Commit Graph

1229 Commits

Author SHA1 Message Date
viktorljung 1da3ec3c74 ammo share fix? 2016-03-13 20:32:08 +01:00
viktorljung 04288e5243 Merge fixes 2016-03-13 16:14:13 +01:00
viktorljung 44f46cda8d Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CP_Rocky2.xml
#	resources/Schema/Entities/MuzzleFlashBlue.xml
#	resources/Schema/Entities/MuzzleFlashFire.xml
#	resources/Schema/Entities/MuzzleFlashRed.xml
#	resources/Schema/Types/Entity.xsd
#	resources/Shaders/Sprite.frag.glsl
#	src/Game/Systems/AbilityCooldownHUDSystem.cpp
#	src/Game/Systems/BoostIconsHUDSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
2016-03-13 15:17:15 +01:00
viktorljung 7d899a989c Started working on boost HUD thingy 2016-03-13 15:09:50 +01:00
William Moberg ac20e41a5d Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings. 2016-03-13 14:23:56 +01:00
viktorljung 0963f61976 Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-13 13:41:39 +01:00
viktorljung bfb7a4139d Tweaking 2016-03-13 13:41:28 +01:00
William Moberg 4f99f6ef74 Merge branch 'master' into RestartMap
# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
2016-03-13 13:37:51 +01:00
viktorljung 60c6aa2486 Defender first person tracers done 2016-03-13 02:35:02 +01:00
Tleety bbe61f300c Fade in/out should now work with models and sprites 2016-03-13 02:03:49 +01:00
Jace 4bd2e7995a fixup! Cheeki breeki 2016-03-13 01:32:29 +01:00
Jace 45bfc374de Cheeki breeki 2016-03-13 01:25:13 +01:00
Tleety f6a8534c15 New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation 2016-03-13 01:23:51 +01:00
Jace 95f9065037 Merge branch 'master' into Dirtybit
# Conflicts:
#	include/Engine/Sound/SoundManager.h
2016-03-13 01:07:17 +01:00
Jace a1fda82d3a Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself 2016-03-13 00:57:00 +01:00
Jace f6113b9d9c EEntityDeleted now provides an EntityWrapper instead of just an ID 2016-03-13 00:16:07 +01:00
Jace 7ea90bede7 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-12 23:49:44 +01:00
Jace 2bfbd72189 EntityWrapper::Clone should no longer cause freezes 2016-03-12 23:44:28 +01:00
Jace 1e7f6941ba Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
2016-03-12 23:06:57 +01:00
Jocke b7d88808e2 Redid timers. 2016-03-12 21:38:46 +01:00
Jocke f8f536802f Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset". 2016-03-12 20:28:48 +01:00
Jocke 60df30fa59 Scoreboard is now works. 2016-03-12 19:36:12 +01:00
William Moberg a3b3351e55 Merge branch 'master' into Dirtybit
# Conflicts:
#	include/Engine/Rendering/ExplosionEffectJob.h
#	src/Game/Systems/ExplosionEffectSystem.cpp
2016-03-12 17:59:50 +01:00
Jace ce0d3b9fbe Fixed texture freeing. Destructor was never called because base destructors weren't virtual. 2016-03-12 17:53:34 +01:00
William Moberg 36b84f7cc3 Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
2016-03-12 17:51:03 +01:00
Jocke c544f349fd The logic for removing the world is working but when we send the map again the clients memory usage goes crazy. 2016-03-12 17:49:50 +01:00
Tleety d51ea3cabd Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-12 17:04:00 +01:00
Tleety 548efeb11e EndScreen should now show when a team win 2016-03-12 17:03:50 +01:00
viktorljung 4ba011a098 Ammosharing over network test WIP 2016-03-12 17:01:46 +01:00
viktorljung 01cb3afb4b Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
#	resources/Schema/Entities/PlayerAssaultBlue.xml
#	resources/Schema/Entities/PlayerDefenderBlue.xml
2016-03-12 15:48:41 +01:00
viktorljung 0b26f23188 3rd person animations idle bug fixed 2016-03-12 15:47:19 +01:00
Tleety 8c2a665ccb Some Entities for endscreen and some basic logic in the EndScreenSystem 2016-03-12 15:45:07 +01:00
Jace 068e151741 Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
2016-03-12 15:25:12 +01:00
Tleety 4334ea067e System skeleton 2016-03-12 14:44:03 +01:00
Jocke 0c1a2d3160 WIP 2016-03-12 14:31:15 +01:00
stiffly 9942747d41 WIP pull request fixes 2016-03-12 14:26:09 +01:00
Jace 01db8e0615 Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Core/Transform.cpp
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Rendering/AnimationSystem.cpp
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
#	src/Game/Systems/CapturePointSystem.cpp
#	src/Game/Systems/ExplosionEffectSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-03-12 04:09:53 +01:00
Jace 5baac926aa Perfectly working abs pos caching using dirty flags! :D 2016-03-12 03:29:41 +01:00
viktorljung 060585a388 Aim fixed for all weapons 2016-03-12 02:39:06 +01:00
Jace 9b98bbbea8 Fields are now set to dirty when they're changed! 2016-03-12 01:26:03 +01:00
Jace 80649ce51d Updated the ENTIRE CODEBASE TO MATCH 2016-03-12 00:38:33 +01:00
Jace a4b0b108d4 Created a wrapper for field types that is able to detect changes to set dirty flags in the future 2016-03-12 00:38:26 +01:00
viktorljung 2a209c5d8e AmmoSharing beta 2016-03-11 23:58:26 +01:00
stiffly 66d0f9fa47 Added menu music 2016-03-11 20:28:09 +01:00
Tleety dc09ba9158 Resolution should now use a dropdown 2016-03-11 20:02:25 +01:00
viktorljung e0a6b09d36 Defender early alpha 2016-03-11 19:16:34 +01:00
stiffly 157a54e845 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-03-11 18:19:22 +01:00
Tobias Dahl 2f61171d16 Merge pull request #185 from teamfisk/TextColor
Text that handles color, alpha and icon parsing
2016-03-11 15:25:06 +01:00
Tleety 26337ff243 Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 15:07:52 +01:00
Tleety 0ca627eb8b Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 14:57:59 +01:00