Jace
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edd87ddf58
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Fixed critical warnings for Linux build
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2015-09-28 20:40:28 +02:00 |
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Jace
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be60464bb5
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-25 05:47:37 +02:00 |
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Jace
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17f8905696
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Removed the HUD from the menu screen
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2015-09-25 05:47:20 +02:00 |
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viktorljung
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c459560bfa
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Fixed score not accumulating correctly
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2015-09-25 05:39:09 +02:00 |
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Jace
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7b47385674
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Working NumberFrame and score indicator
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2015-09-25 05:30:59 +02:00 |
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Jace
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c0f77dd32a
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fixup! Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-25 03:10:47 +02:00 |
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Jace
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8b3d9eb842
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WIP HUD
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2015-09-25 03:04:37 +02:00 |
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Jace
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ecfa666a22
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
# Conflicts:
# include/Core/Engine.h
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2015-09-25 03:04:13 +02:00 |
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Stiffly
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b0c19c74f2
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Merge remote-tracking branch 'origin/master' into EGameStart
Conflicts:
include/Core/Engine.h
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2015-09-25 02:49:50 +02:00 |
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Stiffly
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650c7ec47c
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EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart.
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2015-09-25 02:43:34 +02:00 |
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Jace
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d2bc91be48
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Merge remote-tracking branch 'origin/master' into gui
Conflicts:
include/Core/Engine.h
include/Core/RenderQueue.h
include/Core/Renderer.h
src/game/Core/Renderer.cpp
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2015-09-25 02:27:00 +02:00 |
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Jace
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c9854d2b83
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Working volume sliders!
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2015-09-25 02:19:37 +02:00 |
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Jace
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5f1963b8bc
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Complete main menu without event bindings.
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2015-09-25 01:29:14 +02:00 |
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tleety
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c624c5bcf3
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Merge master
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2015-09-25 00:03:28 +02:00 |
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PlatinumSkink
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4e4ba29666
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Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
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2015-09-24 18:14:39 +02:00 |
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PlatinumSkink
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62b17e3dbf
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Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
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2015-09-23 20:46:57 +02:00 |
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PlatinumSkink
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bbec676683
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Merged master into LevelSystemAndSuch. Now let's see if it works.
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2015-09-23 16:05:07 +02:00 |
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PlatinumSkink
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edc25e59f0
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Start of Rescaling 10:16
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2015-09-23 15:59:48 +02:00 |
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viktorljung
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08d653b0b0
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:14:16 +02:00 |
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viktorljung
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03e2078cfb
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Pad modifies ball path and ball facing its direction
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2015-09-23 15:12:18 +02:00 |
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PlatinumSkink
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1b0d87e862
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Adjusted Power-Up Code
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2015-09-23 14:23:41 +02:00 |
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PlatinumSkink
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f6b6f05c37
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CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
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2015-09-22 17:55:12 +02:00 |
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PlatinumSkink
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dbb04c83af
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-21 13:27:54 +02:00 |
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PlatinumSkink
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460c7042bf
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MultiBalls appear depending on pad's position
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2015-09-21 13:25:20 +02:00 |
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PlatinumSkink
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761631c4a6
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m-button is MultiBall powerup. Still needs fine-tuning.
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2015-09-17 18:09:22 +02:00 |
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tleety
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b32934dba6
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Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:37:58 +02:00 |
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tleety
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b69413d9c9
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Base water set up
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2015-09-17 17:35:17 +02:00 |
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viktorljung
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8ca01ae9c7
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:11:37 +02:00 |
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Stiffly
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4dd8ac8445
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Added Component to bricks to emitt sound. Improved code for playing a sound
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2015-09-17 15:41:08 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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PlatinumSkink
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30ee6c2430
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 16:29:57 +02:00 |
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tleety
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20fc1232d6
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 14:42:38 +02:00 |
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PlatinumSkink
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5ee5400a28
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StyleGuide Fix
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2015-09-15 18:48:26 +02:00 |
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tleety
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4891a4d939
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Bricks are now models. Warning: Laggy
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2015-09-15 17:56:23 +02:00 |
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PlatinumSkink
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c2d29b6110
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Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
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2015-09-15 17:31:22 +02:00 |
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tleety
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f19f7bf56a
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Added a few models and removed ortho camera perspectiv.
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2015-09-15 17:05:47 +02:00 |
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PlatinumSkink
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b340cf97bb
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I forgot to stage in my last commit.
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2015-09-15 15:00:47 +02:00 |
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PlatinumSkink
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d06cd54c2a
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Created ELifeLost event. It works.
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2015-09-15 15:00:12 +02:00 |
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PlatinumSkink
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88bd96861d
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Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
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2015-09-15 12:40:23 +02:00 |
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PlatinumSkink
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8d1ad184a6
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Modified the pad-and-ball collision code a bit. Hopefully for the better.
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2015-09-14 15:39:39 +02:00 |
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PlatinumSkink
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bda864ac11
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Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
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2015-09-11 15:07:00 +02:00 |
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PlatinumSkink
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c829315598
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Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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PlatinumSkink
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4890b74f37
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Random Commit to get Viktor's stuff
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2015-09-10 22:32:09 +02:00 |
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PlatinumSkink
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1d94338214
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Added CBall
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2015-09-10 21:46:03 +02:00 |
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PlatinumSkink
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a047e46fe9
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Kod för boll mot bricka kollision
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2015-09-10 21:30:39 +02:00 |
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PlatinumSkink
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16c5d2a40f
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Made a Stage! Imported PlaceHolder Graphics!
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2015-09-10 21:06:21 +02:00 |
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PlatinumSkink
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6a81751e56
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WIP Level System + Pad
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2015-09-10 20:28:48 +02:00 |
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PlatinumSkink
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84577cb2c8
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Created CPad and PadSystem. Doesn't do very much.
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2015-09-10 16:40:49 +02:00 |
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PlatinumSkink
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2041640441
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I've added code in preparation to loading a file including a Level to the LevelSystem to the game. Not done at all.
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2015-09-10 14:08:16 +02:00 |
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PlatinumSkink
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5d753babe6
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I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
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2015-09-09 21:10:10 +02:00 |
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