Commit Graph

163 Commits

Author SHA1 Message Date
stiffly b66e3d3630 WIP trying to hot fix 2016-02-11 22:15:47 +01:00
stiffly afd9e24df6 Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress... 2016-02-11 21:23:53 +01:00
Jocke e0c3a32e66 Merge branch 'master' into TCPConnections
# Conflicts:
#	include/Engine/Network/Client.h
#	include/Engine/Network/Server.h
#	include/Game/Game.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
#	src/Game/Game.cpp
2016-02-11 16:26:42 +01:00
Jocke eb244f87c4 Added disconnect functionality and removed some warnings. 2016-02-10 23:27:46 +01:00
Jocke ec54b1298d Reconnect is now possible. 2016-02-10 21:02:46 +01:00
Jocke 9645169797 Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
#	include/Engine/Network/Client.h
#	include/Engine/Network/Network.h
#	include/Engine/Network/Packet.h
#	include/Engine/Network/Server.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Packet.cpp
#	src/Engine/Network/Server.cpp
#	src/Tests/HealthSystemTest.cpp
2016-02-10 17:05:07 +01:00
Jocke 4f2ad3ad00 Reliable message should now be working, further testing is to be done. 2016-02-10 16:16:56 +01:00
Jace d83190290f Server now broadcasts certain input commands to all other clients (for stuff like shooting) 2016-02-09 19:37:42 +01:00
Jace d3bc48f5f7 Major networking refactoring to allow for snapshot filtering outside of netcode 2016-02-09 13:22:21 +01:00
Jocke fccd8c64e7 WIP Clients are working properly, servers are not. 2016-02-09 11:43:16 +01:00
Jocke ba9419b342 Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts. 2016-02-08 14:32:00 +01:00
Jocke 88d7b79cd3 TCP and UDP Client are working for 1 connected player, more players are not tested yet 2016-02-05 18:30:31 +01:00
Jocke 9232b24a7b WIP Reliable message 2016-02-04 15:49:04 +01:00
Jocke 6a3f585fb9 Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
2016-02-02 13:26:15 +01:00
Jace 8866dd6054 Merge remote-tracking branch 'origin/Networking' into ShootRays 2016-01-25 11:57:44 +01:00
Jace d0de169613 Instagib! 2016-01-24 23:05:52 +01:00
stiffly 06f64f8fbf Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event. 2016-01-24 22:00:38 +01:00
Jace 0c56a05144 Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Engine/Network/Server.cpp
2016-01-24 21:21:51 +01:00
Jace 382eff169f Server refactoring to remove player dependency and lots of fixes. 2016-01-24 21:20:43 +01:00
Jace 0fb1dbcae1 Client now has authority over its own absolute position and orientation until we have reliable input messaging 2016-01-24 19:00:50 +01:00
Jace b4081b3e45 Merge remote-tracking branch 'origin/Networking'
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Game/Systems/WeaponSystem.cpp
2016-01-24 18:36:37 +01:00
stiffly 2eaad2aa00 Client now responds to deleted entity and component in server 2016-01-24 17:16:26 +01:00
Jace 235b26ad61 WIP shoot 2016-01-24 17:16:18 +01:00
antc13 aa20b48188 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	resources/Schema/Entities/MovementTest.xml
#	resources/Schema/Entities/Player.xml
2016-01-24 16:22:22 +01:00
antc13 4c5d17b203 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Tests/OctTreeTestGameClass.cpp
#	src/Tests/OctTreeTestHardCodedTestWorld.h
#	src/Tests/ResourceManagerTest.cpp
2016-01-24 14:40:52 +01:00
Jocke 97d70f8e32 Fixed in client for shoot event. Weapon system now damages health on any target not only players. 2016-01-24 11:36:01 +01:00
antc13 3baa988ad4 Changed .obj files to our own format. DummyScene.mesh may be broken. 2016-01-23 20:35:58 +01:00
Jocke 2bf0434bcb Remade Snapshot logic from component based to entity based. 2016-01-23 16:40:38 +01:00
stiffly 406b730ef3 Sends entity names. Temporarily 2016-01-22 19:07:20 +01:00
stiffly b37b20b7d8 Didn't bulid lol. Fixed. 2016-01-22 17:57:31 +01:00
stiffly 389e057611 EPlayerSpawned special logic added to server and client. 2016-01-22 17:49:21 +01:00
stiffly 08c476e9e3 Added kick logic to the server. Also typedefed. 2016-01-22 15:42:36 +01:00
stiffly 08fcdb382b Used config for a lot of things 2016-01-22 13:18:53 +01:00
stiffly 7a95880e10 Merge remote-tracking branch 'origin/master' into Networking 2016-01-22 10:36:11 +01:00
Jocke 6cd073c3c8 Added network metrics logging and reactored code. 2016-01-22 10:32:54 +01:00
verysecrethero 973ccd34c9 Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem 2016-01-21 16:30:07 +01:00
Jocke cd67253173 Added logic to go from spectator to player. 2016-01-20 17:41:16 +01:00
Jocke 00588b07c5 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
2016-01-20 16:30:12 +01:00
stiffly 3376f4a16e Added server has timed out logic to client. (>'')> 2016-01-20 16:27:53 +01:00
Jocke 25d2aa3464 "Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““ 2016-01-20 16:27:23 +01:00
stiffly 7e7ca7edcf Listening to "DisconnectFromServer" 2016-01-20 14:32:04 +01:00
antc13 386e76f642 Puyshing 2016-01-20 09:49:54 +01:00
stiffly e0c4394f20 Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking

# Conflicts:
#	include/Game/Game.h
#	src/Game/CMakeLists.txt
#	src/Game/Game.cpp
2016-01-19 14:04:25 +01:00
Jocke 14b1d541dc Merge remote-tracking branch 'origin/Networking' into Networking 2016-01-18 17:34:32 +01:00
stiffly 765509b510 Added interpolationsystem to pipeline. 2016-01-18 17:34:17 +01:00
Jocke fc305f8bf4 Merge remote-tracking branch 'origin/Networking' into Networking 2016-01-18 17:27:55 +01:00
Jocke 0c7f2c5198 WIP implemented Interpolation (server logic) 2016-01-18 17:12:42 +01:00
Jocke 6ba6deb863 Removed some debug spam. 2016-01-18 11:35:35 +01:00
Jocke d995713d3b Added input queue to Client and Input Listener debug code in server. 2016-01-18 11:06:02 +01:00
Jocke db62d767ac Fixed bug in Client::parseSnapshot(). 2016-01-15 12:06:20 +01:00