Commit Graph

1763 Commits

Author SHA1 Message Date
Jocke c544f349fd The logic for removing the world is working but when we send the map again the clients memory usage goes crazy. 2016-03-12 17:49:50 +01:00
viktorljung dfc30f4693 Boost fixes? 2016-03-12 17:39:50 +01:00
viktorljung 944d10f4bb Some network fixes with sidearm 2016-03-12 17:34:32 +01:00
Tleety f7363eeea4 Boost icon fix 2016-03-12 17:30:28 +01:00
Tleety d51ea3cabd Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement 2016-03-12 17:04:00 +01:00
Tleety 548efeb11e EndScreen should now show when a team win 2016-03-12 17:03:50 +01:00
viktorljung 4ba011a098 Ammosharing over network test WIP 2016-03-12 17:01:46 +01:00
viktorljung 01cb3afb4b Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
#	resources/Schema/Entities/PlayerAssaultBlue.xml
#	resources/Schema/Entities/PlayerDefenderBlue.xml
2016-03-12 15:48:41 +01:00
viktorljung 0b26f23188 3rd person animations idle bug fixed 2016-03-12 15:47:19 +01:00
Tleety 8c2a665ccb Some Entities for endscreen and some basic logic in the EndScreenSystem 2016-03-12 15:45:07 +01:00
stiffly cc10e5500b 2x jump now only plays for local player 2016-03-12 15:31:44 +01:00
Jace 068e151741 Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
2016-03-12 15:25:12 +01:00
stiffly 9bac141a6b WIP fixing pull request 2016-03-12 15:14:36 +01:00
Tleety 4334ea067e System skeleton 2016-03-12 14:44:03 +01:00
Tleety 8e266984f4 Player HUD should now be ok, color of health still shit tho 2016-03-12 14:37:26 +01:00
Jocke 0c1a2d3160 WIP 2016-03-12 14:31:15 +01:00
stiffly 9942747d41 WIP pull request fixes 2016-03-12 14:26:09 +01:00
Jace 24bb05ec67 Editor should now set dirty flag when component field changes 2016-03-12 05:17:56 +01:00
Jace df7b4faf24 Now caching resulting absolute model matrices as well 2016-03-12 04:10:14 +01:00
Jace 01db8e0615 Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Core/Transform.cpp
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Rendering/AnimationSystem.cpp
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
#	src/Game/Systems/CapturePointSystem.cpp
#	src/Game/Systems/ExplosionEffectSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-03-12 04:09:53 +01:00
Jace 5baac926aa Perfectly working abs pos caching using dirty flags! :D 2016-03-12 03:29:41 +01:00
viktorljung 060585a388 Aim fixed for all weapons 2016-03-12 02:39:06 +01:00
Jace ee5c13d463 Merge branch 'Dirtybit-imon' into Dirtybit
# Conflicts:
#	src/Engine/Core/Transform.cpp
2016-03-12 01:32:09 +01:00
Jace 671079764e Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit 2016-03-12 01:26:56 +01:00
Jace 80649ce51d Updated the ENTIRE CODEBASE TO MATCH 2016-03-12 00:38:33 +01:00
viktorljung 2a209c5d8e AmmoSharing beta 2016-03-11 23:58:26 +01:00
stiffly 28d576bfc0 Now the bgm should loop again. 2016-03-11 21:04:33 +01:00
stiffly 66d0f9fa47 Added menu music 2016-03-11 20:28:09 +01:00
Tleety dc09ba9158 Resolution should now use a dropdown 2016-03-11 20:02:25 +01:00
viktorljung e0a6b09d36 Defender early alpha 2016-03-11 19:16:34 +01:00
Teejoon 1ad087dc75 MSAA mostly working. Only merging the MS render buffer to a single texture so that others could use the AA texture easly 2016-03-11 19:05:34 +01:00
stiffly 157a54e845 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-03-11 18:19:22 +01:00
Tleety 7759af2c5a Log remove 2016-03-11 15:52:47 +01:00
Tobias Dahl 2f61171d16 Merge pull request #185 from teamfisk/TextColor
Text that handles color, alpha and icon parsing
2016-03-11 15:25:06 +01:00
Tleety 26337ff243 Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 15:07:52 +01:00
Tleety 0ca627eb8b Merge remote-tracking branch 'origin/master' into Menu 2016-03-11 14:57:59 +01:00
Tobias Dahl 530c0fd9b0 Merge pull request #204 from teamfisk/RendererBugFixes
Getting ShaderID fewer times
2016-03-11 14:57:36 +01:00
FakeShemp 4df936ca70 imon's fix to rule them all
might have solved dt anormalities
2016-03-11 14:57:02 +01:00
William Moberg f036817c0c Merge pull request #203 from teamfisk/SplitSnapshots
Split snapshots
2016-03-11 14:35:18 +01:00
William Moberg 8ebf818c19 Merge pull request #206 from teamfisk/CapturePointFixBranch
CapturePointSystem now sets all children visible/not visible for each
2016-03-11 14:26:45 +01:00
verysecrethero 0aedeb61b4 CapturePointSystem now sets all children visible/not visible for each red/blue/spectator 2016-03-11 14:15:46 +01:00
Tleety 44398eac58 Options now has some different resolutions. 2016-03-11 14:11:58 +01:00
Jocke 06bddd9d54 Fixed requests. 2016-03-11 14:07:03 +01:00
Tleety 4937bee46a Unresolved externals shit 2016-03-11 13:38:48 +01:00
Tleety 8bd38bc465 Merge branch 'Menu' of github.com:teamfisk/TacticalZ into Menu 2016-03-11 13:00:43 +01:00
Tleety 8ceaae995d Options menu started working on 2016-03-11 13:00:34 +01:00
Jocke 5f959ded89 Did changes upon pull request's request. 2016-03-11 12:54:59 +01:00
Jocke 0fbc482f9c Changed getters to return reinterpret_casted data. 2016-03-11 12:22:55 +01:00
Jocke 2eb863757b renamed variabels 2016-03-11 11:55:16 +01:00
Teejoon cac0522ae7 Fixed glow on window resize 2016-03-11 11:41:02 +01:00