Jace
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afd0e69a8a
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Updated Player.xml for multiple weapons
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2016-03-02 22:50:04 +01:00 |
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Jace
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b431a875f7
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New weapon behaviours
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2016-03-02 22:48:01 +01:00 |
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Tleety
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2d438060dd
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Player arrow change
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2016-03-02 22:08:23 +01:00 |
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Tleety
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a339c61f5b
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Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
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2016-03-02 21:51:52 +01:00 |
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Tleety
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8b81ba9019
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Some small fixes, also added new UI elements to Player
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2016-03-02 21:40:20 +01:00 |
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William Moberg
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e6b3bbeb54
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Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-02 17:50:59 +01:00 |
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Tobias Dahl
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01def459a1
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Merge pull request #159 from teamfisk/FloatingEffect
Added a FloatingEffectSystem to the game.
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2016-03-02 17:49:25 +01:00 |
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antc13
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3094dd301b
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Added a default value to Position in FloatingEffect.xml
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2016-03-02 17:47:22 +01:00 |
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antc13
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e56f203f7c
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Removed unnecessary comment & added FloatingEffect to Schema/Types/Entity.xsd
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2016-03-02 17:42:11 +01:00 |
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antc13
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7d15313209
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Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired.
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2016-03-02 17:22:44 +01:00 |
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Tleety
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a9a19193ad
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Component for Boost icons
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2016-03-02 17:21:15 +01:00 |
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stiffly
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92d5ec70ba
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Merge remote-tracking branch 'origin/master' into DashAbiltyEffect
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2016-03-02 16:57:07 +01:00 |
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William Moberg
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4ef76f6c45
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Merge branch 'master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-02 16:51:24 +01:00 |
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Joachim Pettersson
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f8f4b4d939
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Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
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2016-03-02 16:48:52 +01:00 |
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stiffly
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a5c086e389
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Dash effect now working over network, by sending events. Similar to jump effect.
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2016-03-02 16:48:38 +01:00 |
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William Moberg
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91dbbb9c11
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Merge branch 'master' into Respawning
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2016-03-02 16:47:55 +01:00 |
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William Moberg
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dc10661e6b
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Respawn time now only displays numbers, centered below CPHUD.
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2016-03-02 16:45:43 +01:00 |
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verysecrethero
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3c8df35be9
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
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2016-03-02 15:59:16 +01:00 |
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stiffly
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1217b25d02
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DashEffect will now spawn a player model behind the player that will fade out .
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2016-03-02 14:15:20 +01:00 |
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Tleety
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a2b938d8f6
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Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
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2016-03-02 13:58:44 +01:00 |
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Tleety
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ab7fd89546
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Should now correctly track if another player takes your last capture point
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2016-03-02 13:56:35 +01:00 |
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William Moberg
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06d60f9884
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Merge branch 'master' into Respawning
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2016-03-02 13:47:03 +01:00 |
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William Moberg
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629ebb871f
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SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
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2016-03-02 13:45:49 +01:00 |
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Tobias Dahl
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2fb3bb2a39
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Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
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2016-03-02 13:15:52 +01:00 |
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Teejoon
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de9657700b
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Fixed draw final pass with shided objects having to many if-statments.
Shields is working with transparancy
Player cameras should have nearclip fater away and far clip nearer.
Defaultconfig push
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2016-03-02 11:59:48 +01:00 |
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Tleety
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96768e66de
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Redplayer arrow fix
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2016-03-02 09:57:41 +01:00 |
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Tleety
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799990f44d
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Next CP indicator should now be fully working.
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2016-03-01 22:54:13 +01:00 |
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Tleety
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6281e20000
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Arrow should now track the CapturePoint specified in the Component.
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2016-03-01 20:31:09 +01:00 |
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verysecrethero
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f147929aa9
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Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
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2016-03-01 17:57:18 +01:00 |
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William Moberg
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5a8261453e
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Eliminated some SAXParsing errors from our console output.
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2016-03-01 17:40:42 +01:00 |
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William Moberg
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a9762f44ca
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Merge branch 'master' into Respawning
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2016-03-01 17:34:23 +01:00 |
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William Moberg
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3d4427dd20
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Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
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2016-03-01 17:32:14 +01:00 |
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Tleety
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b0a66f9e83
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Components for CapturePoint arrow HUD element and a system skeleton
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2016-03-01 16:19:59 +01:00 |
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William Moberg
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5c6a652316
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Fixed so unregistered components are ignored instead of crashing the game.
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2016-03-01 15:53:59 +01:00 |
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Tleety
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7ba5e01560
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CapturePointArrow component files
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2016-03-01 15:37:28 +01:00 |
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Teejoon
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77eaa45702
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Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-01 12:11:27 +01:00 |
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Tobias Dahl
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dfa224b4dd
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Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
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2016-03-01 11:28:56 +01:00 |
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William Moberg
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658eace093
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Added component CapturePointGameMode that contains respawntime.
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2016-02-29 18:20:14 +01:00 |
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William Moberg
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c7dad79e72
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Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-29 17:28:40 +01:00 |
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Jace
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bb76c9d248
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WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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William Moberg
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89d0d5753f
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Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
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2016-02-25 16:16:24 +01:00 |
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William Moberg
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cd315bbaa0
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Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
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2016-02-25 12:12:44 +01:00 |
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William Moberg
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da1c7b3093
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Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
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2016-02-25 09:58:14 +01:00 |
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verysecrethero
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ef87102d1f
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Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
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2016-02-24 17:53:37 +01:00 |
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Tobias Dahl
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2609a0253d
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Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
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2016-02-24 15:22:01 +01:00 |
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stiffly
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27669b7383
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Merge remote-tracking branch 'origin/master' into HUDDesync
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2016-02-23 11:09:44 +01:00 |
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Teejoon
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fe3e0bac5b
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Changed SpritIndicator values on player
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2016-02-22 18:45:02 +01:00 |
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Teejoon
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fa4f007604
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Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one
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2016-02-22 18:35:00 +01:00 |
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stiffly
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833006744a
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WIP
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2016-02-22 17:00:25 +01:00 |
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Teejoon
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6fab971734
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
Conflicts:
include/Engine/Rendering/SpriteJob.h
resources/Schema/Components.xsd
resources/Schema/Entities/Player.xml
resources/Schema/Entities/PlayerRed.xml
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2016-02-22 16:43:18 +01:00 |
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