Commit Graph

  • 47ad5e31ea Copied a bunch of Frame headers from Returngeance, I HAVE NO IDEA WHAT I'M DOING LOLZ PlatinumSkink 2015-09-16 15:47:57 +02:00
  • 12dc837f51 Tests for entity cloning Jace 2015-09-16 15:26:40 +02:00
  • 9396f9391f Tests for EventBroker Jace 2015-09-16 12:59:50 +02:00
  • 20fc1232d6 Merge remote-tracking branch 'origin/master' into GLrenderer tleety 2015-09-16 14:42:38 +02:00
  • 4cfa0ef624 Fixed event broker unsubscribe bug where event relay would still think it belonged to a broker after unsubscribed Jace 2015-09-16 12:54:34 +02:00
  • 5ee5400a28 StyleGuide Fix PlatinumSkink 2015-09-15 18:48:26 +02:00
  • 5e39ac3629 Added a low poly brick model and changed their ingame scale tleety 2015-09-15 18:20:26 +02:00
  • 450a73f498 added a PlaySound Event. Stiffly 2015-09-15 18:16:32 +02:00
  • 4891a4d939 Bricks are now models. Warning: Laggy tleety 2015-09-15 17:56:23 +02:00
  • ef9f6a296b Renderer working and some test blocks in the world tleety 2015-09-15 17:38:16 +02:00
  • 990f31d120 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch PlatinumSkink 2015-09-15 17:32:34 +02:00
  • 0f96baedfa Merge branch 'master' into LevelSystemAndSuch PlatinumSkink 2015-09-15 17:31:53 +02:00
  • c2d29b6110 Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed. PlatinumSkink 2015-09-15 17:25:47 +02:00
  • e31f5e054e Merge branch 'master' of github.com:teamfisk/AgileBreakOut Jace 2015-09-15 17:11:35 +02:00
  • 884fee9f13 Updated style guide Jace 2015-09-15 17:11:18 +02:00
  • f19f7bf56a Added a few models and removed ortho camera perspectiv. tleety 2015-09-15 17:05:47 +02:00
  • aec694359c Merge remote-tracking branch 'origin/master' into Sound Stiffly 2015-09-15 16:09:42 +02:00
  • 5695a8c068 Sound in game! Using OpenAL. NOWHERE TO RUN Stiffly 2015-09-15 16:08:52 +02:00
  • 8963e94cd6 pad moving with physics velocity viktorljung 2015-09-15 14:27:35 +01:00
  • 4cb1a780c5 Merge branch 'LevelSystemAndSuch' PlatinumSkink 2015-09-15 15:04:40 +02:00
  • b340cf97bb I forgot to stage in my last commit. PlatinumSkink 2015-09-15 15:00:47 +02:00
  • d06cd54c2a Created ELifeLost event. It works. PlatinumSkink 2015-09-15 15:00:12 +02:00
  • 376ff34694 Merged into master and uncommented ball tleety 2015-09-15 14:59:48 +02:00
  • eeca9ed50a Merge branch 'GLrenderer' tleety 2015-09-15 14:54:45 +02:00
  • c6c3602aae Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch PlatinumSkink 2015-09-15 14:36:41 +02:00
  • d3d24876bb Something. PlatinumSkink 2015-09-15 14:32:42 +02:00
  • b58cdc813d Revert "impulse list and velocity for physics" Jace 2015-09-15 14:31:10 +02:00
  • ce878ac1db Lives kind of work, and so does the demo! demo1 PlatinumSkink 2015-09-15 13:35:04 +02:00
  • c5bbcec5dc Transparancy now working for forward rendering tleety 2015-09-15 13:20:01 +02:00
  • 9db15aa898 This is a safety commit on a working point because what I do next might crash everything. PlatinumSkink 2015-09-15 12:41:57 +02:00
  • 88bd96861d Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update. PlatinumSkink 2015-09-15 12:40:23 +02:00
  • ff00e2bf9c nothing works Stiffly 2015-09-14 17:07:25 +02:00
  • 2d7b32b7a3 impulse list and velocity for physics viktorljung 2015-09-14 16:06:48 +01:00
  • b9eda67a2a Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button. tleety 2015-09-14 16:53:14 +02:00
  • 157fa36f68 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch PlatinumSkink 2015-09-14 15:41:04 +02:00
  • dfef1ec774 Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-09-14 15:37:38 +01:00
  • c7704f62e9 fixed timestep working viktorljung 2015-09-14 14:59:39 +01:00
  • 8d1ad184a6 Modified the pad-and-ball collision code a bit. Hopefully for the better. PlatinumSkink 2015-09-14 15:39:39 +02:00
  • 760574f454 Merge remote-tracking branch 'origin/master' into Sound Stiffly 2015-09-14 14:54:41 +02:00
  • ed5881ec54 Linking OpenAL. Stiffly 2015-09-14 14:45:44 +02:00
  • 1b9da2de1b Put back the out-commented line that broke it all. PlatinumSkink 2015-09-14 14:38:18 +02:00
  • 7b984c7cc3 Merge into master tleety 2015-09-11 15:17:49 +02:00
  • 748f61883b Added some textures and fixed camera perspective tleety 2015-09-11 15:07:48 +02:00
  • bda864ac11 Breakout Standard Screen PlatinumSkink 2015-09-11 15:07:00 +02:00
  • 586f8d438c changed box size/scale viktorljung 2015-09-11 11:04:22 +01:00
  • 9382acdb52 Added a few brick textures tleety 2015-09-11 11:16:43 +02:00
  • ead7c6c754 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch PlatinumSkink 2015-09-11 10:51:52 +02:00
  • 6932a22d7a Rotation right this time viktorljung 2015-09-11 10:48:15 +01:00
  • c829315598 Ball hitting bricks destroys bricks! We can PLAY! (kind of) PlatinumSkink 2015-09-11 10:50:49 +02:00
  • 7e945c85d3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch PlatinumSkink 2015-09-10 23:52:07 +02:00
  • d0549403ab Probably removes bodies safely viktorljung 2015-09-10 23:10:25 +01:00
  • c4c1158364 Working lights and deferred rendering tleety 2015-09-10 23:48:45 +02:00
  • 62d9ba1422 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch PlatinumSkink 2015-09-10 22:57:20 +02:00
  • 068028c005 Merge branch 'master' of github.com:teamfisk/AgileBreakOut viktorljung 2015-09-10 22:44:36 +01:00
  • 71cdd1f795 SetImpulse event viktorljung 2015-09-10 22:43:25 +01:00
  • 32d7693662 Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-09-10 22:24:43 +01:00
  • 963e492f9c CircleShape viktorljung 2015-09-10 22:24:19 +01:00
  • e0bc28092a Adjusted size to new scale. PlatinumSkink 2015-09-10 22:56:23 +02:00
  • 9867327f7f Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch PlatinumSkink 2015-09-10 22:44:44 +02:00
  • 3e04ff2e34 Gusp. PlatinumSkink 2015-09-10 22:40:18 +02:00
  • 8065f6d389 Merge remote-tracking branch 'origin/master' into GLrenderer tleety 2015-09-10 22:39:23 +02:00
  • f97112bb20 Backbone to deferred rendering started tleety 2015-09-10 22:39:03 +02:00
  • c3f3df3d9f Fixed unit quad with texture coordinates Jace 2015-09-10 22:38:44 +02:00
  • 4890b74f37 Random Commit to get Viktor's stuff PlatinumSkink 2015-09-10 22:32:09 +02:00
  • 9a381e84af Merge remote-tracking branch 'origin/master' into GLrenderer tleety 2015-09-10 22:16:15 +02:00
  • c0589563af Base lightrendering started, still some work to be done. tleety 2015-09-10 22:13:37 +02:00
  • 5bd9ab3320 Merge branch 'master' of github.com:teamfisk/AgileBreakOut Jace 2015-09-10 22:09:53 +02:00
  • 4853c67520 Merge branch 'Physics' viktorljung 2015-09-10 21:28:39 +01:00
  • d77146de11 Merge branch 'master' of github.com:teamfisk/AgileBreakOut viktorljung 2015-09-10 21:27:39 +01:00
  • 9bf0ca0e46 ContactListener and contact events viktorljung 2015-09-10 21:25:34 +01:00
  • de0b960353 Added unit quad to core assets Jace 2015-09-10 22:09:42 +02:00
  • 1d94338214 Added CBall PlatinumSkink 2015-09-10 21:46:03 +02:00
  • a047e46fe9 Kod för boll mot bricka kollision PlatinumSkink 2015-09-10 21:30:39 +02:00
  • f2209466ef Added some textures for rendering testing tleety 2015-09-10 21:08:56 +02:00
  • 16c5d2a40f Made a Stage! Imported PlaceHolder Graphics! PlatinumSkink 2015-09-10 21:06:21 +02:00
  • 6a81751e56 WIP Level System + Pad PlatinumSkink 2015-09-10 20:28:48 +02:00
  • 72bb710448 Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-09-10 18:34:15 +01:00
  • da0e80b167 Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-09-10 18:16:09 +01:00
  • 0983d76444 Working rotations and positions viktorljung 2015-09-10 18:12:15 +01:00
  • 1e67bfb103 Sprite ACTUALLY rendered as unitquad now. tleety 2015-09-10 18:32:50 +02:00
  • 7132412f80 Merge remote-tracking branch 'origin/master' into Physics viktorljung 2015-09-10 16:51:12 +01:00
  • 58931e29b3 Sprites are now rendered on unitQuads instead of ScreenQuads tleety 2015-09-10 17:45:26 +02:00
  • a98806d551 Make box on entity commit viktorljung 2015-09-10 16:27:14 +01:00
  • 193720e883 Mergade min branch för att få grafik. PlatinumSkink 2015-09-10 16:52:13 +02:00
  • 84577cb2c8 Created CPad and PadSystem. Doesn't do very much. PlatinumSkink 2015-09-10 16:40:49 +02:00
  • 54bed28327 Working sprite rendering. Removed bone transforms for now. Jace 2015-09-10 16:23:24 +02:00
  • 2041640441 I've added code in preparation to loading a file including a Level to the LevelSystem to the game. Not done at all. PlatinumSkink 2015-09-10 14:08:16 +02:00
  • ce342f695f Base PhysicsSystem. viktorljung 2015-09-09 20:46:04 +01:00
  • 61efddb52e Removed rendering of lights tleety 2015-09-09 21:31:54 +02:00
  • 4aef84e7c8 GL renderer working again, bgfx still here but not used. tleety 2015-09-09 21:19:37 +02:00
  • 5d753babe6 I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed. PlatinumSkink 2015-09-09 21:10:10 +02:00
  • 4243d84796 Merge branch 'bgfx' of github.com:teamfisk/AgileBreakOut into bgfx bgfx tleety 2015-09-09 20:34:12 +02:00
  • d92d67c993 unfinished bgfx code, forward renderer and sprite jobs kind of complete, differed non-existent. Use only in extreme emergency! tleety 2015-09-09 20:32:43 +02:00
  • 0535d35628 Merge branch 'master' of github.com:teamfisk/AgileBreakOut viktorljung 2015-09-09 18:04:35 +01:00
  • 67f7a30ca6 Liquidfun links viktorljung 2015-09-09 18:04:17 +01:00
  • 49a2100d4e Merge remote-tracking branch 'origin/master' into Sound Stiffly 2015-09-09 18:45:12 +02:00
  • fbeb1fb9a6 Simple HelloWorld Event for understanding. Stiffly 2015-09-09 18:42:08 +02:00
  • b9354b173c Possibly working bgfx shaders Jace 2015-09-09 17:59:55 +02:00
  • ec137acb38 Added style guide Jace 2015-09-09 16:38:14 +02:00
  • 1ce46cc06b Added 'Game' subfolder for gameplay related source files Jace 2015-09-09 16:36:55 +02:00