Commit Graph

298 Commits

Author SHA1 Message Date
PlatinumSkink 5b425f27ae Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading? 2015-10-06 15:31:48 +02:00
viktorljung 791c3ce69c Some fixes to the brick models 2015-10-06 15:30:11 +02:00
Jace 7173fdf396 MSVC12 compiler compability fixes 2015-10-06 15:27:11 +02:00
Stiffly ca810743b2 Angle and spread on particle system. Need to make them not collide. 2015-10-06 13:38:40 +02:00
viktorljung 43e0a5b699 Rectangle shape now has the size of the rigidbody, not scale 2015-10-06 13:31:23 +02:00
PlatinumSkink a8219e2129 Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them. 2015-10-05 17:55:02 +02:00
viktorljung 1d42e107de Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/PadSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-05 17:02:42 +02:00
PlatinumSkink 56086d6061 Implemented GetNextLevel function with hard-coded levels. 2015-10-05 16:35:37 +02:00
viktorljung 005fd40167 Added IceBrick and started to remove the scale dependency for physics bodies 2015-10-05 16:25:00 +02:00
Jace 371d21cb35 Buttons are now not clickable when they're hidden 2015-10-05 14:27:27 +02:00
PlatinumSkink b2399243e3 Merge branch 'master' into LevelSystemAndSuch 2015-10-05 13:26:51 +02:00
Jace a8b0631379 Improved FPS counter with averaging 2015-10-02 19:01:08 +02:00
Jace b38580f468 Area and Stage numbers in the right place 2015-10-02 18:30:36 +02:00
Jace b86dc09c82 Merge branch 'master' into gui 2015-10-02 18:18:44 +02:00
Jace e74f1092c7 Fixed crash when events were (un)subscribed while events were processing 2015-10-02 18:12:00 +02:00
tleety 773c6665bd Particles working, still need some more variables implanted though 2015-10-02 16:35:21 +02:00
viktorljung dca06a46a5 Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies 2015-10-02 14:36:41 +02:00
Jace 45f1d882ad Adding these two additional frames make the event broker break 2015-10-01 14:41:55 +02:00
Jace c821fbfc25 Futile attempts to fix memory corruption bug 2015-10-01 16:12:53 +02:00
PlatinumSkink e120b09b84 Merge branch 'master' into LevelSystemAndSuch 2015-10-01 14:36:12 +02:00
PlatinumSkink a4065f734b Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-01 14:26:25 +02:00
tleety 45711500f7 Merged 2015-10-01 14:24:06 +02:00
tleety 52dec86925 Particle system up and running, but with bugged rendering 2015-10-01 14:14:51 +02:00
PlatinumSkink 074c53a82b Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-01 14:14:36 +02:00
PlatinumSkink 4d3428f125 HitLag has types in strings to send along to affect what systems lag. 2015-10-01 14:14:07 +02:00
viktorljung 39f4215c2b Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Physics/PhysicsSystem.h
	src/game/Physics/PhysicsSystem.cpp
2015-10-01 14:13:51 +02:00
viktorljung cbaca42a3c Changed SquidModel 2015-10-01 14:04:21 +02:00
Jace ff27eafccf WORKING number frame 2015-10-01 13:09:27 +02:00
Jace b42a09fce1 Semi-working number frame 2015-10-01 11:01:33 +02:00
Jace d1dde9459f Added FPS counter 2015-10-01 11:01:18 +02:00
Jace e1ff3825ee Fixed type error in sound loading 2015-10-01 12:51:29 +02:00
PlatinumSkink c63ec035a7 HitLagSystem implemented. 2015-09-30 16:42:35 +02:00
PlatinumSkink c31ff4cfcb P-button pauses, H-button does 0.3 second HitLag. 2015-09-30 15:19:45 +02:00
PlatinumSkink 2fb16357fa Moved pad-creation to PadSystem. Pad now stops at sides. 2015-09-30 10:32:17 +02:00
tleety 2491dd8b74 Fixed some things, code up to styleguide 2015-09-30 10:29:56 +02:00
PlatinumSkink 45e68c51a3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-29 14:44:50 +02:00
PlatinumSkink c3b54ef030 Implemented Combos which multiply score. Adjusted pad a bit. 2015-09-29 14:42:01 +02:00
viktorljung 7733a44d53 Refactoring and starting to write test for PhysicsSystem 2015-09-29 12:08:13 +02:00
Stiffly cb70cdfc5d Merge remote-tracking branch 'origin/master' into Sound 2015-09-29 12:04:52 +02:00
PlatinumSkink 94fc7c1ce6 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch. 2015-09-29 11:21:35 +02:00
tleety a1c709a2db Removed wierd glow on water 2015-09-29 11:10:08 +02:00
Stiffly 3ab6c0c5ba Sound channel volume not overriding individual volume for sounds. 2015-09-29 11:09:43 +02:00
tleety 38d3a8c990 Fixed a bug where you could not have more than one particle group 2015-09-29 10:27:57 +02:00
Jace 5e7e5ec8bb Fixed precision loss in physics accumulator 2015-09-28 22:55:39 +02:00
Jace d472e2ae88 Added ignore rule for .orig files, since nobody seem to be able to look at what they commit... 2015-09-28 21:56:11 +02:00
Jace edd87ddf58 Fixed critical warnings for Linux build 2015-09-28 20:40:28 +02:00
Stiffly a97dae542d Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	src/game/Sound/SoundSystem.cpp
2015-09-28 18:14:06 +02:00
PlatinumSkink 7b7277509e CreateBall clones the original ball rather than create new balls. 2015-09-28 18:09:55 +02:00
Stiffly f10749d220 Refactoring SoundSystem and its events, components 2015-09-28 17:59:57 +02:00
PlatinumSkink fc41727a5d Transferred Ball-stuff into BallSystem. 2015-09-28 17:24:58 +02:00