Jace
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186e06bc22
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Fixed bug where render queue wouldn't get cleared if the world wasn't running
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2015-09-25 03:23:42 +02:00 |
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Jace
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c0f77dd32a
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fixup! Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-25 03:10:47 +02:00 |
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Jace
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8b3d9eb842
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WIP HUD
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2015-09-25 03:04:37 +02:00 |
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Jace
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ecfa666a22
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
# Conflicts:
# include/Core/Engine.h
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2015-09-25 03:04:13 +02:00 |
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Stiffly
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b0c19c74f2
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Merge remote-tracking branch 'origin/master' into EGameStart
Conflicts:
include/Core/Engine.h
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2015-09-25 02:49:50 +02:00 |
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Stiffly
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650c7ec47c
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EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart.
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2015-09-25 02:43:34 +02:00 |
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Jace
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d2bc91be48
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Merge remote-tracking branch 'origin/master' into gui
Conflicts:
include/Core/Engine.h
include/Core/RenderQueue.h
include/Core/Renderer.h
src/game/Core/Renderer.cpp
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2015-09-25 02:27:00 +02:00 |
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Jace
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c9854d2b83
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Working volume sliders!
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2015-09-25 02:19:37 +02:00 |
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tleety
|
f79d5ec68b
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Merge remote-tracking branch 'origin/water'
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2015-09-25 01:51:33 +02:00 |
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tleety
|
effc9ff781
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Merge and some small fixes
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2015-09-25 01:49:08 +02:00 |
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Jace
|
5f1963b8bc
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Complete main menu without event bindings.
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2015-09-25 01:29:14 +02:00 |
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Jace
|
b83de44715
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Working GUI Button
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2015-09-25 01:29:14 +02:00 |
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Jace
|
8e00b76036
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Error texture for texture frames when texture is missing
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2015-09-25 01:29:13 +02:00 |
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Jace
|
e0b1747ca9
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EventBroker::Clear renamed to Swap to cause less confusion
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2015-09-25 01:29:13 +02:00 |
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Jace
|
1d500eb4f6
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First iteration of GUI code. GUI is rendered on top of everything, world still separate.
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2015-09-25 01:29:13 +02:00 |
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Stiffly
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0e6fcfb2ba
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-25 01:03:28 +02:00 |
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tleety
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c624c5bcf3
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Merge master
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2015-09-25 00:03:28 +02:00 |
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Stiffly
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0d521cdcc9
|
Refactoring. Splitting up storage and handling into SFX- and BGM sources.
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2015-09-24 23:21:55 +02:00 |
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tleety
|
fa198cf953
|
Water now rendered in forward rendering
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2015-09-24 23:21:46 +02:00 |
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Stiffly
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e867722d9a
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Added logic for mastervolume. And a coresponding event.
(sources need to be updated for it to be fully working)
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2015-09-24 22:55:24 +02:00 |
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viktorljung
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bc6b037923
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Added submarine pad
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2015-09-24 20:54:57 +02:00 |
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PlatinumSkink
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4e4ba29666
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Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
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2015-09-24 18:14:39 +02:00 |
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tleety
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a1215d71e9
|
Water now blurred and looking kinda water like
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2015-09-24 16:10:13 +02:00 |
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PlatinumSkink
|
62b17e3dbf
|
Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
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2015-09-23 20:46:57 +02:00 |
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tleety
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d473e3711c
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Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
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2015-09-23 18:01:15 +02:00 |
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PlatinumSkink
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bbec676683
|
Merged master into LevelSystemAndSuch. Now let's see if it works.
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2015-09-23 16:05:07 +02:00 |
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PlatinumSkink
|
edc25e59f0
|
Start of Rescaling 10:16
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2015-09-23 15:59:48 +02:00 |
|
viktorljung
|
4e429bc48c
|
Fixed remove ball bug
|
2015-09-23 15:55:50 +02:00 |
|
viktorljung
|
af22c84066
|
removed the test box
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2015-09-23 15:24:41 +02:00 |
|
viktorljung
|
56549cdf0a
|
Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:21:28 +02:00 |
|
Stiffly
|
e8e74eb506
|
Added pitch
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2015-09-23 15:15:43 +02:00 |
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viktorljung
|
08d653b0b0
|
Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:14:16 +02:00 |
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viktorljung
|
03e2078cfb
|
Pad modifies ball path and ball facing its direction
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2015-09-23 15:12:18 +02:00 |
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PlatinumSkink
|
1b0d87e862
|
Adjusted Power-Up Code
|
2015-09-23 14:23:41 +02:00 |
|
Stiffly
|
346ee13dd5
|
Stop sound event up and running.
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2015-09-23 14:14:11 +02:00 |
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Stiffly
|
4f341250d7
|
Updated playsound events.
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2015-09-23 12:08:05 +02:00 |
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tleety
|
8e2eb63c5e
|
Added renderQueue for water and created buffers for the water to use.
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2015-09-23 12:07:28 +02:00 |
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PlatinumSkink
|
f6b6f05c37
|
CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
|
2015-09-22 17:55:12 +02:00 |
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Stiffly
|
5b6556e9fb
|
Fixed OpenAL Clean-up device. Added playBGM-event.
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2015-09-22 16:56:53 +02:00 |
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tleety
|
94401a10ee
|
Water working, might not work for several bodies
|
2015-09-22 16:06:47 +02:00 |
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PlatinumSkink
|
2797a0f6c3
|
Merge branch 'master' into LevelSystemAndSuch
|
2015-09-22 14:49:50 +02:00 |
|
Stiffly
|
3f4ede4b7d
|
OpenAL fixed. CMake path set correctly.
|
2015-09-22 14:32:04 +02:00 |
|
tleety
|
1e70e151ee
|
Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
|
2015-09-21 16:00:20 +02:00 |
|
Stiffly
|
7e9e19039c
|
removing unnecessary print
|
2015-09-21 14:49:47 +02:00 |
|
PlatinumSkink
|
dbb04c83af
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-21 13:27:54 +02:00 |
|
PlatinumSkink
|
460c7042bf
|
MultiBalls appear depending on pad's position
|
2015-09-21 13:25:20 +02:00 |
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PlatinumSkink
|
761631c4a6
|
m-button is MultiBall powerup. Still needs fine-tuning.
|
2015-09-17 18:09:22 +02:00 |
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Stiffly
|
2a4c7c8b1a
|
Resourcing working on sounds. Added class Sound resource.
|
2015-09-17 17:50:00 +02:00 |
|
tleety
|
b32934dba6
|
Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
|
2015-09-17 17:37:58 +02:00 |
|
tleety
|
b69413d9c9
|
Base water set up
|
2015-09-17 17:35:17 +02:00 |
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