ViktorLjung
00d27f0058
Physics now running on multiple threads
2014-04-28 02:06:08 +02:00
ViktorLjung
5f3b03fa6d
Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
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Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-27 08:13:57 +02:00
ViktorLjung
720cf3aa87
Added support for HkpExtendedMeshShape.
2014-04-27 08:08:00 +02:00
ViktorLjung
cb6b0a58d8
Resource manager OBJ vs Model conflict fixed
2014-04-27 08:07:18 +02:00
Jace
f02954a62c
Box and Sphere components renamed to BoxShape and SphereShape
2014-04-25 01:05:53 +02:00
ViktorLjung
c4e127b154
Added VehicleSetup to Physics filter.
2014-04-24 23:30:46 +02:00
ViktorLjung
be90953f22
Rigidbody position not updating in debug FIXED
2014-04-24 23:29:28 +02:00
Jace
0567aab8c6
Merge branch 'havok'
2014-04-24 23:12:41 +02:00
Jace
0b7c383e8a
Merge branch 'havok'
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Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-24 23:11:16 +02:00
ViktorLjung
8facd9dc9a
Rigidbody physics fixed.
2014-04-24 23:10:59 +02:00
ViktorLjung
824b31ff6b
FreeSteering fixed
2014-04-24 20:09:46 +02:00
ViktorLjung
613610d5b1
Fixed camera view matrix.
2014-04-24 19:49:14 +02:00
Jace
0fbce570ff
Extended Model to support specular and normal maps
2014-04-24 02:36:31 +02:00
ViktorLjung
6ccb196b3b
Jeep physics
2014-04-24 01:20:13 +02:00
ViktorLjung
afbe58e4f3
Wheels now turning and spinning properly.
2014-04-24 00:11:49 +02:00
ViktorLjung
c1cb4da684
Fixed quaternion relative rotations!
2014-04-24 00:03:22 +02:00
ViktorLjung
e95d78aba6
Fixed quaternion relative rotations!
2014-04-24 00:02:06 +02:00
Jace
3412fa42f7
Jeep entity setup.
2014-04-23 23:25:41 +02:00
Jace
de1290bf67
Added a few debug messages to ResourceManager.
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No longer warns about hot-loading when a resource which causes a load chain is preloaded.
2014-04-23 17:58:11 +02:00
Jace
530b16e31b
Extended OBJ loader to parse specular and normal maps
2014-04-23 17:56:04 +02:00
ViktorLjung
eb6cc266a3
Vehicle component based, wheel rotation and position not working.
2014-04-22 19:14:35 +02:00
ViktorLjung
f0b2f2a659
Barebones entity component commit events
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Conflicts:
src/GameWorld.cpp
2014-04-22 17:18:54 +02:00
ViktorLjung
4481c95681
VehicleSetup componentbased.
2014-04-22 17:14:29 +02:00
Jace
84d6911744
Barebones entity component commit events
2014-04-22 15:42:40 +02:00
Jace
d2f3adb07e
Vehicle keyboard steering!
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Steering: Direction keys
Handbrake: Right control
2014-04-22 01:46:29 +02:00
Jace
4e5038a163
Fixed vehicle steering bug.
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"The distance between the axles must be non zero"
Weird Havok coordinate system for specifying hardpoints was different to our coordinate system. Resulted in wheel axels without any separation!
2014-04-22 01:45:36 +02:00
ViktorLjung
aa64b7074c
Vehicle working, ready for entity-component implementation.
2014-04-17 00:47:53 +02:00
Tleety
b1edefcf26
La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.
2014-04-17 00:05:19 +02:00
ViktorLjung
fe263784ae
Visual studio crap stuff
2014-04-16 14:46:41 +02:00
ViktorLjung
e8aa3bf890
Fixed timestep, forgot header declaration.
2014-04-16 14:40:42 +02:00
ViktorLjung
0338a06836
Fixed timestep.
2014-04-16 14:38:26 +02:00
ViktorLjung
069d079594
Car physics not working, yet!
2014-04-16 01:33:05 +02:00
Jace
cf6e16222a
Boost and Havok environment variables changed to be version specific
2014-04-16 01:17:37 +02:00
Jace
62abb3f964
Merge branch 'havok'
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Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/RenderSystem.cpp
src/Systems/RenderSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
2014-04-16 00:38:30 +02:00
ViktorLjung
1697627f69
Missing libs
2014-04-15 23:34:23 +02:00
Jace
062242ab8e
Refactored existing systems to register their own components and resource types.
2014-04-13 17:15:46 +02:00
Jace
e4e5068727
Resource manager refactoring
2014-04-13 03:42:12 +02:00
ViktorLjung
84484b3703
Box and Sphere Rigidbodies working
2014-04-13 02:20:50 +02:00
Jace
14feb3659b
Initial work for pre-caching resources in render system
2014-04-13 01:25:21 +02:00
Jace
04cb1f1204
Created resource manager
2014-04-13 00:20:51 +02:00
ViktorLjung
f6090679b7
Havok includes and libs working, ready for implementation.
2014-04-12 23:53:14 +02:00
ViktorLjung
41db395f61
Still trying to get it working.
2014-04-12 20:53:35 +02:00
Jace
d13c19d654
Removed unused components
2014-04-12 18:36:06 +02:00
Jace
1bd914991a
Revamped project layout
2014-04-12 18:31:03 +02:00
ViktorLjung
04fff4a27b
Changed toolset to vs11, for future Havok implementation.
2014-04-12 01:59:55 +02:00
Jace
3470a80f40
Revert "Indentation style changed to Horstmann"
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This reverts commit f2259f712d .
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00
ViktorLjung
d7e65ff118
Vehicle kind of working.
2014-04-12 00:36:37 +02:00
Jace
f2259f712d
Indentation style changed to Horstmann
2014-04-11 21:53:05 +02:00
Jace
e70e18a27b
Fixed library exception in gitignore
2014-04-11 21:06:35 +02:00
Jace
4c081d0e1c
Indentation style changed to Allman
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Using Artistic Style (http://astyle.sourceforge.net/ )
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00