Commit Graph

390 Commits

Author SHA1 Message Date
PlatinumSkink 1b9da2de1b Put back the out-commented line that broke it all. 2015-09-14 14:38:18 +02:00
tleety 7b984c7cc3 Merge into master 2015-09-11 15:17:49 +02:00
PlatinumSkink bda864ac11 Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
2015-09-11 15:07:00 +02:00
viktorljung 586f8d438c changed box size/scale 2015-09-11 11:04:22 +01:00
viktorljung 6932a22d7a Rotation right this time 2015-09-11 10:48:15 +01:00
tleety 9382acdb52 Added a few brick textures 2015-09-11 11:16:43 +02:00
PlatinumSkink ead7c6c754 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-11 10:51:52 +02:00
PlatinumSkink c829315598 Ball hitting bricks destroys bricks! We can PLAY! (kind of) 2015-09-11 10:50:49 +02:00
tleety c4c1158364 Working lights and deferred rendering 2015-09-10 23:48:45 +02:00
viktorljung 71cdd1f795 SetImpulse event 2015-09-10 22:43:25 +01:00
viktorljung 963e492f9c CircleShape 2015-09-10 22:24:19 +01:00
PlatinumSkink 62d9ba1422 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-10 22:57:20 +02:00
PlatinumSkink 9867327f7f Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
Conflicts:
	include/Core/Engine.h
2015-09-10 22:44:44 +02:00
tleety f97112bb20 Backbone to deferred rendering started 2015-09-10 22:39:03 +02:00
PlatinumSkink 4890b74f37 Random Commit to get Viktor's stuff 2015-09-10 22:32:09 +02:00
viktorljung 9bf0ca0e46 ContactListener and contact events 2015-09-10 21:25:34 +01:00
tleety 9a381e84af Merge remote-tracking branch 'origin/master' into GLrenderer
# Conflicts:
#	include/Core/Engine.h
2015-09-10 22:16:15 +02:00
tleety c0589563af Base lightrendering started, still some work to be done. 2015-09-10 22:13:37 +02:00
PlatinumSkink 1d94338214 Added CBall 2015-09-10 21:46:03 +02:00
PlatinumSkink a047e46fe9 Kod för boll mot bricka kollision 2015-09-10 21:30:39 +02:00
PlatinumSkink 16c5d2a40f Made a Stage! Imported PlaceHolder Graphics! 2015-09-10 21:06:21 +02:00
PlatinumSkink 6a81751e56 WIP Level System + Pad 2015-09-10 20:28:48 +02:00
viktorljung da0e80b167 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
2015-09-10 18:16:09 +01:00
viktorljung 0983d76444 Working rotations and positions 2015-09-10 18:12:15 +01:00
viktorljung 7132412f80 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
2015-09-10 16:51:12 +01:00
tleety 58931e29b3 Sprites are now rendered on unitQuads instead of ScreenQuads 2015-09-10 17:45:26 +02:00
viktorljung a98806d551 Make box on entity commit 2015-09-10 16:27:14 +01:00
PlatinumSkink 193720e883 Mergade min branch för att få grafik. 2015-09-10 16:52:13 +02:00
PlatinumSkink 84577cb2c8 Created CPad and PadSystem. Doesn't do very much. 2015-09-10 16:40:49 +02:00
Jace 54bed28327 Working sprite rendering. Removed bone transforms for now. 2015-09-10 16:23:24 +02:00
PlatinumSkink 2041640441 I've added code in preparation to loading a file including a Level to the LevelSystem to the game. Not done at all. 2015-09-10 14:08:16 +02:00
viktorljung ce342f695f Base PhysicsSystem. 2015-09-09 20:46:04 +01:00
tleety 4aef84e7c8 GL renderer working again, bgfx still here but not used. 2015-09-09 21:19:37 +02:00
PlatinumSkink 5d753babe6 I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
2015-09-09 21:10:10 +02:00
Stiffly fbeb1fb9a6 Simple HelloWorld Event for understanding. 2015-09-09 18:42:08 +02:00
Stiffly 80d98470e9 Skeleton for Sound system 2015-09-09 15:49:53 +02:00
Jace 17a00fef85 Working bgfx renderer base on Windows 2015-09-08 20:36:03 +02:00
Jace c24b039005 Semi-working base for bgfx renderer 2015-09-08 16:13:59 +02:00
Jace 7c92b6aef7 Working build with CMake 3.3.1 2015-09-04 14:08:07 +02:00
Jace 98e363eda6 Initial structure 2015-09-04 10:02:06 +02:00