viktorljung
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93f4384da6
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 21:10:39 +01:00 |
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viktorljung
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3a0cff7a83
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boost check for defender
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2016-03-13 21:10:22 +01:00 |
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Tleety
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27443d4e08
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 21:01:15 +01:00 |
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Tleety
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20e48eeb08
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Killfeed should work now.
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2016-03-13 21:01:04 +01:00 |
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viktorljung
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1da3ec3c74
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ammo share fix?
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2016-03-13 20:32:08 +01:00 |
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viktorljung
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04288e5243
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Merge fixes
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2016-03-13 16:14:13 +01:00 |
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viktorljung
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44f46cda8d
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
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2016-03-13 15:17:15 +01:00 |
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viktorljung
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7d899a989c
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Started working on boost HUD thingy
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2016-03-13 15:09:50 +01:00 |
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William Moberg
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ac20e41a5d
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Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
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2016-03-13 14:23:56 +01:00 |
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viktorljung
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0963f61976
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-13 13:41:39 +01:00 |
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viktorljung
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bfb7a4139d
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Tweaking
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2016-03-13 13:41:28 +01:00 |
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William Moberg
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4f99f6ef74
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Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-03-13 13:37:51 +01:00 |
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viktorljung
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60c6aa2486
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Defender first person tracers done
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2016-03-13 02:35:02 +01:00 |
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Tleety
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bbe61f300c
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Fade in/out should now work with models and sprites
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2016-03-13 02:03:49 +01:00 |
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Jace
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4bd2e7995a
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fixup! Cheeki breeki
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2016-03-13 01:32:29 +01:00 |
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Jace
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45bfc374de
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Cheeki breeki
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2016-03-13 01:25:13 +01:00 |
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Tleety
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f6a8534c15
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New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
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2016-03-13 01:23:51 +01:00 |
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Jace
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95f9065037
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
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2016-03-13 01:07:17 +01:00 |
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Jace
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a1fda82d3a
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Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
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2016-03-13 00:57:00 +01:00 |
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Jace
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f6113b9d9c
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EEntityDeleted now provides an EntityWrapper instead of just an ID
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2016-03-13 00:16:07 +01:00 |
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Jace
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7ea90bede7
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-12 23:49:44 +01:00 |
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Jace
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2bfbd72189
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EntityWrapper::Clone should no longer cause freezes
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2016-03-12 23:44:28 +01:00 |
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Jace
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1e7f6941ba
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Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
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2016-03-12 23:06:57 +01:00 |
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Jocke
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b7d88808e2
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Redid timers.
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2016-03-12 21:38:46 +01:00 |
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Jocke
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f8f536802f
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Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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2016-03-12 20:28:48 +01:00 |
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Jocke
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60df30fa59
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Scoreboard is now works.
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2016-03-12 19:36:12 +01:00 |
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William Moberg
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a3b3351e55
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Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-12 17:59:50 +01:00 |
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Jace
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ce0d3b9fbe
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Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
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2016-03-12 17:53:34 +01:00 |
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William Moberg
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36b84f7cc3
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Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
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2016-03-12 17:51:03 +01:00 |
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Jocke
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c544f349fd
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The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
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2016-03-12 17:49:50 +01:00 |
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Tleety
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d51ea3cabd
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-12 17:04:00 +01:00 |
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Tleety
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548efeb11e
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EndScreen should now show when a team win
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2016-03-12 17:03:50 +01:00 |
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viktorljung
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4ba011a098
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Ammosharing over network test WIP
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2016-03-12 17:01:46 +01:00 |
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viktorljung
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01cb3afb4b
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerDefenderBlue.xml
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2016-03-12 15:48:41 +01:00 |
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viktorljung
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0b26f23188
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3rd person animations idle bug fixed
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2016-03-12 15:47:19 +01:00 |
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Tleety
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8c2a665ccb
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Some Entities for endscreen and some basic logic in the EndScreenSystem
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2016-03-12 15:45:07 +01:00 |
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Jace
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068e151741
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Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
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2016-03-12 15:25:12 +01:00 |
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Tleety
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4334ea067e
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System skeleton
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2016-03-12 14:44:03 +01:00 |
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Jocke
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0c1a2d3160
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WIP
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2016-03-12 14:31:15 +01:00 |
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stiffly
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9942747d41
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WIP pull request fixes
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2016-03-12 14:26:09 +01:00 |
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Jace
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01db8e0615
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Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-03-12 04:09:53 +01:00 |
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Jace
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5baac926aa
|
Perfectly working abs pos caching using dirty flags! :D
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2016-03-12 03:29:41 +01:00 |
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viktorljung
|
060585a388
|
Aim fixed for all weapons
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2016-03-12 02:39:06 +01:00 |
|
Jace
|
9b98bbbea8
|
Fields are now set to dirty when they're changed!
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2016-03-12 01:26:03 +01:00 |
|
Jace
|
80649ce51d
|
Updated the ENTIRE CODEBASE TO MATCH
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2016-03-12 00:38:33 +01:00 |
|
Jace
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a4b0b108d4
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Created a wrapper for field types that is able to detect changes to set dirty flags in the future
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2016-03-12 00:38:26 +01:00 |
|
viktorljung
|
2a209c5d8e
|
AmmoSharing beta
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2016-03-11 23:58:26 +01:00 |
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stiffly
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66d0f9fa47
|
Added menu music
|
2016-03-11 20:28:09 +01:00 |
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Tleety
|
dc09ba9158
|
Resolution should now use a dropdown
|
2016-03-11 20:02:25 +01:00 |
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viktorljung
|
e0a6b09d36
|
Defender early alpha
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2016-03-11 19:16:34 +01:00 |
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