PlatinumSkink
|
fd569f7a52
|
Fixed PadSystem
|
2015-10-22 16:57:10 +02:00 |
|
PlatinumSkink
|
eedcc76e92
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-10-22 14:07:32 +02:00 |
|
PlatinumSkink
|
54f8fcd185
|
RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
|
2015-10-22 14:04:36 +02:00 |
|
tleety
|
6b5c153c5d
|
Stopped kraken arm from looping, now it dissapears instead
|
2015-10-22 11:53:36 +02:00 |
|
tleety
|
d6e0b8a36f
|
Merge remote-tracking branch 'origin' into Tobias
|
2015-10-22 11:12:23 +02:00 |
|
tleety
|
de8209bdda
|
Kraken arm now splashes around when it arrives
|
2015-10-22 11:12:11 +02:00 |
|
PlatinumSkink
|
ff3813a7cf
|
A metric ton of minifixes!
|
2015-10-21 15:46:32 +02:00 |
|
PlatinumSkink
|
f0b36c6f12
|
Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
|
2015-10-21 15:12:50 +02:00 |
|
tleety
|
11b792c85a
|
Merge remote-tracking branch 'origin' into Tobias
|
2015-10-21 14:39:38 +02:00 |
|
tleety
|
726244b043
|
Combo particle is now more visable and better
|
2015-10-21 14:39:04 +02:00 |
|
tleety
|
0f506bfe35
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
|
2015-10-20 15:57:40 +02:00 |
|
PlatinumSkink
|
e26156c093
|
Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
|
2015-10-20 15:57:06 +02:00 |
|
tleety
|
9ffa8e9609
|
Kraken arm shows up when you take the powerup
|
2015-10-20 15:57:02 +02:00 |
|
PlatinumSkink
|
b4f098c80d
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-10-20 11:53:05 +02:00 |
|
PlatinumSkink
|
fbdd3536f3
|
Kraken shows up on last stage. Created WaterSystem for possible future use.
|
2015-10-20 11:43:39 +02:00 |
|
tleety
|
ce61de1d5c
|
Merge remote-tracking branch 'origin/Physics' into Tobias
|
2015-10-20 11:03:45 +02:00 |
|
tleety
|
f688981b06
|
Started work on kraken arm powerup visual changes.
|
2015-10-20 11:03:40 +02:00 |
|
viktorljung
|
f5957fc91a
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
|
2015-10-20 11:01:42 +02:00 |
|
viktorljung
|
9e8d176999
|
Animation models and stuff
|
2015-10-19 16:48:42 +02:00 |
|
PlatinumSkink
|
7aa7e7cbf0
|
Pause and Resume events completed and game-crashing bug fixed. I think.
|
2015-10-19 14:56:44 +02:00 |
|
PlatinumSkink
|
c5d88301ad
|
Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
|
2015-10-19 13:31:38 +02:00 |
|
PlatinumSkink
|
927c96d863
|
TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
|
2015-10-15 13:44:16 +02:00 |
|
PlatinumSkink
|
4abce7b17f
|
CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
|
2015-10-15 11:11:06 +02:00 |
|
PlatinumSkink
|
0650e7c061
|
Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
|
2015-10-15 10:20:05 +02:00 |
|
PlatinumSkink
|
ffea58d41f
|
ScreenShake works as intended at the press of E and upon calling the event.
|
2015-10-13 18:34:21 +02:00 |
|
PlatinumSkink
|
8762fe3513
|
Fixed minor sticky bug.
|
2015-10-13 18:01:10 +02:00 |
|
PlatinumSkink
|
36d0601dfd
|
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
|
2015-10-13 17:28:31 +02:00 |
|
PlatinumSkink
|
40343744c1
|
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
|
2015-10-13 14:02:18 +02:00 |
|
PlatinumSkink
|
32bbf282c9
|
Aimer for Sticky Works, though stuff.
|
2015-10-12 18:18:37 +02:00 |
|
PlatinumSkink
|
5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
|
2015-10-12 16:45:59 +02:00 |
|
viktorljung
|
d4c79e338c
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-09 00:22:32 +02:00 |
|
PlatinumSkink
|
c222383b6f
|
KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
|
2015-10-08 23:52:48 +02:00 |
|
PlatinumSkink
|
3793515968
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-10-08 20:08:10 +02:00 |
|
PlatinumSkink
|
5c2844c137
|
InkBlaster functions as intended! It just needs ink!
|
2015-10-08 20:02:51 +02:00 |
|
viktorljung
|
87fd73f249
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-08 17:28:28 +02:00 |
|
viktorljung
|
b93013fcd8
|
Lifebuoy working
|
2015-10-08 17:22:19 +02:00 |
|
PlatinumSkink
|
3ac6fdce5f
|
Fixes smaller problems
|
2015-10-08 16:53:51 +02:00 |
|
PlatinumSkink
|
6669d91a90
|
Sticky works except graphics. Temporarily colored odd bricks.
|
2015-10-08 15:42:13 +02:00 |
|
PlatinumSkink
|
1a49e9d1b0
|
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
|
2015-10-08 11:52:32 +02:00 |
|
viktorljung
|
f085e6a387
|
Water can now collide with the bricks, added new ship model
|
2015-10-08 11:27:17 +02:00 |
|
PlatinumSkink
|
3814c25931
|
Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
|
2015-10-07 17:09:55 +02:00 |
|
viktorljung
|
b036357e3b
|
Merge branch 'Physics'
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-06 20:16:57 +02:00 |
|
viktorljung
|
fb8d6f210a
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-06 16:13:17 +02:00 |
|
Jace
|
7899750284
|
Potential fix to crazy memory bug?
|
2015-10-06 15:54:48 +02:00 |
|
Jace
|
7173fdf396
|
MSVC12 compiler compability fixes
|
2015-10-06 15:27:11 +02:00 |
|
viktorljung
|
43e0a5b699
|
Rectangle shape now has the size of the rigidbody, not scale
|
2015-10-06 13:31:23 +02:00 |
|
viktorljung
|
1d42e107de
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-05 17:02:42 +02:00 |
|
PlatinumSkink
|
56086d6061
|
Implemented GetNextLevel function with hard-coded levels.
|
2015-10-05 16:35:37 +02:00 |
|
viktorljung
|
dca06a46a5
|
Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies
|
2015-10-02 14:36:41 +02:00 |
|
PlatinumSkink
|
4d3428f125
|
HitLag has types in strings to send along to affect what systems lag.
|
2015-10-01 14:14:07 +02:00 |
|