
: System(params)
|
: System(params)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &AmmoPickupSystem::OnTriggerTouch);
|
if (IsServer) {
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &AmmoPickupSystem::OnTriggerTouch);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &AmmoPickupSystem::OnTriggerLeave);
|
||||||
|
}
|
||||||
|
if (IsClient) {
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &AmmoPickupSystem::OnAmmoPickup);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void AmmoPickupSystem::Update(double dt)
|
void AmmoPickupSystem::Update(double dt)
|
||||||
{
|
{
|
||||||
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it)
|
if (IsServer) {
|
||||||
{
|
auto it = m_ETriggerTouchVector.begin();
|
||||||
auto& ammoPickupPosition = *it;
|
while (it != m_ETriggerTouchVector.end()) {
|
||||||
//set the double timer value (value 3)
|
auto& somePickup = *it;
|
||||||
ammoPickupPosition.DecreaseThisRespawnTimer -= dt;
|
somePickup.DecreaseThisRespawnTimer -= dt;
|
||||||
if (ammoPickupPosition.DecreaseThisRespawnTimer < 0.0) {
|
if (somePickup.DecreaseThisRespawnTimer < 0.0) {
|
||||||
//spawn and delete the vector item
|
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml");
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml");
|
EntityWrapper ammoPickup = entityFile->MergeInto(m_World);
|
||||||
EntityFileParser parser(entityFile);
|
|
||||||
EntityID ammoPickupID = parser.MergeEntities(m_World);
|
|
||||||
|
|
||||||
//let the world know a pickup has spawned (graphics effects, etc)
|
//let the world know a pickup has spawned
|
||||||
Events::PickupSpawned ePickupSpawned;
|
Events::PickupSpawned ePickupSpawned;
|
||||||
ePickupSpawned.Pickup = EntityWrapper(m_World, ammoPickupID);
|
ePickupSpawned.Pickup = ammoPickup;
|
||||||
m_EventBroker->Publish(ePickupSpawned);
|
m_EventBroker->Publish(ePickupSpawned);
|
||||||
|
|
||||||
//set values from the old entity to the new entity
|
//copy values from the old entity to the new entity
|
||||||
auto& newAmmoPickupEntity = EntityWrapper(m_World, ammoPickupID);
|
auto& newAmmoPickupEntity = ammoPickup;
|
||||||
newAmmoPickupEntity["Transform"]["Position"] = ammoPickupPosition.Pos;
|
newAmmoPickupEntity["Transform"]["Position"] = somePickup.Pos;
|
||||||
newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = ammoPickupPosition.AmmoGain;
|
newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = somePickup.AmmoGain;
|
||||||
newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = ammoPickupPosition.RespawnTimer;
|
newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
|
||||||
m_World->SetParent(newAmmoPickupEntity.ID, ammoPickupPosition.parentID);
|
m_World->SetParent(newAmmoPickupEntity.ID, somePickup.parentID);
|
||||||
|
|
||||||
//erase the current element (AmmoPickupPosition)
|
//erase the current element (somePickup)
|
||||||
m_ETriggerTouchVector.erase(it);
|
it = m_ETriggerTouchVector.erase(it);
|
||||||
break;
|
}
|
||||||
|
else {
|
||||||
|
it++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//still touching m_PickupAtMaximum?
|
||||||
|
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
|
||||||
|
if (!it->player.Valid()) {
|
||||||
|
m_PickupAtMaximum.erase(it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if ((int)it->player["AssaultWeapon"]["Ammo"] < (int)it->player["AssaultWeapon"]["MaxAmmo"]) {
|
||||||
|
DoPickup(it->player, it->trigger);
|
||||||
|
m_PickupAtMaximum.erase(it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
||||||
{
|
{
|
||||||
if (e.Entity != LocalPlayer) {
|
if (!e.Entity.Valid()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
//TODO: add other weapontypes
|
//TODO: add other weapontypes
|
||||||
@@ -51,29 +69,68 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
|||||||
if (!e.Trigger.HasComponent("AmmoPickup")) {
|
if (!e.Trigger.HasComponent("AmmoPickup")) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
int maxWeaponAmmo = (int)e.Entity["AssaultWeapon"]["MaxAmmo"];
|
|
||||||
int& currentAmmo = (int)e.Entity["AssaultWeapon"]["Ammo"];
|
|
||||||
|
|
||||||
int ammoGiven = 0.01*(double)e.Trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
|
//if at maxammo, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger
|
||||||
|
if ((int)e.Entity["AssaultWeapon"]["Ammo"] >= (int)e.Entity["AssaultWeapon"]["MaxAmmo"]) {
|
||||||
|
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
DoPickup(e.Entity, e.Trigger);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AmmoPickupSystem::OnAmmoPickup(Events::AmmoPickup & e)
|
||||||
|
{
|
||||||
|
if (!e.Player.Valid()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
//TODO: add other weapontypes
|
||||||
|
if (!e.Player.HasComponent("AssaultWeapon")) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
int maxWeaponAmmo = (int)e.Player["AssaultWeapon"]["MaxAmmo"];
|
||||||
|
int& currentAmmo = (int)e.Player["AssaultWeapon"]["Ammo"];
|
||||||
//cant pick up ammopacks if you are already at MaxAmmo
|
//cant pick up ammopacks if you are already at MaxAmmo
|
||||||
if (currentAmmo >= maxWeaponAmmo) {
|
if (currentAmmo >= maxWeaponAmmo) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//personEntered = e.Entity, thingEntered = e.Trigger
|
currentAmmo = std::min(currentAmmo + e.AmmoGain, maxWeaponAmmo);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
|
||||||
|
if (!e.Trigger.HasComponent("AmmoPickup")) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
//triggerleave erases possible m_PickupAtMaximum
|
||||||
|
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
|
||||||
|
if (it->trigger.ID == e.Trigger.ID && it->player.ID == e.Entity.ID) {
|
||||||
|
m_PickupAtMaximum.erase(it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
|
||||||
|
int maxWeaponAmmo = (int)player["AssaultWeapon"]["MaxAmmo"];
|
||||||
|
int& currentAmmo = (int)player["AssaultWeapon"]["Ammo"];
|
||||||
|
int ammoGiven = 0.01*(double)trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
|
||||||
|
|
||||||
Events::AmmoPickup ePlayerAmmoPickup;
|
Events::AmmoPickup ePlayerAmmoPickup;
|
||||||
ePlayerAmmoPickup.AmmoGain = ammoGiven;
|
ePlayerAmmoPickup.AmmoGain = ammoGiven;
|
||||||
ePlayerAmmoPickup.Player = e.Entity;
|
ePlayerAmmoPickup.Player = player;
|
||||||
m_EventBroker->Publish(ePlayerAmmoPickup);
|
m_EventBroker->Publish(ePlayerAmmoPickup);
|
||||||
//immediately give the player the ammo
|
|
||||||
|
//immediately give the player the ammo (on server)
|
||||||
currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
|
currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
|
||||||
|
|
||||||
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
||||||
//we need to copy all values since each value can be different for each ammoPickup
|
//we need to copy all values since each value can be different for each ammoPickup
|
||||||
m_ETriggerTouchVector.push_back({ e.Trigger["Transform"]["Position"], e.Trigger["AmmoPickup"]["AmmoGain"],
|
m_ETriggerTouchVector.push_back({ (glm::vec3)trigger["Transform"]["Position"], trigger["AmmoPickup"]["AmmoGain"],
|
||||||
e.Trigger["AmmoPickup"]["RespawnTimer"], e.Trigger["AmmoPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
|
trigger["AmmoPickup"]["RespawnTimer"], trigger["AmmoPickup"]["RespawnTimer"], m_World->GetParent(trigger.ID) });
|
||||||
|
|
||||||
//delete the ammopickup
|
//delete the ammopickup
|
||||||
m_World->DeleteEntity(e.Trigger.ID);
|
m_World->DeleteEntity(trigger.ID);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,42 @@
|
|||||||
|
#include "Game/Systems/BoostIconsHUDSystem.h"
|
||||||
|
|
||||||
|
void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt)
|
||||||
|
{
|
||||||
|
EntityWrapper assaultEntity = entity.FirstChildByName("Assault");
|
||||||
|
EntityWrapper defenderEntity = entity.FirstChildByName("Defender");
|
||||||
|
EntityWrapper sniperEntity = entity.FirstChildByName("Sniper");
|
||||||
|
|
||||||
|
if(assaultEntity.Valid()) {
|
||||||
|
if (assaultEntity.HasComponent("Fill")) {
|
||||||
|
EntityWrapper parentWithAssaultBoost = assaultEntity.FirstParentWithComponent("BoostAssault");
|
||||||
|
if (parentWithAssaultBoost.Valid()) {
|
||||||
|
(double&)assaultEntity["Fill"]["Percentage"] = 1.0;
|
||||||
|
} else {
|
||||||
|
(double&)assaultEntity["Fill"]["Percentage"] = 0.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (defenderEntity.Valid()) {
|
||||||
|
if (defenderEntity.HasComponent("Fill")) {
|
||||||
|
EntityWrapper parentWithAssaultBoost = defenderEntity.FirstParentWithComponent("BoostDefender");
|
||||||
|
if (parentWithAssaultBoost.Valid()) {
|
||||||
|
(double&)defenderEntity["Fill"]["Percentage"] = 1.0;
|
||||||
|
} else {
|
||||||
|
(double&)defenderEntity["Fill"]["Percentage"] = 0.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sniperEntity.Valid()) {
|
||||||
|
if (sniperEntity.HasComponent("Fill")) {
|
||||||
|
EntityWrapper parentWithAssaultBoost = sniperEntity.FirstParentWithComponent("BoostSniper");
|
||||||
|
if (parentWithAssaultBoost.Valid()) {
|
||||||
|
(double&)sniperEntity["Fill"]["Percentage"] = 1.0;
|
||||||
|
} else {
|
||||||
|
(double&)sniperEntity["Fill"]["Percentage"] = 0.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,62 @@
|
|||||||
|
#include "Systems/BoostSystem.h"
|
||||||
|
|
||||||
|
BoostSystem::BoostSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &BoostSystem::OnPlayerDamage);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
|
||||||
|
{
|
||||||
|
if (e.Victim.ID == e.Inflictor.ID) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (!e.Victim.Valid() && e.Victim != LocalPlayer && !e.Victim.IsChildOf(LocalPlayer)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (!e.Inflictor.Valid() || !e.Victim.Valid()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//if its not friendly fire, return
|
||||||
|
if ((int)m_World->GetComponent(e.Inflictor.ID, "Team")["Team"] != (int)m_World->GetComponent(e.Victim.ID, "Team")["Team"]) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//determine the inflictors class
|
||||||
|
auto className = DetermineClass(e.Inflictor);
|
||||||
|
if (className == "") {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//get the XML file, example: "Schema/Entities/BoostclassName.xml"
|
||||||
|
std::string classXML = "Schema/Entities/" + className + ".xml";
|
||||||
|
|
||||||
|
//check if player already has a child with the component, if so delete that child
|
||||||
|
auto playerBoostAssaultEntity = e.Victim.FirstChildByName(className);
|
||||||
|
if (playerBoostAssaultEntity.Valid()) {
|
||||||
|
m_World->DeleteEntity(playerBoostAssaultEntity.ID);
|
||||||
|
}
|
||||||
|
//load boost XML file, set it entity parented with the victim player
|
||||||
|
auto entityFile = ResourceManager::Load<EntityFile>(classXML);
|
||||||
|
EntityWrapper boostAssaultEntity = entityFile->MergeInto(m_World);
|
||||||
|
m_World->SetName(boostAssaultEntity.ID, className);
|
||||||
|
m_World->SetParent(boostAssaultEntity.ID, e.Victim.ID);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string BoostSystem::DetermineClass(EntityWrapper inflictorPlayer)
|
||||||
|
{
|
||||||
|
//determine the class based on what component the inflictor-player has
|
||||||
|
if (m_World->HasComponent(inflictorPlayer.ID, "DashAbility")) {
|
||||||
|
return "BoostAssault";
|
||||||
|
}
|
||||||
|
if (m_World->HasComponent(inflictorPlayer.ID, "ShieldAbility")) {
|
||||||
|
return "BoostDefender";
|
||||||
|
}
|
||||||
|
if (m_World->HasComponent(inflictorPlayer.ID, "SprintAbility")) {
|
||||||
|
return "BoostSniper";
|
||||||
|
}
|
||||||
|
return "";
|
||||||
|
}
|
||||||
@@ -0,0 +1,183 @@
|
|||||||
|
#include "Systems/CapturePointArrowHUDSystem.h"
|
||||||
|
|
||||||
|
CapturePointArrowHUDSystem::CapturePointArrowHUDSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, ImpureSystem()
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ECapturedEvent, &CapturePointArrowHUDSystem::OnCapturePointCaptured);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void CapturePointArrowHUDSystem::Update(double dt)
|
||||||
|
{
|
||||||
|
bool loadCheck = true;
|
||||||
|
int redTeamEnum;
|
||||||
|
int blueTeamEnum;
|
||||||
|
int spectatorTeamEnum;
|
||||||
|
|
||||||
|
//Get list for all CapturePointArrowHUDComponents
|
||||||
|
auto arrowHUDs = m_World->GetComponents("CapturePointArrowHUD");
|
||||||
|
auto capturePoints = m_World->GetComponents("CapturePoint");
|
||||||
|
if(arrowHUDs == nullptr) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(auto& cArrowHUD : *arrowHUDs) {
|
||||||
|
//Get what team the current arrow corresponds to
|
||||||
|
EntityWrapper arrowEntity = EntityWrapper(m_World, cArrowHUD.EntityID);
|
||||||
|
if (!arrowEntity.Valid()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if(!arrowEntity.HasComponent("Team")) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
auto cTeam = arrowEntity["Team"];
|
||||||
|
int currentTeam = (int)cTeam["Team"];
|
||||||
|
|
||||||
|
if (loadCheck) {
|
||||||
|
redTeamEnum = (int)cTeam["Team"].Enum("Red");
|
||||||
|
blueTeamEnum = (int)cTeam["Team"].Enum("Blue");
|
||||||
|
spectatorTeamEnum = (int)cTeam["Team"].Enum("Spectator");
|
||||||
|
loadCheck = false;
|
||||||
|
|
||||||
|
|
||||||
|
if (!m_InitialtargetsSet) {
|
||||||
|
std::unordered_map<int, glm::vec3> blueTargets, redTargets;
|
||||||
|
EntityWrapper homeBlue, homeRed;
|
||||||
|
int lastCP = -INFINITY;
|
||||||
|
int firstCP = INFINITY;
|
||||||
|
|
||||||
|
for (auto& cCP : *capturePoints) {
|
||||||
|
auto homePointTeam = (int)cCP["HomePointForTeam"];
|
||||||
|
EntityWrapper capturePointEntity = EntityWrapper(m_World, cCP.EntityID);
|
||||||
|
int capturePointID = (int)capturePointEntity["CapturePoint"]["CapturePointNumber"];
|
||||||
|
|
||||||
|
if(capturePointID < firstCP) {
|
||||||
|
firstCP = capturePointID;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(capturePointID > lastCP) {
|
||||||
|
lastCP = capturePointID;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!capturePointEntity.HasComponent("Team")) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
int currentOwner = (int)capturePointEntity["Team"]["Team"];
|
||||||
|
|
||||||
|
if(currentOwner != redTeamEnum) {
|
||||||
|
//This capturePoint is not owned by the red team and is therefor an eligible target for red team
|
||||||
|
glm::vec3 targetPos = Transform::AbsolutePosition(capturePointEntity);
|
||||||
|
redTargets.insert(std::pair<int, glm::vec3>(capturePointID, targetPos));
|
||||||
|
}
|
||||||
|
if(currentOwner != blueTeamEnum) {
|
||||||
|
//This capturePoint is not owned by the blue team and is therefor an eligible target for blue team
|
||||||
|
glm::vec3 targetPos = Transform::AbsolutePosition(capturePointEntity);
|
||||||
|
blueTargets.insert(std::pair<int, glm::vec3>(capturePointID, targetPos));
|
||||||
|
}
|
||||||
|
|
||||||
|
if(homePointTeam == blueTeamEnum) {
|
||||||
|
//CP is the home point for blue team.
|
||||||
|
homeBlue = capturePointEntity;
|
||||||
|
} else if (homePointTeam == redTeamEnum) {
|
||||||
|
//CP is the home point for red team.
|
||||||
|
homeRed = capturePointEntity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!homeRed.Valid() || !homeBlue.Valid()) {
|
||||||
|
//One or both teams have no home point, cant continue
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unordered_map<int, glm::vec3>::const_iterator got;
|
||||||
|
//Find next target for red team.
|
||||||
|
if((int)homeRed["CapturePoint"]["CapturePointNumber"] == lastCP) {
|
||||||
|
//Red home base is the last capture point, count back from lastCP and find next target
|
||||||
|
for (int i = lastCP; i >= firstCP; i--) {
|
||||||
|
got = redTargets.find(i);
|
||||||
|
if(got == redTargets.end()) {
|
||||||
|
continue;
|
||||||
|
} else {
|
||||||
|
m_RedTeamCurrentTarget = got->second;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if ((int)homeRed["CapturePoint"]["CapturePointNumber"] == firstCP) {
|
||||||
|
//Red home is the first capture point, count forward from firstCP and find next target.
|
||||||
|
for (int i = firstCP; i <= lastCP; i++) {
|
||||||
|
got = redTargets.find(i);
|
||||||
|
if(got == redTargets.end()) {
|
||||||
|
//Target was not found, try the next one after that.
|
||||||
|
continue;
|
||||||
|
} else {
|
||||||
|
m_RedTeamCurrentTarget = got->second;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Find next target for blue team
|
||||||
|
if ((int)homeBlue["CapturePoint"]["CapturePointNumber"] == lastCP) {
|
||||||
|
//Red home base is the last capture point, count back from lastCP and find next target
|
||||||
|
for (int i = lastCP; i >= firstCP; i--) {
|
||||||
|
got = blueTargets.find(i);
|
||||||
|
if (got == blueTargets.end()) {
|
||||||
|
continue;
|
||||||
|
} else {
|
||||||
|
m_BlueTeamCurrentTarget = got->second;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if ((int)homeBlue["CapturePoint"]["CapturePointNumber"] == firstCP) {
|
||||||
|
//Red home is the first capture point, count forward from firstCP and find next target.
|
||||||
|
for (int i = firstCP; i <= lastCP; i++) {
|
||||||
|
got = blueTargets.find(i);
|
||||||
|
if (got == blueTargets.end()) {
|
||||||
|
//Target was not found, try the next one after that.
|
||||||
|
continue;
|
||||||
|
} else {
|
||||||
|
m_BlueTeamCurrentTarget = got->second;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//if red team, get red team next point, otherwise blue team next point.
|
||||||
|
//Untill this is awailable we will just use the hardcoded value in the component.
|
||||||
|
//This will also give us a position, so we wont need to loop through all capturePoints.
|
||||||
|
glm::vec3 pos;
|
||||||
|
if(currentTeam == redTeamEnum) {
|
||||||
|
pos = m_RedTeamCurrentTarget;
|
||||||
|
} else if (currentTeam == blueTeamEnum) {
|
||||||
|
pos = m_BlueTeamCurrentTarget;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3& arrowOri = arrowEntity["Transform"]["Orientation"];
|
||||||
|
glm::vec3 lookVector = glm::normalize(Transform::AbsolutePosition(arrowEntity) - pos); //Maybe should be player instead
|
||||||
|
float pitch = std::asin(-lookVector.y);
|
||||||
|
float yaw = std::atan2(lookVector.x, lookVector.z);
|
||||||
|
arrowOri.x = pitch;
|
||||||
|
arrowOri.y = yaw;
|
||||||
|
arrowOri.z = 0.f;
|
||||||
|
EntityWrapper parent = arrowEntity.Parent();
|
||||||
|
if (parent.Valid()) {
|
||||||
|
arrowOri -= Transform::AbsoluteOrientationEuler(parent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CapturePointArrowHUDSystem::OnCapturePointCaptured(Events::Captured& e)
|
||||||
|
{
|
||||||
|
if(!e.BlueTeamNextCapturePoint.Valid() || !e.RedTeamNextCapturePoint.Valid()) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_RedTeamCurrentTarget = Transform::AbsolutePosition(e.RedTeamNextCapturePoint);
|
||||||
|
m_BlueTeamCurrentTarget = Transform::AbsolutePosition(e.BlueTeamNextCapturePoint);
|
||||||
|
|
||||||
|
m_InitialtargetsSet = true;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
@@ -6,7 +6,7 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
|
|||||||
, PureSystem("CapturePoint")
|
, PureSystem("CapturePoint")
|
||||||
{
|
{
|
||||||
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
|
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
|
||||||
if (!IsClient) {
|
if (IsServer) {
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
|
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
|
||||||
@@ -18,7 +18,7 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
|
|||||||
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
|
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
|
||||||
void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
|
void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
|
||||||
{
|
{
|
||||||
if (IsClient) {
|
if (!IsServer) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (m_WinnerWasFound) {
|
if (m_WinnerWasFound) {
|
||||||
@@ -102,6 +102,12 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
|||||||
nextPossibleCapturePoint["Blue"] = i - 1;
|
nextPossibleCapturePoint["Blue"] = i - 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (m_RecentlyCapturedNeedNextCapturePointNow) {
|
||||||
|
m_CapturedEvent.BlueTeamNextCapturePoint = m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Blue"]];
|
||||||
|
m_CapturedEvent.RedTeamNextCapturePoint = m_CapturePointNumberToEntityMap[nextPossibleCapturePoint["Red"]];
|
||||||
|
m_EventBroker->Publish(m_CapturedEvent);
|
||||||
|
m_RecentlyCapturedNeedNextCapturePointNow = false;
|
||||||
|
}
|
||||||
|
|
||||||
//reset timers and reset the bool that triggers this
|
//reset timers and reset the bool that triggers this
|
||||||
if (m_ResetTimers) {
|
if (m_ResetTimers) {
|
||||||
@@ -188,10 +194,9 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
|||||||
teamComponent["Team"] = currentTeam;
|
teamComponent["Team"] = currentTeam;
|
||||||
cCapturePoint["CaptureTimer"] = glm::sign((double)cCapturePoint["CaptureTimer"])*captureTimeToTakeOver;
|
cCapturePoint["CaptureTimer"] = glm::sign((double)cCapturePoint["CaptureTimer"])*captureTimeToTakeOver;
|
||||||
//publish Captured event
|
//publish Captured event
|
||||||
Events::Captured e;
|
m_RecentlyCapturedNeedNextCapturePointNow = true;
|
||||||
e.CapturePointID = cCapturePoint.EntityID;
|
m_CapturedEvent.CapturePointTakenID = cCapturePoint.EntityID;
|
||||||
e.TeamNumberThatCapturedCapturePoint = currentTeam;
|
m_CapturedEvent.TeamNumberThatCapturedCapturePoint = currentTeam;
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
//NextPossibleCapturePoint will be calculated in the next update...
|
//NextPossibleCapturePoint will be calculated in the next update...
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ DamageIndicatorSystem::DamageIndicatorSystem(SystemParams params)
|
|||||||
|
|
||||||
//load texture to cache
|
//load texture to cache
|
||||||
auto texture = CommonFunctions::LoadTexture("Textures/DamageIndicator.png", false);
|
auto texture = CommonFunctions::LoadTexture("Textures/DamageIndicator.png", false);
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DamageIndicator.xml");
|
auto entityFile = ResourceManager::Load<EntityXMLFile>("Schema/Entities/DamageIndicator.xml");
|
||||||
}
|
}
|
||||||
|
|
||||||
void DamageIndicatorSystem::Update(double dt) {
|
void DamageIndicatorSystem::Update(double dt) {
|
||||||
@@ -50,15 +50,13 @@ bool DamageIndicatorSystem::OnPlayerDamage(Events::PlayerDamage& e)
|
|||||||
|
|
||||||
//load & set the "2d" sprite
|
//load & set the "2d" sprite
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DamageIndicator.xml");
|
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DamageIndicator.xml");
|
||||||
EntityFileParser parser(entityFile);
|
EntityWrapper sprite = entityFile->MergeInto(m_World);
|
||||||
EntityID spriteID = parser.MergeEntities(m_World);
|
m_World->SetParent(sprite.ID, m_CurrentCamera);
|
||||||
m_World->SetParent(spriteID, m_CurrentCamera);
|
|
||||||
auto spriteWrapper = EntityWrapper(m_World, spriteID);
|
|
||||||
//simply set the rotation z-wise to the angleBetweenVectors
|
//simply set the rotation z-wise to the angleBetweenVectors
|
||||||
spriteWrapper["Transform"]["Orientation"] = glm::vec3(0, 0, angleBetweenVectors);
|
sprite["Transform"]["Orientation"] = glm::vec3(0, 0, angleBetweenVectors);
|
||||||
|
|
||||||
if (!IsServer) {
|
if (!IsServer) {
|
||||||
updateDamageIndicatorVector.emplace_back(spriteWrapper, inflictorPos);
|
updateDamageIndicatorVector.emplace_back(sprite, inflictorPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -127,8 +125,8 @@ glm::vec3 DamageIndicatorSystem::DamageIndicatorTest(EntityWrapper player) {
|
|||||||
auto inflictorPos = glm::vec3(currentPos.x + testVar*6.0f, currentPos.y, currentPos.z + testVar2*6.0f);
|
auto inflictorPos = glm::vec3(currentPos.x + testVar*6.0f, currentPos.y, currentPos.z + testVar2*6.0f);
|
||||||
|
|
||||||
//load the explosioneffect XML
|
//load the explosioneffect XML
|
||||||
auto deathEffect = ResourceManager::Load<EntityFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
|
auto deathEffect = ResourceManager::Load<EntityXMLFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
|
||||||
EntityFileParser parser(deathEffect);
|
EntityXMLFileParser parser(deathEffect);
|
||||||
EntityID deathEffectID = parser.MergeEntities(m_World);
|
EntityID deathEffectID = parser.MergeEntities(m_World);
|
||||||
EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
|
EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
|
||||||
|
|
||||||
|
|||||||
@@ -30,6 +30,11 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
|
|||||||
|
|
||||||
ComponentWrapper cHealth = e.Victim["Health"];
|
ComponentWrapper cHealth = e.Victim["Health"];
|
||||||
double& health = cHealth["Health"];
|
double& health = cHealth["Health"];
|
||||||
|
//if player has the boost from a defender, subtract the damage taken by StrengthOfEffect amount
|
||||||
|
auto playerBoostDefenderEntity = e.Victim.FirstChildByName("BoostDefender");
|
||||||
|
if (playerBoostDefenderEntity.Valid()) {
|
||||||
|
e.Damage -= (double)playerBoostDefenderEntity["BoostDefender"]["StrengthOfEffect"];
|
||||||
|
}
|
||||||
health -= e.Damage;
|
health -= e.Damage;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -3,65 +3,99 @@
|
|||||||
PickupSpawnSystem::PickupSpawnSystem(SystemParams params)
|
PickupSpawnSystem::PickupSpawnSystem(SystemParams params)
|
||||||
: System(params)
|
: System(params)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &PickupSpawnSystem::OnTriggerTouch);
|
if (IsServer) {
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &PickupSpawnSystem::OnTriggerTouch);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &PickupSpawnSystem::OnTriggerLeave);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PickupSpawnSystem::Update(double dt)
|
void PickupSpawnSystem::Update(double dt)
|
||||||
{
|
{
|
||||||
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it)
|
if (IsServer) {
|
||||||
{
|
auto it = m_ETriggerTouchVector.begin();
|
||||||
auto& healthPickupPosition = *it;
|
while (it != m_ETriggerTouchVector.end()) {
|
||||||
//set the double timer value (value 3)
|
auto& somePickup = *it;
|
||||||
healthPickupPosition.DecreaseThisRespawnTimer -= dt;
|
somePickup.DecreaseThisRespawnTimer -= dt;
|
||||||
if (healthPickupPosition.DecreaseThisRespawnTimer < 0) {
|
if (somePickup.DecreaseThisRespawnTimer < 0.0) {
|
||||||
//spawn and delete the vector item
|
//spawn the new healthPickup
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
|
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
|
||||||
EntityFileParser parser(entityFile);
|
EntityWrapper healthPickup = entityFile->MergeInto(m_World);
|
||||||
EntityID healthPickupID = parser.MergeEntities(m_World);
|
|
||||||
|
|
||||||
//let the world know a pickup has spawned (graphics effects, etc)
|
//let the world know a pickup has spawned (graphics effects, etc)
|
||||||
Events::PickupSpawned ePickupSpawned;
|
Events::PickupSpawned ePickupSpawned;
|
||||||
ePickupSpawned.Pickup = EntityWrapper(m_World, healthPickupID);
|
ePickupSpawned.Pickup = healthPickup;
|
||||||
m_EventBroker->Publish(ePickupSpawned);
|
m_EventBroker->Publish(ePickupSpawned);
|
||||||
|
|
||||||
//set values from the old entity to the new entity
|
//copy values from the old entity to the new entity
|
||||||
auto& newHealthPickupEntity = EntityWrapper(m_World, healthPickupID);
|
auto& newHealthPickupEntity = healthPickup;
|
||||||
newHealthPickupEntity["Transform"]["Position"] = healthPickupPosition.Pos;
|
newHealthPickupEntity["Transform"]["Position"] = somePickup.Pos;
|
||||||
newHealthPickupEntity["HealthPickup"]["HealthGain"] = healthPickupPosition.HealthGain;
|
newHealthPickupEntity["HealthPickup"]["HealthGain"] = somePickup.HealthGain;
|
||||||
newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = healthPickupPosition.RespawnTimer;
|
newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
|
||||||
m_World->SetParent(newHealthPickupEntity.ID, healthPickupPosition.parentID);
|
m_World->SetParent(newHealthPickupEntity.ID, somePickup.parentID);
|
||||||
|
|
||||||
//erase the current element (healthPickupPosition)
|
//erase the current element (somePickup)
|
||||||
m_ETriggerTouchVector.erase(it);
|
it = m_ETriggerTouchVector.erase(it);
|
||||||
break;
|
} else {
|
||||||
|
it++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//still touching PickupAtMaximum?
|
||||||
|
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
|
||||||
|
if (!it->player.Valid()) {
|
||||||
|
m_PickupAtMaximum.erase(it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if ((double)it->player["Health"]["Health"] < (double)it->player["Health"]["MaxHealth"]) {
|
||||||
|
DoPickup(it->player, it->trigger);
|
||||||
|
m_PickupAtMaximum.erase(it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
||||||
{
|
{
|
||||||
if (!e.Trigger.HasComponent("HealthPickup")) {
|
if (!e.Trigger.HasComponent("HealthPickup")) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
double healthGiven = 0.01*(double)e.Trigger["HealthPickup"]["HealthGain"] * (double)e.Entity["Health"]["MaxHealth"];
|
//if at maxhealth, save the trigger-touch to a vector since standing inside it will not re-trigger the trigger
|
||||||
//cant pick up healthpacks if you are already at MaxHealth
|
|
||||||
if ((double)e.Entity["Health"]["Health"] >= (double)e.Entity["Health"]["MaxHealth"]) {
|
if ((double)e.Entity["Health"]["Health"] >= (double)e.Entity["Health"]["MaxHealth"]) {
|
||||||
|
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//personEntered = e.Entity, thingEntered = e.Trigger
|
DoPickup(e.Entity, e.Trigger);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
bool PickupSpawnSystem::OnTriggerLeave(Events::TriggerLeave& e)
|
||||||
|
{
|
||||||
|
if (!e.Trigger.HasComponent("HealthPickup")) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
//triggerleave erases possible m_PickupAtMaximum
|
||||||
|
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
|
||||||
|
if (it->trigger.ID == e.Trigger.ID && it->player.ID == e.Entity.ID) {
|
||||||
|
m_PickupAtMaximum.erase(it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
void PickupSpawnSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger)
|
||||||
|
{
|
||||||
|
double healthGiven = 0.01*(double)trigger["HealthPickup"]["HealthGain"] * (double)player["Health"]["MaxHealth"];
|
||||||
|
|
||||||
|
//only the server will increase the players hp and set it in the next delta
|
||||||
Events::PlayerHealthPickup ePlayerHealthPickup;
|
Events::PlayerHealthPickup ePlayerHealthPickup;
|
||||||
ePlayerHealthPickup.HealthAmount = healthGiven;
|
ePlayerHealthPickup.HealthAmount = healthGiven;
|
||||||
ePlayerHealthPickup.Player = e.Entity;
|
ePlayerHealthPickup.Player = player;
|
||||||
m_EventBroker->Publish(ePlayerHealthPickup);
|
m_EventBroker->Publish(ePlayerHealthPickup);
|
||||||
|
|
||||||
//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
||||||
//we need to copy all values since each value can be different for each healthPickup
|
//we need to copy all values since each value can be different for each healthPickup
|
||||||
m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"] ,e.Trigger["HealthPickup"]["HealthGain"],
|
m_ETriggerTouchVector.push_back({ (glm::vec3)trigger["Transform"]["Position"], trigger["HealthPickup"]["HealthGain"],
|
||||||
e.Trigger["HealthPickup"]["RespawnTimer"],e.Trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
|
trigger["HealthPickup"]["RespawnTimer"], trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(trigger.ID) });
|
||||||
|
|
||||||
//delete the healthpickup
|
//delete the healthpickup
|
||||||
m_World->DeleteEntity(e.Trigger.ID);
|
m_World->DeleteEntity(trigger.ID);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ PlayerDeathSystem::PlayerDeathSystem(SystemParams params)
|
|||||||
: System(params)
|
: System(params)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_OnPlayerDeath, &PlayerDeathSystem::OnPlayerDeath);
|
EVENT_SUBSCRIBE_MEMBER(m_OnPlayerDeath, &PlayerDeathSystem::OnPlayerDeath);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &PlayerDeathSystem::OnEntityDeleted);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerDeathSystem::Update(double dt)
|
void PlayerDeathSystem::Update(double dt)
|
||||||
@@ -27,10 +28,8 @@ bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
|||||||
void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
||||||
{
|
{
|
||||||
//load the explosioneffect XML
|
//load the explosioneffect XML
|
||||||
auto deathEffect = ResourceManager::Load<EntityFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
|
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
|
||||||
EntityFileParser parser(deathEffect);
|
EntityWrapper deathEffectEW = entityFile->MergeInto(m_World);
|
||||||
EntityID deathEffectID = parser.MergeEntities(m_World);
|
|
||||||
EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
|
|
||||||
|
|
||||||
//components that we need from player
|
//components that we need from player
|
||||||
auto playerModel = player.FirstChildByName("PlayerModel");
|
auto playerModel = player.FirstChildByName("PlayerModel");
|
||||||
@@ -59,9 +58,28 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
|||||||
|
|
||||||
//camera (with lifetime) behind the player
|
//camera (with lifetime) behind the player
|
||||||
if (player == LocalPlayer) {
|
if (player == LocalPlayer) {
|
||||||
|
m_LocalPlayerDeathEffect = deathEffectEW;
|
||||||
auto cam = deathEffectEW.FirstChildByName("Camera");
|
auto cam = deathEffectEW.FirstChildByName("Camera");
|
||||||
Events::SetCamera eSetCamera;
|
Events::SetCamera eSetCamera;
|
||||||
eSetCamera.CameraEntity = cam;
|
eSetCamera.CameraEntity = cam;
|
||||||
m_EventBroker->Publish(eSetCamera);
|
m_EventBroker->Publish(eSetCamera);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e)
|
||||||
|
{
|
||||||
|
// We only care about when the local players death effect is removed.
|
||||||
|
if (m_LocalPlayerDeathEffect.ID != e.DeletedEntity) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Look for the spectator camera entity in the level.
|
||||||
|
EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
|
||||||
|
if (!spectatorCam.Valid() || !spectatorCam.HasComponent("Camera") || LocalPlayer.Valid()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Events::SetCamera eSetCamera;
|
||||||
|
eSetCamera.CameraEntity = spectatorCam;
|
||||||
|
m_EventBroker->Publish(eSetCamera);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
|
|||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
|
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &PlayerMovementSystem::OnDashAbility);
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerMovementSystem::~PlayerMovementSystem()
|
PlayerMovementSystem::~PlayerMovementSystem()
|
||||||
@@ -48,7 +49,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
|
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
|
||||||
if (playerModel.Valid()) {
|
if (playerModel.Valid()) {
|
||||||
ComponentWrapper cAnimationOffset = playerModel["AnimationOffset"];
|
ComponentWrapper cAnimationOffset = playerModel["AnimationOffset"];
|
||||||
float pitch = cameraOrientation.x + 0.2;
|
float pitch = cameraOrientation.x + 0.2f;
|
||||||
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
|
double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
|
||||||
cAnimationOffset["Time"] = time;
|
cAnimationOffset["Time"] = time;
|
||||||
}
|
}
|
||||||
@@ -61,12 +62,18 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
float playerMovementSpeed = player["Player"]["MovementSpeed"];
|
float playerMovementSpeed = player["Player"]["MovementSpeed"];
|
||||||
float playerCrouchSpeed = player["Player"]["CrouchSpeed"];
|
float playerCrouchSpeed = player["Player"]["CrouchSpeed"];
|
||||||
glm::vec3& wishDirection = player["Player"]["CurrentWishDirection"];
|
glm::vec3& wishDirection = player["Player"]["CurrentWishDirection"];
|
||||||
|
auto playerBoostAssaultEntity = player.FirstChildByName("BoostAssault");
|
||||||
|
if (playerBoostAssaultEntity.Valid()) {
|
||||||
|
playerMovementSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||||
|
playerCrouchSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if (player.HasComponent("Physics")) {
|
if (player.HasComponent("Physics")) {
|
||||||
ComponentWrapper cPhysics = player["Physics"];
|
ComponentWrapper cPhysics = player["Physics"];
|
||||||
//Assault Dash Check
|
//Assault Dash Check
|
||||||
if (player.HasComponent("DashAbility")) {
|
if (player.HasComponent("DashAbility")) {
|
||||||
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"]);
|
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"], player.ID);
|
||||||
}
|
}
|
||||||
wishDirection = controller->Movement() * glm::inverse(glm::quat(ori));
|
wishDirection = controller->Movement() * glm::inverse(glm::quat(ori));
|
||||||
//this makes sure you can only dash in the 4 directions: forw,backw,left,right
|
//this makes sure you can only dash in the 4 directions: forw,backw,left,right
|
||||||
@@ -112,6 +119,10 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
//if doubleTapped do Assault Dash - but only boost maximum 50.0f
|
//if doubleTapped do Assault Dash - but only boost maximum 50.0f
|
||||||
float doubleTapDashBoost = controller->AssaultDashDoubleTapped() ? 40.0f : 1.0f;
|
float doubleTapDashBoost = controller->AssaultDashDoubleTapped() ? 40.0f : 1.0f;
|
||||||
accelerationSpeed = glm::min(doubleTapDashBoost*glm::min(accelerationSpeed, addSpeed), 50.0f);
|
accelerationSpeed = glm::min(doubleTapDashBoost*glm::min(accelerationSpeed, addSpeed), 50.0f);
|
||||||
|
//if player has Boost from an Assault class, accelerate the player faster
|
||||||
|
if (playerBoostAssaultEntity.Valid()) {
|
||||||
|
accelerationSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||||
|
}
|
||||||
velocity += accelerationSpeed * wishDirection;
|
velocity += accelerationSpeed * wishDirection;
|
||||||
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
||||||
}
|
}
|
||||||
@@ -303,22 +314,45 @@ bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
|||||||
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
|
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
|
||||||
{
|
{
|
||||||
// If entity does not exist, exit
|
// If entity does not exist, exit
|
||||||
if (!EntityWrapper(m_World, e.entityID).Valid()) {
|
if (!EntityWrapper(m_World, e.entityID).Valid()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// If entity IsLocalPlayer, exit
|
// If entity IsLocalPlayer, exit
|
||||||
if (e.entityID == m_LocalPlayer.ID) {
|
if (e.entityID == m_LocalPlayer.ID) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
spawnHexagon(EntityWrapper(m_World, e.entityID));
|
spawnHexagon(EntityWrapper(m_World, e.entityID));
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
|
void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
|
||||||
{
|
{
|
||||||
//put a hexagon at the entitys... feet?
|
//put a hexagon at the entitys... feet?
|
||||||
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
|
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
|
||||||
EntityFileParser parser(hexagonEffect);
|
EntityWrapper hexagonEW = entityFile->MergeInto(m_World);
|
||||||
EntityID hexagonEffectID = parser.MergeEntities(m_World);
|
|
||||||
EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
|
|
||||||
hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
|
hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
|
||||||
|
{
|
||||||
|
EntityWrapper player(m_World, e.Player);
|
||||||
|
if (!player.Valid() || !IsClient || player.ID == LocalPlayer.ID) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
|
||||||
|
EntityWrapper dashEffect = entityFile->MergeInto(m_World);
|
||||||
|
auto playerModel = player.FirstChildByName("PlayerModel");
|
||||||
|
auto playerEntityModel = playerModel["Model"];
|
||||||
|
auto playerEntityAnimation = playerModel["Animation"];
|
||||||
|
playerEntityModel.Copy(dashEffect["Model"]);
|
||||||
|
playerEntityAnimation.Copy(dashEffect["Animation"]);
|
||||||
|
dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
|
||||||
|
((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
|
||||||
|
dashEffect["Animation"]["Speed1"] = 0.0;
|
||||||
|
dashEffect["Animation"]["Speed2"] = 0.0;
|
||||||
|
dashEffect["Animation"]["Speed3"] = 0.0;
|
||||||
|
dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||||
|
dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ PlayerSpawnSystem::PlayerSpawnSystem(SystemParams params)
|
|||||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
m_NetworkEnabled = config->Get("Networking.StartNetwork", false);
|
m_NetworkEnabled = config->Get("Networking.StartNetwork", false);
|
||||||
m_ForcedRespawnTime = config->Get("Debug.RespawnTime", -1.0f);
|
m_ForcedRespawnTime = config->Get("Debug.RespawnTime", -1.0f);
|
||||||
m_DbgConfigForceRespawn = m_ForcedRespawnTime > 0;
|
m_DbgConfigForceRespawn = m_ForcedRespawnTime > 0 && IsServer;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerSpawnSystem::Update(double dt)
|
void PlayerSpawnSystem::Update(double dt)
|
||||||
@@ -26,7 +26,21 @@ void PlayerSpawnSystem::Update(double dt)
|
|||||||
// Increase timer.
|
// Increase timer.
|
||||||
double& timer = (double&)modeComponent["RespawnTime"];
|
double& timer = (double&)modeComponent["RespawnTime"];
|
||||||
timer += dt;
|
timer += dt;
|
||||||
double maxRespawnTime = m_DbgConfigForceRespawn ? m_ForcedRespawnTime : (double)modeComponent["MaxRespawnTime"];
|
if (m_DbgConfigForceRespawn) {
|
||||||
|
(double&)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
|
||||||
|
}
|
||||||
|
double maxRespawnTime = (double)modeComponent["MaxRespawnTime"];
|
||||||
|
EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
|
||||||
|
if (spectatorCam.Valid()) {
|
||||||
|
EntityWrapper HUD = spectatorCam.FirstChildByName("SpectatorHUD");
|
||||||
|
if (HUD.Valid()) {
|
||||||
|
EntityWrapper respawnTimer = spectatorCam.FirstChildByName("RespawnTimer");
|
||||||
|
if (respawnTimer.Valid()) {
|
||||||
|
//Update respawn time in the HUD element.
|
||||||
|
respawnTimer["Text"]["Content"] = std::to_string(1 + (int)(maxRespawnTime - timer));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
if (timer < maxRespawnTime) {
|
if (timer < maxRespawnTime) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -54,7 +68,14 @@ void PlayerSpawnSystem::Update(double dt)
|
|||||||
|
|
||||||
// If the spawner has a team affiliation, check it
|
// If the spawner has a team affiliation, check it
|
||||||
if (spawner.HasComponent("Team")) {
|
if (spawner.HasComponent("Team")) {
|
||||||
if ((int)spawner["Team"]["Team"] != req.Team) {
|
auto cSpawnerTeam = spawner["Team"];
|
||||||
|
if ((int)cSpawnerTeam["Team"] != req.Team) {
|
||||||
|
// Increase num spawned players if someone picks spectator, since it is valid to pick spectator
|
||||||
|
// but don't spawn anything, goto next spawnrequest.
|
||||||
|
if (req.Team == (int)cSpawnerTeam["Team"].Enum("Spectator")) {
|
||||||
|
++numSpawnedPlayers;
|
||||||
|
break;
|
||||||
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -75,9 +96,9 @@ void PlayerSpawnSystem::Update(double dt)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (numSpawnedPlayers != (int)m_SpawnRequests.size()) {
|
if (numSpawnedPlayers != (int)m_SpawnRequests.size()) {
|
||||||
LOG_DEBUG("%i players were supposed to be spawned, but %i was spawned.", (int)m_SpawnRequests.size(), numSpawnedPlayers);
|
LOG_DEBUG("%i players were supposed to be spawned or set as spectator, but only %i was handled.", (int)m_SpawnRequests.size(), numSpawnedPlayers);
|
||||||
} else {
|
} else {
|
||||||
LOG_DEBUG("%i players were spawned.", numSpawnedPlayers);
|
LOG_DEBUG("%i players were spawned or set as spectator.", numSpawnedPlayers);
|
||||||
}
|
}
|
||||||
m_SpawnRequests.clear();
|
m_SpawnRequests.clear();
|
||||||
}
|
}
|
||||||
@@ -88,24 +109,29 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (e.Value == 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// A dead client should be able to swap to the spectator camera.
|
||||||
|
if (IsClient && !LocalPlayer.Valid()) {
|
||||||
|
// Set the spectator camera as active, if it exists.
|
||||||
|
// Find the camera.
|
||||||
|
EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
|
||||||
|
if (spectatorCam.Valid() && spectatorCam.HasComponent("Camera")) {
|
||||||
|
Events::SetCamera eSetCamera;
|
||||||
|
eSetCamera.CameraEntity = spectatorCam;
|
||||||
|
m_EventBroker->Publish(eSetCamera);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Team picks should be processed ONLY server-side!
|
// Team picks should be processed ONLY server-side!
|
||||||
// Don't make a spawn request if we're the client.
|
// Don't make a spawn request if we're the client.
|
||||||
if (!IsServer && m_NetworkEnabled) {
|
if (!IsServer && m_NetworkEnabled) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Value == 0) {
|
// Check if the player already requested spawn.
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: Spectating?
|
|
||||||
//Right now, return if someone picks spectator.
|
|
||||||
//1 signifies spectator here, could not get Playerteam component since it may be invalid or without team comp.
|
|
||||||
if ((ComponentInfo::EnumType)e.Value == 1) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Check if the player already requested spawn.
|
|
||||||
auto iter = m_SpawnRequests.begin();
|
auto iter = m_SpawnRequests.begin();
|
||||||
for (; iter != m_SpawnRequests.end(); ++iter) {
|
for (; iter != m_SpawnRequests.end(); ++iter) {
|
||||||
if (iter->PlayerID == e.PlayerID) {
|
if (iter->PlayerID == e.PlayerID) {
|
||||||
@@ -114,11 +140,11 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (iter != m_SpawnRequests.end()) {
|
if (iter != m_SpawnRequests.end()) {
|
||||||
//If player is in queue to spawn, then change their team affiliation in the request.
|
// If player is in queue to spawn, then change their team affiliation in the request.
|
||||||
iter->Team = (ComponentInfo::EnumType)e.Value;
|
iter->Team = (ComponentInfo::EnumType)e.Value;
|
||||||
} else if (m_PlayerEntities.count(e.PlayerID) == 0 || !m_PlayerEntities[e.PlayerID].Valid()) {
|
} else if (m_PlayerEntities.count(e.PlayerID) == 0 || !m_PlayerEntities[e.PlayerID].Valid()) {
|
||||||
//If player is not in queue to spawn, then create a spawn request,
|
// If player is not in queue to spawn, then create a spawn request,
|
||||||
//but only if they are spectating and/or just connected.
|
// but only if they are spectating and/or just connected.
|
||||||
SpawnRequest req;
|
SpawnRequest req;
|
||||||
req.PlayerID = e.PlayerID;
|
req.PlayerID = e.PlayerID;
|
||||||
req.Team = (ComponentInfo::EnumType)e.Value;
|
req.Team = (ComponentInfo::EnumType)e.Value;
|
||||||
|
|||||||
@@ -94,7 +94,7 @@ bool SoundSystem::OnCaptured(const Events::Captured & e)
|
|||||||
if (!LocalPlayer.Valid()) {
|
if (!LocalPlayer.Valid()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
|
int homeTeam = (int)m_World->GetComponent(e.CapturePointTakenID, "Team")["Team"];
|
||||||
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
|
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
|
||||||
Events::PlaySoundOnEntity ev;
|
Events::PlaySoundOnEntity ev;
|
||||||
if (team == homeTeam) {
|
if (team == homeTeam) {
|
||||||
|
|||||||
@@ -17,15 +17,17 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
|
|||||||
|
|
||||||
// Load the entity file and parse it
|
// Load the entity file and parse it
|
||||||
const std::string& entityFilePath = spawner["Spawner"]["EntityFile"];
|
const std::string& entityFilePath = spawner["Spawner"]["EntityFile"];
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>(entityFilePath);
|
EntityWrapper spawnedEntity;
|
||||||
if (entityFile == nullptr) {
|
try {
|
||||||
|
auto entityFile = ResourceManager::Load<EntityFile>(entityFilePath);
|
||||||
|
spawnedEntity = entityFile->MergeInto(world);
|
||||||
|
world->SetParent(spawnedEntity.ID, parent.ID);
|
||||||
|
} catch (const Resource::FailedLoadingException& e) {
|
||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
EntityFileParser parser(entityFile);
|
|
||||||
EntityWrapper spawnedEntity(world, parser.MergeEntities(world, parent.ID));
|
|
||||||
|
|
||||||
//If the spawned entity is collideable, then we must not spawn it where it collides with something that
|
// If the spawned entity is collidable, then we must not spawn it where it collides with something that
|
||||||
//has a dontCollideComponent attached.
|
// has a dontCollideComponent attached.
|
||||||
bool spawnOnCollidable = dontCollideComponent.empty() || !spawnedEntity.HasComponent("Collidable");
|
bool spawnOnCollidable = dontCollideComponent.empty() || !spawnedEntity.HasComponent("Collidable");
|
||||||
if (!spawnOnCollidable) {
|
if (!spawnOnCollidable) {
|
||||||
boost::optional<EntityAABB> optBox = Collision::EntityAbsoluteAABB(spawnedEntity);
|
boost::optional<EntityAABB> optBox = Collision::EntityAbsoluteAABB(spawnedEntity);
|
||||||
|
|||||||
@@ -366,9 +366,10 @@ bool AssaultWeaponBehaviour::shoot(double damage)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check for friendly fire
|
|
||||||
|
// If friendly fire - reduce damage to 0 (needed to make Boosts, Ammosharing work)
|
||||||
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
|
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
|
||||||
return false;
|
damage = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Deal damage!
|
// Deal damage!
|
||||||
|
|||||||
@@ -7,7 +7,7 @@ using boost::unit_test_framework::test_case;
|
|||||||
|
|
||||||
#include "Collision/TriggerSystem.h"
|
#include "Collision/TriggerSystem.h"
|
||||||
#include "Collision/CollisionSystem.h"
|
#include "Collision/CollisionSystem.h"
|
||||||
#include "Core/EntityFileWriter.h"
|
#include "Core/EntityXMLFileWriter.h"
|
||||||
#include "Game/Systems/CapturePointSystem.h"
|
#include "Game/Systems/CapturePointSystem.h"
|
||||||
|
|
||||||
BOOST_AUTO_TEST_SUITE(CapturePointTestSuite)
|
BOOST_AUTO_TEST_SUITE(CapturePointTestSuite)
|
||||||
@@ -82,7 +82,7 @@ bool CapturePointTest::CapturePoint_Game_Loop_OneHundredTimes() {
|
|||||||
CapturePointTest::CapturePointTest(int runTestNumber)
|
CapturePointTest::CapturePointTest(int runTestNumber)
|
||||||
{
|
{
|
||||||
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
||||||
ResourceManager::RegisterType<EntityFile>("EntityFile");
|
ResourceManager::RegisterType<EntityXMLFile>("EntityFile");
|
||||||
|
|
||||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
|
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
|
||||||
@@ -99,10 +99,10 @@ CapturePointTest::CapturePointTest(int runTestNumber)
|
|||||||
m_SystemPipeline->AddSystem<CapturePointSystem>(1);
|
m_SystemPipeline->AddSystem<CapturePointSystem>(1);
|
||||||
|
|
||||||
//must register components (Components.xsd), else you cant create entities. Easiest done by loading a test xsd file
|
//must register components (Components.xsd), else you cant create entities. Easiest done by loading a test xsd file
|
||||||
auto file = ResourceManager::Load<EntityFile>("Schema/Entities/TeamTest.xml");
|
auto file = ResourceManager::Load<EntityXMLFile>("Schema/Entities/TeamTest.xml");
|
||||||
EntityFilePreprocessor fpp(file);
|
EntityXMLFilePreprocessor fpp(file);
|
||||||
fpp.RegisterComponents(m_World);
|
fpp.RegisterComponents(m_World);
|
||||||
EntityFileParser fp(file);
|
EntityXMLFileParser fp(file);
|
||||||
fp.MergeEntities(m_World);
|
fp.MergeEntities(m_World);
|
||||||
|
|
||||||
EntityID playerID = m_World->CreateEntity();
|
EntityID playerID = m_World->CreateEntity();
|
||||||
|
|||||||
@@ -9,12 +9,12 @@
|
|||||||
#include "Input/KeyboardInputHandler.h"
|
#include "Input/KeyboardInputHandler.h"
|
||||||
#include "Input/MouseInputHandler.h"
|
#include "Input/MouseInputHandler.h"
|
||||||
#include "Core/EKeyDown.h"
|
#include "Core/EKeyDown.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityXMLFile.h"
|
||||||
#include "Core/SystemPipeline.h"
|
#include "Core/SystemPipeline.h"
|
||||||
|
|
||||||
#include "Core/EntityFilePreprocessor.h"
|
#include "Core/EntityXMLFilePreprocessor.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityXMLFileParser.h"
|
||||||
#include "Core/EntityFileWriter.h"
|
#include "Core/EntityXMLFileWriter.h"
|
||||||
|
|
||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
|
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ BOOST_AUTO_TEST_SUITE_END()
|
|||||||
GameHealthSystemTest::GameHealthSystemTest()
|
GameHealthSystemTest::GameHealthSystemTest()
|
||||||
{
|
{
|
||||||
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
||||||
ResourceManager::RegisterType<EntityFile>("EntityFile");
|
ResourceManager::RegisterType<EntityXMLFile>("EntityFile");
|
||||||
|
|
||||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
|
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
|
||||||
@@ -41,10 +41,10 @@ GameHealthSystemTest::GameHealthSystemTest()
|
|||||||
// Create a world
|
// Create a world
|
||||||
m_World = new World();
|
m_World = new World();
|
||||||
|
|
||||||
auto file = ResourceManager::Load<EntityFile>("Schema/Entities/TeamTest.xml");
|
auto file = ResourceManager::Load<EntityXMLFile>("Schema/Entities/TeamTest.xml");
|
||||||
EntityFilePreprocessor fpp(file);
|
EntityXMLFilePreprocessor fpp(file);
|
||||||
fpp.RegisterComponents(m_World);
|
fpp.RegisterComponents(m_World);
|
||||||
EntityFileParser fp(file);
|
EntityXMLFileParser fp(file);
|
||||||
fp.MergeEntities(m_World);
|
fp.MergeEntities(m_World);
|
||||||
|
|
||||||
// Create system pipeline
|
// Create system pipeline
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user