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2961f198b3
PlayerDeathSystem is now working well. Changed so the model is oriented correctly. Changed so camera is behind the player. Copied the current animation and froze it.
verysecrethero
2016-02-03 11:48:22 +01:00
455e59a04f
Made the TEMPORARY capture point boxes transparent.
Tleety
2016-02-03 11:39:18 +01:00
39653a1e4c
Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
verysecrethero
2016-02-03 10:38:21 +01:00
2cbeef4c69
Merge pull request #74 from teamfisk/Warnings-Jocke
Jace
2016-02-03 10:37:10 +01:00
192de80782
Merge pull request #75 from teamfisk/NormalSpecularMapping
Jace
2016-02-03 10:34:22 +01:00
7bf4f5c30e
Merge remote-tracking branch 'origin/master' into TCPConnections
Jocke
2016-02-03 10:29:36 +01:00
e133791369
WIP Reliable Message
Jocke
2016-02-03 10:28:15 +01:00
a64d227cab
Assured the volume channels were working. Playing around with drumloop
stiffly
2016-02-03 10:17:53 +01:00
51a588657e
QA map change
NormalSpecularMapping
Tleety
2016-02-03 10:11:53 +01:00
73ab9bb4c6
Merge remote-tracking branch 'origin/master' into AssaultDash
verysecrethero
2016-02-03 09:52:54 +01:00
73716c28e2
pickpass fix
Tleety
2016-02-02 17:40:22 +01:00
a3b7bd7df5
Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
Tleety
2016-02-02 17:39:57 +01:00
c4fb604617
Merge branch 'BoxModelCollision' of github.com:teamfisk/TacticalZ into BoxModelCollision
William Moberg
2016-02-02 17:36:50 +01:00
da49dc35ee
Added stuff to .gitignore file
Teejoon
2016-02-02 17:31:19 +01:00
214dad2afc
Removed commented code.
William Moberg
2016-02-02 17:25:59 +01:00
d99bf60510
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
antc13
2016-02-02 17:22:06 +01:00
9cb41fcebe
Fixed the exported animation matrices
antc13
2016-02-02 17:21:51 +01:00
affcc5305b
Collision affects velocity correctly, no wierd ice cream sliding along walls.
William Moberg
2016-02-02 17:19:59 +01:00
11025b5466
QA-map stuff
Tleety
2016-02-02 17:19:58 +01:00
4357759715
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
Teejoon
2016-02-02 17:18:54 +01:00
bb4a65a1db
Non-skined mesh WIP
Teejoon
2016-02-02 17:18:42 +01:00
5e472cd69c
DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test
verysecrethero
2016-02-02 17:18:12 +01:00
eba36b8492
Some QA-map fixes
Tleety
2016-02-02 17:12:14 +01:00
55854f5c0d
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
Tleety
2016-02-02 16:30:57 +01:00
12a181c1ff
Fixed a bug where normals scaled with model scale. Again.
Tleety
2016-02-02 16:11:03 +01:00
b131f56f5e
Made a quality assurance world that will need to be used before creating a pull request
Tleety
2016-02-02 16:06:42 +01:00
24aac6a00d
Merge pull request #62 from teamfisk/DoubleJump
Jace
2016-02-02 15:31:03 +01:00
7236da09b4
Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
verysecrethero
2016-02-02 15:13:00 +01:00
45a92b362f
DoubleJumping now in InputController instead.
DoubleJump
verysecrethero
2016-02-02 15:10:11 +01:00
89bc063ef0
Merge remote-tracking branch 'origin/Importer' into Animations
viktorljung
2016-02-02 15:01:34 +01:00
88ad127d8d
plays notification on captured/lost point
stiffly
2016-02-02 14:57:03 +01:00
dba2fbdc0c
WIP
viktorljung
2016-02-02 14:52:31 +01:00
69bb17aa90
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
antc13
2016-02-02 14:50:01 +01:00
e8186a7062
Changed the way we're exporting animations.
antc13
2016-02-02 14:47:22 +01:00
2085d9ec9e
Merge remote-tracking branch 'origin/master' into DoubleJump
verysecrethero
2016-02-02 14:22:00 +01:00
83281fdaf1
Changed model in player.xml
stiffly
2016-02-02 13:39:11 +01:00
d763789490
Merge remote-tracking branch 'origin/master' into Sound
stiffly
2016-02-02 13:38:49 +01:00
6a3f585fb9
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
Jocke
2016-02-02 13:26:15 +01:00
cb0feb0b84
Tested hurt event. Randomizes between several different ones.
stiffly
2016-02-02 13:25:25 +01:00
7b4826cb44
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
Tleety
2016-02-02 13:24:31 +01:00
28d412f5c7
Some small changes to test world and assets
Tleety
2016-02-02 13:24:18 +01:00
0e5f6da9a9
Merge pull request #73 from teamfisk/CapturePointFixBranch
Jace
2016-02-02 13:22:03 +01:00
563fd4082e
Updated movement test for model collisions
Jace
2016-02-02 12:10:39 +01:00
42b52a6766
Several changes/fixes based on the latest broken refactoring.
verysecrethero
2016-02-02 11:37:22 +01:00
9c2e459e0c
Deatheffect color now correctly calculated
Tleety
2016-02-02 10:58:00 +01:00
9573958a86
Fixed Git's shitty merge in Skeleton.cpp and The Exporter now Exports meshes with and without skins
Teejoon
2016-02-02 10:19:00 +01:00
796e3eac79
Merge branch 'master' into BoxModelCollision
William Moberg
2016-02-02 10:16:48 +01:00
8299b99e2f
Test world changes and some other small fixes
Tleety
2016-02-01 19:08:46 +01:00
c708f1582c
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
Tleety
2016-02-01 18:30:30 +01:00
782c1a388a
Comment
Tleety
2016-02-01 18:23:40 +01:00
a188a3f7fa
Removed widget pointlight since it is now redundant
Tleety
2016-02-01 18:22:36 +01:00
ed7d00c1d8
Bug where widgets did not get their ambient light now fixed.
Tleety
2016-02-01 18:19:38 +01:00
210e11e659
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
antc13
2016-02-01 18:08:22 +01:00
bbbebe077b
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
Teejoon
2016-02-01 18:06:35 +01:00
30b1dab764
More efficient collision resolution case + comments.
William Moberg
2016-02-01 18:06:28 +01:00
4d19158600
No longer need to key frame joins for exporting. Also don't save animations between exports
Teejoon
2016-02-01 18:04:16 +01:00
9090be8acf
Merge branch 'Warnings-Simon'
Warnings
Jace
2016-02-01 17:53:55 +01:00
a3d4eb65d5
Fixes #66 warnings
Jace
2016-02-01 17:53:01 +01:00
9b2a4be707
Merge pull request #71 from teamfisk/Warnings-Adam
Jace
2016-02-01 17:52:18 +01:00
5474a18753
#68 Fixed warning in SoundSystem.cpp
stiffly
2016-02-01 17:15:51 +01:00
4dcf5a8fa0
#68 fixed warning.
stiffly
2016-02-01 17:05:15 +01:00
4ccda5ee43
WIP
stiffly
2016-02-01 17:03:41 +01:00
5a45f778e6
Fixed so players don't teleport to (NaN, NaN, NaN) on spawning.
William Moberg
2016-02-01 17:01:58 +01:00
53cae25eb2
WIP on widget fuckery
Tleety
2016-02-01 16:56:55 +01:00
0a43f8104e
Added _CRT_SECURE_NO_WARNINGS definition compiling with MSVC
Jace
2016-02-01 16:31:01 +01:00
30ad238697
Merge branch 'master' into BoxModelCollision
William Moberg
2016-02-01 16:17:10 +01:00
3cfbbbbf54
CollisionSystem now utilizes Octree for collision detection.
William Moberg
2016-02-01 16:13:48 +01:00
ca8b7cbee8
Merge pull request #65 from teamfisk/EditorUsefulness
Adam Byléhn
2016-02-01 16:13:37 +01:00
be3cfef65f
Merge remote-tracking branch 'origin/master' into EditorUsefulness
Jace
2016-02-01 15:49:23 +01:00
65f5bc673f
Functional translation widget in global and local space
Jace
2016-02-01 15:47:56 +01:00
c5462b0363
Merge remote-tracking branch 'origin/master' into Sound
stiffly
2016-02-01 14:35:47 +01:00
25b3c02d29
Adding sounds for: jump, walk, shoot
stiffly
2016-02-01 14:32:01 +01:00
d7b02e79c8
Merge branch 'master' into BoxModelCollision
William Moberg
2016-02-01 13:48:05 +01:00
a22bc00d46
*cough*
Jace
2016-02-01 12:01:24 +01:00
76274c326e
Fixed going through flat large triangles. Velocity affected by collision.
William Moberg
2016-02-01 13:34:39 +01:00
5bfcffc142
Fixed widget movement calculations going weird when world origin wasn't on screen
Jace
2016-02-01 11:56:21 +01:00
7054822be2
SceneLight component now working
Tleety
2016-02-01 11:12:03 +01:00
ee92200300
Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
Jace
2016-02-01 10:30:34 +01:00
6ba87d2942
Fixed, Crash when trying to animate a model that doesn't contain animations
viktorljung
2016-02-01 10:42:23 +01:00
d3b1053f21
Fixes #59
Jace
2016-02-01 10:29:59 +01:00
51075aefc8
Model that has animations is now visible when it does not play an animation (T-pose)
viktorljung
2016-02-01 10:24:50 +01:00
7987d4b27c
Added AssaultDash and all its logic, including a doubletapkey. Doubletapkey could be made more generic.
verysecrethero
2016-01-29 12:06:14 +01:00
0c97ce7a4a
You can now DoubleJump!
verysecrethero
2016-01-29 10:12:49 +01:00
df05f1909b
Completed the code to trigger the 3rd person camera on death. Cleaned up PlayerDeathSystem. Fixed HealthSystemTest. Removed the test for PlayerDeathSystem
verysecrethero
2016-01-28 11:43:38 +01:00
2efbedd4b4
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
antc13
2016-01-27 18:46:03 +01:00
8834d5f7a0
Fixed Animation Export
antc13
2016-01-27 18:37:56 +01:00
13f020ddf5
Fixed #49 being able to parent an entity to itself, which resulted in infinite infinite loops everywhere! D:
Jace
2016-01-27 18:06:33 +01:00
ac0c6ff952
WIP started on reliable messages
Networking
Jocke
2016-01-27 18:22:28 +01:00
8bcafc1151
WIP
Tleety
2016-01-27 18:07:05 +01:00
7497ff39d2
Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests
verysecrethero
2016-01-27 18:00:31 +01:00
65da634c71
File dropping into resource paths in the editor
Jace
2016-01-27 17:45:25 +01:00
c9b982bc89
Added BoneAttachment to Entity.xsd
viktorljung
2016-01-27 17:31:57 +01:00
2ec5023752
Changed Animation and BoneAttachment "Name" field to "AnimationName" and "BoneName"
viktorljung
2016-01-27 17:27:34 +01:00
97cbc55223
Some debug features for color corrections and glow strength fix.
Tleety
2016-01-27 17:21:00 +01:00
405002777c
Merge remote-tracking branch 'origin/EditorUsefulness' into Animations
viktorljung
2016-01-27 17:16:49 +01:00
8fc8d56ee1
Added BoneAttachment component
viktorljung
2016-01-27 17:14:16 +01:00
c519ba2536
Component fields in the editor are now sorted in the order they're defined
Jace
2016-01-27 17:12:07 +01:00
4b7613a659
Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
Jace
2016-01-27 17:07:48 +01:00
7408da401b
Merge pull request #56 from teamfisk/NormalSpecularMapping
Jace
2016-01-27 16:44:10 +01:00
a63ecb8133
Some wierd shader faults and merge error fixe
Tleety
2016-01-27 15:54:36 +01:00