stiffly
641a43b2ec
Merge remote-tracking branch 'origin/Networking' into Networking
...
# Conflicts:
# src/Engine/Network/Client.cpp
2015-12-10 17:16:22 +01:00
stiffly
58952725e9
Added class Package to help refactor the code. The code got easier to read.
2015-12-10 17:07:18 +01:00
Jocke
99543a300d
Merge remote-tracking branch 'origin/Networking' into Networking
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# Conflicts:
# include/Engine/Network/NetworkDefinitions.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Game/Game.cpp
2015-12-10 14:40:06 +01:00
Jocke
f377d9ba70
Fixed client movement.
2015-12-10 14:14:36 +01:00
stiffly
d22e59f28f
Merge remote-tracking branch 'origin/master' into Networking
...
NOTE (in config file):
[Debug]
LoadMap=Schema/Entities/Test.xml
# Conflicts:
# include/Game/Game.h
# src/Game/Game.cpp
2015-12-10 13:53:18 +01:00
stiffly
9a8f5293af
Can now Identify Packet Loss. Enumerated messages that loops around 0-1000.
2015-12-10 12:55:28 +01:00
sippeangelo
0367826f16
Added RaptorCopter example system
2015-12-10 10:17:18 +01:00
sippeangelo
352074da04
Created base for systems
2015-12-10 10:17:08 +01:00
sippeangelo
53ef749736
Fixed absoute positioning, I think...
2015-12-10 10:16:03 +01:00
Jocke
663aca2641
Moved client and server from header.
...
Fixed so user are able to start a server and client on the same computer.
Starting 2 servers on the same computer will probably still crash the newest server (Don't do it).
2015-12-09 17:50:30 +01:00
stiffly
4de613814b
WIP Packet loss identification. Put packetID in message
2015-12-09 17:43:36 +01:00
sippeangelo
90a79c702f
Added crude absolute positioning when rendering
2015-12-09 15:26:49 +01:00
Jocke
0807a7d0ae
Fixed the bug where starting a server made the program crash on closing.
...
Fixed some memory leaks in Client.cpp.
2015-12-09 14:43:43 +01:00
Jocke
ba150a264c
Fixed bug that cause the program to crash when closing if a server had been started.
...
Removed memory leaks in Client.cpp.
2015-12-09 14:41:26 +01:00
sippeangelo
578018607a
Moved decision of which map to load to Config.ini
2015-12-09 14:32:34 +01:00
sippeangelo
58d827f7d0
Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
2015-12-09 14:25:41 +01:00
sippeangelo
3085ccdfbf
Added temporary Release function to resource manager to be able to reload a resource
2015-12-09 14:23:49 +01:00
Jocke
0e6353dd79
Fixed bug where closing glwindow as client crashed.
...
Server bug is still present.
2015-12-09 13:37:02 +01:00
stiffly
247ff09743
Smoother movement over network. Some refactoring on client side. Now uses EKeyUp to determine if a key is pressed.
2015-12-09 13:02:39 +01:00
sippeangelo
c9b140bd6b
Semi-working entity loading from XML files!
2015-12-09 12:29:32 +01:00
stiffly
ce41421dbb
Added a "StartNetwork" bool to DefaultConfig.
2015-12-09 10:37:40 +01:00
Jace
d597c7e60e
Cleaned up custom type conversion code
2015-12-08 22:51:35 +01:00
Jace
0dbe0fe48e
Component definitions and default values loading from schema
2015-12-08 21:38:52 +01:00
stiffly
f83e217638
Bugfix. if-statement was incorrect
2015-12-08 18:35:30 +01:00
stiffly
58db7b755a
Random bugfixes and cleanup.
2015-12-08 18:24:08 +01:00
sippeangelo
1e1ce4e127
Added Model component to schema
2015-12-08 18:21:24 +01:00
sippeangelo
f337305dee
Merge remote-tracking branch 'origin/master' into ecs
2015-12-08 18:07:42 +01:00
sippeangelo
d7de4fc694
Component definitions now loaded from schema. No default values yet.
2015-12-08 18:07:32 +01:00
stiffly
a8c0a1f294
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
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# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
2015-12-08 18:07:18 +01:00
stiffly
9f54a08536
Implemented new version of snapshot for 3D world. Also some cleanup.
2015-12-08 17:57:01 +01:00
Jocke
24dada149f
Cleaned up code in Client.h and Client.cpp.
...
Moved ping code into Ping() function.
2015-12-08 17:18:03 +01:00
Jocke
d1880754f5
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
2015-12-08 16:42:32 +01:00
stiffly
27b44d2511
Input events for Client done. Instead of windows getAsyncKeyState();
2015-12-08 16:41:48 +01:00
Jocke
94adaf8ae3
Added support for multiplayer.
...
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
2015-12-08 16:41:22 +01:00
stiffly
6dc5112c26
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
...
# Conflicts:
# include/Engine/Network/Client.h
# src/Game/Game.cpp
2015-12-08 16:15:50 +01:00
stiffly
e92119c99e
WIP trying to get Eventsystem to work in client.
2015-12-08 16:13:53 +01:00
Jocke
c48c9e1f86
Added leak check when using windows (WinLeakCheck.h).
...
Added server to project.
A server can now be started in the project.
2015-12-08 13:54:18 +01:00
Jocke
8f55e90d2d
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
...
# Conflicts:
# include/Game/Game.h
2015-12-08 11:11:12 +01:00
Jocke
b5a010a517
Network now runs on it's own thread.
...
Network now sends Disconnect message when game is terminated.
2015-12-08 11:02:40 +01:00
stiffly
ee41721a75
Merge remote-tracking branch 'origin/master' into Networking
2015-12-08 10:41:04 +01:00
viktorljung
c717dd7049
Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
2015-12-08 10:37:24 +01:00
viktorljung
d556f964e6
merge fixes
2015-12-08 10:15:12 +01:00
viktorljung
e7427bf3ad
Merge remote-tracking branch 'origin/master' into Rendering
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# Conflicts:
# include/Game/HardcodedTestWorld.h
2015-12-08 10:15:00 +01:00
viktorljung
9e1a4b83ae
Linked picking to entities
2015-12-07 17:26:42 +01:00
stiffly
2c993e82d6
Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype).
2015-12-07 16:55:12 +01:00
stiffly
de5bdef58c
Rectangle definition conflicted with a definition included by <boost/asio.hpp>.
2015-12-07 16:52:42 +01:00
viktorljung
9c589a0dc6
Added support for color tinting
2015-12-07 16:33:03 +01:00
viktorljung
1df63aecd5
Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
...
Still needs more work
2015-12-07 16:24:34 +01:00
stiffly
3bfd08e780
Adapted to folder name change in the code. Networking -> Network
2015-12-07 15:48:17 +01:00
Viktor Ljung
9b830526f8
Merge pull request #4 from teamfisk/ecs
...
Tests for ECS
2015-12-07 15:25:39 +01:00