This website requires JavaScript.
be60464bb5
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
Jace
2015-09-25 05:47:37 +02:00
17f8905696
Removed the HUD from the menu screen
Jace
2015-09-25 05:47:20 +02:00
c459560bfa
Fixed score not accumulating correctly
viktorljung
2015-09-25 05:39:09 +02:00
ad299ad2e5
Merge remote-tracking branch 'origin/master' into Physics
viktorljung
2015-09-25 05:34:00 +02:00
cb48b881b7
cool fixes and stuff
viktorljung
2015-09-25 05:33:10 +02:00
7b47385674
Working NumberFrame and score indicator
Jace
2015-09-25 05:30:31 +02:00
a730a1ce16
Merge remote-tracking branch 'origin/master' into Physics
viktorljung
2015-09-25 05:16:58 +02:00
96511c63b1
Merge remote-tracking branch 'origin/master' into Physics
viktorljung
2015-09-25 05:16:32 +02:00
2af9567722
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
tleety
2015-09-25 04:40:51 +02:00
cfb6d1e4b5
Falling bricks and collision filters
viktorljung
2015-09-25 04:28:46 +02:00
b77c357990
Changed some lighting and the background pipe scale
tleety
2015-09-25 03:33:30 +02:00
186e06bc22
Fixed bug where render queue wouldn't get cleared if the world wasn't running
Jace
2015-09-25 03:23:42 +02:00
c0f77dd32a
fixup! Merge branch 'master' of github.com:teamfisk/AgileBreakOut
Jace
2015-09-25 03:10:47 +02:00
8b3d9eb842
WIP HUD
Jace
2015-09-25 03:02:08 +02:00
ecfa666a22
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
Jace
2015-09-25 03:04:13 +02:00
b0c19c74f2
Merge remote-tracking branch 'origin/master' into EGameStart
EGameStart
Stiffly
2015-09-25 02:49:50 +02:00
650c7ec47c
EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart.
Stiffly
2015-09-25 02:43:34 +02:00
d2bc91be48
Merge remote-tracking branch 'origin/master' into gui
Jace
2015-09-25 02:27:00 +02:00
c9854d2b83
Working volume sliders!
Jace
2015-09-25 01:53:28 +02:00
f79d5ec68b
Merge remote-tracking branch 'origin/water'
tleety
2015-09-25 01:51:33 +02:00
effc9ff781
Merge and some small fixes
tleety
2015-09-25 01:49:08 +02:00
5f1963b8bc
Complete main menu without event bindings.
Jace
2015-09-25 01:26:47 +02:00
b83de44715
Working GUI Button
Jace
2015-09-23 16:51:20 +02:00
8e00b76036
Error texture for texture frames when texture is missing
Jace
2015-09-23 16:50:49 +02:00
e0b1747ca9
EventBroker::Clear renamed to Swap to cause less confusion
Jace
2015-09-23 16:50:02 +02:00
1d500eb4f6
First iteration of GUI code. GUI is rendered on top of everything, world still separate.
Jace
2015-09-22 14:39:08 +02:00
0e6fcfb2ba
Merge remote-tracking branch 'origin/master' into Sound
Stiffly
2015-09-25 01:03:28 +02:00
c624c5bcf3
Merge master
tleety
2015-09-25 00:03:28 +02:00
d2301594ce
Gravity scale per entity
viktorljung
2015-09-25 00:01:24 +02:00
181ac60bd0
MasterVolume now working due to previous refactoring.
Stiffly
2015-09-24 23:41:41 +02:00
118c0b3a24
Merge branch 'LevelSystemAndSuch' of https://github.com/teamfisk/AgileBreakOut into LevelSystemAndSuch
PlatinumSkink
2015-09-24 23:23:48 +02:00
0d521cdcc9
Refactoring. Splitting up storage and handling into SFX- and BGM sources.
Stiffly
2015-09-24 23:21:55 +02:00
fa198cf953
Water now rendered in forward rendering
tleety
2015-09-24 23:21:46 +02:00
e867722d9a
Added logic for mastervolume. And a coresponding event.
Stiffly
2015-09-24 22:55:24 +02:00
1f73201943
Merge remote-tracking branch 'origin/master' into Sound
Stiffly
2015-09-24 20:55:26 +02:00
bc6b037923
Added submarine pad
viktorljung
2015-09-24 20:54:57 +02:00
e7806165b4
Merged Master into Sound.
viktorljung
2015-09-24 20:31:47 +02:00
89555fa0aa
Merge remote-tracking branch 'origin/master' into Benchmarking
Benchmarking
Stiffly
2015-09-24 20:41:53 +02:00
c98887fa68
Time metrics for the Update-functions in Enginge::Tick().
Stiffly
2015-09-24 20:34:21 +02:00
72413dc0a9
Added submarine model and texture files
viktorljung
2015-09-24 20:31:47 +02:00
8bf10d4517
Removed Stage Reset and Life Display.
PlatinumSkink
2015-09-24 18:58:34 +02:00
4e4ba29666
Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
PlatinumSkink
2015-09-24 18:14:39 +02:00
14d133bd31
Metrics for individual systems. Press N
Stiffly
2015-09-24 17:25:14 +02:00
ef3591ba46
Water threshhold added, now it's actually waterlike
tleety
2015-09-24 16:23:57 +02:00
a1215d71e9
Water now blurred and looking kinda water like
tleety
2015-09-24 16:10:13 +02:00
62b17e3dbf
Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
PlatinumSkink
2015-09-23 20:46:57 +02:00
d473e3711c
Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
tleety
2015-09-23 18:01:15 +02:00
086bdbce70
Accumulated measures of Events, Update, Recursive Updates.
Stiffly
2015-09-23 17:19:57 +02:00
bbec676683
Merged master into LevelSystemAndSuch. Now let's see if it works.
PlatinumSkink
2015-09-23 16:05:07 +02:00
edc25e59f0
Start of Rescaling 10:16
PlatinumSkink
2015-09-23 15:59:48 +02:00
4e429bc48c
Fixed remove ball bug
viktorljung
2015-09-23 15:55:50 +02:00
2cf54819ae
Printing some numbers
Stiffly
2015-09-23 15:37:14 +02:00
af22c84066
removed the test box
viktorljung
2015-09-23 15:24:41 +02:00
56549cdf0a
Merge remote-tracking branch 'origin/master' into Physics
viktorljung
2015-09-23 15:21:28 +02:00
683b4cc3cf
Printing system names.
Stiffly
2015-09-23 15:17:20 +02:00
e8e74eb506
Added pitch
Stiffly
2015-09-23 15:15:43 +02:00
08d653b0b0
Merge remote-tracking branch 'origin/master' into Physics
viktorljung
2015-09-23 15:14:16 +02:00
03e2078cfb
Pad modifies ball path and ball facing its direction
viktorljung
2015-09-23 15:12:18 +02:00
1b0d87e862
Adjusted Power-Up Code
PlatinumSkink
2015-09-23 14:23:41 +02:00
346ee13dd5
Stop sound event up and running.
Stiffly
2015-09-23 14:14:11 +02:00
4f341250d7
Updated playsound events.
Stiffly
2015-09-23 12:08:05 +02:00
8e2eb63c5e
Added renderQueue for water and created buffers for the water to use.
tleety
2015-09-23 12:07:28 +02:00
f6b6f05c37
CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
PlatinumSkink
2015-09-22 17:55:12 +02:00
a010a8be77
Clean-up sources.
Stiffly
2015-09-22 17:44:40 +02:00
5b6556e9fb
Fixed OpenAL Clean-up device. Added playBGM-event.
Stiffly
2015-09-22 16:56:53 +02:00
94401a10ee
Water working, might not work for several bodies
tleety
2015-09-22 16:06:47 +02:00
2797a0f6c3
Merge branch 'master' into LevelSystemAndSuch
PlatinumSkink
2015-09-22 14:49:50 +02:00
3f4ede4b7d
OpenAL fixed. CMake path set correctly.
Stiffly
2015-09-22 14:32:04 +02:00
1e70e151ee
Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
tleety
2015-09-21 16:00:20 +02:00
7e9e19039c
removing unnecessary print
Stiffly
2015-09-21 14:49:47 +02:00
dbb04c83af
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
PlatinumSkink
2015-09-21 13:27:54 +02:00
460c7042bf
MultiBalls appear depending on pad's position
PlatinumSkink
2015-09-21 13:25:20 +02:00
761631c4a6
m-button is MultiBall powerup. Still needs fine-tuning.
PlatinumSkink
2015-09-17 18:09:22 +02:00
2a4c7c8b1a
Resourcing working on sounds. Added class Sound resource.
Stiffly
2015-09-17 17:50:00 +02:00
b32934dba6
Merge remote-tracking branch 'origin/physics' into water
tleety
2015-09-17 17:37:58 +02:00
b69413d9c9
Base water set up
tleety
2015-09-17 17:35:17 +02:00
8ca01ae9c7
Merge remote-tracking branch 'origin/master' into Physics
viktorljung
2015-09-17 17:11:37 +02:00
c0155b7900
collisions remade
viktorljung
2015-09-17 16:52:43 +02:00
1f83ef7e89
I was copying Frame, MainMenuFrame, TextureFrame...
FrameAttempt
PlatinumSkink
2015-09-17 16:46:15 +02:00
66abc11735
I lied. Now it is restored.
PlatinumSkink
2015-09-17 15:48:34 +02:00
f6721986c7
Merge branch 'master' into FrameAttempt
PlatinumSkink
2015-09-17 15:45:08 +02:00
587b712f49
Merge remote-tracking branch 'origin/master' into Sound
Stiffly
2015-09-17 15:41:36 +02:00
53a9cbd4d8
Restored to try anew.
PlatinumSkink
2015-09-17 15:41:25 +02:00
4dd8ac8445
Added Component to bricks to emitt sound. Improved code for playing a sound
Stiffly
2015-09-17 15:41:08 +02:00
b3335cff05
Didn't work. Let's try again.
PlatinumSkink
2015-09-17 15:28:57 +02:00
442554812d
Collisions kind of working
viktorljung
2015-09-17 14:11:09 +01:00
6671136a08
Made a Sound folder. Rename class Sound to SoundSystem.
Stiffly
2015-09-17 14:42:33 +02:00
692e0ca9df
Fixed a bug where models normal and specular maps is not loaded.
GLrenderer
tleety
2015-09-17 14:37:00 +02:00
250e70ff50
removing some heavy sound files for you guys
Stiffly
2015-09-17 13:27:31 +02:00
953be0cda9
Merge remote-tracking branch 'origin/master' into Sound
Stiffly
2015-09-17 13:18:56 +02:00
13de4bd1cb
Added sound files. Listens to collision events -> play sound.
Stiffly
2015-09-16 16:54:02 +02:00
bc5a5e5e92
Adjusted model and position of displayed lives.
PlatinumSkink
2015-09-16 16:49:52 +02:00
bdba34e8e1
Reset ball is also octopus.
PlatinumSkink
2015-09-16 16:35:41 +02:00
30ee6c2430
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
PlatinumSkink
2015-09-16 16:29:57 +02:00
dcb23bd199
Frame needs GameFrame, TextureFrame and Viewport to work.
PlatinumSkink
2015-09-16 16:28:49 +02:00
c311408346
Ball size fix
tleety
2015-09-16 16:23:59 +02:00
a5ffce8db8
Merge remote-tracking branch 'origin/master' into GLrenderer
tleety
2015-09-16 16:17:39 +02:00
12273f66af
Ball size fix
tleety
2015-09-16 16:17:02 +02:00
825f6dc991
Models now get a standard normal and specular map if they dont have one
tleety
2015-09-16 16:09:20 +02:00
8f513e3281
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
PlatinumSkink
2015-09-16 15:49:36 +02:00