Commit Graph

  • 2961f198b3 PlayerDeathSystem is now working well. Changed so the model is oriented correctly. Changed so camera is behind the player. Copied the current animation and froze it. verysecrethero 2016-02-03 11:48:22 +01:00
  • 455e59a04f Made the TEMPORARY capture point boxes transparent. Tleety 2016-02-03 11:39:18 +01:00
  • 39653a1e4c Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam verysecrethero 2016-02-03 10:38:21 +01:00
  • 2cbeef4c69 Merge pull request #74 from teamfisk/Warnings-Jocke Jace 2016-02-03 10:37:10 +01:00
  • 192de80782 Merge pull request #75 from teamfisk/NormalSpecularMapping Jace 2016-02-03 10:34:22 +01:00
  • 7bf4f5c30e Merge remote-tracking branch 'origin/master' into TCPConnections Jocke 2016-02-03 10:29:36 +01:00
  • e133791369 WIP Reliable Message Jocke 2016-02-03 10:28:15 +01:00
  • a64d227cab Assured the volume channels were working. Playing around with drumloop stiffly 2016-02-03 10:17:53 +01:00
  • 51a588657e QA map change NormalSpecularMapping Tleety 2016-02-03 10:11:53 +01:00
  • 73ab9bb4c6 Merge remote-tracking branch 'origin/master' into AssaultDash verysecrethero 2016-02-03 09:52:54 +01:00
  • 73716c28e2 pickpass fix Tleety 2016-02-02 17:40:22 +01:00
  • a3b7bd7df5 Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change. Tleety 2016-02-02 17:39:57 +01:00
  • c4fb604617 Merge branch 'BoxModelCollision' of github.com:teamfisk/TacticalZ into BoxModelCollision William Moberg 2016-02-02 17:36:50 +01:00
  • da49dc35ee Added stuff to .gitignore file Teejoon 2016-02-02 17:31:19 +01:00
  • 214dad2afc Removed commented code. William Moberg 2016-02-02 17:25:59 +01:00
  • d99bf60510 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer antc13 2016-02-02 17:22:06 +01:00
  • 9cb41fcebe Fixed the exported animation matrices antc13 2016-02-02 17:21:51 +01:00
  • affcc5305b Collision affects velocity correctly, no wierd ice cream sliding along walls. William Moberg 2016-02-02 17:19:59 +01:00
  • 11025b5466 QA-map stuff Tleety 2016-02-02 17:19:58 +01:00
  • 4357759715 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer Teejoon 2016-02-02 17:18:54 +01:00
  • bb4a65a1db Non-skined mesh WIP Teejoon 2016-02-02 17:18:42 +01:00
  • 5e472cd69c DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test verysecrethero 2016-02-02 17:18:12 +01:00
  • eba36b8492 Some QA-map fixes Tleety 2016-02-02 17:12:14 +01:00
  • 55854f5c0d Merge remote-tracking branch 'origin/master' into NormalSpecularMapping Tleety 2016-02-02 16:30:57 +01:00
  • 12a181c1ff Fixed a bug where normals scaled with model scale. Again. Tleety 2016-02-02 16:11:03 +01:00
  • b131f56f5e Made a quality assurance world that will need to be used before creating a pull request Tleety 2016-02-02 16:06:42 +01:00
  • 24aac6a00d Merge pull request #62 from teamfisk/DoubleJump Jace 2016-02-02 15:31:03 +01:00
  • 7236da09b4 Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam verysecrethero 2016-02-02 15:13:00 +01:00
  • 45a92b362f DoubleJumping now in InputController instead. DoubleJump verysecrethero 2016-02-02 15:10:11 +01:00
  • 89bc063ef0 Merge remote-tracking branch 'origin/Importer' into Animations viktorljung 2016-02-02 15:01:34 +01:00
  • 88ad127d8d plays notification on captured/lost point stiffly 2016-02-02 14:57:03 +01:00
  • dba2fbdc0c WIP viktorljung 2016-02-02 14:52:31 +01:00
  • 69bb17aa90 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer antc13 2016-02-02 14:50:01 +01:00
  • e8186a7062 Changed the way we're exporting animations. antc13 2016-02-02 14:47:22 +01:00
  • 2085d9ec9e Merge remote-tracking branch 'origin/master' into DoubleJump verysecrethero 2016-02-02 14:22:00 +01:00
  • 83281fdaf1 Changed model in player.xml stiffly 2016-02-02 13:39:11 +01:00
  • d763789490 Merge remote-tracking branch 'origin/master' into Sound stiffly 2016-02-02 13:38:49 +01:00
  • 6a3f585fb9 Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp. Jocke 2016-02-02 13:26:15 +01:00
  • cb0feb0b84 Tested hurt event. Randomizes between several different ones. stiffly 2016-02-02 13:25:25 +01:00
  • 7b4826cb44 Merge remote-tracking branch 'origin/master' into NormalSpecularMapping Tleety 2016-02-02 13:24:31 +01:00
  • 28d412f5c7 Some small changes to test world and assets Tleety 2016-02-02 13:24:18 +01:00
  • 0e5f6da9a9 Merge pull request #73 from teamfisk/CapturePointFixBranch Jace 2016-02-02 13:22:03 +01:00
  • 563fd4082e Updated movement test for model collisions Jace 2016-02-02 12:10:39 +01:00
  • 42b52a6766 Several changes/fixes based on the latest broken refactoring. verysecrethero 2016-02-02 11:37:22 +01:00
  • 9c2e459e0c Deatheffect color now correctly calculated Tleety 2016-02-02 10:58:00 +01:00
  • 9573958a86 Fixed Git's shitty merge in Skeleton.cpp and The Exporter now Exports meshes with and without skins Teejoon 2016-02-02 10:19:00 +01:00
  • 796e3eac79 Merge branch 'master' into BoxModelCollision William Moberg 2016-02-02 10:16:48 +01:00
  • 8299b99e2f Test world changes and some other small fixes Tleety 2016-02-01 19:08:46 +01:00
  • c708f1582c Merge remote-tracking branch 'origin/master' into NormalSpecularMapping Tleety 2016-02-01 18:30:30 +01:00
  • 782c1a388a Comment Tleety 2016-02-01 18:23:40 +01:00
  • a188a3f7fa Removed widget pointlight since it is now redundant Tleety 2016-02-01 18:22:36 +01:00
  • ed7d00c1d8 Bug where widgets did not get their ambient light now fixed. Tleety 2016-02-01 18:19:38 +01:00
  • 210e11e659 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer antc13 2016-02-01 18:08:22 +01:00
  • bbbebe077b Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer Teejoon 2016-02-01 18:06:35 +01:00
  • 30b1dab764 More efficient collision resolution case + comments. William Moberg 2016-02-01 18:06:28 +01:00
  • 4d19158600 No longer need to key frame joins for exporting. Also don't save animations between exports Teejoon 2016-02-01 18:04:16 +01:00
  • 9090be8acf Merge branch 'Warnings-Simon' Warnings Jace 2016-02-01 17:53:55 +01:00
  • a3d4eb65d5 Fixes #66 warnings Jace 2016-02-01 17:53:01 +01:00
  • 9b2a4be707 Merge pull request #71 from teamfisk/Warnings-Adam Jace 2016-02-01 17:52:18 +01:00
  • 5474a18753 #68 Fixed warning in SoundSystem.cpp stiffly 2016-02-01 17:15:51 +01:00
  • 4dcf5a8fa0 #68 fixed warning. stiffly 2016-02-01 17:05:15 +01:00
  • 4ccda5ee43 WIP stiffly 2016-02-01 17:03:41 +01:00
  • 5a45f778e6 Fixed so players don't teleport to (NaN, NaN, NaN) on spawning. William Moberg 2016-02-01 17:01:58 +01:00
  • 53cae25eb2 WIP on widget fuckery Tleety 2016-02-01 16:56:55 +01:00
  • 0a43f8104e Added _CRT_SECURE_NO_WARNINGS definition compiling with MSVC Jace 2016-02-01 16:31:01 +01:00
  • 30ad238697 Merge branch 'master' into BoxModelCollision William Moberg 2016-02-01 16:17:10 +01:00
  • 3cfbbbbf54 CollisionSystem now utilizes Octree for collision detection. William Moberg 2016-02-01 16:13:48 +01:00
  • ca8b7cbee8 Merge pull request #65 from teamfisk/EditorUsefulness Adam Byléhn 2016-02-01 16:13:37 +01:00
  • be3cfef65f Merge remote-tracking branch 'origin/master' into EditorUsefulness Jace 2016-02-01 15:49:23 +01:00
  • 65f5bc673f Functional translation widget in global and local space Jace 2016-02-01 15:47:56 +01:00
  • c5462b0363 Merge remote-tracking branch 'origin/master' into Sound stiffly 2016-02-01 14:35:47 +01:00
  • 25b3c02d29 Adding sounds for: jump, walk, shoot stiffly 2016-02-01 14:32:01 +01:00
  • d7b02e79c8 Merge branch 'master' into BoxModelCollision William Moberg 2016-02-01 13:48:05 +01:00
  • a22bc00d46 *cough* Jace 2016-02-01 12:01:24 +01:00
  • 76274c326e Fixed going through flat large triangles. Velocity affected by collision. William Moberg 2016-02-01 13:34:39 +01:00
  • 5bfcffc142 Fixed widget movement calculations going weird when world origin wasn't on screen Jace 2016-02-01 11:56:21 +01:00
  • 7054822be2 SceneLight component now working Tleety 2016-02-01 11:12:03 +01:00
  • ee92200300 Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state. Jace 2016-02-01 10:30:34 +01:00
  • 6ba87d2942 Fixed, Crash when trying to animate a model that doesn't contain animations viktorljung 2016-02-01 10:42:23 +01:00
  • d3b1053f21 Fixes #59 Jace 2016-02-01 10:29:59 +01:00
  • 51075aefc8 Model that has animations is now visible when it does not play an animation (T-pose) viktorljung 2016-02-01 10:24:50 +01:00
  • 7987d4b27c Added AssaultDash and all its logic, including a doubletapkey. Doubletapkey could be made more generic. verysecrethero 2016-01-29 12:06:14 +01:00
  • 0c97ce7a4a You can now DoubleJump! verysecrethero 2016-01-29 10:12:49 +01:00
  • df05f1909b Completed the code to trigger the 3rd person camera on death. Cleaned up PlayerDeathSystem. Fixed HealthSystemTest. Removed the test for PlayerDeathSystem verysecrethero 2016-01-28 11:43:38 +01:00
  • 2efbedd4b4 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer antc13 2016-01-27 18:46:03 +01:00
  • 8834d5f7a0 Fixed Animation Export antc13 2016-01-27 18:37:56 +01:00
  • 13f020ddf5 Fixed #49 being able to parent an entity to itself, which resulted in infinite infinite loops everywhere! D: Jace 2016-01-27 18:06:33 +01:00
  • ac0c6ff952 WIP started on reliable messages Networking Jocke 2016-01-27 18:22:28 +01:00
  • 8bcafc1151 WIP Tleety 2016-01-27 18:07:05 +01:00
  • 7497ff39d2 Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests verysecrethero 2016-01-27 18:00:31 +01:00
  • 65da634c71 File dropping into resource paths in the editor Jace 2016-01-27 17:45:25 +01:00
  • c9b982bc89 Added BoneAttachment to Entity.xsd viktorljung 2016-01-27 17:31:57 +01:00
  • 2ec5023752 Changed Animation and BoneAttachment "Name" field to "AnimationName" and "BoneName" viktorljung 2016-01-27 17:27:34 +01:00
  • 97cbc55223 Some debug features for color corrections and glow strength fix. Tleety 2016-01-27 17:21:00 +01:00
  • 405002777c Merge remote-tracking branch 'origin/EditorUsefulness' into Animations viktorljung 2016-01-27 17:16:49 +01:00
  • 8fc8d56ee1 Added BoneAttachment component viktorljung 2016-01-27 17:14:16 +01:00
  • c519ba2536 Component fields in the editor are now sorted in the order they're defined Jace 2016-01-27 17:12:07 +01:00
  • 4b7613a659 Sorted editor component dropdown and made it always be fully expanded to show as many components as possible Jace 2016-01-27 17:07:48 +01:00
  • 7408da401b Merge pull request #56 from teamfisk/NormalSpecularMapping Jace 2016-01-27 16:44:10 +01:00
  • a63ecb8133 Some wierd shader faults and merge error fixe Tleety 2016-01-27 15:54:36 +01:00