Commit Graph

  • e9ca58de64 Merge branch 'master' into water Stiffly 2015-10-14 15:43:34 +02:00
  • 8e32574692 Removed unnecessary Cout to avoid annoying others. PlatinumSkink 2015-10-13 18:37:46 +02:00
  • b94eeac2cd Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut PlatinumSkink 2015-10-13 18:34:46 +02:00
  • ffea58d41f ScreenShake works as intended at the press of E and upon calling the event. PlatinumSkink 2015-10-13 18:34:21 +02:00
  • e6cffcb217 Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-10-13 18:03:15 +02:00
  • 8762fe3513 Fixed minor sticky bug. PlatinumSkink 2015-10-13 18:00:25 +02:00
  • 1b4c38c292 Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut PlatinumSkink 2015-10-13 17:52:30 +02:00
  • 8b218a0103 Next level now working viktorljung 2015-10-13 17:51:37 +02:00
  • a5cb1ed77a Spin fixed viktorljung 2015-10-13 17:47:53 +02:00
  • f773458654 Merge branch 'LevelSystemAndSuch' PlatinumSkink 2015-10-13 17:45:34 +02:00
  • 1e4e278ef6 Added score background stuff tleety 2015-10-13 17:45:15 +02:00
  • 5955a888d2 Merge remote-tracking branch 'origin/master' into water Stiffly 2015-10-13 17:44:05 +02:00
  • 5040ff4649 added a radius distribution to randomize the scale. Stiffly 2015-10-13 17:39:40 +02:00
  • 40054cb40f Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-10-13 17:32:07 +02:00
  • 36d0601dfd Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad. PlatinumSkink 2015-10-13 17:28:31 +02:00
  • f86dc9a530 Needs some spinfixing viktorljung 2015-10-13 17:20:32 +02:00
  • 1065d3abc3 Merge remote-tracking branch 'origin/master' into water Stiffly 2015-10-13 17:02:31 +02:00
  • 4857e387ad Added some new fonts tleety 2015-10-13 17:02:20 +02:00
  • b8e1f6fcde Added brick break, needs more work with the removal code and particles viktorljung 2015-10-13 16:18:46 +02:00
  • 94cac38cc6 "Lightening" particle bugg fixed. Scale and alpha interpolation implemented through ScalarInterpolation-funtion Stiffly 2015-10-13 15:22:11 +02:00
  • c20b9a35b3 Merge branch 'master' of github.com:teamfisk/AgileBreakOut tleety 2015-10-13 15:09:33 +02:00
  • c431193764 Some debug code tleety 2015-10-13 15:09:00 +02:00
  • 40343744c1 Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green. PlatinumSkink 2015-10-13 14:02:18 +02:00
  • 1a070d8ce8 Merge branch 'master' into LevelSystemAndSuch PlatinumSkink 2015-10-13 13:37:08 +02:00
  • 32bbf282c9 Aimer for Sticky Works, though stuff. PlatinumSkink 2015-10-12 18:18:37 +02:00
  • cd64531307 Merged with master and fixed some small variable things tleety 2015-10-12 17:18:44 +02:00
  • c2b1211be8 Merge branch 'master' of github.com:teamfisk/AgileBreakOut tleety 2015-10-12 16:53:08 +02:00
  • 52e2ce567a Power up sprites now show when you hit powerup bricks tleety 2015-10-12 16:48:04 +02:00
  • 02d724fedd Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut PlatinumSkink 2015-10-12 16:47:24 +02:00
  • 5630771272 Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing. PlatinumSkink 2015-10-12 16:45:59 +02:00
  • 3fef91b8a9 Added RealeaseTheKraken sprite PowerUpSprites tleety 2015-10-12 15:29:34 +02:00
  • 88df747741 Added Sticky sprite tleety 2015-10-12 15:12:53 +02:00
  • 577dad7dad Added lifedonut sprite tleety 2015-10-12 15:04:30 +02:00
  • 8cc0b70776 Added Ink blaster sprite tleety 2015-10-12 14:48:33 +02:00
  • 2e8cfe0a92 Friends sprite tleety 2015-10-12 14:47:36 +02:00
  • 8f2af7ca8f Fixed so you don't randomly lose lives upon stage cleared. I think. PlatinumSkink 2015-10-09 08:57:05 +02:00
  • 89779fa6ee Added Kraken to level 5 demo3 Jace 2015-10-09 00:38:34 +02:00
  • 6ab144520a Merge branch 'master' of github.com:teamfisk/AgileBreakOut Jace 2015-10-09 00:29:26 +02:00
  • c17501547b Removed level indicator and centered score Jace 2015-10-09 00:28:55 +02:00
  • d4c79e338c Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-10-09 00:22:32 +02:00
  • c754d04b63 Kraken GUI viktorljung 2015-10-09 00:16:16 +02:00
  • 47493674a8 fixup! After merge fixes Jace 2015-10-09 00:01:56 +02:00
  • db1baad3c1 After merge fixes gui Jace 2015-10-08 23:59:26 +02:00
  • 46fca005bf Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics viktorljung 2015-10-08 23:53:59 +02:00
  • c222383b6f KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level. PlatinumSkink 2015-10-08 23:52:48 +02:00
  • 7f344263da Merge branch 'master' into gui Jace 2015-10-08 23:47:25 +02:00
  • 7ee0bbc32b Added first stage story Jace 2015-10-08 23:41:27 +02:00
  • 18e2891621 fixup: Loading frame Jace 2015-10-08 23:40:58 +02:00
  • a5c5b5eb3e Fixed ResourceManager preloading Jace 2015-10-08 23:39:18 +02:00
  • 848efa19ac Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias tleety 2015-10-08 23:37:14 +02:00
  • 1efdca9d23 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias tleety 2015-10-08 23:35:53 +02:00
  • 3609ca9123 pause on win viktorljung 2015-10-08 23:21:03 +02:00
  • 9997f3d964 Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-10-08 23:19:23 +02:00
  • 95c1f57dd7 GameOver and WinScreen Added viktorljung 2015-10-08 23:18:54 +02:00
  • f6a760ad87 Finetuned level setup tleety 2015-10-08 22:52:26 +02:00
  • 90636a7169 Color Arrays in Vec4 implimented. Have fun. PlatinumSkink 2015-10-08 22:32:06 +02:00
  • 4978f204a7 First story frame Jace 2015-10-08 21:52:40 +02:00
  • 2f09cdce4c Loading frame Jace 2015-10-08 21:52:22 +02:00
  • 7d15be6d6d Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut PlatinumSkink 2015-10-08 21:52:21 +02:00
  • 77b54ab988 Created a Storyboard frame that can fade and pan between images Jace 2015-10-08 21:52:09 +02:00
  • 9fe2324913 Lifebuoy updated, now dies after 4 hits viktorljung 2015-10-08 21:51:43 +02:00
  • f6f74c659f Getting Sticky after Ink Blaster now works. PlatinumSkink 2015-10-08 21:51:27 +02:00
  • 856053e3f2 Forgot this when moving game GUI to a subfolder... I guess. Jace 2015-10-08 21:51:13 +02:00
  • cc9f868d5d Frame is now sized to parent by default Jace 2015-10-08 21:50:04 +02:00
  • c91cb1c3b7 Fixed GUI color fading in renderer Jace 2015-10-08 21:49:45 +02:00
  • 08972919ae Fixed texture rendering order when fading Jace 2015-10-08 21:49:32 +02:00
  • 96ccef6ed8 Merge remote-tracking branch 'origin/master' into water Stiffly 2015-10-08 21:44:50 +02:00
  • 2545cef90f temporary particles for demo. trails for bricks, and on brick hit. Stiffly 2015-10-08 21:41:01 +02:00
  • 706e720ae8 Merge remote-tracking branch 'origin/master' into water Stiffly 2015-10-08 21:39:48 +02:00
  • d5e7481866 Fixed spelling error viktorljung 2015-10-08 20:19:57 +02:00
  • a0d6f01ac2 Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-10-08 20:17:24 +02:00
  • 52ab09d0b1 Added brick models and Lifebuoy balance changes viktorljung 2015-10-08 20:08:42 +02:00
  • 3793515968 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch PlatinumSkink 2015-10-08 20:08:10 +02:00
  • 5c2844c137 InkBlaster functions as intended! It just needs ink! PlatinumSkink 2015-10-08 20:02:51 +02:00
  • 143bff2d9e Added two new particle sprites. Stiffly 2015-10-08 18:19:15 +02:00
  • 87fd73f249 Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-10-08 17:28:28 +02:00
  • b93013fcd8 Lifebuoy working viktorljung 2015-10-08 17:22:19 +02:00
  • c76033113d Small edit to temporarily solve a problem. PlatinumSkink 2015-10-08 17:15:48 +02:00
  • 3ac6fdce5f Fixes smaller problems PlatinumSkink 2015-10-08 16:53:51 +02:00
  • 54fb8bf70a Error texture was WONKY Jace 2015-10-08 16:43:51 +02:00
  • 74d7e1feb7 Slight calibration so Travelling doesn't necessarily kill the process just because something is Sticky. PlatinumSkink 2015-10-08 16:13:30 +02:00
  • 210c6a003b Merge branch 'master' into LevelSystemAndSuch. Fixed so scrolling to next level works again. PlatinumSkink 2015-10-08 16:11:47 +02:00
  • 040b0f9461 Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch PlatinumSkink 2015-10-08 15:47:27 +02:00
  • 6669d91a90 Sticky works except graphics. Temporarily colored odd bricks. PlatinumSkink 2015-10-08 15:42:13 +02:00
  • f147778d4d Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-10-08 14:29:29 +02:00
  • c57181fb83 working on Lifebuoy viktorljung 2015-10-08 14:25:20 +02:00
  • 544a45d21d Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics viktorljung 2015-10-08 14:04:03 +02:00
  • 18ffddb2ac White bricks added viktorljung 2015-10-08 14:03:38 +02:00
  • 566b440d80 Lifebuoy added. Incomplete, but it appears. PlatinumSkink 2015-10-08 14:00:26 +02:00
  • 51cc45fbf0 Merge branch 'master' into water Stiffly 2015-10-08 13:36:01 +02:00
  • bb314898ba Fixing vs build fail Stiffly 2015-10-08 12:12:21 +02:00
  • 1a49e9d1b0 Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch PlatinumSkink 2015-10-08 11:52:32 +02:00
  • b5ae490b23 Prepared for Lifebuoy PowerUp. PlatinumSkink 2015-10-08 11:51:13 +02:00
  • 33ecbaaab3 density added in physics Component viktorljung 2015-10-08 11:37:13 +02:00
  • f085e6a387 Water can now collide with the bricks, added new ship model viktorljung 2015-10-08 11:27:17 +02:00
  • 3f0f45f509 Merge remote-tracking branch 'origin/master' into water Stiffly 2015-10-08 11:11:56 +02:00
  • b5785da5d5 Merge remote-tracking branch 'origin/master' into water Stiffly 2015-10-08 11:11:56 +02:00
  • 66feadfd04 Fixed physics wrong error message Stiffly 2015-10-08 11:04:35 +02:00
  • 7bf1d7cf24 Moved game GUI to its own subfolder Jace 2015-10-08 10:46:28 +02:00
  • d038855fb7 Minor adjustments. PlatinumSkink 2015-10-08 10:45:01 +02:00