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+1
-1
Submodule assets updated: 33455a9d10...504752c949
@@ -12,7 +12,7 @@
|
|||||||
#include "../Core/AABB.h"
|
#include "../Core/AABB.h"
|
||||||
#include "Rendering/RawModelCustom.h"
|
#include "Rendering/RawModelCustom.h"
|
||||||
//#include "Rendering/RawModelAssimp.h"
|
//#include "Rendering/RawModelAssimp.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/Entity.h"
|
#include "../Core/Entity.h"
|
||||||
#include "../Core/EntityWrapper.h"
|
#include "../Core/EntityWrapper.h"
|
||||||
#include "EntityAABB.h"
|
#include "EntityAABB.h"
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define ComponentInfo_h__
|
#define ComponentInfo_h__
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
#include "Entity.h"
|
||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
struct ComponentInfo
|
struct ComponentInfo
|
||||||
@@ -21,6 +22,7 @@ struct ComponentInfo
|
|||||||
{
|
{
|
||||||
std::string Name;
|
std::string Name;
|
||||||
std::string Type;
|
std::string Type;
|
||||||
|
unsigned char Index;
|
||||||
unsigned int Offset;
|
unsigned int Offset;
|
||||||
unsigned int Stride;
|
unsigned int Stride;
|
||||||
};
|
};
|
||||||
@@ -32,6 +34,16 @@ struct ComponentInfo
|
|||||||
unsigned int Stride = 0;
|
unsigned int Stride = 0;
|
||||||
boost::shared_array<char> Defaults = nullptr;
|
boost::shared_array<char> Defaults = nullptr;
|
||||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||||
|
|
||||||
|
std::size_t GetHeaderSize() const
|
||||||
|
{
|
||||||
|
std::size_t size = 0;
|
||||||
|
|
||||||
|
// A component block starts with an entity ID
|
||||||
|
size += sizeof(EntityID);
|
||||||
|
|
||||||
|
return size;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
|
|||||||
@@ -5,16 +5,15 @@
|
|||||||
#include "MemoryPool.h"
|
#include "MemoryPool.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
|
#include "DirtySet.h"
|
||||||
|
|
||||||
|
|
||||||
|
class ComponentPool;
|
||||||
class ComponentPoolForwardIterator
|
class ComponentPoolForwardIterator
|
||||||
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
|
ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
|
||||||
: m_ComponentInfo(componentInfo)
|
|
||||||
, m_MemoryPoolIterator(begin)
|
|
||||||
, m_MemoryPoolEnd(end)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
|
||||||
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
|
||||||
@@ -27,6 +26,7 @@ public:
|
|||||||
ComponentWrapper operator*() const;
|
ComponentWrapper operator*() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
ComponentPool* m_ComponentPool;
|
||||||
const ComponentInfo& m_ComponentInfo;
|
const ComponentInfo& m_ComponentInfo;
|
||||||
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
MemoryPool<char>::iterator m_MemoryPoolIterator;
|
||||||
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
const MemoryPool<char>::iterator m_MemoryPoolEnd;
|
||||||
@@ -34,6 +34,7 @@ private:
|
|||||||
|
|
||||||
class ComponentPool
|
class ComponentPool
|
||||||
{
|
{
|
||||||
|
friend class ComponentPoolForwardIterator;
|
||||||
public:
|
public:
|
||||||
typedef ComponentPoolForwardIterator iterator;
|
typedef ComponentPoolForwardIterator iterator;
|
||||||
typedef ptrdiff_t difference_type;
|
typedef ptrdiff_t difference_type;
|
||||||
@@ -42,9 +43,10 @@ public:
|
|||||||
typedef ComponentWrapper* pointer;
|
typedef ComponentWrapper* pointer;
|
||||||
typedef ComponentWrapper& reference;
|
typedef ComponentWrapper& reference;
|
||||||
|
|
||||||
ComponentPool(const ::ComponentInfo& ci)
|
ComponentPool(const ::ComponentInfo& ci, World* world)
|
||||||
: m_ComponentInfo(ci)
|
: m_ComponentInfo(ci)
|
||||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
|
||||||
|
, m_World(world)
|
||||||
{ }
|
{ }
|
||||||
~ComponentPool();
|
~ComponentPool();
|
||||||
ComponentPool(const ComponentPool& other);
|
ComponentPool(const ComponentPool& other);
|
||||||
@@ -61,8 +63,8 @@ public:
|
|||||||
// Delete a component and free its memory
|
// Delete a component and free its memory
|
||||||
void Delete(ComponentWrapper& wrapper);
|
void Delete(ComponentWrapper& wrapper);
|
||||||
|
|
||||||
iterator begin() const;
|
iterator begin();
|
||||||
iterator end() const;
|
iterator end();
|
||||||
size_t size() const;
|
size_t size() const;
|
||||||
|
|
||||||
//Dumps information about what the pool memory looks like right now
|
//Dumps information about what the pool memory looks like right now
|
||||||
@@ -80,6 +82,8 @@ private:
|
|||||||
::ComponentInfo m_ComponentInfo;
|
::ComponentInfo m_ComponentInfo;
|
||||||
MemoryPool<char> m_Pool;
|
MemoryPool<char> m_Pool;
|
||||||
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
std::unordered_map<EntityID, char*> m_EntityToComponent;
|
||||||
|
DirtySet m_DirtySet;
|
||||||
|
World* m_World;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -4,46 +4,32 @@
|
|||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
#include <boost/any.hpp>
|
#include <boost/any.hpp>
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
#include "../GLM.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
|
#include "DirtySet.h"
|
||||||
#include "Util/Any.h"
|
#include "Util/Any.h"
|
||||||
|
|
||||||
template <typename T, typename Enable = void>
|
class World;
|
||||||
struct ComponentField { };
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
|
||||||
{
|
|
||||||
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
template <>
|
|
||||||
struct ComponentField<std::string, void>
|
|
||||||
{
|
|
||||||
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
|
||||||
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ComponentWrapper
|
struct ComponentWrapper
|
||||||
{
|
{
|
||||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world);
|
||||||
: Info(componentInfo)
|
|
||||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
|
||||||
, Data(data + sizeof(::EntityID))
|
|
||||||
{ }
|
|
||||||
|
|
||||||
|
World* m_World;
|
||||||
const ComponentInfo& Info;
|
const ComponentInfo& Info;
|
||||||
const ::EntityID EntityID;
|
const ::EntityID EntityID;
|
||||||
char* Data;
|
char* Data;
|
||||||
|
::DirtyBitField* DirtyBitField = nullptr;
|
||||||
|
|
||||||
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
|
ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey);
|
||||||
{
|
|
||||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
bool Dirty(DirtySetType type, const std::string& fieldName);
|
||||||
}
|
void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true);
|
||||||
|
void SetAllDirty(const std::string& fieldName, bool dirty = true);
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T& Field(std::string name)
|
T& Field(const std::string& name)
|
||||||
{
|
{
|
||||||
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
const ComponentInfo::Field_t& field = Info.Fields.at(name);
|
||||||
if (sizeof(T) > field.Stride) {
|
if (sizeof(T) > field.Stride) {
|
||||||
@@ -55,13 +41,15 @@ struct ComponentWrapper
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void SetField(std::string name, const T value) { Field<T>(name) = value; }
|
void SetField(const std::string& name, const T& value)
|
||||||
//template <typename T>
|
{
|
||||||
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
|
Field<T>(name) = value;
|
||||||
|
SetAllDirty(name);
|
||||||
|
}
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
|
void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
|
||||||
|
|
||||||
void Copy(ComponentWrapper& destination)
|
void Copy(ComponentWrapper& destination)
|
||||||
{
|
{
|
||||||
@@ -95,40 +83,163 @@ struct ComponentWrapper
|
|||||||
struct SubscriptProxy
|
struct SubscriptProxy
|
||||||
{
|
{
|
||||||
friend struct ComponentWrapper;
|
friend struct ComponentWrapper;
|
||||||
private:
|
|
||||||
SubscriptProxy(ComponentWrapper* component, std::string propertyName)
|
public:
|
||||||
|
SubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||||
: m_Component(component)
|
: m_Component(component)
|
||||||
, m_PropertyName(propertyName)
|
, m_FieldName(fieldName)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
ComponentWrapper* m_Component;
|
ComponentWrapper* m_Component;
|
||||||
std::string m_PropertyName;
|
std::string m_FieldName;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Return the integer value of an enum type key for this field
|
// Return the integer value of an enum type key for this field
|
||||||
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
|
ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
|
||||||
|
bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
|
||||||
|
void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
|
||||||
|
void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
|
||||||
|
|
||||||
template <typename T>
|
operator const double&() { return m_Component->Field<double>(m_FieldName); }
|
||||||
operator T&() { return m_Component->Field<T>(m_PropertyName); }
|
operator const float&() { return m_Component->Field<float>(m_FieldName); }
|
||||||
|
operator const int&() { return m_Component->Field<int>(m_FieldName); }
|
||||||
|
operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
|
||||||
|
operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
|
||||||
|
operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
|
||||||
|
operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
|
||||||
|
operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
|
||||||
|
|
||||||
|
// Don't allow non-const references
|
||||||
|
// If this wasn't deleted, the above overloads would still get called for some reason...
|
||||||
|
template <
|
||||||
|
typename T,
|
||||||
|
typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
|
||||||
|
>
|
||||||
|
//operator T&() = delete;
|
||||||
|
operator T&() { static_assert(constexpr(false), "https://github.com/teamfisk/TacticalZ/pull/212"); }
|
||||||
|
|
||||||
|
// Value assignment
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
|
void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
|
||||||
// TODO: Pass by reference and rvalue (universal reference?)
|
|
||||||
//template <typename T>
|
|
||||||
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
|
|
||||||
|
|
||||||
// Specialization for string literals
|
// Specialization for string literals
|
||||||
template <std::size_t N>
|
template <std::size_t N>
|
||||||
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
|
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
|
||||||
};
|
};
|
||||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct FIELDLOL { }; // lol
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
struct FieldBase : FIELDLOL
|
||||||
|
{
|
||||||
|
FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
|
||||||
|
: Proxy(Proxy)
|
||||||
|
, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
|
||||||
|
{ }
|
||||||
|
|
||||||
|
void SetAllDirty() { Proxy.SetAllDirty(); }
|
||||||
|
|
||||||
|
FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
|
||||||
|
FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
|
||||||
|
|
||||||
|
template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
|
||||||
|
template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
|
||||||
|
|
||||||
|
T operator+() const { return +Data; }
|
||||||
|
T operator-() const { return -Data; }
|
||||||
|
T operator~() const { return ~Data; }
|
||||||
|
|
||||||
|
FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
|
||||||
|
T operator++(int) { T tmp = Data; operator++(); return tmp; }
|
||||||
|
FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
|
||||||
|
T operator--(int) { T tmp = Data; operator--(); return tmp; }
|
||||||
|
|
||||||
|
operator const T&() const { return Data; }
|
||||||
|
const T& operator*() const { return operator const T&(); }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
ComponentWrapper::SubscriptProxy Proxy;
|
||||||
|
T& Data;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
struct Field : FieldBase<T>
|
||||||
|
{
|
||||||
|
using FieldBase<T>::FieldBase;
|
||||||
|
using FieldBase<T>::operator=;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct Field<glm::vec3> : FieldBase<glm::vec3>
|
||||||
|
{
|
||||||
|
using FieldBase<glm::vec3>::FieldBase;
|
||||||
|
using FieldBase<glm::vec3>::operator=;
|
||||||
|
|
||||||
|
glm::vec3::value_type x() const { return Data.x; }
|
||||||
|
void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
|
||||||
|
glm::vec3::value_type y() const { return Data.y; }
|
||||||
|
void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
|
||||||
|
glm::vec3::value_type z() const { return Data.z; }
|
||||||
|
void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
||||||
|
|
||||||
|
template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
||||||
|
template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
||||||
|
|
||||||
|
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
||||||
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
||||||
|
{
|
||||||
|
//Field(glm::vec4& Data)
|
||||||
|
// : FieldBase(Data)
|
||||||
|
//{ }
|
||||||
|
using FieldBase<glm::vec4>::FieldBase;
|
||||||
|
using FieldBase<glm::vec4>::operator=;
|
||||||
|
|
||||||
|
glm::vec4::value_type x() const { return Data.x; }
|
||||||
|
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type y() const { return Data.y; }
|
||||||
|
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type z() const { return Data.z; }
|
||||||
|
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
||||||
|
glm::vec4::value_type w() const { return Data.w; }
|
||||||
|
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
||||||
|
|
||||||
|
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
||||||
|
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
||||||
|
|
||||||
|
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
// A component wrapper that "owns" its data through a shared pointer
|
// A component wrapper that "owns" its data through a shared pointer
|
||||||
struct SharedComponentWrapper : ComponentWrapper
|
struct SharedComponentWrapper : ComponentWrapper
|
||||||
{
|
{
|
||||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||||
: ComponentWrapper(componentInfo, data.get())
|
: ComponentWrapper(componentInfo, data.get(), nullptr, nullptr)
|
||||||
, m_DataReference(data)
|
, m_DataReference(data)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef DirtySet_h__
|
||||||
|
#define DirtySet_h__
|
||||||
|
|
||||||
|
#include <set>
|
||||||
|
#include "ComponentInfo.h"
|
||||||
|
|
||||||
|
enum class DirtySetType
|
||||||
|
{
|
||||||
|
Transform,
|
||||||
|
Network
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
||||||
|
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#ifndef ECaptured_h__
|
#ifndef Events_Captured_h__
|
||||||
#define ECaptured_h__
|
#define Events_Captured_h__
|
||||||
|
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
#include "../Core/Entity.h"
|
#include "../Core/Entity.h"
|
||||||
|
|||||||
@@ -2,14 +2,14 @@
|
|||||||
#define EEntityDeleted_h__
|
#define EEntityDeleted_h__
|
||||||
|
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
#include "Entity.h"
|
#include "EntityWrapper.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct EntityDeleted : Event
|
struct EntityDeleted : Event
|
||||||
{
|
{
|
||||||
EntityID DeletedEntity;
|
EntityWrapper DeletedEntity;
|
||||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||||
bool Cascaded;
|
bool Cascaded;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -45,8 +45,9 @@ struct EntityWrapper
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
|
||||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||||
|
static void fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity);
|
||||||
|
static void recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent = EntityWrapper::Invalid);
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace std
|
namespace std
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ class Resource
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
Resource() { }
|
Resource() { }
|
||||||
|
virtual ~Resource() = default;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||||
|
|||||||
@@ -81,7 +81,7 @@ public:
|
|||||||
for (auto& pair : group.PureSystems) {
|
for (auto& pair : group.PureSystems) {
|
||||||
const std::string& componentName = pair.first;
|
const std::string& componentName = pair.first;
|
||||||
auto& systems = pair.second;
|
auto& systems = pair.second;
|
||||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
ComponentPool* pool = m_World->GetComponents(componentName);
|
||||||
if (pool == nullptr) {
|
if (pool == nullptr) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,25 +0,0 @@
|
|||||||
#ifndef Transform_h__
|
|
||||||
#define Transform_h__
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
|
||||||
#include "World.h"
|
|
||||||
#include "EntityWrapper.h"
|
|
||||||
|
|
||||||
namespace Transform
|
|
||||||
{
|
|
||||||
|
|
||||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
|
||||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
|
||||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
|
||||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
|
||||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
|
||||||
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
#ifndef Transform_h__
|
||||||
|
#define Transform_h__
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "System.h"
|
||||||
|
#include "EEntityDeleted.h"
|
||||||
|
|
||||||
|
class TransformSystem : public System
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TransformSystem(SystemParams params);
|
||||||
|
|
||||||
|
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||||
|
static glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||||
|
static glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||||
|
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||||
|
static glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||||
|
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||||
|
static glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||||
|
static glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||||
|
static glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||||
|
|
||||||
|
static int RecalculatedPositions;
|
||||||
|
static int RecalculatedOrientations;
|
||||||
|
static int RecalculatedScales;
|
||||||
|
|
||||||
|
private:
|
||||||
|
static std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
|
||||||
|
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
|
||||||
|
|
||||||
|
EventRelay<TransformSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||||
|
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -35,7 +35,7 @@ public:
|
|||||||
// Delete a component off an entity
|
// Delete a component off an entity
|
||||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||||
// Get all components of the specified type
|
// Get all components of the specified type
|
||||||
const ComponentPool* GetComponents(const std::string& componentType);
|
ComponentPool* GetComponents(const std::string& componentType);
|
||||||
// Get entity parent
|
// Get entity parent
|
||||||
EntityID GetParent(EntityID entity);
|
EntityID GetParent(EntityID entity);
|
||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ public:
|
|||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID);
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||||
@@ -358,7 +358,7 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field<double> assaultDashCoolDownTimer, EntityID playerID) {
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
assaultDashCoolDownTimer -= dt;
|
assaultDashCoolDownTimer -= dt;
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||||
|
|||||||
@@ -32,6 +32,9 @@
|
|||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
#include "Network/EDisplayServerlist.h"
|
#include "Network/EDisplayServerlist.h"
|
||||||
#include "Network/EConnectRequest.h"
|
#include "Network/EConnectRequest.h"
|
||||||
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
|
||||||
class Client : public Network
|
class Client : public Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -40,7 +43,7 @@ public:
|
|||||||
~Client();
|
~Client();
|
||||||
|
|
||||||
void Connect(std::string address, int port);
|
void Connect(std::string address, int port);
|
||||||
void Update() override;
|
void Update(double dt) override;
|
||||||
private:
|
private:
|
||||||
UDPClient m_Unreliable;
|
UDPClient m_Unreliable;
|
||||||
TCPClient m_Reliable;
|
TCPClient m_Reliable;
|
||||||
@@ -74,10 +77,10 @@ private:
|
|||||||
// Network logic
|
// Network logic
|
||||||
PlayerDefinition m_PlayerDefinitions[8];
|
PlayerDefinition m_PlayerDefinitions[8];
|
||||||
SnapshotDefinitions m_NextSnapshot;
|
SnapshotDefinitions m_NextSnapshot;
|
||||||
double m_DurationOfPingTime;
|
double m_DurationOfPingTime = 0;
|
||||||
std::clock_t m_StartPingTime;
|
double m_StartPingTime = 0;
|
||||||
std::clock_t m_TimeSinceSentInputs;
|
double m_TimeSinceSentInputs = 0;
|
||||||
unsigned int m_SendInputIntervalMs;
|
double m_SendInputInterval = 0.033;
|
||||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||||
|
|
||||||
// Private member functions
|
// Private member functions
|
||||||
@@ -100,6 +103,7 @@ private:
|
|||||||
void parseDoubleJump(Packet& packet);
|
void parseDoubleJump(Packet& packet);
|
||||||
void parseDashEffect(Packet& packet);
|
void parseDashEffect(Packet& packet);
|
||||||
void parseAmmoPickup(Packet& packet);
|
void parseAmmoPickup(Packet& packet);
|
||||||
|
void parseRemoveWorld(Packet& packet);
|
||||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
@@ -109,7 +113,6 @@ private:
|
|||||||
void sendLocalPlayerTransform();
|
void sendLocalPlayerTransform();
|
||||||
void becomePlayer();
|
void becomePlayer();
|
||||||
void displayServerlist();
|
void displayServerlist();
|
||||||
void removeWorld();
|
|
||||||
void createMainMenu();
|
void createMainMenu();
|
||||||
// Mapping Logic
|
// Mapping Logic
|
||||||
// Returns if local EntityID exist in map
|
// Returns if local EntityID exist in map
|
||||||
@@ -138,8 +141,8 @@ private:
|
|||||||
UDPClient m_ServerlistRequest;
|
UDPClient m_ServerlistRequest;
|
||||||
std::vector<ServerInfo> m_Serverlist;
|
std::vector<ServerInfo> m_Serverlist;
|
||||||
bool m_SearchingForServers = false;
|
bool m_SearchingForServers = false;
|
||||||
std::clock_t m_StartSearchTime;
|
double m_TimeSearched = 0;
|
||||||
double m_SearchingTime = 200; // Config I guess
|
double m_SearchingTime = 0.2; // Config I guess
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ enum class MessageType
|
|||||||
OnDashEffect,
|
OnDashEffect,
|
||||||
ServerlistRequest,
|
ServerlistRequest,
|
||||||
AmmoPickup,
|
AmmoPickup,
|
||||||
|
RemoveWorld,
|
||||||
Invalid
|
Invalid
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ public:
|
|||||||
Network(World* world, EventBroker* eventBroker);
|
Network(World* world, EventBroker* eventBroker);
|
||||||
virtual ~Network() { };
|
virtual ~Network() { };
|
||||||
|
|
||||||
virtual void Update() = 0;
|
virtual void Update(double dt) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
World* m_World;
|
World* m_World;
|
||||||
@@ -40,6 +40,7 @@ protected:
|
|||||||
void saveToFile();
|
void saveToFile();
|
||||||
void updateNetworkData();
|
void updateNetworkData();
|
||||||
void popNetworkSegmentOfHeader(Packet& packet);
|
void popNetworkSegmentOfHeader(Packet& packet);
|
||||||
|
void removeWorld();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -11,6 +11,7 @@
|
|||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "../Network/Network.h"
|
#include "../Network/Network.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
@@ -24,6 +25,8 @@
|
|||||||
#include "Core/EPlayerDeath.h"
|
#include "Core/EPlayerDeath.h"
|
||||||
#include "Network/EPlayerConnected.h"
|
#include "Network/EPlayerConnected.h"
|
||||||
#include "Network/EKillDeath.h"
|
#include "Network/EKillDeath.h"
|
||||||
|
#include "Core/EWin.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
@@ -31,7 +34,7 @@ public:
|
|||||||
Server(World* world, EventBroker* eventBroker, int port);
|
Server(World* world, EventBroker* eventBroker, int port);
|
||||||
~Server();
|
~Server();
|
||||||
|
|
||||||
void Update() override;
|
void Update(double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Network channels
|
// Network channels
|
||||||
@@ -41,6 +44,7 @@ private:
|
|||||||
// dont forget to set these in the childrens receive logic
|
// dont forget to set these in the childrens receive logic
|
||||||
boost::asio::ip::address m_Address;
|
boost::asio::ip::address m_Address;
|
||||||
int m_Port = 27666;
|
int m_Port = 27666;
|
||||||
|
bool m_GameIsOver = false;
|
||||||
// Sending messages to client logic
|
// Sending messages to client logic
|
||||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||||
std::vector<PlayerID> m_PlayersToDisconnect;
|
std::vector<PlayerID> m_PlayersToDisconnect;
|
||||||
@@ -48,14 +52,14 @@ private:
|
|||||||
char readBuffer[BUFFERSIZE] = { 0 };
|
char readBuffer[BUFFERSIZE] = { 0 };
|
||||||
size_t bytesRead = 0;
|
size_t bytesRead = 0;
|
||||||
// time for previouse message
|
// time for previouse message
|
||||||
std::clock_t previousePingMessage = std::clock();
|
double previousPingMessage = 0;
|
||||||
std::clock_t previousSnapshotMessage = std::clock();
|
double previousSnapshotMessage = 0;
|
||||||
std::clock_t timOutTimer = std::clock();
|
double timeOutTimer = 0;
|
||||||
|
|
||||||
// How often we send messages (milliseconds)
|
// How often we send messages (seconds)
|
||||||
float pingIntervalMs;
|
double pingInterval = 1;
|
||||||
float snapshotInterval;
|
double snapshotInterval = 0.05;
|
||||||
int checkTimeOutInterval = 100;
|
double checkTimeOutInterval = 0.1;
|
||||||
int m_NextPlayerID = 0;
|
int m_NextPlayerID = 0;
|
||||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||||
//Timers
|
//Timers
|
||||||
@@ -71,6 +75,7 @@ private:
|
|||||||
void reliableBroadcast(Packet& packet);
|
void reliableBroadcast(Packet& packet);
|
||||||
void unreliableBroadcast(Packet& packet);
|
void unreliableBroadcast(Packet& packet);
|
||||||
void sendSnapshot();
|
void sendSnapshot();
|
||||||
|
void createWorldSnapshot(Packet& packet);
|
||||||
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||||
void addInputCommandsToPacket(Packet& packet);
|
void addInputCommandsToPacket(Packet& packet);
|
||||||
@@ -83,6 +88,7 @@ private:
|
|||||||
void kick(PlayerID player);
|
void kick(PlayerID player);
|
||||||
PlayerID getPlayerIDFromEndpoint();
|
PlayerID getPlayerIDFromEndpoint();
|
||||||
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
||||||
|
void resetMap();
|
||||||
void parsePlayerTransform(Packet& packet);
|
void parsePlayerTransform(Packet& packet);
|
||||||
void parseOnInputCommand(Packet& packet);
|
void parseOnInputCommand(Packet& packet);
|
||||||
void parseClientPing();
|
void parseClientPing();
|
||||||
@@ -110,6 +116,8 @@ private:
|
|||||||
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||||
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
||||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
||||||
|
EventRelay<Server, Events::Win> m_EWin;
|
||||||
|
bool OnWin(const Events::Win& e);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "IRenderer.h"
|
#include "IRenderer.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
|
#include "PNG.h"
|
||||||
|
|
||||||
class CubeMapPass
|
class CubeMapPass
|
||||||
{
|
{
|
||||||
@@ -21,7 +22,7 @@ private:
|
|||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
std::string m_PreviusCubeMapTexture;
|
std::string m_PreviusCubeMapTexture;
|
||||||
|
|
||||||
std::vector<Texture*> m_CubeMapTextures;
|
std::vector<std::string> m_CubeMapTextures;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct DirectionalLightJob : RenderJob
|
struct DirectionalLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct DirectionalLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
|
|
||||||
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
Direction = glm::vec4(0,0,-1,0) * glm::inverse(TransformSystem::AbsoluteOrientation(m_World, transformComponent.EntityID));
|
||||||
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||||
Intensity = (double)directionalLightComponent["Intensity"];
|
Intensity = (double)directionalLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -76,6 +76,7 @@ private:
|
|||||||
const ShadowPass* m_ShadowPass;
|
const ShadowPass* m_ShadowPass;
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusProgram;
|
ShaderProgram* m_ForwardPlusProgram;
|
||||||
|
ShaderProgram* m_ForwardPlusNoShadowsProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||||
ShaderProgram* m_SpriteProgram;
|
ShaderProgram* m_SpriteProgram;
|
||||||
|
|||||||
@@ -18,15 +18,17 @@ struct ExplosionEffectJob : ModelJob
|
|||||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded, bool shadow)
|
||||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded, shadow)
|
||||||
{
|
{
|
||||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
ExplosionOrigin = (Field<glm::vec3>)explosionEffectComponent["ExplosionOrigin"];
|
||||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
TimeSinceDeath = (Field<double>)explosionEffectComponent["TimeSinceDeath"];
|
||||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
ExplosionDuration = (Field<double>)explosionEffectComponent["ExplosionDuration"];
|
||||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
EndColor = (Field<glm::vec4>)explosionEffectComponent["EndColor"];
|
||||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
Randomness = (Field<bool>)explosionEffectComponent["Randomness"];
|
||||||
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
RandomnessScalar = (Field<double>)explosionEffectComponent["RandomnessScalar"];
|
||||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
Velocity = (Field<glm::vec2>)explosionEffectComponent["Velocity"];
|
||||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
ColorByDistance = (Field<bool>)explosionEffectComponent["ColorByDistance"];
|
||||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
ExponentialAccelaration = (Field<bool>)explosionEffectComponent["ExponentialAccelaration"];
|
||||||
|
Reverse = (Field<bool>)explosionEffectComponent["Reverse"];Reverse = (bool)explosionEffectComponent["Reverse"];
|
||||||
|
ColorDistanceScalar = (Field<double>)explosionEffectComponent["ColorDistanceScalar"];ColorDistanceScalar = (double)explosionEffectComponent["ColorDistanceScalar"];
|
||||||
};
|
};
|
||||||
|
|
||||||
glm::vec3 ExplosionOrigin;
|
glm::vec3 ExplosionOrigin;
|
||||||
@@ -38,12 +40,14 @@ struct ExplosionEffectJob : ModelJob
|
|||||||
glm::vec4 EndColor;
|
glm::vec4 EndColor;
|
||||||
bool Randomness = false;
|
bool Randomness = false;
|
||||||
|
|
||||||
float RandomnessScalar = 1.f;
|
double RandomnessScalar = 1.f;
|
||||||
glm::vec2 Velocity;
|
glm::vec2 Velocity;
|
||||||
bool ColorByDistance = false;
|
bool ColorByDistance = false;
|
||||||
//bool ReverseAnimation = false;
|
//bool ReverseAnimation = false;
|
||||||
//bool Wireframe = false;
|
//bool Wireframe = false;
|
||||||
bool ExponentialAccelaration = false;
|
bool ExponentialAccelaration = false;
|
||||||
|
bool Reverse = false;
|
||||||
|
double ColorDistanceScalar = 1.f;
|
||||||
|
|
||||||
std::array<float, 50> RandomNumbers = {
|
std::array<float, 50> RandomNumbers = {
|
||||||
0.3257552917701f,
|
0.3257552917701f,
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
|
|
||||||
struct Image
|
struct Image
|
||||||
{
|
{
|
||||||
|
virtual ~Image() = default;
|
||||||
|
|
||||||
enum class ImageFormat
|
enum class ImageFormat
|
||||||
{
|
{
|
||||||
Unknown,
|
Unknown,
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "BlendTree.h"
|
#include "BlendTree.h"
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/ComponentWrapper.h"
|
#include "../Core/ComponentWrapper.h"
|
||||||
#include "RenderJob.h"
|
#include "RenderJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
|
|
||||||
struct PointLightJob : RenderJob
|
struct PointLightJob : RenderJob
|
||||||
@@ -16,7 +16,7 @@ struct PointLightJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
|
||||||
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
Position = glm::vec4(TransformSystem::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
|
||||||
Color = (glm::vec4)pointLightComponent["Color"];
|
Color = (glm::vec4)pointLightComponent["Color"];
|
||||||
Radius = (double)pointLightComponent["Radius"];
|
Radius = (double)pointLightComponent["Radius"];
|
||||||
Intensity = (double)pointLightComponent["Intensity"];
|
Intensity = (double)pointLightComponent["Intensity"];
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
#include "ModelJob.h"
|
#include "ModelJob.h"
|
||||||
#include "Renderer.h"
|
#include "Renderer.h"
|
||||||
#include "PointLightJob.h"
|
#include "PointLightJob.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
#include "../Core/Octree.h"
|
#include "../Core/Octree.h"
|
||||||
#include "../Collision/EntityAABB.h"
|
#include "../Collision/EntityAABB.h"
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
#include "../Core/EventBroker.h"
|
#include "../Core/EventBroker.h"
|
||||||
#include "ImGuiRenderPass.h"
|
#include "ImGuiRenderPass.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "imgui/imgui.h"
|
#include "imgui/imgui.h"
|
||||||
#include "TextPass.h"
|
#include "TextPass.h"
|
||||||
#include "Util/CommonFunctions.h"
|
#include "Util/CommonFunctions.h"
|
||||||
@@ -71,6 +71,7 @@ private:
|
|||||||
bool m_ResizeWindow = false;
|
bool m_ResizeWindow = false;
|
||||||
int m_SSAO_Quality = 0;
|
int m_SSAO_Quality = 0;
|
||||||
int m_GLOW_Quality = 2;
|
int m_GLOW_Quality = 2;
|
||||||
|
bool m_Shadow_Enabled = true;
|
||||||
|
|
||||||
PickingPass* m_PickingPass;
|
PickingPass* m_PickingPass;
|
||||||
LightCullingPass* m_LightCullingPass;
|
LightCullingPass* m_LightCullingPass;
|
||||||
|
|||||||
@@ -38,6 +38,8 @@ public:
|
|||||||
void ClearBuffer();
|
void ClearBuffer();
|
||||||
void Draw(RenderScene& scene);
|
void Draw(RenderScene& scene);
|
||||||
|
|
||||||
|
void CheckStatus(bool status);
|
||||||
|
|
||||||
void DebugGUI();
|
void DebugGUI();
|
||||||
|
|
||||||
GLuint DepthMap() const { return m_DepthMap; }
|
GLuint DepthMap() const { return m_DepthMap; }
|
||||||
@@ -45,6 +47,7 @@ public:
|
|||||||
std::array<glm::mat4, MAX_SPLITS> LightV() const { return m_LightView; }
|
std::array<glm::mat4, MAX_SPLITS> LightV() const { return m_LightView; }
|
||||||
std::array<float, MAX_SPLITS> FarDistance() const { std::array<float, MAX_SPLITS> f; for (int i = 0; i < MAX_SPLITS; i++) f[i] = m_shadowFrusta[i].FarClip; return f; }
|
std::array<float, MAX_SPLITS> FarDistance() const { std::array<float, MAX_SPLITS> f; for (int i = 0; i < MAX_SPLITS; i++) f[i] = m_shadowFrusta[i].FarClip; return f; }
|
||||||
int CurrentNrOfSplits() const { return m_CurrentNrOfSplits; }
|
int CurrentNrOfSplits() const { return m_CurrentNrOfSplits; }
|
||||||
|
bool EnableShadows() const { return m_EnableShadows; }
|
||||||
|
|
||||||
void SetSplitWeight(float split_weight) { m_SplitWeight = split_weight; };
|
void SetSplitWeight(float split_weight) { m_SplitWeight = split_weight; };
|
||||||
private:
|
private:
|
||||||
@@ -75,7 +78,7 @@ private:
|
|||||||
|
|
||||||
bool m_TransparentObjects = false;
|
bool m_TransparentObjects = false;
|
||||||
bool m_TexturedShadows = false;
|
bool m_TexturedShadows = false;
|
||||||
bool m_EnableShadows = true;
|
bool m_EnableShadows = false;
|
||||||
|
|
||||||
int m_CurrentNrOfSplits = 4;
|
int m_CurrentNrOfSplits = 4;
|
||||||
float m_SplitWeight = 0.962f;
|
float m_SplitWeight = 0.962f;
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/Transform.h"
|
#include "../Core/TransformSystem.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
|
|
||||||
struct SpriteJob : RenderJob
|
struct SpriteJob : RenderJob
|
||||||
@@ -37,7 +37,7 @@ struct SpriteJob : RenderJob
|
|||||||
BlurBackground = (bool)cSprite["BlurBackground"];
|
BlurBackground = (bool)cSprite["BlurBackground"];
|
||||||
|
|
||||||
Entity = cSprite.EntityID;
|
Entity = cSprite.EntityID;
|
||||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
Position = TransformSystem::AbsolutePosition(world, cSprite.EntityID);
|
||||||
Depth = 0;
|
Depth = 0;
|
||||||
if (depthSorted) {
|
if (depthSorted) {
|
||||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||||
@@ -50,7 +50,7 @@ struct SpriteJob : RenderJob
|
|||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
|
|
||||||
glm::vec3 scale = Transform::AbsoluteScale(world, cSprite.EntityID);
|
glm::vec3 scale = TransformSystem::AbsoluteScale(world, cSprite.EntityID);
|
||||||
|
|
||||||
if((bool)cSprite["KeepRatio"] == true) {
|
if((bool)cSprite["KeepRatio"] == true) {
|
||||||
if(scale.y >= scale.x) {
|
if(scale.y >= scale.x) {
|
||||||
|
|||||||
@@ -17,8 +17,8 @@ struct TextJob : RenderJob
|
|||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = (glm::vec4)textComponent["Color"];
|
Color = (const glm::vec4&)textComponent["Color"];
|
||||||
Content = (std::string)textComponent["Content"];
|
Content = (const std::string&)textComponent["Content"];
|
||||||
Resource = font;
|
Resource = font;
|
||||||
|
|
||||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
||||||
|
std::string parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor);
|
||||||
|
|
||||||
Font* font;
|
Font* font;
|
||||||
GLuint VAO, VBO;
|
GLuint VAO, VBO;
|
||||||
|
|||||||
@@ -14,8 +14,6 @@ protected:
|
|||||||
TextureSprite(std::string path);
|
TextureSprite(std::string path);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~TextureSprite();
|
|
||||||
|
|
||||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||||
|
|
||||||
GLuint m_Texture = 0;
|
GLuint m_Texture = 0;
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_ChangeBGM_h__
|
||||||
|
#define Events_ChangeBGM_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct ChangeBGM : Event
|
||||||
|
{
|
||||||
|
std::string FilePath = "";
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif // Events_ChangeBGM_h__
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_PlayAnnouncerVoice_h__
|
||||||
|
#define Events_PlayAnnouncerVoice_h__
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PlayAnonuncerVoice : public Event
|
||||||
|
{
|
||||||
|
std::string FilePath = "";
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -12,7 +12,8 @@ namespace Events
|
|||||||
// Sound behavior is thereby specified in the SoundEmitter component.
|
// Sound behavior is thereby specified in the SoundEmitter component.
|
||||||
struct PlaySoundOnEntity : public Event
|
struct PlaySoundOnEntity : public Event
|
||||||
{
|
{
|
||||||
EntityID EmitterID = 0;
|
EntityWrapper Emitter = EntityWrapper::Invalid;
|
||||||
|
float Gain = 1.f;
|
||||||
std::string FilePath = "";
|
std::string FilePath = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_SetAnnouncerGain_h__
|
||||||
|
#define Events_SetAnnouncerGain_h__
|
||||||
|
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct SetAnnouncerGain : public Event
|
||||||
|
{
|
||||||
|
float Gain = 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //
|
||||||
@@ -9,32 +9,35 @@
|
|||||||
#include "OpenAL/al.h"
|
#include "OpenAL/al.h"
|
||||||
#include "OpenAL/alc.h"
|
#include "OpenAL/alc.h"
|
||||||
|
|
||||||
#include "imgui/imgui.h"
|
#include "../Engine/Core/World.h"
|
||||||
|
#include "../Engine/Core/EventBroker.h"
|
||||||
#include "Core/World.h"
|
|
||||||
#include "Core/EventBroker.h"
|
|
||||||
#include "../Engine/Core/ResourceManager.h"
|
#include "../Engine/Core/ResourceManager.h"
|
||||||
#include "../Engine/Core/ConfigFile.h"
|
#include "../Engine/Core/ConfigFile.h"
|
||||||
#include "Core/Transform.h" // Absolute transform
|
#include "../Engine/Core/TransformSystem.h"
|
||||||
#include "Sound/Sound.h"
|
#include "../Engine/Sound/Sound.h"
|
||||||
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
#include "../Engine/Sound/EPlayQueueOnEntity.h"
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
#include "Sound/EPlaySoundOnPosition.h"
|
#include "../Engine/Sound/EPlaySoundOnPosition.h"
|
||||||
#include "Sound/EPlayBackgroundMusic.h"
|
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||||
#include "Sound/EPauseSound.h"
|
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
||||||
#include "Sound/EContinueSound.h"
|
#include "../Engine/Sound/EPauseSound.h"
|
||||||
#include "Sound/EStopSound.h"
|
#include "../Engine/Sound/EContinueSound.h"
|
||||||
#include "Sound/ESetBGMGain.h"
|
#include "../Engine/Sound/EStopSound.h"
|
||||||
#include "Sound/ESetSFXGain.h"
|
#include "../Engine/Sound/ESetBGMGain.h"
|
||||||
#include "Core/EPause.h"
|
#include "../Engine/Sound/ESetSFXGain.h"
|
||||||
#include "Core/EComponentAttached.h"
|
#include "../Engine/Sound/ESetAnnouncerGain.h"
|
||||||
|
#include "../Engine/Sound/EChangeBGM.h"
|
||||||
|
#include "../Engine/Core/EPause.h"
|
||||||
|
#include "../Engine/Core/EComponentAttached.h"
|
||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
|
|
||||||
|
|
||||||
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
|
||||||
|
|
||||||
enum class SoundType {
|
enum class SoundType {
|
||||||
SFX,
|
SFX,
|
||||||
BGM
|
BGM,
|
||||||
|
Announcer
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Source
|
struct Source
|
||||||
@@ -43,6 +46,7 @@ struct Source
|
|||||||
Sound* SoundResource = nullptr;
|
Sound* SoundResource = nullptr;
|
||||||
ALuint ALsource;
|
ALuint ALsource;
|
||||||
SoundType Type;
|
SoundType Type;
|
||||||
|
float Duration;
|
||||||
};
|
};
|
||||||
|
|
||||||
class SoundManager
|
class SoundManager
|
||||||
@@ -74,14 +78,20 @@ private:
|
|||||||
ALenum getSourceState(ALuint source);
|
ALenum getSourceState(ALuint source);
|
||||||
void setGain(Source* source, float gain);
|
void setGain(Source* source, float gain);
|
||||||
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
|
||||||
|
float getDurationSeconds(Source* source);
|
||||||
|
float getTimeOffsetSeconds(Source* source);
|
||||||
|
|
||||||
// Specific logic
|
// Specific logic
|
||||||
void playSound(Source* source);
|
void playSound(Source* source);
|
||||||
// Need to be the same format (sample rate etc)
|
// Needs to be the same format (sample rate etc)
|
||||||
void playQueue(QueuedBuffers qb);
|
void playQueue(QueuedBuffers qb);
|
||||||
void stopSound(Source* source);
|
void stopSound(Source* source);
|
||||||
Source* createSource(std::string filePath);
|
Source* createSource(std::string filePath);
|
||||||
std::unordered_map<EntityID, Source*> m_Sources;
|
std::unordered_map<EntityID, Source*> m_Sources;
|
||||||
|
void matchBGMLoop();
|
||||||
|
Source* m_CurrentBGM = nullptr;
|
||||||
|
Source* m_CurrentBGMCombo = nullptr;
|
||||||
|
bool m_DrumLoopHasBeenStarted = false;
|
||||||
|
|
||||||
// Logic
|
// Logic
|
||||||
World* m_World = nullptr;
|
World* m_World = nullptr;
|
||||||
@@ -93,6 +103,7 @@ private:
|
|||||||
|
|
||||||
float m_BGMVolumeChannel = 1.0f;
|
float m_BGMVolumeChannel = 1.0f;
|
||||||
float m_SFXVolumeChannel = 1.0f;
|
float m_SFXVolumeChannel = 1.0f;
|
||||||
|
float m_AnnouncerVolumeChannel = 1.0f;
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper();
|
EntityWrapper m_LocalPlayer = EntityWrapper();
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
@@ -102,6 +113,8 @@ private:
|
|||||||
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
|
||||||
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
|
||||||
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
|
||||||
|
EventRelay<SoundManager, Events::PlayAnonuncerVoice> m_EPlayAnnouncerVoice;
|
||||||
|
bool OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e);
|
||||||
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
|
||||||
bool OnPauseSound(const Events::PauseSound &e);
|
bool OnPauseSound(const Events::PauseSound &e);
|
||||||
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
|
||||||
@@ -112,6 +125,8 @@ private:
|
|||||||
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
bool OnSetBGMGain(const Events::SetBGMGain &e);
|
||||||
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
|
||||||
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
bool OnSetSFXGain(const Events::SetSFXGain &e);
|
||||||
|
EventRelay<SoundManager, Events::SetAnnouncerGain> m_ESetAnnouncerGain;
|
||||||
|
bool OnSetAnnouncerGain(const Events::SetAnnouncerGain& e);
|
||||||
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
|
||||||
bool OnComponentAttached(const Events::ComponentAttached &e);
|
bool OnComponentAttached(const Events::ComponentAttached &e);
|
||||||
EventRelay<SoundManager, Events::Pause> m_EPause;
|
EventRelay<SoundManager, Events::Pause> m_EPause;
|
||||||
@@ -122,6 +137,8 @@ private:
|
|||||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||||
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
|
||||||
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
|
||||||
|
EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
|
||||||
|
bool OnChangeBGM(const Events::ChangeBGM &e);
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_Reset_h__
|
||||||
|
#define Events_Reset_h__
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct Reset : Event
|
||||||
|
{
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
#define AmmoPickupSystem_h__
|
#define AmmoPickupSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ECaptured.h"
|
#include "Core/ECaptured.h"
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
#include "Core/ECaptured.h"
|
#include "Core/ECaptured.h"
|
||||||
#include "Core/EWin.h"
|
#include "Core/EWin.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@@ -23,6 +24,7 @@ public:
|
|||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void Init();
|
||||||
//methods which will take care of specific events
|
//methods which will take care of specific events
|
||||||
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
||||||
@@ -30,6 +32,8 @@ private:
|
|||||||
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
||||||
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
||||||
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
||||||
|
EventRelay<CapturePointSystem, Events::Reset> m_EReset;
|
||||||
|
bool CapturePointSystem::OnReset(const Events::Reset& e);
|
||||||
void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
|
void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
|
||||||
|
|
||||||
bool m_WinnerWasFound = false;
|
bool m_WinnerWasFound = false;
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define DamageIndicatorSystem_h__
|
#define DamageIndicatorSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
|
#include "Engine/GLM.h"
|
||||||
|
|
||||||
class ExplosionEffectSystem : public PureSystem
|
class ExplosionEffectSystem : public PureSystem
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ public:
|
|||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||||
(double&)component["Time"] += dt;
|
(Field<double>)component["Time"] += dt;
|
||||||
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
(Field<glm::vec3>)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -24,6 +24,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
void OpenSubMenu(const Events::InputCommand& e);
|
void OpenSubMenu(const Events::InputCommand& e);
|
||||||
|
void OpenDropDown(const Events::InputCommand& e);
|
||||||
|
|
||||||
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||||
bool OnButtonClick(const Events::ButtonClicked& e);
|
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||||
@@ -36,6 +37,7 @@ private:
|
|||||||
|
|
||||||
std::string m_CurrentCommand = "";
|
std::string m_CurrentCommand = "";
|
||||||
EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
|
EntityWrapper m_OpenSubMenu = EntityWrapper::Invalid;
|
||||||
|
EntityWrapper m_DropDown = EntityWrapper::Invalid;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#define PickupSpawnSystem_h__
|
#define PickupSpawnSystem_h__
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ private:
|
|||||||
// Used to track afterimages for sprint effect.
|
// Used to track afterimages for sprint effect.
|
||||||
float m_SprintEffectTimer;
|
float m_SprintEffectTimer;
|
||||||
// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
||||||
void playerStep(double dt);
|
void playerStep(double dt, EntityWrapper player);
|
||||||
// Spawn a hexagon at origin of an Entity
|
// Spawn a hexagon at origin of an Entity
|
||||||
void spawnHexagon(EntityWrapper target);
|
void spawnHexagon(EntityWrapper target);
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,25 @@
|
|||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//struct FSubscriptProxy
|
||||||
|
// {
|
||||||
|
// friend struct ComponentWrapper;
|
||||||
|
// FSubscriptProxy(ComponentWrapper* component, std::string fieldName)
|
||||||
|
// : m_Component(component)
|
||||||
|
// , m_FieldName(fieldName)
|
||||||
|
// { }
|
||||||
|
|
||||||
|
// ComponentWrapper* m_Component;
|
||||||
|
// std::string m_FieldName;
|
||||||
|
|
||||||
|
// public:
|
||||||
|
// template <typename T>
|
||||||
|
// operator Field<T>() { return Field<T>(m_Component->Field<T>(m_FieldName)); }
|
||||||
|
|
||||||
|
// };
|
||||||
|
|
||||||
class RaptorCopterSystem : public PureSystem
|
class RaptorCopterSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -9,9 +28,11 @@ public:
|
|||||||
, PureSystem("RaptorCopter")
|
, PureSystem("RaptorCopter")
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRaptorCopter, double dt) override
|
||||||
{
|
{
|
||||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
ComponentWrapper& cTransform = entity["Transform"];
|
||||||
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
//FSubscriptProxy subOri(&cTransform, "Orientation");
|
||||||
|
//Field<glm::vec3> orientation = subOri;
|
||||||
|
(Field<glm::vec3>)cTransform["Orientation"] += (float)(const double&)cRaptorCopter["Speed"] * (float)dt * (glm::vec3)cRaptorCopter["Axis"];
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -8,6 +8,8 @@
|
|||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
#include "Network/EPlayerConnected.h"
|
#include "Network/EPlayerConnected.h"
|
||||||
#include "Network/EPlayerDisconnected.h"
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
#include "Engine/Input/EInputCommand.h"
|
||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
|
|
||||||
class ScoreScreenSystem : public PureSystem
|
class ScoreScreenSystem : public PureSystem
|
||||||
@@ -25,6 +27,10 @@ public:
|
|||||||
bool OnPlayerConnected(const Events::PlayerConnected& e);
|
bool OnPlayerConnected(const Events::PlayerConnected& e);
|
||||||
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
|
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
|
||||||
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
|
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
|
||||||
|
EventRelay<ScoreScreenSystem, Events::Reset> m_EReset;
|
||||||
|
bool OnReset(const Events::Reset& e);
|
||||||
|
EventRelay<ScoreScreenSystem, Events::InputCommand> m_EInputCommand;
|
||||||
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct PlayerData {
|
struct PlayerData {
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define Systems_SoundSystem_h__
|
#define Systems_SoundSystem_h__
|
||||||
|
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
#include "../Engine/Core/System.h"
|
#include "../Engine/Core/System.h"
|
||||||
#include "../Engine/Core/ResourceManager.h"
|
#include "../Engine/Core/ResourceManager.h"
|
||||||
@@ -20,9 +21,10 @@
|
|||||||
#include "../Engine/Collision/ETrigger.h"
|
#include "../Engine/Collision/ETrigger.h"
|
||||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
#include "../Engine/Sound/EPlayBackgroundMusic.h"
|
||||||
|
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
|
||||||
#include "../Game/Events/EDoubleJump.h"
|
#include "../Game/Events/EDoubleJump.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
|
#include "../Engine/Sound/EChangeBGM.h"
|
||||||
|
|
||||||
class SoundSystem : public PureSystem, ImpureSystem
|
class SoundSystem : public PureSystem, ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -33,14 +35,10 @@ public:
|
|||||||
private:
|
private:
|
||||||
std::string m_Announcer = "";
|
std::string m_Announcer = "";
|
||||||
// Logic for playing a sound when a player jumps
|
// Logic for playing a sound when a player jumps
|
||||||
void playerJumps();
|
void playerJumps(EntityWrapper player);
|
||||||
|
|
||||||
// Temporary solution for play test.
|
std::default_random_engine m_RandomGenerator;
|
||||||
bool m_DrumsIsPlaying = false;
|
std::uniform_int_distribution<int> m_RandIntDistribution;
|
||||||
double m_DrumTimer = 0.0;
|
|
||||||
bool drumTimer(double dt);
|
|
||||||
|
|
||||||
std::default_random_engine generator;
|
|
||||||
|
|
||||||
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
|
||||||
@@ -48,10 +46,6 @@ private:
|
|||||||
bool OnInputCommand(const Events::InputCommand &e);
|
bool OnInputCommand(const Events::InputCommand &e);
|
||||||
EventRelay<SoundSystem, Events::DoubleJump> m_EDoubleJump;
|
EventRelay<SoundSystem, Events::DoubleJump> m_EDoubleJump;
|
||||||
bool OnDoubleJump(const Events::DoubleJump &e);
|
bool OnDoubleJump(const Events::DoubleJump &e);
|
||||||
EventRelay<SoundSystem, Events::DashAbility> m_EDashAbility;
|
|
||||||
bool OnDashAbility(const Events::DashAbility &e);
|
|
||||||
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
|
|
||||||
bool OnTriggerTouch(const Events::TriggerTouch &e);
|
|
||||||
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
||||||
bool OnCaptured(const Events::Captured &e);
|
bool OnCaptured(const Events::Captured &e);
|
||||||
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Events/ESpawnerSpawn.h"
|
#include "Events/ESpawnerSpawn.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
|
|
||||||
class SpawnerSystem : public System
|
class SpawnerSystem : public System
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Network/EPlayerDisconnected.h"
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
#include "Game/Events/EReset.h"
|
||||||
|
|
||||||
class SpectatorCameraSystem : public ImpureSystem
|
class SpectatorCameraSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -15,11 +16,14 @@ public:
|
|||||||
private:
|
private:
|
||||||
int m_PickedTeam;
|
int m_PickedTeam;
|
||||||
bool m_CamSetToTeamPick;
|
bool m_CamSetToTeamPick;
|
||||||
|
void reset();
|
||||||
|
|
||||||
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
|
EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
|
EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
|
||||||
bool OnDisconnect(const Events::PlayerDisconnected& e);
|
bool OnDisconnect(const Events::PlayerDisconnected& e);
|
||||||
|
EventRelay<SpectatorCameraSystem, Events::Reset> m_EReset;
|
||||||
|
bool OnReset(const Events::Reset& e);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "Collision/Collision.h"
|
#include "Collision/Collision.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
|
||||||
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -270,7 +270,8 @@ private:
|
|||||||
EntityWrapper thirdPersonAttachment;
|
EntityWrapper thirdPersonAttachment;
|
||||||
for (auto& attachment : weaponAttachments) {
|
for (auto& attachment : weaponAttachments) {
|
||||||
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
||||||
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
Field<std::string> weaponType = cWeaponAttachment["Weapon"];
|
||||||
|
if (*weaponType == m_ComponentType) {
|
||||||
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
||||||
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
||||||
firstPersonAttachment = attachment;
|
firstPersonAttachment = attachment;
|
||||||
|
|||||||
@@ -39,6 +39,7 @@ ResourceLoading=true
|
|||||||
[Sound]
|
[Sound]
|
||||||
BGMVolume=1.0
|
BGMVolume=1.0
|
||||||
SFXVolume=1.0
|
SFXVolume=1.0
|
||||||
|
AnnouncerVolume=1.0
|
||||||
Announcer=female
|
Announcer=female
|
||||||
|
|
||||||
[SSAO]
|
[SSAO]
|
||||||
|
|||||||
@@ -2,4 +2,5 @@
|
|||||||
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
|
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
|
||||||
<RespawnTime>0.0</RespawnTime>
|
<RespawnTime>0.0</RespawnTime>
|
||||||
<MaxRespawnTime>8.0</MaxRespawnTime>
|
<MaxRespawnTime>8.0</MaxRespawnTime>
|
||||||
|
<ResetCountdown>10.0</ResetCountdown>
|
||||||
</CapturePointGameMode>
|
</CapturePointGameMode>
|
||||||
@@ -12,6 +12,9 @@
|
|||||||
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
|
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="ResetCountdown" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The map will be reset when time reaches 0.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -1,19 +1,21 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
|
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
|
||||||
<ExplosionOrigin X="0" Y="0" Z="0"/>
|
<ExplosionOrigin X="0" Y="0" Z="0"/>
|
||||||
<TimeSinceDeath>0</TimeSinceDeath>
|
<TimeSinceDeath>0.0</TimeSinceDeath>
|
||||||
<ExplosionDuration>2</ExplosionDuration>
|
<ExplosionDuration>2.0</ExplosionDuration>
|
||||||
<Speed>1</Speed>
|
<Speed>1</Speed>
|
||||||
<Delay>0</Delay>
|
<Delay>0</Delay>
|
||||||
<!--<Gravity>1</Gravity>-->
|
<!--<Gravity>1</Gravity>-->
|
||||||
<!--<GravityForce>1</GravityForce>-->
|
<!--<GravityForce>1</GravityForce>-->
|
||||||
<!--<ObjectRadius>2</ObjectRadius>-->
|
<!--<ObjectRadius>2</ObjectRadius>-->
|
||||||
<EndColor R="0" G="0" B="0" A="0"/>
|
<EndColor R="0" G="0" B="0" A="0"/>
|
||||||
<Randomness>0</Randomness>
|
<Randomness>false</Randomness>
|
||||||
<RandomnessScalar>1</RandomnessScalar>
|
<RandomnessScalar>1.0</RandomnessScalar>
|
||||||
<Velocity X="2" Y="2"/>
|
<Velocity X="2" Y="2"/>
|
||||||
<ColorByDistance>0</ColorByDistance>
|
<ColorByDistance>false</ColorByDistance>
|
||||||
<!--<ReverseAnimation>0</ReverseAnimation>-->
|
|
||||||
<!--<Wireframe>0</Wireframe>-->
|
<!--<Wireframe>0</Wireframe>-->
|
||||||
<ExponentialAccelaration>0</ExponentialAccelaration>
|
<ExponentialAccelaration>false</ExponentialAccelaration>
|
||||||
|
<Pulsate>false</Pulsate>
|
||||||
|
<Reverse>false</Reverse>
|
||||||
|
<ColorDistanceScalar>1.0</ColorDistanceScalar>
|
||||||
</ExplosionEffect>
|
</ExplosionEffect>
|
||||||
@@ -44,15 +44,21 @@
|
|||||||
<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
|
<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<!--<xs:element name="ReverseAnimation" type="t:bool" minOccurs="0">
|
|
||||||
<xs:annotation><xs:documentation>Implosions are cooler</xs:documentation></xs:annotation>
|
|
||||||
</xs:element>-->
|
|
||||||
<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
|
<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
|
||||||
</xs:element>-->
|
</xs:element>-->
|
||||||
<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
|
<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="Pulsate" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Pulsate the effect</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Reverse" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Reverse the effect</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="ColorDistanceScalar" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Scale the distance of the color change</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
<Gain>1.0</Gain>
|
<Gain>1.0</Gain>
|
||||||
<Pitch>1.0</Pitch>
|
<Pitch>1.0</Pitch>
|
||||||
<Loop>false</Loop>
|
<Loop>false</Loop>
|
||||||
<MaxDistance>20.0</MaxDistance>
|
<MaxDistance>220.0</MaxDistance>
|
||||||
<RollOffFactor>1.0</RollOffFactor>
|
<RollOffFactor>10</RollOffFactor>
|
||||||
<ReferenceDistance>1.0</ReferenceDistance>
|
<ReferenceDistance>1.0</ReferenceDistance>
|
||||||
</SoundEmitter>
|
</SoundEmitter>
|
||||||
@@ -2,21 +2,26 @@
|
|||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:NetworkComponent/>
|
|
||||||
<c:AmmoPickup/>
|
<c:AmmoPickup/>
|
||||||
<c:Model>
|
<c:Trigger/>
|
||||||
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:RaptorCopter>
|
<c:RaptorCopter>
|
||||||
<Speed>8</Speed>
|
<Speed>8</Speed>
|
||||||
<Axis X="0" Y="0.100000001" Z="0"/>
|
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:NetworkComponent/>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="1" G="0.0823529437" R="1"/>
|
||||||
|
<Radius>1.5</Radius>
|
||||||
|
<Intensity>3</Intensity>
|
||||||
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="2.36784196" Z="0"/>
|
<Position X="0" Y="2.36784196" Z="-0.0281207096"/>
|
||||||
|
<Orientation X="0" Y="18843.5469" Z="0"/>
|
||||||
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||||
<Orientation X="0" Y="18717.9453" Z="0"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children/>
|
<Children/>
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+11425
-6439
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,126 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="BlueCapturepointBorde" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.271661639" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Bottom">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>3</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0" Y="-8.74227801e-09" Z="-0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.392156869" B="10" G="0.784313738" R="0"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.5" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="LowerMid">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>2</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0866025388" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.313725501" B="10" G="0.784313738" R="0"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.899999976" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="UpperMid">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>1</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0866025463" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.196078435" B="10" G="0.784313738" R="0"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.29999995" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Top">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.117647059" B="10" G="0.784313738" R="0"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.70000005" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,126 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="RedCapturepointBorde" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.271661639" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Bottom">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>3</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0" Y="-8.74227801e-09" Z="-0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.392156869" B="0" G="0.235294119" R="21.9607849"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.5" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="LowerMid">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>2</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0866025388" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.313725501" B="0" G="0.235294119" R="21.9607849"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.899999976" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="UpperMid">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>1</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0866025463" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.196078435" B="0" G="0.235294119" R="21.9607849"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.29999995" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Top">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.117647059" B="0" G="0.235294119" R="21.9607849"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.70000005" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,126 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="SpectatorCapturepointBorde" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.271661639" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Bottom">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>3</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0" Y="-8.74227801e-09" Z="-0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.392156869" B="8.03921604" G="8.03921604" R="8.03921604"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.5" Z="0"/>
|
||||||
|
<Scale X="8.19999981" Y="0.0199999996" Z="8.19999981"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="LowerMid">
|
||||||
|
<Components>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
|
||||||
|
<Time>2</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.10000000149011612</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0866025388" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/DoubleSidedCylinder.mesh</Resource>
|
||||||
|
<Color A="0.313725501" B="10" G="8.03921604" R="8.03921604"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.899999976" Z="0"/>
|
||||||
|
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|
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|
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|
<Color A="0.196078435" B="8.03921604" G="8.03921604" R="8.03921604"/>
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|
<Transparent>true</Transparent>
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|
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|
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||||||
|
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|
||||||
|
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|
||||||
|
<Entity name="Top">
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||||||
|
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||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>6</Period>
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|
<Amplitude>0.10000000149011612</Amplitude>
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|
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<Components>
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<Color A="0.117647059" B="8.03921604" G="8.03921604" R="8.03921604"/>
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|
<Transparent>true</Transparent>
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</Children>
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|
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|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||||
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<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Entity name="Anchor1">
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|
<Speed>0.30000001192092896</Speed>
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<c:FloatingEffect>
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||||||
|
<Period>30</Period>
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||||||
|
<Time>1125.9779108477385</Time>
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<Amplitude>3.5</Amplitude>
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||||||
|
</c:FloatingEffect>
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<Position X="-0" Y="-0.711852849" Z="-0"/>
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<Entity>
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||||||
|
<Components>
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||||||
|
<c:Model>
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||||||
|
<Resource>Models/Props/CapturePoint/CrystalsLayer1.mesh</Resource>
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||||||
|
<Color A="1" B="2" G="0.784313738" R="0"/>
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||||||
|
<Shadow>false</Shadow>
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|
<Transparent>true</Transparent>
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</Entity>
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<Entity name="Anchor2">
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<c:RaptorCopter>
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|
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|
</c:RaptorCopter>
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<Amplitude>3</Amplitude>
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<Entity>
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<Components>
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<Color A="1" B="2" G="0.784313738" R="0"/>
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<Shadow>false</Shadow>
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<Transparent>true</Transparent>
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<Color A="1" B="2" G="0.784313738" R="0"/>
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<Shadow>false</Shadow>
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<Transparent>true</Transparent>
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<Speed>1</Speed>
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<Color A="1" B="1" G="0.588235319" R="0"/>
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<c:PointLight>
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<Color A="1" B="1" G="0.588235319" R="0"/>
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<Radius>4.5</Radius>
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<Falloff>0.5</Falloff>
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|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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|
<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<Children>
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|
<Entity name="Anchor1">
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<Components>
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|
<c:RaptorCopter>
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|
<Speed>0.30000001192092896</Speed>
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|
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<Amplitude>3.5</Amplitude>
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<Entity>
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<Components>
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|
<c:Model>
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|
<Resource>Models/Props/CapturePoint/CrystalsLayer1.mesh</Resource>
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|
<Color A="1" B="0" G="0.235294119" R="1.09803927"/>
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|
<Shadow>false</Shadow>
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|
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|
<Speed>0.5</Speed>
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|
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|
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|
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|
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|
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|
<Components>
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|
<c:Model>
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|
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|
<Color A="1" B="0" G="0.235294119" R="1.09803927"/>
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|
<Shadow>false</Shadow>
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|
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|
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|
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|
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|
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|
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|
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|
<Amplitude>0.5</Amplitude>
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|
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|
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<Entity>
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|
<Components>
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|
<c:Model>
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|
<Resource>Models/Props/CapturePoint/CenterCrystal.mesh</Resource>
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|
<Color A="1" B="0" G="0.235294119" R="1.09803927"/>
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||||||
|
<Shadow>false</Shadow>
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||||||
|
</c:Model>
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|
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|
<Position X="-0" Y="-0" Z="-0"/>
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|
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|
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|
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|
<Entity name="LightOrigin1">
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|
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|
<c:RaptorCopter>
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|
<Speed>1</Speed>
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|
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|
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<Components>
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<c:PointLight>
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|
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<Radius>4.5</Radius>
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|
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|
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|
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<Radius>4.5</Radius>
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|
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|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-2.91954184" Y="1.54033804" Z="-0.0577439293"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="0" G="0" R="1"/>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.48998797" Y="-3.06706786" Z="-1.78805089"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,167 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="14.8518229" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Anchor1">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.30000001192092896</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>30</Period>
|
||||||
|
<Time>1622.3711487379048</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>3.5</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.66753078" Z="0"/>
|
||||||
|
<Orientation X="0" Y="604.103943" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/CrystalsLayer1.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Anchor2">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.5</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>20</Period>
|
||||||
|
<Time>1728.3041358436469</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>3</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.5237397" Z="0"/>
|
||||||
|
<Orientation X="0" Y="1000.42615" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/CrystalsLayer2.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Anchor0">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.10000000149011612</Speed>
|
||||||
|
<Axis X="0" Y="-1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:FloatingEffect>
|
||||||
|
<Period>10</Period>
|
||||||
|
<Time>1774.8207820310474</Time>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
<Amplitude>0.5</Amplitude>
|
||||||
|
</c:FloatingEffect>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0561612286" Z="0"/>
|
||||||
|
<Orientation X="0" Y="-196.917053" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/CapturePoint/CenterCrystal.mesh</Resource>
|
||||||
|
<Shadow>false</Shadow>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0" Y="-0" Z="-0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="LightOrigin1">
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>1</Speed>
|
||||||
|
<Axis X="0.400000006" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:Transform>
|
||||||
|
<Orientation X="528.564453" Y="1321.40454" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.1234858" Y="0.720658064" Z="3.40589333"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.4723185" Y="0" Z="-4.12240839"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-2.91954184" Y="1.54033804" Z="-0.0577439293"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:PointLight>
|
||||||
|
<Radius>4.5</Radius>
|
||||||
|
<Falloff>0.5</Falloff>
|
||||||
|
</c:PointLight>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.48998797" Y="-3.06706786" Z="-1.78805089"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -2,21 +2,26 @@
|
|||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:NetworkComponent/>
|
|
||||||
<c:HealthPickup/>
|
<c:HealthPickup/>
|
||||||
<c:Model>
|
<c:Trigger/>
|
||||||
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
|
||||||
</c:Model>
|
|
||||||
<c:RaptorCopter>
|
<c:RaptorCopter>
|
||||||
<Speed>8</Speed>
|
<Speed>8</Speed>
|
||||||
<Axis X="0" Y="0.100000001" Z="0"/>
|
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:NetworkComponent/>
|
||||||
|
<c:PointLight>
|
||||||
|
<Color A="1" B="0" G="1" R="1"/>
|
||||||
|
<Radius>1.5</Radius>
|
||||||
|
<Intensity>3</Intensity>
|
||||||
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="2.36784196" Z="0"/>
|
<Position X="0" Y="2.36800003" Z="0"/>
|
||||||
|
<Orientation X="0" Y="19005.3867" Z="0"/>
|
||||||
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||||
<Orientation X="0" Y="18767.0273" Z="0"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
<c:Trigger/>
|
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children/>
|
<Children/>
|
||||||
|
|||||||
+4963
-5023
File diff suppressed because it is too large
Load Diff
@@ -37,6 +37,7 @@
|
|||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<Visible>false</Visible>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.00500000035" Y="0.198000014" Z="0.0199999996"/>
|
<Position X="0.00500000035" Y="0.198000014" Z="0.0199999996"/>
|
||||||
@@ -72,124 +73,69 @@
|
|||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Res1080">
|
<Entity name="Resolution">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.100000001" Y="0.100000001" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Sprite">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:ConfigBtnResolution>
|
|
||||||
<Width>1920</Width>
|
|
||||||
<Height>1080</Height>
|
|
||||||
</c:ConfigBtnResolution>
|
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<BlurBackground>true</BlurBackground>
|
|
||||||
<Color A="0.392156869" B="1" G="1" R="1"/>
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
|
<c:InputCmdButton>
|
||||||
|
<Command>Resolution</Command>
|
||||||
|
<PressValue>1</PressValue>
|
||||||
|
</c:InputCmdButton>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.088000007" Y="0" Z="0"/>
|
<Scale X="2.5999999" Y="0.300000012" Z="1"/>
|
||||||
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TextAndCorner_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="Text">
|
<Entity name="Text">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>1920x1080</Content>
|
<Content>Resolution</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Left/>
|
<Right/>
|
||||||
</Alignment>
|
</Alignment>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.361000031" Y="-0.562000036" Z="0.0199999996"/>
|
<Position X="-0.180000007" Y="-0.116000004" Z="0.00500000035"/>
|
||||||
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
<Scale X="0.219000012" Y="0.150000006" Z="1"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Res768">
|
|
||||||
<Components>
|
|
||||||
<c:Button/>
|
|
||||||
<c:ConfigBtnResolution>
|
|
||||||
<Width>1366</Width>
|
|
||||||
<Height>768</Height>
|
|
||||||
</c:ConfigBtnResolution>
|
|
||||||
<c:Sprite>
|
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
|
||||||
<BlurBackground>true</BlurBackground>
|
|
||||||
<Color A="0.392156869" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Text">
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>1366x768</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
|
||||||
<Alignment>
|
|
||||||
<Left/>
|
|
||||||
</Alignment>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.380000025" Y="-0.561999977" Z="0.0199999996"/>
|
|
||||||
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Res720">
|
<Entity name="ResolutionSpawner">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Spawner>
|
||||||
<c:ConfigBtnResolution>
|
<EntityFile>Schema/Entities/Resolution_Options.xml</EntityFile>
|
||||||
<Width>1280</Width>
|
</c:Spawner>
|
||||||
<Height>720</Height>
|
<c:Transform/>
|
||||||
</c:ConfigBtnResolution>
|
|
||||||
<c:Sprite>
|
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
|
||||||
<BlurBackground>true</BlurBackground>
|
|
||||||
<Color A="0.392156869" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.088000007" Y="0" Z="0"/>
|
|
||||||
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Text">
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>1280x720</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
|
||||||
<Alignment>
|
|
||||||
<Left/>
|
|
||||||
</Alignment>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.387000024" Y="-0.561999977" Z="0.0199999996"/>
|
|
||||||
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -0,0 +1,128 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="Resolution_Options" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Res1080">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1920</Width>
|
||||||
|
<Height>1080</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.088000007" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1920x1080</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.361000031" Y="-0.562000036" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Res768">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1366</Width>
|
||||||
|
<Height>768</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1366x768</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.380000025" Y="-0.561999977" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Res720">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1280</Width>
|
||||||
|
<Height>720</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.088000007" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1280x720</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.387000024" Y="-0.561999977" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -0,0 +1,149 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="Resolution_Options" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.0180000011"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Background">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<Color A="1" B="0.117647059" G="0.117647059" R="0.117647059"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.00700000022" Y="-0.0310000014" Z="-0.0270000007"/>
|
||||||
|
<Scale X="0.292000026" Y="0.064000003" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Res1080">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1920</Width>
|
||||||
|
<Height>1080</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.088000007" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1920x1080</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.361000031" Y="-0.562000036" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Res768">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1366</Width>
|
||||||
|
<Height>768</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1366x768</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.380000025" Y="-0.561999977" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Res720">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:ConfigBtnResolution>
|
||||||
|
<Width>1280</Width>
|
||||||
|
<Height>720</Height>
|
||||||
|
</c:ConfigBtnResolution>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.392156869" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.088000007" Y="-0.0350000001" Z="0"/>
|
||||||
|
<Scale X="0.0820000023" Y="0.0299999993" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Text">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>1280x720</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="0"/>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.387000024" Y="-0.561999977" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.180000007" Y="0.469000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -17,7 +17,6 @@
|
|||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>123.123.123.123</Content>
|
<Content>123.123.123.123</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Left/>
|
<Left/>
|
||||||
</Alignment>
|
</Alignment>
|
||||||
@@ -28,7 +27,7 @@
|
|||||||
<Field>IP</Field>
|
<Field>IP</Field>
|
||||||
</c:TextFieldReader>
|
</c:TextFieldReader>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.200000003" Y="-0.100000001" Z="0"/>
|
<Position X="-0.200000003" Y="-0.100000001" Z="0.00700000022"/>
|
||||||
<Scale X="0.649999976" Y="0.649999976" Z="1"/>
|
<Scale X="0.649999976" Y="0.649999976" Z="1"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -39,7 +38,6 @@
|
|||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>65999</Content>
|
<Content>65999</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Left/>
|
<Left/>
|
||||||
</Alignment>
|
</Alignment>
|
||||||
@@ -50,7 +48,7 @@
|
|||||||
<Field>Port</Field>
|
<Field>Port</Field>
|
||||||
</c:TextFieldReader>
|
</c:TextFieldReader>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="4.70000029" Y="-0.100000001" Z="0"/>
|
<Position X="4.70000029" Y="-0.100000001" Z="0.00700000022"/>
|
||||||
<Scale X="0.649999976" Y="0.649999976" Z="1"/>
|
<Scale X="0.649999976" Y="0.649999976" Z="1"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -61,7 +59,6 @@
|
|||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>UnkownServer</Content>
|
<Content>UnkownServer</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Left/>
|
<Left/>
|
||||||
</Alignment>
|
</Alignment>
|
||||||
@@ -72,7 +69,7 @@
|
|||||||
<Field>ServerName</Field>
|
<Field>ServerName</Field>
|
||||||
</c:TextFieldReader>
|
</c:TextFieldReader>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-8.60000038" Y="-0.100000001" Z="0"/>
|
<Position X="-8.60000038" Y="-0.100000001" Z="0.00700000022"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -82,7 +79,6 @@
|
|||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>0</Content>
|
<Content>0</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Left/>
|
<Left/>
|
||||||
</Alignment>
|
</Alignment>
|
||||||
@@ -93,7 +89,7 @@
|
|||||||
<Field>PlayersConnected</Field>
|
<Field>PlayersConnected</Field>
|
||||||
</c:TextFieldReader>
|
</c:TextFieldReader>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="7.80000019" Y="0" Z="0"/>
|
<Position X="7.80000019" Y="0" Z="0.00700000022"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -102,14 +98,15 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
<BlurBackground>true</BlurBackground>
|
<BlurBackground>true</BlurBackground>
|
||||||
<GlowMap></GlowMap>
|
<Color A="0.392156869" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.588235319" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.100000001" Y="0.496000022" Z="0"/>
|
<Position X="0.100000001" Y="0.496000022" Z="0.00700000022"/>
|
||||||
<Scale X="18.1000004" Y="2" Z="1"/>
|
<Scale X="18.1000004" Y="2" Z="1"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -117,6 +114,75 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="Corners">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00700000022"/>
|
||||||
|
<Scale X="0.200000003" Y="0.200000003" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="TopLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-43.9590034" Y="6.70000029" Z="0"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BottomLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-43.9589996" Y="-1.75600004" Z="0"/>
|
||||||
|
<Orientation X="0" Y="0" Z="3.14499998"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BottomRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="44.8320007" Y="-1.75600004" Z="0"/>
|
||||||
|
<Orientation X="0" Y="0" Z="4.71218538"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TopRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="44.8320007" Y="6.69999981" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -30,21 +30,6 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Background">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
|
||||||
<BlurBackground>true</BlurBackground>
|
|
||||||
<Color A="0.196078435" B="0" G="0" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Scale X="0.300000012" Y="0.5" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="RefreshButton">
|
<Entity name="RefreshButton">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
@@ -87,20 +72,6 @@
|
|||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="UnderLine">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.00500000035" Y="0.198000014" Z="0.0199999996"/>
|
|
||||||
<Scale X="0.270000011" Y="0.00100000005" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Text">
|
<Entity name="Text">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
@@ -117,6 +88,112 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="UnderLine">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.00500000035" Y="0.198000014" Z="0.0199999996"/>
|
||||||
|
<Scale X="0.270000011" Y="0.00100000005" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Background_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Background">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.196078435" B="0" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.300000012" Y="0.5" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Corners">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.0100000007"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="TopLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-29.0360012" Y="49.0510025" Z="0"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BottomLeft">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-29.0050011" Y="-48.927002" Z="0"/>
|
||||||
|
<Orientation X="0" Y="0" Z="3.14499998"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BottomRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="29.0750008" Y="-48.9350014" Z="0"/>
|
||||||
|
<Orientation X="0" Y="0" Z="4.71218538"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TopRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="29.0750008" Y="49.0650024" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|||||||
@@ -15,6 +15,11 @@ uniform float RandomnessScalar;
|
|||||||
uniform vec2 Velocity;
|
uniform vec2 Velocity;
|
||||||
uniform bool ColorByDistance;
|
uniform bool ColorByDistance;
|
||||||
uniform bool ExponentialAccelaration;
|
uniform bool ExponentialAccelaration;
|
||||||
|
uniform bool Reverse;
|
||||||
|
uniform float ColorDistanceScalar;
|
||||||
|
//uniform bool Gravity;
|
||||||
|
//uniform bool Rotation;
|
||||||
|
//uniform bool MaxRadius;
|
||||||
|
|
||||||
in VertexData{
|
in VertexData{
|
||||||
vec3 Position;
|
vec3 Position;
|
||||||
@@ -41,32 +46,43 @@ out VertexData{
|
|||||||
layout(triangles) in;
|
layout(triangles) in;
|
||||||
layout(triangle_strip, max_vertices = 3) out;
|
layout(triangle_strip, max_vertices = 3) out;
|
||||||
|
|
||||||
|
float EqualTo(float x, float y) {
|
||||||
|
return 1.0 - abs(sign(x - y));
|
||||||
|
}
|
||||||
|
|
||||||
|
float NotEqualTo(float x, float y) {
|
||||||
|
return abs(sign(x - y));
|
||||||
|
}
|
||||||
|
|
||||||
|
float GreaterThan(float x, float y) {
|
||||||
|
return max(sign(x - y), 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float LessThan(float x, float y) {
|
||||||
|
return max(sign(y - x), 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float GreaterEqualTo(float x, float y) {
|
||||||
|
return 1.0 - LessThan(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
float LessEqualTo(float x, float y) {
|
||||||
|
return 1.0 - GreaterThan(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
// returns a "random" number based on input parameter
|
// returns a "random" number based on input parameter
|
||||||
float GetRandomNumber(int polygon_index)
|
float GetRandomNumber(int polygon_index)
|
||||||
{
|
{
|
||||||
int randomIndex = int(mod(polygon_index, 50));
|
return RandomNumbers[int(mod(polygon_index, 50))];
|
||||||
|
|
||||||
return RandomNumbers[randomIndex];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float randomNumber = 0.0;
|
vec3 CalcCenterOfTriangle(vec3 vertex0, vec3 vertex1, vec3 vertex2)
|
||||||
float randomDistance = 0.0;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
{
|
||||||
// calculate middle of vectors
|
// calculate middle of vectors
|
||||||
vec3 v1 = Input[1].Position - Input[0].Position;
|
vec3 dir1 = normalize(vertex1 - vertex0);
|
||||||
vec3 v2 = Input[2].Position - Input[0].Position;
|
vec3 dir2 = normalize(vertex2 - vertex0);
|
||||||
vec3 v3 = Input[2].Position - (v1 / 2);
|
|
||||||
vec3 v4 = Input[1].Position - (v2 / 2);
|
|
||||||
|
|
||||||
// calculate intersection
|
vec3 vecA = vertex2 - vertex1; //o2 - o1
|
||||||
|
|
||||||
// normalize direction
|
|
||||||
vec3 dir1 = normalize(v1);
|
|
||||||
vec3 dir2 = normalize(v2);
|
|
||||||
|
|
||||||
vec3 vecA = Input[2].Position - Input[1].Position; //o2 - o1
|
|
||||||
vec3 vecB = cross(dir1, dir2);
|
vec3 vecB = cross(dir1, dir2);
|
||||||
|
|
||||||
mat3 matrisA = mat3(vecA, dir2, vecB);
|
mat3 matrisA = mat3(vecA, dir2, vecB);
|
||||||
@@ -77,133 +93,89 @@ void main()
|
|||||||
float s = determinant(matrisA) / lengthA;
|
float s = determinant(matrisA) / lengthA;
|
||||||
|
|
||||||
// center position of triangle
|
// center position of triangle
|
||||||
vec3 centerOfTriangle = Input[1].Position + (s * dir1);
|
return vertex1 + (s * dir1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void PassThingsThrough(int index)
|
||||||
|
{
|
||||||
|
// pass through vertex data
|
||||||
|
Output.Normal = Input[index].Normal;
|
||||||
|
Output.Position = Input[index].Position;
|
||||||
|
Output.TextureCoordinate = Input[index].TextureCoordinate;
|
||||||
|
Output.Tangent = Input[index].Tangent;
|
||||||
|
Output.BiTangent = Input[index].BiTangent;
|
||||||
|
Output.ExplosionColor = EndColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec3 centerOfTriangle = CalcCenterOfTriangle(Input[0].Position, Input[1].Position, Input[2].Position);
|
||||||
|
|
||||||
// center position of triangle to origin vector
|
// center position of triangle to origin vector
|
||||||
vec3 origin2TriangleCenterVector = centerOfTriangle - ExplosionOrigin;
|
vec3 origin2TriangleCenterVector = centerOfTriangle - ExplosionOrigin;
|
||||||
vec3 normalizedOrigin2TriangleCenterVector = normalize(origin2TriangleCenterVector);
|
vec3 normalizedOrigin2TriangleCenterVector = normalize(origin2TriangleCenterVector);
|
||||||
|
|
||||||
|
// distance between origin and the center of the current triangle
|
||||||
|
float origin2TriangleCenterDistance = length(origin2TriangleCenterVector);
|
||||||
|
|
||||||
// time percentage until end of explosion (0.0-1.0)
|
// time percentage until end of explosion (0.0-1.0)
|
||||||
float timePercetage = TimeSinceDeath / ExplosionDuration;
|
float timePercetage = TimeSinceDeath / ExplosionDuration;
|
||||||
|
|
||||||
// get a random number if randomness is enabled, otherwise the random number will be zero and won't affect the other algorithms
|
// get a random number if randomness is enabled, otherwise the random distance will be zero and won't affect the other algorithms
|
||||||
if (Randomness == true)
|
float randomDistance = float(Randomness) * GetRandomNumber(gl_PrimitiveIDIn) * RandomnessScalar;
|
||||||
{
|
|
||||||
randomDistance = GetRandomNumber(gl_PrimitiveIDIn) * RandomnessScalar;
|
|
||||||
}
|
|
||||||
|
|
||||||
vec2 randomVelocity = Velocity * (randomDistance + 1.0);
|
vec2 randomVelocity = Velocity * (randomDistance + 1.0);
|
||||||
|
|
||||||
// accelaration to use on current frame. is a interpolation between start and end value
|
// accelaration to use on current frame. is a interpolation between start and end value
|
||||||
float currentVelocity = mix(randomVelocity.x, randomVelocity.y, timePercetage);
|
float currentVelocity = mix(randomVelocity.x, randomVelocity.y, timePercetage);
|
||||||
|
|
||||||
if (ExponentialAccelaration == true)
|
// if the accelaration should be exponential
|
||||||
{
|
currentVelocity = currentVelocity * max(currentVelocity * float(ExponentialAccelaration), 1.0);
|
||||||
currentVelocity = pow(currentVelocity, 2) / 2.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// distance between origin and the center of the current triangle
|
// the distance the blast has moved since the beginning, i.e. its radius
|
||||||
float origin2TriangleCenterDistance = length(origin2TriangleCenterVector);
|
float blastWave = TimeSinceDeath * currentVelocity;
|
||||||
|
|
||||||
// the distance from origin to the triangle center with eventual randomness added
|
// the distance from origin to the triangle center with eventual randomness added
|
||||||
float fullDistanceWithRandomness = origin2TriangleCenterDistance + randomDistance;
|
float origin2TriangleCenterDistanceWithRandomness = origin2TriangleCenterDistance + randomDistance;
|
||||||
|
|
||||||
// vector from the triangle center to the explosion's shockwave
|
vec3 triangleCenter2ExplosionRadius = (normalizedOrigin2TriangleCenterVector * blastWave) - (normalizedOrigin2TriangleCenterVector * origin2TriangleCenterDistanceWithRandomness);
|
||||||
vec3 triangleCenter2ExplosionRadius = (normalizedOrigin2TriangleCenterVector * (TimeSinceDeath * currentVelocity)) - (normalizedOrigin2TriangleCenterVector * fullDistanceWithRandomness);
|
|
||||||
|
|
||||||
// if the triangle is inside the blast radius...
|
// if the triangle is inside the blast's radius...
|
||||||
if (fullDistanceWithRandomness <= (TimeSinceDeath * currentVelocity))
|
float isInsideBlastRadius = LessEqualTo(origin2TriangleCenterDistanceWithRandomness, blastWave);
|
||||||
{
|
|
||||||
float maxRadius = max(TimeSinceDeath * currentVelocity, (ExplosionDuration * currentVelocity));
|
|
||||||
|
|
||||||
float a = (randomVelocity.y - randomVelocity.x) / ExplosionDuration;
|
// calculate the max distance (s) the triangle will move
|
||||||
//float t = sqrt((2 * origin2TriangleCenterDistance) / a);
|
float accelaration = (randomVelocity.y - randomVelocity.x) / ExplosionDuration;
|
||||||
|
float maxDistance = (randomVelocity.x * ExplosionDuration) + (0.5 * accelaration * ExplosionDuration * ExplosionDuration);
|
||||||
|
|
||||||
// if explosion color should be affected by distance instead of time...
|
// if explosion color should be affected by distance instead of time...
|
||||||
if (ColorByDistance == true)
|
if (ColorByDistance == true)
|
||||||
{
|
{
|
||||||
// calculate the max distance (s) the triangle will move
|
Output.ExplosionPercentageElapsed = (length(triangleCenter2ExplosionRadius) / maxDistance) * isInsideBlastRadius * ColorDistanceScalar;
|
||||||
float s = (randomVelocity.x * ExplosionDuration) + (0.5 * a * pow(ExplosionDuration, 2));
|
|
||||||
float te = (length(triangleCenter2ExplosionRadius) / s);
|
|
||||||
|
|
||||||
Output.ExplosionColor = EndColor;
|
|
||||||
Output.ExplosionPercentageElapsed = te;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Output.ExplosionColor = EndColor;
|
|
||||||
Output.ExplosionPercentageElapsed = timePercetage;
|
Output.ExplosionPercentageElapsed = timePercetage;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// for every vertex on the triangle...
|
vec3 ExplodedPosition;
|
||||||
for (int i = 0; i < gl_in.length(); i++)
|
for (int i = 0; i < gl_in.length(); i++)
|
||||||
{
|
{
|
||||||
// move the triangle to the blast radius
|
// move the triangle to the blast radius
|
||||||
vec3 ExplodedPosition = Input[i].Position + triangleCenter2ExplosionRadius;
|
ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * isInsideBlastRadius);
|
||||||
|
|
||||||
// pass through vertex data
|
// pass through vertex data
|
||||||
Output.Normal = Input[i].Normal;
|
PassThingsThrough(i);
|
||||||
Output.Position = Input[i].Position;
|
for (int j = 0; j < MAX_SPLITS; j++)
|
||||||
Output.TextureCoordinate = Input[i].TextureCoordinate;
|
{
|
||||||
Output.Tangent = Input[i].Tangent;
|
Output.PositionLightSpace[j] = Input[i].PositionLightSpace[j];
|
||||||
Output.BiTangent = Input[i].BiTangent;
|
}
|
||||||
for (int j = 0; j < MAX_SPLITS; j++)
|
for (int j = 0; j < MAX_SPLITS; j++)
|
||||||
{
|
{
|
||||||
Output.PositionLightSpace[j] = Input[i].PositionLightSpace[j];
|
Output.PositionLightSpace[j] = Input[i].PositionLightSpace[j];
|
||||||
}
|
}
|
||||||
|
|
||||||
// convert to model space for the gravity to always be in -y
|
// convert to window space
|
||||||
vec4 ExplodedPositionInModelSpace = M * vec4(ExplodedPosition, 1.0);
|
gl_Position = P * V * M * vec4(ExplodedPosition, 1.0);
|
||||||
|
|
||||||
// if there is gravity, apply it
|
|
||||||
//if (Gravity == true)
|
|
||||||
//{
|
|
||||||
// // ---DO THIS----> //ExplodedPositionInModelSpace.y = ExplodedPositionInModelSpace.y - TimeSinceHit;
|
|
||||||
//
|
|
||||||
// ExplodedPositionInModelSpace.y = ExplodedPositionInModelSpace.y - pow(TimeSinceDeath, 2);
|
|
||||||
//}
|
|
||||||
|
|
||||||
// convert to screen space
|
|
||||||
gl_Position = P*V * ExplodedPositionInModelSpace;
|
|
||||||
EmitVertex();
|
EmitVertex();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// if explosion color should be affected by distance instead of time...
|
|
||||||
if (ColorByDistance == true)
|
|
||||||
{
|
|
||||||
Output.ExplosionColor = EndColor;
|
|
||||||
Output.ExplosionPercentageElapsed = 0.0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Output.ExplosionColor = EndColor;
|
|
||||||
Output.ExplosionPercentageElapsed = timePercetage;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// for every vertex on the triangle...
|
|
||||||
for(int i = 0; i < gl_in.length(); i++)
|
|
||||||
{
|
|
||||||
// pass through vertex data
|
|
||||||
Output.Normal = Input[i].Normal;
|
|
||||||
Output.Position = Input[i].Position;
|
|
||||||
Output.TextureCoordinate = Input[i].TextureCoordinate;
|
|
||||||
Output.Tangent = Input[i].Tangent;
|
|
||||||
Output.BiTangent = Input[i].BiTangent;
|
|
||||||
for (int j = 0; j < MAX_SPLITS; j++)
|
|
||||||
{
|
|
||||||
Output.PositionLightSpace[j] = Input[i].PositionLightSpace[j];
|
|
||||||
}
|
|
||||||
|
|
||||||
// no change in position, pass through vertex
|
|
||||||
gl_Position = gl_in[i].gl_Position;
|
|
||||||
EmitVertex();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//EndPrimitive();
|
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,204 @@
|
|||||||
|
#version 430
|
||||||
|
|
||||||
|
#define MIN_AMBIENT_LIGHT 0.3
|
||||||
|
#define MAX_SPLITS 4
|
||||||
|
|
||||||
|
uniform mat4 VM;
|
||||||
|
uniform mat4 M;
|
||||||
|
uniform mat4 V;
|
||||||
|
uniform mat4 P;
|
||||||
|
uniform vec4 Color;
|
||||||
|
uniform vec4 DiffuseColor;
|
||||||
|
uniform vec2 ScreenDimensions;
|
||||||
|
uniform vec4 FillColor;
|
||||||
|
uniform vec4 AmbientColor;
|
||||||
|
uniform float FillPercentage;
|
||||||
|
uniform float GlowIntensity;
|
||||||
|
uniform vec3 CameraPosition;
|
||||||
|
uniform int SSAOQuality;
|
||||||
|
uniform float FarDistance[MAX_SPLITS];
|
||||||
|
|
||||||
|
uniform vec2 DiffuseUVRepeat;
|
||||||
|
uniform vec2 NormalUVRepeat;
|
||||||
|
uniform vec2 SpecularUVRepeat;
|
||||||
|
uniform vec2 GlowUVRepeat;
|
||||||
|
layout (binding = 0) uniform sampler2D AOTexture;
|
||||||
|
layout (binding = 1) uniform sampler2D DiffuseTexture;
|
||||||
|
layout (binding = 2) uniform sampler2D NormalMapTexture;
|
||||||
|
layout (binding = 3) uniform sampler2D SpecularMapTexture;
|
||||||
|
layout (binding = 4) uniform sampler2D GlowMapTexture;
|
||||||
|
layout (binding = 5) uniform samplerCube CubeMap;
|
||||||
|
|
||||||
|
#define TILE_SIZE 16
|
||||||
|
|
||||||
|
struct LightSource {
|
||||||
|
vec4 Position;
|
||||||
|
vec4 Direction;
|
||||||
|
vec4 Color;
|
||||||
|
float Radius;
|
||||||
|
float Intensity;
|
||||||
|
float Falloff;
|
||||||
|
int Type;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout (std430, binding = 1) buffer LightBuffer
|
||||||
|
{
|
||||||
|
LightSource List[];
|
||||||
|
} LightSources;
|
||||||
|
|
||||||
|
struct LightGrid {
|
||||||
|
float Start;
|
||||||
|
float Amount;
|
||||||
|
vec2 Padding;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout (std430, binding = 2) buffer LightGridBuffer
|
||||||
|
{
|
||||||
|
LightGrid Data[];
|
||||||
|
} LightGrids;
|
||||||
|
|
||||||
|
layout (std430, binding = 4) buffer LightIndexBuffer
|
||||||
|
{
|
||||||
|
float LightIndex[];
|
||||||
|
};
|
||||||
|
|
||||||
|
in VertexData{
|
||||||
|
vec3 Position;
|
||||||
|
vec3 Normal;
|
||||||
|
vec3 Tangent;
|
||||||
|
vec3 BiTangent;
|
||||||
|
vec2 TextureCoordinate;
|
||||||
|
vec4 ExplosionColor;
|
||||||
|
float ExplosionPercentageElapsed;
|
||||||
|
vec4 PositionLightSpace[MAX_SPLITS];
|
||||||
|
}Input;
|
||||||
|
|
||||||
|
out vec4 sceneColor;
|
||||||
|
out vec4 bloomColor;
|
||||||
|
|
||||||
|
struct LightResult {
|
||||||
|
vec4 Diffuse;
|
||||||
|
vec4 Specular;
|
||||||
|
};
|
||||||
|
|
||||||
|
float CalcAttenuation(float radius, float dist, float falloff) {
|
||||||
|
return 1.0 - smoothstep(radius * falloff, radius, dist);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 CalcSpecular(vec4 lightColor, vec4 viewVec, vec4 lightVec, vec4 normal) {
|
||||||
|
vec4 R = normalize( reflect(-lightVec, normal));
|
||||||
|
float RdotV = max( dot(R, viewVec), 0.0);
|
||||||
|
return lightColor * pow(RdotV, 90.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 CalcDiffuse(vec4 lightColor, vec4 lightVec, vec4 normal) {
|
||||||
|
float power = max( dot(normal, lightVec), 0.0);
|
||||||
|
return lightColor * power;
|
||||||
|
}
|
||||||
|
|
||||||
|
LightResult CalcPointLightSource(vec4 lightPos, float lightRadius, vec4 lightColor, float intensity, vec4 viewVec, vec4 position, vec4 normal, float falloff)
|
||||||
|
{
|
||||||
|
vec4 L = lightPos - position;
|
||||||
|
float dist = length(L);
|
||||||
|
L = normalize(L);
|
||||||
|
|
||||||
|
float attenuation = CalcAttenuation(lightRadius, dist, falloff);
|
||||||
|
|
||||||
|
LightResult result;
|
||||||
|
result.Diffuse = CalcDiffuse(lightColor, L, normal) * attenuation * intensity;
|
||||||
|
result.Specular = CalcSpecular(lightColor, viewVec, L, normal) * attenuation * intensity;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
LightResult CalcDirectionalLightSource(vec4 direction, vec4 color, float intensity, vec4 viewVec, vec4 vertNormal)
|
||||||
|
{
|
||||||
|
vec4 L = normalize( -vec4(direction.xyz, 0) );
|
||||||
|
|
||||||
|
LightResult result;
|
||||||
|
result.Diffuse = CalcDiffuse(color, L, vertNormal) * intensity;
|
||||||
|
result.Specular = CalcSpecular(color, viewVec, L, vertNormal) * intensity;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 CalcNormalMappedValue(vec3 normal, vec3 tangent, vec3 bitangent, vec2 textureCoordinate, sampler2D normalMap)
|
||||||
|
{
|
||||||
|
mat3 TBN = mat3(tangent, bitangent, normal);
|
||||||
|
vec3 NormalMap = texture(normalMap, textureCoordinate).xyz * 2.0 - vec3(1.0);
|
||||||
|
return vec4(TBN * normalize(NormalMap), 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
float ao = texelFetch(AOTexture, ivec2(gl_FragCoord.xy) >> int(SSAOQuality), 0).r;
|
||||||
|
ao = (clamp(1.0 - (1.0 - ao), 0.0, 1.0) + MIN_AMBIENT_LIGHT) / (1.0 + MIN_AMBIENT_LIGHT);
|
||||||
|
vec4 diffuseTexel = texture2D(DiffuseTexture, Input.TextureCoordinate * DiffuseUVRepeat);
|
||||||
|
vec4 glowTexel = texture2D(GlowMapTexture, Input.TextureCoordinate * GlowUVRepeat);
|
||||||
|
vec4 specularTexel = texture2D(SpecularMapTexture, Input.TextureCoordinate * SpecularUVRepeat);
|
||||||
|
vec4 position = VM * vec4(Input.Position, 1.0);
|
||||||
|
vec4 normal = V * CalcNormalMappedValue(Input.Normal, Input.Tangent, Input.BiTangent, Input.TextureCoordinate * NormalUVRepeat, NormalMapTexture);
|
||||||
|
normal = normalize(normal);
|
||||||
|
//vec4 normal = normalize(V * vec4(Input.Normal, 0.0));
|
||||||
|
vec4 viewVec = normalize(-position);
|
||||||
|
vec3 I = normalize(vec3(M * vec4(Input.Position, 1.0)) - CameraPosition);
|
||||||
|
vec3 R = reflect(-I, Input.Normal);
|
||||||
|
//R = vec3(P * vec4(R, 1.0));
|
||||||
|
vec4 reflectionColor = texture(CubeMap, R);
|
||||||
|
|
||||||
|
vec2 tilePos;
|
||||||
|
tilePos.x = int(gl_FragCoord.x/TILE_SIZE);
|
||||||
|
tilePos.y = int(gl_FragCoord.y/TILE_SIZE);
|
||||||
|
|
||||||
|
LightResult totalLighting;
|
||||||
|
totalLighting.Diffuse = vec4(AmbientColor.rgb * ao, 1.0);
|
||||||
|
int currentTile = int(floor(gl_FragCoord.x/TILE_SIZE) + (floor(gl_FragCoord.y/TILE_SIZE) * int(ScreenDimensions.x/TILE_SIZE)));
|
||||||
|
|
||||||
|
int start = int(LightGrids.Data[currentTile].Start);
|
||||||
|
int amount = int(LightGrids.Data[currentTile].Amount);
|
||||||
|
|
||||||
|
for(int i = start; i < start + amount; i++) {
|
||||||
|
|
||||||
|
int l = int(LightIndex[i]);
|
||||||
|
LightSource light = LightSources.List[l];
|
||||||
|
|
||||||
|
LightResult light_result;
|
||||||
|
//These if statements should be removed.
|
||||||
|
if(light.Type == 1) { // point
|
||||||
|
light_result = CalcPointLightSource(V * light.Position, light.Radius, light.Color, light.Intensity, viewVec, position, normal, light.Falloff);
|
||||||
|
} else if (light.Type == 2) { //Directional
|
||||||
|
light_result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
||||||
|
}
|
||||||
|
totalLighting.Diffuse += vec4(light_result.Diffuse.rgb * ao, light_result.Diffuse.a);
|
||||||
|
totalLighting.Specular += vec4(light_result.Specular.rgb * ao, light_result.Specular.a);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 color_result = mix((Color * diffuseTexel * DiffuseColor), Input.ExplosionColor, Input.ExplosionPercentageElapsed);
|
||||||
|
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
||||||
|
float specularResult = (specularTexel.r + specularTexel.g + specularTexel.b)/3.0;
|
||||||
|
vec4 reflectionTotal = reflectionColor * (1-specularTexel.a) * color_result.a * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
|
||||||
|
color_result = color_result * clamp(1/specularTexel.a, 0, 1) + reflectionTotal;
|
||||||
|
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
|
||||||
|
|
||||||
|
|
||||||
|
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
|
||||||
|
|
||||||
|
if(pos <= FillPercentage) {
|
||||||
|
color_result += FillColor;
|
||||||
|
}
|
||||||
|
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||||
|
//sceneColor = CommonUniforms.testColour;
|
||||||
|
//sceneColor = vec4(reflectionColor.xyz, 1);
|
||||||
|
color_result.xyz += glowTexel.xyz*GlowIntensity;
|
||||||
|
|
||||||
|
bloomColor = vec4(max(color_result.xyz - 1.0, 0.0), clamp(color_result.a, 0, 1));
|
||||||
|
|
||||||
|
//Tiled Debug Code
|
||||||
|
/*
|
||||||
|
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) {
|
||||||
|
sceneColor += vec4(0.5, 0, 0, 0);
|
||||||
|
} else {
|
||||||
|
sceneColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/LightSources.List.length(), 0, 0, 1);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -151,9 +151,9 @@ bool RayVsModel(const Ray& ray,
|
|||||||
const glm::mat4& modelMatrix)
|
const glm::mat4& modelMatrix)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < modelIndices.size();) {
|
for (int i = 0; i < modelIndices.size();) {
|
||||||
glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||||
glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||||
glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||||
if (RayVsTriangle(ray, v0, v1, v2)) {
|
if (RayVsTriangle(ray, v0, v1, v2)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -204,9 +204,9 @@ bool RayVsModel(const Ray& ray,
|
|||||||
outDistance = INFINITY;
|
outDistance = INFINITY;
|
||||||
bool hit = false;
|
bool hit = false;
|
||||||
for (int i = 0; i < modelIndices.size();) {
|
for (int i = 0; i < modelIndices.size();) {
|
||||||
glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||||
glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||||
glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
|
||||||
float dist = outDistance;
|
float dist = outDistance;
|
||||||
float u;
|
float u;
|
||||||
float v;
|
float v;
|
||||||
@@ -565,9 +565,9 @@ Output AABBvsTriangles(const AABB& box,
|
|||||||
glm::vec3 originalBoxVelocity(boxVelocity);
|
glm::vec3 originalBoxVelocity(boxVelocity);
|
||||||
for (int i = 0; i < modelIndices.size(); ) {
|
for (int i = 0; i < modelIndices.size(); ) {
|
||||||
std::array<glm::vec3, 3> triVertices = {
|
std::array<glm::vec3, 3> triVertices = {
|
||||||
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
|
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
|
||||||
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
|
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
|
||||||
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
|
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
|
||||||
};
|
};
|
||||||
glm::vec3 outVec;
|
glm::vec3 outVec;
|
||||||
bool collideWithGround = isOnGround;
|
bool collideWithGround = isOnGround;
|
||||||
@@ -655,9 +655,9 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
|
|||||||
AABB modelSpaceBox;
|
AABB modelSpaceBox;
|
||||||
if (entity.HasComponent("AABB") && !takeModelBox) {
|
if (entity.HasComponent("AABB") && !takeModelBox) {
|
||||||
ComponentWrapper& cAABB = entity["AABB"];
|
ComponentWrapper& cAABB = entity["AABB"];
|
||||||
modelSpaceBox = EntityAABB::FromOriginSize((glm::vec3)cAABB["Origin"], (glm::vec3)cAABB["Size"]);
|
modelSpaceBox = EntityAABB::FromOriginSize((const glm::vec3&)cAABB["Origin"], (const glm::vec3&)cAABB["Size"]);
|
||||||
} else if (entity.HasComponent("Model")) {
|
} else if (entity.HasComponent("Model")) {
|
||||||
std::string res = entity["Model"]["Resource"];
|
const std::string& res = entity["Model"]["Resource"];
|
||||||
if (res.empty()) {
|
if (res.empty()) {
|
||||||
return boost::none;
|
return boost::none;
|
||||||
}
|
}
|
||||||
@@ -674,7 +674,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
|
|||||||
return boost::none;
|
return boost::none;
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::mat4 modelMat = Transform::AbsoluteTransformation(entity);
|
glm::mat4 modelMat = TransformSystem::ModelMatrix(entity);
|
||||||
glm::vec3 mini(INFINITY);
|
glm::vec3 mini(INFINITY);
|
||||||
glm::vec3 maxi(-INFINITY);
|
glm::vec3 maxi(-INFINITY);
|
||||||
glm::vec3 maxCorner = modelSpaceBox.MaxCorner();
|
glm::vec3 maxCorner = modelSpaceBox.MaxCorner();
|
||||||
@@ -685,7 +685,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
|
|||||||
corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
|
corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
|
||||||
corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
|
corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
|
||||||
corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
|
corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
|
||||||
corner = Transform::TransformPoint(corner, modelMat);
|
corner = TransformSystem::TransformPoint(corner, modelMat);
|
||||||
mini = glm::min(mini, corner);
|
mini = glm::min(mini, corner);
|
||||||
maxi = glm::max(maxi, corner);
|
maxi = glm::max(maxi, corner);
|
||||||
}
|
}
|
||||||
@@ -703,7 +703,7 @@ boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity)
|
|||||||
if (!modelBox) {
|
if (!modelBox) {
|
||||||
return boost::none;
|
return boost::none;
|
||||||
}
|
}
|
||||||
bool isRandom = (bool)entity["ExplosionEffect"]["Randomness"];
|
Field<bool> isRandom = entity["ExplosionEffect"]["Randomness"];
|
||||||
float random = isRandom ? (float)(double)entity["ExplosionEffect"]["RandomnessScalar"] : 0;
|
float random = isRandom ? (float)(double)entity["ExplosionEffect"]["RandomnessScalar"] : 0;
|
||||||
glm::vec3 origin = (glm::vec3)entity["ExplosionEffect"]["ExplosionOrigin"];
|
glm::vec3 origin = (glm::vec3)entity["ExplosionEffect"]["ExplosionOrigin"];
|
||||||
glm::vec3 randomVel = (glm::vec3)entity["ExplosionEffect"]["Velocity"];
|
glm::vec3 randomVel = (glm::vec3)entity["ExplosionEffect"]["Velocity"];
|
||||||
@@ -741,7 +741,7 @@ boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<Enti
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
float u, v;
|
float u, v;
|
||||||
if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, Transform::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
|
if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, TransformSystem::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
|
||||||
outIntersectPos = ray.Origin() + outDistance * ray.Direction();
|
outIntersectPos = ray.Origin() + outDistance * ray.Direction();
|
||||||
return entityBox;
|
return entityBox;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
float u, v;
|
float u, v;
|
||||||
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
|
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, TransformSystem::ModelMatrix(boxB.Entity), dist, u, v);
|
||||||
} else {
|
} else {
|
||||||
hit = Collision::RayVsAABB(ray, boxB, dist);
|
hit = Collision::RayVsAABB(ray, boxB, dist);
|
||||||
}
|
}
|
||||||
@@ -58,12 +58,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
//TODO: Perhaps this should be done slightly more properly.
|
//TODO: Perhaps this should be done slightly more properly.
|
||||||
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
||||||
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
||||||
(glm::vec3&)cTransform["Position"] += resolve;
|
(Field<glm::vec3>)cTransform["Position"] += resolve;
|
||||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||||
if (resolve.y > 0) {
|
if (resolve.y > 0) {
|
||||||
everHitTheGround = true;
|
everHitTheGround = true;
|
||||||
(bool)cPhysics["IsOnGround"] = true;
|
cPhysics["IsOnGround"] = true;
|
||||||
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -82,7 +82,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
|
|
||||||
if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
|
if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
|
||||||
// Here we know boxB is a entity with Collideable, AABB, and Model.
|
// Here we know boxB is a entity with Collideable, AABB, and Model.
|
||||||
if (!((bool)boxB.Entity["Model"]["Visible"])) {
|
if (!((const bool&)boxB.Entity["Model"]["Visible"])) {
|
||||||
// Don't collide against invisible models.
|
// Don't collide against invisible models.
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -93,14 +93,14 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
|
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(boxB.Entity);
|
||||||
|
|
||||||
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
|
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
|
||||||
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
||||||
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
||||||
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
||||||
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
|
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
|
||||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
|
||||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||||
cPhysics["Velocity"] = inOutVelocity;
|
cPhysics["Velocity"] = inOutVelocity;
|
||||||
if (isOnGround) {
|
if (isOnGround) {
|
||||||
@@ -110,12 +110,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
}
|
}
|
||||||
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
|
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
|
||||||
//Enter here if boxB has no Model.
|
//Enter here if boxB has no Model.
|
||||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
|
||||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||||
if (resolutionVector.y > 0) {
|
if (resolutionVector.y > 0) {
|
||||||
everHitTheGround = true;
|
everHitTheGround = true;
|
||||||
(bool)cPhysics["IsOnGround"] = true;
|
(bool)cPhysics["IsOnGround"] = true;
|
||||||
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
|
|||||||
if (triggerEntity.HasComponent("Model")) {
|
if (triggerEntity.HasComponent("Model")) {
|
||||||
try {
|
try {
|
||||||
triggerModel = ResourceManager::Load<RawModel, true>(triggerEntity["Model"]["Resource"]);
|
triggerModel = ResourceManager::Load<RawModel, true>(triggerEntity["Model"]["Resource"]);
|
||||||
triggerModelMat = Transform::ModelMatrix(triggerEntity);
|
triggerModelMat = TransformSystem::ModelMatrix(triggerEntity);
|
||||||
} catch (const std::exception&) {
|
} catch (const std::exception&) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,17 @@
|
|||||||
#include "Core/ComponentPool.h"
|
#include "Core/ComponentPool.h"
|
||||||
|
|
||||||
|
ComponentPoolForwardIterator::ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
|
||||||
|
: m_ComponentPool(pool)
|
||||||
|
, m_ComponentInfo(pool->m_ComponentInfo)
|
||||||
|
, m_MemoryPoolIterator(begin)
|
||||||
|
, m_MemoryPoolEnd(end)
|
||||||
|
{ }
|
||||||
|
|
||||||
ComponentWrapper ComponentPoolForwardIterator::operator*() const
|
ComponentWrapper ComponentPoolForwardIterator::operator*() const
|
||||||
{
|
{
|
||||||
char* data = &(*m_MemoryPoolIterator);
|
char* data = &(*m_MemoryPoolIterator);
|
||||||
ComponentWrapper wrapper(m_ComponentInfo, data);
|
EntityID entity = *reinterpret_cast<EntityID*>(data);
|
||||||
|
ComponentWrapper wrapper(m_ComponentInfo, data, &m_ComponentPool->m_DirtySet[entity], m_ComponentPool->m_World);
|
||||||
return wrapper;
|
return wrapper;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -44,7 +52,7 @@ ComponentPool::ComponentPool(const ComponentPool& other)
|
|||||||
// Duplicate strings
|
// Duplicate strings
|
||||||
for (auto& name : m_ComponentInfo.StringFields) {
|
for (auto& name : m_ComponentInfo.StringFields) {
|
||||||
for (auto& c : *this) {
|
for (auto& c : *this) {
|
||||||
std::string& val = c[name];
|
Field<std::string> val = c[name];
|
||||||
ComponentWrapper::SolidifyStrings(c);
|
ComponentWrapper::SolidifyStrings(c);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -71,7 +79,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
|
|||||||
memcpy(data, &entity, sizeof(EntityID));
|
memcpy(data, &entity, sizeof(EntityID));
|
||||||
|
|
||||||
m_EntityToComponent[entity] = data;
|
m_EntityToComponent[entity] = data;
|
||||||
ComponentWrapper component(m_ComponentInfo, data);
|
ComponentWrapper component(m_ComponentInfo, data, &m_DirtySet[entity], m_World);
|
||||||
|
|
||||||
// Copy defaults
|
// Copy defaults
|
||||||
memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
|
memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
|
||||||
@@ -82,7 +90,9 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
|
|||||||
|
|
||||||
ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
|
ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
|
||||||
{
|
{
|
||||||
return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
|
auto data = m_EntityToComponent.at(ent);
|
||||||
|
auto bitField = &m_DirtySet[ent];
|
||||||
|
return ComponentWrapper(m_ComponentInfo, data, bitField, m_World);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ComponentPool::KnowsEntity(EntityID ent)
|
bool ComponentPool::KnowsEntity(EntityID ent)
|
||||||
@@ -95,16 +105,17 @@ void ComponentPool::Delete(ComponentWrapper& wrapper)
|
|||||||
ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
|
ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
|
||||||
m_EntityToComponent.erase(wrapper.EntityID);
|
m_EntityToComponent.erase(wrapper.EntityID);
|
||||||
m_Pool.Free(wrapper.Data - sizeof(EntityID));
|
m_Pool.Free(wrapper.Data - sizeof(EntityID));
|
||||||
|
m_DirtySet.erase(wrapper.EntityID);
|
||||||
}
|
}
|
||||||
|
|
||||||
ComponentPool::iterator ComponentPool::begin() const
|
ComponentPool::iterator ComponentPool::begin()
|
||||||
{
|
{
|
||||||
return iterator(m_ComponentInfo, m_Pool.begin(), m_Pool.end());
|
return iterator(this, m_Pool.begin(), m_Pool.end());
|
||||||
}
|
}
|
||||||
|
|
||||||
ComponentPool::iterator ComponentPool::end() const
|
ComponentPool::iterator ComponentPool::end()
|
||||||
{
|
{
|
||||||
return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
|
return iterator(this, m_Pool.end(), m_Pool.end());
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t ComponentPool::size() const
|
size_t ComponentPool::size() const
|
||||||
|
|||||||
@@ -0,0 +1,59 @@
|
|||||||
|
#include "Core/World.h"
|
||||||
|
#include "Core/ComponentWrapper.h"
|
||||||
|
|
||||||
|
ComponentWrapper::ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world)
|
||||||
|
: Info(componentInfo)
|
||||||
|
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
||||||
|
, Data(data + componentInfo.GetHeaderSize())
|
||||||
|
, DirtyBitField(dirtyBitField)
|
||||||
|
, m_World(world)
|
||||||
|
{}
|
||||||
|
|
||||||
|
ComponentInfo::EnumType ComponentWrapper::Enum(const char* fieldName, const char* enumKey)
|
||||||
|
{
|
||||||
|
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ComponentWrapper::Dirty(DirtySetType type, const std::string& fieldName)
|
||||||
|
{
|
||||||
|
if (DirtyBitField == nullptr) {
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
auto& field = Info.Fields.at(fieldName);
|
||||||
|
return DirtyBitField->operator[](type).count(field.Index) == 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComponentWrapper::SetDirty(DirtySetType type, const std::string& fieldName, bool dirty /* = true */)
|
||||||
|
{
|
||||||
|
if (DirtyBitField == nullptr) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& field = Info.Fields.at(fieldName);
|
||||||
|
if (dirty) {
|
||||||
|
DirtyBitField->operator[](type).insert(field.Index);
|
||||||
|
// Because parents affects children when altered, we also need to flag all children as dirty.
|
||||||
|
if (type == DirtySetType::Transform && m_World != nullptr) {
|
||||||
|
auto children = m_World->GetDirectChildren(EntityID);
|
||||||
|
for (auto kv = children.first; kv != children.second; ++kv) {
|
||||||
|
const auto& child = kv->second;
|
||||||
|
if (m_World->HasComponent(child, Info.Name)) {
|
||||||
|
m_World->GetComponent(child, Info.Name).SetDirty(DirtySetType::Transform, fieldName, true);
|
||||||
|
if (fieldName == "Orientation" || fieldName == "Scale") {
|
||||||
|
m_World->GetComponent(child, Info.Name).SetDirty(DirtySetType::Transform, "Position", true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
DirtyBitField->operator[](type).erase(field.Index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComponentWrapper::SetAllDirty(const std::string& fieldName, bool dirty /* = true */)
|
||||||
|
{
|
||||||
|
for (auto& kv : *DirtyBitField) {
|
||||||
|
SetDirty(kv.first, fieldName);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -94,8 +94,30 @@ EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
|
|||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityWrapper clone = cloneRecursive(*this, EntityWrapper::Invalid);
|
// Create a relationship map of children of this entity
|
||||||
this->World->SetParent(clone.ID, parent.ID);
|
std::unordered_multimap<EntityWrapper, EntityWrapper> relationships;
|
||||||
|
fillRelationships(relationships, *this);
|
||||||
|
|
||||||
|
::World* targetWorld = this->World;
|
||||||
|
if (parent.Valid()) {
|
||||||
|
targetWorld = parent.World;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create root entity
|
||||||
|
EntityWrapper clone(targetWorld, targetWorld->CreateEntity(parent.ID));
|
||||||
|
// Copy name
|
||||||
|
clone.World->SetName(clone.ID, this->Name());
|
||||||
|
// Clone components
|
||||||
|
for (auto& kv : this->World->GetComponentPools()) {
|
||||||
|
if (kv.second->KnowsEntity(this->ID)) {
|
||||||
|
ComponentWrapper c1 = kv.second->GetByEntity(this->ID);
|
||||||
|
ComponentWrapper c2 = clone.World->AttachComponent(clone.ID, kv.first);
|
||||||
|
c1.Copy(c2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Recreate entity tree
|
||||||
|
recreateRelationships(relationships, *this, clone);
|
||||||
|
|
||||||
return clone;
|
return clone;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -207,30 +229,6 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
|
|||||||
return EntityWrapper::Invalid;
|
return EntityWrapper::Invalid;
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper parent)
|
|
||||||
{
|
|
||||||
EntityWrapper clone = EntityWrapper(entity.World, entity.World->CreateEntity(parent.ID));
|
|
||||||
entity.World->SetName(clone.ID, entity.Name());
|
|
||||||
|
|
||||||
// Clone components
|
|
||||||
for (auto& kv : entity.World->GetComponentPools()) {
|
|
||||||
if (kv.second->KnowsEntity(entity.ID)) {
|
|
||||||
ComponentWrapper c1 = kv.second->GetByEntity(entity.ID);
|
|
||||||
ComponentWrapper c2 = entity.World->AttachComponent(clone.ID, kv.first);
|
|
||||||
c1.Copy(c2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Clone children
|
|
||||||
auto children = entity.World->GetDirectChildren(entity.ID);
|
|
||||||
for (auto it = children.first; it != children.second; ++it) {
|
|
||||||
EntityWrapper child(entity.World, it->second);
|
|
||||||
cloneRecursive(child, clone);
|
|
||||||
}
|
|
||||||
|
|
||||||
return clone;
|
|
||||||
}
|
|
||||||
|
|
||||||
void EntityWrapper::childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent)
|
void EntityWrapper::childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent)
|
||||||
{
|
{
|
||||||
auto itPair = this->World->GetDirectChildren(entity.ID);
|
auto itPair = this->World->GetDirectChildren(entity.ID);
|
||||||
@@ -246,3 +244,35 @@ void EntityWrapper::childrenWithComponentRecursive(const std::string& componentT
|
|||||||
childrenWithComponentRecursive(componentType, child, childrenWithComponent);
|
childrenWithComponentRecursive(componentType, child, childrenWithComponent);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EntityWrapper::fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity)
|
||||||
|
{
|
||||||
|
auto children = entity.World->GetDirectChildren(entity.ID);
|
||||||
|
for (auto it = children.first; it != children.second; ++it) {
|
||||||
|
EntityWrapper child(entity.World, it->second);
|
||||||
|
relationMap.insert(std::make_pair(entity, child));
|
||||||
|
fillRelationships(relationMap, child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityWrapper::recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent /*= EntityWrapper::Invalid*/)
|
||||||
|
{
|
||||||
|
// Recursively create children
|
||||||
|
auto children = relationMap.equal_range(templateEntity);
|
||||||
|
for (auto it = children.first; it != children.second; ++it) {
|
||||||
|
EntityWrapper child = it->second;
|
||||||
|
// Create clone entity
|
||||||
|
EntityWrapper clone(parent.World, parent.World->CreateEntity(parent.ID));
|
||||||
|
// Copy name
|
||||||
|
clone.World->SetName(clone.ID, child.Name());
|
||||||
|
// Clone components
|
||||||
|
for (auto& kv : child.World->GetComponentPools()) {
|
||||||
|
if (kv.second->KnowsEntity(child.ID)) {
|
||||||
|
ComponentWrapper c1 = kv.second->GetByEntity(child.ID);
|
||||||
|
ComponentWrapper c2 = clone.World->AttachComponent(clone.ID, kv.first);
|
||||||
|
c1.Copy(c2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
recreateRelationships(relationMap, child, clone);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -125,6 +125,7 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
|
|||||||
auto modelGroup = modelGroupParticle->getModelGroupTerm();
|
auto modelGroup = modelGroupParticle->getModelGroupTerm();
|
||||||
|
|
||||||
// <xs:element...
|
// <xs:element...
|
||||||
|
unsigned char fieldIndex = 0;
|
||||||
unsigned int fieldOffset = 0;
|
unsigned int fieldOffset = 0;
|
||||||
auto particles = modelGroup->getParticles();
|
auto particles = modelGroup->getParticles();
|
||||||
for (unsigned int i = 0; i < particles->size(); ++i) {
|
for (unsigned int i = 0; i < particles->size(); ++i) {
|
||||||
@@ -182,12 +183,14 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
|
|||||||
auto& field = compInfo.Fields[name];
|
auto& field = compInfo.Fields[name];
|
||||||
field.Name = name;
|
field.Name = name;
|
||||||
field.Type = effectiveType;
|
field.Type = effectiveType;
|
||||||
|
field.Index = fieldIndex;
|
||||||
field.Offset = fieldOffset;
|
field.Offset = fieldOffset;
|
||||||
field.Stride = stride;
|
field.Stride = stride;
|
||||||
compInfo.FieldsInOrder.push_back(name);
|
compInfo.FieldsInOrder.push_back(name);
|
||||||
if (field.Type == "string") {
|
if (field.Type == "string") {
|
||||||
compInfo.StringFields.push_back(name);
|
compInfo.StringFields.push_back(name);
|
||||||
}
|
}
|
||||||
|
fieldIndex += 1;
|
||||||
fieldOffset += stride;
|
fieldOffset += stride;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+111
-52
@@ -1,103 +1,162 @@
|
|||||||
#include "Core/Transform.h"
|
#include "Core/TransformSystem.h"
|
||||||
|
|
||||||
glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
|
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
|
||||||
|
std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
|
||||||
|
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
|
||||||
|
std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
|
||||||
|
|
||||||
|
int TransformSystem::RecalculatedPositions = 0;
|
||||||
|
int TransformSystem::RecalculatedOrientations = 0;
|
||||||
|
int TransformSystem::RecalculatedScales = 0;
|
||||||
|
|
||||||
|
TransformSystem::TransformSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
{
|
{
|
||||||
glm::mat4 t = glm::mat4(1.f);
|
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
|
||||||
|
|
||||||
while (entity.Valid()) {
|
|
||||||
t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t;
|
|
||||||
entity = entity.Parent();
|
|
||||||
}
|
|
||||||
|
|
||||||
return t;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
|
bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
|
||||||
{
|
{
|
||||||
return AbsolutePosition(entity.World, entity.ID);
|
// Clean up deleted entity
|
||||||
|
PositionCache.erase(e.DeletedEntity);
|
||||||
|
OrientationCache.erase(e.DeletedEntity);
|
||||||
|
ScaleCache.erase(e.DeletedEntity);
|
||||||
|
MatrixCache.erase(e.DeletedEntity);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
|
//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
|
||||||
{
|
//{
|
||||||
glm::vec3 position;
|
// glm::mat4 t = glm::mat4(1.f);
|
||||||
|
//
|
||||||
|
// while (entity.Valid()) {
|
||||||
|
// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
|
||||||
|
// entity = entity.Parent();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// return t;
|
||||||
|
//}
|
||||||
|
|
||||||
while (entity != EntityID_Invalid) {
|
glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
|
||||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
{
|
||||||
EntityID parent = world->GetParent(entity);
|
return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
|
||||||
position += Transform::AbsoluteScale(world, parent) * (Transform::AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"]);
|
}
|
||||||
entity = parent;
|
|
||||||
|
glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
|
||||||
|
{
|
||||||
|
if (!entity.Valid()) {
|
||||||
|
return glm::vec3();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto cacheIt = PositionCache.find(entity);
|
||||||
|
ComponentWrapper cTransform = entity["Transform"];
|
||||||
|
ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
|
||||||
|
if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
|
||||||
|
return cacheIt->second;
|
||||||
|
} else {
|
||||||
|
EntityWrapper parent = entity.Parent();
|
||||||
|
// Calculate position
|
||||||
|
glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
|
||||||
|
// Cache it
|
||||||
|
PositionCache[entity] = position;
|
||||||
|
RecalculatedPositions++;
|
||||||
|
// Unset dirty flag
|
||||||
|
cTransformPosition.SetDirty(DirtySetType::Transform, false);
|
||||||
return position;
|
return position;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::vec3 Transform::AbsoluteOrientationEuler(EntityWrapper entity)
|
glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
|
||||||
{
|
{
|
||||||
glm::vec3 orientation;
|
glm::vec3 orientation;
|
||||||
|
|
||||||
while (entity.Valid()) {
|
while (entity.Valid()) {
|
||||||
ComponentWrapper transform = entity["Transform"];
|
ComponentWrapper transform = entity["Transform"];
|
||||||
orientation += (glm::vec3)transform["Orientation"];
|
orientation += (Field<glm::vec3>)transform["Orientation"];
|
||||||
entity = entity.Parent();
|
entity = entity.Parent();
|
||||||
}
|
}
|
||||||
|
|
||||||
return orientation;
|
return orientation;
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::quat Transform::AbsoluteOrientation(EntityWrapper entity)
|
glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
|
||||||
{
|
{
|
||||||
return AbsoluteOrientation(entity.World, entity.ID);
|
return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity)
|
glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
|
||||||
{
|
{
|
||||||
glm::quat orientation;
|
if (!entity.Valid()) {
|
||||||
|
return glm::quat();
|
||||||
while (entity != EntityID_Invalid) {
|
|
||||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
|
||||||
orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation;
|
|
||||||
entity = world->GetParent(entity);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto cacheIt = OrientationCache.find(entity);
|
||||||
|
ComponentWrapper cTransform = entity["Transform"];
|
||||||
|
ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
|
||||||
|
if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
|
||||||
|
return cacheIt->second;
|
||||||
|
} else {
|
||||||
|
EntityWrapper parent = entity.Parent();
|
||||||
|
// Calculate orientation
|
||||||
|
glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
|
||||||
|
// Cache it
|
||||||
|
OrientationCache[entity] = orientation;
|
||||||
|
RecalculatedOrientations++;
|
||||||
|
// Unset dirty flag
|
||||||
|
cTransformOrientation.SetDirty(DirtySetType::Transform, false);
|
||||||
return orientation;
|
return orientation;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::vec3 Transform::AbsoluteScale(EntityWrapper entity)
|
glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
|
||||||
{
|
{
|
||||||
return AbsoluteScale(entity.World, entity.ID);
|
return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
|
glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
|
||||||
{
|
{
|
||||||
glm::vec3 scale(1.f);
|
if (!entity.Valid()) {
|
||||||
|
return glm::vec3(1.f);
|
||||||
while (entity != EntityID_Invalid) {
|
|
||||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
|
||||||
scale *= (glm::vec3)transform["Scale"];
|
|
||||||
entity = world->GetParent(entity);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto cacheIt = ScaleCache.find(entity);
|
||||||
|
ComponentWrapper cTransform = entity["Transform"];
|
||||||
|
ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
|
||||||
|
if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
|
||||||
|
return cacheIt->second;
|
||||||
|
} else {
|
||||||
|
EntityWrapper parent = entity.Parent();
|
||||||
|
// Calculate scale
|
||||||
|
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
|
||||||
|
// Cache it
|
||||||
|
ScaleCache[entity] = scale;
|
||||||
|
RecalculatedPositions++;
|
||||||
|
// Unset dirty flag
|
||||||
|
cTransformScale.SetDirty(DirtySetType::Transform, false);
|
||||||
return scale;
|
return scale;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
|
glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
|
||||||
{
|
{
|
||||||
return ModelMatrix(entity.ID, entity.World);
|
return ModelMatrix(EntityWrapper(world, entityID));
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
|
glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
|
||||||
{
|
{
|
||||||
return AbsoluteTransformation(EntityWrapper(world, entity));
|
auto cacheIt = MatrixCache.find(entity);
|
||||||
|
ComponentWrapper cTransform = entity["Transform"];
|
||||||
//glm::vec3 position = Transform::AbsolutePosition(world, entity);
|
bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
|
||||||
//glm::quat orientation = Transform::AbsoluteOrientation(world, entity);
|
if (cacheIt != MatrixCache.end() && !isDirty) {
|
||||||
//glm::vec3 scale = Transform::AbsoluteScale(world, entity);
|
return cacheIt->second;
|
||||||
|
} else {
|
||||||
//glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
|
glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
|
||||||
//return modelMatrix;
|
MatrixCache[entity] = matrix;
|
||||||
|
return matrix;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glm::vec3 Transform::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
|
glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
|
||||||
{
|
{
|
||||||
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
|
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,162 @@
|
|||||||
|
#include "Core/TransformSystem.h"
|
||||||
|
|
||||||
|
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
|
||||||
|
std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
|
||||||
|
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
|
||||||
|
std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
|
||||||
|
|
||||||
|
int TransformSystem::RecalculatedPositions = 0;
|
||||||
|
int TransformSystem::RecalculatedOrientations = 0;
|
||||||
|
int TransformSystem::RecalculatedScales = 0;
|
||||||
|
|
||||||
|
TransformSystem::TransformSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
{
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
|
||||||
|
{
|
||||||
|
// Clean up deleted entity
|
||||||
|
PositionCache.erase(e.DeletedEntity);
|
||||||
|
OrientationCache.erase(e.DeletedEntity);
|
||||||
|
ScaleCache.erase(e.DeletedEntity);
|
||||||
|
MatrixCache.erase(e.DeletedEntity);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
|
||||||
|
//{
|
||||||
|
// glm::mat4 t = glm::mat4(1.f);
|
||||||
|
//
|
||||||
|
// while (entity.Valid()) {
|
||||||
|
// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
|
||||||
|
// entity = entity.Parent();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// return t;
|
||||||
|
//}
|
||||||
|
|
||||||
|
glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
|
||||||
|
{
|
||||||
|
return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
|
||||||
|
{
|
||||||
|
if (!entity.Valid()) {
|
||||||
|
return glm::vec3();
|
||||||
|
}
|
||||||
|
|
||||||
|
auto cacheIt = PositionCache.find(entity);
|
||||||
|
ComponentWrapper cTransform = entity["Transform"];
|
||||||
|
ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
|
||||||
|
if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
|
||||||
|
return cacheIt->second;
|
||||||
|
} else {
|
||||||
|
EntityWrapper parent = entity.Parent();
|
||||||
|
// Calculate position
|
||||||
|
glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
|
||||||
|
// Cache it
|
||||||
|
PositionCache[entity] = position;
|
||||||
|
RecalculatedPositions++;
|
||||||
|
// Unset dirty flag
|
||||||
|
cTransformPosition.SetDirty(DirtySetType::Transform, false);
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
|
||||||
|
{
|
||||||
|
glm::vec3 orientation;
|
||||||
|
|
||||||
|
while (entity.Valid()) {
|
||||||
|
ComponentWrapper transform = entity["Transform"];
|
||||||
|
orientation += (Field<glm::vec3>)transform["Orientation"];
|
||||||
|
entity = entity.Parent();
|
||||||
|
}
|
||||||
|
|
||||||
|
return orientation;
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
|
||||||
|
{
|
||||||
|
return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
|
||||||
|
{
|
||||||
|
if (!entity.Valid()) {
|
||||||
|
return glm::quat();
|
||||||
|
}
|
||||||
|
|
||||||
|
auto cacheIt = OrientationCache.find(entity);
|
||||||
|
ComponentWrapper cTransform = entity["Transform"];
|
||||||
|
ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
|
||||||
|
if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
|
||||||
|
return cacheIt->second;
|
||||||
|
} else {
|
||||||
|
EntityWrapper parent = entity.Parent();
|
||||||
|
// Calculate orientation
|
||||||
|
glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
|
||||||
|
// Cache it
|
||||||
|
OrientationCache[entity] = orientation;
|
||||||
|
RecalculatedOrientations++;
|
||||||
|
// Unset dirty flag
|
||||||
|
cTransformOrientation.SetDirty(DirtySetType::Transform, false);
|
||||||
|
return orientation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
|
||||||
|
{
|
||||||
|
return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
|
||||||
|
{
|
||||||
|
if (!entity.Valid()) {
|
||||||
|
return glm::vec3(1.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
auto cacheIt = ScaleCache.find(entity);
|
||||||
|
ComponentWrapper cTransform = entity["Transform"];
|
||||||
|
ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
|
||||||
|
if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
|
||||||
|
return cacheIt->second;
|
||||||
|
} else {
|
||||||
|
EntityWrapper parent = entity.Parent();
|
||||||
|
// Calculate scale
|
||||||
|
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
|
||||||
|
// Cache it
|
||||||
|
ScaleCache[entity] = scale;
|
||||||
|
RecalculatedPositions++;
|
||||||
|
// Unset dirty flag
|
||||||
|
cTransformScale.SetDirty(DirtySetType::Transform, false);
|
||||||
|
return scale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
|
||||||
|
{
|
||||||
|
return ModelMatrix(EntityWrapper(world, entityID));
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
|
||||||
|
{
|
||||||
|
//auto cacheIt = MatrixCache.find(entity);
|
||||||
|
//ComponentWrapper cTransform = entity["Transform"];
|
||||||
|
//bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
|
||||||
|
//if (cacheIt != MatrixCache.end() && !isDirty && false) {
|
||||||
|
// return cacheIt->second;
|
||||||
|
//} else {
|
||||||
|
glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
|
||||||
|
// MatrixCache[entity] = matrix;
|
||||||
|
return matrix;
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
|
glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
|
||||||
|
{
|
||||||
|
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
|
||||||
|
}
|
||||||
@@ -13,8 +13,8 @@ void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (glm::vec3&)m_Camera["Transform"]["Position"]);
|
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (const glm::vec3&)m_Camera["Transform"]["Position"]);
|
||||||
entity["Transform"]["Scale"] = (glm::vec3&)cUniformScale["Scale"] * distance;
|
entity["Transform"]["Scale"] = (const glm::vec3&)cUniformScale["Scale"] * distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e)
|
bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e)
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ bool World::ValidEntity(EntityID entity) const
|
|||||||
void World::RegisterComponent(const ComponentInfo& ci)
|
void World::RegisterComponent(const ComponentInfo& ci)
|
||||||
{
|
{
|
||||||
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
|
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
|
||||||
m_ComponentPools[ci.Name] = new ComponentPool(ci);
|
m_ComponentPools[ci.Name] = new ComponentPool(ci, this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -95,7 +95,7 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const ComponentPool* World::GetComponents(const std::string& componentType)
|
ComponentPool* World::GetComponents(const std::string& componentType)
|
||||||
{
|
{
|
||||||
auto it = m_ComponentPools.find(componentType);
|
auto it = m_ComponentPools.find(componentType);
|
||||||
return (it != m_ComponentPools.end()) ? it->second : nullptr;
|
return (it != m_ComponentPools.end()) ? it->second : nullptr;
|
||||||
@@ -223,7 +223,7 @@ void World::deleteEntityRecursive(EntityID entity, bool cascaded /*= false*/)
|
|||||||
|
|
||||||
if (m_EventBroker != nullptr) {
|
if (m_EventBroker != nullptr) {
|
||||||
Events::EntityDeleted e;
|
Events::EntityDeleted e;
|
||||||
e.DeletedEntity = entity;
|
e.DeletedEntity = EntityWrapper(this, entity);
|
||||||
e.Cascaded = cascaded;
|
e.Cascaded = cascaded;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -381,6 +381,10 @@ bool EditorGUI::drawComponentField(ComponentWrapper& c, const ComponentInfo::Fie
|
|||||||
ImGui::TextDisabled(field.Type.c_str());
|
ImGui::TextDisabled(field.Type.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (dirty) {
|
||||||
|
c[field.Name].SetAllDirty();
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
|
|
||||||
return dirty;
|
return dirty;
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ void EditorRenderSystem::Update(double dt)
|
|||||||
}
|
}
|
||||||
|
|
||||||
EntityWrapper entity(m_World, cModel.EntityID);
|
EntityWrapper entity(m_World, cModel.EntityID);
|
||||||
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
|
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(entity.ID, entity.World);
|
||||||
for (auto matGroup : model->MaterialGroups()) {
|
for (auto matGroup : model->MaterialGroups()) {
|
||||||
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f, false, false);
|
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f, false, false);
|
||||||
if (cModel["Transparent"]) {
|
if (cModel["Transparent"]) {
|
||||||
|
|||||||
@@ -75,20 +75,20 @@ void EditorSystem::Update(double dt)
|
|||||||
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
|
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
|
(Field<glm::vec3>)m_Widget["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_CurrentSelection);
|
||||||
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
||||||
(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
|
m_Widget["Transform"]["Orientation"] = TransformSystem::AbsoluteOrientationEuler(m_CurrentSelection);
|
||||||
} else {
|
} else {
|
||||||
(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
|
m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_EditorWorldSystemPipeline->Update(actualDelta);
|
m_EditorWorldSystemPipeline->Update(actualDelta);
|
||||||
|
|
||||||
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
|
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
|
||||||
glm::vec3& ori = cameraTransform["Orientation"];
|
Field<glm::vec3> ori = cameraTransform["Orientation"];
|
||||||
ori.x = m_EditorCameraInputController->Rotation().x;
|
ori.x(m_EditorCameraInputController->Rotation().x);
|
||||||
ori.y = m_EditorCameraInputController->Rotation().y;
|
ori.y(m_EditorCameraInputController->Rotation().y);
|
||||||
glm::vec3& pos = cameraTransform["Position"];
|
Field<glm::vec3> pos = cameraTransform["Position"];
|
||||||
pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
|
pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -104,7 +104,7 @@ void EditorSystem::Enable()
|
|||||||
eSetCamera.CameraEntity = m_EditorCamera;
|
eSetCamera.CameraEntity = m_EditorCamera;
|
||||||
m_EventBroker->Publish(eSetCamera);
|
m_EventBroker->Publish(eSetCamera);
|
||||||
if (m_ActualCamera.Valid()) {
|
if (m_ActualCamera.Valid()) {
|
||||||
(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
|
(Field<glm::vec3>)m_EditorCamera["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_ActualCamera);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Pause the world we're editing
|
// Pause the world we're editing
|
||||||
@@ -213,19 +213,19 @@ bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
|
|||||||
glm::vec3 parentScale(1.f);
|
glm::vec3 parentScale(1.f);
|
||||||
EntityWrapper parent = m_CurrentSelection.Parent();
|
EntityWrapper parent = m_CurrentSelection.Parent();
|
||||||
if (parent.Valid()) {
|
if (parent.Valid()) {
|
||||||
parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent));
|
parentOrientation = glm::inverse(TransformSystem::AbsoluteOrientation(parent));
|
||||||
parentScale = Transform::AbsoluteScale(parent);
|
parentScale = TransformSystem::AbsoluteScale(parent);
|
||||||
}
|
}
|
||||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation / parentScale;
|
(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation / parentScale;
|
||||||
} else if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
} else if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
||||||
glm::vec3 parentScale(1.f);
|
glm::vec3 parentScale(1.f);
|
||||||
EntityWrapper parent = m_CurrentSelection.Parent();
|
EntityWrapper parent = m_CurrentSelection.Parent();
|
||||||
if (parent.Valid()) {
|
if (parent.Valid()) {
|
||||||
parentScale = Transform::AbsoluteScale(parent);
|
parentScale = TransformSystem::AbsoluteScale(parent);
|
||||||
}
|
}
|
||||||
glm::quat selectionOri = glm::quat((glm::vec3)m_CurrentSelection["Transform"]["Orientation"]);
|
glm::quat selectionOri = glm::quat((glm::vec3)m_CurrentSelection["Transform"]["Orientation"]);
|
||||||
glm::vec3 localTranslation = selectionOri * e.Translation / parentScale;
|
glm::vec3 localTranslation = selectionOri * e.Translation / parentScale;
|
||||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += localTranslation;
|
(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += localTranslation;
|
||||||
}
|
}
|
||||||
m_EditorGUI->SetDirty(m_CurrentSelection);
|
m_EditorGUI->SetDirty(m_CurrentSelection);
|
||||||
}
|
}
|
||||||
@@ -312,7 +312,7 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
m_Widget["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool EditorSystem::isAnyParentMissingTransform(EntityID entityID)
|
bool EditorSystem::isAnyParentMissingTransform(EntityID entityID)
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#include "Network/Client.h"
|
#include "Network/Client.h"
|
||||||
#include "Network/EPlayerDisconnected.h"
|
|
||||||
using namespace boost::asio::ip;
|
using namespace boost::asio::ip;
|
||||||
|
|
||||||
Client::Client(World* world, EventBroker* eventBroker)
|
Client::Client(World* world, EventBroker* eventBroker)
|
||||||
@@ -12,7 +12,7 @@ Client::Client(World* world, EventBroker* eventBroker)
|
|||||||
|
|
||||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
|
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
|
||||||
m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33);
|
m_SendInputInterval = config->Get<int>("Networking.SendInputIntervalMs", 33) / 1000.0;
|
||||||
LOG_INFO("Client initialized");
|
LOG_INFO("Client initialized");
|
||||||
|
|
||||||
m_ServerlistRequest.Connect(m_PlayerName, "192.168.1.255", 32554);
|
m_ServerlistRequest.Connect(m_PlayerName, "192.168.1.255", 32554);
|
||||||
@@ -48,7 +48,7 @@ void Client::Connect(std::string address, int port)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::Update()
|
void Client::Update(double dt)
|
||||||
{
|
{
|
||||||
m_EventBroker->Process<Client>();
|
m_EventBroker->Process<Client>();
|
||||||
while (m_Unreliable.IsSocketAvailable()) {
|
while (m_Unreliable.IsSocketAvailable()) {
|
||||||
@@ -85,7 +85,9 @@ void Client::Update()
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (m_SearchingForServers) {
|
if (m_SearchingForServers) {
|
||||||
if (m_SearchingTime < (1000* (std::clock() - m_StartSearchTime) / (double)CLOCKS_PER_SEC)) {
|
m_TimeSearched += dt;
|
||||||
|
if (m_SearchingTime < m_TimeSearched) {
|
||||||
|
m_TimeSearched = 0;
|
||||||
m_SearchingForServers = false;
|
m_SearchingForServers = false;
|
||||||
//displayServerlist();
|
//displayServerlist();
|
||||||
Events::DisplayServerlist e;
|
Events::DisplayServerlist e;
|
||||||
@@ -96,9 +98,10 @@ void Client::Update()
|
|||||||
|
|
||||||
if (m_IsConnected) {
|
if (m_IsConnected) {
|
||||||
// Don't send 1 input in 1 packet, bunch em up.
|
// Don't send 1 input in 1 packet, bunch em up.
|
||||||
if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) {
|
m_TimeSinceSentInputs += dt;
|
||||||
|
if (m_SendInputInterval < m_TimeSinceSentInputs) {
|
||||||
sendInputCommands();
|
sendInputCommands();
|
||||||
m_TimeSinceSentInputs = std::clock();
|
m_TimeSinceSentInputs = 0;
|
||||||
}
|
}
|
||||||
// HACK: Send absolute player positions for now to avoid desync until we have reliable messages
|
// HACK: Send absolute player positions for now to avoid desync until we have reliable messages
|
||||||
sendLocalPlayerTransform();
|
sendLocalPlayerTransform();
|
||||||
@@ -159,6 +162,9 @@ void Client::parseMessageType(Packet& packet)
|
|||||||
case MessageType::AmmoPickup:
|
case MessageType::AmmoPickup:
|
||||||
parseAmmoPickup(packet);
|
parseAmmoPickup(packet);
|
||||||
break;
|
break;
|
||||||
|
case MessageType::RemoveWorld:
|
||||||
|
parseRemoveWorld(packet);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -336,6 +342,13 @@ void Client::parseAmmoPickup(Packet & packet)
|
|||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Client::parseRemoveWorld(Packet & packet)
|
||||||
|
{
|
||||||
|
removeWorld();
|
||||||
|
Events::Reset e;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
|
||||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||||
{
|
{
|
||||||
for (auto field : componentInfo.FieldsInOrder) {
|
for (auto field : componentInfo.FieldsInOrder) {
|
||||||
@@ -583,7 +596,7 @@ bool Client::OnConnectRequest(const Events::ConnectRequest& e)
|
|||||||
bool Client::OnSearchForServers(const Events::SearchForServers& e)
|
bool Client::OnSearchForServers(const Events::SearchForServers& e)
|
||||||
{
|
{
|
||||||
m_SearchingForServers = true;
|
m_SearchingForServers = true;
|
||||||
m_StartSearchTime = std::clock();
|
m_TimeSearched = 0;
|
||||||
m_Serverlist.clear();
|
m_Serverlist.clear();
|
||||||
Packet packet(MessageType::ServerlistRequest);
|
Packet packet(MessageType::ServerlistRequest);
|
||||||
m_ServerlistRequest.Broadcast(packet, 13); // TODO: Config
|
m_ServerlistRequest.Broadcast(packet, 13); // TODO: Config
|
||||||
@@ -627,8 +640,8 @@ void Client::sendLocalPlayerTransform()
|
|||||||
Packet packet(MessageType::PlayerTransform, m_SendPacketID);
|
Packet packet(MessageType::PlayerTransform, m_SendPacketID);
|
||||||
|
|
||||||
ComponentWrapper cTransform = m_LocalPlayer["Transform"];
|
ComponentWrapper cTransform = m_LocalPlayer["Transform"];
|
||||||
glm::vec3& position = cTransform["Position"];
|
const glm::vec3& position = cTransform["Position"];
|
||||||
glm::vec3& orientation = cTransform["Orientation"];
|
const glm::vec3& orientation = cTransform["Orientation"];
|
||||||
packet.WritePrimitive(position.x);
|
packet.WritePrimitive(position.x);
|
||||||
packet.WritePrimitive(position.y);
|
packet.WritePrimitive(position.y);
|
||||||
packet.WritePrimitive(position.z);
|
packet.WritePrimitive(position.z);
|
||||||
@@ -706,19 +719,6 @@ void Client::displayServerlist()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::removeWorld()
|
|
||||||
{
|
|
||||||
std::vector<EntityID> childrenToBeDeleted;
|
|
||||||
auto rootEntites = m_World->GetDirectChildren(EntityID_Invalid);
|
|
||||||
for (auto it = rootEntites.first; it != rootEntites.second; it++) {
|
|
||||||
childrenToBeDeleted.push_back(it->second);
|
|
||||||
}
|
|
||||||
for (int i = 0; i < childrenToBeDeleted.size(); ++i) {
|
|
||||||
m_World->DeleteEntity(childrenToBeDeleted[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Client::createMainMenu()
|
void Client::createMainMenu()
|
||||||
{
|
{
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/StartMenu.xml");
|
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/StartMenu.xml");
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ Network::Network(World* world, EventBroker* eventBroker)
|
|||||||
m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000);
|
m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Network::Update()
|
void Network::Update(double dt)
|
||||||
{
|
{
|
||||||
updateNetworkData();
|
updateNetworkData();
|
||||||
}
|
}
|
||||||
@@ -92,3 +92,15 @@ void Network::popNetworkSegmentOfHeader(Packet & packet)
|
|||||||
packet.ReadPrimitive<int>();
|
packet.ReadPrimitive<int>();
|
||||||
packet.ReadPrimitive<int>();
|
packet.ReadPrimitive<int>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Network::removeWorld()
|
||||||
|
{
|
||||||
|
std::vector<EntityID> childrenToBeDeleted;
|
||||||
|
auto rootEntites = m_World->GetDirectChildren(EntityID_Invalid);
|
||||||
|
for (auto it = rootEntites.first; it != rootEntites.second; it++) {
|
||||||
|
childrenToBeDeleted.push_back(it->second);
|
||||||
|
}
|
||||||
|
for (int i = 0; i < childrenToBeDeleted.size(); ++i) {
|
||||||
|
m_World->DeleteEntity(childrenToBeDeleted[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -70,7 +70,7 @@ void Packet::WriteString(const std::string& str)
|
|||||||
size_t sizeOfString = str.size() + 1;
|
size_t sizeOfString = str.size() + 1;
|
||||||
if (m_Offset + sizeOfString > m_MaxPacketSize) {
|
if (m_Offset + sizeOfString > m_MaxPacketSize) {
|
||||||
if (m_MaxPacketSize >= 32000) {
|
if (m_MaxPacketSize >= 32000) {
|
||||||
LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
//LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||||
}
|
}
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
@@ -85,7 +85,7 @@ void Packet::WriteData(char * data, int sizeOfData)
|
|||||||
|
|
||||||
if (m_Offset + sizeOfData > m_MaxPacketSize) {
|
if (m_Offset + sizeOfData > m_MaxPacketSize) {
|
||||||
if (m_MaxPacketSize >= 32000) {
|
if (m_MaxPacketSize >= 32000) {
|
||||||
LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
//LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||||
}
|
}
|
||||||
while (m_Offset + sizeOfData > m_MaxPacketSize) {
|
while (m_Offset + sizeOfData > m_MaxPacketSize) {
|
||||||
resizeData();
|
resizeData();
|
||||||
|
|||||||
@@ -5,8 +5,8 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
|
|||||||
, m_ServerlistRequest(13)
|
, m_ServerlistRequest(13)
|
||||||
{
|
{
|
||||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
|
snapshotInterval = config->Get<float>("Networking.SnapshotInterval", 0.05);
|
||||||
pingIntervalMs = config->Get<float>("Networking.PingIntervalMs", 1000);
|
pingInterval = config->Get<float>("Networking.PingIntervalMs", 1000) / 1000.0;
|
||||||
m_ServerName = config->Get<std::string>("Networking.Name", "Unnamed");
|
m_ServerName = config->Get<std::string>("Networking.Name", "Unnamed");
|
||||||
|
|
||||||
// Subscribe to events
|
// Subscribe to events
|
||||||
@@ -17,6 +17,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
|
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &Server::OnPlayerDeath);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &Server::OnPlayerDeath);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EWin, &Server::OnWin);
|
||||||
// BindWW
|
// BindWW
|
||||||
if (port == 0) {
|
if (port == 0) {
|
||||||
port = config->Get<float>("Networking.Port", 27666);
|
port = config->Get<float>("Networking.Port", 27666);
|
||||||
@@ -30,7 +31,7 @@ Server::~Server()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::Update()
|
void Server::Update(double dt)
|
||||||
{
|
{
|
||||||
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
|
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
|
||||||
|
|
||||||
@@ -86,26 +87,44 @@ void Server::Update()
|
|||||||
}
|
}
|
||||||
m_PlayersToDisconnect.clear();
|
m_PlayersToDisconnect.clear();
|
||||||
|
|
||||||
std::clock_t currentTime = std::clock();
|
|
||||||
// Send snapshot
|
// Send snapshot
|
||||||
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
|
previousSnapshotMessage += dt;
|
||||||
|
if (snapshotInterval < previousSnapshotMessage) {
|
||||||
sendSnapshot();
|
sendSnapshot();
|
||||||
previousSnapshotMessage = currentTime;
|
previousSnapshotMessage = 0;
|
||||||
}
|
}
|
||||||
// Send pings each
|
// Send pings each
|
||||||
if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
|
previousPingMessage += dt;
|
||||||
|
if (pingInterval < previousPingMessage) {
|
||||||
sendPing();
|
sendPing();
|
||||||
previousePingMessage = currentTime;
|
previousPingMessage = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Time out logic
|
// Time out logic
|
||||||
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
|
timeOutTimer += dt;
|
||||||
|
if (checkTimeOutInterval < timeOutTimer) {
|
||||||
checkForTimeOuts();
|
checkForTimeOuts();
|
||||||
timOutTimer = currentTime;
|
timeOutTimer = 0;
|
||||||
}
|
}
|
||||||
m_EventBroker->Process<Server>();
|
m_EventBroker->Process<Server>();
|
||||||
if (isReadingData) {
|
if (isReadingData) {
|
||||||
Network::Update();
|
Network::Update(dt);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_GameIsOver) {
|
||||||
|
auto pool = m_World->GetComponents("CapturePointGameMode");
|
||||||
|
if (pool != nullptr && pool->size() > 0) {
|
||||||
|
// Take the first CapturePointGameMode component found.
|
||||||
|
ComponentWrapper& modeComponent = *pool->begin();
|
||||||
|
// Decrease timer.
|
||||||
|
Field<double> timer = modeComponent["ResetCountdown"];
|
||||||
|
timer -= dt;
|
||||||
|
if (timer < 0) {
|
||||||
|
resetMap();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
resetMap();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -173,10 +192,16 @@ void Server::sendSnapshot()
|
|||||||
Packet packet(MessageType::Snapshot);
|
Packet packet(MessageType::Snapshot);
|
||||||
addInputCommandsToPacket(packet);
|
addInputCommandsToPacket(packet);
|
||||||
addPlayersToPacket(packet, EntityID_Invalid);
|
addPlayersToPacket(packet, EntityID_Invalid);
|
||||||
//addChildrenToPacket(packet, EntityID_Invalid);
|
|
||||||
unreliableBroadcast(packet);
|
unreliableBroadcast(packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Send snapshot fields
|
||||||
|
void Server::createWorldSnapshot(Packet& packet)
|
||||||
|
{
|
||||||
|
addInputCommandsToPacket(packet);
|
||||||
|
addChildrenToPacket(packet, EntityID_Invalid);
|
||||||
|
}
|
||||||
|
|
||||||
void Server::addInputCommandsToPacket(Packet& packet)
|
void Server::addInputCommandsToPacket(Packet& packet)
|
||||||
{
|
{
|
||||||
// Number of input commands
|
// Number of input commands
|
||||||
@@ -224,7 +249,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
|||||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||||
if (fieldInfo.Type == "string") {
|
if (fieldInfo.Type == "string") {
|
||||||
std::string& value = componentWrapper[componentField];
|
const std::string& value = componentWrapper[componentField];
|
||||||
packet.WriteString(value);
|
packet.WriteString(value);
|
||||||
} else {
|
} else {
|
||||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||||
@@ -268,7 +293,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
|||||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||||
if (fieldInfo.Type == "string") {
|
if (fieldInfo.Type == "string") {
|
||||||
std::string& value = componentWrapper[componentField];
|
const std::string& value = componentWrapper[componentField];
|
||||||
packet.WriteString(value);
|
packet.WriteString(value);
|
||||||
} else {
|
} else {
|
||||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||||
@@ -379,8 +404,7 @@ void Server::parseTCPConnect(Packet & packet)
|
|||||||
m_Reliable.Send(connnectPacket, m_ConnectedPlayers.at(playerID));
|
m_Reliable.Send(connnectPacket, m_ConnectedPlayers.at(playerID));
|
||||||
|
|
||||||
Packet firstSnapshot(MessageType::Snapshot);
|
Packet firstSnapshot(MessageType::Snapshot);
|
||||||
addInputCommandsToPacket(firstSnapshot);
|
createWorldSnapshot(firstSnapshot);
|
||||||
addChildrenToPacket(firstSnapshot, EntityID_Invalid);
|
|
||||||
m_Reliable.Send(firstSnapshot);
|
m_Reliable.Send(firstSnapshot);
|
||||||
|
|
||||||
// Send notification that a player has connected
|
// Send notification that a player has connected
|
||||||
@@ -489,7 +513,7 @@ bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
|
|||||||
{
|
{
|
||||||
if (!e.Cascaded) {
|
if (!e.Cascaded) {
|
||||||
Packet packet = Packet(MessageType::EntityDeleted);
|
Packet packet = Packet(MessageType::EntityDeleted);
|
||||||
packet.WritePrimitive<EntityID>(e.DeletedEntity);
|
packet.WritePrimitive<EntityID>(e.DeletedEntity.ID);
|
||||||
reliableBroadcast(packet);
|
reliableBroadcast(packet);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@@ -542,6 +566,13 @@ bool Server::OnPlayerDeath(const Events::PlayerDeath& e)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Server::OnWin(const Events::Win & e)
|
||||||
|
{
|
||||||
|
// Postpone the gameover reset
|
||||||
|
m_GameIsOver = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
void Server::parseClientPing()
|
void Server::parseClientPing()
|
||||||
{
|
{
|
||||||
LOG_INFO("%i: Parsing ping", m_PacketID);
|
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||||
@@ -664,3 +695,19 @@ PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
|
|||||||
}
|
}
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Server::resetMap()
|
||||||
|
{
|
||||||
|
m_GameIsOver = false;
|
||||||
|
Events::Reset reset;
|
||||||
|
m_EventBroker->Publish(reset);
|
||||||
|
Packet removeMap(MessageType::RemoveWorld);
|
||||||
|
reliableBroadcast(removeMap);
|
||||||
|
removeWorld();
|
||||||
|
// Hardcoded for now.
|
||||||
|
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/CP_Rocky2.xml");
|
||||||
|
entityFile->MergeInto(m_World);
|
||||||
|
Packet newWorld(MessageType::Snapshot);
|
||||||
|
createWorldSnapshot(newWorld);
|
||||||
|
reliableBroadcast(newWorld);
|
||||||
|
}
|
||||||
@@ -73,7 +73,8 @@ void AnimationSystem::UpdateAnimations(double dt)
|
|||||||
|
|
||||||
Model* model;
|
Model* model;
|
||||||
try {
|
try {
|
||||||
model = ResourceManager::Load<::Model, true>(modelEntity["Model"]["Resource"]);
|
Field<std::string> res = modelEntity["Model"]["Resource"];
|
||||||
|
model = ResourceManager::Load<::Model, true>(res);
|
||||||
} catch (const std::exception&) {
|
} catch (const std::exception&) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -89,23 +90,23 @@ void AnimationSystem::UpdateAnimations(double dt)
|
|||||||
continue;;
|
continue;;
|
||||||
}
|
}
|
||||||
|
|
||||||
double animationSpeed = (double)animationC["Speed"];
|
double animationSpeed = (const double&)animationC["Speed"];
|
||||||
|
|
||||||
if((bool)animationC["Reverse"]) {
|
if((const bool&)animationC["Reverse"]) {
|
||||||
animationSpeed *= -1;
|
animationSpeed *= -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
if ((bool)animationC["Play"]) {
|
if ((const bool&)animationC["Play"]) {
|
||||||
|
|
||||||
double nextTime = (double)animationC["Time"] + animationSpeed * dt;
|
double nextTime = (Field<double>)animationC["Time"] + animationSpeed * dt;
|
||||||
if (!(bool)animationC["Loop"]) {
|
if (!(Field<bool>)animationC["Loop"]) {
|
||||||
if (nextTime > animation->Duration) {
|
if (nextTime > animation->Duration) {
|
||||||
nextTime = animation->Duration;
|
nextTime = animation->Duration;
|
||||||
(bool&)animationC["Play"] = false;
|
(Field<bool>)animationC["Play"] = false;
|
||||||
} else if (nextTime < 0) {
|
} else if (nextTime < 0) {
|
||||||
nextTime = 0;
|
nextTime = 0;
|
||||||
(bool&)animationC["Play"] = false;
|
(Field<bool>)animationC["Play"] = false;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (nextTime > animation->Duration) {
|
if (nextTime > animation->Duration) {
|
||||||
@@ -119,7 +120,7 @@ void AnimationSystem::UpdateAnimations(double dt)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
(double&)animationC["Time"] = nextTime;
|
(Field<double>)animationC["Time"] = nextTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -214,15 +215,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
|||||||
if (entity.Valid()) {
|
if (entity.Valid()) {
|
||||||
if (entity.HasComponent("Animation")) {
|
if (entity.HasComponent("Animation")) {
|
||||||
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
|
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
|
||||||
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
|
(Field<bool>)entity["Animation"]["Reverse"] = e.Reverse;
|
||||||
|
|
||||||
if (e.Restart) {
|
if (e.Restart) {
|
||||||
if (animation != nullptr) {
|
if (animation != nullptr) {
|
||||||
if (e.Restart) {
|
if (e.Restart) {
|
||||||
if (e.Reverse) {
|
if (e.Reverse) {
|
||||||
(double&)entity["Animation"]["Time"] = animation->Duration;
|
(Field<double>)entity["Animation"]["Time"] = animation->Duration;
|
||||||
} else {
|
} else {
|
||||||
(double&)entity["Animation"]["Time"] = 0.0;
|
(Field<double>)entity["Animation"]["Time"] = 0.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -260,15 +261,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
|||||||
if (entity.Valid()) {
|
if (entity.Valid()) {
|
||||||
if (entity.HasComponent("Animation")) {
|
if (entity.HasComponent("Animation")) {
|
||||||
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
|
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
|
||||||
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
|
entity["Animation"]["Reverse"] = e.Reverse;
|
||||||
|
|
||||||
if (e.Restart) {
|
if (e.Restart) {
|
||||||
if (animation != nullptr) {
|
if (animation != nullptr) {
|
||||||
if (e.Restart) {
|
if (e.Restart) {
|
||||||
if (e.Reverse) {
|
if (e.Reverse) {
|
||||||
(double&)entity["Animation"]["Time"] = animation->Duration;
|
entity["Animation"]["Time"] = animation->Duration;
|
||||||
} else {
|
} else {
|
||||||
(double&)entity["Animation"]["Time"] = 0.0;
|
entity["Animation"]["Time"] = 0.0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -283,7 +284,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
|||||||
|
|
||||||
bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
|
bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
|
||||||
{
|
{
|
||||||
EntityWrapper entity = EntityWrapper(m_World, e.DeletedEntity);
|
EntityWrapper entity = e.DeletedEntity;
|
||||||
|
|
||||||
if (entity.HasComponent("Model")) {
|
if (entity.HasComponent("Model")) {
|
||||||
Model* model;
|
Model* model;
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
|
|||||||
m_Root = new Node();
|
m_Root = new Node();
|
||||||
m_Root->Entity = ModelEntity;
|
m_Root->Entity = ModelEntity;
|
||||||
m_Root->Name = ModelEntity.Name();
|
m_Root->Name = ModelEntity.Name();
|
||||||
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (double)ModelEntity["Animation"]["Time"], (bool)ModelEntity["Animation"]["Additive"]);
|
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (const double&)ModelEntity["Animation"]["Time"], (const bool&)ModelEntity["Animation"]["Additive"]);
|
||||||
m_Root->Parent = nullptr;
|
m_Root->Parent = nullptr;
|
||||||
m_Root->Type = NodeType::Animation;
|
m_Root->Type = NodeType::Animation;
|
||||||
|
|
||||||
@@ -23,9 +23,9 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
|
|||||||
m_Root->Name = ModelEntity.Name();
|
m_Root->Name = ModelEntity.Name();
|
||||||
m_Root->Parent = nullptr;
|
m_Root->Parent = nullptr;
|
||||||
m_Root->Type = NodeType::Blend;
|
m_Root->Type = NodeType::Blend;
|
||||||
m_Root->Weight = (double)ModelEntity["Blend"]["Weight"];
|
m_Root->Weight = (const double&)ModelEntity["Blend"]["Weight"];
|
||||||
m_Root->SubTreeRoot = (bool)ModelEntity["Blend"]["SubTreeRoot"];
|
m_Root->SubTreeRoot = (const bool&)ModelEntity["Blend"]["SubTreeRoot"];
|
||||||
(double&)ModelEntity["Blend"]["Weight"] = glm::clamp((double)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
|
ModelEntity["Blend"]["Weight"] = glm::clamp((const double&)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
|
||||||
m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity);
|
m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity);
|
||||||
m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity);
|
m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity);
|
||||||
|
|
||||||
@@ -117,7 +117,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
|
|||||||
Node* node = new Node();
|
Node* node = new Node();
|
||||||
node->Entity = childEntity;
|
node->Entity = childEntity;
|
||||||
node->Name = childEntity.Name();
|
node->Name = childEntity.Name();
|
||||||
node->Pose = m_Skeleton->GetFrameBones(animation, (double)childEntity["Animation"]["Time"], (bool)childEntity["Animation"]["Additive"]);
|
node->Pose = m_Skeleton->GetFrameBones(animation, (const double&)childEntity["Animation"]["Time"], (const bool&)childEntity["Animation"]["Additive"]);
|
||||||
node->Parent = parentNode;
|
node->Parent = parentNode;
|
||||||
node->Type = NodeType::Animation;
|
node->Type = NodeType::Animation;
|
||||||
return node;
|
return node;
|
||||||
@@ -128,9 +128,9 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
|
|||||||
node->Name = childEntity.Name();
|
node->Name = childEntity.Name();
|
||||||
node->Parent = parentNode;
|
node->Parent = parentNode;
|
||||||
node->Type = NodeType::Blend;
|
node->Type = NodeType::Blend;
|
||||||
(double&)childEntity["Blend"]["Weight"] = glm::clamp((double)childEntity["Blend"]["Weight"], 0.0, 1.0);
|
childEntity["Blend"]["Weight"] = glm::clamp((const double&)childEntity["Blend"]["Weight"], 0.0, 1.0);
|
||||||
node->Weight = (double)childEntity["Blend"]["Weight"];
|
node->Weight = (const double&)childEntity["Blend"]["Weight"];
|
||||||
node->SubTreeRoot = (bool)childEntity["Blend"]["SubTreeRoot"];
|
node->SubTreeRoot = (const bool&)childEntity["Blend"]["SubTreeRoot"];
|
||||||
//if (node->Weight < 1.f && node->Weight > 0.f) {
|
//if (node->Weight < 1.f && node->Weight > 0.f) {
|
||||||
node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
|
node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
|
||||||
node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
|
node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
|
||||||
@@ -210,7 +210,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
|||||||
|
|
||||||
if (entity.Valid()) {
|
if (entity.Valid()) {
|
||||||
if (entity.HasComponent("Blend")) {
|
if (entity.HasComponent("Blend")) {
|
||||||
(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
|
entity["Blend"]["Weight"] = blendInfo.Weight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -225,7 +225,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
|||||||
|
|
||||||
if (entity.Valid()) {
|
if (entity.Valid()) {
|
||||||
if (entity.HasComponent("Animation")) {
|
if (entity.HasComponent("Animation")) {
|
||||||
(bool&)entity["Animation"]["Play"] = true;
|
entity["Animation"]["Play"] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -259,7 +259,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
|||||||
}
|
}
|
||||||
|
|
||||||
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
|
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
|
||||||
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
|
currentNode->Entity["Blend"]["Weight"] = weight;
|
||||||
currentNode->Weight = weight;
|
currentNode->Weight = weight;
|
||||||
|
|
||||||
lastNode = currentNode;
|
lastNode = currentNode;
|
||||||
@@ -322,7 +322,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
|||||||
}
|
}
|
||||||
|
|
||||||
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
|
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
|
||||||
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
|
currentNode->Entity["Blend"]["Weight"] = weight;
|
||||||
currentNode->Weight = weight;
|
currentNode->Weight = weight;
|
||||||
|
|
||||||
lastNode = currentNode;
|
lastNode = currentNode;
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user