stiffly
|
9a8f5293af
|
Can now Identify Packet Loss. Enumerated messages that loops around 0-1000.
|
2015-12-10 12:55:28 +01:00 |
|
stiffly
|
4de613814b
|
WIP Packet loss identification. Put packetID in message
|
2015-12-09 17:43:36 +01:00 |
|
Jocke
|
0807a7d0ae
|
Fixed the bug where starting a server made the program crash on closing.
Fixed some memory leaks in Client.cpp.
|
2015-12-09 14:43:43 +01:00 |
|
Jocke
|
ba150a264c
|
Fixed bug that cause the program to crash when closing if a server had been started.
Removed memory leaks in Client.cpp.
|
2015-12-09 14:41:26 +01:00 |
|
Jocke
|
0e6353dd79
|
Fixed bug where closing glwindow as client crashed.
Server bug is still present.
|
2015-12-09 13:37:02 +01:00 |
|
stiffly
|
247ff09743
|
Smoother movement over network. Some refactoring on client side. Now uses EKeyUp to determine if a key is pressed.
|
2015-12-09 13:02:39 +01:00 |
|
stiffly
|
2a35c3055e
|
Renamed NetworkDefines.h --> NetworkDefinitions.h
|
2015-12-09 11:08:57 +01:00 |
|
stiffly
|
ce41421dbb
|
Added a "StartNetwork" bool to DefaultConfig.
|
2015-12-09 10:37:40 +01:00 |
|
stiffly
|
f83e217638
|
Bugfix. if-statement was incorrect
|
2015-12-08 18:35:30 +01:00 |
|
stiffly
|
58db7b755a
|
Random bugfixes and cleanup.
|
2015-12-08 18:24:08 +01:00 |
|
stiffly
|
a8c0a1f294
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
|
2015-12-08 18:07:18 +01:00 |
|
stiffly
|
9f54a08536
|
Implemented new version of snapshot for 3D world. Also some cleanup.
|
2015-12-08 17:57:01 +01:00 |
|
Jocke
|
24dada149f
|
Cleaned up code in Client.h and Client.cpp.
Moved ping code into Ping() function.
|
2015-12-08 17:18:03 +01:00 |
|
Jocke
|
d1880754f5
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
|
2015-12-08 16:42:32 +01:00 |
|
stiffly
|
27b44d2511
|
Input events for Client done. Instead of windows getAsyncKeyState();
|
2015-12-08 16:41:48 +01:00 |
|
Jocke
|
94adaf8ae3
|
Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
|
2015-12-08 16:41:22 +01:00 |
|
stiffly
|
6dc5112c26
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Game/Game.cpp
|
2015-12-08 16:15:50 +01:00 |
|
stiffly
|
e92119c99e
|
WIP trying to get Eventsystem to work in client.
|
2015-12-08 16:13:53 +01:00 |
|
Jocke
|
c48c9e1f86
|
Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
|
2015-12-08 13:54:18 +01:00 |
|
Jocke
|
8f55e90d2d
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Game/Game.h
|
2015-12-08 11:11:12 +01:00 |
|
Jocke
|
b5a010a517
|
Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
|
2015-12-08 11:02:40 +01:00 |
|
stiffly
|
ee41721a75
|
Merge remote-tracking branch 'origin/master' into Networking
|
2015-12-08 10:41:04 +01:00 |
|
Jace
|
ed8d0fb608
|
Merge pull request #6 from teamfisk/Rendering
Rendering
|
2015-12-08 10:39:54 +01:00 |
|
viktorljung
|
c717dd7049
|
Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
|
2015-12-08 10:37:24 +01:00 |
|
viktorljung
|
d556f964e6
|
merge fixes
|
2015-12-08 10:15:12 +01:00 |
|
viktorljung
|
e7427bf3ad
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Game/HardcodedTestWorld.h
|
2015-12-08 10:15:00 +01:00 |
|
viktorljung
|
9e1a4b83ae
|
Linked picking to entities
|
2015-12-07 17:26:42 +01:00 |
|
stiffly
|
2c993e82d6
|
Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype).
|
2015-12-07 16:55:12 +01:00 |
|
stiffly
|
cbbb7deaea
|
Copy pasta error. Corrected #ifndef
|
2015-12-07 16:53:33 +01:00 |
|
stiffly
|
de5bdef58c
|
Rectangle definition conflicted with a definition included by <boost/asio.hpp>.
|
2015-12-07 16:52:42 +01:00 |
|
viktorljung
|
9c589a0dc6
|
Added support for color tinting
|
2015-12-07 16:33:03 +01:00 |
|
viktorljung
|
1df63aecd5
|
Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
|
2015-12-07 16:24:34 +01:00 |
|
stiffly
|
d8d63f804a
|
Added utility headers for network interface.
|
2015-12-07 16:11:27 +01:00 |
|
stiffly
|
3bfd08e780
|
Adapted to folder name change in the code. Networking -> Network
|
2015-12-07 15:48:17 +01:00 |
|
Viktor Ljung
|
9b830526f8
|
Merge pull request #4 from teamfisk/ecs
Tests for ECS
|
2015-12-07 15:25:39 +01:00 |
|
Jace
|
604a7791af
|
Merge pull request #5 from teamfisk/Networking
Networking
|
2015-12-07 15:23:11 +01:00 |
|
sippeangelo
|
6991a2be26
|
Renamed Networking -> Network
|
2015-12-07 15:22:26 +01:00 |
|
stiffly
|
dbac9a9669
|
Added filter to CMakeLists.txt.
|
2015-12-07 15:03:03 +01:00 |
|
antc13
|
83e2429c36
|
Maya Exporter WIP
|
2015-12-07 14:44:34 +01:00 |
|
stiffly
|
48339934b6
|
Created skeleton for Server/Client logic.
|
2015-12-07 14:32:49 +01:00 |
|
sippeangelo
|
7f88a8b2d2
|
Merge remote-tracking branch 'origin/master' into ecs
|
2015-12-04 09:46:30 +01:00 |
|
sippeangelo
|
25258f7e78
|
Better test for World and ECS
|
2015-12-04 09:45:50 +01:00 |
|
sippeangelo
|
aeb6c39603
|
Created ComponentWrapperFactory to make test mocking easier and manual component registration a little less painful
|
2015-12-03 19:31:55 +01:00 |
|
viktorljung
|
96a10ada38
|
fixed so the picking works with the new framebuffer class
|
2015-12-03 19:20:30 +01:00 |
|
viktorljung
|
a82c7c1e3b
|
Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
|
2015-12-03 19:06:24 +01:00 |
|
viktorljung
|
dc8cc92ec2
|
Added a GenerateTexture function
|
2015-12-03 19:04:57 +01:00 |
|
Jace
|
175762777d
|
Merge pull request #3 from teamfisk/Rendering
Basic 3D picking and forward rendering
|
2015-12-03 18:39:53 +01:00 |
|
viktorljung
|
aaa6b6ef20
|
Added FrameBuffer wrapper class
|
2015-12-03 18:32:01 +01:00 |
|
Tleety
|
45a48bbbe5
|
Merge remote-tracking branch 'origin/master' into Rendering
|
2015-12-03 18:15:56 +01:00 |
|
Tleety
|
1c06c06816
|
Added a ScreenCoords class with some util functions to clean up the Renderer class.
|
2015-12-03 18:14:52 +01:00 |
|