Tleety
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d51ea3cabd
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
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2016-03-12 17:04:00 +01:00 |
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Tleety
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548efeb11e
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EndScreen should now show when a team win
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2016-03-12 17:03:50 +01:00 |
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viktorljung
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4ba011a098
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Ammosharing over network test WIP
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2016-03-12 17:01:46 +01:00 |
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viktorljung
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01cb3afb4b
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerDefenderBlue.xml
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2016-03-12 15:48:41 +01:00 |
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viktorljung
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0b26f23188
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3rd person animations idle bug fixed
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2016-03-12 15:47:19 +01:00 |
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Tleety
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8c2a665ccb
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Some Entities for endscreen and some basic logic in the EndScreenSystem
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2016-03-12 15:45:07 +01:00 |
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Tleety
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8e266984f4
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Player HUD should now be ok, color of health still shit tho
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2016-03-12 14:37:26 +01:00 |
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viktorljung
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060585a388
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Aim fixed for all weapons
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2016-03-12 02:39:06 +01:00 |
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viktorljung
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2a209c5d8e
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AmmoSharing beta
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2016-03-11 23:58:26 +01:00 |
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viktorljung
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e0a6b09d36
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Defender early alpha
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2016-03-11 19:16:34 +01:00 |
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viktorljung
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266aca467e
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
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2016-03-11 11:25:43 +01:00 |
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viktorljung
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cc127ad772
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Updated defender blendtree
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2016-03-10 21:31:19 +01:00 |
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Jace
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1992b6cde1
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WIP Defender tracers
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2016-03-10 21:15:27 +01:00 |
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Jace
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c82be79bb8
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Functionally working defender weapon
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2016-03-10 19:26:14 +01:00 |
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viktorljung
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0d2e8c1cbe
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Merge branch 'master' into Movement
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2016-03-10 16:31:45 +01:00 |
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viktorljung
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59e487f9bb
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PlayerDefenderBlue Updated blendtree
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2016-03-10 16:05:46 +01:00 |
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Tleety
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4322a5d8da
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Some fixes for sprites
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2016-03-10 15:21:11 +01:00 |
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FakeShemp
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e25c9ee690
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
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2016-03-09 19:38:55 +01:00 |
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Jace
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fce6e90f3c
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First person assault weapon idle animation now correct
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2016-03-09 19:07:02 +01:00 |
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antc13
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07d85bacf6
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Added file extension to CP_Rocky2 & moved spawn points on the Y axis.
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2016-03-09 18:57:45 +01:00 |
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antc13
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15c1b238ef
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-09 18:46:43 +01:00 |
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antc13
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b8839551a4
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Created the map CP_Rocky2 but beware, it's still WIP.
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2016-03-09 18:46:26 +01:00 |
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viktorljung
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1bfd0cce5e
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Idel
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2016-03-09 18:36:53 +01:00 |
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viktorljung
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60ff53112e
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-09 18:27:36 +01:00 |
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viktorljung
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d42d886dcc
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3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
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Tleety
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7e7d98eaae
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Merge remote-tracking branch 'origin/master' into Menu
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2016-03-09 17:24:41 +01:00 |
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Tleety
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1104166039
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TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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2016-03-09 17:24:21 +01:00 |
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viktorljung
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7141756992
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
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2016-03-09 15:59:36 +01:00 |
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viktorljung
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de125663fd
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
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2016-03-09 15:54:00 +01:00 |
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Jace
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34e551663f
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
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2016-03-09 15:52:13 +01:00 |
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Jace
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9d368348d5
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Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
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2016-03-09 15:48:57 +01:00 |
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Tleety
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49040e9c4b
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StartMenu system now sets the main menu camera to active as long as it exists.
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2016-03-09 15:29:42 +01:00 |
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Tleety
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a76a04260f
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StartSystem skeleton and some changes to the StartMenu
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2016-03-09 15:10:54 +01:00 |
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Tleety
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500ebfa08c
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Menu should now show the correct server IP instead of default.
Start of a StartMenu entity that will show when the game is started.
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2016-03-09 14:34:02 +01:00 |
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viktorljung
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70ec075887
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3rd person aim improvements
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2016-03-09 13:19:56 +01:00 |
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Tleety
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704242597a
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/NewMapWSpectatorCam.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Game.cpp
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2016-03-09 11:49:42 +01:00 |
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Tobias Dahl
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697da620d3
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Merge pull request #179 from teamfisk/TeamPickCamera
Spectator camera system
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2016-03-09 11:41:05 +01:00 |
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William Moberg
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b782e73556
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Falsified DepthSort for SpectatorCamera buttons and CP-HUD elements.
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2016-03-09 10:56:05 +01:00 |
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Tleety
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95f68cc888
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ConnectRequest event and some other shit
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2016-03-08 22:24:32 +01:00 |
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Tleety
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3394d65055
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Servers now show up in the server list.
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2016-03-08 18:13:21 +01:00 |
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verysecrethero
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7ee4ea637b
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Merge remote-tracking branch 'origin/master' into TeamPickCamera
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2016-03-08 17:30:22 +01:00 |
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Tleety
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ba9208085b
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WIP
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2016-03-08 16:52:56 +01:00 |
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Tleety
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f8ab52c72c
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WIP
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2016-03-08 16:15:54 +01:00 |
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viktorljung
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f934f972e8
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/PlayerDefenderBlue.xml
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2016-03-08 14:34:21 +01:00 |
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viktorljung
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8d1877321a
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Fixed BoneAttachment offset rotation
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2016-03-08 14:32:50 +01:00 |
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Tleety
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a0ca4df3be
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Some server list components and entities.
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2016-03-08 13:29:21 +01:00 |
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viktorljung
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f77a610519
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Dash now looking good
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2016-03-08 13:26:01 +01:00 |
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William Moberg
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d7f09b1a8f
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Added clickable buttons to switch to class/team screens, as a better alternative to Comma/Period on the keyboard.
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2016-03-08 11:59:15 +01:00 |
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viktorljung
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2ba245368b
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Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
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2016-03-08 11:21:40 +01:00 |
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Tleety
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01f29b6d4e
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Blur behind buttons/sprites should now be working as intended.
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2016-03-08 11:14:09 +01:00 |
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