Jace
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67477ff3ae
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EEntityDeleted and EComponentDeleted events published by World
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2016-01-24 13:49:45 +01:00 |
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antc13
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b5b1140f5c
|
Custom Animations should now work. We also save color values if there's no texture.
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2016-01-24 13:28:40 +01:00 |
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antc13
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3baa988ad4
|
Changed .obj files to our own format. DummyScene.mesh may be broken.
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2016-01-23 20:35:58 +01:00 |
|
Jace
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1ce9128da8
|
Source-like movement
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2016-01-23 19:45:23 +01:00 |
|
stiffly
|
a28748b35d
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Merge remote-tracking branch 'origin/master' into Networking
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2016-01-23 18:42:16 +01:00 |
|
viktorljung
|
fcba0a28b8
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Merge branch 'master' into Menu
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2016-01-23 18:27:48 +01:00 |
|
viktorljung
|
ef020a3770
|
Text fixed
|
2016-01-23 18:17:20 +01:00 |
|
viktorljung
|
160b7183b2
|
WIP
|
2016-01-23 18:07:07 +01:00 |
|
antc13
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f1835fd89c
|
Animations PROBABLY works fine if all joints got keyframes.
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2016-01-23 18:02:42 +01:00 |
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stiffly
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ecdb5ed07d
|
Merge remote-tracking branch 'origin/master' into Networking
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2016-01-23 17:51:06 +01:00 |
|
Jocke
|
6d2c656a04
|
Merge remote-tracking branch 'origin/Networking' into Networking
|
2016-01-23 16:41:42 +01:00 |
|
Jocke
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2bf0434bcb
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Remade Snapshot logic from component based to entity based.
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2016-01-23 16:40:38 +01:00 |
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viktorljung
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bd62b5873d
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Revert "Merge pull request #43 from teamfisk/Forward+"
This reverts commit d59ab5aba2, reversing
changes made to bef95235d0.
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2016-01-23 15:57:26 +01:00 |
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viktorljung
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aacfc47fb5
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-01-23 15:12:19 +01:00 |
|
Jace
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b83d773627
|
Infinite respawning for now
|
2016-01-23 15:06:41 +01:00 |
|
viktorljung
|
680a12d88f
|
HealthMeter
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2016-01-23 14:53:17 +01:00 |
|
Tleety
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f623232a2b
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Removed a temp variable.
|
2016-01-23 14:52:29 +01:00 |
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Tleety
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6a18cb88af
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-23 13:59:21 +01:00 |
|
Tleety
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b499f4b020
|
Fixed some rendering bugs and some code refactoring
|
2016-01-23 12:17:38 +01:00 |
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Jace
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32f73201c5
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Basic jumping!
|
2016-01-23 12:15:33 +01:00 |
|
Jace
|
3aeeb3cad5
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Moved FirstPersonInputController implementation out of header
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2016-01-23 12:15:32 +01:00 |
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Jace
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4d5cbb6057
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fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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2016-01-23 12:14:29 +01:00 |
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viktorljung
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9a23d8887a
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-23 11:48:10 +01:00 |
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Jace
|
db0e67b9bd
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Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
|
2016-01-23 11:44:16 +01:00 |
|
viktorljung
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445248af55
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Changed name and made a TextPassState
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2016-01-23 11:38:31 +01:00 |
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Jace
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31e7340daf
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Ignoring interpolation and rendering for local player entities!
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2016-01-23 00:40:37 +01:00 |
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Jace
|
3ac3311c0c
|
"inline" caused missing symbol when compiling in Release for some reason
|
2016-01-23 00:38:11 +01:00 |
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Jace
|
90867b094a
|
Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 22:08:56 +01:00 |
|
Jace
|
55ee2bb3bf
|
Player input properly separated from editor input and server
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2016-01-22 21:35:31 +01:00 |
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stiffly
|
b37b20b7d8
|
Didn't bulid lol. Fixed.
|
2016-01-22 17:57:31 +01:00 |
|
stiffly
|
750442d224
|
Merge remote-tracking branch 'origin/Networking' into Networking
|
2016-01-22 17:49:56 +01:00 |
|
stiffly
|
389e057611
|
EPlayerSpawned special logic added to server and client.
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2016-01-22 17:49:21 +01:00 |
|
Jace
|
74d9bae896
|
Added conditional spawning based on whether the running instance is a server or not
|
2016-01-22 17:34:57 +01:00 |
|
viktorljung
|
46dff1a59c
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 17:02:56 +01:00 |
|
stiffly
|
74c95089ea
|
Merge remote-tracking branch 'origin/PlayerMovement' into Networking
|
2016-01-22 16:19:35 +01:00 |
|
Jace
|
ca2aab449e
|
Basic movement and camera management between players and editor
|
2016-01-22 16:12:51 +01:00 |
|
Tleety
|
7498cebf5e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-22 15:57:38 +01:00 |
|
Tleety
|
2b8debbfff
|
Added MipMap texture generation
|
2016-01-22 15:55:32 +01:00 |
|
stiffly
|
08c476e9e3
|
Added kick logic to the server. Also typedefed.
|
2016-01-22 15:42:36 +01:00 |
|
stiffly
|
08fcdb382b
|
Used config for a lot of things
|
2016-01-22 13:18:53 +01:00 |
|
stiffly
|
fcc9d64e7a
|
Now publishes an EPlayerDisconnected event
|
2016-01-22 10:58:10 +01:00 |
|
stiffly
|
7a95880e10
|
Merge remote-tracking branch 'origin/master' into Networking
|
2016-01-22 10:36:11 +01:00 |
|
Jocke
|
6cd073c3c8
|
Added network metrics logging and reactored code.
|
2016-01-22 10:32:54 +01:00 |
|
Jace
|
1e3fc1ae2d
|
Created EPlayerSpawned that gets published when a player spawns
|
2016-01-22 10:16:35 +01:00 |
|
Jace
|
8cf83454d7
|
Fixed input going through editor UI
|
2016-01-21 17:45:20 +01:00 |
|
verysecrethero
|
deb6ff1b16
|
Changed some files so it works with the changes in master. (weaponsystem,capturepoint,some tests)
|
2016-01-21 17:36:47 +01:00 |
|
William Moberg
|
4d60f387ed
|
Merge pull request #44 from teamfisk/EditorUsefulness
Editor refactoring
|
2016-01-21 17:03:52 +01:00 |
|
Jace
|
75dcdcec41
|
Fixed inconsistent editor input controls. Left mouse = select and move. Right mouse = camera.
|
2016-01-21 17:00:47 +01:00 |
|
verysecrethero
|
973ccd34c9
|
Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem
|
2016-01-21 16:30:07 +01:00 |
|
Jace
|
a6548a72b3
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
|
2016-01-21 16:16:35 +01:00 |
|