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| 047e71a4e1 |
+1
-1
Submodule assets updated: 10a611659d...902cbf2ba6
+1
-1
Submodule deps updated: ed45883a44...49ef585366
@@ -12,7 +12,7 @@
|
||||
#include "../Core/AABB.h"
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
//#include "Rendering/RawModelAssimp.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "EntityAABB.h"
|
||||
@@ -48,13 +48,13 @@ bool RayVsTriangle(const Ray& ray,
|
||||
bool trueOnNegativeDistance = false);
|
||||
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
//Return true if the ray hits any of the triangles in the model.
|
||||
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
glm::vec3& outHitPosition);
|
||||
@@ -62,7 +62,7 @@ bool RayVsModel(const Ray& ray,
|
||||
//Also returns the distance from the ray origin to the closest
|
||||
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
||||
bool RayVsModel(const Ray& ray,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
float& outDistance,
|
||||
@@ -70,7 +70,7 @@ bool RayVsModel(const Ray& ray,
|
||||
float& outVCoord);
|
||||
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix,
|
||||
glm::vec3& boxVelocity,
|
||||
@@ -80,7 +80,19 @@ bool AABBvsTriangles(const AABB& box,
|
||||
|
||||
//Detects collision, but does not resolve.
|
||||
bool AABBvsTriangles(const AABB& box,
|
||||
const RawModel::Vertex* modelVertices,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
|
||||
enum Output
|
||||
{
|
||||
OutContained,
|
||||
OutSeparated,
|
||||
OutIntersecting
|
||||
};
|
||||
//Detects intersection and containment.
|
||||
Output AABBvsTrianglesWContainment(const AABB& box,
|
||||
const std::vector<glm::vec3>& modelVertices,
|
||||
const std::vector<unsigned int>& modelIndices,
|
||||
const glm::mat4& modelMatrix);
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define ComponentInfo_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "Entity.h"
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
struct ComponentInfo
|
||||
@@ -21,6 +22,7 @@ struct ComponentInfo
|
||||
{
|
||||
std::string Name;
|
||||
std::string Type;
|
||||
unsigned char Index;
|
||||
unsigned int Offset;
|
||||
unsigned int Stride;
|
||||
};
|
||||
@@ -32,6 +34,16 @@ struct ComponentInfo
|
||||
unsigned int Stride = 0;
|
||||
boost::shared_array<char> Defaults = nullptr;
|
||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||
|
||||
std::size_t GetHeaderSize() const
|
||||
{
|
||||
std::size_t size = 0;
|
||||
|
||||
// A component block starts with an entity ID
|
||||
size += sizeof(EntityID);
|
||||
|
||||
return size;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
|
||||
@@ -5,16 +5,15 @@
|
||||
#include "MemoryPool.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "ComponentWrapper.h"
|
||||
#include "DirtySet.h"
|
||||
|
||||
|
||||
class ComponentPool;
|
||||
class ComponentPoolForwardIterator
|
||||
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
||||
{
|
||||
public:
|
||||
ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
|
||||
: m_ComponentInfo(componentInfo)
|
||||
, m_MemoryPoolIterator(begin)
|
||||
, m_MemoryPoolEnd(end)
|
||||
{ }
|
||||
ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
|
||||
|
||||
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
||||
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
||||
@@ -27,6 +26,7 @@ public:
|
||||
ComponentWrapper operator*() const;
|
||||
|
||||
private:
|
||||
ComponentPool* m_ComponentPool;
|
||||
const ComponentInfo& m_ComponentInfo;
|
||||
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
||||
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
||||
@@ -34,6 +34,7 @@ private:
|
||||
|
||||
class ComponentPool
|
||||
{
|
||||
friend class ComponentPoolForwardIterator;
|
||||
public:
|
||||
typedef ComponentPoolForwardIterator iterator;
|
||||
typedef ptrdiff_t difference_type;
|
||||
@@ -42,9 +43,10 @@ public:
|
||||
typedef ComponentWrapper* pointer;
|
||||
typedef ComponentWrapper& reference;
|
||||
|
||||
ComponentPool(const ::ComponentInfo& ci)
|
||||
ComponentPool(const ::ComponentInfo& ci, World* world)
|
||||
: m_ComponentInfo(ci)
|
||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
||||
, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
|
||||
, m_World(world)
|
||||
{ }
|
||||
~ComponentPool();
|
||||
ComponentPool(const ComponentPool& other);
|
||||
@@ -61,8 +63,8 @@ public:
|
||||
// Delete a component and free its memory
|
||||
void Delete(ComponentWrapper& wrapper);
|
||||
|
||||
iterator begin() const;
|
||||
iterator end() const;
|
||||
iterator begin();
|
||||
iterator end();
|
||||
size_t size() const;
|
||||
|
||||
//Dumps information about what the pool memory looks like right now
|
||||
@@ -80,6 +82,8 @@ private:
|
||||
::ComponentInfo m_ComponentInfo;
|
||||
MemoryPool<char> m_Pool;
|
||||
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
||||
DirtySet m_DirtySet;
|
||||
World* m_World;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,46 +4,32 @@
|
||||
#include <boost/shared_array.hpp>
|
||||
#include <boost/any.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
#include "DirtySet.h"
|
||||
#include "Util/Any.h"
|
||||
|
||||
template <typename T, typename Enable = void>
|
||||
struct ComponentField { };
|
||||
|
||||
template <typename T>
|
||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
||||
{
|
||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ComponentField<std::string, void>
|
||||
{
|
||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
||||
};
|
||||
class World;
|
||||
|
||||
struct ComponentWrapper
|
||||
{
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||
: Info(componentInfo)
|
||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
||||
, Data(data + sizeof(::EntityID))
|
||||
{ }
|
||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world);
|
||||
|
||||
World* m_World;
|
||||
const ComponentInfo& Info;
|
||||
const ::EntityID EntityID;
|
||||
char* Data;
|
||||
::DirtyBitField* DirtyBitField = nullptr;
|
||||
|
||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
||||
{
|
||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||
}
|
||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey);
|
||||
|
||||
bool Dirty(DirtySetType type, const std::string& fieldName);
|
||||
void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true);
|
||||
void SetAllDirty(const std::string& fieldName, bool dirty = true);
|
||||
|
||||
template <typename T>
|
||||
T& Field(std::string name)
|
||||
T& Field(const std::string& name)
|
||||
{
|
||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
||||
if (sizeof(T) > field.Stride) {
|
||||
@@ -55,13 +41,15 @@ struct ComponentWrapper
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
||||
//template <typename T>
|
||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
||||
void SetField(const std::string& name, const T& value)
|
||||
{
|
||||
Field<T>(name) = value;
|
||||
SetAllDirty(name);
|
||||
}
|
||||
|
||||
// Specialization for string literals
|
||||
template <std::size_t N>
|
||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
||||
void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
|
||||
|
||||
void Copy(ComponentWrapper& destination)
|
||||
{
|
||||
@@ -95,40 +83,163 @@ struct ComponentWrapper
|
||||
struct SubscriptProxy
|
||||
{
|
||||
friend struct ComponentWrapper;
|
||||
private:
|
||||
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
|
||||
|
||||
public:
|
||||
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||
: m_Component(component)
|
||||
, m_PropertyName(propertyName)
|
||||
, m_FieldName(fieldName)
|
||||
{ }
|
||||
|
||||
ComponentWrapper* m_Component;
|
||||
std::string m_PropertyName;
|
||||
std::string m_FieldName;
|
||||
|
||||
public:
|
||||
// Return the integer value of an enum type key for this field
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
|
||||
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
|
||||
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
|
||||
void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
|
||||
|
||||
template <typename T>
|
||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
||||
operator const double&() { return m_Component->Field<double>(m_FieldName); }
|
||||
operator const float&() { return m_Component->Field<float>(m_FieldName); }
|
||||
operator const int&() { return m_Component->Field<int>(m_FieldName); }
|
||||
operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
|
||||
operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
|
||||
operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
|
||||
operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
|
||||
operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
|
||||
|
||||
// Don't allow non-const references
|
||||
// If this wasn't deleted, the above overloads would still get called for some reason...
|
||||
template <
|
||||
typename T,
|
||||
typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
|
||||
>
|
||||
//operator T&() = delete;
|
||||
operator T&() { static_assert(constexpr(false), "https://github.com/teamfisk/TacticalZ/pull/212"); }
|
||||
|
||||
// Value assignment
|
||||
template <typename T>
|
||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
// TODO: Pass by reference and rvalue (universal reference?)
|
||||
//template <typename T>
|
||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
||||
void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
|
||||
|
||||
// Specialization for string literals
|
||||
template <std::size_t N>
|
||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
||||
};
|
||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
||||
};
|
||||
|
||||
struct FIELDLOL { }; // lol
|
||||
|
||||
template <typename T>
|
||||
struct FieldBase : FIELDLOL
|
||||
{
|
||||
FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
|
||||
: Proxy(Proxy)
|
||||
, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
|
||||
{ }
|
||||
|
||||
void SetAllDirty() { Proxy.SetAllDirty(); }
|
||||
|
||||
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
|
||||
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
|
||||
|
||||
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
|
||||
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
|
||||
|
||||
T operator+() const { return +Data; }
|
||||
T operator-() const { return -Data; }
|
||||
T operator~() const { return ~Data; }
|
||||
|
||||
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
||||
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
||||
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
||||
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
||||
|
||||
operator const T&() const { return Data; }
|
||||
const T& operator*() const { return operator const T&(); }
|
||||
|
||||
protected:
|
||||
ComponentWrapper::SubscriptProxy Proxy;
|
||||
T& Data;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct Field : FieldBase<T>
|
||||
{
|
||||
using FieldBase<T>::FieldBase;
|
||||
using FieldBase<T>::operator=;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
||||
{
|
||||
using FieldBase<glm::vec3>::FieldBase;
|
||||
using FieldBase<glm::vec3>::operator=;
|
||||
|
||||
glm::vec3::value_type x() const { return Data.x; }
|
||||
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
||||
glm::vec3::value_type y() const { return Data.y; }
|
||||
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
||||
glm::vec3::value_type z() const { return Data.z; }
|
||||
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
||||
|
||||
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
||||
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
||||
|
||||
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
||||
{
|
||||
//Field(glm::vec4& Data)
|
||||
// : FieldBase(Data)
|
||||
//{ }
|
||||
using FieldBase<glm::vec4>::FieldBase;
|
||||
using FieldBase<glm::vec4>::operator=;
|
||||
|
||||
glm::vec4::value_type x() const { return Data.x; }
|
||||
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
||||
glm::vec4::value_type y() const { return Data.y; }
|
||||
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
||||
glm::vec4::value_type z() const { return Data.z; }
|
||||
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
||||
glm::vec4::value_type w() const { return Data.w; }
|
||||
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
||||
|
||||
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
||||
|
||||
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
|
||||
// A component wrapper that "owns" its data through a shared pointer
|
||||
struct SharedComponentWrapper : ComponentWrapper
|
||||
{
|
||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||
: ComponentWrapper(componentInfo, data.get())
|
||||
: ComponentWrapper(componentInfo, data.get(), nullptr, nullptr)
|
||||
, m_DataReference(data)
|
||||
{ }
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef DirtySet_h__
|
||||
#define DirtySet_h__
|
||||
|
||||
#include <set>
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
enum class DirtySetType
|
||||
{
|
||||
Transform,
|
||||
Network
|
||||
};
|
||||
|
||||
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
||||
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef ECaptured_h__
|
||||
#define ECaptured_h__
|
||||
#ifndef Events_Captured_h__
|
||||
#define Events_Captured_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
@@ -12,7 +12,9 @@ namespace Events
|
||||
struct Captured : Event
|
||||
{
|
||||
int TeamNumberThatCapturedCapturePoint;
|
||||
EntityID CapturePointID;
|
||||
EntityID CapturePointTakenID;
|
||||
EntityWrapper BlueTeamNextCapturePoint;
|
||||
EntityWrapper RedTeamNextCapturePoint;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
#define EEntityDeleted_h__
|
||||
|
||||
#include "Event.h"
|
||||
#include "Entity.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct EntityDeleted : Event
|
||||
{
|
||||
EntityID DeletedEntity;
|
||||
EntityWrapper DeletedEntity;
|
||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||
bool Cascaded;
|
||||
};
|
||||
|
||||
@@ -10,8 +10,9 @@ namespace Events
|
||||
struct PlayerDeath : Event
|
||||
{
|
||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
||||
EntityWrapper Player;
|
||||
std::string KilledByWhat;
|
||||
EntityWrapper Player = EntityWrapper::Invalid;
|
||||
EntityWrapper Killer = EntityWrapper::Invalid;
|
||||
std::string KilledByWhat = "";
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,164 +1,21 @@
|
||||
#ifndef EntityFile_h__
|
||||
#define EntityFile_h__
|
||||
|
||||
#include <stack>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <xercesc/util/XercesDefs.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/sax2/Attributes.hpp>
|
||||
#include <xercesc/util/XMLString.hpp>
|
||||
#include <xercesc/util/XMLChar.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
#include "World.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "EntityXMLFilePreprocessor.h"
|
||||
#include "EntityXMLFileParser.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
class EntityFileHandler
|
||||
{
|
||||
friend class EntityFileSAXHandler;
|
||||
public:
|
||||
// @param EntityID The entity found
|
||||
// @param EntityID The parent of the entity
|
||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||
// @param EntityID The entity the component corresponds to
|
||||
// @param std::string Type name of the component
|
||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param std::map<std::string, std::string> Field attribute names and values
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param char* Field data
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||
|
||||
private:
|
||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||
};
|
||||
|
||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||
class EntityFile : private World, public Resource
|
||||
{
|
||||
public:
|
||||
enum class State
|
||||
{
|
||||
Unknown,
|
||||
Entity,
|
||||
Component,
|
||||
ComponentField
|
||||
};
|
||||
EntityFile(std::string path);
|
||||
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||
|
||||
void warning(const xercesc::SAXParseException& e);
|
||||
void error(const xercesc::SAXParseException& e);
|
||||
void fatalError(const xercesc::SAXParseException& e);
|
||||
EntityWrapper MergeInto(World* other);
|
||||
|
||||
private:
|
||||
const EntityFileHandler* m_Handler;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_Reader;
|
||||
//State m_CurrentScope = State::Unknown;
|
||||
std::stack<State> m_StateStack;
|
||||
unsigned int m_NextEntityID = 0;
|
||||
std::stack<EntityID> m_EntityStack;
|
||||
std::string m_CurrentComponent;
|
||||
std::string m_CurrentField;
|
||||
std::map<std::string, std::string> m_CurrentAttributes;
|
||||
|
||||
void onStartEntity(const xercesc::Attributes& attrs);
|
||||
void onEndEntity();
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||
void onStartComponent(const std::string& name);
|
||||
void onEndComponent(const std::string& name);
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||
void onEndComponentField(const std::string& field);
|
||||
void onFieldData(char* data);
|
||||
};
|
||||
|
||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class EntityFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
friend class EntityFileSAXHandler;
|
||||
private:
|
||||
EntityFile(boost::filesystem::path path);
|
||||
~EntityFile();
|
||||
|
||||
public:
|
||||
static unsigned int GetTypeStride(std::string typeName);
|
||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||
|
||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||
|
||||
void Parse(const EntityFileHandler* handler) const;
|
||||
|
||||
private:
|
||||
boost::filesystem::path m_FilePath;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||
//std::vector<std::string> m_EntityReferences;
|
||||
|
||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||
EntityID m_RootEntity = EntityID_Invalid;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -23,11 +23,13 @@ struct EntityWrapper
|
||||
|
||||
static const EntityWrapper Invalid;
|
||||
|
||||
const std::string Name();
|
||||
const std::string Name() const;
|
||||
bool HasComponent(const std::string& componentType);
|
||||
void AttachComponent(const char* componentName);
|
||||
EntityWrapper Parent();
|
||||
EntityWrapper FirstParentByName(const std::string& parentEntityName);
|
||||
EntityWrapper FirstChildByName(const std::string& name);
|
||||
EntityWrapper FirstLevelChildByName(const std::string& name);
|
||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
||||
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
||||
@@ -43,8 +45,9 @@ struct EntityWrapper
|
||||
|
||||
private:
|
||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||
static void fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity);
|
||||
static void recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
};
|
||||
|
||||
namespace std
|
||||
|
||||
@@ -0,0 +1,164 @@
|
||||
#ifndef EntityXMLFile_h__
|
||||
#define EntityXMLFile_h__
|
||||
|
||||
#include <stack>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
#include <xercesc/util/XercesDefs.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/sax2/Attributes.hpp>
|
||||
#include <xercesc/util/XMLString.hpp>
|
||||
#include <xercesc/util/XMLChar.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
class EntityFileHandler
|
||||
{
|
||||
friend class EntityFileSAXHandler;
|
||||
public:
|
||||
// @param EntityID The entity found
|
||||
// @param EntityID The parent of the entity
|
||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||
// @param EntityID The entity the component corresponds to
|
||||
// @param std::string Type name of the component
|
||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param std::map<std::string, std::string> Field attribute names and values
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param char* Field data
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||
|
||||
private:
|
||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||
};
|
||||
|
||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||
{
|
||||
public:
|
||||
enum class State
|
||||
{
|
||||
Unknown,
|
||||
Entity,
|
||||
Component,
|
||||
ComponentField
|
||||
};
|
||||
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||
|
||||
void warning(const xercesc::SAXParseException& e);
|
||||
void error(const xercesc::SAXParseException& e);
|
||||
void fatalError(const xercesc::SAXParseException& e);
|
||||
|
||||
private:
|
||||
const EntityFileHandler* m_Handler;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_Reader;
|
||||
//State m_CurrentScope = State::Unknown;
|
||||
std::stack<State> m_StateStack;
|
||||
unsigned int m_NextEntityID = 0;
|
||||
std::stack<EntityID> m_EntityStack;
|
||||
std::string m_CurrentComponent;
|
||||
std::string m_CurrentField;
|
||||
std::map<std::string, std::string> m_CurrentAttributes;
|
||||
|
||||
void onStartEntity(const xercesc::Attributes& attrs);
|
||||
void onEndEntity();
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||
void onStartComponent(const std::string& name);
|
||||
void onEndComponent(const std::string& name);
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||
void onEndComponentField(const std::string& field);
|
||||
void onFieldData(char* data);
|
||||
};
|
||||
|
||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class EntityXMLFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
friend class EntityFileSAXHandler;
|
||||
private:
|
||||
EntityXMLFile(boost::filesystem::path path);
|
||||
~EntityXMLFile();
|
||||
|
||||
public:
|
||||
static unsigned int GetTypeStride(std::string typeName);
|
||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||
|
||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||
|
||||
void Parse(const EntityFileHandler* handler) const;
|
||||
|
||||
private:
|
||||
boost::filesystem::path m_FilePath;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||
//std::vector<std::string> m_EntityReferences;
|
||||
|
||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,18 +1,19 @@
|
||||
#ifndef EntityFileParser_h__
|
||||
#define EntityFileParser_h__
|
||||
#ifndef EntityXMLFileParser_h__
|
||||
#define EntityXMLFileParser_h__
|
||||
|
||||
#include "EntityFile.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "World.h"
|
||||
|
||||
class EntityFileParser
|
||||
class EntityXMLFileParser
|
||||
{
|
||||
friend class EntityFile;
|
||||
public:
|
||||
EntityFileParser(const EntityFile* entityFile);
|
||||
|
||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||
EntityXMLFileParser(const EntityXMLFile* entityFile);
|
||||
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||
|
||||
const EntityXMLFile* m_EntityFile;
|
||||
EntityFileHandler m_Handler;
|
||||
World* m_World = nullptr;
|
||||
EntityID m_FirstEntity = EntityID_Invalid;
|
||||
+9
-8
@@ -1,5 +1,5 @@
|
||||
#ifndef EntityFilePreprocessor_h__
|
||||
#define EntityFilePreprocessor_h__
|
||||
#ifndef EntityXMLFilePreprocessor_h__
|
||||
#define EntityXMLFilePreprocessor_h__
|
||||
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
@@ -17,17 +17,18 @@
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "World.h"
|
||||
#include "EntityFile.h"
|
||||
#include "EntityXMLFile.h"
|
||||
|
||||
class EntityFilePreprocessor
|
||||
class EntityXMLFilePreprocessor
|
||||
{
|
||||
friend class EntityFile;
|
||||
public:
|
||||
EntityFilePreprocessor(const EntityFile* entityFile);
|
||||
|
||||
void RegisterComponents(World* world);
|
||||
EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
|
||||
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
void RegisterComponents(World* world);
|
||||
|
||||
const EntityXMLFile* m_EntityFile;
|
||||
std::map<std::string, unsigned int> m_ComponentCounts;
|
||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef EntityFileWriter_h__
|
||||
#define EntityFileWriter_h__
|
||||
#ifndef EntityXMLFileWriter_h__
|
||||
#define EntityXMLFileWriter_h__
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
@@ -8,13 +8,13 @@
|
||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||
|
||||
#include "Util/XercesString.h"
|
||||
#include "EntityFile.h"
|
||||
#include "EntityXMLFile.h"
|
||||
#include "World.h"
|
||||
|
||||
class EntityFileWriter
|
||||
class EntityXMLFileWriter
|
||||
{
|
||||
public:
|
||||
EntityFileWriter(boost::filesystem::path file)
|
||||
EntityXMLFileWriter(boost::filesystem::path file)
|
||||
: m_FilePath(file)
|
||||
{
|
||||
using namespace xercesc;
|
||||
@@ -118,9 +118,6 @@ public:
|
||||
else {
|
||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||
if (!DisableMemoryPool::Value) {
|
||||
LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
||||
}
|
||||
return m_ExtraMemory.back();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,8 +2,11 @@
|
||||
#define PerformanceTimer_h__
|
||||
|
||||
#include "../Common.h"
|
||||
|
||||
#ifdef DEBUG
|
||||
#include <boost/timer/timer.hpp>
|
||||
using boost::timer::cpu_timer;
|
||||
#endif //DEBUG
|
||||
|
||||
class PerformanceTimer
|
||||
{
|
||||
@@ -17,9 +20,11 @@ public:
|
||||
static void CreateExcelData();
|
||||
|
||||
private:
|
||||
#ifdef DEBUG
|
||||
static std::map<std::string, cpu_timer> timers;
|
||||
static cpu_timer m_Timer;
|
||||
static std::string currentTimerRunning;
|
||||
#endif //DEBUG
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -19,6 +19,7 @@ class Resource
|
||||
|
||||
protected:
|
||||
Resource() { }
|
||||
virtual ~Resource() = default;
|
||||
|
||||
public:
|
||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||
|
||||
@@ -68,7 +68,7 @@ protected:
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public virtual System
|
||||
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Transform
|
||||
{
|
||||
|
||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "System.h"
|
||||
#include "EEntityDeleted.h"
|
||||
|
||||
class TransformSystem : public System
|
||||
{
|
||||
public:
|
||||
TransformSystem(SystemParams params);
|
||||
|
||||
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
static glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
static glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
static glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
static glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
static glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||
|
||||
static int RecalculatedPositions;
|
||||
static int RecalculatedOrientations;
|
||||
static int RecalculatedScales;
|
||||
|
||||
private:
|
||||
static std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
|
||||
static std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
|
||||
static std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
|
||||
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
|
||||
|
||||
EventRelay<TransformSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "ObjectPool.h"
|
||||
#include "ComponentPool.h"
|
||||
#include "EventBroker.h"
|
||||
struct EntityWrapper;
|
||||
|
||||
class World
|
||||
{
|
||||
@@ -18,13 +19,13 @@ public:
|
||||
World(const World& other);
|
||||
|
||||
// Create empty entity
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
EntityID CreateEntity(EntityID parent = EntityID_Invalid);
|
||||
// Delete entity and all components within
|
||||
void DeleteEntity(EntityID entity);
|
||||
// Check if an entity exists
|
||||
bool ValidEntity(EntityID entity) const;
|
||||
// Register a component type and allocate space for it
|
||||
void RegisterComponent(ComponentInfo& ci);
|
||||
void RegisterComponent(const ComponentInfo& ci);
|
||||
// Attach a component to an entity and fill it with default values
|
||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||
// Check if an entity has a component
|
||||
@@ -34,7 +35,7 @@ public:
|
||||
// Delete a component off an entity
|
||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||
// Get all components of the specified type
|
||||
const ComponentPool* GetComponents(const std::string& componentType);
|
||||
ComponentPool* GetComponents(const std::string& componentType);
|
||||
// Get entity parent
|
||||
EntityID GetParent(EntityID entity);
|
||||
// Change the parent of an entity
|
||||
@@ -49,6 +50,12 @@ public:
|
||||
void SetName(EntityID entity, const std::string& name);
|
||||
// Get the textual name of an entity
|
||||
std::string GetName(EntityID entity) const;
|
||||
// Get the first entity in the world with the name.
|
||||
EntityWrapper GetFirstEntityByName(const std::string& name);
|
||||
|
||||
// Merge another world into this one
|
||||
// Returns a map that maps entities from the other world to their copies in this one
|
||||
std::unordered_map<EntityID, EntityID> Merge(const World* other);
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker = nullptr;
|
||||
|
||||
@@ -12,8 +12,8 @@ template <typename EventContext>
|
||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
|
||||
: FirstPersonInputController(eventBroker, playerID, playerEntity)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||
@@ -104,6 +104,11 @@ protected:
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
#include "Game/Events/ESpawnerSpawn.h"
|
||||
|
||||
class EditorGUI
|
||||
{
|
||||
|
||||
@@ -5,9 +5,8 @@
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/SystemPipeline.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EntityFilePreprocessor.h"
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
#include "../Core/EntityFile.h"
|
||||
#include "../Core/EntityXMLFileWriter.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "EditorGUI.h"
|
||||
@@ -48,6 +47,7 @@ private:
|
||||
// Utility functions
|
||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||
bool isAnyParentMissingTransform(EntityID entityID);
|
||||
|
||||
// GUI callbacks
|
||||
void OnEntitySelected(EntityWrapper entity);
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
#ifndef MainMenuSystem_h__
|
||||
#define MainMenuSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/Event.h"
|
||||
|
||||
|
||||
#include "EButtonClicked.h"
|
||||
#include "EButtonPressed.h"
|
||||
#include "EButtonReleased.h"
|
||||
|
||||
|
||||
class MainMenuSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
||||
bool OnButtonRelease(const Events::ButtonReleased& e);
|
||||
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
||||
bool OnButtonPress(const Events::ButtonPressed& e);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -6,17 +6,20 @@
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Game/Events/EDashAbility.h"
|
||||
#include "InputHandler.h"
|
||||
#include "Rendering/EAutoAnimationBlend.h"
|
||||
#include "Rendering/ESetBlendWeight.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class FirstPersonInputController : public InputController<EventContext>
|
||||
{
|
||||
public:
|
||||
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
||||
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
|
||||
|
||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||
virtual bool Jumping() const { return m_Jumping; }
|
||||
virtual bool Crouching() const { return m_Crouching; }
|
||||
virtual bool CrouchingLastFrame() const { return m_CrouchingLastFrame; }
|
||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
||||
m_DoubleJumping = isDoubleJumping;
|
||||
@@ -27,21 +30,24 @@ public:
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||
virtual void Reset();
|
||||
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
|
||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||
|
||||
protected:
|
||||
const int m_PlayerID;
|
||||
EntityWrapper m_PlayerEntity;
|
||||
|
||||
bool m_MouseLocked = false;
|
||||
glm::vec3 m_Rotation;
|
||||
glm::vec3 m_Movement;
|
||||
bool m_Jumping = false;
|
||||
bool m_DoubleJumping = false;
|
||||
bool m_Crouching = false;
|
||||
bool m_CrouchingLastFrame = false;
|
||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||
double m_AssaultDashCoolDownTimer = 0.0;
|
||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||
//and its very unlikely that someone wants to change that value
|
||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||
@@ -52,7 +58,7 @@ protected:
|
||||
bool m_ShiftDashing = false;
|
||||
bool m_ValidDoubleTap = false;
|
||||
|
||||
//specialabilitys
|
||||
//specialabilities
|
||||
bool m_MovementKeyDown = false;
|
||||
bool m_SpecialAbilityKeyDown = false;
|
||||
int m_NumberOfMovementKeysDown = 0;
|
||||
@@ -64,9 +70,10 @@ protected:
|
||||
};
|
||||
|
||||
template <typename EventContext>
|
||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
, m_PlayerEntity(playerEntity)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
@@ -77,6 +84,7 @@ void FirstPersonInputController<EventContext>::Reset()
|
||||
{
|
||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||
m_Jumping = false;
|
||||
m_CrouchingLastFrame = m_Crouching;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
@@ -105,7 +113,6 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Rotation.x += -val;
|
||||
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
@@ -117,16 +124,180 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (e.Command == "Forward") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.z = -val;
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
if (val > 0) { // Walk/Run
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
if (m_Crouching) {
|
||||
aeb.NodeName = "Walk";
|
||||
} else {
|
||||
aeb.NodeName = "Run";
|
||||
}
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if (val < 0) { // Walk/run Backwards
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
if (m_Crouching) {
|
||||
aeb.NodeName = "Walk";
|
||||
} else {
|
||||
aeb.NodeName = "Run";
|
||||
}
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
if (val > 0) { // Walk/Run
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
} else if (val < 0) { // Walk/run Backwards
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (e.Command == "Right") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.x = val;
|
||||
}
|
||||
if (glm::length2(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) { //Right Strafe
|
||||
if (val > 0) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Right";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if (val < 0) { //LeftStrafe
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Left";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
if (val > 0) { // Walk/Run
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
} else if (val < 0) { // Walk/run Backwards
|
||||
if (!m_Crouching) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Run";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.SingleLevelBlend = true;
|
||||
aeb.Start = true;
|
||||
aeb.Reverse = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
glm::vec2 movementXZ = glm::vec2(m_Movement.x, m_Movement.z);
|
||||
if (glm::length(movementXZ) < 0.1f) {
|
||||
//Blend to Idle
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Idle";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
EntityWrapper firstPersonModel = m_PlayerEntity.FirstChildByName("Hands");
|
||||
if (firstPersonModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "Idle";
|
||||
aeb.RootNode = firstPersonModel;
|
||||
aeb.Start = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
} else {
|
||||
//Blend to movement
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.1;
|
||||
aeb.NodeName = "DirectionBlend";
|
||||
aeb.RootNode = playerModel;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (glm::length(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
|
||||
//Animation
|
||||
// movement direction blend
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
glm::vec2 direction = glm::normalize(glm::vec2(m_Movement.x, m_Movement.z));
|
||||
double weight = glm::abs(glm::dot(glm::vec2(1, 0), direction));
|
||||
Events::SetBlendWeight sbw;
|
||||
sbw.NodeName = "DirectionBlend";
|
||||
sbw.Weight = weight;
|
||||
sbw.RootNode = playerModel;
|
||||
m_EventBroker->Publish(sbw);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (e.Command == "Forward" || e.Command == "Right") {
|
||||
if (e.Value != 0) {
|
||||
m_CurrentDirectionVector = e.Command == "Right" ? (e.Value > 0 ? "Right" : "Left") : (e.Value > 0 ? "Forward" : "Backward");
|
||||
@@ -145,10 +316,10 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
if (m_NumberOfMovementKeysDown == 0) {
|
||||
m_MovementKeyDown = false;
|
||||
}
|
||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -158,21 +329,42 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
m_Crouching = e.Value > 0;
|
||||
|
||||
|
||||
//Animation
|
||||
if (m_PlayerEntity.Valid()) {
|
||||
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||
if (playerModel.Valid()) {
|
||||
if (e.Value == 0.f) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.3;
|
||||
aeb.NodeName = "StandMovement";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
} else if(e.Value == 1.0f) {
|
||||
Events::AutoAnimationBlend aeb;
|
||||
aeb.Duration = 0.3;
|
||||
aeb.NodeName = "CrouchMovement";
|
||||
aeb.RootNode = playerModel;
|
||||
aeb.Start = true;
|
||||
aeb.Restart = true;
|
||||
aeb.SingleLevelBlend = true;
|
||||
m_EventBroker->Publish(aeb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (e.Command == "SpecialAbility") {
|
||||
if (e.Value > 0) {
|
||||
m_SpecialAbilityKeyDown = true;
|
||||
} else {
|
||||
m_SpecialAbilityKeyDown = false;
|
||||
}
|
||||
}
|
||||
if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
|
||||
m_ShiftDashing = true;
|
||||
} else {
|
||||
m_ShiftDashing = false;
|
||||
m_SpecialAbilityKeyDown = e.Value > 0;
|
||||
}
|
||||
|
||||
m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -191,23 +383,27 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
|
||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||
m_AssaultDashCoolDownTimer -= dt;
|
||||
assaultDashCoolDownTimer -= dt;
|
||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||
if (m_AssaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||
m_PlayerIsDashing = true;
|
||||
} else {
|
||||
m_PlayerIsDashing = false;
|
||||
}
|
||||
|
||||
//dashing with shift
|
||||
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
|
||||
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
|
||||
//player is dashing with shift
|
||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
|
||||
Events::DashAbility e;
|
||||
e.Player = playerID;
|
||||
m_EventBroker->Publish(e);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -227,7 +423,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
}
|
||||
m_ValidDoubleTap = false;
|
||||
|
||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
|
||||
if (!(assaultDashCoolDownTimer <= 0.0f)) {
|
||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
return;
|
||||
@@ -235,9 +431,10 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
||||
//ok, we have a valid tap, lets do it
|
||||
m_AssaultDashDoubleTapped = true;
|
||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||
|
||||
Events::DashAbility e;
|
||||
e.Player = playerID;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ public:
|
||||
|
||||
void LoadBindings(std::string file);
|
||||
void Update(double dt);
|
||||
void Process();
|
||||
void Process(bool suppressNewEvents = false);
|
||||
template <typename T>
|
||||
void AddHandler();
|
||||
void Publish(const Events::InputCommand& e);
|
||||
|
||||
@@ -10,35 +10,33 @@
|
||||
#include <boost/asio.hpp>
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
#include "Network/EKillDeath.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Game/Events/EDoubleJump.h"
|
||||
#include "Game/Events/EDashAbility.h"
|
||||
#include "Game/Events/EReset.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "Network/Network.h"
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Network/UDPClient.h"
|
||||
#include "Network/TCPClient.h"
|
||||
#include "Network/SnapshotDefinitions.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Network/EDisplayServerlist.h"
|
||||
#include "Network/EConnectRequest.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Network/SnapshotFilter.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Network/ESearchForServers.h"
|
||||
|
||||
struct ServerInfo
|
||||
{
|
||||
ServerInfo(std::string a, int b, std::string c, int d)
|
||||
{
|
||||
Address = a; Port = b; Name = c; PlayersConnected = d;
|
||||
}
|
||||
std::string Address = "";
|
||||
int Port = 0;
|
||||
std::string Name = "";
|
||||
int PlayersConnected = 0;
|
||||
};
|
||||
#include "Core/EWin.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
@@ -48,7 +46,7 @@ public:
|
||||
~Client();
|
||||
|
||||
void Connect(std::string address, int port);
|
||||
void Update() override;
|
||||
void Update(double dt) override;
|
||||
private:
|
||||
UDPClient m_Unreliable;
|
||||
TCPClient m_Reliable;
|
||||
@@ -82,14 +80,14 @@ private:
|
||||
// Network logic
|
||||
PlayerDefinition m_PlayerDefinitions[8];
|
||||
SnapshotDefinitions m_NextSnapshot;
|
||||
double m_DurationOfPingTime;
|
||||
std::clock_t m_StartPingTime;
|
||||
std::clock_t m_TimeSinceSentInputs;
|
||||
unsigned int m_SendInputIntervalMs;
|
||||
double m_DurationOfPingTime = 0;
|
||||
double m_StartPingTime = 0;
|
||||
double m_TimeSinceSentInputs = 0;
|
||||
double m_SendInputInterval = 0.033;
|
||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||
|
||||
// Private member functions
|
||||
size_t receive(char* data);
|
||||
size_t receive(char* data);
|
||||
void disconnect();
|
||||
void parseMessageType(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||
@@ -106,7 +104,12 @@ private:
|
||||
void parsePlayerDamage(Packet& packet);
|
||||
void parseComponentDeletion(Packet& packet);
|
||||
void parseDoubleJump(Packet& packet);
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseDashEffect(Packet& packet);
|
||||
void parseAmmoPickup(Packet& packet);
|
||||
void parseRemoveWorld(Packet& packet);
|
||||
void parseKDEvent(Packet& packet);
|
||||
void parseWin(Packet& packet);
|
||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
void hasServerTimedOut();
|
||||
@@ -115,6 +118,7 @@ private:
|
||||
void sendLocalPlayerTransform();
|
||||
void becomePlayer();
|
||||
void displayServerlist();
|
||||
void createMainMenu();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||
@@ -133,12 +137,17 @@ private:
|
||||
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
||||
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
||||
bool OnDoubleJump(Events::DoubleJump & e);
|
||||
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
||||
bool OnDashAbility(const Events::DashAbility& e);
|
||||
EventRelay<Client, Events::ConnectRequest> m_EConnectRequest;
|
||||
bool OnConnectRequest(const Events::ConnectRequest& e);
|
||||
|
||||
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||
UDPClient m_ServerlistRequest;
|
||||
std::vector<ServerInfo> m_Serverlist;
|
||||
bool m_SearchingForServers = false;
|
||||
std::clock_t m_StartSearchTime;
|
||||
double m_SearchingTime = 2000; // Config I guess
|
||||
double m_TimeSearched = 0;
|
||||
double m_SearchingTime = 0.2; // Config I guess
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_ConnectRequest_h__
|
||||
#define Events_ConnectRequest_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ConnectRequest : public Event
|
||||
{
|
||||
std::string IP = "";
|
||||
int Port = 0;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef Events_DisplayServerlist_h__
|
||||
#define Events_DisplayServerlist_h__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "Core/Event.h"
|
||||
|
||||
struct ServerInfo
|
||||
{
|
||||
ServerInfo(std::string address, int port, std::string name, int players)
|
||||
{
|
||||
Address = address; Port = port; Name = name; PlayersConnected = players;
|
||||
}
|
||||
std::string Address = "";
|
||||
int Port = 0;
|
||||
std::string Name = "";
|
||||
int PlayersConnected = 0;
|
||||
};
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct DisplayServerlist : public Event
|
||||
{
|
||||
std::vector<ServerInfo> Serverlist;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,30 @@
|
||||
#ifndef Events_KillDeath_h__
|
||||
#define Events_KillDeath_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
typedef unsigned int PlayerID;
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct KillDeath : public Event
|
||||
{
|
||||
int CasualtyTeam;
|
||||
PlayerID Casualty = -1;
|
||||
std::string CasualtyName;
|
||||
|
||||
//1 = assault, 2 = defender, 3 = sniper
|
||||
int CasualtyClass;
|
||||
|
||||
int KillerTeam;
|
||||
PlayerID Killer = -1;
|
||||
std::string KillerName;
|
||||
|
||||
//1 = assault, 2 = defender, 3 = sniper
|
||||
int KillerClass;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_PlayerConnected
|
||||
#define Events_PlayerConnected
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerConnected : public Event
|
||||
{
|
||||
std::string PlayerName = "";
|
||||
int PlayerID = -1;
|
||||
};
|
||||
|
||||
}
|
||||
#endif // !Events_PlayerConnected
|
||||
|
||||
@@ -20,7 +20,12 @@ enum class MessageType
|
||||
ComponentDeleted,
|
||||
PlayerTransform,
|
||||
OnDoubleJump,
|
||||
OnDashEffect,
|
||||
ServerlistRequest,
|
||||
AmmoPickup,
|
||||
RemoveWorld,
|
||||
KD,
|
||||
Win,
|
||||
Invalid
|
||||
};
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
Network(World* world, EventBroker* eventBroker);
|
||||
virtual ~Network() { };
|
||||
|
||||
virtual void Update() = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
|
||||
protected:
|
||||
World* m_World;
|
||||
@@ -39,6 +39,8 @@ protected:
|
||||
void logReceivedData(int bytesReceived);
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void popNetworkSegmentOfHeader(Packet& packet);
|
||||
void removeWorld();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -11,7 +11,7 @@ class NetworkClient
|
||||
public:
|
||||
NetworkClient();
|
||||
virtual ~NetworkClient();
|
||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||
virtual bool Connect(std::string playerName, std::string address, int port) = 0;
|
||||
virtual void Disconnect() = 0;
|
||||
virtual void Receive(Packet& packet) = 0;
|
||||
virtual void Send(Packet & packet) = 0;
|
||||
|
||||
@@ -16,7 +16,9 @@ public:
|
||||
Packet(char* data, const size_t sizeOfPacket);
|
||||
Packet(MessageType type);
|
||||
~Packet();
|
||||
void Init(MessageType type, unsigned int& packetID);
|
||||
void Init(MessageType type, unsigned int& packetID,
|
||||
int groupIndex, int groupSize,
|
||||
int packetGroup);
|
||||
|
||||
// Add primitive types like int, float, char...
|
||||
template<typename T>
|
||||
@@ -24,7 +26,10 @@ public:
|
||||
{
|
||||
// Check if we are trying to add more than the package can fit.
|
||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
if (m_MaxPacketSize >= 32000) {
|
||||
// This will spam couse 8 players are over 100 000 bytes
|
||||
//LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||
}
|
||||
resizeData();
|
||||
}
|
||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||
@@ -55,13 +60,19 @@ public:
|
||||
void UpdateSize();
|
||||
char* ReadData(int SizeOfData);
|
||||
void ChangePacketID(unsigned int& packetID);
|
||||
void ChangeGroupIndex(int groupIndex);
|
||||
void ChangeGroupSize(int groupSize);
|
||||
void ChangeGroup(int group);
|
||||
size_t Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
MessageType GetMessageType();
|
||||
size_t Group();
|
||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||
size_t MaxSize() { return m_MaxPacketSize; }
|
||||
size_t HeaderSize() { return m_HeaderSize; }
|
||||
|
||||
size_t GroupIndex();
|
||||
size_t GroupSize();
|
||||
size_t PacketID();
|
||||
private:
|
||||
char* m_Data;
|
||||
size_t m_ReturnDataOffset = 0;
|
||||
@@ -70,6 +81,13 @@ private:
|
||||
size_t m_HeaderSize = 0;
|
||||
void resizeData();
|
||||
void resizeData(int size);
|
||||
|
||||
size_t packetSizeOffset = 0;
|
||||
size_t groupOffset = 0;
|
||||
size_t groupIndexOffset = 0;
|
||||
size_t groupSizeOffset = 0;
|
||||
size_t messageTypeOffset = 0;
|
||||
size_t packetIDOffset = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -14,6 +14,7 @@ struct PlayerDefinition {
|
||||
unsigned short TCPPort;
|
||||
// use for tcp connections
|
||||
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
||||
int PacketGroup = 1;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "../Network/Network.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
@@ -20,6 +21,12 @@
|
||||
#include "../Game/Events/EDoubleJump.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
#include "Core/EComponentDeleted.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Network/EPlayerConnected.h"
|
||||
#include "Network/EKillDeath.h"
|
||||
#include "Core/EWin.h"
|
||||
#include "Game/Events/EReset.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
@@ -27,7 +34,7 @@ public:
|
||||
Server(World* world, EventBroker* eventBroker, int port);
|
||||
~Server();
|
||||
|
||||
void Update() override;
|
||||
void Update(double dt) override;
|
||||
|
||||
private:
|
||||
// Network channels
|
||||
@@ -37,6 +44,7 @@ private:
|
||||
// dont forget to set these in the childrens receive logic
|
||||
boost::asio::ip::address m_Address;
|
||||
int m_Port = 27666;
|
||||
bool m_GameIsOver = false;
|
||||
// Sending messages to client logic
|
||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
||||
@@ -44,18 +52,19 @@ private:
|
||||
char readBuffer[BUFFERSIZE] = { 0 };
|
||||
size_t bytesRead = 0;
|
||||
// time for previouse message
|
||||
std::clock_t previousePingMessage = std::clock();
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
std::clock_t timOutTimer = std::clock();
|
||||
double previousPingMessage = 0;
|
||||
double previousSnapshotMessage = 0;
|
||||
double timeOutTimer = 0;
|
||||
|
||||
// How often we send messages (milliseconds)
|
||||
float pingIntervalMs;
|
||||
float snapshotInterval;
|
||||
int checkTimeOutInterval = 100;
|
||||
// How often we send messages (seconds)
|
||||
double pingInterval = 1;
|
||||
double snapshotInterval = 0.05;
|
||||
double checkTimeOutInterval = 0.1;
|
||||
int m_NextPlayerID = 0;
|
||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
std::string m_ServerName = "";
|
||||
|
||||
// Packet loss logic
|
||||
PacketID m_PacketID = 0;
|
||||
@@ -66,6 +75,7 @@ private:
|
||||
void reliableBroadcast(Packet& packet);
|
||||
void unreliableBroadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void createWorldSnapshot(Packet& packet);
|
||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void addInputCommandsToPacket(Packet& packet);
|
||||
@@ -76,19 +86,22 @@ private:
|
||||
void parseOnPlayerDamage(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
void kick(PlayerID player);
|
||||
PlayerID GetPlayerIDFromEndpoint();
|
||||
PlayerID getPlayerIDFromEndpoint();
|
||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
||||
void resetMap();
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseClientPing();
|
||||
void parsePing();
|
||||
bool parseDoubleJump(Packet& packet);
|
||||
void parseDashEffect(Packet& packet);
|
||||
void parseUDPConnect(Packet& packet);
|
||||
void parseTCPConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
||||
bool shouldSendToClient(EntityWrapper childEntity);
|
||||
|
||||
// Debug event
|
||||
// Events
|
||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
@@ -99,6 +112,12 @@ private:
|
||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
||||
EventRelay<Server, Events::Win> m_EWin;
|
||||
bool OnWin(const Events::Win& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -10,7 +10,7 @@ public:
|
||||
TCPClient();
|
||||
~TCPClient();
|
||||
|
||||
void Connect(std::string playerName, std::string address, int port);
|
||||
bool Connect(std::string playerName, std::string address, int port);
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#ifndef UDPClient_h__
|
||||
#define UDPClient_h__
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
#include <boost/asio.hpp>
|
||||
#include "Network/NetworkClient.h"
|
||||
@@ -10,19 +12,30 @@ public:
|
||||
UDPClient();
|
||||
~UDPClient();
|
||||
|
||||
void Connect(std::string playerName, std::string address, int port);
|
||||
bool Connect(std::string playerName, std::string address, int port);
|
||||
void Disconnect();
|
||||
void Receive(Packet& packet);
|
||||
void Send(Packet & packet);
|
||||
void ReceivePackets();
|
||||
void Send(Packet& packet);
|
||||
void Broadcast(Packet& packet, int port);
|
||||
bool IsSocketAvailable();
|
||||
// Returns false if no packets are available
|
||||
bool GetNextPacket(Packet& packet);
|
||||
private:
|
||||
typedef std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>> PacketMap;
|
||||
// Assio UDP logic
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||
int m_LastReceivedSnapshotGroup = 0;
|
||||
int readBuffer();
|
||||
void readPartOfPacket();
|
||||
PacketID m_SendPacketID = 0;
|
||||
//map:(packetGroup, vector:(pair:(groupIndex, packetData)))
|
||||
PacketMap m_PacketSegmentMap;
|
||||
bool hasReceivedPacket(int packetGroup, int groupIndex);
|
||||
// 2^19
|
||||
const int m_SizeOfSocketBuffer = 524288;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "NetworkServer.h"
|
||||
#include <boost/asio/ip/udp.hpp>
|
||||
#define MAXPACKETSIZE 64000
|
||||
|
||||
class UDPServer : public NetworkServer
|
||||
{
|
||||
@@ -13,6 +14,7 @@ public:
|
||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||
void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
|
||||
void Send(Packet & packet);
|
||||
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||
void Broadcast(Packet & packet, int port);
|
||||
|
||||
@@ -3,27 +3,41 @@
|
||||
|
||||
#include "GLM.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "../Common.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/EAnimationComplete.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
#include <imgui/imgui.h>
|
||||
#include "Rendering/BlendTree.h"
|
||||
#include "Rendering/EAutoAnimationBlend.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "Rendering/AutoBlendQueue.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Core/EEntityDeleted.h"
|
||||
#include "Rendering/ESetBlendWeight.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
class AnimationSystem : public PureSystem
|
||||
class AnimationSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
AnimationSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("Animation")
|
||||
{
|
||||
|
||||
}
|
||||
AnimationSystem(SystemParams params);
|
||||
~AnimationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
private:
|
||||
void CreateBlendTrees();
|
||||
void UpdateAnimations(double dt);
|
||||
void UpdateWeights(double dt);
|
||||
|
||||
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
||||
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
||||
|
||||
EventRelay<AnimationSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||
|
||||
EventRelay<AnimationSystem, Events::SetBlendWeight> m_ESetBlendWeight;
|
||||
bool OnSetBlendWeight(Events::SetBlendWeight& e);
|
||||
|
||||
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,48 @@
|
||||
#ifndef AutoBlendQueue_h__
|
||||
#define AutoBlendQueue_h__
|
||||
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Skeleton.h"
|
||||
#include "Model.h"
|
||||
#include "BlendTree.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
class AutoBlendQueue
|
||||
{
|
||||
public:
|
||||
struct AutoBlendJob
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
double Duration;
|
||||
double CurrentTime = 0.0;
|
||||
double Delay = 0.0;
|
||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||
BlendTree::AutoBlendInfo BlendInfo;
|
||||
};
|
||||
|
||||
struct AutoblendNode
|
||||
{
|
||||
AutoBlendJob BlendJob;
|
||||
double StartTime;
|
||||
double EndTime;
|
||||
};
|
||||
|
||||
AutoBlendQueue() { };
|
||||
|
||||
void Insert(AutoBlendJob autoBlendJob);
|
||||
void UpdateTime(double dt);
|
||||
|
||||
void PrintQueue();
|
||||
bool HasActiveBlendJob();
|
||||
std::shared_ptr<BlendTree> GetBlendTree();
|
||||
|
||||
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
||||
|
||||
bool Empty() { return m_BlendQueue.empty(); }
|
||||
private:
|
||||
std::list<AutoblendNode> m_BlendQueue;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,103 @@
|
||||
#ifndef BlendTree_h__
|
||||
#define BlendTree_h__
|
||||
|
||||
#include "Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "Skeleton.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/World.h"
|
||||
#include <stack>
|
||||
|
||||
class BlendTree
|
||||
{
|
||||
public:
|
||||
enum class NodeType
|
||||
{
|
||||
Additive,
|
||||
Blend,
|
||||
Override,
|
||||
Animation,
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct Node
|
||||
{
|
||||
std::string Name;
|
||||
EntityWrapper Entity;
|
||||
Node* Parent = nullptr;
|
||||
Node* Child[2] = { nullptr, nullptr };
|
||||
NodeType Type;
|
||||
std::map<int, Skeleton::PoseData> Pose;
|
||||
bool SubTreeRoot = false;
|
||||
double Weight = 0.0;
|
||||
|
||||
Node* Next() {
|
||||
Node* next = this;
|
||||
|
||||
if (next->Child[1] == nullptr) {
|
||||
// Node has no right child
|
||||
next = this;
|
||||
while (next->Parent != nullptr && next == next->Parent->Child[1]) {
|
||||
next = next->Parent;
|
||||
}
|
||||
next = next->Parent;
|
||||
} else {
|
||||
// Find the leftmost node in the right subtree
|
||||
next = next->Child[1];
|
||||
while (next->Child[0] != nullptr) {
|
||||
next = next->Child[0];
|
||||
}
|
||||
}
|
||||
return next;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct AutoBlendInfo
|
||||
{
|
||||
std::string NodeName;
|
||||
double progress;
|
||||
bool Start;
|
||||
bool SingleBlend;
|
||||
double Weight;
|
||||
std::unordered_map<EntityWrapper, double> StartWeights;
|
||||
};
|
||||
|
||||
|
||||
|
||||
BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton);
|
||||
~BlendTree();
|
||||
|
||||
|
||||
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
||||
glm::mat4 GetBoneTransform(int boneID);
|
||||
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
||||
void PrintTree();
|
||||
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
||||
|
||||
BlendTree::Node* GetCommonParent(std::string NodeName1, std::string NodeName2);
|
||||
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
||||
|
||||
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
||||
std::vector<EntityWrapper> GetSubTreeRoots(std::string nodeName);
|
||||
|
||||
std::vector<EntityWrapper> GetSingleLevelRoots(std::string name);
|
||||
std::vector<EntityWrapper> GetEntitesByName(std::string name);
|
||||
|
||||
void SetWeightByName(std::string name, double weight);
|
||||
|
||||
private:
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
Node* m_Root = nullptr;
|
||||
|
||||
std::vector<glm::mat4> m_FinalPose;
|
||||
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
||||
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
||||
std::vector<glm::mat4> AccumulateFinalPose();
|
||||
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
||||
|
||||
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,70 @@
|
||||
#ifndef BlurHUD_h__
|
||||
#define BlurHUD_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawBloomPassState.h"
|
||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class BlurHUD
|
||||
{
|
||||
public:
|
||||
BlurHUD(IRenderer* renderer);
|
||||
~BlurHUD() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void InitializeBuffers();
|
||||
void ClearBuffer();
|
||||
|
||||
void FillGaussianBuffer(FrameBuffer* fb);
|
||||
|
||||
GLuint Draw(GLuint texture, RenderScene& scene);
|
||||
|
||||
void OnWindowResize();
|
||||
void FillStencil(RenderScene& scene);
|
||||
GLuint CombineTextures(GLuint texture1, GLuint texture2);
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const {
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_GaussianTexture_vert;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
Texture* m_BlackTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
ConfigFile* m_Config;
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
int m_Iterations = 3;
|
||||
int m_Quality = 0;
|
||||
float m_BlurQuality = 4.f;
|
||||
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
GLuint m_DepthStencil_horiz = 0;
|
||||
GLuint m_DepthStencil_vert = 0;
|
||||
GLuint m_CombinedTexture = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
FrameBuffer m_CombinedTextureBuffer;
|
||||
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
ShaderProgram* m_FillDepthStencilProgram;
|
||||
ShaderProgram* m_CombineTexturesProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
#include "Rendering/BlendTree.h"
|
||||
|
||||
//Needs to be a higher orderlevel than AnimationSystem
|
||||
class BoneAttachmentSystem : public PureSystem
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "PNG.h"
|
||||
|
||||
class CubeMapPass
|
||||
{
|
||||
@@ -15,13 +16,13 @@ public:
|
||||
void GenerateCubeMapTexture();
|
||||
|
||||
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
||||
GLuint m_CubeMapTexture = -1;
|
||||
GLuint m_CubeMapTexture = 0;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
std::string m_PreviusCubeMapTexture;
|
||||
|
||||
std::vector<Texture*> m_CubeMapTextures;
|
||||
std::vector<std::string> m_CubeMapTextures;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,71 @@
|
||||
#ifndef DDS_h__
|
||||
#define DDS_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Image.h"
|
||||
|
||||
// DXT5
|
||||
class DDS : public Image, public Resource
|
||||
{
|
||||
public:
|
||||
DDS(std::string path);
|
||||
~DDS();
|
||||
|
||||
void FlipY(unsigned char* data, std::size_t rowBytes, std::size_t totalSize, std::size_t numBlocksWide);
|
||||
|
||||
private:
|
||||
static const uint32_t MagicNumber = 0x20534444; // "DDS "
|
||||
|
||||
struct Header_t
|
||||
{
|
||||
uint32_t Size;
|
||||
uint32_t Flags;
|
||||
uint32_t Height;
|
||||
uint32_t Width;
|
||||
uint32_t PitchOrLinearSize;
|
||||
uint32_t Depth;
|
||||
uint32_t MipMapCount;
|
||||
uint32_t RESERVED1[11];
|
||||
struct PixelFormat_t
|
||||
{
|
||||
uint32_t Size;
|
||||
uint32_t Flags;
|
||||
uint32_t FourCC;
|
||||
uint32_t RGBBitCount;
|
||||
uint32_t RBitMask;
|
||||
uint32_t GBitMask;
|
||||
uint32_t BBitMask;
|
||||
uint32_t ABitMask;
|
||||
} PixelFormat;
|
||||
uint32_t Caps;
|
||||
uint32_t Caps2;
|
||||
uint32_t Caps3;
|
||||
uint32_t Caps4;
|
||||
uint32_t RESERVED2;
|
||||
} m_Header;
|
||||
|
||||
struct Block_t
|
||||
{
|
||||
struct Alpha_t
|
||||
{
|
||||
uint8_t Colors[2];
|
||||
uint8_t Data[6];
|
||||
} Alpha;
|
||||
struct Data_t
|
||||
{
|
||||
uint16_t Colors[2];
|
||||
uint8_t Data[4];
|
||||
} Data;
|
||||
};
|
||||
|
||||
std::size_t m_NumBlocksWide;
|
||||
std::size_t m_NumBlocksHigh;
|
||||
std::size_t m_RowBytes;
|
||||
|
||||
void flipBlock(Block_t* block);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct DirectionalLightJob : RenderJob
|
||||
@@ -16,7 +16,7 @@ struct DirectionalLightJob : RenderJob
|
||||
: RenderJob()
|
||||
{
|
||||
|
||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(TransformSystem::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||
Intensity = (double)directionalLightComponent["Intensity"];
|
||||
|
||||
@@ -13,7 +13,7 @@ class DrawBloomPass
|
||||
{
|
||||
public:
|
||||
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
||||
~DrawBloomPass() { }
|
||||
~DrawBloomPass();
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
@@ -33,12 +33,14 @@ public:
|
||||
if (m_Quality == 0) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
} else {
|
||||
return m_GaussianTexture_vert;
|
||||
return m_FinalGaussianTexture;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void GaussianLodPass(GLuint mipMap, GLuint texture);
|
||||
void CombineGaussianBlur();
|
||||
Texture* m_BlackTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
@@ -47,15 +49,19 @@ private:
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
int m_Iterations;
|
||||
int m_Quality = 0;
|
||||
int m_BloomLod = 5;
|
||||
|
||||
GLuint m_GaussianTexture_horiz = 0;
|
||||
GLuint m_GaussianTexture_vert = 0;
|
||||
GLuint m_FinalGaussianTexture = 0;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
FrameBuffer* m_GaussianFrameBuffer_horiz = nullptr;
|
||||
FrameBuffer* m_GaussianFrameBuffer_vert = nullptr;
|
||||
FrameBuffer m_GaussianCombineBuffer;
|
||||
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
ShaderProgram* m_GaussianCombineProgram;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -11,25 +11,91 @@
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Texture.h"
|
||||
#include "ShadowPass.h"
|
||||
#include "BlurHUD.h"
|
||||
|
||||
class DrawFinalPass
|
||||
{
|
||||
public:
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass);
|
||||
~DrawFinalPass() { }
|
||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass, ShadowPass* shadowPass, ConfigFile* config);
|
||||
~DrawFinalPass();
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void Draw(RenderScene& scene);
|
||||
void Draw(RenderScene& scene, BlurHUD* blurHUDPass);
|
||||
void ClearBuffer();
|
||||
void OnWindowResize();
|
||||
void setMSAA(unsigned int numberOfSamples);
|
||||
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
GLuint BloomTexture() {
|
||||
if (m_MSAA){
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT1);
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_BloomTexture; }
|
||||
//Return the texture with diffuse and lighting of the scene.
|
||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||
GLuint DrawFinalPass::SceneTexture() {
|
||||
if (m_MSAA) {
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_SceneTexture;
|
||||
}
|
||||
//Return the SceneTexture with the blurred HUD bits.
|
||||
GLuint CombinedSceneTexture() {
|
||||
if (m_MSAA) {
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_CombinedTexture; }
|
||||
//Return the blurred scene texture.
|
||||
GLuint FullBlurredTexture() {
|
||||
if (m_MSAA) {
|
||||
m_AntiAliasedFrameBuffer->Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
m_AntiAliasedFrameBuffer->Unbind();
|
||||
m_FinalPassFrameBuffer->Read();
|
||||
m_AntiAliasedFrameBuffer->Draw();
|
||||
glBlitFramebuffer(
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
return m_AntiAliasedTexture;
|
||||
}
|
||||
return m_FullBlurredTexture; }
|
||||
//Return the framebuffer used in the scene rendering stage.
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
FrameBuffer* FinalPassFrameBuffer() { return m_FinalPassFrameBuffer; }
|
||||
|
||||
private:
|
||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||
@@ -50,21 +116,27 @@ private:
|
||||
Texture* m_GreyTexture;
|
||||
Texture* m_ErrorTexture;
|
||||
|
||||
FrameBuffer m_FinalPassFrameBuffer;
|
||||
FrameBuffer m_ShieldDepthFrameBuffer;
|
||||
GLuint m_BloomTexture;
|
||||
GLuint m_SceneTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
GLuint m_ShieldBuffer;
|
||||
GLuint m_CubeMapTexture;
|
||||
FrameBuffer* m_FinalPassFrameBuffer = nullptr;
|
||||
FrameBuffer* m_ShieldDepthFrameBuffer = nullptr;
|
||||
FrameBuffer* m_AntiAliasedFrameBuffer = nullptr;
|
||||
GLuint m_BloomTexture = 0;
|
||||
GLuint m_SceneTexture = 0;
|
||||
GLuint m_DepthBuffer = 0;
|
||||
GLuint m_ShieldBuffer = 0;
|
||||
GLuint m_CubeMapTexture = 0;
|
||||
GLuint m_FullBlurredTexture = 0;
|
||||
GLuint m_CombinedTexture = 0; //This can be removed for less memory usage, just set m_sceneTexture to the return from m_BlurHUDPass.CombineTextures
|
||||
GLuint m_AntiAliasedTexture = 0; //Is only used when MSAA is active;
|
||||
|
||||
//maqke this component based i guess?
|
||||
GLuint m_ShieldPixelRate = 16;
|
||||
unsigned int m_MSAA = 0;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
const CubeMapPass* m_CubeMapPass;
|
||||
const SSAOPass* m_SSAOPass;
|
||||
const ShadowPass* m_ShadowPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef Events_AutoAnimationBlend_h__
|
||||
#define Events_AutoAnimationBlend_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AutoAnimationBlend : Event
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
std::string NodeName;
|
||||
double Duration = 0.0;
|
||||
double Delay = 0.0;
|
||||
|
||||
bool Start = false;
|
||||
bool Reverse = false;
|
||||
bool Restart = false;
|
||||
bool SingleLevelBlend = false;
|
||||
double Weight = -1.0;
|
||||
|
||||
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef EResolutionChanged_h__
|
||||
#define EResolutionChanged_h__
|
||||
|
||||
#include "../Core/Event.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
// Fired when the framebuffer size changes
|
||||
struct ResolutionChanged : Event
|
||||
{
|
||||
Rectangle OldResolution;
|
||||
Rectangle NewResolution;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef Events_SetBlendWeight_h__
|
||||
#define Events_SetBlendWeight_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
//Sets the blend weight for all nodes with "NodeName"
|
||||
struct SetBlendWeight : Event
|
||||
{
|
||||
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||
std::string NodeName;
|
||||
double Weight;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -15,18 +15,20 @@
|
||||
|
||||
struct ExplosionEffectJob : ModelJob
|
||||
{
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded)
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
||||
{
|
||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
||||
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
||||
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
||||
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
||||
Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
|
||||
ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
||||
};
|
||||
|
||||
glm::vec3 ExplosionOrigin;
|
||||
@@ -38,12 +40,14 @@ struct ExplosionEffectJob : ModelJob
|
||||
glm::vec4 EndColor;
|
||||
bool Randomness = false;
|
||||
|
||||
float RandomnessScalar = 1.f;
|
||||
double RandomnessScalar = 1.f;
|
||||
glm::vec2 Velocity;
|
||||
bool ColorByDistance = false;
|
||||
//bool ReverseAnimation = false;
|
||||
//bool Wireframe = false;
|
||||
bool ExponentialAccelaration = false;
|
||||
bool Reverse = false;
|
||||
double ColorDistanceScalar = 1.f;
|
||||
|
||||
std::array<float, 50> RandomNumbers = {
|
||||
0.3257552917701f,
|
||||
|
||||
@@ -7,11 +7,13 @@
|
||||
class BufferResource
|
||||
{
|
||||
public:
|
||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment);
|
||||
BufferResource(GLuint* resourceHandle, GLenum resourceType, GLenum attachment, GLuint mipMapLod, bool multiSampling);
|
||||
|
||||
GLuint* m_ResourceHandle;
|
||||
GLenum m_ResourceType;
|
||||
GLenum m_Attachment;
|
||||
GLuint m_MipMapLod = 0;
|
||||
bool m_MultiSampling = false;
|
||||
private:
|
||||
|
||||
};
|
||||
@@ -20,29 +22,49 @@ template <GLenum RESOURCETYPE>
|
||||
class ResourceType : public BufferResource
|
||||
{
|
||||
public:
|
||||
ResourceType(GLuint* resourceHandle, GLenum attachment)
|
||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment) { }
|
||||
ResourceType(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod, bool multiSampling)
|
||||
: BufferResource(resourceHandle, RESOURCETYPE, attachment, mipMapLod, multiSampling) { }
|
||||
};
|
||||
|
||||
class Texture2D : public ResourceType<GL_TEXTURE_2D>
|
||||
{
|
||||
public:
|
||||
Texture2D(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment) { };
|
||||
Texture2D(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
||||
: ResourceType(resourceHandle, attachment, mipMapLod, false) { };
|
||||
|
||||
~Texture2D();
|
||||
};
|
||||
|
||||
class Texture2DMultiSample : public ResourceType<GL_TEXTURE_2D_MULTISAMPLE>
|
||||
{
|
||||
public:
|
||||
Texture2DMultiSample(GLuint* resourceHandle, GLenum attachment, GLuint mipMapLod = 0)
|
||||
: ResourceType(resourceHandle, attachment, mipMapLod, true) { };
|
||||
|
||||
~Texture2DMultiSample();
|
||||
};
|
||||
|
||||
class RenderBuffer : public ResourceType<GL_RENDERBUFFER>
|
||||
{
|
||||
public:
|
||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment)
|
||||
RenderBuffer(GLuint* resourceHandle, GLenum attachment, bool multiSampling = false)
|
||||
: ResourceType(resourceHandle, attachment, 0, multiSampling)
|
||||
{ };
|
||||
|
||||
~RenderBuffer();
|
||||
};
|
||||
|
||||
class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
|
||||
{
|
||||
public:
|
||||
Texture2DArray(GLuint* resourceHandle, GLenum attachment)
|
||||
: ResourceType(resourceHandle, attachment, 0, false)
|
||||
{ };
|
||||
|
||||
~Texture2DArray();
|
||||
};
|
||||
|
||||
|
||||
class FrameBuffer
|
||||
{
|
||||
public:
|
||||
@@ -54,9 +76,13 @@ public:
|
||||
void Generate();
|
||||
void Bind();
|
||||
void Unbind();
|
||||
void Read();
|
||||
void Draw();
|
||||
GLuint GetHandle();
|
||||
bool MultiSampling() { return m_MultiSampling; };
|
||||
|
||||
private:
|
||||
bool m_MultiSampling = true;
|
||||
GLuint m_BufferHandle;
|
||||
std::vector<std::shared_ptr<BufferResource>> m_Resources;
|
||||
};
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
struct Image
|
||||
{
|
||||
virtual ~Image() = default;
|
||||
|
||||
enum class ImageFormat
|
||||
{
|
||||
Unknown,
|
||||
@@ -13,7 +15,10 @@ struct Image
|
||||
unsigned int Width = 0;
|
||||
unsigned int Height = 0;
|
||||
ImageFormat Format = ImageFormat::Unknown;
|
||||
unsigned int MipMapLevels = 0;
|
||||
bool Compressed = false;
|
||||
unsigned char* Data = nullptr;
|
||||
std::size_t ByteSize = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -54,7 +54,7 @@ private:
|
||||
struct Frustum {
|
||||
Plane Planes[4];
|
||||
};
|
||||
Frustum* m_Frustums;
|
||||
Frustum* m_Frustums = nullptr;
|
||||
|
||||
//This should be a component
|
||||
struct LightSource {
|
||||
@@ -74,11 +74,11 @@ private:
|
||||
glm::vec2 Padding = glm::vec2(1.f, 2.f);
|
||||
};
|
||||
|
||||
LightGrid* m_LightGrid;
|
||||
LightGrid* m_LightGrid = nullptr;
|
||||
|
||||
int m_LightOffset = 0;
|
||||
|
||||
float* m_LightIndex;
|
||||
float* m_LightIndex = nullptr;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -16,15 +16,18 @@ private:
|
||||
|
||||
public:
|
||||
~Model();
|
||||
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_RawModel->m_Materials; }
|
||||
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
|
||||
const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
|
||||
unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
|
||||
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_Materials; }
|
||||
unsigned int NumberOfVertices() const { return m_Vertices.size(); }
|
||||
|
||||
const AABB& Box() const { return m_Box; }
|
||||
bool IsSkinned() const { return m_RawModel->IsSkinned(); }
|
||||
bool IsSkinned() const { return m_IsSkinned; }
|
||||
GLuint VAO;
|
||||
GLuint ElementBuffer;
|
||||
RawModel* m_RawModel;
|
||||
//RawModel* m_RawModel;
|
||||
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
std::vector<glm::vec3> m_Vertices;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
|
||||
private:
|
||||
AABB m_Box;
|
||||
@@ -34,6 +37,9 @@ private:
|
||||
GLuint TangentNormalsBuffer;
|
||||
GLuint BiTangentNormalsBuffer;
|
||||
GLuint TextureCoordBuffer;
|
||||
|
||||
std::vector<RawModel::MaterialProperties> m_Materials;
|
||||
bool m_IsSkinned;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -12,37 +12,27 @@
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "Skeleton.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "BlendTree.h"
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = model;
|
||||
ModelID = model->ResourceID;
|
||||
Type = matProp.type;
|
||||
::RawModel::MaterialBasic* matGroup = matProp.material;
|
||||
ShaderID = matProp.ShaderID;
|
||||
switch(matProp.type){
|
||||
case ::RawModel::MaterialType::Basic:
|
||||
if (Model->IsSkinned()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||
}
|
||||
TextureID = 0;
|
||||
break;
|
||||
case ::RawModel::MaterialType::SingleTextures:
|
||||
{
|
||||
if (Model->IsSkinned()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusProgram")->ResourceID;
|
||||
}
|
||||
::RawModel::MaterialSingleTextures* singleTextures = static_cast<::RawModel::MaterialSingleTextures*>(matProp.material);
|
||||
TextureID = (singleTextures->ColorMap.Texture) ? singleTextures->ColorMap.Texture->ResourceID : 0;
|
||||
if (modelComponent["DiffuseTexture"]) {
|
||||
@@ -64,12 +54,6 @@ struct ModelJob : RenderJob
|
||||
break;
|
||||
case ::RawModel::MaterialType::SplatMapping:
|
||||
{
|
||||
if (Model->IsSkinned()) {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapSkinnedProgram")->ResourceID;
|
||||
}
|
||||
else {
|
||||
ShaderID = ResourceManager::Load<ShaderProgram>("#ForwardPlusSplatMapProgram")->ResourceID;
|
||||
}
|
||||
::RawModel::MaterialSplatMapping* SplatTextures = static_cast<::RawModel::MaterialSplatMapping*>(matProp.material);
|
||||
|
||||
SplatMap = &SplatTextures->SplatMap;
|
||||
@@ -110,45 +94,33 @@ struct ModelJob : RenderJob
|
||||
Color = modelComponent["Color"];
|
||||
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
||||
Entity = modelComponent.EntityID;
|
||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||
glm::vec3 abspos = glm::vec3(matrix[3][0], matrix[3][1], matrix[3][2]);
|
||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
Depth = worldpos.z;
|
||||
World = world;
|
||||
Shadow = shadow;
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
IsShielded = isShielded;
|
||||
|
||||
|
||||
if (world->HasComponent(Entity, "Unpickable")) {
|
||||
NotPickable = true;
|
||||
}
|
||||
|
||||
if (model->IsSkinned()) {
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
Skeleton = Model->m_Skeleton;
|
||||
|
||||
if (Skeleton != nullptr) {
|
||||
if (world->HasComponent(Entity, "Animation")) {
|
||||
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
||||
|
||||
|
||||
for (int i = 1; i <= 3; i++) {
|
||||
::Skeleton::AnimationData animationData;
|
||||
animationData.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName" + std::to_string(i)]);
|
||||
if (animationData.animation == nullptr) {
|
||||
continue;
|
||||
}
|
||||
animationData.time = (double)animationComponent["Time" + std::to_string(i)];
|
||||
animationData.weight = (double)animationComponent["Weight" + std::to_string(i)];
|
||||
|
||||
Animations.push_back(animationData);
|
||||
}
|
||||
}
|
||||
|
||||
if (world->HasComponent(Entity, "AnimationOffset")) {
|
||||
auto animationOffsetComponent = world->GetComponent(Entity, "AnimationOffset");
|
||||
AnimationOffset.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationOffsetComponent["AnimationName"]);
|
||||
AnimationOffset.time = (double)animationOffsetComponent["Time"];
|
||||
} else {
|
||||
AnimationOffset.animation = nullptr;
|
||||
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
||||
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
@@ -167,10 +139,7 @@ struct ModelJob : RenderJob
|
||||
glm::vec4 Color;
|
||||
const ::Model* Model = nullptr;
|
||||
::Skeleton* Skeleton = nullptr;
|
||||
std::vector<::Skeleton::AnimationData> Animations;
|
||||
::Skeleton::AnimationOffset AnimationOffset;
|
||||
|
||||
|
||||
std::shared_ptr<::BlendTree> BlendTree = nullptr;
|
||||
float GlowIntensity = 8.0;
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
@@ -182,9 +151,14 @@ struct ModelJob : RenderJob
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
bool IsShielded;
|
||||
bool Shadow;
|
||||
bool NotPickable = false;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
||||
Hash = TextureID;
|
||||
Hash += ModelID << 10;
|
||||
Hash += ShaderID << 20;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -52,8 +52,8 @@ private:
|
||||
|
||||
std::unordered_map<glm::ivec2, PickingInfo> m_PickingColorsToEntity;
|
||||
|
||||
GLuint m_PickingTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
GLuint m_PickingTexture = 0;
|
||||
GLuint m_DepthBuffer = 0;
|
||||
|
||||
FrameBuffer m_PickingBuffer;
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct PointLightJob : RenderJob
|
||||
@@ -16,7 +16,7 @@ struct PointLightJob : RenderJob
|
||||
: RenderJob()
|
||||
{
|
||||
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
||||
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||
Position = glm::vec4(TransformSystem::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||
Color = (glm::vec4)pointLightComponent["Color"];
|
||||
Radius = (double)pointLightComponent["Radius"];
|
||||
Intensity = (double)pointLightComponent["Intensity"];
|
||||
|
||||
@@ -13,28 +13,25 @@
|
||||
|
||||
#include <boost/filesystem/path.hpp>
|
||||
|
||||
#include <boost/endian/buffers.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Texture.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
#include "boost\endian\buffers.hpp"
|
||||
|
||||
|
||||
#include "ShaderProgram.h"
|
||||
|
||||
class RawModelCustom : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
friend class Model;
|
||||
protected:
|
||||
RawModelCustom(std::string fileName);
|
||||
|
||||
public:
|
||||
~RawModelCustom();
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
|
||||
struct RenderVertex {
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Normal;
|
||||
glm::vec3 Tangent;
|
||||
@@ -42,7 +39,7 @@ public:
|
||||
glm::vec2 TextureCoords;
|
||||
};
|
||||
|
||||
struct SkinedVertex : public Vertex {
|
||||
struct SkinedVertex : public RenderVertex {
|
||||
glm::vec4 BoneIndices;
|
||||
glm::vec4 BoneWeights;
|
||||
};
|
||||
@@ -87,9 +84,10 @@ public:
|
||||
struct MaterialProperties {
|
||||
MaterialType type;
|
||||
MaterialBasic* material;
|
||||
unsigned int ShaderID = 0;
|
||||
};
|
||||
|
||||
const Vertex* Vertices() const {
|
||||
const RenderVertex* Vertices() const {
|
||||
if (hasSkin) {
|
||||
return m_SkinedVertices.data();
|
||||
} else {
|
||||
@@ -97,16 +95,16 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int VertexSize() const {
|
||||
unsigned int VertexSize() const {
|
||||
if (hasSkin) {
|
||||
return sizeof(SkinedVertex);
|
||||
}
|
||||
else {
|
||||
return sizeof(Vertex);
|
||||
return sizeof(RenderVertex);
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int NumVertices() const {
|
||||
size_t NumVertices() const {
|
||||
if (hasSkin) {
|
||||
return m_SkinedVertices.size();
|
||||
} else {
|
||||
@@ -114,17 +112,39 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
const std::vector<unsigned int>& Indices() const {
|
||||
return m_Indices;
|
||||
}
|
||||
|
||||
bool IsSkinned() const { return hasSkin; };
|
||||
|
||||
const std::vector<glm::vec3>& CollisionVertices();
|
||||
|
||||
size_t NumCollisionVertices() const {
|
||||
return m_CollisionVertices.size();
|
||||
};
|
||||
|
||||
const std::vector<unsigned int>& CollisionIndices() const {
|
||||
if (hasCollisionMesh) {
|
||||
return m_CollisionIndices;
|
||||
} else {
|
||||
return m_Indices;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<MaterialProperties> m_Materials;
|
||||
|
||||
std::vector<unsigned int> m_Indices;
|
||||
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
glm::mat4 m_Matrix;
|
||||
|
||||
private:
|
||||
bool hasSkin;
|
||||
std::vector<Vertex> m_Vertices;
|
||||
bool hasCollisionMesh = false;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
std::vector<unsigned int> m_CollisionIndices;
|
||||
std::vector<glm::vec3> m_CollisionVertices;
|
||||
std::vector<RenderVertex> m_Vertices;
|
||||
std::vector<SkinedVertex> m_SkinedVertices;
|
||||
|
||||
void ReadMeshFile(std::string filePath);
|
||||
@@ -147,7 +167,12 @@ private:
|
||||
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
|
||||
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
|
||||
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
|
||||
|
||||
|
||||
|
||||
void ReadCollisionFile(std::string filePath);
|
||||
void ReadCollisionFileData(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
|
||||
const std::vector<glm::vec3>& ConstructCollisionList();
|
||||
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
||||
};
|
||||
|
||||
|
||||
@@ -16,16 +16,15 @@ struct RenderJob
|
||||
public:
|
||||
float Depth;
|
||||
|
||||
bool operator<(const RenderJob& rhs)
|
||||
{
|
||||
return this->Hash < rhs.Hash;
|
||||
}
|
||||
|
||||
protected:
|
||||
uint64_t Hash;
|
||||
|
||||
virtual void CalculateHash() = 0;
|
||||
|
||||
bool operator<(const RenderJob& rhs)
|
||||
{
|
||||
return this->Hash < rhs.Hash;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -33,6 +33,7 @@ struct RenderScene
|
||||
|
||||
Rectangle Viewport;
|
||||
bool ClearDepth = false;
|
||||
bool ShouldBlur = false;
|
||||
glm::vec4 AmbientColor;
|
||||
|
||||
void Clear()
|
||||
|
||||
@@ -14,11 +14,12 @@
|
||||
#include "ModelJob.h"
|
||||
#include "Renderer.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "../Core/EPlayerSpawned.h"
|
||||
#include "../Core/Octree.h"
|
||||
#include "../Collision/EntityAABB.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "EResolutionChanged.h"
|
||||
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
@@ -36,6 +37,8 @@ private:
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
|
||||
EventRelay<RenderSystem, Events::ResolutionChanged> m_EResolutionChanged;
|
||||
bool OnResolutionChanged(Events::ResolutionChanged &event);
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(Events::SetCamera &event);
|
||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||
|
||||
@@ -18,24 +18,31 @@
|
||||
#include "DrawColorCorrectionPass.h"
|
||||
#include "SSAOPass.h"
|
||||
#include "CubeMapPass.h"
|
||||
#include "BlurHUD.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "TextPass.h"
|
||||
#include "Util/CommonFunctions.h"
|
||||
#include "Core/PerformanceTimer.h"
|
||||
#include "ShadowPass.h"
|
||||
#include "EResolutionChanged.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||
static void glfwWindowSizeCallback(GLFWwindow* window, int width, int height);
|
||||
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_Config(config)
|
||||
{ }
|
||||
~Renderer();
|
||||
|
||||
virtual void SetResolution(const Rectangle& resolution) override;
|
||||
|
||||
virtual void Initialize() override;
|
||||
virtual void Update(double dt) override;
|
||||
@@ -43,7 +50,6 @@ public:
|
||||
|
||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
|
||||
@@ -65,6 +71,7 @@ private:
|
||||
bool m_ResizeWindow = false;
|
||||
int m_SSAO_Quality = 0;
|
||||
int m_GLOW_Quality = 2;
|
||||
unsigned int m_MSAA_Level = 0;
|
||||
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
@@ -75,6 +82,8 @@ private:
|
||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||
SSAOPass* m_SSAOPass;
|
||||
CubeMapPass* m_CubeMapPass;
|
||||
ShadowPass* m_ShadowPass;
|
||||
BlurHUD* m_BlurHUDPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
@@ -85,11 +94,14 @@ private:
|
||||
void InputUpdate(double dt);
|
||||
//void PickingPass(RenderQueueCollection& rq);
|
||||
//void DrawScreenQuad(GLuint textureToDraw);
|
||||
void setWindowSize(Rectangle size);
|
||||
void updateFramebufferSize();
|
||||
|
||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
||||
void SortRenderJobsByDepth(RenderScene &scene);
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ class SSAOPass
|
||||
{
|
||||
public:
|
||||
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
||||
~SSAOPass() { };
|
||||
~SSAOPass();
|
||||
|
||||
void ChangeQuality(int quality);
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@ public:
|
||||
std::string GetFileName() const;
|
||||
GLuint GetHandle() const;
|
||||
bool IsCompiled() const;
|
||||
static std::string ReadFile(std::string fileName);
|
||||
private:
|
||||
protected:
|
||||
GLenum m_ShaderType;
|
||||
std::string m_FileName;
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
#ifndef ShadowPass_h__
|
||||
#define ShadowPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/World.h"
|
||||
#include "ShadowPassState.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#define MAX_SPLITS 4
|
||||
|
||||
enum NearFar { NEAR = 0, FAR = 1 };
|
||||
enum LRBT { LEFT = 0, RIGHT = 1, BOTTOM = 2, TOP = 3 };
|
||||
|
||||
struct ShadowFrustum
|
||||
{
|
||||
float NearClip;
|
||||
float FarClip;
|
||||
float FOV;
|
||||
float AspectRatio;
|
||||
glm::vec3 MiddlePoint;
|
||||
float Radius;
|
||||
std::array<float, 4> LRBT;
|
||||
std::array<glm::vec3, 8> CornerPoint;
|
||||
};
|
||||
|
||||
class ShadowPass
|
||||
{
|
||||
public:
|
||||
ShadowPass(IRenderer* renderer);
|
||||
ShadowPass(IRenderer * renderer, int ShadowResX, int ShadowResY);
|
||||
~ShadowPass();
|
||||
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void ClearBuffer();
|
||||
void Draw(RenderScene& scene);
|
||||
|
||||
void DebugGUI();
|
||||
|
||||
GLuint DepthMap() const { return m_DepthMap; }
|
||||
std::array<glm::mat4, MAX_SPLITS> LightP() const { return m_LightProjection; }
|
||||
std::array<glm::mat4, MAX_SPLITS> LightV() const { return m_LightView; }
|
||||
std::array<float, MAX_SPLITS> FarDistance() const { std::array<float, MAX_SPLITS> f; for (int i = 0; i < MAX_SPLITS; i++) f[i] = m_shadowFrusta[i].FarClip; return f; }
|
||||
int CurrentNrOfSplits() const { return m_CurrentNrOfSplits; }
|
||||
|
||||
void SetSplitWeight(float split_weight) { m_SplitWeight = split_weight; };
|
||||
private:
|
||||
void InitializeCameras(RenderScene & scene);
|
||||
void UpdateSplitDist(std::array<ShadowFrustum, MAX_SPLITS>& frusta, float near_distance, float far_distance);
|
||||
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::vec3 camera_position, glm::vec3 view_dir);
|
||||
void UpdateFrustumPoints(ShadowFrustum& frustum, glm::mat4 p, glm::mat4 v);
|
||||
|
||||
void PointsToLightspace(ShadowFrustum& frustum, glm::mat4 v);
|
||||
|
||||
float FindRadius(ShadowFrustum& frustum);
|
||||
void RadiusToLightspace(ShadowFrustum& frustum);
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
GLuint m_DepthMap;
|
||||
FrameBuffer m_DepthBuffer;
|
||||
ShaderProgram* m_ShadowProgram;
|
||||
ShaderProgram* m_ShadowProgramSkinned;
|
||||
|
||||
std::array<glm::mat4, MAX_SPLITS> m_LightProjection;
|
||||
std::array<glm::mat4, MAX_SPLITS> m_LightView;
|
||||
|
||||
GLfloat m_NearFarPlane[2] = { -34.f, 27.f };
|
||||
GLuint m_ResolutionSizeWidth = 1024 * 2;
|
||||
GLuint m_ResolutionSizeHeight = 1024 * 2;
|
||||
|
||||
bool m_TransparentObjects = false;
|
||||
bool m_TexturedShadows = false;
|
||||
bool m_EnableShadows = true;
|
||||
|
||||
int m_CurrentNrOfSplits = 4;
|
||||
float m_SplitWeight = 0.962f;
|
||||
|
||||
std::array<ShadowFrustum, MAX_SPLITS> m_shadowFrusta;
|
||||
|
||||
Texture* m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/White.png");
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef ShadowPassState_h_
|
||||
#define ShadowPassState_h_
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class ShadowPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
ShadowPassState(GLuint frameBuffer);
|
||||
~ShadowPassState();
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -6,27 +6,9 @@
|
||||
#include "../GLM.h"
|
||||
#include <glm/gtx/matrix_decompose.hpp>
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
//struct Bone
|
||||
//{
|
||||
// Bone(std::string name, glm::mat4 offsetMatrix)
|
||||
// : Name(name)
|
||||
// , OffsetMatrix(offsetMatrix)
|
||||
// { }
|
||||
//
|
||||
// ~Bone()
|
||||
// {
|
||||
// for (auto kv : Children) {
|
||||
// delete kv.second;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// std::string Name;
|
||||
// glm::mat4 OffsetMatrix;
|
||||
// glm::mat4 LocalMatrix;
|
||||
//
|
||||
// std::map<std::string, Bone*> Children;
|
||||
//};
|
||||
class BlendTree;
|
||||
|
||||
class Skeleton
|
||||
{
|
||||
@@ -38,11 +20,14 @@ public:
|
||||
, Parent(parent)
|
||||
, Name(name)
|
||||
, OffsetMatrix(offsetMatrix)
|
||||
{ }
|
||||
{
|
||||
BindTransformMatrix = glm::inverse(offsetMatrix);
|
||||
}
|
||||
|
||||
std::string Name;
|
||||
glm::mat4 OffsetMatrix;
|
||||
int ID;
|
||||
glm::mat4 BindTransformMatrix;
|
||||
|
||||
Bone* Parent;
|
||||
std::vector<Bone*> Children;
|
||||
@@ -68,58 +53,43 @@ public:
|
||||
std::map<int, std::vector<Keyframe>> JointAnimations;
|
||||
};
|
||||
|
||||
struct AnimationData
|
||||
{
|
||||
const Animation* animation;
|
||||
float time;
|
||||
float weight;
|
||||
};
|
||||
|
||||
struct JointFrameTransform {
|
||||
glm::vec3 PositionInterp = glm::vec3(0);
|
||||
glm::quat RotationInterp = glm::quat();
|
||||
glm::vec3 ScaleInterp = glm::vec3(0);
|
||||
float Weight;
|
||||
};
|
||||
|
||||
struct AnimationOffset {
|
||||
const Animation* animation;
|
||||
float time;
|
||||
struct PoseData {
|
||||
glm::vec3 Translation;
|
||||
glm::quat Orientation;
|
||||
glm::vec3 Scale;
|
||||
};
|
||||
|
||||
Skeleton() { }
|
||||
~Skeleton();
|
||||
|
||||
Bone* RootBone;
|
||||
|
||||
std::map<int, Bone*> Bones;
|
||||
|
||||
std::unordered_map<EntityWrapper, std::shared_ptr<BlendTree>> BlendTrees;
|
||||
|
||||
// Attach a new bone to the skeleton
|
||||
// Returns: New bone index
|
||||
int CreateBone(int ID, int parentID, std::string name, glm::mat4 offsetMatrix);
|
||||
|
||||
int GetBoneID(std::string name);
|
||||
|
||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||
|
||||
const Animation* GetAnimation(std::string name);
|
||||
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||
std::map<int, Skeleton::PoseData> GetFrameBones(const Animation* animation, double time, bool additive, bool noRootMotion = false);
|
||||
|
||||
std::map<int, Skeleton::PoseData> BlendPoses(const std::map<int, PoseData>& pose1, const std::map<int, PoseData>& pose2, double weight);
|
||||
std::map<int, Skeleton::PoseData> OverridePose(const std::map<int, PoseData>& overridePose, const std::map<int, PoseData>& targetPose);
|
||||
std::map<int, Skeleton::PoseData> BlendPoseAdditive(const std::map<int, PoseData>& additivePose, const std::map<int, PoseData>& targetPose);
|
||||
void GetFinalPose(std::map<int, Skeleton::PoseData>& boneMatrices, std::vector<glm::mat4>& finalPose, std::map<int, glm::mat4>& boneTransforms);
|
||||
|
||||
std::vector<glm::mat4> GetTPose();
|
||||
|
||||
void PrintSkeleton();
|
||||
void PrintSkeleton(const Bone* parent, int depthCount);
|
||||
std::map<std::string, Animation> Animations;
|
||||
|
||||
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
||||
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, AnimationOffset animationOffset, glm::mat4 childMatrix);
|
||||
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, glm::mat4 childMatrix);
|
||||
int GetKeyframe(const Animation& animation, double time);
|
||||
|
||||
std::map<std::string, Animation> Animations;
|
||||
private:
|
||||
|
||||
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
||||
Skeleton::PoseData GetAdditiveBonePose(const Bone* bone, const Animation* animation, double time);
|
||||
|
||||
void AccumulateFinalPose(std::map<int, glm::mat4>& boneMatrices, std::map<int, Skeleton::PoseData>& poseDatas, std::map<int, glm::mat4>& boneTransforms, const Bone* bone, glm::mat4 parentMatrix);
|
||||
void AdditiveBoneTransforms(const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
||||
void AccumulateBoneTransforms(bool noRootMotion, const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
||||
|
||||
std::map<std::string, Bone*> m_BonesByName;
|
||||
|
||||
|
||||
@@ -7,12 +7,13 @@
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "Texture.h"
|
||||
#include "TextureSprite.h"
|
||||
#include "Model.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
@@ -20,20 +21,24 @@ struct SpriteJob : RenderJob
|
||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||
Model = ResourceManager::Load<::Model>(cSprite["Model"]);
|
||||
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||
TextureID = 0;
|
||||
|
||||
DiffuseTexture = CommonFunctions::LoadTexture(cSprite["DiffuseTexture"], true);
|
||||
DiffuseTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["DiffuseTexture"]);
|
||||
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
|
||||
|
||||
IncandescenceTexture = CommonFunctions::LoadTexture(cSprite["GlowMap"], true);
|
||||
Linear = (bool)cSprite["Linear"];
|
||||
ClampToBorder = (bool)cSprite["ClampToBorder"];
|
||||
|
||||
StartIndex = matProp.material->StartIndex;
|
||||
EndIndex = matProp.material->EndIndex;
|
||||
Matrix = matrix;
|
||||
Color = cSprite["Color"];
|
||||
BlurBackground = (bool)cSprite["BlurBackground"];
|
||||
|
||||
Entity = cSprite.EntityID;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
Position = TransformSystem::AbsolutePosition(world, cSprite.EntityID);
|
||||
Depth = 0;
|
||||
if (depthSorted) {
|
||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||
@@ -45,6 +50,26 @@ struct SpriteJob : RenderJob
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
|
||||
glm::vec3 scale = TransformSystem::AbsoluteScale(world, cSprite.EntityID);
|
||||
|
||||
if((bool)cSprite["KeepRatio"] == true) {
|
||||
if(scale.y >= scale.x) {
|
||||
ScaleY = (scale.y)/(scale.x);
|
||||
ScaleX = 1.f;
|
||||
} else {
|
||||
ScaleY = 1.f;
|
||||
ScaleX = (scale.x)/(scale.y);
|
||||
}
|
||||
} else {
|
||||
if ((bool)cSprite["KeepRatioX"] == true) {
|
||||
ScaleX = scale.x;
|
||||
}
|
||||
if ((bool)cSprite["KeepRatioY"] == true) {
|
||||
ScaleY = scale.y;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
@@ -65,6 +90,11 @@ struct SpriteJob : RenderJob
|
||||
|
||||
bool Pickable;
|
||||
bool IsIndicator = false;
|
||||
bool BlurBackground = false;
|
||||
float ScaleX = 1.f;
|
||||
float ScaleY = 1.f;
|
||||
bool Linear = false;
|
||||
bool ClampToBorder = false;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
@@ -17,8 +17,8 @@ struct TextJob : RenderJob
|
||||
: RenderJob()
|
||||
{
|
||||
Matrix = matrix;
|
||||
Color = (glm::vec4)textComponent["Color"];
|
||||
Content = (std::string)textComponent["Content"];
|
||||
Color = (const glm::vec4&)textComponent["Color"];
|
||||
Content = (const std::string&)textComponent["Content"];
|
||||
Resource = font;
|
||||
|
||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||
|
||||
@@ -23,6 +23,7 @@ public:
|
||||
|
||||
private:
|
||||
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
||||
std::string parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor);
|
||||
|
||||
Font* font;
|
||||
GLuint VAO, VBO;
|
||||
|
||||
@@ -1,15 +1,17 @@
|
||||
#ifndef Texture_h__
|
||||
#define Texture_h__
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#include "../OpenGL.h"
|
||||
#include "BaseTexture.h"
|
||||
#include "PNG.h"
|
||||
#include "DDS.h"
|
||||
|
||||
class Texture : public BaseTexture
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
private:
|
||||
protected:
|
||||
Texture(std::string path);
|
||||
|
||||
public:
|
||||
@@ -18,8 +20,9 @@ public:
|
||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||
|
||||
GLuint m_Texture = 0;
|
||||
unsigned char* Data = nullptr;
|
||||
|
||||
|
||||
enum TextureType : GLint { cInvalid = 0, cDDS = 1, cPNG = 2};
|
||||
TextureType m_Type;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef TextureSprite_h__
|
||||
#define TextureSprite_h__
|
||||
|
||||
#include "../OpenGL.h"
|
||||
#include "BaseTexture.h"
|
||||
#include "Texture.h"
|
||||
#include "PNG.h"
|
||||
|
||||
class TextureSprite : public Texture
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
protected:
|
||||
TextureSprite(std::string path);
|
||||
|
||||
public:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,10 +8,26 @@
|
||||
|
||||
namespace CommonFunctions
|
||||
{
|
||||
Texture* LoadTexture(std::string path, bool threaded);
|
||||
|
||||
//Loads Texture/SpriteTexture and return null if it fails
|
||||
template <typename T, bool threaded>
|
||||
Texture* TryLoadResource(std::string path)
|
||||
{
|
||||
Texture* img;
|
||||
try {
|
||||
img = ResourceManager::Load<T, threaded>(path);
|
||||
} catch (const Resource::StillLoadingException&) {
|
||||
img = ResourceManager::Load<T>("Textures/Core/ErrorTexture.png");
|
||||
} catch (const std::exception&) {
|
||||
img = nullptr;
|
||||
}
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type, GLint numMipMaps, GLint MAGFilter, GLint MINFilter);
|
||||
void DeleteTexture(GLuint* texture);
|
||||
};
|
||||
|
||||
|
||||
@@ -16,7 +16,11 @@ inline bool _GLERROR(const char* info, const char* file, const char* func, unsig
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
#define GLERROR(function) \
|
||||
_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
|
||||
#else
|
||||
#define GLERROR(function) false
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_ChangeBGM_h__
|
||||
#define Events_ChangeBGM_h__
|
||||
|
||||
#include <string>
|
||||
#include "../Engine/Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ChangeBGM : Event
|
||||
{
|
||||
std::string FilePath = "";
|
||||
};
|
||||
|
||||
}
|
||||
#endif // Events_ChangeBGM_h__
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef Events_PlayAnnouncerVoice_h__
|
||||
#define Events_PlayAnnouncerVoice_h__
|
||||
|
||||
#include <string>
|
||||
#include "../Engine/Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayAnonuncerVoice : public Event
|
||||
{
|
||||
std::string FilePath = "";
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -12,7 +12,8 @@ namespace Events
|
||||
// Sound behavior is thereby specified in the SoundEmitter component.
|
||||
struct PlaySoundOnEntity : public Event
|
||||
{
|
||||
EntityID EmitterID = 0;
|
||||
EntityWrapper Emitter = EntityWrapper::Invalid;
|
||||
float Gain = 1.f;
|
||||
std::string FilePath = "";
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_SetAnnouncerGain_h__
|
||||
#define Events_SetAnnouncerGain_h__
|
||||
|
||||
#include "../Engine/Core/EventBroker.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SetAnnouncerGain : public Event
|
||||
{
|
||||
float Gain = 1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif //
|
||||
@@ -9,32 +9,36 @@
|
||||
#include "OpenAL/al.h"
|
||||
#include "OpenAL/alc.h"
|
||||
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "../Engine/Core/World.h"
|
||||
#include "../Engine/Core/EventBroker.h"
|
||||
#include "../Engine/Core/ResourceManager.h"
|
||||
#include "../Engine/Core/ConfigFile.h"
|
||||
#include "Core/Transform.h" // Absolute transform
|
||||
#include "Sound/Sound.h"
|
||||
#include "../Engine/Core/TransformSystem.h"
|
||||
#include "../Engine/Sound/Sound.h"
|
||||
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
||||
#include "Sound/EPlaySoundOnEntity.h"
|
||||
#include "Sound/EPlaySoundOnPosition.h"
|
||||
#include "Sound/EPlayBackgroundMusic.h"
|
||||
#include "Sound/EPauseSound.h"
|
||||
#include "Sound/EContinueSound.h"
|
||||
#include "Sound/EStopSound.h"
|
||||
#include "Sound/ESetBGMGain.h"
|
||||
#include "Sound/ESetSFXGain.h"
|
||||
#include "Core/EPause.h"
|
||||
#include "Core/EComponentAttached.h"
|
||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||
#include "../Engine/Sound/EPlaySoundOnPosition.h"
|
||||
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
||||
#include "../Engine/Sound/EPauseSound.h"
|
||||
#include "../Engine/Sound/EContinueSound.h"
|
||||
#include "../Engine/Sound/EStopSound.h"
|
||||
#include "../Engine/Sound/ESetBGMGain.h"
|
||||
#include "../Engine/Sound/ESetSFXGain.h"
|
||||
#include "../Engine/Sound/ESetAnnouncerGain.h"
|
||||
#include "../Engine/Sound/EChangeBGM.h"
|
||||
#include "../Engine/Core/EPause.h"
|
||||
#include "../Engine/Core/EComponentAttached.h"
|
||||
#include "../Core/EPlayerSpawned.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
|
||||
|
||||
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
||||
|
||||
enum class SoundType {
|
||||
SFX,
|
||||
BGM
|
||||
BGM,
|
||||
Announcer
|
||||
};
|
||||
|
||||
struct Source
|
||||
@@ -43,6 +47,7 @@ struct Source
|
||||
Sound* SoundResource = nullptr;
|
||||
ALuint ALsource;
|
||||
SoundType Type;
|
||||
float Duration;
|
||||
};
|
||||
|
||||
class SoundManager
|
||||
@@ -74,14 +79,20 @@ private:
|
||||
ALenum getSourceState(ALuint source);
|
||||
void setGain(Source* source, float gain);
|
||||
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
||||
float getDurationSeconds(Source* source);
|
||||
float getTimeOffsetSeconds(Source* source);
|
||||
void setTimeOffsetSeconds(Source* source, float timeOffset);
|
||||
|
||||
// Specific logic
|
||||
void playSound(Source* source);
|
||||
// Need to be the same format (sample rate etc)
|
||||
// Needs to be the same format (sample rate etc)
|
||||
void playQueue(QueuedBuffers qb);
|
||||
void stopSound(Source* source);
|
||||
Source* createSource(std::string filePath);
|
||||
std::unordered_map<EntityID, Source*> m_Sources;
|
||||
void matchBGMLoop();
|
||||
Source* m_CurrentBGM = nullptr;
|
||||
Source* m_CurrentBGMCombo = nullptr;
|
||||
|
||||
// Logic
|
||||
World* m_World = nullptr;
|
||||
@@ -93,6 +104,7 @@ private:
|
||||
|
||||
float m_BGMVolumeChannel = 1.0f;
|
||||
float m_SFXVolumeChannel = 1.0f;
|
||||
float m_AnnouncerVolumeChannel = 1.0f;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper();
|
||||
|
||||
// Events
|
||||
@@ -102,6 +114,8 @@ private:
|
||||
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
||||
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
||||
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
||||
EventRelay<SoundManager, Events::PlayAnonuncerVoice> m_EPlayAnnouncerVoice;
|
||||
bool OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e);
|
||||
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
||||
bool OnPauseSound(const Events::PauseSound &e);
|
||||
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
||||
@@ -112,6 +126,8 @@ private:
|
||||
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
||||
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
||||
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
||||
EventRelay<SoundManager, Events::SetAnnouncerGain> m_ESetAnnouncerGain;
|
||||
bool OnSetAnnouncerGain(const Events::SetAnnouncerGain& e);
|
||||
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
||||
bool OnComponentAttached(const Events::ComponentAttached &e);
|
||||
EventRelay<SoundManager, Events::Pause> m_EPause;
|
||||
@@ -122,6 +138,10 @@ private:
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
||||
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
||||
EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
|
||||
bool OnChangeBGM(const Events::ChangeBGM &e);
|
||||
EventRelay<SoundManager, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -2,11 +2,15 @@
|
||||
#define Events_DashAbility_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct DashAbility : public Event { };
|
||||
struct DashAbility : public Event
|
||||
{
|
||||
EntityID Player;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef Events_Reset_h__
|
||||
#define Events_Reset_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct Reset : Event
|
||||
{
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
+3
-3
@@ -13,13 +13,13 @@
|
||||
#include "Input/KeyboardInputHandler.h"
|
||||
#include "Input/MouseInputHandler.h"
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EntityFilePreprocessor.h"
|
||||
#include "Core/EntityXMLFilePreprocessor.h"
|
||||
#include "Core/SystemPipeline.h"
|
||||
#include "Systems/ExplosionEffectSystem.h"
|
||||
#include "Editor/EditorSystem.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EntityXMLFile.h"
|
||||
#include "Rendering/RenderSystem.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/EntityXMLFileParser.h"
|
||||
#include "Core/Octree.h"
|
||||
#include "Rendering/Font.h"
|
||||
#include "Systems/InterpolationSystem.h"
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef AbilityCooldownHUDSystem_h__
|
||||
#define AbilityCooldownHUDSystem_h__
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
|
||||
class AbilityCooldownHUDSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
AbilityCooldownHUDSystem(SystemParams params)
|
||||
: System(params)
|
||||
{ }
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -2,9 +2,9 @@
|
||||
#define AmmoPickupSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPickupSpawned.h"
|
||||
#include "Core/EAmmoPickup.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
@@ -20,6 +20,11 @@ public:
|
||||
private:
|
||||
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||
EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
|
||||
bool OnTriggerLeave(Events::TriggerLeave& e);
|
||||
|
||||
EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
|
||||
bool OnAmmoPickup(Events::AmmoPickup& e);
|
||||
|
||||
struct NewAmmoPickup {
|
||||
glm::vec3 Pos;
|
||||
@@ -29,5 +34,23 @@ private:
|
||||
EntityID parentID;
|
||||
};
|
||||
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||
struct EntityAtMaxValuePickupStruct {
|
||||
EntityWrapper player;
|
||||
EntityWrapper trigger;
|
||||
};
|
||||
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||
//class
|
||||
enum class PlayerClass {
|
||||
Assault,
|
||||
Defender,
|
||||
Sniper,
|
||||
None
|
||||
};
|
||||
//helper methods
|
||||
bool DoesPlayerHaveMaxAmmo(EntityWrapper &player);
|
||||
PlayerClass DetermineClass(EntityWrapper &player);
|
||||
void SetPlayerAmmo(EntityWrapper &player, int ammoGain);
|
||||
int GetPlayerMaxAmmo(EntityWrapper &player);
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef AmmunitionHUDSystem_h__
|
||||
#define AmmunitionHUDSystem_h__
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
|
||||
class AmmunitionHUDSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
AmmunitionHUDSystem(SystemParams params)
|
||||
: System(params)
|
||||
{ }
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef BoostIconsHUDSystem_h__
|
||||
#define BoostIconsHUDSystem_h__
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
|
||||
class BoostIconsHUDSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
BoostIconsHUDSystem(SystemParams params)
|
||||
: System(params)
|
||||
, PureSystem("BoostIconsHUD")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,24 @@
|
||||
#ifndef BoostSystem_h__
|
||||
#define BoostSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Common.h"
|
||||
#include "SpawnerSystem.h"
|
||||
|
||||
class BoostSystem : public System
|
||||
{
|
||||
public:
|
||||
BoostSystem(SystemParams params);
|
||||
|
||||
private:
|
||||
EventRelay<BoostSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool OnPlayerDamage(Events::PlayerDamage& e);
|
||||
|
||||
std::string DetermineClass(EntityWrapper player);
|
||||
|
||||
void giveAmmo(EntityWrapper giver, EntityWrapper receiver);
|
||||
};
|
||||
#endif
|
||||
@@ -0,0 +1,30 @@
|
||||
#ifndef CapturePointArrowHUDSystem_h__
|
||||
#define CapturePointArrowHUDSystem_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/common.hpp>
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/ECaptured.h"
|
||||
|
||||
|
||||
class CapturePointArrowHUDSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
CapturePointArrowHUDSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<CapturePointArrowHUDSystem, Events::Captured> m_ECapturedEvent;
|
||||
bool OnCapturePointCaptured(Events::Captured& e);
|
||||
|
||||
bool m_InitialtargetsSet = false;
|
||||
glm::vec3 m_RedTeamCurrentTarget;
|
||||
glm::vec3 m_BlueTeamCurrentTarget;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Collision/ETrigger.h"
|
||||
|
||||
class CapturePointHUDSystem : public ImpureSystem
|
||||
{
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Core/ECaptured.h"
|
||||
#include "Core/EWin.h"
|
||||
#include "Game/Events/EReset.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
@@ -23,6 +24,7 @@ public:
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||
|
||||
private:
|
||||
void Init();
|
||||
//methods which will take care of specific events
|
||||
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
||||
@@ -30,6 +32,9 @@ private:
|
||||
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
||||
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
||||
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
||||
EventRelay<CapturePointSystem, Events::Reset> m_EReset;
|
||||
bool CapturePointSystem::OnReset(const Events::Reset& e);
|
||||
void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
|
||||
|
||||
bool m_WinnerWasFound = false;
|
||||
//need to track these variables for the captureSystem to work as per design!
|
||||
@@ -42,9 +47,9 @@ private:
|
||||
int m_NumberOfCapturePoints = 0;
|
||||
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
|
||||
|
||||
//std::vector<ComponentWrapper>
|
||||
|
||||
bool m_ResetTimers = false;
|
||||
bool m_RecentlyCapturedNeedNextCapturePointNow = false;
|
||||
Events::Captured m_CapturedEvent;
|
||||
|
||||
//vectors which will keep track of enter/leave changes
|
||||
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
#define DamageIndicatorSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Common.h"
|
||||
#include <tuple>
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
#include "Rendering/Util/CommonFunctions.h"
|
||||
//#define INDICATOR_TEST
|
||||
#include "Core/ConfigFile.h"
|
||||
|
||||
class DamageIndicatorSystem : public ImpureSystem
|
||||
{
|
||||
@@ -40,6 +41,8 @@ private:
|
||||
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
||||
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
||||
|
||||
bool m_NetworkEnabled;
|
||||
|
||||
//for tests
|
||||
#ifdef INDICATOR_TEST
|
||||
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef EndScreenSystem_h__
|
||||
#define EndScreenSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Rendering/ESetCamera.h"
|
||||
#include "Core/EWin.h"
|
||||
|
||||
class EndScreenSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EndScreenSystem(SystemParams params);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<EndScreenSystem, Events::Win> m_EWin;
|
||||
bool OnWin(const Events::Win& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user