Jace
57d29d0db7
Started implementation of events for InputSystem and SoundSystem
2014-04-28 19:55:31 +02:00
ViktorLjung
ed1df6dc60
Proper rotation of child physics objects
2014-04-28 19:51:13 +02:00
Jace
5870a4d7bf
Working event system!
2014-04-28 09:28:18 +02:00
Jace
22138a36aa
MessageRelay renamed to EventRelay
2014-04-28 06:03:45 +02:00
Jace
55059c05fe
Debugging Optimizations
...
Removed Basic Runtime Checks flag /RTC1
Added Maximize Speed flag /O2
Changed Debug Information Format flag /ZI -> /Zi
Added Enable Intrinsic Functions flag /Oi
2014-04-28 04:56:37 +02:00
ViktorLjung
5f3b03fa6d
Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
...
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-27 08:13:57 +02:00
ViktorLjung
720cf3aa87
Added support for HkpExtendedMeshShape.
2014-04-27 08:08:00 +02:00
Jace
04cafc53e2
Implemented entity cloning
2014-04-27 07:48:16 +02:00
Tleety
a199e777bc
Working Debug mode
2014-04-27 03:59:41 +02:00
Tleety
90e929131f
Merge remote-tracking branch 'origin/master' into deffered_rendering
...
Conflicts:
src/GameWorld.cpp
src/Shaders/Fragment.glsl
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-27 02:51:04 +02:00
Tleety
87cac66cd8
Basic working deferred rendering
2014-04-27 02:44:04 +02:00
Jace
f02954a62c
Box and Sphere components renamed to BoxShape and SphereShape
2014-04-25 01:05:53 +02:00
ViktorLjung
c4e127b154
Added VehicleSetup to Physics filter.
2014-04-24 23:30:46 +02:00
Jace
0b7c383e8a
Merge branch 'havok'
...
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-24 23:11:16 +02:00
Tleety
6d75336496
Started on deferred rendering framework.
2014-04-24 00:11:16 +02:00
Jace
ee34b15cf1
Rectangle class.
2014-04-23 01:36:03 +02:00
Jace
1e2f7fdd5c
Skeleton MessageRelay
2014-04-22 19:15:02 +02:00
ViktorLjung
4481c95681
VehicleSetup componentbased.
2014-04-22 17:14:29 +02:00
Stiffly
55221cca12
Implemented Spawn and Remove function for particles. Also added a Particle component.
2014-04-22 16:52:14 +02:00
Stiffly
5e402af093
Added ParticleSystem skeleton plus basic temporary implementation.
2014-04-17 00:08:27 +02:00
Tleety
b1edefcf26
La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.
2014-04-17 00:05:19 +02:00
ViktorLjung
fe263784ae
Visual studio crap stuff
2014-04-16 14:46:41 +02:00
ViktorLjung
069d079594
Car physics not working, yet!
2014-04-16 01:33:05 +02:00
Jace
cf6e16222a
Boost and Havok environment variables changed to be version specific
2014-04-16 01:17:37 +02:00
Jace
62abb3f964
Merge branch 'havok'
...
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/RenderSystem.cpp
src/Systems/RenderSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-16 00:38:30 +02:00
ViktorLjung
84484b3703
Box and Sphere Rigidbodies working
2014-04-13 02:20:50 +02:00
ViktorLjung
f6090679b7
Havok includes and libs working, ready for implementation.
2014-04-12 23:53:14 +02:00
ViktorLjung
41db395f61
Still trying to get it working.
2014-04-12 20:53:35 +02:00
ViktorLjung
04fff4a27b
Changed toolset to vs11, for future Havok implementation.
2014-04-12 01:59:55 +02:00