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07e59bd0e2
Scroll to next stage works!
PlatinumSkink
2015-10-07 19:19:55 +02:00
ef5882ffbf
Vattnet fungerar nu igen.
Stiffly
2015-10-07 19:18:49 +02:00
1a1b94477e
Merge remote-tracking branch 'origin/master' into water
Stiffly
2015-10-07 18:34:36 +02:00
db2d6ad6e4
Eventbaserade partiklar. Fick nån krasch i physicssystem efter ett tags spelande, men det hoppas jag löser sig när jag mergar in Viktors senaste fysikfixar :3
Stiffly
2015-10-07 17:22:45 +02:00
9bb50067fc
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
PlatinumSkink
2015-10-07 17:13:05 +02:00
3814c25931
Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
PlatinumSkink
2015-10-07 17:09:55 +02:00
bfa8545483
Visual Studio build now outputs all binaries to the same folder regardless of build configuration
Jace
2015-10-06 20:50:05 +02:00
d3c3e3c035
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
Jace
2015-10-07 15:46:17 +02:00
129ef1f779
Corrected FrameTest
Jace
2015-10-07 15:46:07 +02:00
71fe786b04
even more bug fixes
viktorljung
2015-10-07 15:45:50 +02:00
892fe5e666
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
viktorljung
2015-10-07 15:40:14 +02:00
562a5fa269
fixed more bugs
viktorljung
2015-10-07 15:40:04 +02:00
80625a2b55
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
Jace
2015-10-07 15:34:44 +02:00
4db9995dc1
Removed CMake Boost debug output crap
Jace
2015-10-07 15:34:30 +02:00
9ef845955b
removed unfinished physicstest
viktorljung
2015-10-07 14:45:32 +02:00
1462ca6111
fixes
viktorljung
2015-10-07 14:41:59 +02:00
3f44547d25
NO MERCY, BITCHERS
Jace
2015-10-07 14:29:28 +02:00
8b12c1036d
Partycles.
Stiffly
2015-10-06 21:42:54 +02:00
b7696b8776
Merge branch 'LevelSystemAndSuch', and adjusted ball size.
PlatinumSkink
2015-10-06 20:35:44 +02:00
b036357e3b
Merge branch 'Physics'
viktorljung
2015-10-06 20:16:57 +02:00
1f10d24448
Commented out couts.
PlatinumSkink
2015-10-06 19:57:57 +02:00
902098a72d
Fixed all bugs I know of. MultiBall appear upon ice falling in water.
PlatinumSkink
2015-10-06 19:41:24 +02:00
65c01f9b8e
Improved collisions with multiple objects in the same frame
viktorljung
2015-10-06 19:41:00 +02:00
a3b21581e2
Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch
PlatinumSkink
2015-10-06 18:33:49 +02:00
6205e84ff1
Fixed minor things
PlatinumSkink
2015-10-06 18:33:18 +02:00
a2dc76051f
Bodies are now removed properly
viktorljung
2015-10-06 18:32:22 +02:00
fb8d6f210a
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
viktorljung
2015-10-06 16:13:17 +02:00
7899750284
Potential fix to crazy memory bug?
Jace
2015-10-06 15:54:48 +02:00
47b5073657
Added debug version of liquidfun library for MSVC12
Jace
2015-10-06 15:54:35 +02:00
4617dd95b7
Correction: Not Stable!
PlatinumSkink
2015-10-06 15:38:15 +02:00
5b425f27ae
Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
PlatinumSkink
2015-10-06 15:31:48 +02:00
791c3ce69c
Some fixes to the brick models
viktorljung
2015-10-06 15:30:11 +02:00
7173fdf396
MSVC12 compiler compability fixes
Jace
2015-10-06 15:27:11 +02:00
6feb587380
MSVC12 dependencies
Jace
2015-10-06 15:26:44 +02:00
ca810743b2
Angle and spread on particle system. Need to make them not collide.
Stiffly
2015-10-06 13:38:40 +02:00
43e0a5b699
Rectangle shape now has the size of the rigidbody, not scale
viktorljung
2015-10-06 13:31:23 +02:00
a8219e2129
Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
PlatinumSkink
2015-10-05 17:55:02 +02:00
1d42e107de
Merge remote-tracking branch 'origin/master' into Physics
viktorljung
2015-10-05 17:02:42 +02:00
56086d6061
Implemented GetNextLevel function with hard-coded levels.
PlatinumSkink
2015-10-05 16:35:37 +02:00
005fd40167
Added IceBrick and started to remove the scale dependency for physics bodies
viktorljung
2015-10-05 16:25:00 +02:00
371d21cb35
Buttons are now not clickable when they're hidden
Jace
2015-10-05 14:27:27 +02:00
b2399243e3
Merge branch 'master' into LevelSystemAndSuch
PlatinumSkink
2015-10-05 13:26:51 +02:00
58407203fc
Refinements in Niklas code
bugfix
PlatinumSkink
2015-10-05 13:09:02 +02:00
a8b0631379
Improved FPS counter with averaging
Jace
2015-10-02 19:01:08 +02:00
b38580f468
Area and Stage numbers in the right place
Jace
2015-10-02 18:30:36 +02:00
b86dc09c82
Merge branch 'master' into gui
Jace
2015-10-02 18:18:44 +02:00
e74f1092c7
Fixed crash when events were (un)subscribed while events were processing
Jace
2015-10-02 18:12:00 +02:00
773c6665bd
Particles working, still need some more variables implanted though
tleety
2015-10-02 16:35:21 +02:00
dca06a46a5
Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies
viktorljung
2015-10-02 14:36:41 +02:00
06c7245421
Removed my unnecessary RemoveComponents.
PlatinumSkink
2015-10-02 14:28:35 +02:00
0cffdadd33
Removed some couts.
PlatinumSkink
2015-10-02 14:20:53 +02:00
754356da1d
Commit to enable pulling.
PlatinumSkink
2015-10-02 13:06:44 +02:00
cf6f9866e7
Merge branch 'bugfix' of https://github.com/teamfisk/AgileBreakOut into bugfix
PlatinumSkink
2015-10-01 15:47:12 +02:00
f45908647c
Quick-Fix for Score Error when additional frames appeared
PlatinumSkink
2015-10-01 15:46:58 +02:00
a1e49d75fb
Merge branch 'Physics' into bugfix
viktorljung
2015-10-01 15:15:10 +02:00
0743d882b9
Merge branch 'gui' into bugfix
Jace
2015-10-01 14:42:39 +02:00
4c7714dd21
Merge branch 'LevelSystemAndSuch' into bugfix
PlatinumSkink
2015-10-01 14:41:58 +02:00
45f1d882ad
Adding these two additional frames make the event broker break
Jace
2015-10-01 14:41:55 +02:00
c821fbfc25
Futile attempts to fix memory corruption bug
Jace
2015-10-01 16:12:53 +02:00
e120b09b84
Merge branch 'master' into LevelSystemAndSuch
PlatinumSkink
2015-10-01 14:36:12 +02:00
a4065f734b
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
PlatinumSkink
2015-10-01 14:26:25 +02:00
45711500f7
Merged
tleety
2015-10-01 14:24:06 +02:00
52dec86925
Particle system up and running, but with bugged rendering
tleety
2015-10-01 14:14:51 +02:00
074c53a82b
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
PlatinumSkink
2015-10-01 14:14:36 +02:00
4d3428f125
HitLag has types in strings to send along to affect what systems lag.
PlatinumSkink
2015-10-01 14:14:07 +02:00
39f4215c2b
Merge remote-tracking branch 'origin/master' into Physics
viktorljung
2015-10-01 14:13:51 +02:00
cbaca42a3c
Changed SquidModel
viktorljung
2015-10-01 14:04:21 +02:00
ff27eafccf
WORKING number frame
Jace
2015-10-01 13:09:27 +02:00
b42a09fce1
Semi-working number frame
Jace
2015-10-01 11:01:33 +02:00
d1dde9459f
Added FPS counter
Jace
2015-10-01 11:01:18 +02:00
cc1bc25914
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
Jace
2015-10-01 10:55:04 +02:00
e1ff3825ee
Fixed type error in sound loading
Jace
2015-10-01 12:51:29 +02:00
842a112be8
Added Frame tests
Jace
2015-10-01 10:53:46 +02:00
ba67f6ea37
Tests fixed into working order
Jace
2015-10-01 10:53:29 +02:00
c63ec035a7
HitLagSystem implemented.
PlatinumSkink
2015-09-30 16:42:35 +02:00
c31ff4cfcb
P-button pauses, H-button does 0.3 second HitLag.
PlatinumSkink
2015-09-30 15:19:45 +02:00
2fb16357fa
Moved pad-creation to PadSystem. Pad now stops at sides.
PlatinumSkink
2015-09-30 10:32:17 +02:00
2491dd8b74
Fixed some things, code up to styleguide
tleety
2015-09-30 10:29:56 +02:00
45e68c51a3
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
PlatinumSkink
2015-09-29 14:44:50 +02:00
c3b54ef030
Implemented Combos which multiply score. Adjusted pad a bit.
PlatinumSkink
2015-09-29 14:42:01 +02:00
97f9688303
deleted .orig
Stiffly
2015-09-29 13:41:50 +02:00
7733a44d53
Refactoring and starting to write test for PhysicsSystem
viktorljung
2015-09-29 12:08:13 +02:00
cb70cdfc5d
Merge remote-tracking branch 'origin/master' into Sound
Stiffly
2015-09-29 12:04:52 +02:00
94fc7c1ce6
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
PlatinumSkink
2015-09-29 11:21:35 +02:00
a1c709a2db
Removed wierd glow on water
tleety
2015-09-29 11:10:08 +02:00
3ab6c0c5ba
Sound channel volume not overriding individual volume for sounds.
Stiffly
2015-09-29 11:09:43 +02:00
38d3a8c990
Fixed a bug where you could not have more than one particle group
tleety
2015-09-29 10:27:57 +02:00
5e7e5ec8bb
Fixed precision loss in physics accumulator
Jace
2015-09-28 22:55:39 +02:00
5e0b0f920a
Fixed your asset loading fuckups
Jace
2015-09-28 22:46:35 +02:00
d472e2ae88
Added ignore rule for .orig files, since nobody seem to be able to look at what they commit...
Jace
2015-09-28 21:56:11 +02:00
edd87ddf58
Fixed critical warnings for Linux build
Jace
2015-09-28 20:40:28 +02:00
a97dae542d
Merge remote-tracking branch 'origin/master' into Sound
Stiffly
2015-09-28 18:14:06 +02:00
7b7277509e
CreateBall clones the original ball rather than create new balls.
PlatinumSkink
2015-09-28 18:09:55 +02:00
f10749d220
Refactoring SoundSystem and its events, components
Stiffly
2015-09-28 17:59:57 +02:00
fc41727a5d
Transferred Ball-stuff into BallSystem.
PlatinumSkink
2015-09-28 17:24:58 +02:00
22c7663cc5
Merge branch 'master' into Physics
viktorljung
2015-09-28 17:21:08 +02:00
1a0201ee98
Style guide fixes
viktorljung
2015-09-28 17:19:45 +02:00
2d7703afad
Header definitions added to style guide
Jace
2015-09-28 17:17:24 +02:00
90424b8d68
Merge branch 'master' into LevelSystemAndSuch
PlatinumSkink
2015-09-28 15:06:37 +02:00
7d9e3e00a4
Fixed out-of-range error in NumberFrame
demo2
Jace
2015-09-25 08:23:41 +02:00