viktorljung
|
65c01f9b8e
|
Improved collisions with multiple objects in the same frame
|
2015-10-06 19:41:00 +02:00 |
|
PlatinumSkink
|
5b425f27ae
|
Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
|
2015-10-06 15:31:48 +02:00 |
|
PlatinumSkink
|
a8219e2129
|
Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
|
2015-10-05 17:55:02 +02:00 |
|
PlatinumSkink
|
56086d6061
|
Implemented GetNextLevel function with hard-coded levels.
|
2015-10-05 16:35:37 +02:00 |
|
PlatinumSkink
|
b2399243e3
|
Merge branch 'master' into LevelSystemAndSuch
|
2015-10-05 13:26:51 +02:00 |
|
Jace
|
a8b0631379
|
Improved FPS counter with averaging
|
2015-10-02 19:01:08 +02:00 |
|
Jace
|
b38580f468
|
Area and Stage numbers in the right place
|
2015-10-02 18:30:36 +02:00 |
|
Jace
|
b86dc09c82
|
Merge branch 'master' into gui
|
2015-10-02 18:18:44 +02:00 |
|
Jace
|
45f1d882ad
|
Adding these two additional frames make the event broker break
|
2015-10-01 14:41:55 +02:00 |
|
Jace
|
c821fbfc25
|
Futile attempts to fix memory corruption bug
|
2015-10-01 16:12:53 +02:00 |
|
PlatinumSkink
|
4d3428f125
|
HitLag has types in strings to send along to affect what systems lag.
|
2015-10-01 14:14:07 +02:00 |
|
Jace
|
d1dde9459f
|
Added FPS counter
|
2015-10-01 11:01:18 +02:00 |
|
PlatinumSkink
|
c63ec035a7
|
HitLagSystem implemented.
|
2015-09-30 16:42:35 +02:00 |
|
PlatinumSkink
|
c31ff4cfcb
|
P-button pauses, H-button does 0.3 second HitLag.
|
2015-09-30 15:19:45 +02:00 |
|
PlatinumSkink
|
2fb16357fa
|
Moved pad-creation to PadSystem. Pad now stops at sides.
|
2015-09-30 10:32:17 +02:00 |
|
PlatinumSkink
|
45e68c51a3
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-29 14:44:50 +02:00 |
|
PlatinumSkink
|
c3b54ef030
|
Implemented Combos which multiply score. Adjusted pad a bit.
|
2015-09-29 14:42:01 +02:00 |
|
Stiffly
|
cb70cdfc5d
|
Merge remote-tracking branch 'origin/master' into Sound
|
2015-09-29 12:04:52 +02:00 |
|
PlatinumSkink
|
94fc7c1ce6
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
|
2015-09-29 11:21:35 +02:00 |
|
Jace
|
edd87ddf58
|
Fixed critical warnings for Linux build
|
2015-09-28 20:40:28 +02:00 |
|
Stiffly
|
a97dae542d
|
Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
|
2015-09-28 18:14:06 +02:00 |
|
PlatinumSkink
|
7b7277509e
|
CreateBall clones the original ball rather than create new balls.
|
2015-09-28 18:09:55 +02:00 |
|
PlatinumSkink
|
fc41727a5d
|
Transferred Ball-stuff into BallSystem.
|
2015-09-28 17:24:58 +02:00 |
|
PlatinumSkink
|
90424b8d68
|
Merge branch 'master' into LevelSystemAndSuch
|
2015-09-28 15:06:37 +02:00 |
|
Jace
|
be60464bb5
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
|
2015-09-25 05:47:37 +02:00 |
|
Jace
|
17f8905696
|
Removed the HUD from the menu screen
|
2015-09-25 05:47:20 +02:00 |
|
viktorljung
|
c459560bfa
|
Fixed score not accumulating correctly
|
2015-09-25 05:39:09 +02:00 |
|
Jace
|
7b47385674
|
Working NumberFrame and score indicator
|
2015-09-25 05:30:59 +02:00 |
|
Jace
|
c0f77dd32a
|
fixup! Merge branch 'master' of github.com:teamfisk/AgileBreakOut
|
2015-09-25 03:10:47 +02:00 |
|
Jace
|
8b3d9eb842
|
WIP HUD
|
2015-09-25 03:04:37 +02:00 |
|
Jace
|
ecfa666a22
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
# Conflicts:
# include/Core/Engine.h
|
2015-09-25 03:04:13 +02:00 |
|
Stiffly
|
b0c19c74f2
|
Merge remote-tracking branch 'origin/master' into EGameStart
Conflicts:
include/Core/Engine.h
|
2015-09-25 02:49:50 +02:00 |
|
Stiffly
|
650c7ec47c
|
EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart.
|
2015-09-25 02:43:34 +02:00 |
|
Jace
|
d2bc91be48
|
Merge remote-tracking branch 'origin/master' into gui
Conflicts:
include/Core/Engine.h
include/Core/RenderQueue.h
include/Core/Renderer.h
src/game/Core/Renderer.cpp
|
2015-09-25 02:27:00 +02:00 |
|
Jace
|
c9854d2b83
|
Working volume sliders!
|
2015-09-25 02:19:37 +02:00 |
|
Jace
|
5f1963b8bc
|
Complete main menu without event bindings.
|
2015-09-25 01:29:14 +02:00 |
|
tleety
|
c624c5bcf3
|
Merge master
|
2015-09-25 00:03:28 +02:00 |
|
PlatinumSkink
|
8bf10d4517
|
Removed Stage Reset and Life Display.
|
2015-09-24 18:58:34 +02:00 |
|
PlatinumSkink
|
4e4ba29666
|
Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
|
2015-09-24 18:14:39 +02:00 |
|
PlatinumSkink
|
62b17e3dbf
|
Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
|
2015-09-23 20:46:57 +02:00 |
|
PlatinumSkink
|
bbec676683
|
Merged master into LevelSystemAndSuch. Now let's see if it works.
|
2015-09-23 16:05:07 +02:00 |
|
PlatinumSkink
|
edc25e59f0
|
Start of Rescaling 10:16
|
2015-09-23 15:59:48 +02:00 |
|
viktorljung
|
08d653b0b0
|
Merge remote-tracking branch 'origin/master' into Physics
|
2015-09-23 15:14:16 +02:00 |
|
viktorljung
|
03e2078cfb
|
Pad modifies ball path and ball facing its direction
|
2015-09-23 15:12:18 +02:00 |
|
PlatinumSkink
|
1b0d87e862
|
Adjusted Power-Up Code
|
2015-09-23 14:23:41 +02:00 |
|
PlatinumSkink
|
f6b6f05c37
|
CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
|
2015-09-22 17:55:12 +02:00 |
|
PlatinumSkink
|
dbb04c83af
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-21 13:27:54 +02:00 |
|
PlatinumSkink
|
460c7042bf
|
MultiBalls appear depending on pad's position
|
2015-09-21 13:25:20 +02:00 |
|
PlatinumSkink
|
761631c4a6
|
m-button is MultiBall powerup. Still needs fine-tuning.
|
2015-09-17 18:09:22 +02:00 |
|
tleety
|
b32934dba6
|
Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
|
2015-09-17 17:37:58 +02:00 |
|