verysecrethero
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973ccd34c9
|
Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem
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2016-01-21 16:30:07 +01:00 |
|
verysecrethero
|
7deb32431e
|
Removed Color TestCode in WeaponSystem
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2016-01-21 16:03:30 +01:00 |
|
verysecrethero
|
bdebc9de62
|
WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
|
2016-01-21 11:55:51 +01:00 |
|
verysecrethero
|
7b34e001ba
|
Merge remote-tracking branch 'origin/master' into ShootEvent
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2016-01-21 10:26:42 +01:00 |
|
verysecrethero
|
c2e05de89f
|
Deleted some components, etc for ShootEvent that will likely be used in a WeaponSystem instead
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2016-01-21 10:24:34 +01:00 |
|
Jace
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70cab9ef30
|
Merge pull request #40 from teamfisk/Networking
Networking
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2016-01-21 10:03:44 +01:00 |
|
Jace
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f1a54a89b3
|
Merge pull request #37 from teamfisk/OctTree
Oct tree
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2016-01-21 09:57:46 +01:00 |
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verysecrethero
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b098bd2bd3
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Merge remote-tracking branch 'origin/master' into ShootEvent
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/PlayerSystem.cpp
# src/Tests/HealthSystemTest.cpp
# src/Tests/OctTreeTestAnders.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestHardCodedTestWorld.h
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2016-01-20 17:53:33 +01:00 |
|
Jocke
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cd67253173
|
Added logic to go from spectator to player.
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2016-01-20 17:41:16 +01:00 |
|
verysecrethero
|
a596b8746b
|
CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
|
2016-01-20 17:32:20 +01:00 |
|
verysecrethero
|
35876f6425
|
Removed membervariable m_NextPossibleCapturePointand added it as local instead
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2016-01-20 16:37:10 +01:00 |
|
verysecrethero
|
f6ce98249e
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
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2016-01-20 16:32:14 +01:00 |
|
Jocke
|
00588b07c5
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2016-01-20 16:30:12 +01:00 |
|
stiffly
|
3376f4a16e
|
Added server has timed out logic to client. (>'')>
|
2016-01-20 16:27:53 +01:00 |
|
Jocke
|
25d2aa3464
|
"Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““
|
2016-01-20 16:27:23 +01:00 |
|
verysecrethero
|
8189e3c00c
|
Logic in CapturePointSystem is working again. Need to update all Tests!
|
2016-01-20 14:59:18 +01:00 |
|
Jocke
|
f52cddb445
|
Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
|
2016-01-20 13:43:11 +01:00 |
|
stiffly
|
85523343b2
|
Merge remote-tracking branch 'origin/master' into Networking
|
2016-01-20 10:24:53 +01:00 |
|
Tleety
|
a8ffb24040
|
latest commit fix
|
2016-01-19 16:08:09 +01:00 |
|
Tleety
|
893ef38237
|
Removed world from renderer and moved depth-calculation code to modeljob
|
2016-01-19 15:41:17 +01:00 |
|
verysecrethero
|
f197993beb
|
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
|
2016-01-19 15:31:15 +01:00 |
|
stiffly
|
ad9bb5fba4
|
Added an extra interpolation point.
|
2016-01-19 15:03:10 +01:00 |
|
William Moberg
|
713ebbe18c
|
Can add any objects that inherit from AABB into the Octree.
|
2016-01-19 14:50:46 +01:00 |
|
Tleety
|
982837052a
|
DirectionalLight now correctly getting directions
|
2016-01-19 14:44:17 +01:00 |
|
stiffly
|
e0c4394f20
|
Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
|
2016-01-19 14:04:25 +01:00 |
|
Tleety
|
4cafb2fc4c
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-19 12:33:08 +01:00 |
|
Tleety
|
46e17b7e0d
|
Working directional light
|
2016-01-19 12:32:34 +01:00 |
|
stiffly
|
3142c701e3
|
WIP interpolating scale and orientation
|
2016-01-19 11:42:30 +01:00 |
|
stiffly
|
a6425160fd
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Game/InterpolationSystem.h
# src/Game/InterpolationSystem.cpp
|
2016-01-18 18:13:19 +01:00 |
|
stiffly
|
88eb3ca2db
|
Scraping queues for interpolation
|
2016-01-18 18:07:59 +01:00 |
|
Jocke
|
3e90ed564c
|
Moved Struct in InterpolationSystem.h and fixed bug.
|
2016-01-18 18:07:39 +01:00 |
|
Tleety
|
4b29d48f27
|
WIP
|
2016-01-18 17:57:45 +01:00 |
|
Jocke
|
14b1d541dc
|
Merge remote-tracking branch 'origin/Networking' into Networking
|
2016-01-18 17:34:32 +01:00 |
|
stiffly
|
765509b510
|
Added interpolationsystem to pipeline.
|
2016-01-18 17:34:17 +01:00 |
|
Jocke
|
fc305f8bf4
|
Merge remote-tracking branch 'origin/Networking' into Networking
|
2016-01-18 17:27:55 +01:00 |
|
stiffly
|
62c3f72355
|
Fixed cmake for interpolationsystem.
|
2016-01-18 17:27:37 +01:00 |
|
Jocke
|
70cbb02cb2
|
Merge remote-tracking branch 'origin/Networking' into Networking
|
2016-01-18 17:13:10 +01:00 |
|
Jocke
|
0c7f2c5198
|
WIP implemented Interpolation (server logic)
|
2016-01-18 17:12:42 +01:00 |
|
stiffly
|
d7780d8248
|
WIP implementing interpolation
|
2016-01-18 17:11:37 +01:00 |
|
Tleety
|
601ce85c05
|
WIP
|
2016-01-18 16:50:41 +01:00 |
|
verysecrethero
|
4c1a49a8a4
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
|
2016-01-18 16:48:49 +01:00 |
|
Tleety
|
01a164847c
|
Directional light now fully added to all lists.
|
2016-01-18 15:15:33 +01:00 |
|
Tleety
|
794635b6a1
|
Added DirectionalLights to renderqueue jobs
|
2016-01-18 14:58:19 +01:00 |
|
Tleety
|
0a3b6f4da1
|
Added DirectionalLightJob
|
2016-01-18 14:57:55 +01:00 |
|
Tleety
|
4092f6b4d4
|
New Lightstruct working.
|
2016-01-18 14:20:28 +01:00 |
|
William Moberg
|
bf3f8aea89
|
Merge pull request #36 from teamfisk/PlayerMovement
Player movement
|
2016-01-18 13:32:42 +01:00 |
|
William Moberg
|
0669d91767
|
CollisionSystem loops over Collidable components.
|
2016-01-18 13:29:10 +01:00 |
|
William Moberg
|
942064c450
|
Removed class PlayerSystem and associated files.
|
2016-01-18 13:07:04 +01:00 |
|
Jocke
|
d995713d3b
|
Added input queue to Client and Input Listener debug code in server.
|
2016-01-18 11:06:02 +01:00 |
|
William Moberg
|
a346a329b3
|
Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool.
|
2016-01-18 10:16:35 +01:00 |
|