Jace
|
8a1217e8b5
|
Hoodwinked GLFW into creating a fullscreen windowed window by initializing it one pixel higher than the resolution height
|
2016-03-13 21:29:39 +01:00 |
|
Jace
|
f05b09ca7a
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-13 19:54:22 +01:00 |
|
Jace
|
e76740d72b
|
Point lights child of a camera no longer visible to other cameras
|
2016-03-13 19:53:34 +01:00 |
|
Jace
|
d3927de7cc
|
Super fancy new class pick, don't overwrite plz
|
2016-03-13 19:51:01 +01:00 |
|
Adam Byléhn
|
672d6f884d
|
Merge pull request #215 from teamfisk/RestartMap
Added pop up for client when server timeouts.
|
2016-03-13 16:33:51 +01:00 |
|
Jocke
|
5ea0f04b20
|
Added pop up for client when server timeouts.
|
2016-03-13 16:21:55 +01:00 |
|
Jace
|
36c4837813
|
Merge pull request #213 from teamfisk/Dirtybit
Linker warnings fix
|
2016-03-13 15:29:45 +01:00 |
|
William Moberg
|
2fa3637018
|
Transform.cpp was deleted since stuff was moved to TransformSystem, takes care of linker warnings.
|
2016-03-13 15:26:35 +01:00 |
|
antc13
|
52e5e2527a
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-13 15:21:44 +01:00 |
|
antc13
|
36253a8afd
|
Made minor changes to light positions on CP_Rocky2. Replaced a model & changed glow value on some walls.
|
2016-03-13 15:21:29 +01:00 |
|
Adam Byléhn
|
b73595eed0
|
Merge pull request #210 from teamfisk/RestartMap
Restart map
|
2016-03-13 15:10:01 +01:00 |
|
Teejoon
|
f9e640ffc6
|
Added borders to capture points so that you can see if your inside of outside when not looking down
|
2016-03-13 14:59:57 +01:00 |
|
William Moberg
|
ac20e41a5d
|
Fixed merge conflicts. Scoreboard updates team when a team is picked. Fixed some code standard violations and misspellings.
|
2016-03-13 14:23:56 +01:00 |
|
William Moberg
|
4f99f6ef74
|
Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
|
2016-03-13 13:37:51 +01:00 |
|
antc13
|
d0a083a1e3
|
Fixed rotation/translation on some objects on CP_Rocky2.
|
2016-03-13 13:13:14 +01:00 |
|
antc13
|
d5f06fa8c2
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-13 12:20:36 +01:00 |
|
antc13
|
8bb8ebbea3
|
Fixed Splatmap Export
|
2016-03-13 12:20:25 +01:00 |
|
Jace
|
4bd2e7995a
|
fixup! Cheeki breeki
|
2016-03-13 01:32:29 +01:00 |
|
Jace
|
799fd31844
|
Merge pull request #212 from teamfisk/Dirtybit
Dirtybit
|
2016-03-13 01:26:54 +01:00 |
|
Jace
|
45bfc374de
|
Cheeki breeki
|
2016-03-13 01:25:13 +01:00 |
|
Jace
|
95f9065037
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
|
2016-03-13 01:07:17 +01:00 |
|
Jace
|
993e56ec59
|
Disabled final model matrix caching for now, since it doesn't seem to work in all cases. (CP_Rocky2 pickup platforms and ceiling doens't get updated for some reason?!?)
|
2016-03-13 00:57:54 +01:00 |
|
Jace
|
a1fda82d3a
|
Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
|
2016-03-13 00:57:00 +01:00 |
|
Jace
|
f6113b9d9c
|
EEntityDeleted now provides an EntityWrapper instead of just an ID
|
2016-03-13 00:16:07 +01:00 |
|
Jace
|
7ea90bede7
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-12 23:49:44 +01:00 |
|
Jace
|
2bfbd72189
|
EntityWrapper::Clone should no longer cause freezes
|
2016-03-12 23:44:28 +01:00 |
|
Jace
|
1e7f6941ba
|
Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
|
2016-03-12 23:06:57 +01:00 |
|
William Moberg
|
8c90c39680
|
Merge pull request #209 from teamfisk/MemoryOptimization
Fixed texture freeing, memory usage way down.
|
2016-03-12 21:59:51 +01:00 |
|
Jocke
|
b7d88808e2
|
Redid timers.
|
2016-03-12 21:38:46 +01:00 |
|
Jocke
|
f8f536802f
|
Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
|
2016-03-12 20:28:48 +01:00 |
|
William Moberg
|
91bad517d3
|
AbsolutePosition should be calculating correctly now, third time.
|
2016-03-12 19:59:37 +01:00 |
|
Jocke
|
60df30fa59
|
Scoreboard is now works.
|
2016-03-12 19:36:12 +01:00 |
|
Jace
|
ba93ebbe88
|
Go away crap maps.
|
2016-03-12 18:21:36 +01:00 |
|
William Moberg
|
a3b3351e55
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
|
2016-03-12 17:59:50 +01:00 |
|
Jace
|
ce0d3b9fbe
|
Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
|
2016-03-12 17:53:34 +01:00 |
|
William Moberg
|
674604d0df
|
Merge branch 'Dirtybit' of github.com:teamfisk/TacticalZ into Dirtybit
|
2016-03-12 17:51:55 +01:00 |
|
stiffly
|
8e9ddc7b9d
|
playerJump is only done for local player.
|
2016-03-12 17:51:06 +01:00 |
|
William Moberg
|
36b84f7cc3
|
Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
|
2016-03-12 17:51:03 +01:00 |
|
Jocke
|
c544f349fd
|
The logic for removing the world is working but when we send the map again the clients memory usage goes crazy.
|
2016-03-12 17:49:50 +01:00 |
|
antc13
|
beee2db5fb
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-03-12 17:08:21 +01:00 |
|
antc13
|
1bc4b89a53
|
Added new models with textures to the map. Every model on the map should now be using a texture.
|
2016-03-12 17:08:07 +01:00 |
|
stiffly
|
cc10e5500b
|
2x jump now only plays for local player
|
2016-03-12 15:31:44 +01:00 |
|
Jace
|
068e151741
|
Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
|
2016-03-12 15:25:12 +01:00 |
|
Jace
|
e7a3793486
|
Merge pull request #207 from teamfisk/SomeTests
Resolution should now use a dropdown
|
2016-03-12 15:23:29 +01:00 |
|
stiffly
|
9bac141a6b
|
WIP fixing pull request
|
2016-03-12 15:14:36 +01:00 |
|
Jocke
|
0c1a2d3160
|
WIP
|
2016-03-12 14:31:15 +01:00 |
|
Jace
|
eb5fcd6d19
|
Rendering back to normal
|
2016-03-12 14:28:17 +01:00 |
|
stiffly
|
9942747d41
|
WIP pull request fixes
|
2016-03-12 14:26:09 +01:00 |
|
Jace
|
24bb05ec67
|
Editor should now set dirty flag when component field changes
|
2016-03-12 05:17:56 +01:00 |
|
Jace
|
df7b4faf24
|
Now caching resulting absolute model matrices as well
|
2016-03-12 04:10:14 +01:00 |
|