stiffly
833006744a
WIP
2016-02-22 17:00:25 +01:00
stiffly
4c1a284636
Server now does Capture point logic too.
2016-02-22 11:30:31 +01:00
stiffly
23dc8e07b2
Will this do the trick? Now tells the server to send HUD entities too.
2016-02-22 10:41:37 +01:00
stiffly
993d804cef
Added an event to search for servers.
...
Client now broadcasts a serverlistrequest.
An active server will then answer the request and send info about the server.
The client saves this data to a list and presents it to the user.
2016-02-22 10:05:47 +01:00
stiffly
46987beefb
Updated the serverlist, now prints adress and port of the server.
2016-02-17 17:05:10 +01:00
stiffly
fdc8f753cb
Implemented primitive server "heartbeat" logic, which sends server info from server to client without being connected.
2016-02-17 15:51:26 +01:00
Jocke
4432891437
Fixed crash in Client::parsePlayerDamage.
2016-02-17 10:21:50 +01:00
Jocke
a006db9e63
WIP Fix dsync
2016-02-16 16:06:17 +01:00
Jocke
ba69c79821
Fixed bug in Server.
2016-02-12 09:13:43 +01:00
Jocke
7d732c75ca
Server now removes players that have disconnected.
2016-02-12 07:42:01 +01:00
Jace
bb66f95d43
Enabled server broadcasting PlayerDamage events to other players to make damage indicators work
2016-02-12 07:03:14 +01:00
Tleety
1e04244590
Fixed network bug sorta
2016-02-12 06:00:42 +01:00
Tleety
d357e365cb
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
...
# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
2016-02-12 05:21:00 +01:00
Tleety
a8a3366e8a
Hopeless attempts to fix network bugs
2016-02-12 05:17:09 +01:00
Jocke
7de76376cf
Merge remote-tracking branch 'origin/master' into TCPConnections
...
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
Jace
787eecce26
WIP
2016-02-12 04:03:22 +01:00
Jace
5295133311
Hack to sync ammo over network until we have input replaying + Reload effect from all views
2016-02-12 01:45:54 +01:00
Jace
d1213f9f59
Working damage dealing, a super cool reload effect and hit markers!
2016-02-11 22:50:44 +01:00
Jocke
e0c3a32e66
Merge branch 'master' into TCPConnections
...
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Server.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Game/Game.cpp
2016-02-11 16:26:42 +01:00
Jocke
fa2e556ab2
fixed some error handling in TCPClient.
2016-02-11 14:07:51 +01:00
Jocke
eb244f87c4
Added disconnect functionality and removed some warnings.
2016-02-10 23:27:46 +01:00
Jocke
ec54b1298d
Reconnect is now possible.
2016-02-10 21:02:46 +01:00
Jocke
9645169797
Merge remote-tracking branch 'origin/master' into TCPConnections
...
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Network.h
# include/Engine/Network/Packet.h
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Packet.cpp
# src/Engine/Network/Server.cpp
# src/Tests/HealthSystemTest.cpp
2016-02-10 17:05:07 +01:00
Jocke
4f2ad3ad00
Reliable message should now be working, further testing is to be done.
2016-02-10 16:16:56 +01:00
Jocke
2ec30fd2b2
Cleaned up code and fixed crash when closing client before server when using udp.
2016-02-10 11:28:03 +01:00
Jace
d83190290f
Server now broadcasts certain input commands to all other clients (for stuff like shooting)
2016-02-09 19:37:42 +01:00
Jace
d5647ce89c
Working 1-snapshot interpolation
2016-02-09 19:36:22 +01:00
Jocke
d2ed293183
Network is now working as udp or tcp. Next step is making the hybrid.
2016-02-09 19:14:56 +01:00
Jace
d3bc48f5f7
Major networking refactoring to allow for snapshot filtering outside of netcode
2016-02-09 13:22:21 +01:00
Jocke
fccd8c64e7
WIP Clients are working properly, servers are not.
2016-02-09 11:43:16 +01:00
Jocke
ba9419b342
Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts.
2016-02-08 14:32:00 +01:00
Jocke
88d7b79cd3
TCP and UDP Client are working for 1 connected player, more players are not tested yet
2016-02-05 18:30:31 +01:00
Jocke
9232b24a7b
WIP Reliable message
2016-02-04 15:49:04 +01:00
Jocke
7bf4f5c30e
Merge remote-tracking branch 'origin/master' into TCPConnections
2016-02-03 10:29:36 +01:00
Jocke
e133791369
WIP Reliable Message
2016-02-03 10:28:15 +01:00
Jocke
6a3f585fb9
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
...
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
2016-02-02 13:26:15 +01:00
Jace
8866dd6054
Merge remote-tracking branch 'origin/Networking' into ShootRays
2016-01-25 11:57:44 +01:00
Jace
b6fd18baed
Hacked in serverside effects
2016-01-25 11:56:40 +01:00
stiffly
06f64f8fbf
Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event.
2016-01-24 22:00:38 +01:00
Jace
382eff169f
Server refactoring to remove player dependency and lots of fixes.
2016-01-24 21:20:43 +01:00
Jace
25890c8d6c
Merge remote-tracking branch 'origin/Networking'
2016-01-24 19:01:15 +01:00
Jace
0fb1dbcae1
Client now has authority over its own absolute position and orientation until we have reliable input messaging
2016-01-24 19:00:50 +01:00
Jace
b4081b3e45
Merge remote-tracking branch 'origin/Networking'
...
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
2016-01-24 18:36:37 +01:00
stiffly
8d61632c26
No longer spawns a f**king sphere.
2016-01-24 17:40:43 +01:00
stiffly
2eaad2aa00
Client now responds to deleted entity and component in server
2016-01-24 17:16:26 +01:00
Jace
235b26ad61
WIP shoot
2016-01-24 17:16:18 +01:00
Jocke
2bf0434bcb
Remade Snapshot logic from component based to entity based.
2016-01-23 16:40:38 +01:00
stiffly
406b730ef3
Sends entity names. Temporarily
2016-01-22 19:07:20 +01:00
stiffly
b37b20b7d8
Didn't bulid lol. Fixed.
2016-01-22 17:57:31 +01:00
stiffly
389e057611
EPlayerSpawned special logic added to server and client.
2016-01-22 17:49:21 +01:00