PlatinumSkink
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bbec676683
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Merged master into LevelSystemAndSuch. Now let's see if it works.
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2015-09-23 16:05:07 +02:00 |
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PlatinumSkink
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edc25e59f0
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Start of Rescaling 10:16
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2015-09-23 15:59:48 +02:00 |
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viktorljung
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4e429bc48c
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Fixed remove ball bug
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2015-09-23 15:55:50 +02:00 |
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viktorljung
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af22c84066
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removed the test box
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2015-09-23 15:24:41 +02:00 |
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viktorljung
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56549cdf0a
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:21:28 +02:00 |
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Stiffly
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e8e74eb506
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Added pitch
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2015-09-23 15:15:43 +02:00 |
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viktorljung
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08d653b0b0
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:14:16 +02:00 |
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viktorljung
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03e2078cfb
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Pad modifies ball path and ball facing its direction
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2015-09-23 15:12:18 +02:00 |
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PlatinumSkink
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1b0d87e862
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Adjusted Power-Up Code
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2015-09-23 14:23:41 +02:00 |
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Stiffly
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346ee13dd5
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Stop sound event up and running.
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2015-09-23 14:14:11 +02:00 |
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Stiffly
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4f341250d7
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Updated playsound events.
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2015-09-23 12:08:05 +02:00 |
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PlatinumSkink
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f6b6f05c37
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CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
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2015-09-22 17:55:12 +02:00 |
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Stiffly
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5b6556e9fb
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Fixed OpenAL Clean-up device. Added playBGM-event.
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2015-09-22 16:56:53 +02:00 |
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PlatinumSkink
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2797a0f6c3
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Merge branch 'master' into LevelSystemAndSuch
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2015-09-22 14:49:50 +02:00 |
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Stiffly
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3f4ede4b7d
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OpenAL fixed. CMake path set correctly.
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2015-09-22 14:32:04 +02:00 |
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Stiffly
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7e9e19039c
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removing unnecessary print
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2015-09-21 14:49:47 +02:00 |
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PlatinumSkink
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dbb04c83af
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-21 13:27:54 +02:00 |
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PlatinumSkink
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460c7042bf
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MultiBalls appear depending on pad's position
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2015-09-21 13:25:20 +02:00 |
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PlatinumSkink
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761631c4a6
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m-button is MultiBall powerup. Still needs fine-tuning.
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2015-09-17 18:09:22 +02:00 |
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Stiffly
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2a4c7c8b1a
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Resourcing working on sounds. Added class Sound resource.
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2015-09-17 17:50:00 +02:00 |
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viktorljung
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8ca01ae9c7
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:11:37 +02:00 |
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viktorljung
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c0155b7900
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collisions remade
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2015-09-17 16:52:43 +02:00 |
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Stiffly
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4dd8ac8445
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Added Component to bricks to emitt sound. Improved code for playing a sound
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2015-09-17 15:41:08 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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Stiffly
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6671136a08
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Made a Sound folder. Rename class Sound to SoundSystem.
Also awesome Cmakeness.
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2015-09-17 14:42:33 +02:00 |
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Stiffly
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953be0cda9
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
include/Core/Engine.h
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2015-09-17 13:18:56 +02:00 |
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Stiffly
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13de4bd1cb
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Added sound files. Listens to collision events -> play sound.
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2015-09-16 16:54:02 +02:00 |
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PlatinumSkink
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30ee6c2430
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 16:29:57 +02:00 |
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tleety
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a5ffce8db8
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 16:17:39 +02:00 |
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tleety
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825f6dc991
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Models now get a standard normal and specular map if they dont have one
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2015-09-16 16:09:20 +02:00 |
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PlatinumSkink
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8f513e3281
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 15:49:36 +02:00 |
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tleety
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20fc1232d6
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 14:42:38 +02:00 |
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Jace
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4cfa0ef624
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Fixed event broker unsubscribe bug where event relay would still think it belonged to a broker after unsubscribed
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2015-09-16 12:54:34 +02:00 |
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PlatinumSkink
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5ee5400a28
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StyleGuide Fix
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2015-09-15 18:48:26 +02:00 |
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Stiffly
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450a73f498
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added a PlaySound Event.
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2015-09-15 18:16:32 +02:00 |
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tleety
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4891a4d939
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Bricks are now models. Warning: Laggy
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2015-09-15 17:56:23 +02:00 |
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tleety
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ef9f6a296b
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Renderer working and some test blocks in the world
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2015-09-15 17:38:16 +02:00 |
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PlatinumSkink
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0f96baedfa
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Merge branch 'master' into LevelSystemAndSuch
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2015-09-15 17:31:53 +02:00 |
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PlatinumSkink
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c2d29b6110
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Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
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2015-09-15 17:31:22 +02:00 |
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tleety
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f19f7bf56a
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Added a few models and removed ortho camera perspectiv.
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2015-09-15 17:05:47 +02:00 |
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Stiffly
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aec694359c
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-15 16:09:42 +02:00 |
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Stiffly
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5695a8c068
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Sound in game! Using OpenAL. NOWHERE TO RUN
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2015-09-15 16:08:52 +02:00 |
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viktorljung
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8963e94cd6
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pad moving with physics velocity
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2015-09-15 14:27:35 +01:00 |
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PlatinumSkink
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4cb1a780c5
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Merge branch 'LevelSystemAndSuch'
Conflicts:
include/Core/Engine.h
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2015-09-15 15:04:40 +02:00 |
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PlatinumSkink
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b340cf97bb
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I forgot to stage in my last commit.
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2015-09-15 15:00:47 +02:00 |
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PlatinumSkink
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d06cd54c2a
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Created ELifeLost event. It works.
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2015-09-15 15:00:12 +02:00 |
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tleety
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376ff34694
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Merged into master and uncommented ball
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2015-09-15 14:59:48 +02:00 |
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tleety
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eeca9ed50a
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Merge branch 'GLrenderer'
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2015-09-15 14:54:45 +02:00 |
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Jace
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b58cdc813d
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Revert "impulse list and velocity for physics"
This reverts commit 2d7b32b7a3.
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2015-09-15 14:31:10 +02:00 |
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PlatinumSkink
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ce878ac1db
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Lives kind of work, and so does the demo!
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2015-09-15 13:35:04 +02:00 |
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