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@@ -4,3 +4,11 @@ bin/
|
||||
lib/
|
||||
# Because apparently nobody has any self control
|
||||
*.orig
|
||||
|
||||
*.suo
|
||||
*.sdf
|
||||
tools/MayaExporter/MayaExporter/x64/Debug/
|
||||
tools/MayaExporter/x64/Debug/
|
||||
|
||||
tools/MayaExporter/MayaExporter/Debug/
|
||||
tools/MayaExporter/MayaExporter/GeneratedFiles/
|
||||
|
||||
@@ -14,6 +14,9 @@ endif()
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCXX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
|
||||
elseif(MSVC)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
#set(BUILD_SHARED_LIBS FALSE)
|
||||
@@ -34,6 +37,12 @@ foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY})
|
||||
endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
|
||||
|
||||
# DEBUG definition
|
||||
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
|
||||
$<$<CONFIG:Debug>:DEBUG>
|
||||
$<$<CONFIG:RelWithDebInfo>:DEBUG>
|
||||
)
|
||||
|
||||
include(cotire)
|
||||
add_subdirectory(src/Engine)
|
||||
add_subdirectory(src/Game)
|
||||
|
||||
+1
-1
Submodule assets updated: e8174f630f...091ad5c01b
@@ -4,13 +4,14 @@
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/Octree.h"
|
||||
#include "Collision.h"
|
||||
#include "EntityAABB.h"
|
||||
|
||||
class CollidableOctreeSystem : public ImpureSystem, public PureSystem
|
||||
{
|
||||
public:
|
||||
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
|
||||
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& componentType)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Collidable")
|
||||
, PureSystem(componentType)
|
||||
, m_Octree(octree)
|
||||
{ }
|
||||
|
||||
@@ -18,7 +19,7 @@ public:
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
Octree<AABB>* m_Octree;
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -10,10 +10,12 @@
|
||||
|
||||
#include "../Core/Ray.h"
|
||||
#include "../Core/AABB.h"
|
||||
#include "../Rendering/RawModel.h"
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
//#include "Rendering/RawModelAssimp.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "EntityAABB.h"
|
||||
|
||||
class World;
|
||||
struct ComponentWrapper;
|
||||
@@ -57,10 +59,9 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||
//Return true if the boxes are intersecting.
|
||||
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
|
||||
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
||||
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
|
||||
|
||||
// Calculates an absolute AABB from an entity AABB component
|
||||
boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity);
|
||||
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -7,30 +7,23 @@
|
||||
#include "../Common.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EKeyUp.h"
|
||||
#include "../Core/Octree.h"
|
||||
#include "EntityAABB.h"
|
||||
|
||||
class CollisionSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
|
||||
CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Collidable")
|
||||
, m_Octree(octree)
|
||||
, zPress(false)
|
||||
{
|
||||
//TODO: Debug stuff, remove later.
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
|
||||
}
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
Octree<AABB>* m_Octree;
|
||||
bool zPress;
|
||||
|
||||
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
|
||||
bool OnKeyUp(const Events::KeyUp &event);
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
std::vector<EntityAABB> m_OctreeResult;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -2,7 +2,7 @@
|
||||
#define Events_TriggerEnter_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
@@ -11,27 +11,27 @@ namespace Events
|
||||
struct TriggerTouch : Event
|
||||
{
|
||||
/** The id of the entity that touches the trigger. */
|
||||
EntityID Entity;
|
||||
EntityWrapper Entity;
|
||||
/** The id of the trigger entity. */
|
||||
EntityID Trigger;
|
||||
EntityWrapper Trigger;
|
||||
};
|
||||
|
||||
/** Thrown once, when an entity has completely left a trigger. */
|
||||
struct TriggerLeave : Event
|
||||
{
|
||||
/** The id of the entity that left the trigger. */
|
||||
EntityID Entity;
|
||||
EntityWrapper Entity;
|
||||
/** The id of the trigger entity. */
|
||||
EntityID Trigger;
|
||||
EntityWrapper Trigger;
|
||||
};
|
||||
|
||||
/** Thrown once, when an entity is completely contained inside a trigger. */
|
||||
struct TriggerEnter : Event
|
||||
{
|
||||
/** The id of the entity that entered the trigger. */
|
||||
EntityID Entity;
|
||||
EntityWrapper Entity;
|
||||
/** The id of the trigger entity. */
|
||||
EntityID Trigger;
|
||||
EntityWrapper Trigger;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef EntityAABB_h__
|
||||
#define EntityAABB_h__
|
||||
|
||||
#include "../Core/AABB.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
struct EntityAABB : AABB
|
||||
{
|
||||
EntityAABB() = default;
|
||||
|
||||
EntityAABB(const glm::vec3& minPos, const glm::vec3& maxPos)
|
||||
: AABB(minPos, maxPos)
|
||||
{ }
|
||||
|
||||
EntityAABB(const AABB& aabb)
|
||||
: AABB(aabb)
|
||||
{ }
|
||||
|
||||
EntityWrapper Entity;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -8,13 +8,14 @@
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/Octree.h"
|
||||
#include "ETrigger.h"
|
||||
#include "EntityAABB.h"
|
||||
|
||||
class AABB;
|
||||
|
||||
class TriggerSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
TriggerSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
|
||||
TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Trigger")
|
||||
, m_Octree(octree)
|
||||
@@ -27,9 +28,10 @@ public:
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
Octree<AABB>* m_Octree;
|
||||
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
|
||||
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
|
||||
Octree<EntityAABB>* m_Octree;
|
||||
std::vector<EntityAABB> m_OctreeOut;
|
||||
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesTouchingTrigger;
|
||||
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesCompletelyInTrigger;
|
||||
|
||||
//TODO: Only exists for debug purposes, remove later.
|
||||
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
|
||||
@@ -40,13 +42,13 @@ private:
|
||||
bool OnLeave(const Events::TriggerLeave &event);
|
||||
|
||||
//True if leave event was thrown.
|
||||
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
|
||||
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>& triggerSet, EntityWrapper colliderENtity, EntityWrapper triggerEntity);
|
||||
template<typename Event>
|
||||
void publish(EntityID pId, EntityID tId)
|
||||
void publish(EntityWrapper collider, EntityWrapper trigger)
|
||||
{
|
||||
Event e;
|
||||
e.Trigger = tId;
|
||||
e.Entity = pId;
|
||||
e.Trigger = trigger;
|
||||
e.Entity = collider;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
|
||||
#include "Core/Util/Logging.h"
|
||||
#include "Core/Util/IfDebug.h"
|
||||
@@ -9,7 +9,6 @@ public:
|
||||
AABB() = default;
|
||||
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
|
||||
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
|
||||
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
|
||||
//No checks are made. Size must consist of non-negative numbers.
|
||||
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
|
||||
virtual ~AABB();
|
||||
|
||||
@@ -81,7 +81,7 @@ class ComponentWrapperFactory
|
||||
{
|
||||
public:
|
||||
ComponentWrapperFactory() = default;
|
||||
ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
|
||||
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
||||
{
|
||||
m_ComponentInfo.Name = componentTypeName;
|
||||
m_ComponentInfo.Meta->Allocation = allocation;
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef EComponentDeleted_h__
|
||||
#define EComponentDeleted_h__
|
||||
|
||||
#include "../Common.h"
|
||||
#include "Event.h"
|
||||
#include "Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct ComponentDeleted : Event
|
||||
{
|
||||
EntityID Entity;
|
||||
std::string ComponentType;
|
||||
// True if the component was deleted as a result of the entity it was attached to being deleted
|
||||
bool Cascaded;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef EEntityDeleted_h__
|
||||
#define EEntityDeleted_h__
|
||||
|
||||
#include "Event.h"
|
||||
#include "Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct EntityDeleted : Event
|
||||
{
|
||||
EntityID DeletedEntity;
|
||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||
bool Cascaded;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -2,15 +2,15 @@
|
||||
#define EPlayerDamage_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerDamage : Event
|
||||
{
|
||||
double DamageAmount;
|
||||
EntityID PlayerDamagedID;
|
||||
EntityWrapper Player;
|
||||
double Damage;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef EPlayerSpawned_h__
|
||||
#define EPlayerSpawned_h__
|
||||
|
||||
#include "Core/Event.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerSpawned : Event
|
||||
{
|
||||
int PlayerID;
|
||||
EntityWrapper Player;
|
||||
EntityWrapper Spawner;
|
||||
std::string PlayerName;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -2,16 +2,14 @@
|
||||
#define EShoot_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include "Engine/GLM.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct Shoot : Event
|
||||
{
|
||||
//ID for who made the shot
|
||||
EntityID shooter;
|
||||
EntityWrapper Player;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -143,7 +143,7 @@ private:
|
||||
~EntityFile();
|
||||
|
||||
public:
|
||||
static std::size_t GetTypeStride(std::string typeName);
|
||||
static unsigned int GetTypeStride(std::string typeName);
|
||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||
|
||||
|
||||
@@ -23,15 +23,21 @@ struct EntityWrapper
|
||||
|
||||
static const EntityWrapper Invalid;
|
||||
|
||||
bool HasComponent(const std::string& componentName);
|
||||
const std::string Name();
|
||||
bool HasComponent(const std::string& componentType);
|
||||
EntityWrapper Parent();
|
||||
EntityWrapper FirstChildByName(const std::string& name);
|
||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||
bool IsChildOf(EntityWrapper potentialParent);
|
||||
bool Valid();
|
||||
|
||||
ComponentWrapper operator[](const char* componentName);
|
||||
bool operator==(const EntityWrapper& e) const;
|
||||
bool operator!=(const EntityWrapper& e) const;
|
||||
explicit operator EntityID() const;
|
||||
operator bool();
|
||||
|
||||
private:
|
||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||
};
|
||||
|
||||
namespace std
|
||||
|
||||
@@ -111,7 +111,7 @@ struct Child
|
||||
std::vector<ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<ContainedObject>& m_DynamicObjectsRef;
|
||||
|
||||
inline bool hasChildren() const;
|
||||
bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||
};
|
||||
|
||||
@@ -32,10 +32,10 @@ public:
|
||||
};
|
||||
struct FailedLoadingException : public std::exception
|
||||
{
|
||||
virtual const char* what() const throw()
|
||||
{
|
||||
return "Resource is failed to load.";
|
||||
}
|
||||
FailedLoadingException(char const* const _Message)
|
||||
: std::exception(_Message)
|
||||
{ }
|
||||
FailedLoadingException() :std::exception("Resource failed to load.") { };
|
||||
};
|
||||
|
||||
// Pretend that this is a pure virtual function that you have to implement
|
||||
|
||||
@@ -3,13 +3,20 @@
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Transform
|
||||
{
|
||||
|
||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
|
||||
}
|
||||
|
||||
@@ -42,7 +42,7 @@ enum class FileWatcher::FileEventFlags
|
||||
};
|
||||
|
||||
inline FileWatcher::FileEventFlags operator|(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<FileWatcher::FileEventFlags>(static_cast<int>(a) | static_cast<int>(b)); }
|
||||
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return static_cast<int>(a)& static_cast<int>(b); }
|
||||
inline bool operator&(FileWatcher::FileEventFlags a, FileWatcher::FileEventFlags b) { return (static_cast<int>(a) & static_cast<int>(b)) != 0; }
|
||||
|
||||
class FileWatcher::Worker
|
||||
{
|
||||
@@ -54,7 +54,7 @@ public:
|
||||
private:
|
||||
struct FileInfo
|
||||
{
|
||||
int Size;
|
||||
std::size_t Size;
|
||||
std::time_t Timestamp;
|
||||
};
|
||||
|
||||
|
||||
@@ -29,41 +29,9 @@ enum _LOG_LEVEL
|
||||
|
||||
extern _LOG_LEVEL LOG_LEVEL;
|
||||
|
||||
const static char* _LOG_LEVEL_PREFIX[] =
|
||||
{
|
||||
"EE: ",
|
||||
"",
|
||||
"WW: ",
|
||||
"DD: "
|
||||
};
|
||||
extern const char* _LOG_LEVEL_PREFIX[];
|
||||
|
||||
static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...)
|
||||
{
|
||||
if (logLevel > LOG_LEVEL) {
|
||||
return;
|
||||
}
|
||||
|
||||
char* message = nullptr;
|
||||
va_list args;
|
||||
|
||||
va_start(args, format);
|
||||
size_t size = vsnprintf(message, 0, format, args) + 1;
|
||||
va_end(args);
|
||||
|
||||
va_start(args, format);
|
||||
message = new char[size];
|
||||
vsnprintf(message, size, format, args);
|
||||
va_end(args);
|
||||
|
||||
if (logLevel == LOG_LEVEL_ERROR) {
|
||||
std::cerr << file << ":" << line << " " << func << std::endl;
|
||||
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||
} else {
|
||||
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
|
||||
}
|
||||
|
||||
delete[] message;
|
||||
}
|
||||
extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...);
|
||||
|
||||
#define LOG(logLevel, format, ...) \
|
||||
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
|
||||
@@ -77,7 +45,11 @@ static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsign
|
||||
#define LOG_INFO(format, ...) \
|
||||
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
|
||||
|
||||
#ifdef DEBUG
|
||||
#define LOG_DEBUG(format, ...) \
|
||||
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
|
||||
#else
|
||||
#define LOG_DEBUG(format, ...)
|
||||
#endif
|
||||
|
||||
#endif // Logging_h__
|
||||
@@ -5,11 +5,15 @@
|
||||
#include "Entity.h"
|
||||
#include "ObjectPool.h"
|
||||
#include "ComponentPool.h"
|
||||
#include "EventBroker.h"
|
||||
|
||||
class World
|
||||
{
|
||||
public:
|
||||
World() = default;
|
||||
World(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
~World();
|
||||
|
||||
// Create empty entity
|
||||
@@ -46,6 +50,7 @@ public:
|
||||
std::string GetName(EntityID entity) const;
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker = nullptr;
|
||||
EntityID m_CurrentEntityID = 0;
|
||||
|
||||
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
||||
@@ -55,6 +60,7 @@ private:
|
||||
std::unordered_map<EntityID, std::string> m_EntityNames;
|
||||
|
||||
EntityID generateEntityID();
|
||||
void deleteEntityRecursive(EntityID entity, bool cascaded = false);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,115 @@
|
||||
#ifndef EditorCameraInputController_h__
|
||||
#define EditorCameraInputController_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/EMouseScroll.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
|
||||
|
||||
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
|
||||
}
|
||||
|
||||
virtual const glm::vec3 Movement() const override { return m_Movement * static_cast<float>(m_SpeedMultiplier); }
|
||||
|
||||
void Enable() { m_Enabled = true; }
|
||||
void Disable() { m_Enabled = false; }
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
if (glm::abs(e.Value) > 0 && !m_MouseLocked) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Command == "Jump") {
|
||||
if (e.Value > 0) {
|
||||
m_Movement.y = glm::max(e.Value, 1.f);
|
||||
} else {
|
||||
m_Movement.y = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
if (e.Value > 0) {
|
||||
m_Movement.y = glm::min(-e.Value, -1.f);
|
||||
} else {
|
||||
m_Movement.y = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Sprint") {
|
||||
if (e.Value > 0) {
|
||||
m_SpeedMultiplier *= 2.f;
|
||||
} else {
|
||||
m_SpeedMultiplier /= 2.f;
|
||||
}
|
||||
}
|
||||
|
||||
return FirstPersonInputController::OnCommand(e);
|
||||
}
|
||||
|
||||
protected:
|
||||
ConfigFile* m_Config;
|
||||
bool m_Enabled = false;
|
||||
double m_SpeedMultiplier = 1.f;
|
||||
|
||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
UnlockMouse();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
|
||||
bool OnMouseScroll(const Events::MouseScroll& e)
|
||||
{
|
||||
if (!m_Enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||
m_Config->SaveToDisk();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <nativefiledialog/nfd.h>
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/any.hpp>
|
||||
#include <boost/algorithm/string/replace.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include <glm/gtx/common.hpp>
|
||||
@@ -18,6 +19,8 @@
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EPause.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Core/ELockMouse.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
|
||||
class EditorGUI
|
||||
@@ -32,6 +35,12 @@ public:
|
||||
Scale
|
||||
};
|
||||
|
||||
enum class WidgetSpace
|
||||
{
|
||||
Global,
|
||||
Local
|
||||
};
|
||||
|
||||
void Draw();
|
||||
|
||||
void SelectEntity(EntityWrapper entity);
|
||||
@@ -73,6 +82,9 @@ public:
|
||||
// Called when the user selects a widget mode.
|
||||
typedef std::function<void(WidgetMode)> OnWidgetMode_t;
|
||||
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
|
||||
// Called when the user selects a widget space.
|
||||
typedef std::function<void(WidgetSpace)> OnWidgetSpace_t;
|
||||
void SetWidgetSpaceCallback(OnWidgetSpace_t f) { m_OnWidgetSpace = f; }
|
||||
|
||||
private:
|
||||
World* m_World;
|
||||
@@ -93,8 +105,12 @@ private:
|
||||
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
|
||||
std::string m_LastErrorMessage;
|
||||
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
|
||||
WidgetSpace m_CurrentWidgetSpace = WidgetSpace::Global;
|
||||
std::set<std::string> m_ModalsToOpen;
|
||||
std::map<std::string, boost::any> m_ModalData;
|
||||
std::string m_DroppedFile = "";
|
||||
bool m_Paused = false;
|
||||
bool m_MouseLocked = false;
|
||||
|
||||
// Callbacks
|
||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||
@@ -107,10 +123,21 @@ private:
|
||||
OnComponentAttach_t m_OnComponentAttach = nullptr;
|
||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
||||
|
||||
// Events
|
||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown& e);
|
||||
EventRelay<EditorGUI, Events::FileDropped> m_EFileDropped;
|
||||
bool OnFileDropped(const Events::FileDropped& e);
|
||||
EventRelay<EditorGUI, Events::Pause> m_EPause;
|
||||
bool OnPause(const Events::Pause& e);
|
||||
EventRelay<EditorGUI, Events::Resume> m_EResume;
|
||||
bool OnResume(const Events::Resume& e);
|
||||
EventRelay<EditorGUI, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e);
|
||||
EventRelay<EditorGUI, Events::UnlockMouse> m_EUnlockMouse;
|
||||
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
||||
|
||||
// Utility functions
|
||||
boost::filesystem::path fileOpenDialog();
|
||||
@@ -118,6 +145,9 @@ private:
|
||||
const std::string formatEntityName(EntityWrapper entity);
|
||||
GLuint tryLoadTexture(std::string filePath);
|
||||
void openModal(const std::string& modal);
|
||||
void setWidgetMode(WidgetMode mode);
|
||||
void toggleWidgetSpace();
|
||||
static bool compareCharArray(const char* c1, const char* c2);
|
||||
|
||||
// Entity file handling methods
|
||||
void entityImport(World* world);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/Camera.h"
|
||||
#include "../Rendering/DebugCameraInputController.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/SystemPipeline.h"
|
||||
@@ -10,8 +9,10 @@
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "EditorGUI.h"
|
||||
#include "EditorStats.h"
|
||||
#include "EditorCameraInputController.h"
|
||||
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
@@ -21,19 +22,26 @@ public:
|
||||
|
||||
void Update(double dt);
|
||||
|
||||
void Enable();
|
||||
void Disable();
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
World* m_EditorWorld;
|
||||
SystemPipeline* m_EditorWorldSystemPipeline;
|
||||
Camera* m_EditorCamera;
|
||||
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
||||
DebugCameraInputController<EditorSystem>* m_DebugCameraInputController;
|
||||
//Camera* m_EditorCamera;
|
||||
EntityWrapper m_EditorCamera = EntityWrapper::Invalid;
|
||||
EntityWrapper m_ActualCamera = EntityWrapper::Invalid;
|
||||
EditorCameraInputController<EditorSystem>* m_EditorCameraInputController;
|
||||
EditorGUI* m_EditorGUI;
|
||||
EditorStats* m_EditorStats;
|
||||
|
||||
// State
|
||||
double m_LastTime = 0.f;
|
||||
bool m_Enabled = true;
|
||||
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
|
||||
EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
|
||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||
|
||||
@@ -50,10 +58,15 @@ private:
|
||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
||||
|
||||
// Events
|
||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
|
||||
bool OnWidgetDelta(const Events::WidgetDelta& e);
|
||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<EditorSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
};
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Events_InputCommand_h__
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
@@ -9,7 +10,8 @@ namespace Events
|
||||
struct InputCommand : Event
|
||||
{
|
||||
/** Numerical ID of the player. */
|
||||
unsigned int PlayerID;
|
||||
int PlayerID;
|
||||
EntityWrapper Player;
|
||||
/** The command that was sent. */
|
||||
std::string Command;
|
||||
/** The value of the command. */
|
||||
|
||||
@@ -9,62 +9,124 @@ template <typename EventContext>
|
||||
class FirstPersonInputController : public InputController<EventContext>
|
||||
{
|
||||
public:
|
||||
FirstPersonInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
||||
|
||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||
virtual bool Jumping() const { return m_Jumping; }
|
||||
virtual bool Crouching() const { return m_Crouching; }
|
||||
virtual bool DoubleJumping() const { return m_DoubleJumping; }
|
||||
virtual void SetDoubleJumping(bool isDoubleJumping) {
|
||||
m_DoubleJumping = isDoubleJumping;
|
||||
}
|
||||
|
||||
const glm::quat Orientation() const { return m_Orientation; }
|
||||
|
||||
void LockMouse()
|
||||
{
|
||||
Events::LockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = true;
|
||||
}
|
||||
void LockMouse();
|
||||
void UnlockMouse();
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||
virtual void Reset();
|
||||
|
||||
void UnlockMouse()
|
||||
{
|
||||
Events::UnlockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = false;
|
||||
}
|
||||
protected:
|
||||
const int m_PlayerID;
|
||||
bool m_MouseLocked = false;
|
||||
glm::vec3 m_Rotation;
|
||||
glm::vec3 m_Movement;
|
||||
bool m_Jumping = false;
|
||||
bool m_DoubleJumping = false;
|
||||
bool m_Crouching = false;
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
if (m_PlayerID != e.PlayerID) {
|
||||
return false;
|
||||
}
|
||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e);
|
||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||
bool OnUnlockMouse(const Events::UnlockMouse& e);
|
||||
};
|
||||
|
||||
if (m_MouseLocked) {
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = m_Orientation * glm::angleAxis<float>(-val, glm::vec3(1, 0, 0));
|
||||
return true;
|
||||
}
|
||||
template <typename EventContext>
|
||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
||||
: InputController(eventBroker)
|
||||
, m_PlayerID(playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Orientation = glm::angleAxis<float>(-val, glm::vec3(0, 1, 0)) * m_Orientation;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::Reset()
|
||||
{
|
||||
m_Rotation = glm::vec3(0.f, 0.f, 0.f);
|
||||
m_Jumping = false;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::LockMouse()
|
||||
{
|
||||
Events::LockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = true;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
void FirstPersonInputController<EventContext>::UnlockMouse()
|
||||
{
|
||||
Events::UnlockMouse e;
|
||||
m_EventBroker->Publish(e);
|
||||
m_MouseLocked = false;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputCommand& e)
|
||||
{
|
||||
if (m_PlayerID != e.PlayerID) {
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
const unsigned int m_PlayerID;
|
||||
glm::quat m_Orientation;
|
||||
bool m_MouseLocked = false;
|
||||
|
||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||
bool OnLockMouse(const Events::LockMouse& e) { m_MouseLocked = true; return true; }
|
||||
EventRelay<EventContext, Events::UnlockMouse> m_EUnlockMouse;
|
||||
bool OnUnlockMouse(const Events::UnlockMouse& e) { m_MouseLocked = false; return true; }
|
||||
};
|
||||
if (e.Command == "Pitch") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Rotation.x += -val;
|
||||
//m_Rotation.x = glm::clamp(m_Rotation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||
}
|
||||
|
||||
if (e.Command == "Yaw") {
|
||||
float val = glm::radians(e.Value);
|
||||
m_Rotation.y += -val;
|
||||
}
|
||||
|
||||
if (e.Command == "Forward" || e.Command == "Right") {
|
||||
if (e.Command == "Forward") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.z = -val;
|
||||
}
|
||||
if (e.Command == "Right") {
|
||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||
m_Movement.x = val;
|
||||
}
|
||||
if (glm::length2(m_Movement) > 0) {
|
||||
m_Movement = glm::normalize(m_Movement);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "Jump") {
|
||||
m_Jumping = e.Value > 0;
|
||||
}
|
||||
|
||||
if (e.Command == "Crouch") {
|
||||
m_Crouching = e.Value > 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
bool FirstPersonInputController<EventContext>::OnUnlockMouse(const Events::UnlockMouse& e)
|
||||
{
|
||||
m_MouseLocked = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename EventContext>
|
||||
bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMouse& e)
|
||||
{
|
||||
m_MouseLocked = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
@@ -39,16 +40,17 @@ private:
|
||||
char readBuf[INPUTSIZE] = { 0 };
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID = 0;
|
||||
unsigned int m_PreviousPacketID = 0;
|
||||
unsigned int m_SendPacketID = 0;
|
||||
PacketID m_PacketID = 0;
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
PacketID m_SendPacketID = 0;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
std::string m_PlayerName;
|
||||
int m_PlayerID = -1;
|
||||
PlayerID m_PlayerID = -1;
|
||||
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
||||
bool m_IsConnected = false;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
// Server Client Lookup map
|
||||
// Assumes that root node for client and server is EntityID 0.
|
||||
|
||||
@@ -57,31 +59,36 @@ private:
|
||||
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
|
||||
|
||||
// Network logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
PlayerDefinition m_PlayerDefinitions[8];
|
||||
SnapshotDefinitions m_NextSnapshot;
|
||||
double m_DurationOfPingTime;
|
||||
std::clock_t m_StartPingTime;
|
||||
std::clock_t m_TimeSinceSentInputs;
|
||||
unsigned int m_SendInputIntervalMs;
|
||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||
|
||||
// Private member functions
|
||||
void readFromServer();
|
||||
int receive(char* data, size_t length);
|
||||
int receive(char* data);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
void ping();
|
||||
void parseMessageType(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerPing();
|
||||
void parseKick();
|
||||
void parsePlayersSpawned(Packet& packet);
|
||||
void parseEntityDeletion(Packet& packet);
|
||||
void parseComponentDeletion(Packet& packet);
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
bool hasServerTimedOut();
|
||||
EntityID createPlayer();
|
||||
void sendInputCommands();
|
||||
void sendLocalPlayerTransform();
|
||||
void becomePlayer();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
@@ -89,13 +96,16 @@ private:
|
||||
// Returns if server EntityID exist in map
|
||||
bool serverClientMapsHasEntity(EntityID serverEntityID);
|
||||
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Client, Events::PlayerDamage> m_EPlayeDamage;
|
||||
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef Events_PlayerDisconnected
|
||||
#define Events_PlayerDisconnected
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct PlayerDisconnected : public Event
|
||||
{
|
||||
unsigned int PlayerID;
|
||||
EntityID Entity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -5,16 +5,20 @@
|
||||
// Used to determine what type of message was sent.
|
||||
enum class MessageType
|
||||
{
|
||||
Connect,
|
||||
Disconnect,
|
||||
ClientPing,
|
||||
ServerPing,
|
||||
Message,
|
||||
Snapshot,
|
||||
Connect,
|
||||
Disconnect,
|
||||
Ping,
|
||||
Message,
|
||||
Snapshot,
|
||||
OnInputCommand,
|
||||
OnPlayerDamage,
|
||||
PlayerConnected,
|
||||
BecomePlayer
|
||||
BecomePlayer,
|
||||
Kick,
|
||||
OnPlayerSpawned,
|
||||
EntityDeleted,
|
||||
ComponentDeleted,
|
||||
PlayerTransform
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,13 +1,20 @@
|
||||
#ifndef Network_h__
|
||||
#define Network_h__
|
||||
|
||||
#include <ctime>
|
||||
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Network/Packet.h"
|
||||
#include "Network/NetworkData.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
#define MAXCONNECTIONS 8
|
||||
#define INPUTSIZE 4097
|
||||
#define TIMEOUTMS 15000
|
||||
#define INPUTSIZE 32000
|
||||
typedef unsigned int PlayerID;
|
||||
typedef unsigned int PacketID;
|
||||
|
||||
class Network
|
||||
{
|
||||
@@ -15,6 +22,17 @@ public:
|
||||
virtual ~Network() { };
|
||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||
virtual void Update() = 0;
|
||||
protected:
|
||||
// For Debug
|
||||
bool isReadingData = false;
|
||||
NetworkData m_NetworkData;
|
||||
unsigned int m_SaveDataIntervalMs = 1000;
|
||||
std::clock_t m_SaveDataTimer;
|
||||
unsigned int m_MaxConnections;
|
||||
unsigned int m_TimeoutMs;
|
||||
void saveToFile();
|
||||
void updateNetworkData();
|
||||
void initialize();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef NetworkData_h__
|
||||
#define NetworkData_h__
|
||||
#include <vector>
|
||||
|
||||
struct NetworkData {
|
||||
unsigned int TotalTime = 0;
|
||||
unsigned int TotalDataReceived = 0;
|
||||
unsigned int TotalDataSent = 0;
|
||||
unsigned int AmountOfMessagesReceived = 0;
|
||||
unsigned int AmountOfMessagesSent = 0;
|
||||
// Interval based
|
||||
unsigned int DataReceivedThisInterval = 0;
|
||||
unsigned int DataSentThisInterval = 0;
|
||||
// pair: first=reveived, second=send
|
||||
std::vector<std::pair<unsigned int, unsigned int>> BandwidthBytes;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -55,12 +55,14 @@ public:
|
||||
char* Data() { return m_Data; };
|
||||
unsigned int DataReadSize() { return m_ReturnDataOffset; }
|
||||
unsigned int MaxSize() { return m_MaxPacketSize; }
|
||||
unsigned int HeaderSize() { return m_HeaderSize; }
|
||||
|
||||
private:
|
||||
char* m_Data;
|
||||
unsigned int m_ReturnDataOffset = 0;
|
||||
int m_Offset = 0;
|
||||
unsigned int m_MaxPacketSize = 512;
|
||||
unsigned int m_HeaderSize = 0;
|
||||
void resizeData();
|
||||
};
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#ifndef PlayerDefinition_h__
|
||||
#define PlayerDefinition_h__
|
||||
#include <string>
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
struct PlayerDefinition {
|
||||
int EntityID = -1;
|
||||
::EntityID EntityID = EntityID_Invalid;
|
||||
std::string Name = "";
|
||||
boost::asio::ip::udp::endpoint Endpoint;
|
||||
unsigned int PacketID;
|
||||
|
||||
@@ -14,6 +14,10 @@
|
||||
#include "../Network/Network.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Core/EEntityDeleted.h"
|
||||
#include "Core/EComponentDeleted.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
@@ -29,8 +33,8 @@ private:
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
|
||||
// Sending messages to client logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
std::vector<PlayerDefinition> m_ConnectedUsers;
|
||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||
// HACK: Fix INPUTSIZE
|
||||
char readBuffer[INPUTSIZE] = { 0 };
|
||||
int bytesRead = 0;
|
||||
// time for previouse message
|
||||
@@ -38,9 +42,10 @@ private:
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
std::clock_t timOutTimer = std::clock();
|
||||
// How often we send messages (milliseconds)
|
||||
int intervalMs = 1000;
|
||||
int snapshotInterval = 50;
|
||||
int pingIntervalMs;
|
||||
int snapshotInterval;
|
||||
int checkTimeOutInterval = 100;
|
||||
int m_NextPlayerID = 0;
|
||||
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
@@ -50,32 +55,40 @@ private:
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID = 0;
|
||||
unsigned int m_PreviousPacketID = 0;
|
||||
PacketID m_PacketID = 0;
|
||||
PacketID m_PreviousPacketID = 0;
|
||||
|
||||
// Private member functions
|
||||
int receive(char* data, size_t length);
|
||||
int receive(char* data);
|
||||
void readFromClients();
|
||||
void send(Packet& packet, int playerID);
|
||||
void send(PlayerID player, Packet& packet);
|
||||
void send(Packet& packet);
|
||||
void broadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||
void sendPing();
|
||||
void checkForTimeOuts();
|
||||
void disconnect(int i);
|
||||
void disconnect(PlayerID playerID);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseOnPlayerDamage(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseClientPing();
|
||||
void parseServerPing();
|
||||
void parsePing();
|
||||
void identifyPacketLoss();
|
||||
void createPlayer();
|
||||
int GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
||||
void kick(PlayerID player);
|
||||
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
||||
// Debug event
|
||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
|
||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||
void parsePlayerTransform(Packet& packet);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef AnimationSystem_h__
|
||||
#define AnimationSystem_h__
|
||||
|
||||
#include "GLM.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Rendering/Model.h"
|
||||
#include "Rendering/EAnimationComplete.h"
|
||||
#include "Rendering/Skeleton.h"
|
||||
|
||||
class AnimationSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
AnimationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Animation")
|
||||
{
|
||||
|
||||
}
|
||||
~AnimationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||
private:
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,84 +0,0 @@
|
||||
#ifndef DebugCameraInputController_h__
|
||||
#define DebugCameraInputController_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||
{
|
||||
public:
|
||||
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &DebugCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &DebugCameraInputController::OnMouseRelease);
|
||||
}
|
||||
|
||||
void SetPosition(const glm::vec3 position) { m_Position = position; }
|
||||
void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
|
||||
|
||||
const glm::vec3 Position() const { return m_Position; }
|
||||
void SetBaseSpeed(float speed) { m_BaseSpeed = speed; }
|
||||
|
||||
virtual bool OnCommand(const Events::InputCommand& e) override
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (!io.WantCaptureKeyboard) {
|
||||
if (e.Command == "Right") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.x = value;
|
||||
}
|
||||
if (e.Command == "Forward") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
m_Velocity.z = -value;
|
||||
}
|
||||
if (e.Command == "Sprint") {
|
||||
if (e.Value > 0.f) {
|
||||
m_Speed = m_BaseSpeed * 2.f * (e.Value);
|
||||
} else {
|
||||
m_Speed = m_BaseSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return FirstPersonInputController::OnCommand(e);
|
||||
}
|
||||
|
||||
void Update(double dt)
|
||||
{
|
||||
if (glm::length2(m_Velocity) > 0) {
|
||||
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
glm::vec3 m_Position = glm::vec3(0, 0, 0);
|
||||
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||
float m_BaseSpeed = 2.0f;
|
||||
float m_Speed = m_BaseSpeed;
|
||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
UnlockMouse();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -30,9 +30,18 @@ public:
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& job, RenderScene& scene);
|
||||
|
||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||
|
||||
void BindExplosionTextures(std::shared_ptr<ExplosionEffectJob>& job);
|
||||
void BindModelTextures(std::shared_ptr<ModelJob>& job);
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Texture* m_BlackTexture;
|
||||
Texture* m_NeutralNormalTexture;
|
||||
Texture* m_GreyTexture;
|
||||
|
||||
FrameBuffer m_FinalPassFrameBuffer;
|
||||
GLuint m_BloomTexture;
|
||||
@@ -43,6 +52,7 @@ private:
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
#ifndef Events_AnimationComplete_h__
|
||||
#define Events_AnimationComplete_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct AnimationComplete : Event
|
||||
{
|
||||
EntityWrapper Entity;
|
||||
std::string Name;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,106 @@
|
||||
#ifndef ExplosionEffectJob_h__
|
||||
#define ExplosionEffectJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "Texture.h"
|
||||
#include "Model.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
struct ExplosionEffectJob : ModelJob
|
||||
{
|
||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
||||
{
|
||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||
ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"];
|
||||
EndColor = (glm::vec4)explosionEffectComponent["EndColor"];
|
||||
Randomness = (bool)explosionEffectComponent["Randomness"];
|
||||
RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"];
|
||||
Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
|
||||
ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
|
||||
ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
|
||||
};
|
||||
|
||||
glm::vec3 ExplosionOrigin;
|
||||
double TimeSinceDeath = 0.f; //Seconds
|
||||
double ExplosionDuration = 2.f;
|
||||
//bool Gravity = true;
|
||||
//double GravityForce = 1.f; // Speed
|
||||
//double ObjectRadius = 2.f; // TODO: Change this for object radius when it's available
|
||||
glm::vec4 EndColor;
|
||||
bool Randomness = false;
|
||||
|
||||
float RandomnessScalar = 1.f;
|
||||
glm::vec2 Velocity;
|
||||
bool ColorByDistance = false;
|
||||
//bool ReverseAnimation = false;
|
||||
//bool Wireframe = false;
|
||||
bool ExponentialAccelaration = false;
|
||||
|
||||
std::array<float, 50> RandomNumbers = {
|
||||
0.3257552917701f,
|
||||
0.07601508315467f,
|
||||
0.57408909014151f,
|
||||
0.0f,
|
||||
0.8618231368539f,
|
||||
0.074957156588769f,
|
||||
0.39413607511396f,
|
||||
0.54579346698979f,
|
||||
0.83222648353885f,
|
||||
0.83635707285086f,
|
||||
0.34473986148124f,
|
||||
0.98092448710507f,
|
||||
0.46346380070944f,
|
||||
0.7308761201477f,
|
||||
0.70832470371776f,
|
||||
0.28268750909841f,
|
||||
0.26291620883295f,
|
||||
0.07685032816457f,
|
||||
0.30760929515008f,
|
||||
0.2781575388639f ,
|
||||
0.016950582161988f ,
|
||||
0.25787915254844f ,
|
||||
0.76293767279151f ,
|
||||
0.67730279903733f ,
|
||||
0.49042877018937f ,
|
||||
0.13002237823327f ,
|
||||
0.62803373841012f ,
|
||||
0.94525353747665f ,
|
||||
0.32893980076953f ,
|
||||
0.95952951719962f ,
|
||||
0.056386206790985f ,
|
||||
0.012030893476694f ,
|
||||
0.93090049220757f,
|
||||
0.83579883064879f,
|
||||
0.79733513938139f,
|
||||
0.8796381046435f ,
|
||||
0.94160434600972f ,
|
||||
0.76901855588379f ,
|
||||
0.50253688101775f ,
|
||||
0.82457069578793f ,
|
||||
0.80157403359263f ,
|
||||
0.87291810189975f ,
|
||||
0.64679548919517f ,
|
||||
0.42664138899494f ,
|
||||
0.77171308303797f ,
|
||||
0.75567959237643f ,
|
||||
0.45190826265696f ,
|
||||
0.59844922628181f ,
|
||||
0.56534937655802f ,
|
||||
0.195656257307f};
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = 0;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -25,21 +25,23 @@ class IRenderer
|
||||
{
|
||||
public:
|
||||
GLFWwindow* Window() const { return m_Window; }
|
||||
//Returns screen size including window border and header
|
||||
Rectangle Resolution() const { return m_Resolution; }
|
||||
void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
|
||||
virtual void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
|
||||
bool Fullscreen() { return m_Fullscreen; }
|
||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
//Returns screen size excluding window border and header
|
||||
Rectangle GetViewportSize() const { return m_ViewportSize; }
|
||||
virtual void Initialize() = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
virtual void Draw(RenderFrame& rq) = 0;
|
||||
virtual PickData Pick(glm::vec2 screenCord) = 0;
|
||||
|
||||
World* m_World; //Temp world, untill viktor merge.
|
||||
|
||||
protected:
|
||||
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
|
||||
Rectangle m_ViewportSize = Rectangle::Rectangle(1280, 720);
|
||||
bool m_Fullscreen = false;
|
||||
bool m_VSYNC = false;
|
||||
int m_GLVersion[2];
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef Model_h__
|
||||
#define Model_h__
|
||||
|
||||
#include "RawModel.h"
|
||||
#include "Rendering/RawModelCustom.h"
|
||||
//#include "Rendering/RawModelAssimp.h"
|
||||
#include "../OpenGL.h"
|
||||
|
||||
class Model : public ThreadUnsafeResource
|
||||
@@ -19,12 +20,11 @@ public:
|
||||
|
||||
GLuint VAO;
|
||||
GLuint ElementBuffer;
|
||||
RawModel* m_RawModel;
|
||||
|
||||
private:
|
||||
RawModel* m_RawModel;
|
||||
|
||||
GLuint VertexBuffer;
|
||||
GLuint DiffuseVertexColorBuffer;
|
||||
GLuint SpecularVertexColorBuffer;
|
||||
GLuint NormalBuffer;
|
||||
GLuint TangentNormalsBuffer;
|
||||
GLuint BiTangentNormalsBuffer;
|
||||
|
||||
@@ -13,17 +13,38 @@
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
struct ModelJob : RenderJob
|
||||
{
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world)
|
||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
||||
: RenderJob()
|
||||
{
|
||||
Model = model;
|
||||
TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0;
|
||||
DiffuseTexture = matGroup.Texture.get();
|
||||
NormalTexture = matGroup.NormalMap.get();
|
||||
SpecularTexture = matGroup.SpecularMap.get();
|
||||
if (modelComponent["DiffuseTexture"]) {
|
||||
DiffuseTexture = matGroup.Texture.get();
|
||||
} else {
|
||||
DiffuseTexture = nullptr;
|
||||
}
|
||||
if (modelComponent["NormalMap"]) {
|
||||
NormalTexture = matGroup.NormalMap.get();
|
||||
} else {
|
||||
NormalTexture = nullptr;
|
||||
}
|
||||
if (modelComponent["SpecularMap"]) {
|
||||
SpecularTexture = matGroup.SpecularMap.get();
|
||||
} else {
|
||||
SpecularTexture = nullptr;
|
||||
}
|
||||
if (modelComponent["GlowMap"]) {
|
||||
IncandescenceTexture = matGroup.IncandescenceMap.get();
|
||||
} else {
|
||||
IncandescenceTexture = nullptr;
|
||||
}
|
||||
DiffuseColor = matGroup.DiffuseColor;
|
||||
SpecularColor = matGroup.SpecularColor;
|
||||
IncandescenceColor = matGroup.IncandescenceColor;
|
||||
StartIndex = matGroup.StartIndex;
|
||||
EndIndex = matGroup.EndIndex;
|
||||
Matrix = matrix;
|
||||
@@ -33,6 +54,16 @@ struct ModelJob : RenderJob
|
||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||
Depth = worldpos.z;
|
||||
World = world;
|
||||
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||
|
||||
if (world->HasComponent(Entity, "Animation") && Skeleton != nullptr) {
|
||||
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||
Animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["Name"]);
|
||||
AnimationTime = (double)animationComponent["Time"];
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int TextureID;
|
||||
@@ -43,13 +74,25 @@ struct ModelJob : RenderJob
|
||||
const Texture* DiffuseTexture;
|
||||
const Texture* NormalTexture;
|
||||
const Texture* SpecularTexture;
|
||||
const Texture* IncandescenceTexture;
|
||||
float Shininess = 0.f;
|
||||
glm::vec4 Color;
|
||||
const ::Model* Model = nullptr;
|
||||
::Skeleton* Skeleton = nullptr;
|
||||
const ::Skeleton::Animation* Animation = nullptr;
|
||||
|
||||
float AnimationTime = 0.f;
|
||||
|
||||
glm::vec4 DiffuseColor;
|
||||
glm::vec4 SpecularColor;
|
||||
glm::vec4 IncandescenceColor;
|
||||
unsigned int StartIndex = 0;
|
||||
unsigned int EndIndex = 0;
|
||||
World* World;
|
||||
|
||||
glm::vec4 FillColor = glm::vec4(0);
|
||||
float FillPercentage = 0.0;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#ifndef PickingPass_h__
|
||||
#define PickingPass_h__
|
||||
|
||||
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "PickingPassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
@@ -10,8 +8,7 @@
|
||||
#include "Util/UnorderedMapiVec2.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/World.h"
|
||||
|
||||
|
||||
#include "Rendering/Skeleton.h"
|
||||
|
||||
class PickingPass
|
||||
{
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#ifndef RawModel_h__
|
||||
#define RawModel_h__
|
||||
#ifndef RawModelAssimp_h__
|
||||
#define RawModelAssimp_h__
|
||||
|
||||
#ifdef USING_ASSIMP_AS_IMPORTER
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
@@ -18,29 +20,27 @@
|
||||
#include "Texture.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
class RawModel : public Resource
|
||||
#define RawModel RawModelAssimp
|
||||
|
||||
class RawModelAssimp : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
protected:
|
||||
RawModel(std::string fileName);
|
||||
RawModelAssimp(std::string fileName);
|
||||
|
||||
public:
|
||||
~RawModel();
|
||||
~RawModelAssimp();
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Normal;
|
||||
glm::vec3 Tangent;
|
||||
glm::vec3 BiTangent;
|
||||
glm::vec3 BiNormal;
|
||||
glm::vec2 TextureCoords;
|
||||
glm::vec4 DiffuseVertexColor;
|
||||
glm::vec4 SpecularVertexColor;
|
||||
glm::vec4 BoneIndices1;
|
||||
glm::vec4 BoneIndices2;
|
||||
glm::vec4 BoneWeights1;
|
||||
glm::vec4 BoneWeights2;
|
||||
glm::vec4 BoneIndices;
|
||||
glm::vec4 BoneWeights;
|
||||
};
|
||||
|
||||
struct MaterialGroup
|
||||
@@ -68,8 +68,6 @@ private:
|
||||
std::vector<glm::ivec2> BoneIndices;
|
||||
std::vector<glm::vec2> BoneWeights;
|
||||
std::vector<glm::vec3> Normals;
|
||||
std::vector<glm::vec4> DiffuseVertexColor;
|
||||
std::vector<glm::vec4> SpecularVertexColor;
|
||||
std::vector<glm::vec3> TangentNormals;
|
||||
std::vector<glm::vec3> BiTangentNormals;
|
||||
std::vector<glm::vec2> TextureCoords;
|
||||
@@ -78,3 +76,4 @@ private:
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,102 @@
|
||||
#ifndef RawModelCustom_h__
|
||||
#define RawModelCustom_h__
|
||||
|
||||
#ifndef USING_ASSIMP_AS_IMPORTER
|
||||
|
||||
#define RawModel RawModelCustom
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <cstdlib>
|
||||
#include <stack>
|
||||
|
||||
#include <boost/filesystem/path.hpp>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Texture.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
#include "boost\endian\buffers.hpp"
|
||||
|
||||
|
||||
|
||||
class RawModelCustom : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
protected:
|
||||
RawModelCustom(std::string fileName);
|
||||
|
||||
public:
|
||||
~RawModelCustom();
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Normal;
|
||||
glm::vec3 Tangent;
|
||||
glm::vec3 BiNormal;
|
||||
glm::vec2 TextureCoords;
|
||||
glm::vec4 BoneIndices;
|
||||
glm::vec4 BoneWeights;
|
||||
};
|
||||
|
||||
struct MaterialGroup
|
||||
{
|
||||
float SpecularExponent;
|
||||
float ReflectionFactor;
|
||||
glm::vec4 DiffuseColor{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
glm::vec4 SpecularColor{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
glm::vec4 IncandescenceColor{ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
unsigned int StartIndex;
|
||||
unsigned int EndIndex;
|
||||
//float Transparency;
|
||||
std::string TexturePath;
|
||||
std::shared_ptr<::Texture> Texture;
|
||||
std::string NormalMapPath;
|
||||
std::shared_ptr<::Texture> NormalMap;
|
||||
std::string SpecularMapPath;
|
||||
std::shared_ptr<::Texture> SpecularMap;
|
||||
std::string IncandescenceMapPath;
|
||||
std::shared_ptr<::Texture> IncandescenceMap;
|
||||
};
|
||||
|
||||
std::vector<MaterialGroup> MaterialGroups;
|
||||
|
||||
std::vector<Vertex> m_Vertices;
|
||||
std::vector<unsigned int> m_Indices;
|
||||
Skeleton* m_Skeleton = nullptr;
|
||||
glm::mat4 m_Matrix;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
void ReadMeshFile(std::string filePath);
|
||||
void ReadMeshFileHeader(std::size_t& offset, char* fileData);
|
||||
void ReadMesh(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadVertices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadIndices(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
|
||||
void ReadMaterialFile(std::string filePath);
|
||||
void ReadMaterials(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadMaterialSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
|
||||
void ReadAnimationFile(std::string filePath);
|
||||
void ReadAnimationBindPoses(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadAnimationJoint(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
|
||||
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
|
||||
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
|
||||
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfJoints, Skeleton::Animation& animation);
|
||||
|
||||
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
#include "RawModelAssimp.h"
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -14,11 +14,13 @@
|
||||
#include "TextJob.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "DirectionalLightJob.h"
|
||||
#include "ExplosionEffectJob.h"
|
||||
|
||||
struct RenderScene
|
||||
{
|
||||
::Camera* Camera = nullptr;
|
||||
std::list<std::shared_ptr<RenderJob>> ForwardJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
||||
std::list<std::shared_ptr<RenderJob>> PointLightJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> TextJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs;
|
||||
@@ -27,7 +29,8 @@ struct RenderScene
|
||||
|
||||
void Clear()
|
||||
{
|
||||
ForwardJobs.clear();
|
||||
OpaqueObjects.clear();
|
||||
TransparentObjects.clear();
|
||||
PointLightJobs.clear();
|
||||
TextJobs.clear();
|
||||
DirectionalLightJobs.clear();
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "Renderer.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "DebugCameraInputController.h"
|
||||
#include "../Core/EPlayerSpawned.h"
|
||||
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
@@ -29,18 +29,25 @@ private:
|
||||
const IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Camera* m_Camera;
|
||||
World* m_World;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(Events::SetCamera &event);
|
||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<RenderSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& opaqueJobs, std::list<std::shared_ptr<RenderJob>>& transparentJobs);
|
||||
void fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
bool isChildOfACamera(EntityWrapper entity);
|
||||
bool isChildOfCurrentCamera(EntityWrapper entity);
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -73,6 +73,8 @@ private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
ShaderProgram* m_ExplosionEffectProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <sstream>
|
||||
#include "Common.h"
|
||||
#include "../GLM.h"
|
||||
#include <glm/gtx/matrix_decompose.hpp>
|
||||
|
||||
//struct Bone
|
||||
//{
|
||||
@@ -38,9 +39,9 @@ public:
|
||||
, OffsetMatrix(offsetMatrix)
|
||||
{ }
|
||||
|
||||
int ID;
|
||||
std::string Name;
|
||||
glm::mat4 OffsetMatrix;
|
||||
int ID;
|
||||
|
||||
Bone* Parent;
|
||||
std::vector<Bone*> Children;
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
class ExplosionEffectSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
ExplosionEffectSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("ExplosionEffect")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
{
|
||||
|
||||
if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
|
||||
(double)component["TimeSinceDeath"] = 0.f;
|
||||
}
|
||||
(double&)component["TimeSinceDeath"] += dt;
|
||||
|
||||
//if ((bool)Component["Gravity"] == true) {
|
||||
// (bool)Component["ExponentialAccelaration"] = false;
|
||||
//}
|
||||
}
|
||||
};
|
||||
+5
-2
@@ -14,6 +14,7 @@
|
||||
#include "Core/EKeyDown.h"
|
||||
#include "Core/EntityFilePreprocessor.h"
|
||||
#include "Core/SystemPipeline.h"
|
||||
#include "ExplosionEffectSystem.h"
|
||||
#include "Editor/EditorSystem.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Rendering/RenderSystem.h"
|
||||
@@ -21,6 +22,7 @@
|
||||
#include "Core/Octree.h"
|
||||
#include "Rendering/Font.h"
|
||||
#include "Systems/InterpolationSystem.h"
|
||||
#include "Collision/EntityAABB.h"
|
||||
// Network
|
||||
#include <boost/thread.hpp>
|
||||
#include "Network/Network.h"
|
||||
@@ -48,8 +50,9 @@ private:
|
||||
InputProxy* m_InputProxy;
|
||||
GUI::Frame* m_FrameStack;
|
||||
World* m_World;
|
||||
Octree<AABB>* m_OctreeCollision;
|
||||
Octree<AABB>* m_OctreeFrustrumCulling;
|
||||
Octree<EntityAABB>* m_OctreeCollision;
|
||||
Octree<EntityAABB>* m_OctreeTrigger;
|
||||
Octree<EntityAABB>* m_OctreeFrustrumCulling;
|
||||
SystemPipeline* m_SystemPipeline;
|
||||
RenderFrame* m_RenderFrame;
|
||||
// Network variables
|
||||
|
||||
@@ -40,7 +40,7 @@ private:
|
||||
int m_BlueTeamHomeCapturePoint = m_NotACapturePoint;
|
||||
|
||||
int m_NumberOfCapturePoints = 0;
|
||||
std::map<int, EntityID> m_CapturePointNumberToEntityIDMap;
|
||||
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
|
||||
|
||||
//std::vector<ComponentWrapper>
|
||||
|
||||
@@ -48,8 +48,8 @@ private:
|
||||
bool m_ResetTimers = false;
|
||||
|
||||
//vectors which will keep track of enter/leave changes
|
||||
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;
|
||||
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerLeaveVector;
|
||||
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
|
||||
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerLeaveVector;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -24,7 +24,7 @@ public:
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||
bool HealthSystem::OnPlayerDamaged(const Events::PlayerDamage& e);
|
||||
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
||||
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
||||
bool HealthSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup& e);
|
||||
|
||||
|
||||
@@ -10,11 +10,12 @@
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
|
||||
#include "Network/EInterpolate.h"
|
||||
|
||||
#define SNAPSHOTINTERVAL 0.05f
|
||||
|
||||
class InterpolationSystem : public PureSystem
|
||||
{
|
||||
struct Transform
|
||||
@@ -25,29 +26,28 @@ class InterpolationSystem : public PureSystem
|
||||
double interpolationTime;
|
||||
};
|
||||
public:
|
||||
InterpolationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Transform")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInterpolate, &InterpolationSystem::OnInterpolate);
|
||||
}
|
||||
InterpolationSystem(World* world, EventBroker* eventBroker);
|
||||
~InterpolationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
|
||||
private:
|
||||
std::unordered_map<EntityID, Transform> m_NextTransform;
|
||||
std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
|
||||
//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
|
||||
template <typename T>
|
||||
T vectorInterpolation(T prev, T next, double currentTime)
|
||||
{
|
||||
T difference = next - prev;
|
||||
T vector = (difference / SNAPSHOTINTERVAL) * static_cast<float>(currentTime);
|
||||
T vector = (difference / m_SnapshotInterval) * static_cast<float>(currentTime);
|
||||
return vector;
|
||||
}
|
||||
float m_SnapshotInterval;
|
||||
|
||||
EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
|
||||
bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e);
|
||||
EventRelay<InterpolationSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef LifetimeSystem_h__
|
||||
#define LifetimeSystem_h__
|
||||
|
||||
#include "Core/System.h"
|
||||
|
||||
class LifetimeSystem : public ImpureSystem, PureSystem
|
||||
{
|
||||
public:
|
||||
LifetimeSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Lifetime")
|
||||
{ }
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cLifetime, double dt) override;
|
||||
|
||||
private:
|
||||
std::vector<EntityWrapper> m_Deletions;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef PlayerHUD_h__
|
||||
#define PlayerHUD_h__
|
||||
|
||||
#include "../../Engine/Core/System.h"
|
||||
#include "../../Engine/GLM.h"
|
||||
#include "../../Engine/Rendering/ESetCamera.h"
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
class PlayerHUD : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
PlayerHUD(World* world, EventBroker* eventBrokerer);
|
||||
~PlayerHUD();
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,14 +1,23 @@
|
||||
#include "Common.h"
|
||||
#include "GLM.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Input/FirstPersonInputController.h"
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
class PlayerMovementSystem : public PureSystem
|
||||
class PlayerMovementSystem : public ImpureSystem, PureSystem
|
||||
{
|
||||
public:
|
||||
PlayerMovementSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Player")
|
||||
{ }
|
||||
PlayerMovementSystem(World* world, EventBroker* eventBroker);
|
||||
~PlayerMovementSystem();
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
|
||||
|
||||
private:
|
||||
// State
|
||||
std::unordered_map<EntityWrapper, FirstPersonInputController<PlayerMovementSystem>*> m_PlayerInputControllers;
|
||||
|
||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
};
|
||||
@@ -2,6 +2,9 @@
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Systems/SpawnerSystem.h"
|
||||
#include "Events/ESpawnerSpawn.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Rendering/ESetCamera.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
|
||||
class PlayerSpawnSystem : public ImpureSystem
|
||||
{
|
||||
@@ -11,8 +14,18 @@ public:
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
struct SpawnRequest
|
||||
{
|
||||
int PlayerID;
|
||||
ComponentInfo::EnumType Team;
|
||||
};
|
||||
|
||||
bool m_NetworkEnabled = false;
|
||||
std::vector<SpawnRequest> m_SpawnRequests;
|
||||
std::map<int, EntityWrapper> m_PlayerEntities;
|
||||
|
||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
std::vector<int> m_SpawnRequests;
|
||||
EventRelay<PlayerSpawnSystem, Events::PlayerSpawned> m_OnPlayerSpawnerd;
|
||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||
};
|
||||
@@ -9,7 +9,10 @@
|
||||
#include "Core/System.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EShoot.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
@@ -23,16 +26,18 @@ public:
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
|
||||
bool WeaponSystem::OnShoot(const Events::Shoot& e);
|
||||
|
||||
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
std::vector<std::tuple<EntityID, glm::vec2>> m_EShootVector;
|
||||
// State
|
||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||
|
||||
// Events
|
||||
EventRelay<WeaponSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool WeaponSystem::OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||
EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
|
||||
bool WeaponSystem::OnShoot(Events::Shoot& e);
|
||||
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,11 +1,13 @@
|
||||
[Debug]
|
||||
LogLevel=1
|
||||
LoadMap=
|
||||
EditorEnabled=false
|
||||
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||
; if false -> Use pool allocation.
|
||||
DisableMemoryPool=false
|
||||
|
||||
[Editor]
|
||||
CameraSpeed=3
|
||||
|
||||
[Video]
|
||||
Fullscreen=false
|
||||
VSYNC=false
|
||||
@@ -19,6 +21,11 @@ IsServer=false
|
||||
Name=Bob
|
||||
Address=127.0.0.1
|
||||
Port=13
|
||||
MaxConnections=8
|
||||
SnapshotInterval=0.05
|
||||
SendInputIntervalMs=33
|
||||
PingIntervalMs= 1000
|
||||
TimeoutMs=15000
|
||||
|
||||
[Multithreading]
|
||||
ResourceLoading=true
|
||||
|
||||
@@ -15,10 +15,7 @@ Space=Jump
|
||||
LeftControl=Crouch
|
||||
LeftShift=Sprint
|
||||
F1=ToggleEditor
|
||||
1=EditorToolMove
|
||||
2=EditorToolRotate
|
||||
3=EditorToolScale
|
||||
X=EditorToggleTransformSpace
|
||||
C=ConnectToServer
|
||||
N=SwitchToServer
|
||||
M=SwitchToClient
|
||||
M=SwitchToClient
|
||||
P=SwitchToPlayer
|
||||
@@ -12,6 +12,7 @@
|
||||
<xs:include schemaLocation="Components/PointLight.xsd"/>
|
||||
<xs:include schemaLocation="Components/DirectionalLight.xsd"/>
|
||||
<xs:include schemaLocation="Components/Trigger.xsd"/>
|
||||
<xs:include schemaLocation="Components/ExplosionEffect.xsd"/>
|
||||
<xs:include schemaLocation="Components/Health.xsd"/>
|
||||
<xs:include schemaLocation="Components/CapturePoint.xsd"/>
|
||||
<xs:include schemaLocation="Components/Listener.xsd"/>
|
||||
@@ -23,4 +24,9 @@
|
||||
<xs:include schemaLocation="Components/Team.xsd"/>
|
||||
<xs:include schemaLocation="Components/UniformScale.xsd"/>
|
||||
<xs:include schemaLocation="Components/EditorWidget.xsd"/>
|
||||
<xs:include schemaLocation="Components/HealthHUD.xsd"/>
|
||||
<xs:include schemaLocation="Components/Animation.xsd"/>
|
||||
<xs:include schemaLocation="Components/Fill.xsd"/>
|
||||
<xs:include schemaLocation="Components/Lifetime.xsd"/>
|
||||
<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Animation xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
|
||||
<Name></Name>
|
||||
<Time>0</Time>
|
||||
<Speed>0</Speed>
|
||||
<Loop>true</Loop>
|
||||
</Animation>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Animation">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Name" type="t:string" minOccurs="0"/>
|
||||
<xs:element name="Time" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Speed" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Loop" type="t:bool" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -2,22 +2,11 @@
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="TeamEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
|
||||
<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
|
||||
|
||||
<xs:element name="CapturePoint">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A Capture Point. Add a Team Component to specify who currently owns it</xs:documentation>
|
||||
<xs:documentation>A Capture Point. Make sure to update the HomePoint,CapturePointNumber,Team for each</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
|
||||
<ExplosionOrigin X="0" Y="0" Z="0"/>
|
||||
<TimeSinceDeath>0</TimeSinceDeath>
|
||||
<ExplosionDuration>2</ExplosionDuration>
|
||||
<!--<Gravity>1</Gravity>-->
|
||||
<!--<GravityForce>1</GravityForce>-->
|
||||
<!--<ObjectRadius>2</ObjectRadius>-->
|
||||
<EndColor R="0" G="0" B="0" A="0"/>
|
||||
<Randomness>0</Randomness>
|
||||
<RandomnessScalar>1</RandomnessScalar>
|
||||
<Velocity X="2" Y="2"/>
|
||||
<ColorByDistance>0</ColorByDistance>
|
||||
<!--<ReverseAnimation>0</ReverseAnimation>-->
|
||||
<!--<Wireframe>0</Wireframe>-->
|
||||
<ExponentialAccelaration>0</ExponentialAccelaration>
|
||||
</ExplosionEffect>
|
||||
@@ -0,0 +1,57 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="ExplosionEffect">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A component that trigger the death effect</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="ExplosionOrigin" type="t:Vector" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The position in which to spawn the component</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="TimeSinceDeath" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Seconds since death</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ExplosionDuration" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>How many seconds the death animation should be</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<!--<xs:element name="Gravity" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Enable/disable gravity</xs:documentation></xs:annotation>
|
||||
</xs:element>-->
|
||||
<!--<xs:element name="GravityForce" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The force of the gravity</xs:documentation></xs:annotation>
|
||||
</xs:element>-->
|
||||
<!--<xs:element name="ObjectRadius" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Object radius (TO BE REMOVED AND AUTOMATED)</xs:documentation></xs:annotation>
|
||||
</xs:element>-->
|
||||
<xs:element name="EndColor" type="t:Color" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The tint the polys end with</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Randomness" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Add some randomness to the explosion</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="RandomnessScalar" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Alter the power of the randomness</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The velocity factors (start/end)</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<!--<xs:element name="ReverseAnimation" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Implosions are cooler</xs:documentation></xs:annotation>
|
||||
</xs:element>-->
|
||||
<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
|
||||
</xs:element>-->
|
||||
<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Fill xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Fill.xsd">
|
||||
<Percentage>0.0</Percentage>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
</Fill>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Fill">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Percentage" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<HealthHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HealthHUD.xsd"/>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="HealthHUD">
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<HiddenForLocalPlayer xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HiddenForLocalPlayer.xsd"/>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="HiddenForLocalPlayer">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to make the entity invisible if it's parented to the current local player entity (for first person player model and such)</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Lifetime xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Lifetime.xsd">
|
||||
<Lifetime>0</Lifetime>
|
||||
</Lifetime>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Lifetime">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Lifetime" type="t:double" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -2,5 +2,10 @@
|
||||
<Model xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Model.xsd">
|
||||
<Resource></Resource>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Transparent>false</Transparent>
|
||||
<Visible>true</Visible>
|
||||
<DiffuseTexture>true</DiffuseTexture>
|
||||
<NormalMap>true</NormalMap>
|
||||
<SpecularMap>true</SpecularMap>
|
||||
<GlowMap>true</GlowMap>
|
||||
</Model>
|
||||
@@ -15,8 +15,23 @@
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Transparent" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Wether the model is transparent or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Visible" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Wether the model is visible or not</xs:documentation></xs:annotation>
|
||||
<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="DiffuseTexture" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Whether the model should use the Diffuse texture or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="NormalMap" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Whether the model should use the Normalmap or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="SpecularMap" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Whether the model should use the Specularmap or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="GlowMap" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<Forward>false</Forward>
|
||||
<Left>false</Left>
|
||||
<Back>false</Back>
|
||||
<Right>false</Right>
|
||||
<MovementSpeed>3</MovementSpeed>
|
||||
<CrouchSpeed>1.5</CrouchSpeed>
|
||||
</Player>
|
||||
@@ -9,11 +9,8 @@
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Forward" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Left" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Back" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Right" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
||||
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -2,18 +2,7 @@
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="TeamEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
|
||||
<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
|
||||
|
||||
<xs:element name="Team">
|
||||
<xs:annotation>
|
||||
|
||||
@@ -0,0 +1,273 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Transform>
|
||||
<Position X="4.52910185" Y="5.50171423" Z="7.69566345"/>
|
||||
<Orientation X="-0.453785568" Y="0.436270237" Z="-1.03594937e-06"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/dummyscene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animtest.</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0966923237" Y="1.2939688" Z="0.399702221"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animTest.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.31816244" Z="1.1888907"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animTest.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.708824873" Y="1.30000007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animTest.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="1.36948848" Y="1.20000005" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:DirectionalLight>
|
||||
<Intensity>0.13000047206878662</Intensity>
|
||||
</c:DirectionalLight>
|
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<CapturePointNumber>1</CapturePointNumber>
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<CapturePointNumber>2</CapturePointNumber>
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<CapturePointNumber>3</CapturePointNumber>
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@@ -122,7 +122,7 @@
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<c:Health/>
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@@ -9,7 +9,7 @@
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<Entity>
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<Resource>../assets/Models/DummyScene.mesh</Resource>
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@@ -41,7 +41,7 @@
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<HomePointForTeam>3</HomePointForTeam>
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<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
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<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="1" G="0.200000003" R="0"/>
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@@ -61,7 +61,7 @@
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<CapturePointNumber>1</CapturePointNumber>
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<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
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<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="1" G="1" R="0"/>
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@@ -79,7 +79,7 @@
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<CapturePointNumber>2</CapturePointNumber>
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<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
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<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
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@@ -98,7 +98,7 @@
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<CapturePointNumber>3</CapturePointNumber>
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<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
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<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="0" G="0.200000003" R="1"/>
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@@ -116,7 +116,7 @@
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<c:Health/>
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<c:AABB/>
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<Resource>../assets/Models/Core/UnitCube.obj</Resource>
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<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
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@@ -134,7 +134,7 @@
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<c:Health/>
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<Resource>../assets/Models/Core/UnitCube.obj</Resource>
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<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
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@@ -9,7 +9,7 @@
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<Entity>
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<Resource>../assets/Models/DummyScene.obj</Resource>
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<Resource>../assets/Models/DummyScene.mesh</Resource>
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@@ -41,7 +41,7 @@
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<HomePointForTeam>3</HomePointForTeam>
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<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
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<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="1" G="0.200000003" R="0"/>
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@@ -61,7 +61,7 @@
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<CapturePointNumber>1</CapturePointNumber>
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<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
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<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
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<Color A="1" B="0" G="1" R="1"/>
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@@ -81,7 +81,7 @@
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<CapturePointNumber>2</CapturePointNumber>
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<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
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<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
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@@ -101,7 +101,7 @@
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<CapturePointNumber>3</CapturePointNumber>
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@@ -122,7 +122,7 @@
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|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -140,7 +140,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -158,7 +158,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -176,7 +176,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -194,7 +194,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
<Resource>../assets/Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -41,7 +41,7 @@
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -61,7 +61,7 @@
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
@@ -79,7 +79,7 @@
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
@@ -96,7 +96,7 @@
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
@@ -115,7 +115,7 @@
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
@@ -133,7 +133,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -151,7 +151,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -169,7 +169,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
@@ -187,7 +187,7 @@
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
|
||||
@@ -0,0 +1,173 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0.340887427" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>
|
||||
<Red/>
|
||||
</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>C:\Users\123456\Workspace\TacticalZ\assets\Models\Core\UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="6.60000038" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>C:\Users\123456\Workspace\TacticalZ\assets\Models\Core\UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
<Position X="4.46673203" Y="0" Z="3.50259304"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>C:\Users\123456\Workspace\TacticalZ\assets\Models\Core\UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="3.00000024" Y="0" Z="0.113596022"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>C:\Users\123456\Workspace\TacticalZ\assets\Models\Core\UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="1.75382805" Y="0" Z="0.0895374417"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>
|
||||
<Blue/>
|
||||
</HomePointForTeam>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>C:\Users\123456\Workspace\TacticalZ\assets\Models\Core\UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="0.56674248" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Health/>
|
||||
<c:Model>
|
||||
<Resource>C:\Users\123456\Workspace\TacticalZ\assets\Models\Core\UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Blue/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="4.29100037" Y="-0.08556436" Z="1.29717529"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Health/>
|
||||
<c:Model>
|
||||
<Resource>C:\Users\123456\Workspace\TacticalZ\assets\Models\Core\UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="5.43557501" Y="0.888866663" Z="1.55849135"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>C:\Users\123456\Workspace\TacticalZ\assets\Models\DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.600000024" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -24,7 +24,7 @@
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/DummyScene.obj</Resource>
|
||||
<Resource>Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -17,7 +17,7 @@
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
@@ -28,7 +28,7 @@
|
||||
<Scale X="2" Y="2" Z="2"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetX.obj</Resource>
|
||||
<Resource>Models/RotationWidgetX.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Trigger>
|
||||
</c:Trigger>
|
||||
@@ -43,7 +43,7 @@
|
||||
<Position X="2.5"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:AABB>
|
||||
</c:AABB>
|
||||
@@ -69,7 +69,7 @@
|
||||
<Orientation X="0.0" Y="0" Z="1.0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitRaptor.obj</Resource>
|
||||
<Resource>Models/Core/UnitRaptor.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -94,7 +94,7 @@
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -107,7 +107,7 @@
|
||||
<Orientation X="0" Y="1.57" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Entity name="Ground">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="100" Y="1" Z="100"/>
|
||||
@@ -18,69 +18,51 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>An error</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="1" Y="1" Z="0"/>
|
||||
<Orientation X="0" Y="0.785390019" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>An error</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="0.785390019" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Transform>
|
||||
<Position X="1.36896265" Y="4.4259491" Z="10.6640663"/>
|
||||
<Position X="1.36896265" Y="4.10503054" Z="10.6640663"/>
|
||||
<Orientation X="-0.0349078141" Y="0.157154545" Z="-2.60252193e-07"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Entity name="DirectionalLight">
|
||||
<Components>
|
||||
<c:DirectionalLight/>
|
||||
<c:DirectionalLight>
|
||||
<Intensity>0.80000001192092896</Intensity>
|
||||
</c:DirectionalLight>
|
||||
<c:Model>
|
||||
<Resource>Models/DirectionalLightWidget.obj</Resource>
|
||||
<Resource>Models/DirectionalLightWidget.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Speed>1.0499999523162842</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
|
||||
<Orientation X="4.32000017" Y="4.6340003" Z="0"/>
|
||||
<Orientation X="4.16300011" Y="1422.89319" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Entity name="AssaultTPose">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-2.00568962" Y="0.527161121" Z="0"/>
|
||||
<Position X="-1.68900967" Y="0.527161121" Z="-1.59648728"/>
|
||||
<Orientation X="0" Y="1.64900005" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Entity name="SecondaryWeapon">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/SecondaryWeapon.fbx</Resource>
|
||||
<Resource>Models/SecondaryWeapon.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.546139359" Y="0.853016734" Z="0.177482292"/>
|
||||
@@ -91,17 +73,219 @@
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Entity name="AnimationGroupOrigin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="1.11190474" Y="0.490183681" Z="0"/>
|
||||
<Orientation X="0" Y="1.02100003" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="RunAnim">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<Name>Run</Name>
|
||||
<Time>0.62051775215976157</Time>
|
||||
<Speed>1</Speed>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>models/AssaultAnimated.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.786919653" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Walkanim">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<Name>Walk</Name>
|
||||
<Time>0.28779680073140668</Time>
|
||||
<Speed>1</Speed>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>models/AssaultAnimated.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="UnitSphere">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="0.294117659" B="19.6078434" G="1.17647064" R="0.0392156877"/>
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.754540265" Z="0"/>
|
||||
<Scale X="0.800000012" Y="1.9000001" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Log">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>Models/Log.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="3.70000029" Z="0"/>
|
||||
<Position X="-4" Y="0.698000014" Z="-1"/>
|
||||
<Orientation X="0" Y="2.74900007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SpheresOrigin">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="6.80000019" Y="4.9000001" Z="-5.9000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="NormalSphere">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/NormalMapSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="1.82700014" Y="0" Z="-0.166000009"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="SpecularSphere">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/SpecularMapSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-1.06487739" Y="0" Z="1.52336037"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="Rotationpoint">
|
||||
<Components>
|
||||
<c:RaptorCopter>
|
||||
<Speed>1</Speed>
|
||||
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="404.200684" Y="577.428955" Z="173.228897"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PointLight">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Radius>3</Radius>
|
||||
<Intensity>1.1399998664855957</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0.600000024" Y="0.5" Z="0"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="GlowMap">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/IncandescenceMapSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-1.10000002" Y="0" Z="-1.80000007"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CombinedSpheres">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/NormSpecIncdMapSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="RotationPoint">
|
||||
<Components>
|
||||
<c:RaptorCopter>
|
||||
<Speed>1</Speed>
|
||||
<Axis X="1" Y="1" Z="1"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Orientation X="53.9495354" Y="53.9495354" Z="53.9495354"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PointLight">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Radius>3</Radius>
|
||||
<Intensity>1.1399998664855957</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-1.70000005" Y="0" Z="0"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PointLight">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Radius>5.0100002288818359</Radius>
|
||||
<Intensity>0.69999998807907104</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0.900000036" Y="1.10000002" Z="0"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PointLight">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Radius>4</Radius>
|
||||
<Intensity>0.80000001192092896</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0.400000006" Y="-1" Z="-1.50000012"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
<Axis X="1" Y="0" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetX.obj</Resource>
|
||||
<Resource>Models/RotationWidgetX.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -33,7 +33,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetY.obj</Resource>
|
||||
<Resource>Models/RotationWidgetY.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -48,7 +48,7 @@
|
||||
<Axis X="0" Y="0" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetZ.obj</Resource>
|
||||
<Resource>Models/RotationWidgetZ.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetOrigin.obj</Resource>
|
||||
<Resource>Models/ScaleWidgetOrigin.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
<c:UniformScale>
|
||||
@@ -20,7 +20,7 @@
|
||||
</Type>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetX.obj</Resource>
|
||||
<Resource>Models/ScaleWidgetX.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -34,7 +34,7 @@
|
||||
</Type>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetY.obj</Resource>
|
||||
<Resource>Models/ScaleWidgetY.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -48,7 +48,7 @@
|
||||
</Type>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetZ.obj</Resource>
|
||||
<Resource>Models/ScaleWidgetZ.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetOrigin.obj</Resource>
|
||||
<Resource>Models/TranslationWidgetOrigin.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
<c:UniformScale>
|
||||
@@ -18,7 +18,7 @@
|
||||
<Axis X="1" Y="0" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetX.obj</Resource>
|
||||
<Resource>Models/TranslationWidgetX.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -30,7 +30,7 @@
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetY.obj</Resource>
|
||||
<Resource>Models/TranslationWidgetY.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -42,7 +42,7 @@
|
||||
<Axis X="0" Y="0" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetZ.obj</Resource>
|
||||
<Resource>Models/TranslationWidgetZ.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -54,7 +54,7 @@
|
||||
<Axis X="0" Y="1" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/WidgetPlaneX.obj</Resource>
|
||||
<Resource>Models/WidgetPlaneX.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -66,7 +66,7 @@
|
||||
<Axis X="1" Y="0" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/WidgetPlaneY.obj</Resource>
|
||||
<Resource>Models/WidgetPlaneY.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
@@ -78,7 +78,7 @@
|
||||
<Axis X="1" Y="1" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/WidgetPlaneZ.obj</Resource>
|
||||
<Resource>Models/WidgetPlaneZ.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="GotToGoFast" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0.00432979874" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="39.2156868" R="392.15686"/>
|
||||
</c:Model>
|
||||
<c:RaptorCopter>
|
||||
<Axis X="1.50000012" Y="-2.20000005" Z="2.10000014"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.87819886" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<Name>Run</Name>
|
||||
<Time>0.56277947897317659</Time>
|
||||
<Speed>1</Speed>
|
||||
</c:Animation>
|
||||
<c:ExplosionEffect>
|
||||
<Velocity X="0" Y="1.10000002" Z="3.30000019"/>
|
||||
<ExplosionOrigin X="-0.600000024" Y="1" Z="0"/>
|
||||
<TimeSinceDeath>0.95625903442123672</TimeSinceDeath>
|
||||
<EndColor A="0" B="0.815686285" G="1" R="0"/>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/AssaultAnimated.mesh</Resource>
|
||||
<Color A="1" B="392156.875" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.5" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew </Content>
|
||||
<Resource>Fonts/DroidSans.ttf,60</Resource>
|
||||
<Color A="0" B="0.972549021" G="3.92156863" R="39.2156868"/>
|
||||
<Alignment>
|
||||
<Left/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.245514169" Y="0.817000031" Z="-0.883219421"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="1"/>
|
||||
<Orientation X="0" Y="1.52600002" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:DirectionalLight/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user