ViktorLjung
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d3dca03f47
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fix
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2014-06-05 06:56:42 +02:00 |
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ViktorLjung
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97994f9af7
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Collisions
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2014-06-05 06:42:19 +02:00 |
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ViktorLjung
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a001cad9bc
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Merge branch 'master' into havok
Conflicts:
src/GameWorld.cpp
src/Systems/GameStateSystem.cpp
src/Systems/TankSteeringSystem.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-06-05 06:04:32 +02:00 |
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ViktorLjung
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e4a59cec61
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Merge remote-tracking branch 'origin/master' into havok
Conflicts:
src/GameWorld.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-06-05 06:01:49 +02:00 |
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Stiffly
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16e4129d70
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Merge remote-tracking branch 'origin/master' into Sound+Particles
Conflicts:
src/Components/Vehicle.h
src/Systems/TankSteeringSystem.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-06-05 05:16:57 +02:00 |
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Stiffly
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ccc2c49317
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Vehicle component has "CurrentRPM"
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2014-06-05 05:11:04 +02:00 |
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ViktorLjung
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94178098ea
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Merge remote-tracking branch 'origin/master' into havok
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-06-04 05:48:48 +02:00 |
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ViktorLjung
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f9f20535ba
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Jeep and tank tuning
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2014-06-04 05:47:17 +02:00 |
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Jace
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e11f656b3d
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Fixed physics relative orientations!
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2014-06-04 04:18:44 +02:00 |
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ViktorLjung
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ac855f554b
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Fixed local physics orientation
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2014-06-04 00:45:43 +02:00 |
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Jace
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80846a29ad
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Terrain creation stuff
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2014-06-03 20:36:23 +02:00 |
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ViktorLjung
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486922a7c5
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Tank tuning
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2014-06-03 18:59:41 +02:00 |
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Jace
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aeb29cde8b
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Merge branch 'deffered_rendering'
Conflicts:
assets
src/Components/Physics.h
src/GameWorld.cpp
src/GameWorld.h
src/Systems/PhysicsSystem.cpp
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-06-03 18:46:49 +02:00 |
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Stiffly
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98399c3995
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Merge branch 'FMOD'
Conflicts:
src/GameWorld.cpp
src/Renderer.cpp
src/Systems/PhysicsSystem.cpp
src/Systems/PhysicsSystem.h
src/Systems/SoundSystem.cpp
src/Systems/SoundSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-06-02 20:16:08 +02:00 |
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Tleety
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00268f027a
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Walls are now destroyable!
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2014-06-02 18:21:39 +02:00 |
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ViktorLjung
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d64be64ba4
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Garage working, ready for vehicle swap implementation
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2014-06-01 03:07:47 +02:00 |
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Tleety
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0e2934647c
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Added a movable tree or somthing dunno lol tired-.
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2014-06-01 03:01:37 +02:00 |
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ViktorLjung
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a142d368a7
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Movement/rotation queue fixed and Simon force push
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2014-05-31 03:55:23 +02:00 |
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ViktorLjung
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aeaadcba0f
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Gate fixed
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2014-05-30 18:44:53 +02:00 |
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ViktorLjung
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a1149394bb
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Gate working
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2014-05-29 21:25:30 +02:00 |
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ViktorLjung
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b8ec7e1dbd
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Gate half done
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2014-05-29 17:40:48 +02:00 |
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ViktorLjung
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fd188fded6
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Velocity now updating in transformcomponent
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2014-05-28 22:09:54 +02:00 |
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ViktorLjung
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75e8ae0265
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Merge remote-tracking branch 'origin/gui' into havok
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2014-05-28 20:29:28 +02:00 |
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ViktorLjung
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133473b00e
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Tanksteering improved
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2014-05-28 20:28:48 +02:00 |
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Jace
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cc42b94000
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Viewports fixed. Damage HUD. Free steering fixed.
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2014-05-28 20:22:38 +02:00 |
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Jace
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f31b2b7ddb
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Merge branch 'render_queue'
Conflicts:
src/GameWorld.cpp
src/Renderer.cpp
src/Shaders/Fragment.glsl
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-27 09:35:52 +02:00 |
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ViktorLjung
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f775864ed2
|
Fishy
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2014-05-27 09:10:59 +02:00 |
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ViktorLjung
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c37df5c178
|
Damage and Spashdamage working, phantomShapes not really working
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2014-05-27 07:04:29 +02:00 |
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Jace
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22442708cc
|
One hell of a GUI interface (minus graphical)
"how does this even work lol"
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2014-05-26 03:33:11 +02:00 |
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ViktorLjung
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9a984dbb10
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Broken
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2014-05-26 01:03:25 +02:00 |
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Stiffly
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072e4d4dbb
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OnComponentCreated nu eventbaserat
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2014-05-25 04:01:40 +02:00 |
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ViktorLjung
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a674295a83
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Collisionfilters
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2014-05-22 22:05:06 +02:00 |
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ViktorLjung
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6137adf604
|
Rockets deleted properly
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2014-05-21 18:30:16 +02:00 |
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ViktorLjung
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7e5cf8efaa
|
Fuckhack
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2014-05-20 03:41:10 +02:00 |
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ViktorLjung
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609687d6b4
|
MULTIPLAYER
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2014-05-20 01:43:59 +02:00 |
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ViktorLjung
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ec74d700be
|
fix
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2014-05-19 21:57:13 +02:00 |
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ViktorLjung
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7f77db97a0
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Convert functions working in debug
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2014-05-19 19:59:17 +02:00 |
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ViktorLjung
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998ee3cfab
|
Brakes working
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2014-05-19 00:58:48 +02:00 |
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ViktorLjung
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02243becee
|
Recoil while firing, clamp inputs, merge Helicopter
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2014-05-18 23:54:01 +02:00 |
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ViktorLjung
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85e5d7461c
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Merge remote-tracking branch 'origin/vehicle-helicopter' into havok
Conflicts:
src/GameWorld.cpp
vs11/Returngeance/Returngeance.vcxproj
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2014-05-18 21:09:08 +02:00 |
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Jace
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a36d6c554a
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Merge branch 'master' into havok
Conflicts:
assets
src/GameWorld.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-17 21:23:46 +02:00 |
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ViktorLjung
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4d15d3e02c
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Collision callbacks
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2014-05-17 18:06:56 +02:00 |
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Jace
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542ad075ea
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ECS improved to make it less annoying to use
AddComponent<Components::Transform>(entity, "Transform")
is now
AddComponent<Components::Transform>(entity)
etc.
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2014-05-17 17:46:17 +02:00 |
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Jace
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16d51c64c5
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Meh-ish helicopter physics
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2014-05-17 03:49:53 +02:00 |
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ViktorLjung
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ce5b62cf6d
|
Shots fired! ( ゚Д゚)
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2014-05-13 03:32:58 +02:00 |
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ViktorLjung
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b9231e4d46
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Shots need more work
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2014-05-13 01:50:58 +02:00 |
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ViktorLjung
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38482431a1
|
Tank tower and barrel steering working
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2014-05-12 22:33:53 +02:00 |
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ViktorLjung
|
2aa51c3e90
|
Tank sterring event-based
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2014-05-12 14:04:55 +02:00 |
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ViktorLjung
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c8a77d5c3d
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Merge remote-tracking branch 'origin/master' into havok
Conflicts:
assets
src/GameWorld.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-12 14:03:02 +02:00 |
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ViktorLjung
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d7e5630f1b
|
Tank with 8 wheels
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2014-05-11 01:52:00 +02:00 |
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