ViktorLjung
|
00d27f0058
|
Physics now running on multiple threads
|
2014-04-28 02:06:08 +02:00 |
|
ViktorLjung
|
5f3b03fa6d
|
Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-04-27 08:13:57 +02:00 |
|
ViktorLjung
|
720cf3aa87
|
Added support for HkpExtendedMeshShape.
|
2014-04-27 08:08:00 +02:00 |
|
Stiffly
|
28ac8980f2
|
tested and fixed scale and velocity interpolation. Fix: could not go from lesser value to larger. Added methods for interpolation.
|
2014-04-27 03:20:14 +02:00 |
|
Stiffly
|
023f49b0ec
|
Implemented support for spread angle for particle emitter.
|
2014-04-27 00:17:21 +02:00 |
|
Stiffly
|
956e7cab7b
|
BUG FIX: Iterator not increased incorrectly -> No longer a particle stuck in emitter.
|
2014-04-25 04:32:15 +02:00 |
|
Jace
|
f02954a62c
|
Box and Sphere components renamed to BoxShape and SphereShape
|
2014-04-25 01:05:53 +02:00 |
|
Stiffly
|
166a9f48f1
|
Added support for multiple emitters. (ParticleEmitter component now friend class to ParticleSystem)
|
2014-04-25 00:24:13 +02:00 |
|
Jace
|
7da030d8cd
|
Bloody .orig files!
|
2014-04-25 00:23:49 +02:00 |
|
ViktorLjung
|
be90953f22
|
Rigidbody position not updating in debug FIXED
|
2014-04-24 23:29:28 +02:00 |
|
Jace
|
0567aab8c6
|
Merge branch 'havok'
|
2014-04-24 23:12:41 +02:00 |
|
Jace
|
0b7c383e8a
|
Merge branch 'havok'
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-04-24 23:11:16 +02:00 |
|
ViktorLjung
|
8facd9dc9a
|
Rigidbody physics fixed.
|
2014-04-24 23:10:59 +02:00 |
|
ViktorLjung
|
824b31ff6b
|
FreeSteering fixed
|
2014-04-24 20:09:46 +02:00 |
|
ViktorLjung
|
613610d5b1
|
Fixed camera view matrix.
|
2014-04-24 19:49:14 +02:00 |
|
ViktorLjung
|
6ccb196b3b
|
Jeep physics
|
2014-04-24 01:20:13 +02:00 |
|
Stiffly
|
b07605594d
|
Fixed loop, can't miss particles. (tried to add physics to particles)
|
2014-04-24 00:44:26 +02:00 |
|
ViktorLjung
|
afbe58e4f3
|
Wheels now turning and spinning properly.
|
2014-04-24 00:11:49 +02:00 |
|
ViktorLjung
|
c1cb4da684
|
Fixed quaternion relative rotations!
|
2014-04-24 00:03:22 +02:00 |
|
ViktorLjung
|
e95d78aba6
|
Fixed quaternion relative rotations!
|
2014-04-24 00:02:06 +02:00 |
|
Stiffly
|
5997ee2320
|
Added models and temporary "fly everywhere" direction to particles
|
2014-04-24 00:00:29 +02:00 |
|
Stiffly
|
07bc49e3c1
|
Bug fix: fixed time to correct resolution, seconds.
|
2014-04-23 22:46:19 +02:00 |
|
Stiffly
|
100f8f5be4
|
Bug fix: checked for particles not created
|
2014-04-23 21:33:43 +02:00 |
|
ViktorLjung
|
eb6cc266a3
|
Vehicle component based, wheel rotation and position not working.
|
2014-04-22 19:14:35 +02:00 |
|
Stiffly
|
bdac6fa9f9
|
Added velocity interpolation
|
2014-04-22 18:58:41 +02:00 |
|
Stiffly
|
78d4dbf8c2
|
Added scale and color interpolation
|
2014-04-22 17:59:55 +02:00 |
|
Stiffly
|
55221cca12
|
Implemented Spawn and Remove function for particles. Also added a Particle component.
|
2014-04-22 16:52:14 +02:00 |
|
Stiffly
|
2efb5405eb
|
Merge branch 'master' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-04-22 11:08:10 +02:00 |
|
Jace
|
d2f3adb07e
|
Vehicle keyboard steering!
Steering: Direction keys
Handbrake: Right control
|
2014-04-22 01:46:29 +02:00 |
|
ViktorLjung
|
aa64b7074c
|
Vehicle working, ready for entity-component implementation.
|
2014-04-17 00:47:53 +02:00 |
|
Stiffly
|
5e402af093
|
Added ParticleSystem skeleton plus basic temporary implementation.
|
2014-04-17 00:08:27 +02:00 |
|
Tleety
|
b1edefcf26
|
La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.
|
2014-04-17 00:05:19 +02:00 |
|
ViktorLjung
|
e8aa3bf890
|
Fixed timestep, forgot header declaration.
|
2014-04-16 14:40:42 +02:00 |
|
ViktorLjung
|
0338a06836
|
Fixed timestep.
|
2014-04-16 14:38:26 +02:00 |
|
ViktorLjung
|
069d079594
|
Car physics not working, yet!
|
2014-04-16 01:33:05 +02:00 |
|
Jace
|
62abb3f964
|
Merge branch 'havok'
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/RenderSystem.cpp
src/Systems/RenderSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-04-16 00:38:30 +02:00 |
|
Jace
|
062242ab8e
|
Refactored existing systems to register their own components and resource types.
|
2014-04-13 17:15:46 +02:00 |
|
Jace
|
e4e5068727
|
Resource manager refactoring
|
2014-04-13 03:42:12 +02:00 |
|
ViktorLjung
|
84484b3703
|
Box and Sphere Rigidbodies working
|
2014-04-13 02:20:50 +02:00 |
|
Jace
|
14feb3659b
|
Initial work for pre-caching resources in render system
|
2014-04-13 01:25:21 +02:00 |
|
ViktorLjung
|
f6090679b7
|
Havok includes and libs working, ready for implementation.
|
2014-04-12 23:53:14 +02:00 |
|
ViktorLjung
|
41db395f61
|
Still trying to get it working.
|
2014-04-12 20:53:35 +02:00 |
|
Jace
|
d13c19d654
|
Removed unused components
|
2014-04-12 18:36:06 +02:00 |
|
ViktorLjung
|
04fff4a27b
|
Changed toolset to vs11, for future Havok implementation.
|
2014-04-12 01:59:55 +02:00 |
|
Jace
|
3470a80f40
|
Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
|
2014-04-12 01:48:15 +02:00 |
|
ViktorLjung
|
d7e65ff118
|
Vehicle kind of working.
|
2014-04-12 00:36:37 +02:00 |
|
Jace
|
f2259f712d
|
Indentation style changed to Horstmann
|
2014-04-11 21:53:05 +02:00 |
|
Jace
|
4c081d0e1c
|
Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
|
2014-04-11 20:59:42 +02:00 |
|
Jace
|
d7fa9eb70f
|
Sound!
|
2014-04-10 07:39:44 +02:00 |
|
Jace
|
28c7ab4b3e
|
WIP Collision meshes
|
2014-04-07 23:36:06 +02:00 |
|