Compare commits
58 Commits
| Author | SHA1 | Date | |
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| 091895cc85 |
@@ -1,6 +1,7 @@
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|||||||
[Debug]
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[Debug]
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||||||
SkipStory=false
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LogLevel=1
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LogLevel=1
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SkipPreload=false
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SkipMenu=false
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[Audio]
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[Audio]
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SFXVolume=0.5
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SFXVolume=0.5
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@@ -9,4 +10,10 @@ BGMVolume=0.5
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[Video]
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[Video]
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Fullscreen=false
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Fullscreen=false
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Width=675
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Width=675
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Height=1080[Water]Radius=0.3[Cheat]GodMode=false[Water]Radius=0.3[Cheat]GodMode=false
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Height=1080
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||||||
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||||||
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[Water]
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||||||
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Radius=0.3
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||||||
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[Cheat]
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GodMode=false
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@@ -0,0 +1,12 @@
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# Blender MTL File: 'Bricks.blend'
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# Material Count: 1
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newmtl Material.004
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Ns 96.078431
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||||||
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd InkBrickTexture.png
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@@ -0,0 +1,513 @@
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# Blender v2.75 (sub 0) OBJ File: 'Bricks.blend'
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# www.blender.org
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||||||
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mtllib InkBrick.mtl
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||||||
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o OriginalBrick.015_Cube.028
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vn 0.647300 -0.762200 0.000000
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vn 0.457300 -0.661600 0.594300
|
||||||
|
vn 0.151600 -0.685100 0.712500
|
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|
vn 0.000000 -0.694500 0.719500
|
||||||
|
vn 0.961700 -0.274000 0.000000
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|
vn 0.939500 -0.276000 0.202600
|
||||||
|
vn 0.631200 -0.737600 0.239800
|
||||||
|
vn 0.632300 -0.305000 0.712100
|
||||||
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vn 0.135500 -0.258500 0.956400
|
||||||
|
vn 0.000000 -0.256900 0.966400
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||||||
|
vn -0.194900 -0.980800 0.000000
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|
vn -0.647300 -0.762200 0.000000
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|
vn -0.178700 -0.949500 0.257800
|
||||||
|
vn -0.457300 -0.661600 0.594300
|
||||||
|
vn -0.631200 -0.737600 0.239800
|
||||||
|
vn -0.939500 -0.276000 0.202600
|
||||||
|
vn -0.961700 -0.274000 0.000000
|
||||||
|
vn -0.151600 -0.685100 0.712500
|
||||||
|
vn -0.135500 -0.258500 0.956400
|
||||||
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vn -0.632300 -0.305000 0.712100
|
||||||
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vn 0.000000 -0.961700 -0.273900
|
||||||
|
vn 0.178700 -0.949500 -0.257800
|
||||||
|
vn 0.457300 -0.661600 -0.594300
|
||||||
|
vn 0.631200 -0.737600 -0.239800
|
||||||
|
vn 0.000000 -0.694500 -0.719500
|
||||||
|
vn 0.939500 -0.276000 -0.202600
|
||||||
|
vn 0.151600 -0.685100 -0.712500
|
||||||
|
vn 0.135500 -0.258500 -0.956400
|
||||||
|
vn 0.000000 -0.256900 -0.966400
|
||||||
|
vn 0.632300 -0.305000 -0.712100
|
||||||
|
vn -0.178700 -0.949500 -0.257800
|
||||||
|
vn -0.457300 -0.661600 -0.594300
|
||||||
|
vn -0.151600 -0.685100 -0.712500
|
||||||
|
vn -0.939500 -0.276000 -0.202600
|
||||||
|
vn -0.631200 -0.737600 -0.239800
|
||||||
|
vn -0.632300 -0.305000 -0.712100
|
||||||
|
vn -0.135500 -0.258500 -0.956400
|
||||||
|
usemtl Material.004
|
||||||
|
s 1
|
||||||
|
f 20/1/1 28/2/2 12/3/3
|
||||||
|
f 18/4/4 20/5/1 4/6/5
|
||||||
|
f 1/7/6 3/8/7 4/6/5
|
||||||
|
f 4/6/5 12/3/3 9/9/8
|
||||||
|
f 3/8/7 7/10/9 24/11/10
|
||||||
|
f 1/7/6 2/12/11 6/13/12
|
||||||
|
f 9/9/8 15/14/13 6/13/12
|
||||||
|
f 1/7/6 5/15/14 7/10/9
|
||||||
|
f 5/15/14 49/16/15 51/17/16
|
||||||
|
f 15/14/13 63/18/17 50/19/18
|
||||||
|
f 5/15/14 6/13/12 50/19/18
|
||||||
|
f 7/10/9 51/17/16 76/20/19
|
||||||
|
f 12/3/3 28/2/2 32/21/20
|
||||||
|
f 13/22/21 32/23/20 29/24/22
|
||||||
|
f 8/25/23 10/26/24 13/22/21
|
||||||
|
f 9/9/8 12/3/3 13/22/21
|
||||||
|
f 37/27/25 17/28/26 11/29/27
|
||||||
|
f 8/25/23 14/30/28 16/31/29
|
||||||
|
f 16/31/29 15/14/13 9/9/8
|
||||||
|
f 17/28/26 14/30/28 8/25/23
|
||||||
|
f 65/32/30 62/33/31 14/30/28
|
||||||
|
f 64/34/32 63/18/17 15/14/13
|
||||||
|
f 14/30/28 62/33/31 64/34/32
|
||||||
|
f 94/35/33 65/32/30 17/28/26
|
||||||
|
f 35/36/34 28/2/2 20/1/1
|
||||||
|
f 23/37/35 20/5/1 18/4/4
|
||||||
|
f 19/38/36 21/39/37 23/37/35
|
||||||
|
f 31/40/38 35/36/34 23/41/35
|
||||||
|
f 24/11/10 27/42/39 22/43/40
|
||||||
|
f 19/38/36 25/44/41 26/45/42
|
||||||
|
f 26/46/42 39/47/43 31/40/38
|
||||||
|
f 27/42/39 25/44/41 19/38/36
|
||||||
|
f 79/48/44 77/49/45 25/44/41
|
||||||
|
f 78/50/46 96/51/47 39/47/43
|
||||||
|
f 25/44/41 77/49/45 78/52/46
|
||||||
|
f 76/20/19 79/48/44 27/42/39
|
||||||
|
f 32/21/20 28/2/2 35/36/34
|
||||||
|
f 29/24/22 32/23/20 36/53/48
|
||||||
|
f 30/54/49 34/55/50 36/53/48
|
||||||
|
f 36/56/48 35/36/34 31/40/38
|
||||||
|
f 34/55/50 41/57/51 37/27/25
|
||||||
|
f 30/54/49 33/58/52 40/59/53
|
||||||
|
f 31/40/38 39/47/43 40/60/53
|
||||||
|
f 30/54/49 38/61/54 41/57/51
|
||||||
|
f 38/61/54 95/62/55 98/63/56
|
||||||
|
f 39/47/43 96/51/47 97/64/57
|
||||||
|
f 38/61/54 40/59/53 97/65/57
|
||||||
|
f 41/57/51 98/63/56 94/35/33
|
||||||
|
f 56/66/58 80/67/59 68/68/60
|
||||||
|
f 45/69/61 68/70/60 66/71/62
|
||||||
|
f 42/72/63 43/73/64 45/69/61
|
||||||
|
f 53/74/65 56/66/58 45/69/61
|
||||||
|
f 72/75/66 48/76/67 44/77/68
|
||||||
|
f 42/72/63 46/78/69 47/79/70
|
||||||
|
f 47/79/70 59/80/71 53/74/65
|
||||||
|
f 48/76/67 46/78/69 42/72/63
|
||||||
|
f 51/17/16 49/16/15 46/78/69
|
||||||
|
f 50/19/18 63/18/17 59/80/71
|
||||||
|
f 46/78/69 49/16/15 50/19/18
|
||||||
|
f 76/20/19 51/17/16 48/76/67
|
||||||
|
f 84/81/72 80/67/59 56/66/58
|
||||||
|
f 81/82/73 84/83/72 57/84/74
|
||||||
|
f 52/85/75 55/86/76 57/84/74
|
||||||
|
f 57/84/74 56/66/58 53/74/65
|
||||||
|
f 55/86/76 61/87/77 89/88/78
|
||||||
|
f 52/85/75 54/89/79 60/90/80
|
||||||
|
f 53/74/65 59/80/71 60/90/80
|
||||||
|
f 52/85/75 58/91/81 61/87/77
|
||||||
|
f 58/91/81 62/33/31 65/32/30
|
||||||
|
f 59/80/71 63/18/17 64/34/32
|
||||||
|
f 58/91/81 60/90/80 64/34/32
|
||||||
|
f 61/87/77 65/32/30 94/35/33
|
||||||
|
f 68/68/60 80/67/59 87/92/82
|
||||||
|
f 66/71/62 68/70/60 71/93/83
|
||||||
|
f 67/94/84 70/95/85 71/93/83
|
||||||
|
f 71/96/83 87/92/82 83/97/86
|
||||||
|
f 70/95/85 75/98/87 72/75/66
|
||||||
|
f 67/94/84 69/99/88 74/100/89
|
||||||
|
f 83/97/86 91/101/90 74/102/89
|
||||||
|
f 67/94/84 73/103/91 75/98/87
|
||||||
|
f 73/103/91 77/49/45 79/48/44
|
||||||
|
f 91/101/90 96/104/47 78/105/46
|
||||||
|
f 73/103/91 74/100/89 78/52/46
|
||||||
|
f 75/98/87 79/48/44 76/20/19
|
||||||
|
f 87/92/82 80/67/59 84/81/72
|
||||||
|
f 88/106/92 84/83/72 81/82/73
|
||||||
|
f 82/107/93 85/108/94 88/106/92
|
||||||
|
f 83/97/86 87/92/82 88/109/92
|
||||||
|
f 89/88/78 93/110/95 86/111/96
|
||||||
|
f 82/107/93 90/112/97 92/113/98
|
||||||
|
f 92/114/98 91/101/90 83/97/86
|
||||||
|
f 93/110/95 90/112/97 82/107/93
|
||||||
|
f 98/63/56 95/62/55 90/112/97
|
||||||
|
f 97/115/57 96/104/47 91/101/90
|
||||||
|
f 90/112/97 95/62/55 97/65/57
|
||||||
|
f 94/35/33 98/63/56 93/110/95
|
||||||
|
f 4/6/5 20/1/1 12/3/3
|
||||||
|
f 3/8/7 18/4/4 4/6/5
|
||||||
|
f 2/12/11 1/7/6 4/6/5
|
||||||
|
f 2/12/11 4/6/5 9/9/8
|
||||||
|
f 18/4/4 3/8/7 24/11/10
|
||||||
|
f 5/15/14 1/7/6 6/13/12
|
||||||
|
f 2/12/11 9/9/8 6/13/12
|
||||||
|
f 3/8/7 1/7/6 7/10/9
|
||||||
|
f 7/10/9 5/15/14 51/17/16
|
||||||
|
f 6/13/12 15/14/13 50/19/18
|
||||||
|
f 49/16/15 5/15/14 50/19/18
|
||||||
|
f 24/11/10 7/10/9 76/20/19
|
||||||
|
f 13/22/21 12/3/3 32/21/20
|
||||||
|
f 11/29/27 13/22/21 29/24/22
|
||||||
|
f 11/29/27 8/25/23 13/22/21
|
||||||
|
f 10/26/24 9/9/8 13/22/21
|
||||||
|
f 29/24/22 37/27/25 11/29/27
|
||||||
|
f 10/26/24 8/25/23 16/31/29
|
||||||
|
f 10/26/24 16/31/29 9/9/8
|
||||||
|
f 11/29/27 17/28/26 8/25/23
|
||||||
|
f 17/28/26 65/32/30 14/30/28
|
||||||
|
f 16/31/29 64/34/32 15/14/13
|
||||||
|
f 16/31/29 14/30/28 64/34/32
|
||||||
|
f 37/27/25 94/35/33 17/28/26
|
||||||
|
f 23/41/35 35/36/34 20/1/1
|
||||||
|
f 22/43/40 23/37/35 18/4/4
|
||||||
|
f 22/43/40 19/38/36 23/37/35
|
||||||
|
f 21/116/37 31/40/38 23/41/35
|
||||||
|
f 18/4/4 24/11/10 22/43/40
|
||||||
|
f 21/39/37 19/38/36 26/45/42
|
||||||
|
f 21/116/37 26/46/42 31/40/38
|
||||||
|
f 22/43/40 27/42/39 19/38/36
|
||||||
|
f 27/42/39 79/48/44 25/44/41
|
||||||
|
f 26/46/42 78/50/46 39/47/43
|
||||||
|
f 26/45/42 25/44/41 78/52/46
|
||||||
|
f 24/11/10 76/20/19 27/42/39
|
||||||
|
f 36/56/48 32/21/20 35/36/34
|
||||||
|
f 34/55/50 29/24/22 36/53/48
|
||||||
|
f 33/58/52 30/54/49 36/53/48
|
||||||
|
f 33/117/52 36/56/48 31/40/38
|
||||||
|
f 29/24/22 34/55/50 37/27/25
|
||||||
|
f 38/61/54 30/54/49 40/59/53
|
||||||
|
f 33/117/52 31/40/38 40/60/53
|
||||||
|
f 34/55/50 30/54/49 41/57/51
|
||||||
|
f 41/57/51 38/61/54 98/63/56
|
||||||
|
f 40/60/53 39/47/43 97/64/57
|
||||||
|
f 95/62/55 38/61/54 97/65/57
|
||||||
|
f 37/27/25 41/57/51 94/35/33
|
||||||
|
f 45/69/61 56/66/58 68/68/60
|
||||||
|
f 44/77/68 45/69/61 66/71/62
|
||||||
|
f 44/77/68 42/72/63 45/69/61
|
||||||
|
f 43/73/64 53/74/65 45/69/61
|
||||||
|
f 66/71/62 72/75/66 44/77/68
|
||||||
|
f 43/73/64 42/72/63 47/79/70
|
||||||
|
f 43/73/64 47/79/70 53/74/65
|
||||||
|
f 44/77/68 48/76/67 42/72/63
|
||||||
|
f 48/76/67 51/17/16 46/78/69
|
||||||
|
f 47/79/70 50/19/18 59/80/71
|
||||||
|
f 47/79/70 46/78/69 50/19/18
|
||||||
|
f 72/75/66 76/20/19 48/76/67
|
||||||
|
f 57/84/74 84/81/72 56/66/58
|
||||||
|
f 55/86/76 81/82/73 57/84/74
|
||||||
|
f 54/89/79 52/85/75 57/84/74
|
||||||
|
f 54/89/79 57/84/74 53/74/65
|
||||||
|
f 81/82/73 55/86/76 89/88/78
|
||||||
|
f 58/91/81 52/85/75 60/90/80
|
||||||
|
f 54/89/79 53/74/65 60/90/80
|
||||||
|
f 55/86/76 52/85/75 61/87/77
|
||||||
|
f 61/87/77 58/91/81 65/32/30
|
||||||
|
f 60/90/80 59/80/71 64/34/32
|
||||||
|
f 62/33/31 58/91/81 64/34/32
|
||||||
|
f 89/88/78 61/87/77 94/35/33
|
||||||
|
f 71/96/83 68/68/60 87/92/82
|
||||||
|
f 70/95/85 66/71/62 71/93/83
|
||||||
|
f 69/99/88 67/94/84 71/93/83
|
||||||
|
f 69/118/88 71/96/83 83/97/86
|
||||||
|
f 66/71/62 70/95/85 72/75/66
|
||||||
|
f 73/103/91 67/94/84 74/100/89
|
||||||
|
f 69/118/88 83/97/86 74/102/89
|
||||||
|
f 70/95/85 67/94/84 75/98/87
|
||||||
|
f 75/98/87 73/103/91 79/48/44
|
||||||
|
f 74/102/89 91/101/90 78/105/46
|
||||||
|
f 77/49/45 73/103/91 78/52/46
|
||||||
|
f 72/75/66 75/98/87 76/20/19
|
||||||
|
f 88/109/92 87/92/82 84/81/72
|
||||||
|
f 86/111/96 88/106/92 81/82/73
|
||||||
|
f 86/111/96 82/107/93 88/106/92
|
||||||
|
f 85/119/94 83/97/86 88/109/92
|
||||||
|
f 81/82/73 89/88/78 86/111/96
|
||||||
|
f 85/108/94 82/107/93 92/113/98
|
||||||
|
f 85/119/94 92/114/98 83/97/86
|
||||||
|
f 86/111/96 93/110/95 82/107/93
|
||||||
|
f 93/110/95 98/63/56 90/112/97
|
||||||
|
f 92/114/98 97/115/57 91/101/90
|
||||||
|
f 92/113/98 90/112/97 97/65/57
|
||||||
|
f 89/88/78 94/35/33 93/110/95
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 38 KiB |
@@ -0,0 +1,22 @@
|
|||||||
|
# Blender MTL File: 'Bricks.blend'
|
||||||
|
# Material Count: 2
|
||||||
|
|
||||||
|
newmtl Arm
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 0.000000 0.000000 0.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.250000 0.250000 0.250000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Kd texture.png
|
||||||
|
|
||||||
|
newmtl Brick
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 0.000000 0.000000 0.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Kd White.png
|
||||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
After Width: | Height: | Size: 839 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.2 MiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.0 MiB |
Binary file not shown.
|
After Width: | Height: | Size: 926 KiB |
@@ -1,14 +1,14 @@
|
|||||||
# Blender MTL File: 'None'
|
# Blender MTL File: 'Background.blend'
|
||||||
# Material Count: 1
|
# Material Count: 1
|
||||||
|
|
||||||
newmtl Material.001
|
newmtl Material.001
|
||||||
Ns 96.078431
|
Ns 92.156863
|
||||||
Ka 0.000000 0.000000 0.000000
|
Ka 0.000000 0.000000 0.000000
|
||||||
Kd 0.640000 0.640000 0.640000
|
Kd 0.512000 0.512000 0.512000
|
||||||
Ks 0.500000 0.500000 0.500000
|
Ks 0.500000 0.500000 0.500000
|
||||||
Ni 1.000000
|
Ni 1.000000
|
||||||
d 1.000000
|
d 1.000000
|
||||||
illum 2
|
illum 2
|
||||||
map_Kd Test/Brick_Diffuse.png
|
map_Kd Brunn_Diffuse.png
|
||||||
map_Bump Test/Brick_Normal.png
|
map_Bump Brunn_Normals.png
|
||||||
map_Ks Test/Brick_Specular.png
|
map_Ks Brunn_Specular.png
|
||||||
|
|||||||
+90
-92
@@ -1,11 +1,10 @@
|
|||||||
# Blender v2.75 (sub 0) OBJ File: ''
|
# Blender v2.75 (sub 0) OBJ File: 'Background.blend'
|
||||||
# www.blender.org
|
# www.blender.org
|
||||||
mtllib Halfpipe.mtl
|
mtllib Halfpipe.mtl
|
||||||
o Cylinder
|
o Cylinder
|
||||||
v 0.000000 -2.908792 -1.000000
|
|
||||||
v 0.000000 2.908792 -1.000000
|
|
||||||
v 0.195090 -2.908792 -0.980785
|
v 0.195090 -2.908792 -0.980785
|
||||||
v 0.195090 2.908792 -0.980785
|
v 0.195090 2.908792 -0.980785
|
||||||
|
v 0.000000 2.908792 -1.000000
|
||||||
v 0.382683 -2.908792 -0.923880
|
v 0.382683 -2.908792 -0.923880
|
||||||
v 0.382683 2.908792 -0.923880
|
v 0.382683 2.908792 -0.923880
|
||||||
v 0.555570 -2.908792 -0.831470
|
v 0.555570 -2.908792 -0.831470
|
||||||
@@ -19,11 +18,10 @@ v 0.923880 2.908792 -0.382683
|
|||||||
v 0.980785 -2.908792 -0.195090
|
v 0.980785 -2.908792 -0.195090
|
||||||
v 0.980785 2.908792 -0.195090
|
v 0.980785 2.908792 -0.195090
|
||||||
v 1.000000 -2.908792 -0.000000
|
v 1.000000 -2.908792 -0.000000
|
||||||
v 1.000000 2.908792 -0.000000
|
v 1.000000 2.908792 0.000000
|
||||||
v -1.000000 -2.908792 -0.000001
|
|
||||||
v -1.000000 2.908792 -0.000001
|
|
||||||
v -0.980785 -2.908792 -0.195091
|
v -0.980785 -2.908792 -0.195091
|
||||||
v -0.980785 2.908792 -0.195091
|
v -0.980785 2.908792 -0.195091
|
||||||
|
v -1.000000 2.908792 -0.000001
|
||||||
v -0.923879 -2.908792 -0.382684
|
v -0.923879 -2.908792 -0.382684
|
||||||
v -0.923879 2.908792 -0.382684
|
v -0.923879 2.908792 -0.382684
|
||||||
v -0.831469 -2.908792 -0.555571
|
v -0.831469 -2.908792 -0.555571
|
||||||
@@ -34,91 +32,91 @@ v -0.555569 -2.908792 -0.831470
|
|||||||
v -0.555569 2.908792 -0.831470
|
v -0.555569 2.908792 -0.831470
|
||||||
v -0.382682 -2.908792 -0.923880
|
v -0.382682 -2.908792 -0.923880
|
||||||
v -0.382682 2.908792 -0.923880
|
v -0.382682 2.908792 -0.923880
|
||||||
v -0.195089 -2.908792 -0.980786
|
v 0.000000 -2.908792 -1.000000
|
||||||
v -0.195089 2.908792 -0.980786
|
v -0.195089 2.908792 -0.980786
|
||||||
vt -1.156714 -1.419990
|
v -0.195089 -2.908792 -0.980787
|
||||||
vt -1.158346 2.336063
|
v -1.000000 -2.908792 -0.000001
|
||||||
vt -1.031779 2.336118
|
vt 0.572383 0.000045
|
||||||
vt -1.283288 -1.420045
|
vt 0.572387 1.000008
|
||||||
vt -1.284913 2.336008
|
vt 0.515062 1.000008
|
||||||
vt -1.409862 -1.420100
|
vt 0.629704 0.000045
|
||||||
vt -1.411480 2.335954
|
vt 0.629712 1.000008
|
||||||
vt -1.536436 -1.420155
|
vt 0.687026 0.000045
|
||||||
vt -1.538048 2.335899
|
vt 0.687036 1.000008
|
||||||
vt 2.387354 -1.418355
|
vt 0.744348 0.000044
|
||||||
vt 2.385534 2.337692
|
vt 0.744361 1.000008
|
||||||
vt 2.512101 2.337753
|
vt 0.801670 0.000044
|
||||||
vt 2.260782 -1.418416
|
vt 0.801686 1.000007
|
||||||
vt 2.258967 2.337631
|
vt 0.858992 0.000044
|
||||||
vt 2.134208 -1.418478
|
vt 0.859011 1.000007
|
||||||
vt 2.132400 2.337570
|
vt 0.916314 0.000043
|
||||||
vt 2.007634 -1.418538
|
vt 0.916335 1.000006
|
||||||
vt 2.005832 2.337510
|
vt 0.973636 0.000043
|
||||||
vt -0.144122 -1.419541
|
vt 0.973661 1.000006
|
||||||
vt -0.145809 2.336510
|
vt 0.113808 0.000043
|
||||||
vt -0.019241 2.336567
|
vt 0.113788 1.000007
|
||||||
vt -0.270696 -1.419598
|
vt 0.056463 1.000007
|
||||||
vt -0.272376 2.336454
|
vt 0.171130 0.000044
|
||||||
vt -0.397270 -1.419654
|
vt 0.171113 1.000008
|
||||||
vt -0.398943 2.336397
|
vt 0.228452 0.000044
|
||||||
vt -0.523844 -1.419711
|
vt 0.228437 1.000008
|
||||||
vt -0.525511 2.336341
|
vt 0.285774 0.000044
|
||||||
vt -0.650418 -1.419767
|
vt 0.285762 1.000008
|
||||||
vt -0.652078 2.336285
|
vt 0.343096 0.000045
|
||||||
vt -0.776992 -1.419823
|
vt 0.343087 1.000008
|
||||||
vt -0.778645 2.336229
|
vt 0.400418 0.000045
|
||||||
vt -1.030140 -1.419935
|
vt 0.400412 1.000008
|
||||||
vt -0.905212 2.336174
|
vt 0.515061 0.000045
|
||||||
vt -0.903566 -1.419879
|
vt 0.457737 1.000008
|
||||||
vt 2.513929 -1.418293
|
vt 0.457739 0.000045
|
||||||
vt -0.017548 -1.419484
|
vt 0.056486 0.000043
|
||||||
vn -0.098000 0.000000 0.995200
|
vn -0.098000 -0.000000 0.995200
|
||||||
vn -0.290300 0.000000 0.956900
|
vn -0.290300 -0.000000 0.956900
|
||||||
vn -0.471400 0.000000 0.881900
|
vn -0.471400 -0.000000 0.881900
|
||||||
vn -0.634400 0.000000 0.773000
|
vn -0.634400 -0.000000 0.773000
|
||||||
vn -0.773000 0.000000 0.634400
|
vn -0.773000 -0.000000 0.634400
|
||||||
vn -0.881900 0.000000 0.471400
|
vn -0.881900 -0.000000 0.471400
|
||||||
vn -0.956900 0.000000 0.290300
|
vn -0.956900 -0.000000 0.290300
|
||||||
vn -0.995200 0.000000 0.098000
|
vn -0.995200 -0.000000 0.098000
|
||||||
vn 0.995200 0.000000 0.098000
|
vn 0.995200 -0.000000 0.098000
|
||||||
vn 0.956900 0.000000 0.290300
|
vn 0.956900 -0.000000 0.290300
|
||||||
vn 0.881900 0.000000 0.471400
|
vn 0.881900 -0.000000 0.471400
|
||||||
vn 0.773000 0.000000 0.634400
|
vn 0.773000 -0.000000 0.634400
|
||||||
vn 0.634400 0.000000 0.773000
|
vn 0.634400 -0.000000 0.773000
|
||||||
vn 0.471400 0.000000 0.881900
|
vn 0.471400 -0.000000 0.881900
|
||||||
vn 0.098000 0.000000 0.995200
|
vn 0.098000 -0.000000 0.995200
|
||||||
vn 0.290300 0.000000 0.956900
|
vn 0.290300 -0.000000 0.956900
|
||||||
usemtl Material.001
|
usemtl Material.001
|
||||||
s off
|
s 1
|
||||||
f 3/1/1 4/2/1 2/3/1
|
f 1/1/1 2/2/1 3/3/1
|
||||||
f 5/4/2 6/5/2 4/2/2
|
f 4/4/2 5/5/2 2/2/2
|
||||||
f 7/6/3 8/7/3 6/5/3
|
f 6/6/3 7/7/3 5/5/3
|
||||||
f 9/8/4 10/9/4 8/7/4
|
f 8/8/4 9/9/4 7/7/4
|
||||||
f 11/10/5 12/11/5 10/12/5
|
f 10/10/5 11/11/5 9/9/5
|
||||||
f 13/13/6 14/14/6 12/11/6
|
f 12/12/6 13/13/6 11/11/6
|
||||||
f 15/15/7 16/16/7 14/14/7
|
f 14/14/7 15/15/7 13/13/7
|
||||||
f 17/17/8 18/18/8 16/16/8
|
f 16/16/8 17/17/8 15/15/8
|
||||||
f 21/19/9 22/20/9 20/21/9
|
f 18/18/9 19/19/9 20/20/9
|
||||||
f 23/22/10 24/23/10 22/20/10
|
f 21/21/10 22/22/10 19/19/10
|
||||||
f 25/24/11 26/25/11 24/23/11
|
f 23/23/11 24/24/11 22/22/11
|
||||||
f 27/26/12 28/27/12 26/25/12
|
f 25/25/12 26/26/12 24/24/12
|
||||||
f 29/28/13 30/29/13 28/27/13
|
f 27/27/13 28/28/13 26/26/13
|
||||||
f 31/30/14 32/31/14 30/29/14
|
f 29/29/14 30/30/14 28/28/14
|
||||||
f 1/32/15 2/3/15 34/33/15
|
f 31/31/15 3/3/15 32/32/15
|
||||||
f 33/34/16 34/33/16 32/31/16
|
f 33/33/16 32/32/16 30/30/16
|
||||||
f 1/32/1 3/1/1 2/3/1
|
f 31/31/1 1/1/1 3/3/1
|
||||||
f 3/1/2 5/4/2 4/2/2
|
f 1/1/2 4/4/2 2/2/2
|
||||||
f 5/4/3 7/6/3 6/5/3
|
f 4/4/3 6/6/3 5/5/3
|
||||||
f 7/6/4 9/8/4 8/7/4
|
f 6/6/4 8/8/4 7/7/4
|
||||||
f 9/35/5 11/10/5 10/12/5
|
f 8/8/5 10/10/5 9/9/5
|
||||||
f 11/10/6 13/13/6 12/11/6
|
f 10/10/6 12/12/6 11/11/6
|
||||||
f 13/13/7 15/15/7 14/14/7
|
f 12/12/7 14/14/7 13/13/7
|
||||||
f 15/15/8 17/17/8 16/16/8
|
f 14/14/8 16/16/8 15/15/8
|
||||||
f 19/36/9 21/19/9 20/21/9
|
f 34/34/9 18/18/9 20/20/9
|
||||||
f 21/19/10 23/22/10 22/20/10
|
f 18/18/10 21/21/10 19/19/10
|
||||||
f 23/22/11 25/24/11 24/23/11
|
f 21/21/11 23/23/11 22/22/11
|
||||||
f 25/24/12 27/26/12 26/25/12
|
f 23/23/12 25/25/12 24/24/12
|
||||||
f 27/26/13 29/28/13 28/27/13
|
f 25/25/13 27/27/13 26/26/13
|
||||||
f 29/28/14 31/30/14 30/29/14
|
f 27/27/14 29/29/14 28/28/14
|
||||||
f 33/34/15 1/32/15 34/33/15
|
f 33/33/15 31/31/15 32/32/15
|
||||||
f 31/30/16 33/34/16 32/31/16
|
f 29/29/16 33/33/16 30/30/16
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,12 @@
|
|||||||
|
# Blender MTL File: 'Sid.blend'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl Derp
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 0.000000 0.000000 0.000000
|
||||||
|
Kd 0.800000 0.800000 0.800000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Kd SquidTexture.png
|
||||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
After Width: | Height: | Size: 29 KiB |
Binary file not shown.
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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+66
-16
@@ -37,6 +37,7 @@
|
|||||||
#include "Rendering/CModel.h"
|
#include "Rendering/CModel.h"
|
||||||
#include "Rendering/CSprite.h"
|
#include "Rendering/CSprite.h"
|
||||||
#include "Rendering/CPointLight.h"
|
#include "Rendering/CPointLight.h"
|
||||||
|
#include "Rendering/CCamera.h"
|
||||||
#include "Transform/TransformSystem.h"
|
#include "Transform/TransformSystem.h"
|
||||||
#include "Sound/SoundSystem.h"
|
#include "Sound/SoundSystem.h"
|
||||||
#include "Sound/CCollisionSound.h"
|
#include "Sound/CCollisionSound.h"
|
||||||
@@ -51,6 +52,7 @@
|
|||||||
#include "Game/CBrickPart.h"
|
#include "Game/CBrickPart.h"
|
||||||
#include "Game/CWall.h"
|
#include "Game/CWall.h"
|
||||||
#include "Game/CKraken.h"
|
#include "Game/CKraken.h"
|
||||||
|
#include "Game/CNewWaterVolume.h"
|
||||||
#include "Game/CBackground.h"
|
#include "Game/CBackground.h"
|
||||||
#include "Game/CTravels.h"
|
#include "Game/CTravels.h"
|
||||||
#include "Game/CStickyAim.h"
|
#include "Game/CStickyAim.h"
|
||||||
@@ -66,6 +68,7 @@
|
|||||||
|
|
||||||
#include "Game/BrickComponents.h"
|
#include "Game/BrickComponents.h"
|
||||||
|
|
||||||
|
#include "Game/ScreenShakeSystem.h"
|
||||||
#include "Game/EScreenShake.h"
|
#include "Game/EScreenShake.h"
|
||||||
|
|
||||||
#include "Physics/PhysicsSystem.h"
|
#include "Physics/PhysicsSystem.h"
|
||||||
@@ -85,6 +88,8 @@
|
|||||||
#include "GUI/Button.h"
|
#include "GUI/Button.h"
|
||||||
#include "Game/GUI/MainMenu.h"
|
#include "Game/GUI/MainMenu.h"
|
||||||
#include "Game/GUI/HUD.h"
|
#include "Game/GUI/HUD.h"
|
||||||
|
#include "Game/GUI/ELoadingFrameComplete.h"
|
||||||
|
#include "Game/GUI/LoadingFrame.h"
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
@@ -93,9 +98,15 @@ class Engine
|
|||||||
{
|
{
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Engine(int argc, char* argv[]) {
|
Engine(int argc, char* argv[])
|
||||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
{
|
||||||
|
ResourceManager::RegisterType<Texture>("Texture");
|
||||||
|
ResourceManager::RegisterType<Model>("Model");
|
||||||
|
ResourceManager::RegisterType<Sound>("Sound");
|
||||||
|
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
||||||
|
ResourceManager::LoadPreloadsFromFile();
|
||||||
|
|
||||||
|
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
LOG_LEVEL = static_cast<_LOG_LEVEL>(config->GetValue<int>("Debug.LogLevel", 1));
|
LOG_LEVEL = static_cast<_LOG_LEVEL>(config->GetValue<int>("Debug.LogLevel", 1));
|
||||||
|
|
||||||
m_EventBroker = std::make_shared<EventBroker>();
|
m_EventBroker = std::make_shared<EventBroker>();
|
||||||
@@ -113,15 +124,11 @@ public:
|
|||||||
m_FrameStack = new GUI::Frame(m_EventBroker.get());
|
m_FrameStack = new GUI::Frame(m_EventBroker.get());
|
||||||
m_FrameStack->Width = 675;
|
m_FrameStack->Width = 675;
|
||||||
m_FrameStack->Height = 1080;
|
m_FrameStack->Height = 1080;
|
||||||
|
m_MainMenu = new GUI::MainMenu(m_FrameStack, "MainMenu");
|
||||||
if (config->GetValue<bool>("Debug.SkipStory", false)) {
|
m_MainMenu->Hide();
|
||||||
Events::GameStart e;
|
m_LoadingFrame = new GUI::LoadingFrame(m_FrameStack, "Loading");
|
||||||
m_EventBroker->Publish(e);
|
m_LoadingFrame->SetTexture("Textures/GUI/Loading.png");
|
||||||
auto hud = new GUI::HUD(m_FrameStack, "HUD");
|
PreloadAllTheShit();
|
||||||
}
|
|
||||||
else {
|
|
||||||
auto menu = new GUI::MainMenu(m_FrameStack, "MainMenu");
|
|
||||||
}
|
|
||||||
|
|
||||||
m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
|
m_InputManager = std::make_shared<InputManager>(m_Renderer->Window(), m_EventBroker);
|
||||||
|
|
||||||
@@ -142,6 +149,7 @@ public:
|
|||||||
|
|
||||||
m_World->ComponentFactory.Register<Components::Sprite>();
|
m_World->ComponentFactory.Register<Components::Sprite>();
|
||||||
|
|
||||||
|
m_World->ComponentFactory.Register<Components::Camera>();
|
||||||
m_World->ComponentFactory.Register<Components::RectangleShape>();
|
m_World->ComponentFactory.Register<Components::RectangleShape>();
|
||||||
m_World->ComponentFactory.Register<Components::Physics>();
|
m_World->ComponentFactory.Register<Components::Physics>();
|
||||||
m_World->ComponentFactory.Register<Components::Ball>();
|
m_World->ComponentFactory.Register<Components::Ball>();
|
||||||
@@ -149,6 +157,7 @@ public:
|
|||||||
m_World->ComponentFactory.Register<Components::BrickPart>();
|
m_World->ComponentFactory.Register<Components::BrickPart>();
|
||||||
m_World->ComponentFactory.Register<Components::Pad>();
|
m_World->ComponentFactory.Register<Components::Pad>();
|
||||||
m_World->ComponentFactory.Register<Components::Wall>();
|
m_World->ComponentFactory.Register<Components::Wall>();
|
||||||
|
m_World->ComponentFactory.Register<Components::NewWaterVolume>();
|
||||||
m_World->ComponentFactory.Register<Components::Background>();
|
m_World->ComponentFactory.Register<Components::Background>();
|
||||||
m_World->ComponentFactory.Register<Components::Life>();
|
m_World->ComponentFactory.Register<Components::Life>();
|
||||||
m_World->ComponentFactory.Register<Components::Lifebuoy>();
|
m_World->ComponentFactory.Register<Components::Lifebuoy>();
|
||||||
@@ -203,6 +212,9 @@ public:
|
|||||||
m_World->SystemFactory.Register<Systems::LifeSystem>(
|
m_World->SystemFactory.Register<Systems::LifeSystem>(
|
||||||
[this]() { return new Systems::LifeSystem(m_World.get(), m_EventBroker); });
|
[this]() { return new Systems::LifeSystem(m_World.get(), m_EventBroker); });
|
||||||
m_World->AddSystem<Systems::LifeSystem>();
|
m_World->AddSystem<Systems::LifeSystem>();
|
||||||
|
m_World->SystemFactory.Register<Systems::ScreenShakeSystem>(
|
||||||
|
[this]() { return new Systems::ScreenShakeSystem(m_World.get(), m_EventBroker); });
|
||||||
|
m_World->AddSystem<Systems::ScreenShakeSystem>();
|
||||||
|
|
||||||
m_World->ComponentFactory.Register<Components::Model>();
|
m_World->ComponentFactory.Register<Components::Model>();
|
||||||
m_World->ComponentFactory.Register<Components::Template>();
|
m_World->ComponentFactory.Register<Components::Template>();
|
||||||
@@ -214,15 +226,28 @@ public:
|
|||||||
|
|
||||||
//auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
|
//auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &Engine::OnGameStart);
|
|
||||||
m_EGameStart = decltype(m_EGameStart)(std::bind(&Engine::OnGameStart, this, std::placeholders::_1));
|
m_EGameStart = decltype(m_EGameStart)(std::bind(&Engine::OnGameStart, this, std::placeholders::_1));
|
||||||
m_EventBroker->Subscribe(m_EGameStart);
|
m_EventBroker->Subscribe(m_EGameStart);
|
||||||
|
m_ELoadingFrameComplete = decltype(m_ELoadingFrameComplete)(std::bind(&Engine::OnLoadingFrameComplete, this, std::placeholders::_1));
|
||||||
|
m_EventBroker->Subscribe(m_ELoadingFrameComplete);
|
||||||
|
|
||||||
m_LastTime = glfwGetTime();
|
m_LastTime = glfwGetTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PreloadAllTheShit()
|
||||||
|
{
|
||||||
|
if (ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.SkipPreload", false)) {
|
||||||
|
m_LoadingFrame->Hide();
|
||||||
|
m_MainMenu->Show();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& pair : ResourceManager::GetPreloads()) {
|
||||||
|
m_LoadingFrame->AddResource(pair.first, pair.second);
|
||||||
|
}
|
||||||
|
m_LoadingFrame->Preload();
|
||||||
|
}
|
||||||
|
|
||||||
bool Running() const { return !glfwWindowShouldClose(m_Renderer->Window()); }
|
bool Running() const { return !glfwWindowShouldClose(m_Renderer->Window()); }
|
||||||
|
|
||||||
void Tick()
|
void Tick()
|
||||||
@@ -252,8 +277,6 @@ public:
|
|||||||
TEMPAddToRenderQueue();
|
TEMPAddToRenderQueue();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<dd::Camera> defaultCamera = nullptr;
|
|
||||||
|
|
||||||
// Render scene
|
// Render scene
|
||||||
//TODO send renderqueue to draw.
|
//TODO send renderqueue to draw.
|
||||||
m_Renderer->Draw(m_RendererQueue);
|
m_Renderer->Draw(m_RendererQueue);
|
||||||
@@ -273,6 +296,20 @@ public:
|
|||||||
{
|
{
|
||||||
if (!m_TransformSystem)
|
if (!m_TransformSystem)
|
||||||
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
|
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
|
||||||
|
|
||||||
|
// HACK: How do we handle multiple cameras? Maybe view and projection matrices in render queue...
|
||||||
|
auto cameras = m_World->GetComponentsOfType<Components::Camera>();
|
||||||
|
if (cameras != nullptr) {
|
||||||
|
for (auto& component : *cameras) {
|
||||||
|
auto camera = static_cast<Components::Camera*>(component.get());
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(camera->Entity);
|
||||||
|
m_Renderer->Camera()->SetPosition(transform->Position);
|
||||||
|
m_Renderer->Camera()->SetOrientation(transform->Orientation);
|
||||||
|
m_Renderer->Camera()->SetFOV(camera->FOV);
|
||||||
|
m_Renderer->Camera()->SetNearClip(camera->NearClip);
|
||||||
|
m_Renderer->Camera()->SetFarClip(camera->FarClip);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (auto &pair : *m_World->GetEntities())
|
for (auto &pair : *m_World->GetEntities())
|
||||||
{
|
{
|
||||||
@@ -422,6 +459,8 @@ public:
|
|||||||
private:
|
private:
|
||||||
std::shared_ptr<EventBroker> m_EventBroker;
|
std::shared_ptr<EventBroker> m_EventBroker;
|
||||||
GUI::Frame* m_FrameStack = nullptr;
|
GUI::Frame* m_FrameStack = nullptr;
|
||||||
|
GUI::MainMenu* m_MainMenu = nullptr;
|
||||||
|
GUI::LoadingFrame* m_LoadingFrame = nullptr;
|
||||||
std::shared_ptr<Renderer> m_Renderer;
|
std::shared_ptr<Renderer> m_Renderer;
|
||||||
RenderQueueCollection m_RendererQueue;
|
RenderQueueCollection m_RendererQueue;
|
||||||
std::shared_ptr<InputManager> m_InputManager;
|
std::shared_ptr<InputManager> m_InputManager;
|
||||||
@@ -451,6 +490,17 @@ private:
|
|||||||
|
|
||||||
return true;
|
return true;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
EventRelay<Engine, Events::LoadingFrameComplete> m_ELoadingFrameComplete;
|
||||||
|
bool OnLoadingFrameComplete(const Events::LoadingFrameComplete& event)
|
||||||
|
{
|
||||||
|
if (event.FrameName == "Loading") {
|
||||||
|
event.Frame->Hide();
|
||||||
|
m_MainMenu->Show();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
double m_LastTime;
|
double m_LastTime;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,9 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <set>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
#include "Util/UnorderedMapPair.h"
|
#include "Util/UnorderedMapPair.h"
|
||||||
#include "Util/Factory.h"
|
#include "Util/Factory.h"
|
||||||
@@ -70,13 +72,8 @@ public:
|
|||||||
return s;
|
return s;
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
/** Registers the factory function of a resource type
|
|
||||||
|
|
||||||
@tparam T Resource type.
|
|
||||||
@param factoryFunction Lambda function that creates a new instance of the resource.
|
|
||||||
*/
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
static void RegisterType(std::function<Resource*(std::string)> factoryFunction);
|
static void RegisterType(std::string typeName);
|
||||||
|
|
||||||
/** Preloads a resource and caches it for future use
|
/** Preloads a resource and caches it for future use
|
||||||
|
|
||||||
@@ -85,6 +82,7 @@ public:
|
|||||||
*/
|
*/
|
||||||
template <typename T>
|
template <typename T>
|
||||||
static void Preload(std::string resourceName);
|
static void Preload(std::string resourceName);
|
||||||
|
static void Preload(std::string resourceType, std::string resourceName);
|
||||||
|
|
||||||
/** Checks if a resource is in cache
|
/** Checks if a resource is in cache
|
||||||
|
|
||||||
@@ -101,14 +99,7 @@ public:
|
|||||||
*/
|
*/
|
||||||
template <typename T>
|
template <typename T>
|
||||||
static T* Load(std::string resourceName, Resource* parent = nullptr);
|
static T* Load(std::string resourceName, Resource* parent = nullptr);
|
||||||
|
static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
|
||||||
/** Fetches a loaded resource
|
|
||||||
|
|
||||||
@tparam T Resource type.
|
|
||||||
@param resourceName Fully qualified name of the resource to fetch.
|
|
||||||
*/
|
|
||||||
template <typename T>
|
|
||||||
static T* Fetch(std::string resourceName);
|
|
||||||
|
|
||||||
/** Reloads an already loaded resource, keeping its resource ID intact.
|
/** Reloads an already loaded resource, keeping its resource ID intact.
|
||||||
|
|
||||||
@@ -116,14 +107,19 @@ public:
|
|||||||
@param resourceName Fully qualified name of the resource to reload.
|
@param resourceName Fully qualified name of the resource to reload.
|
||||||
*/
|
*/
|
||||||
static void Reload(std::string resourceName);
|
static void Reload(std::string resourceName);
|
||||||
|
|
||||||
|
static void LoadPreloadsFromFile();
|
||||||
|
static const std::set<std::pair<std::string, std::string>>& GetPreloads() { return m_Preloads; }
|
||||||
|
|
||||||
static void Update();
|
static void Update();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
|
||||||
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
|
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
|
||||||
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
|
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
|
||||||
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
|
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
|
||||||
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
|
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
|
||||||
|
static std::set<std::pair<std::string, std::string>> m_Preloads; // (type, name)
|
||||||
|
|
||||||
// TODO: Getters for IDs
|
// TODO: Getters for IDs
|
||||||
static unsigned int m_CurrentResourceTypeID;
|
static unsigned int m_CurrentResourceTypeID;
|
||||||
@@ -140,93 +136,40 @@ private:
|
|||||||
static unsigned int GetNewResourceID(unsigned int typeID);
|
static unsigned int GetNewResourceID(unsigned int typeID);
|
||||||
|
|
||||||
// Internal: Create a resource and cache it
|
// Internal: Create a resource and cache it
|
||||||
template <typename T>
|
static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
|
||||||
static T* CreateResource(std::string resourceName, Resource* parent);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
|
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
|
||||||
{
|
{
|
||||||
auto resourceType = typeid(T).name();
|
auto resourceTypename = typeid(T).name();
|
||||||
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
|
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||||
if (it != m_ResourceCache.end())
|
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||||
return static_cast<T*>(it->second);
|
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||||
|
|
||||||
if (m_Preloading) {
|
|
||||||
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
|
||||||
} else {
|
|
||||||
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
return CreateResource<T>(resourceName, parent);
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
T* ResourceManager::Fetch(std::string resourceName)
|
|
||||||
{
|
|
||||||
auto resourceType = typeid(T).name();
|
|
||||||
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
|
|
||||||
if (it == m_ResourceCache.end())
|
|
||||||
{
|
|
||||||
LOG_ERROR("Failed to fetch resource \"%s\": Resource not loaded!", resourceName.c_str());
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
} else
|
|
||||||
{
|
|
||||||
return static_cast<T*>(it->second);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return static_cast<T*>(Load(it->second, resourceName, parent));
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void ResourceManager::RegisterType(std::function<Resource*(std::string)> factoryFunction)
|
void ResourceManager::RegisterType(std::string typeName)
|
||||||
{
|
{
|
||||||
m_FactoryFunctions[typeid(T).name()] = factoryFunction;
|
m_CompilerTypenameToResourceType[typeid(T).name()] = typeName;
|
||||||
|
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void ResourceManager::Preload(std::string resourceName)
|
void ResourceManager::Preload(std::string resourceName)
|
||||||
{
|
{
|
||||||
auto resourceType = typeid(T).name();
|
auto resourceTypename = typeid(T).name();
|
||||||
if (IsResourceLoaded(resourceType, resourceName))
|
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
|
||||||
{
|
if (it == m_CompilerTypenameToResourceType.end()) {
|
||||||
LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName.c_str());
|
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_Preloading = true;
|
Preload(it->second, resourceName);
|
||||||
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
|
||||||
CreateResource<T>(resourceName, nullptr);
|
|
||||||
m_Preloading = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
template <typename T>
|
|
||||||
T* ResourceManager::CreateResource(std::string resourceName, Resource* parent)
|
|
||||||
{
|
|
||||||
const char* resourceType = typeid(T).name();
|
|
||||||
/*auto facIt = m_FactoryFunctions.find(resourceType);
|
|
||||||
if (facIt == m_FactoryFunctions.end())
|
|
||||||
{
|
|
||||||
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": Type not registered", resourceName.c_str(), resourceType);
|
|
||||||
return nullptr;
|
|
||||||
}*/
|
|
||||||
|
|
||||||
// Call the factory function
|
|
||||||
T* resource = new T(resourceName);
|
|
||||||
// Store IDs
|
|
||||||
resource->TypeID = GetTypeID(resourceType);
|
|
||||||
resource->ResourceID = GetNewResourceID(resource->TypeID);
|
|
||||||
// Cache
|
|
||||||
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
|
|
||||||
m_ResourceFromName[resourceName] = resource;
|
|
||||||
if (parent != nullptr)
|
|
||||||
{
|
|
||||||
m_ResourceParents[resource] = parent;
|
|
||||||
}
|
|
||||||
if (!boost::filesystem::is_directory(resourceName))
|
|
||||||
{
|
|
||||||
LOG_DEBUG("Adding watch for %s", resourceName.c_str());
|
|
||||||
m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
|
|
||||||
}
|
|
||||||
return resource;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,6 +49,8 @@
|
|||||||
|
|
||||||
#include "Physics/ECreateParticleSequence.h"
|
#include "Physics/ECreateParticleSequence.h"
|
||||||
#include "Sound/CCollisionSound.h"
|
#include "Sound/CCollisionSound.h"
|
||||||
|
#include "Sound/EPlaySound.h"
|
||||||
|
#include "Rendering/EAnimationComplete.h"
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
@@ -144,6 +146,7 @@ private:
|
|||||||
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
|
dd::EventRelay<BallSystem, dd::Events::ActionButton> m_EActionButton;
|
||||||
dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
|
dd::EventRelay<BallSystem, dd::Events::StageCleared> m_EStageCleared;
|
||||||
dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
|
dd::EventRelay<BallSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
|
||||||
|
dd::EventRelay<BallSystem, dd::Events::AnimationComplete> m_EAnimationComplete;
|
||||||
|
|
||||||
bool Contact(const Events::Contact &event);
|
bool Contact(const Events::Contact &event);
|
||||||
bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
|
bool OnMultiBallLost(const dd::Events::MultiBallLost &event);
|
||||||
@@ -159,6 +162,7 @@ private:
|
|||||||
bool OnActionButton(const dd::Events::ActionButton &event);
|
bool OnActionButton(const dd::Events::ActionButton &event);
|
||||||
bool OnStageCleared(const dd::Events::StageCleared &event);
|
bool OnStageCleared(const dd::Events::StageCleared &event);
|
||||||
bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
|
bool OnArrivedToNewStage(const dd::Events::ArrivedAtNewStage &event);
|
||||||
|
bool OnAnimationComplete(const dd::Events::AnimationComplete &event);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,8 +22,11 @@ struct Ball : Component
|
|||||||
bool Waiting = true;
|
bool Waiting = true;
|
||||||
bool InkBlaster = false;
|
bool InkBlaster = false;
|
||||||
bool Sticky = false;
|
bool Sticky = false;
|
||||||
|
bool Loaded = false;
|
||||||
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
|
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
|
||||||
glm::vec3 SavedSpeed = glm::vec3(0, 0, 0);
|
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
|
||||||
|
|
||||||
|
int PosterBoy = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,6 +20,8 @@ struct Brick : Component
|
|||||||
int Type = 0;
|
int Type = 0;
|
||||||
bool Removed = false;
|
bool Removed = false;
|
||||||
int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
|
int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
|
||||||
|
bool BeingGenerated = false;
|
||||||
|
glm::vec3 GenerationGoal;
|
||||||
|
|
||||||
//What number of types each is.
|
//What number of types each is.
|
||||||
const int EmptyBrickSpace = 0;
|
const int EmptyBrickSpace = 0;
|
||||||
|
|||||||
@@ -15,7 +15,8 @@ namespace Components
|
|||||||
|
|
||||||
struct BrickPart : Component
|
struct BrickPart : Component
|
||||||
{
|
{
|
||||||
|
bool Submerged = false;
|
||||||
|
int NumberOfPartsInBrick;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,15 +15,16 @@ namespace Components
|
|||||||
|
|
||||||
struct Kraken : Component {
|
struct Kraken : Component {
|
||||||
|
|
||||||
int MaxHealth = 30;
|
int MaxHealth = 18;
|
||||||
int Health = MaxHealth;
|
int Health = MaxHealth;
|
||||||
int CurrentAction = 1;
|
int CurrentAction = 3;
|
||||||
|
float RetreatSpeed = 0.2;
|
||||||
|
|
||||||
const int Idle = 1;
|
const int Idle = 1;
|
||||||
const int Grabbing = 2;
|
const int Grabbing = 2;
|
||||||
const int Taunting = 3;
|
const int BrickGenerating = 3;
|
||||||
const int Moving = 4;
|
const int BrickGenerating2 = 4;
|
||||||
const int BrickGenerating = 5;
|
const int Waiting = 5;
|
||||||
// Idle. Generating bricks. Taunting. No idea.
|
// Idle. Generating bricks. Taunting. No idea.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -13,10 +13,15 @@ namespace dd
|
|||||||
namespace Components
|
namespace Components
|
||||||
{
|
{
|
||||||
|
|
||||||
struct Life : Component {
|
struct Life : Component
|
||||||
|
{
|
||||||
int Number = 0;
|
int Number = 0;
|
||||||
|
float SinusAltitude = 0;
|
||||||
|
float Amplitude = 1;
|
||||||
|
float Frequency = 1;
|
||||||
|
float SinusSpeed = 1;
|
||||||
|
bool Left = false;
|
||||||
|
bool Dead = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
//
|
||||||
|
// Created by Adniklastrator on 2015-10-22.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef CNEWWATERVOLUME_H
|
||||||
|
#define CNEWWATERVOLUME_H
|
||||||
|
|
||||||
|
#include "Core/Component.h"
|
||||||
|
|
||||||
|
namespace dd
|
||||||
|
{
|
||||||
|
|
||||||
|
namespace Components
|
||||||
|
{
|
||||||
|
|
||||||
|
struct NewWaterVolume : public Component
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //DAYDREAM_NEWWATERVOLUME_H
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
//
|
||||||
|
// Created by Adniklastrator on 2015-10-23.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef DAYDREAM_EBREAKALLBRICKS_H
|
||||||
|
#define DAYDREAM_EBREAKALLBRICKS_H
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace dd
|
||||||
|
{
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct BreakAllBricks : Event
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //DAYDREAM_EBREAKALLBRICKS_H
|
||||||
@@ -19,6 +19,8 @@ struct BrickGenerating : Event
|
|||||||
glm::vec3 Origin2;
|
glm::vec3 Origin2;
|
||||||
int TargetLine;
|
int TargetLine;
|
||||||
int Set;
|
int Set;
|
||||||
|
int SetCluster;
|
||||||
|
int Speed = 6;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,9 +15,9 @@ namespace Events
|
|||||||
|
|
||||||
struct ScreenShake : Event
|
struct ScreenShake : Event
|
||||||
{
|
{
|
||||||
float Time;
|
float Time = 1.f;
|
||||||
int Intensity;
|
float Intensity = 1.f;
|
||||||
float TimeTakenToCoolDown;
|
float TimeTakenToCoolDown = 1.f;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
#include "GUI/Slider.h"
|
#include "GUI/Slider.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Game/GUI/ELoadingFrameComplete.h"
|
#include "Game/GUI/ELoadingFrameComplete.h"
|
||||||
#include "Sound/EPlaySound.h"
|
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
@@ -29,9 +28,9 @@ public:
|
|||||||
m_Slider->X = Width / 2.f - m_Slider->Width / 2.f;
|
m_Slider->X = Width / 2.f - m_Slider->Width / 2.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AddTexturePreload(std::string resourceName)
|
void AddResource(std::string resourceType, std::string resourceName)
|
||||||
{
|
{
|
||||||
m_Items.push_back(resourceName);
|
m_Preload.push_back(std::make_pair(resourceType, resourceName));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Preload()
|
void Preload()
|
||||||
@@ -48,18 +47,15 @@ public:
|
|||||||
void Update(double dt) override
|
void Update(double dt) override
|
||||||
{
|
{
|
||||||
if (m_Preloading) {
|
if (m_Preloading) {
|
||||||
ResourceManager::Preload<dd::Texture>(m_Items[m_CurrentItem]);
|
ResourceManager::Preload(m_Preload[m_CurrentItem].first, m_Preload[m_CurrentItem].second);
|
||||||
m_Slider->SetPercentage((m_CurrentItem + 1) / (float)m_Items.size());
|
m_Slider->SetPercentage((m_CurrentItem + 1) / (float)m_Preload.size());
|
||||||
m_CurrentItem++;
|
m_CurrentItem++;
|
||||||
if (m_CurrentItem >= m_Items.size()) {
|
if (m_CurrentItem >= m_Preload.size()) {
|
||||||
m_Preloading = false;
|
m_Preloading = false;
|
||||||
dd::Events::LoadingFrameComplete e;
|
dd::Events::LoadingFrameComplete e;
|
||||||
e.FrameName = Name();
|
e.FrameName = Name();
|
||||||
e.Frame = this;
|
e.Frame = this;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
Events::PlaySound se;
|
|
||||||
se.FilePath = "Sounds/jap-story.wav";
|
|
||||||
EventBroker->Publish(se);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -67,7 +63,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
bool m_Preloading = false;
|
bool m_Preloading = false;
|
||||||
int m_CurrentItem = 0;
|
int m_CurrentItem = 0;
|
||||||
std::vector<std::string> m_Items;
|
std::vector<std::pair<std::string, std::string>> m_Preload;
|
||||||
GUI::Slider* m_Slider = nullptr;
|
GUI::Slider* m_Slider = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -2,9 +2,11 @@
|
|||||||
#define GUI_MAINMENU_H__
|
#define GUI_MAINMENU_H__
|
||||||
|
|
||||||
#include "GUI/TextureFrame.h"
|
#include "GUI/TextureFrame.h"
|
||||||
|
#include "Game/GUI/LoadingFrame.h"
|
||||||
#include "Game/GUI/MainMenuMain.h"
|
#include "Game/GUI/MainMenuMain.h"
|
||||||
#include "Game/GUI/MainMenuOptions.h"
|
#include "Game/GUI/MainMenuOptions.h"
|
||||||
#include "Core/EKeyUp.h"
|
#include "Core/EKeyUp.h"
|
||||||
|
#include "Game/EGameStart.h"
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
@@ -37,6 +39,18 @@ public:
|
|||||||
//EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &MainMenu::OnKeyUp);
|
//EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &MainMenu::OnKeyUp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Show() override
|
||||||
|
{
|
||||||
|
if (ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.SkipMenu", false)) {
|
||||||
|
Events::GameStart e;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
Hide();
|
||||||
|
auto hud = new GUI::HUD(BaseFrame, "HUD");
|
||||||
|
} else {
|
||||||
|
TextureFrame::Show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
TextureFrame* m_LeftBanner;
|
TextureFrame* m_LeftBanner;
|
||||||
MainMenuMain* m_MainMenuMain;
|
MainMenuMain* m_MainMenuMain;
|
||||||
|
|||||||
@@ -58,6 +58,7 @@ private:
|
|||||||
if (event.Button == m_SquidoutButton) {
|
if (event.Button == m_SquidoutButton) {
|
||||||
m_Parent->Hide();
|
m_Parent->Hide();
|
||||||
auto story = new GUI::Story1(BaseFrame, "Story1");
|
auto story = new GUI::Story1(BaseFrame, "Story1");
|
||||||
|
story->Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
+13
-43
@@ -3,11 +3,11 @@
|
|||||||
|
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Game/GUI/StoryboardFrame.h"
|
#include "Game/GUI/StoryboardFrame.h"
|
||||||
#include "Game/GUI/ELoadingFrameComplete.h"
|
|
||||||
#include "Game/GUI/LoadingFrame.h"
|
|
||||||
#include "Game/EGameStart.h"
|
#include "Game/EGameStart.h"
|
||||||
#include "Core/EKeyDown.h"
|
#include "Core/EKeyDown.h"
|
||||||
#include "Game/GUI/HUD.h"
|
#include "Game/GUI/HUD.h"
|
||||||
|
#include "Sound/EPlaySound.h"
|
||||||
|
#include "Sound/EStopSound.h"
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
@@ -20,37 +20,8 @@ public:
|
|||||||
Story1(Frame* parent, std::string name)
|
Story1(Frame* parent, std::string name)
|
||||||
: StoryboardFrame(parent, name)
|
: StoryboardFrame(parent, name)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELoadingFrameComplete, &Story1::OnLoadingFrameComplete);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Story1::OnKeyDown);
|
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Story1::OnKeyDown);
|
||||||
|
|
||||||
m_LoadingFrame = new GUI::LoadingFrame(this, "Story1LoadingFrame");
|
|
||||||
m_LoadingFrame->SetTexture("Textures/GUI/Loading.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn1.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn2.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn3.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn4.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/Brunn5.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene1.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene2.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene3.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene4.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene5.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene6.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene7.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene8.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene9.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene10.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene11.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene12.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene13.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene14.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene15.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene16.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene17.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene18.png");
|
|
||||||
m_LoadingFrame->AddTexturePreload("Textures/Story/SubScene19.png");
|
|
||||||
m_LoadingFrame->Preload();
|
|
||||||
|
|
||||||
m_Spacebar = new TextureFrame(this, "ZZZSpacebar");
|
m_Spacebar = new TextureFrame(this, "ZZZSpacebar");
|
||||||
m_Spacebar->SetTexture("Textures/GUI/SpacebarSkip.png");
|
m_Spacebar->SetTexture("Textures/GUI/SpacebarSkip.png");
|
||||||
m_Spacebar->SetRight(Right() - 10);
|
m_Spacebar->SetRight(Right() - 10);
|
||||||
@@ -196,6 +167,14 @@ public:
|
|||||||
AddTransition(t);
|
AddTransition(t);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void Play() override
|
||||||
|
{
|
||||||
|
StoryboardFrame::Play();
|
||||||
|
Events::PlaySound se;
|
||||||
|
se.FilePath = "Sounds/jap-story.wav";
|
||||||
|
EventBroker->Publish(se);
|
||||||
|
}
|
||||||
|
|
||||||
void Update(double dt) override
|
void Update(double dt) override
|
||||||
{
|
{
|
||||||
StoryboardFrame::Update(dt);
|
StoryboardFrame::Update(dt);
|
||||||
@@ -209,7 +188,6 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
GUI::LoadingFrame* m_LoadingFrame = nullptr;
|
|
||||||
TextureFrame* m_Spacebar = nullptr;
|
TextureFrame* m_Spacebar = nullptr;
|
||||||
|
|
||||||
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
||||||
@@ -220,25 +198,17 @@ private:
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (event.KeyCode == GLFW_KEY_SPACE) {
|
if (event.KeyCode == GLFW_KEY_SPACE) {
|
||||||
m_LoadingFrame->CancelPreload();
|
|
||||||
Events::GameStart e;
|
Events::GameStart e;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
|
Events::StopSound se;
|
||||||
|
se.FilePath = "Sounds/jap-story.wav";
|
||||||
|
EventBroker->Publish(se);
|
||||||
Hide();
|
Hide();
|
||||||
auto hud = new GUI::HUD(BaseFrame, "HUD");
|
auto hud = new GUI::HUD(BaseFrame, "HUD");
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
EventRelay<Frame, Events::LoadingFrameComplete> m_ELoadingFrameComplete;
|
|
||||||
bool OnLoadingFrameComplete(const Events::LoadingFrameComplete& event)
|
|
||||||
{
|
|
||||||
if (event.FrameName == "Story1LoadingFrame") {
|
|
||||||
event.Frame->Hide();
|
|
||||||
m_Spacebar->Hide();
|
|
||||||
Play();
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,12 +33,12 @@ public:
|
|||||||
m_Timeline.push_back(transition);
|
m_Timeline.push_back(transition);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Play()
|
virtual void Play()
|
||||||
{
|
{
|
||||||
m_Playing = true;
|
m_Playing = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Skip()
|
virtual void Skip()
|
||||||
{
|
{
|
||||||
m_Playing = false;
|
m_Playing = false;
|
||||||
OnComplete();
|
OnComplete();
|
||||||
|
|||||||
@@ -28,11 +28,15 @@
|
|||||||
#include "Game/EKrakenHit.h"
|
#include "Game/EKrakenHit.h"
|
||||||
#include "Game/EKrakenDefeated.h"
|
#include "Game/EKrakenDefeated.h"
|
||||||
#include "Game/EBrickGenerating.h"
|
#include "Game/EBrickGenerating.h"
|
||||||
|
#include "Game/EArrivedAtNewStage.h"
|
||||||
#include "Game/CTravels.h"
|
#include "Game/CTravels.h"
|
||||||
#include "Game/CKraken.h"
|
#include "Game/CKraken.h"
|
||||||
#include "Game/CBall.h"
|
#include "Game/CBall.h"
|
||||||
#include "Game/CProjectile.h"
|
#include "Game/CProjectile.h"
|
||||||
|
#include "Game/EScreenShake.h"
|
||||||
#include "Sound/CCollisionSound.h"
|
#include "Sound/CCollisionSound.h"
|
||||||
|
#include "Rendering/CAnimation.h"
|
||||||
|
#include "Rendering/CSprite.h"
|
||||||
//#include "Core/Camera.h" Camera Component
|
//#include "Core/Camera.h" Camera Component
|
||||||
|
|
||||||
|
|
||||||
@@ -62,14 +66,21 @@ private:
|
|||||||
|
|
||||||
bool m_Pause = false;
|
bool m_Pause = false;
|
||||||
bool m_KrakenBattle = false;
|
bool m_KrakenBattle = false;
|
||||||
|
bool m_KrakenHasArrived = false;
|
||||||
bool m_ReturnToIdle = false;
|
bool m_ReturnToIdle = false;
|
||||||
|
bool m_RandomKraken = false;
|
||||||
EntityID m_KrakenTemplate;
|
EntityID m_KrakenTemplate;
|
||||||
std::string m_Action = "Idle";
|
std::string m_Action = "Idle";
|
||||||
int m_NumberOfActions;
|
int m_NumberOfActions;
|
||||||
float m_KrakenTimer = 0;
|
float m_KrakenTimer = 0;
|
||||||
float m_KrakenSecondsToAction = 10;
|
float m_KrakenMaxSecondsToAction = 10;
|
||||||
|
float m_KrakenMinSecondsToAction = 10;
|
||||||
|
float m_KrakenCurrentSecondsToAction = 15;
|
||||||
const int Idle = 1;
|
const int Idle = 1;
|
||||||
|
|
||||||
|
int m_Set = 0;
|
||||||
|
int m_SetCluster = 0;
|
||||||
|
|
||||||
std::array<int, 42> m_Bricks;
|
std::array<int, 42> m_Bricks;
|
||||||
std::array<int, 42> m_Colors;
|
std::array<int, 42> m_Colors;
|
||||||
|
|
||||||
@@ -81,6 +92,7 @@ private:
|
|||||||
dd::EventRelay<KrakenSystem, dd::Events::KrakenHit> m_EKrakenHit;
|
dd::EventRelay<KrakenSystem, dd::Events::KrakenHit> m_EKrakenHit;
|
||||||
dd::EventRelay<KrakenSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
|
dd::EventRelay<KrakenSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
|
||||||
dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
|
dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
|
||||||
|
dd::EventRelay<KrakenSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
|
||||||
bool OnPause(const dd::Events::Pause &event);
|
bool OnPause(const dd::Events::Pause &event);
|
||||||
bool OnResume(const dd::Events::Resume &event);
|
bool OnResume(const dd::Events::Resume &event);
|
||||||
bool OnContact(const dd::Events::Contact &event);
|
bool OnContact(const dd::Events::Contact &event);
|
||||||
@@ -89,6 +101,7 @@ private:
|
|||||||
bool OnKrakenHit(const dd::Events::KrakenHit &event);
|
bool OnKrakenHit(const dd::Events::KrakenHit &event);
|
||||||
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
|
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
|
||||||
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
|
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
|
||||||
|
bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
|
||||||
void GetBrickSet();
|
void GetBrickSet();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -19,6 +19,7 @@
|
|||||||
#include "Rendering/CSprite.h"
|
#include "Rendering/CSprite.h"
|
||||||
#include "Rendering/CModel.h"
|
#include "Rendering/CModel.h"
|
||||||
#include "Rendering/CPointLight.h"
|
#include "Rendering/CPointLight.h"
|
||||||
|
#include "Rendering/CCamera.h"
|
||||||
|
|
||||||
#include "Transform/EMove.h"
|
#include "Transform/EMove.h"
|
||||||
|
|
||||||
@@ -59,6 +60,7 @@
|
|||||||
#include "Game/EKrakenAppear.h"
|
#include "Game/EKrakenAppear.h"
|
||||||
#include "Game/EKrakenDefeated.h"
|
#include "Game/EKrakenDefeated.h"
|
||||||
#include "Game/EBrickGenerating.h"
|
#include "Game/EBrickGenerating.h"
|
||||||
|
#include "Game/EBreakAllBricks.h"
|
||||||
|
|
||||||
#include "Physics/CPhysics.h"
|
#include "Physics/CPhysics.h"
|
||||||
#include "Physics/CCircleShape.h"
|
#include "Physics/CCircleShape.h"
|
||||||
@@ -101,7 +103,7 @@ public:
|
|||||||
void CreateBasicLevel(int, int, glm::vec2, float);
|
void CreateBasicLevel(int, int, glm::vec2, float);
|
||||||
void CreateLevel(int);
|
void CreateLevel(int);
|
||||||
EntityID CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
|
EntityID CreateBrick(int, int, glm::vec2, float, int, int, int, glm::vec4);
|
||||||
void BrickHit(EntityID, EntityID, int);
|
void BrickHit(EntityID, EntityID, int, bool);
|
||||||
|
|
||||||
void OnEntityRemoved(EntityID entity);
|
void OnEntityRemoved(EntityID entity);
|
||||||
|
|
||||||
@@ -180,6 +182,9 @@ private:
|
|||||||
bool m_BrickGenerating = false;
|
bool m_BrickGenerating = false;
|
||||||
dd::Events::BrickGenerating m_BrickGeneratingEvent;
|
dd::Events::BrickGenerating m_BrickGeneratingEvent;
|
||||||
|
|
||||||
|
bool m_KrakenBattle = false;
|
||||||
|
bool m_BreakAllBricks = false;
|
||||||
|
|
||||||
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
|
dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
|
dd::EventRelay<LevelSystem, dd::Events::ScoreEvent> m_EScoreEvent;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
|
dd::EventRelay<LevelSystem, dd::Events::MultiBall> m_EMultiBall;
|
||||||
@@ -192,6 +197,7 @@ private:
|
|||||||
dd::EventRelay<LevelSystem, dd::Events::Resume> m_EResume;
|
dd::EventRelay<LevelSystem, dd::Events::Resume> m_EResume;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
|
dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
|
dd::EventRelay<LevelSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
|
||||||
|
dd::EventRelay<LevelSystem, dd::Events::BreakAllBricks> m_EBreakAllBricks;
|
||||||
dd::EventRelay<LevelSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
|
dd::EventRelay<LevelSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
|
||||||
|
|
||||||
bool OnContact(const dd::Events::Contact &event);
|
bool OnContact(const dd::Events::Contact &event);
|
||||||
@@ -207,12 +213,13 @@ private:
|
|||||||
bool OnHitPad(const dd::Events::HitPad &event);
|
bool OnHitPad(const dd::Events::HitPad &event);
|
||||||
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
|
bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
|
||||||
bool BrickGenerating(const dd::Events::BrickGenerating &event);
|
bool BrickGenerating(const dd::Events::BrickGenerating &event);
|
||||||
void GetBrickSet(int Set);
|
bool OnBreakAllBricks(const dd::Events::BreakAllBricks &event);
|
||||||
|
void GetBrickSet(int Set, int SetCluster);
|
||||||
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
|
bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
|
||||||
|
|
||||||
void GetNextLevel();
|
void GetNextLevel();
|
||||||
void SetBrokenModel(EntityID entity);
|
void SetBrokenModel(EntityID entity);
|
||||||
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox);
|
void CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,6 +24,10 @@
|
|||||||
#include "Game/EGameOver.h"
|
#include "Game/EGameOver.h"
|
||||||
#include "Game/EKrakenAttackEnd.h"
|
#include "Game/EKrakenAttackEnd.h"
|
||||||
|
|
||||||
|
#include "Rendering/CAnimation.h"
|
||||||
|
#include "Physics/CParticleEmitter.h"
|
||||||
|
#include "Physics/ECreateParticleSequence.h"
|
||||||
|
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
@@ -54,6 +58,7 @@ private:
|
|||||||
bool m_Pause = false;
|
bool m_Pause = false;
|
||||||
int m_Lives = 3;
|
int m_Lives = 3;
|
||||||
int m_PastLives = 3;
|
int m_PastLives = 3;
|
||||||
|
float m_LifeSpeed = 0.8;
|
||||||
|
|
||||||
bool m_GodMode = false;
|
bool m_GodMode = false;
|
||||||
|
|
||||||
|
|||||||
@@ -47,6 +47,10 @@ public:
|
|||||||
private:
|
private:
|
||||||
bool m_Pause = false;
|
bool m_Pause = false;
|
||||||
EntityID m_Template;
|
EntityID m_Template;
|
||||||
|
Events::Lifebuoy m_SavedEvent;
|
||||||
|
bool m_Lifebuoy = false;
|
||||||
|
float m_Timer;
|
||||||
|
float m_WaitingTime = 0.4;
|
||||||
|
|
||||||
dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
|
dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
|
||||||
dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
|
dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
|
||||||
@@ -58,6 +62,7 @@ private:
|
|||||||
bool OnPause(const dd::Events::Pause &event);
|
bool OnPause(const dd::Events::Pause &event);
|
||||||
bool OnResume(const dd::Events::Resume &event);
|
bool OnResume(const dd::Events::Resume &event);
|
||||||
bool OnLifebuoy(const dd::Events::Lifebuoy &event);
|
bool OnLifebuoy(const dd::Events::Lifebuoy &event);
|
||||||
|
bool Lifebuoy(const dd::Events::Lifebuoy &event);
|
||||||
bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
|
bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
|
||||||
|
|
||||||
struct LifebuoyInfo
|
struct LifebuoyInfo
|
||||||
|
|||||||
+10
-23
@@ -54,6 +54,7 @@
|
|||||||
#include "Rendering/CAnimation.h"
|
#include "Rendering/CAnimation.h"
|
||||||
|
|
||||||
#include "Game/EBrickGenerating.h"
|
#include "Game/EBrickGenerating.h"
|
||||||
|
#include "Game/EBreakAllBricks.h"
|
||||||
|
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
@@ -72,29 +73,12 @@ public:
|
|||||||
void Update(double dt) override;
|
void Update(double dt) override;
|
||||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||||
|
|
||||||
EntityID& Entity() { return m_Entity; }
|
|
||||||
void SetEntity(const EntityID& ent) { m_Entity = ent; }
|
|
||||||
glm::vec3 Acceleration() const { return m_Acceleration; }
|
|
||||||
void SetAcceleration(const glm::vec3& acceleration) { m_Acceleration = acceleration; }
|
|
||||||
|
|
||||||
bool Left() const { return m_Left; }
|
|
||||||
void SetLeft(const bool& left) { m_Left = left; }
|
|
||||||
bool Right() const { return m_Right; }
|
|
||||||
void SetRight(const bool& right) { m_Right = right; }
|
|
||||||
float Edge() const { return m_Edge; }
|
|
||||||
void SetEdge(const float& edge) { m_Edge = edge; }
|
|
||||||
|
|
||||||
Components::Transform* Transform() const { return m_Transform; }
|
|
||||||
void SetTransform(Components::Transform* transform) { m_Transform = transform; }
|
|
||||||
Components::Pad* Pad() const { return m_Pad; }
|
|
||||||
void SetPad(Components::Pad* pad) { m_Pad = pad; }
|
|
||||||
|
|
||||||
bool IsPaused() const { return m_Pause; }
|
bool IsPaused() const { return m_Pause; }
|
||||||
void SetPause(const bool& pause) { m_Pause = pause; }
|
void SetPause(const bool& pause) { m_Pause = pause; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EntityID m_Entity = 0;
|
EntityID m_PadEntity = 0;
|
||||||
glm::vec3 m_Acceleration = glm::vec3(0.f, 0.f, 0.f);
|
glm::vec3 m_PadAcceleration = glm::vec3(0.f, 0.f, 0.f);
|
||||||
bool m_Left = false;
|
bool m_Left = false;
|
||||||
bool m_Right = false;
|
bool m_Right = false;
|
||||||
bool m_ReplaceBall = false;
|
bool m_ReplaceBall = false;
|
||||||
@@ -105,10 +89,13 @@ private:
|
|||||||
double m_KrakenStrength = 0;
|
double m_KrakenStrength = 0;
|
||||||
double m_PlayerStrength = 0;
|
double m_PlayerStrength = 0;
|
||||||
float m_Edge = 2.8f;
|
float m_Edge = 2.8f;
|
||||||
EntityID m_KrakenArm = NULL;
|
float m_PadOriginalHeight = -4.8;
|
||||||
EntityID m_KrakenArmHitbox = NULL;
|
float m_PadHeight = m_PadOriginalHeight;
|
||||||
Components::Transform* m_Transform = nullptr;
|
EntityID m_KrakenArm = 0;
|
||||||
Components::Pad* m_Pad = nullptr;
|
EntityID m_KrakenArmHitbox = 0;
|
||||||
|
float m_PadRiseSpeed = 0.2;
|
||||||
|
Components::Transform* m_PadTransform = nullptr;
|
||||||
|
Components::Pad* m_PadComponent = nullptr;
|
||||||
std::shared_ptr<Components::Transform> m_StickTransform;
|
std::shared_ptr<Components::Transform> m_StickTransform;
|
||||||
std::shared_ptr<Components::StickyAim> m_StickyAim;
|
std::shared_ptr<Components::StickyAim> m_StickyAim;
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,10 @@
|
|||||||
#ifndef DAYDREAM_PROJECTILESYSTEM_H
|
#ifndef DAYDREAM_PROJECTILESYSTEM_H
|
||||||
#define DAYDREAM_PROJECTILESYSTEM_H
|
#define DAYDREAM_PROJECTILESYSTEM_H
|
||||||
|
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/CTransform.h"
|
#include "Core/CTransform.h"
|
||||||
#include "Core/CTemplate.h"
|
#include "Core/CTemplate.h"
|
||||||
@@ -26,8 +30,7 @@
|
|||||||
#include "Game/CProjectile.h"
|
#include "Game/CProjectile.h"
|
||||||
#include "Game/CBall.h"
|
#include "Game/CBall.h"
|
||||||
#include "Rendering/CSprite.h"
|
#include "Rendering/CSprite.h"
|
||||||
#include <fstream>
|
#include "Rendering/CAnimation.h"
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
#include "Core/CTemplate.h"
|
#include "Core/CTemplate.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
|
#include "Rendering/CCamera.h"
|
||||||
#include "Game/EPause.h"
|
#include "Game/EPause.h"
|
||||||
#include "Game/EResume.h"
|
#include "Game/EResume.h"
|
||||||
#include "Game/EScreenShake.h"
|
#include "Game/EScreenShake.h"
|
||||||
|
|||||||
@@ -18,6 +18,7 @@
|
|||||||
#include "Game/EStageCleared.h"
|
#include "Game/EStageCleared.h"
|
||||||
#include "Game/CTravels.h"
|
#include "Game/CTravels.h"
|
||||||
#include "Game/CBackground.h"
|
#include "Game/CBackground.h"
|
||||||
|
#include "Game/CNewWaterVolume.h"
|
||||||
|
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
|
|||||||
@@ -11,9 +11,13 @@
|
|||||||
#include "Core/CTemplate.h"
|
#include "Core/CTemplate.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
|
#include "Core/ConfigFile.h"
|
||||||
#include "Transform/EMove.h"
|
#include "Transform/EMove.h"
|
||||||
|
#include "Physics/CPhysics.h"
|
||||||
#include "Physics/CWaterVolume.h"
|
#include "Physics/CWaterVolume.h"
|
||||||
#include "Physics/CRectangleShape.h"
|
#include "Physics/CRectangleShape.h"
|
||||||
|
#include "Game/CBrickPart.h"
|
||||||
|
#include "Game/CNewWaterVolume.h"
|
||||||
#include "Game/EPause.h"
|
#include "Game/EPause.h"
|
||||||
#include "Game/EResume.h"
|
#include "Game/EResume.h"
|
||||||
#include "Game/ERelevantObjectCreated.h"
|
#include "Game/ERelevantObjectCreated.h"
|
||||||
@@ -47,6 +51,13 @@ public:
|
|||||||
private:
|
private:
|
||||||
bool m_Pause = false;
|
bool m_Pause = false;
|
||||||
EntityID m_BottomWall = 0;
|
EntityID m_BottomWall = 0;
|
||||||
|
float m_SubmergedOriginalHeight = -4.5;
|
||||||
|
float m_SubmergedHeight = m_SubmergedOriginalHeight;
|
||||||
|
|
||||||
|
bool m_RaiseWater = false;
|
||||||
|
bool m_RemoveWater = false;
|
||||||
|
|
||||||
|
std::array<int, 10> m_BrickPartCounters;
|
||||||
|
|
||||||
dd::EventRelay<WaterSystem, dd::Events::Pause> m_EPause;
|
dd::EventRelay<WaterSystem, dd::Events::Pause> m_EPause;
|
||||||
dd::EventRelay<WaterSystem, dd::Events::Resume> m_EResume;
|
dd::EventRelay<WaterSystem, dd::Events::Resume> m_EResume;
|
||||||
|
|||||||
@@ -22,7 +22,7 @@ struct ParticleEmitter : public Component
|
|||||||
float Speed = 2.f;
|
float Speed = 2.f;
|
||||||
double LifeTime = 100;
|
double LifeTime = 100;
|
||||||
float RadiusDistribution = 0;
|
float RadiusDistribution = 0;
|
||||||
|
bool DefaultScale = false;
|
||||||
//values to interpolate between.
|
//values to interpolate between.
|
||||||
std::vector<glm::vec3> ScaleValues;
|
std::vector<glm::vec3> ScaleValues;
|
||||||
std::vector<float> AlphaValues;
|
std::vector<float> AlphaValues;
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ struct CreateParticleSequence : public Event
|
|||||||
glm::vec4 Color = glm::vec4(0);
|
glm::vec4 Color = glm::vec4(0);
|
||||||
EntityID parent = 0;
|
EntityID parent = 0;
|
||||||
// values to interpolate between.
|
// values to interpolate between.
|
||||||
|
bool DefaultScale = false;
|
||||||
std::vector<glm::vec3> ScaleValues;
|
std::vector<glm::vec3> ScaleValues;
|
||||||
std::vector<float> AlphaValues;
|
std::vector<float> AlphaValues;
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,7 @@
|
|||||||
#include "Core/CTemplate.h"
|
#include "Core/CTemplate.h"
|
||||||
#include "Core/CTransform.h"
|
#include "Core/CTransform.h"
|
||||||
#include "Core/CTemplate.h"
|
#include "Core/CTemplate.h"
|
||||||
|
#include "Rendering/Texture.h"
|
||||||
|
|
||||||
#include "Physics/EContact.h"
|
#include "Physics/EContact.h"
|
||||||
#include "Physics/ESetImpulse.h"
|
#include "Physics/ESetImpulse.h"
|
||||||
|
|||||||
@@ -37,8 +37,8 @@ public:
|
|||||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||||
bool VSYNC() const { return m_VSYNC; }
|
bool VSYNC() const { return m_VSYNC; }
|
||||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||||
const dd::Camera* Camera() const { return m_Camera; }
|
dd::Camera* Camera() const { return m_Camera; }
|
||||||
void SetCamera(const dd::Camera* camera)
|
void SetCamera(dd::Camera* camera)
|
||||||
{
|
{
|
||||||
if (camera == nullptr) {
|
if (camera == nullptr) {
|
||||||
m_Camera = m_DefaultCamera.get();
|
m_Camera = m_DefaultCamera.get();
|
||||||
@@ -55,7 +55,7 @@ protected:
|
|||||||
bool m_Fullscreen = false;
|
bool m_Fullscreen = false;
|
||||||
bool m_VSYNC = false;
|
bool m_VSYNC = false;
|
||||||
std::unique_ptr<dd::Camera> m_DefaultCamera = nullptr;
|
std::unique_ptr<dd::Camera> m_DefaultCamera = nullptr;
|
||||||
const dd::Camera* m_Camera = nullptr;
|
dd::Camera* m_Camera = nullptr;
|
||||||
GLFWwindow* m_Window = nullptr;
|
GLFWwindow* m_Window = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -30,14 +30,9 @@ namespace Components
|
|||||||
|
|
||||||
struct Camera : Component
|
struct Camera : Component
|
||||||
{
|
{
|
||||||
Camera()
|
float FOV = glm::radians(45.f);
|
||||||
: FOV(glm::radians(45.f))
|
float NearClip = 0.01f;
|
||||||
, NearClip(0.1f)
|
float FarClip = 100.f;
|
||||||
, FarClip(100.f) { }
|
|
||||||
|
|
||||||
float FOV;
|
|
||||||
float NearClip;
|
|
||||||
float FarClip;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace dd
|
|||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct AnimationComplete
|
struct AnimationComplete : Event
|
||||||
{
|
{
|
||||||
EntityID Entity;
|
EntityID Entity;
|
||||||
std::string Animation;
|
std::string Animation;
|
||||||
|
|||||||
@@ -43,7 +43,6 @@ class Renderer : public BaseRenderer
|
|||||||
public:
|
public:
|
||||||
void Initialize() override;
|
void Initialize() override;
|
||||||
void Draw(RenderQueueCollection& rq) override;
|
void Draw(RenderQueueCollection& rq) override;
|
||||||
void PlaceCamera(glm::vec3 position);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int m_GLVersion[2];
|
int m_GLVersion[2];
|
||||||
@@ -97,12 +96,6 @@ private:
|
|||||||
void DrawWater(RenderQueue &objects);
|
void DrawWater(RenderQueue &objects);
|
||||||
void DrawGUI(RenderQueue& rq);
|
void DrawGUI(RenderQueue& rq);
|
||||||
void DebugKeys();
|
void DebugKeys();
|
||||||
|
|
||||||
dd::EventRelay<Renderer, dd::Events::ScreenShake> m_EScreenShake;
|
|
||||||
bool OnScreenShake(dd::Events::ScreenShake &event);
|
|
||||||
bool m_ScreenShake = false;
|
|
||||||
float m_ShakeIntensity = 0;
|
|
||||||
float m_ShakeTimer = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,6 +20,7 @@
|
|||||||
#include "Physics/ECreateParticleSequence.h"
|
#include "Physics/ECreateParticleSequence.h"
|
||||||
#include "Physics/EContact.h"
|
#include "Physics/EContact.h"
|
||||||
#include "Game/EGameStart.h"
|
#include "Game/EGameStart.h"
|
||||||
|
#include "Game/EKrakenAppear.h"
|
||||||
|
|
||||||
|
|
||||||
namespace dd
|
namespace dd
|
||||||
@@ -42,6 +43,7 @@ private:
|
|||||||
const std::string GAME_BGM = "Sounds/BGM/under-the-sea-n.wav";
|
const std::string GAME_BGM = "Sounds/BGM/under-the-sea-n.wav";
|
||||||
const std::string WATER_BGM = "Sounds/BGM/water-flowing.wav";
|
const std::string WATER_BGM = "Sounds/BGM/water-flowing.wav";
|
||||||
const std::string STORY_VOICE = "Sounds/jap-story.wav";
|
const std::string STORY_VOICE = "Sounds/jap-story.wav";
|
||||||
|
const std::string BOSS_BGM = "Sounds/BGM/boss-fight.wav";
|
||||||
|
|
||||||
float m_BGMMasterVolume = 1.f;
|
float m_BGMMasterVolume = 1.f;
|
||||||
float m_SFXMasterVolume = 1.f;
|
float m_SFXMasterVolume = 1.f;
|
||||||
@@ -62,6 +64,8 @@ private:
|
|||||||
bool OnMasterVolume(const dd::Events::MasterVolume &event);
|
bool OnMasterVolume(const dd::Events::MasterVolume &event);
|
||||||
dd::EventRelay<SoundSystem, dd::Events::GameStart> m_EGameStart;
|
dd::EventRelay<SoundSystem, dd::Events::GameStart> m_EGameStart;
|
||||||
bool OnGameStart(const dd::Events::GameStart &event);
|
bool OnGameStart(const dd::Events::GameStart &event);
|
||||||
|
dd::EventRelay <SoundSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
|
||||||
|
bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
|
||||||
|
|
||||||
|
|
||||||
ALuint CreateSource();
|
ALuint CreateSource();
|
||||||
|
|||||||
@@ -19,10 +19,12 @@
|
|||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
|
|
||||||
|
std::unordered_map<std::string, std::string> dd::ResourceManager::m_CompilerTypenameToResourceType;
|
||||||
std::unordered_map<std::string, std::function<dd::Resource*(std::string)>> dd::ResourceManager::m_FactoryFunctions;
|
std::unordered_map<std::string, std::function<dd::Resource*(std::string)>> dd::ResourceManager::m_FactoryFunctions;
|
||||||
std::unordered_map<std::pair<std::string, std::string>, dd::Resource*> dd::ResourceManager::m_ResourceCache;
|
std::unordered_map<std::pair<std::string, std::string>, dd::Resource*> dd::ResourceManager::m_ResourceCache;
|
||||||
std::unordered_map<std::string, dd::Resource*> dd::ResourceManager::m_ResourceFromName;
|
std::unordered_map<std::string, dd::Resource*> dd::ResourceManager::m_ResourceFromName;
|
||||||
std::unordered_map<dd::Resource*, dd::Resource*> dd::ResourceManager::m_ResourceParents;
|
std::unordered_map<dd::Resource*, dd::Resource*> dd::ResourceManager::m_ResourceParents;
|
||||||
|
std::set<std::pair<std::string, std::string>> dd::ResourceManager::m_Preloads; // (type, name)
|
||||||
unsigned int dd::ResourceManager::m_CurrentResourceTypeID = 0;
|
unsigned int dd::ResourceManager::m_CurrentResourceTypeID = 0;
|
||||||
std::unordered_map<std::string, unsigned int> dd::ResourceManager::m_ResourceTypeIDs;
|
std::unordered_map<std::string, unsigned int> dd::ResourceManager::m_ResourceTypeIDs;
|
||||||
std::unordered_map<unsigned int, unsigned int> dd::ResourceManager::m_ResourceCount;
|
std::unordered_map<unsigned int, unsigned int> dd::ResourceManager::m_ResourceCount;
|
||||||
@@ -82,4 +84,86 @@ void dd::ResourceManager::fileWatcherCallback(std::string path, FileWatcher::Fil
|
|||||||
void dd::ResourceManager::Update()
|
void dd::ResourceManager::Update()
|
||||||
{
|
{
|
||||||
m_FileWatcher.Check();
|
m_FileWatcher.Check();
|
||||||
|
}
|
||||||
|
|
||||||
|
void dd::ResourceManager::LoadPreloadsFromFile()
|
||||||
|
{
|
||||||
|
std::ifstream f("PreloadResources");
|
||||||
|
while (f.good()) {
|
||||||
|
std::string resourceType;
|
||||||
|
std::string resourceName;
|
||||||
|
f >> resourceType >> resourceName;
|
||||||
|
if (!resourceType.empty() && !resourceType.empty()) {
|
||||||
|
m_Preloads.insert(std::make_pair(resourceType, resourceName));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
f.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
void dd::ResourceManager::Preload(std::string resourceType, std::string resourceName)
|
||||||
|
{
|
||||||
|
if (IsResourceLoaded(resourceType, resourceName))
|
||||||
|
{
|
||||||
|
//LOG_WARNING("Attempted to preload resource \"%s\" multiple times!", resourceName.c_str());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_Preloading = true;
|
||||||
|
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
||||||
|
CreateResource(resourceType, resourceName, nullptr);
|
||||||
|
m_Preloading = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
dd::Resource* dd::ResourceManager::Load(std::string resourceType, std::string resourceName, dd::Resource* parent /*= nullptr*/)
|
||||||
|
{
|
||||||
|
auto it = m_ResourceCache.find(std::make_pair(resourceType, resourceName));
|
||||||
|
if (it != m_ResourceCache.end())
|
||||||
|
return it->second;
|
||||||
|
|
||||||
|
if (m_Preloading) {
|
||||||
|
LOG_INFO("Preloading resource \"%s\"", resourceName.c_str());
|
||||||
|
} else {
|
||||||
|
LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
|
||||||
|
|
||||||
|
if (!resourceType.empty() && !resourceName.empty()) {
|
||||||
|
std::replace(resourceName.begin(), resourceName.end(), '\\', '/');
|
||||||
|
if (m_Preloads.find(std::make_pair(resourceType, resourceName)) == m_Preloads.end()) {
|
||||||
|
std::ofstream f("PreloadResources", std::ofstream::app);
|
||||||
|
f << resourceType << " " << resourceName << std::endl;
|
||||||
|
f.close();
|
||||||
|
m_Preloads.insert(std::make_pair(resourceType, resourceName));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return CreateResource(resourceType, resourceName, parent);
|
||||||
|
}
|
||||||
|
|
||||||
|
dd::Resource* dd::ResourceManager::CreateResource(std::string resourceType, std::string resourceName, dd::Resource* parent)
|
||||||
|
{
|
||||||
|
auto facIt = m_FactoryFunctions.find(resourceType);
|
||||||
|
if (facIt == m_FactoryFunctions.end())
|
||||||
|
{
|
||||||
|
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceType.c_str());
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call the factory function
|
||||||
|
Resource* resource = facIt->second(resourceName);
|
||||||
|
// Store IDs
|
||||||
|
resource->TypeID = GetTypeID(resourceType);
|
||||||
|
resource->ResourceID = GetNewResourceID(resource->TypeID);
|
||||||
|
// Cache
|
||||||
|
m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
|
||||||
|
m_ResourceFromName[resourceName] = resource;
|
||||||
|
if (parent != nullptr)
|
||||||
|
{
|
||||||
|
m_ResourceParents[resource] = parent;
|
||||||
|
}
|
||||||
|
if (!boost::filesystem::is_directory(resourceName))
|
||||||
|
{
|
||||||
|
LOG_DEBUG("Adding watch for %s", resourceName.c_str());
|
||||||
|
m_FileWatcher.AddWatch(resourceName, fileWatcherCallback);
|
||||||
|
}
|
||||||
|
return resource;
|
||||||
}
|
}
|
||||||
+560
-528
File diff suppressed because it is too large
Load Diff
+184
-34
@@ -17,34 +17,40 @@ void dd::Systems::KrakenSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenHit, &KrakenSystem::OnKrakenHit);
|
EVENT_SUBSCRIBE_MEMBER(m_EKrakenHit, &KrakenSystem::OnKrakenHit);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &KrakenSystem::OnKrakenDefeated);
|
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &KrakenSystem::OnKrakenDefeated);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &KrakenSystem::OnBrickGenerating);
|
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &KrakenSystem::OnBrickGenerating);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &KrakenSystem::OnArrivedAtNewStage);
|
||||||
|
|
||||||
EntityID ent = m_World->CreateEntity();
|
EntityID ent = m_World->CreateEntity();
|
||||||
auto transform = m_World->AddComponent<Components::Transform>(ent);
|
auto transform = m_World->AddComponent<Components::Transform>(ent);
|
||||||
|
transform->Position = glm::vec3(50, 50, -10);
|
||||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||||
|
model->ModelFile = "Models/Kraken/Body.dae";
|
||||||
|
auto animationComponent = m_World->AddComponent<Components::Animation>(ent);
|
||||||
|
animationComponent->Speed = 0.6f;
|
||||||
|
|
||||||
auto kraken = m_World->AddComponent<Components::Kraken>(ent);
|
auto kraken = m_World->AddComponent<Components::Kraken>(ent);
|
||||||
std::shared_ptr<Components::RectangleShape> cCircle = m_World->AddComponent<Components::RectangleShape>(ent);
|
|
||||||
cCircle->Dimensions = glm::vec2(2, 4);
|
std::shared_ptr<Components::RectangleShape> cRect = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||||
|
cRect->Dimensions = glm::vec2(10.f, 4.f);
|
||||||
|
|
||||||
//cCircle->Radius = 2;
|
//cCircle->Radius = 2;
|
||||||
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(ent);
|
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(ent);
|
||||||
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(ent);
|
|
||||||
|
|
||||||
auto travels = m_World->AddComponent<Components::Travels>(ent);
|
|
||||||
travels->CurrentlyTraveling = false;
|
|
||||||
|
|
||||||
cPhys->CollisionType = CollisionType::Type::Static;
|
cPhys->CollisionType = CollisionType::Type::Static;
|
||||||
cPhys->GravityScale = 0.f;
|
cPhys->GravityScale = 0.f;
|
||||||
cPhys->Category = CollisionLayer::Type::Brick;
|
cPhys->Category = CollisionLayer::Type::Brick;
|
||||||
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
|
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
|
||||||
|
|
||||||
model->ModelFile = "Models/Test/Ball/Sid.obj";
|
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||||
transform->Position = glm::vec3(50, 50, -10);
|
|
||||||
|
auto travels = m_World->AddComponent<Components::Travels>(ent);
|
||||||
|
travels->CurrentlyTraveling = false;
|
||||||
|
|
||||||
|
|
||||||
//sound
|
//sound
|
||||||
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
|
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
|
||||||
collisionSound->FilePath = "Sounds/Brick/LTTP_Boss_Hit.wav";
|
collisionSound->FilePath = "Sounds/Boss/boss-hit.wav";
|
||||||
m_World->CommitEntity(ent);
|
m_World->CommitEntity(ent);
|
||||||
|
|
||||||
m_KrakenTemplate = ent;
|
m_KrakenTemplate = ent;
|
||||||
|
|
||||||
InitializeObjects();
|
InitializeObjects();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,6 +68,16 @@ void dd::Systems::KrakenSystem::Update(double dt)
|
|||||||
|
|
||||||
void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||||
{
|
{
|
||||||
|
auto kraken = m_World->GetComponent<Components::Kraken>(entity);
|
||||||
|
if (kraken != nullptr) {
|
||||||
|
if (kraken->Health < 0) {
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
transform->Position.y += kraken->RetreatSpeed * dt;
|
||||||
|
kraken->RetreatSpeed += 0.05;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (IsPaused() || !m_KrakenBattle) {
|
if (IsPaused() || !m_KrakenBattle) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -69,7 +85,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
|||||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||||
if (templateCheck != nullptr){ return; }
|
if (templateCheck != nullptr){ return; }
|
||||||
|
|
||||||
auto kraken = m_World->GetComponent<Components::Kraken>(entity);
|
|
||||||
if (kraken != nullptr) {
|
if (kraken != nullptr) {
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
if (transform->Position.y < -10) {
|
if (transform->Position.y < -10) {
|
||||||
@@ -77,30 +93,33 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Events::KrakenAttack krakenAttack;
|
Events::KrakenAttack krakenAttack;
|
||||||
switch (kraken->CurrentAction)
|
switch (kraken->CurrentAction) {
|
||||||
{
|
|
||||||
case 1: // Idle
|
case 1: // Idle
|
||||||
m_KrakenTimer += dt;
|
if (m_RandomKraken) {
|
||||||
if (m_KrakenTimer > m_KrakenSecondsToAction) {
|
m_KrakenTimer += dt;
|
||||||
|
}
|
||||||
|
if (m_KrakenTimer > m_KrakenCurrentSecondsToAction) {
|
||||||
|
m_KrakenTimer = 0;
|
||||||
|
kraken->CurrentAction = 3;
|
||||||
if (m_NumberOfActions == 0) {
|
if (m_NumberOfActions == 0) {
|
||||||
kraken->CurrentAction = 3;
|
kraken->CurrentAction = 3;
|
||||||
break;
|
} else {
|
||||||
|
std::uniform_real_distribution<float> dist(1, 4.999f);
|
||||||
|
float random = dist(m_RandomGenerator);
|
||||||
|
//std::cout << random << std::endl;
|
||||||
|
kraken->CurrentAction = random;
|
||||||
|
//std::cout << kraken->CurrentAction << std::endl;
|
||||||
}
|
}
|
||||||
m_KrakenTimer = 0;
|
|
||||||
std::uniform_real_distribution<float> dist(1, 4.999f);
|
|
||||||
float random = dist(m_RandomGenerator);
|
|
||||||
//std::cout << random << std::endl;
|
|
||||||
kraken->CurrentAction = random;
|
|
||||||
//std::cout << kraken->CurrentAction << std::endl;
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2: // Grabbing
|
case 2: // Grabbing
|
||||||
m_NumberOfActions++;
|
m_NumberOfActions++;
|
||||||
kraken->CurrentAction = 5;
|
kraken->CurrentAction = 3;
|
||||||
krakenAttack.ChargeUpdate = 0;
|
/*krakenAttack.ChargeUpdate = 0;
|
||||||
krakenAttack.KrakenStrength = 0.1;
|
krakenAttack.KrakenStrength = 0.1;
|
||||||
krakenAttack.PlayerStrength = 0.05;
|
krakenAttack.PlayerStrength = 0.05;
|
||||||
EventBroker->Publish(krakenAttack);
|
EventBroker->Publish(krakenAttack);*/
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case 3: // Brick Generating
|
case 3: // Brick Generating
|
||||||
{
|
{
|
||||||
@@ -109,21 +128,60 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
|
|||||||
Events::BrickGenerating e;
|
Events::BrickGenerating e;
|
||||||
e.Origin1 = glm::vec3(-5, 7, -10);
|
e.Origin1 = glm::vec3(-5, 7, -10);
|
||||||
e.Origin2 = glm::vec3(5, 7, -10);
|
e.Origin2 = glm::vec3(5, 7, -10);
|
||||||
std::uniform_real_distribution<float> dist(1, 5.999f);
|
e.Speed = 10;
|
||||||
float random = dist(m_RandomGenerator);
|
if (m_RandomKraken) {
|
||||||
e.Set = random;
|
if (kraken->Health > 20) {
|
||||||
|
e.SetCluster = 0;
|
||||||
|
} else if (kraken->Health > 10) {
|
||||||
|
e.SetCluster = 1;
|
||||||
|
} else {
|
||||||
|
e.SetCluster = 2;
|
||||||
|
}
|
||||||
|
std::uniform_real_distribution<float> dist(1, 6.999f);
|
||||||
|
float random = dist(m_RandomGenerator);
|
||||||
|
e.Set = random;
|
||||||
|
} else {
|
||||||
|
e.Set = m_Set;
|
||||||
|
e.SetCluster = m_SetCluster;
|
||||||
|
m_Set++;
|
||||||
|
if (m_Set > 6) {
|
||||||
|
m_SetCluster++;
|
||||||
|
m_Set = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4: // Brick Generating second case
|
case 4: // Brick Generating second case
|
||||||
{
|
{
|
||||||
|
m_NumberOfActions++;
|
||||||
kraken->CurrentAction = 1;
|
kraken->CurrentAction = 1;
|
||||||
Events::BrickGenerating e;
|
Events::BrickGenerating e;
|
||||||
e.Origin1 = glm::vec3(-5, 7, -10);
|
e.Origin1 = glm::vec3(-5, 7, -10);
|
||||||
e.Origin2 = glm::vec3(5, 7, -10);
|
e.Origin2 = glm::vec3(5, 7, -10);
|
||||||
std::uniform_real_distribution<float> dist(1, 5.999f);
|
e.Speed = 10;
|
||||||
float random = dist(m_RandomGenerator);
|
if (m_RandomKraken) {
|
||||||
e.Set = random;
|
if (kraken->Health > 20) {
|
||||||
|
e.SetCluster = 0;
|
||||||
|
} else if (kraken->Health > 10) {
|
||||||
|
e.SetCluster = 1;
|
||||||
|
} else {
|
||||||
|
e.SetCluster = 2;
|
||||||
|
}
|
||||||
|
std::uniform_real_distribution<float> dist(1, 6.999f);
|
||||||
|
float random = dist(m_RandomGenerator);
|
||||||
|
e.Set = random;
|
||||||
|
} else {
|
||||||
|
e.Set = m_Set;
|
||||||
|
e.SetCluster = m_SetCluster;
|
||||||
|
m_Set++;
|
||||||
|
if (m_Set > 6) {
|
||||||
|
m_SetCluster++;
|
||||||
|
m_Set = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -191,6 +249,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
if (projectile != nullptr) {
|
if (projectile != nullptr) {
|
||||||
Events::ScoreEvent es;
|
Events::ScoreEvent es;
|
||||||
es.Score = 23;
|
es.Score = 23;
|
||||||
|
EventBroker->Publish(es);
|
||||||
Events::KrakenHit e;
|
Events::KrakenHit e;
|
||||||
e.Kraken = krakenEntity;
|
e.Kraken = krakenEntity;
|
||||||
e.Hitter = otherEntitiy;
|
e.Hitter = otherEntitiy;
|
||||||
@@ -210,6 +269,7 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
EventBroker->Publish(ec);
|
EventBroker->Publish(ec);
|
||||||
Events::ScoreEvent es;
|
Events::ScoreEvent es;
|
||||||
es.Score = ball->Combo * 23;
|
es.Score = ball->Combo * 23;
|
||||||
|
EventBroker->Publish(es);
|
||||||
Events::KrakenHit e;
|
Events::KrakenHit e;
|
||||||
e.Kraken = krakenEntity;
|
e.Kraken = krakenEntity;
|
||||||
e.Hitter = otherEntitiy;
|
e.Hitter = otherEntitiy;
|
||||||
@@ -227,7 +287,15 @@ bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &e
|
|||||||
m_World->RemoveComponent<Components::Template>(ent);
|
m_World->RemoveComponent<Components::Template>(ent);
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||||
transform->Position = event.Position;
|
transform->Position = event.Position;
|
||||||
|
transform->Position.y += 3.f;
|
||||||
m_KrakenBattle = true;
|
m_KrakenBattle = true;
|
||||||
|
|
||||||
|
Events::ScreenShake e;
|
||||||
|
e.Intensity = 10;
|
||||||
|
e.Time = 2;
|
||||||
|
e.TimeTakenToCoolDown = 6;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -236,13 +304,76 @@ bool dd::Systems::KrakenSystem::OnKrakenAttack(const dd::Events::KrakenAttack &e
|
|||||||
if (event.ChargeUpdate >= 1) {
|
if (event.ChargeUpdate >= 1) {
|
||||||
m_ReturnToIdle = true;
|
m_ReturnToIdle = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Events::ScreenShake e;
|
||||||
|
e.Intensity = 2;
|
||||||
|
e.Time = 0.5f;
|
||||||
|
e.TimeTakenToCoolDown = 3.f;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
|
bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
|
||||||
{
|
{
|
||||||
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
|
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(event.Hitter);
|
||||||
kraken->Health--;
|
kraken->Health--;
|
||||||
|
kraken->CurrentAction = 3;
|
||||||
|
//kraken->Health -= 15;
|
||||||
|
//kraken->Health = -1; //To defeat the kraken instantly.
|
||||||
|
|
||||||
|
auto model = m_World->GetComponent<Components::Model>(event.Kraken);
|
||||||
|
float modifier = ((float)kraken->MaxHealth - (float)kraken->Health) / (float)kraken->MaxHealth; // 1 is almost no life left, 0 is max life left.
|
||||||
|
//std::cout << modifier << std::endl;
|
||||||
|
model->Color = glm::vec4(1, 1 - modifier, 1 - modifier, 1);
|
||||||
|
|
||||||
|
int timeDifferenceBetweenMaxAndMin = m_KrakenMaxSecondsToAction - m_KrakenMinSecondsToAction;
|
||||||
|
m_KrakenCurrentSecondsToAction = m_KrakenMaxSecondsToAction - (modifier * timeDifferenceBetweenMaxAndMin);
|
||||||
|
// If modifier is 1, MaxSeconds is 15, MinSeconds is 5, then... 15 - (1 * 10), meaning 5.
|
||||||
|
|
||||||
|
auto ball = m_World->GetComponent<Components::Transform>(event.Hitter);
|
||||||
|
if (ball != nullptr) {
|
||||||
|
//Particle trail
|
||||||
|
Events::CreateParticleSequence trail;
|
||||||
|
trail.parent = event.Hitter;
|
||||||
|
trail.AlphaValues.push_back(1.f);
|
||||||
|
trail.AlphaValues.push_back(0.f);
|
||||||
|
trail.ScaleValues.push_back(glm::vec3(0.08f));
|
||||||
|
trail.ScaleValues.push_back(glm::vec3(0.f));
|
||||||
|
trail.RadiusDistribution = 2;
|
||||||
|
trail.EmitterLifeTime = 1.f;
|
||||||
|
trail.ParticleLifeTime = 1.f;
|
||||||
|
trail.ParticlesPerTick = 1;
|
||||||
|
trail.SpawnRate = 0.5f;
|
||||||
|
trail.Speed = 10.f;
|
||||||
|
trail.EmittingAngle = glm::half_pi<float>();
|
||||||
|
trail.SpriteFile = "Textures/Particles/FadeBall.png";
|
||||||
|
trail.Color = glm::vec4(1, 0, 0, 1);
|
||||||
|
//p.Spread = ...
|
||||||
|
EventBroker->Publish(trail);
|
||||||
|
}
|
||||||
|
|
||||||
|
//ParticlePoof
|
||||||
|
Events::CreateParticleSequence poof;
|
||||||
|
poof.EmitterLifeTime = 4;
|
||||||
|
poof.EmittingAngle = glm::half_pi<float>();
|
||||||
|
poof.Spread = 0.5f;
|
||||||
|
poof.NumberOfTicks = 1;
|
||||||
|
poof.ParticleLifeTime = 1.5f;
|
||||||
|
poof.ParticlesPerTick = 2;
|
||||||
|
poof.Position = transform->Position;
|
||||||
|
poof.ScaleValues.clear();
|
||||||
|
poof.ScaleValues.push_back(glm::vec3(0.5f));
|
||||||
|
poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||||
|
poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||||
|
poof.Color = glm::vec4(1, 0, 0, 1);
|
||||||
|
poof.AlphaValues.clear();
|
||||||
|
poof.AlphaValues.push_back(1.f);
|
||||||
|
poof.AlphaValues.push_back(0.f);
|
||||||
|
poof.Speed = 20;
|
||||||
|
EventBroker->Publish(poof);
|
||||||
|
|
||||||
//std::cout << kraken->Health << std::endl;
|
//std::cout << kraken->Health << std::endl;
|
||||||
//kraken->Health = -1;
|
//kraken->Health = -1;
|
||||||
if (kraken->Health < 0) {
|
if (kraken->Health < 0) {
|
||||||
@@ -251,15 +382,26 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
|
|||||||
e.Hitter = event.Hitter;
|
e.Hitter = event.Hitter;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Events::ScreenShake e;
|
||||||
|
e.Intensity = 2;
|
||||||
|
e.Time = 0.2f;
|
||||||
|
e.TimeTakenToCoolDown = 1.5f;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
||||||
{
|
{
|
||||||
m_KrakenBattle = false;
|
m_KrakenBattle = false;
|
||||||
|
m_Set = 0;
|
||||||
|
m_SetCluster = 0;
|
||||||
|
|
||||||
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
|
auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
|
||||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(event.Kraken);
|
auto physicsComponent = m_World->GetComponent<Components::Physics>(event.Kraken);
|
||||||
|
|
||||||
|
m_World->RemoveComponent<Components::Travels>(event.Kraken);
|
||||||
/*physicsComponent->CollisionType = CollisionType::Type::Dynamic;
|
/*physicsComponent->CollisionType = CollisionType::Type::Dynamic;
|
||||||
physicsComponent->GravityScale = 1.f;*/
|
physicsComponent->GravityScale = 1.f;*/
|
||||||
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
|
physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
|
||||||
@@ -286,8 +428,8 @@ bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeate
|
|||||||
EventBroker->Publish(i);*/
|
EventBroker->Publish(i);*/
|
||||||
|
|
||||||
auto cModel = m_World->GetComponent<Components::Model>(event.Kraken);
|
auto cModel = m_World->GetComponent<Components::Model>(event.Kraken);
|
||||||
cModel->Color = brickModel->Color;
|
cModel->Color = glm::vec4(1, 1, 1, 1);
|
||||||
cModel->Color *= 0.5f;
|
cModel->Color *= 0.3f;
|
||||||
|
|
||||||
/*m_World->RemoveComponent<Components::Template>(event.Kraken);
|
/*m_World->RemoveComponent<Components::Template>(event.Kraken);
|
||||||
m_World->SetEntityParent(event.Kraken, 0);
|
m_World->SetEntityParent(event.Kraken, 0);
|
||||||
@@ -339,4 +481,12 @@ bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeate
|
|||||||
bool dd::Systems::KrakenSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
|
bool dd::Systems::KrakenSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool dd::Systems::KrakenSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||||
|
{
|
||||||
|
if (m_KrakenBattle) {
|
||||||
|
m_KrakenHasArrived = true;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
+423
-168
@@ -23,9 +23,19 @@ void dd::Systems::LevelSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LevelSystem::OnResume);
|
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LevelSystem::OnResume);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
|
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
|
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EBreakAllBricks, &LevelSystem::OnBreakAllBricks);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
|
EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
|
||||||
|
|
||||||
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
|
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
|
||||||
|
|
||||||
|
// Camera
|
||||||
|
{
|
||||||
|
auto ent = m_World->CreateEntity();
|
||||||
|
auto transform = m_World->AddComponent<Components::Transform>(ent);
|
||||||
|
auto camera = m_World->AddComponent<Components::Camera>(ent);
|
||||||
|
camera->FOV = glm::radians(58.31f);
|
||||||
|
m_World->CommitEntity(ent);
|
||||||
|
}
|
||||||
|
|
||||||
//PointLightTest
|
//PointLightTest
|
||||||
{
|
{
|
||||||
@@ -61,15 +71,27 @@ void dd::Systems::LevelSystem::Initialize()
|
|||||||
auto travels = m_World->AddComponent<Components::Travels>(t_halfPipe);
|
auto travels = m_World->AddComponent<Components::Travels>(t_halfPipe);
|
||||||
travels->CurrentlyTraveling = false;
|
travels->CurrentlyTraveling = false;
|
||||||
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
|
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
|
||||||
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
|
model->ModelFile = "Models/Halfpipe.obj";
|
||||||
model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 1.f);
|
//model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 1.f);
|
||||||
m_World->CommitEntity(t_halfPipe);
|
m_World->CommitEntity(t_halfPipe);
|
||||||
|
|
||||||
auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
|
auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
|
||||||
auto transform2 = m_World->GetComponent<Components::Transform>(t_halfPipe);
|
auto transform2 = m_World->GetComponent<Components::Transform>(t_halfPipe);
|
||||||
transform2->Position = glm::vec3(0.f, 34.6f, -15.f); //Halfpipe Value
|
transform2->Position = glm::vec3(0.f, 34.6f, -15.f); //Halfpipe Value
|
||||||
|
|
||||||
|
// Added to prevent white borders around screen shake
|
||||||
|
{
|
||||||
|
auto halfPipeBackground = m_World->CreateEntity();
|
||||||
|
auto transform = m_World->AddComponent<Components::Transform>(halfPipeBackground);
|
||||||
|
transform->Position = glm::vec3(0.f, 0.f, -15.f);
|
||||||
|
transform->Scale = glm::vec3(6.f, 6.f, 10.f) * 2.f;
|
||||||
|
auto model = m_World->AddComponent<Components::Model>(halfPipeBackground);
|
||||||
|
model->ModelFile = "Models/Halfpipe.obj";
|
||||||
|
m_World->CommitEntity(halfPipeBackground);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//Background
|
//Background
|
||||||
|
|
||||||
/*{
|
/*{
|
||||||
@@ -132,8 +154,8 @@ void dd::Systems::LevelSystem::Initialize()
|
|||||||
auto wall = m_World->AddComponent<Components::Wall>(BottomWall);
|
auto wall = m_World->AddComponent<Components::Wall>(BottomWall);
|
||||||
transform->Position = glm::vec3(0.f, -6.f, -10.f);
|
transform->Position = glm::vec3(0.f, -6.f, -10.f);
|
||||||
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
|
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
|
||||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
|
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
|
||||||
sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
|
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
|
||||||
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
||||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
|
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
|
||||||
@@ -238,8 +260,9 @@ void dd::Systems::LevelSystem::Initialize()
|
|||||||
transform->Position = glm::vec3(50, 50, -10);
|
transform->Position = glm::vec3(50, 50, -10);
|
||||||
//sound
|
//sound
|
||||||
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
|
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(m_BrickTemplate);
|
||||||
collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
|
collisionSound->FilePath = "Sounds/Brick/brick-hit.wav";
|
||||||
m_World->CommitEntity(m_BrickTemplate);
|
m_World->CommitEntity(m_BrickTemplate);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -278,18 +301,33 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
|
if (m_BreakAllBricks) {
|
||||||
if (brickPart != nullptr) {
|
if (m_LooseBricks == 1 && m_KrakenBattle) {
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
m_BreakAllBricks = false;
|
||||||
if (transform->Position.y < -10) {
|
|
||||||
m_World->RemoveEntity(entity);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
||||||
if (brick != nullptr) {
|
if (brick != nullptr) {
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
if (m_BreakAllBricks) {
|
||||||
|
if (!brick->Removed) {
|
||||||
|
brick->Removed = true;
|
||||||
|
BrickHit(entity, entity, 0, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
if (brick->BeingGenerated) {
|
||||||
|
if (transform->Position == brick->GenerationGoal) {
|
||||||
|
brick->BeingGenerated = false;
|
||||||
|
auto cPhys = m_World->AddComponent<Components::Physics>(entity);
|
||||||
|
cPhys->CollisionType = CollisionType::Type::Static;
|
||||||
|
cPhys->GravityScale = 0.f;
|
||||||
|
cPhys->Category = CollisionLayer::Type::Brick;
|
||||||
|
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//Removes bricks that falls out of the stage.
|
//Removes bricks that falls out of the stage.
|
||||||
if (transform->Position.y < -10) {
|
if (transform->Position.y < -10) {
|
||||||
if (brick->Type == StandardBrick) {
|
if (brick->Type == StandardBrick) {
|
||||||
@@ -325,7 +363,17 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
|
|
||||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||||
|
|
||||||
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
|
if (ball != nullptr) {
|
||||||
|
if (m_BrickGenerating && !m_BreakAllBricks) {
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
if (transform->Position.y < 0 && transform->Velocity.y < 0) {
|
||||||
|
m_BrickGenerating = false;
|
||||||
|
BrickGenerating(m_BrickGeneratingEvent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting() && !m_Cleared) {
|
||||||
if (MultiBalls() <= 0 && PowerUps() <= 0) {
|
if (MultiBalls() <= 0 && PowerUps() <= 0) {
|
||||||
Events::StageCleared ec;
|
Events::StageCleared ec;
|
||||||
ec.ClearedStage = m_CurrentLevel;
|
ec.ClearedStage = m_CurrentLevel;
|
||||||
@@ -449,13 +497,15 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
|
|||||||
} else if (typeInt == InkBlasterBrick) {
|
} else if (typeInt == InkBlasterBrick) {
|
||||||
cBrick->Type = InkBlasterBrick;
|
cBrick->Type = InkBlasterBrick;
|
||||||
auto type = m_World->AddComponent<Components::InkBlasterBrick>(brick);
|
auto type = m_World->AddComponent<Components::InkBlasterBrick>(brick);
|
||||||
//model->ModelFile = "Models/Brick/InkBrick.obj";
|
model->ModelFile = "Models/Brick/InkBrick.obj";
|
||||||
model->Color = glm::vec4(0.1f, 0.1f, 0.1f, 1.0f);
|
model->Color = glm::vec4(0.7f, 0.7f, 0.7f, 1.f);
|
||||||
} else if (typeInt == KrakenAttackBrick) {
|
} else if (typeInt == KrakenAttackBrick) {
|
||||||
cBrick->Type = KrakenAttackBrick;
|
cBrick->Type = KrakenAttackBrick;
|
||||||
auto type = m_World->AddComponent<Components::KrakenAttackBrick>(brick);
|
auto type = m_World->AddComponent<Components::KrakenAttackBrick>(brick);
|
||||||
model->Color = glm::vec4(0.f, 0.5f, 1.0f, 1.0f);
|
model->ModelFile = "Models/Brick/KrakenBrick.obj";
|
||||||
|
|
||||||
} else if (typeInt == Kraken) {
|
} else if (typeInt == Kraken) {
|
||||||
|
m_KrakenBattle = true;
|
||||||
Events::KrakenAppear e;
|
Events::KrakenAppear e;
|
||||||
e.Position = transform->Position;
|
e.Position = transform->Position;
|
||||||
e.Health = 10;
|
e.Health = 10;
|
||||||
@@ -470,6 +520,7 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
|
|||||||
|
|
||||||
bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
|
bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
|
||||||
{
|
{
|
||||||
|
m_BreakAllBricks = true;
|
||||||
m_BrickGenerating = true;
|
m_BrickGenerating = true;
|
||||||
m_BrickGeneratingEvent = event;
|
m_BrickGeneratingEvent = event;
|
||||||
return true;
|
return true;
|
||||||
@@ -477,7 +528,7 @@ bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerati
|
|||||||
|
|
||||||
bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
|
bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
|
||||||
{
|
{
|
||||||
GetBrickSet(event.Set);
|
GetBrickSet(event.Set, event.SetCluster);
|
||||||
|
|
||||||
int rows = 6;
|
int rows = 6;
|
||||||
int lines = 7;
|
int lines = 7;
|
||||||
@@ -488,6 +539,8 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
|
|||||||
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
|
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
|
||||||
if (ent != NULL) {
|
if (ent != NULL) {
|
||||||
auto brick = m_World->GetComponent<Components::Brick>(ent);
|
auto brick = m_World->GetComponent<Components::Brick>(ent);
|
||||||
|
brick->BeingGenerated = true;
|
||||||
|
m_World->RemoveComponent<Components::Physics>(ent);
|
||||||
brick->Number = getter;
|
brick->Number = getter;
|
||||||
m_KrakenBricks[getter] = true;
|
m_KrakenBricks[getter] = true;
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||||
@@ -498,8 +551,9 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
|
|||||||
} else {
|
} else {
|
||||||
transform->Position = event.Origin2;
|
transform->Position = event.Origin2;
|
||||||
}
|
}
|
||||||
|
brick->GenerationGoal = e.GoalPosition;
|
||||||
e.Entity = ent;
|
e.Entity = ent;
|
||||||
e.Speed = 6;
|
e.Speed = event.Speed;
|
||||||
e.Queue = false;
|
e.Queue = false;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
m_LooseBricks++;
|
m_LooseBricks++;
|
||||||
@@ -512,7 +566,13 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken gets!
|
bool dd::Systems::LevelSystem::OnBreakAllBricks(const dd::Events::BreakAllBricks &event)
|
||||||
|
{
|
||||||
|
m_BreakAllBricks = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are sets the Kraken gets!
|
||||||
{
|
{
|
||||||
std::array<int, 42> level;
|
std::array<int, 42> level;
|
||||||
std::array<glm::vec4, 42> color;
|
std::array<glm::vec4, 42> color;
|
||||||
@@ -544,101 +604,282 @@ void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken
|
|||||||
glm::vec4 m = glm::vec4(1, 0, 1, 1);
|
glm::vec4 m = glm::vec4(1, 0, 1, 1);
|
||||||
glm::vec4 d = glm::vec4(0, 0, 0, 1);
|
glm::vec4 d = glm::vec4(0, 0, 0, 1);
|
||||||
|
|
||||||
if (set == 1) {
|
if (setCluster == 0) {
|
||||||
level =
|
if (set == 1) {
|
||||||
{1, 0, 0, 0, 0, 0, 1,
|
level = // The Charge
|
||||||
1, 0, 0, 0, 0, 0, 1,
|
{1, 0, 0, 0, 0, 0, 1,
|
||||||
1, 0, 0, 0, 0, 0, 1,
|
0, 1, 0, 0, 0, 1, 0,
|
||||||
1, 1, 1, 1, 1, 1, 2,
|
0, 0, 1, 0, 1, 0, 0,
|
||||||
1, 1, 1, 1, 1, 1, 1,
|
0, 0, 0, 1, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
color =
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
{r, r, r, r, r, r, r,
|
color =
|
||||||
r, r, r, r, r, r, r,
|
{r, r, r, r, r, r, r,
|
||||||
r, r, r, r, r, r, r,
|
r, r, r, r, r, r, r,
|
||||||
r, r, r, r, r, r, r,
|
r, r, r, r, r, r, r,
|
||||||
r, r, r, r, r, r, r,
|
r, r, r, r, r, r, r,
|
||||||
r, r, r, r, r, r, r};
|
r, r, r, r, r, r, r,
|
||||||
}
|
r, r, r, r, r, r, r };
|
||||||
else if (set == 2) {
|
} else if (set == 2) {
|
||||||
level =
|
level = // The Audience
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
4, 0, 0, 0, 0, 0, 1,
|
||||||
3, 0, 1, 0, 1, 0, 1,
|
1, 0, 0, 0, 0, 0, 1,
|
||||||
0, 1, 0, 1, 0, 1, 0,
|
1, 0, 0, 0, 0, 0, 1,
|
||||||
1, 0, 1, 0, 1, 0, 1,
|
1, 0, 0, 0, 0, 0, 6,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
color =
|
color =
|
||||||
{y, y, y, y, y, y, y,
|
{y, y, y, y, y, y, y,
|
||||||
y, y, y, y, y, y, y,
|
y, y, y, y, y, y, y,
|
||||||
y, y, y, y, y, y, y,
|
y, y, y, y, y, y, y,
|
||||||
y, y, y, y, y, y, y,
|
y, y, y, y, y, y, y,
|
||||||
y, y, y, y, y, y, y,
|
y, y, y, y, y, y, y,
|
||||||
y, y, y, y, y, y, y};
|
y, y, y, y, y, y, y };
|
||||||
}
|
} else if (set == 3) {
|
||||||
else if (set == 3) {
|
level = // The Alien Defense
|
||||||
level =
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
1, 0, 1, 0, 1, 0, 1,
|
0, 3, 0, 0, 0, 1, 0,
|
||||||
0, 1, 1, 1, 1, 1, 0,
|
1, 1, 6, 0, 1, 1, 1,
|
||||||
0, 0, 4, 1, 1, 0, 0,
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
0, 0, 0, 1, 0, 0, 0};
|
color =
|
||||||
color =
|
{b, b, b, b, b, b, b,
|
||||||
{b, b, b, b, b, b, b,
|
b, b, b, b, b, b, b,
|
||||||
b, b, b, b, b, b, b,
|
b, b, b, b, b, b, b,
|
||||||
b, b, b, b, b, b, b,
|
b, b, b, b, b, b, b,
|
||||||
b, b, b, b, b, b, b,
|
b, b, b, b, b, b, b,
|
||||||
b, b, b, b, b, b, b,
|
b, b, b, b, b, b, b };
|
||||||
b, b, b, b, b, b, b};
|
} else if (set == 4) {
|
||||||
}
|
level = // The Scales (right)
|
||||||
else if (set == 4) {
|
{1, 1, 1, 0, 0, 0, 0,
|
||||||
level =
|
1, 1, 6, 0, 0, 0, 0,
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
1, 1, 1, 1, 1, 3, 1,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 1, 1, 1,
|
||||||
1, 1, 1, 1, 1, 1, 1,
|
0, 0, 0, 0, 1, 4, 1 };
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
color =
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
{m, m, m, m, m, m, m,
|
||||||
color =
|
m, m, m, m, m, m, m,
|
||||||
{m, m, m, m, m, m, m,
|
m, m, m, m, m, m, m,
|
||||||
m, m, m, m, m, m, m,
|
m, m, m, m, m, m, m,
|
||||||
m, m, m, m, m, m, m,
|
m, m, m, m, m, m, m,
|
||||||
m, m, m, m, m, m, m,
|
m, m, m, m, m, m, m };
|
||||||
m, m, m, m, m, m, m,
|
} else if (set == 5) {
|
||||||
m, m, m, m, m, m, m};
|
level = // The Scales (left)
|
||||||
}
|
{0, 0, 0, 0, 1, 1, 1,
|
||||||
else if (set == 5) {
|
0, 0, 0, 0, 1, 3, 1,
|
||||||
level =
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 1, 1, 0, 1, 1, 0,
|
1, 1, 1, 0, 0, 0, 0,
|
||||||
0, 1, 2, 0, 1, 1, 0,
|
1, 6, 1, 0, 0, 0, 0 };
|
||||||
0, 1, 1, 0, 1, 1, 0,
|
color =
|
||||||
0, 1, 1, 0, 1, 1, 0,
|
{g, g, g, g, g, g, g,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
g, g, g, g, g, g, g,
|
||||||
color =
|
g, g, g, g, g, g, g,
|
||||||
{g, g, g, g, g, g, g,
|
g, g, g, g, g, g, g,
|
||||||
g, g, g, g, g, g, g,
|
g, g, g, g, g, g, g,
|
||||||
g, g, g, g, g, g, g,
|
g, g, g, g, g, g, g };
|
||||||
g, g, g, g, g, g, g,
|
} else if (set == 6) {
|
||||||
g, g, g, g, g, g, g,
|
level = // The Sword
|
||||||
g, g, g, g, g, g, g};
|
{0, 0, 0, 1, 0, 0, 0,
|
||||||
}
|
0, 0, 6, 2, 6, 0, 0,
|
||||||
else if (set == 6) {
|
0, 0, 0, 1, 0, 0, 0,
|
||||||
level =
|
0, 0, 0, 1, 0, 0, 0,
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 1, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 1, 0, 0, 0 };
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
color =
|
||||||
1, 1, 1, 1, 1, 1, 1,
|
{c, c, c, c, c, c, c,
|
||||||
1, 1, 1, 1, 1, 1, 1,
|
c, c, c, c, c, c, c,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
c, c, c, c, c, c, c,
|
||||||
color =
|
c, c, c, c, c, c, c,
|
||||||
{r, r, r, r, r, r, r,
|
c, c, c, c, c, c, c,
|
||||||
r, r, r, r, r, r, r,
|
c, c, c, c, c, c, c };
|
||||||
r, r, r, r, r, r, r,
|
}
|
||||||
r, r, r, r, r, r, r,
|
} else if (setCluster == 1) {
|
||||||
r, r, r, r, r, r, r,
|
if (set == 1) {
|
||||||
r, r, r, r, r, r, r};
|
level = // The Wall
|
||||||
|
{1, 0, 0, 0, 0, 0, 1,
|
||||||
|
1, 0, 0, 0, 0, 0, 1,
|
||||||
|
6, 0, 0, 0, 0, 0, 6,
|
||||||
|
1, 1, 1, 1, 1, 1, 1,
|
||||||
|
1, 1, 1, 1, 1, 1, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r };
|
||||||
|
} else if (set == 2) {
|
||||||
|
level = // The Checkerboard
|
||||||
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
3, 0, 1, 0, 6, 0, 1,
|
||||||
|
0, 1, 0, 1, 0, 1, 0,
|
||||||
|
1, 0, 1, 0, 1, 0, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y };
|
||||||
|
} else if (set == 3) {
|
||||||
|
level = // The Fighter Jet
|
||||||
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
6, 0, 1, 0, 1, 0, 6,
|
||||||
|
0, 1, 1, 1, 1, 1, 0,
|
||||||
|
0, 0, 4, 1, 1, 0, 0,
|
||||||
|
0, 0, 0, 1, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b };
|
||||||
|
} else if (set == 4) {
|
||||||
|
level = // The Formation
|
||||||
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
|
1, 1, 4, 1, 1, 3, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
1, 1, 6, 1, 1, 1, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m };
|
||||||
|
} else if (set == 5) {
|
||||||
|
level = // The Pillars
|
||||||
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 1, 1, 0, 1, 1, 0,
|
||||||
|
0, 6, 1, 0, 1, 6, 0,
|
||||||
|
0, 1, 1, 0, 1, 1, 0,
|
||||||
|
0, 1, 3, 0, 3, 1, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g };
|
||||||
|
} else if (set == 6) {
|
||||||
|
level = // The Treasure Chest
|
||||||
|
{0, 0, 0, 1, 0, 0, 0,
|
||||||
|
0, 0, 1, 1, 1, 0, 0,
|
||||||
|
0, 1, 1, 2, 1, 1, 0,
|
||||||
|
0, 0, 1, 6, 1, 0, 0,
|
||||||
|
0, 0, 0, 1, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c };
|
||||||
|
}
|
||||||
|
} else if (setCluster == 2) {
|
||||||
|
if (set == 1) {
|
||||||
|
level = // The Butterfly
|
||||||
|
{4, 0, 0, 1, 0, 0, 1,
|
||||||
|
1, 6, 0, 1, 0, 1, 1,
|
||||||
|
1, 1, 1, 6, 1, 1, 1,
|
||||||
|
1, 1, 0, 1, 0, 1, 1,
|
||||||
|
1, 0, 0, 1, 0, 0, 1,
|
||||||
|
1, 0, 0, 1, 0, 0, 3 };
|
||||||
|
color =
|
||||||
|
{r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r,
|
||||||
|
r, r, r, r, r, r, r };
|
||||||
|
} else if (set == 2) {
|
||||||
|
level = // The Cross
|
||||||
|
{1, 1, 0, 0, 0, 1, 1,
|
||||||
|
0, 4, 1, 0, 1, 6, 0,
|
||||||
|
0, 0, 1, 1, 1, 0, 0,
|
||||||
|
0, 0, 1, 3, 1, 0, 0,
|
||||||
|
0, 1, 1, 0, 1, 1, 0,
|
||||||
|
1, 1, 0, 0, 0, 1, 1 };
|
||||||
|
color =
|
||||||
|
{y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y,
|
||||||
|
y, y, y, y, y, y, y };
|
||||||
|
} else if (set == 3) {
|
||||||
|
level = // The Inverted Cross
|
||||||
|
{0, 0, 1, 1, 1, 0, 0,
|
||||||
|
1, 0, 0, 6, 0, 0, 1,
|
||||||
|
4, 1, 0, 0, 0, 1, 3,
|
||||||
|
1, 1, 0, 0, 0, 1, 1,
|
||||||
|
1, 0, 0, 6, 0, 0, 1,
|
||||||
|
0, 0, 1, 1, 1, 0, 0 };
|
||||||
|
color =
|
||||||
|
{b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b,
|
||||||
|
b, b, b, b, b, b, b };
|
||||||
|
} else if (set == 4) {
|
||||||
|
level = // The Great Wall
|
||||||
|
{1, 1, 1, 1, 1, 1, 1,
|
||||||
|
1, 1, 6, 1, 1, 1, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
1, 6, 1, 1, 1, 1, 1,
|
||||||
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
1, 3, 1, 1, 1, 1, 1 };
|
||||||
|
color =
|
||||||
|
{m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m,
|
||||||
|
m, m, m, m, m, m, m };
|
||||||
|
} else if (set == 5) {
|
||||||
|
level = // The Champion
|
||||||
|
{0, 0, 1, 1, 1, 0, 0,
|
||||||
|
0, 0, 1, 1, 1, 0, 0,
|
||||||
|
0, 0, 1, 1, 1, 0, 0,
|
||||||
|
1, 1, 1, 0, 1, 1, 1,
|
||||||
|
3, 6, 1, 0, 1, 6, 1,
|
||||||
|
1, 1, 1, 0, 1, 1, 1 };
|
||||||
|
color =
|
||||||
|
{g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g,
|
||||||
|
g, g, g, g, g, g, g };
|
||||||
|
} else if (set == 6) {
|
||||||
|
level = // The Dog. What, you can't see it? XD
|
||||||
|
{0, 1, 1, 6, 1, 1, 0,
|
||||||
|
1, 1, 4, 5, 4, 1, 1,
|
||||||
|
1, 1, 1, 1, 1, 1, 1,
|
||||||
|
6, 0, 1, 1, 1, 0, 6,
|
||||||
|
1, 0, 1, 1, 1, 0, 1,
|
||||||
|
0, 0, 0, 3, 0, 0, 0 };
|
||||||
|
color =
|
||||||
|
{c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c,
|
||||||
|
c, c, c, c, c, c, c };
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
|
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
|
||||||
@@ -697,13 +938,17 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
||||||
if (brick == nullptr) {
|
if (brick == nullptr) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (brick->BeingGenerated) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if (entityShot != 0) {
|
if (entityShot != 0) {
|
||||||
// For when a brick gets shot.
|
// For when a brick gets shot.
|
||||||
brick->Removed = true;
|
brick->Removed = true;
|
||||||
m_World->RemoveEntity(entityShot);
|
m_World->RemoveEntity(entityShot);
|
||||||
BrickHit(entityShot, entityBrick, 1);
|
BrickHit(entityShot, entityBrick, 1, true);
|
||||||
//ep.Radius = 0.05;
|
//ep.Radius = 0.05;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -719,13 +964,13 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
ec.Ball = entityBall;
|
ec.Ball = entityBall;
|
||||||
EventBroker->Publish(ec);
|
EventBroker->Publish(ec);
|
||||||
|
|
||||||
BrickHit(entityBall, entityBrick, ball->Combo);
|
BrickHit(entityBall, entityBrick, ball->Combo, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo)
|
void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBrick, int combo, bool activatePowerUps)
|
||||||
{
|
{
|
||||||
auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
|
||||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
|
auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
|
||||||
@@ -742,47 +987,49 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check if the brick is any kind of special.
|
// Check if the brick is any kind of special.
|
||||||
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
|
if (activatePowerUps) {
|
||||||
if (multi != nullptr) {
|
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
|
||||||
Events::MultiBall e;
|
if (multi != nullptr) {
|
||||||
e.padTransform = transformComponentBrick;
|
Events::MultiBall e;
|
||||||
EventBroker->Publish(e);
|
e.padTransform = transformComponentBrick;
|
||||||
}
|
|
||||||
else {
|
|
||||||
auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
|
|
||||||
if (buoy != nullptr) {
|
|
||||||
Events::Lifebuoy e;
|
|
||||||
e.Transform = transformComponentBrick;
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
|
auto buoy = m_World->GetComponent<Components::LifebuoyBrick>(entityBrick);
|
||||||
if (sticky != nullptr) {
|
if (buoy != nullptr) {
|
||||||
Events::StickyPad e;
|
Events::Lifebuoy e;
|
||||||
e.Transform = transformComponentBrick;
|
e.Transform = transformComponentBrick;
|
||||||
e.Times = 3;
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
|
auto sticky = m_World->GetComponent<Components::StickyBrick>(entityBrick);
|
||||||
if (ink != nullptr) {
|
if (sticky != nullptr) {
|
||||||
Events::InkBlaster e;
|
Events::StickyPad e;
|
||||||
e.Transform = transformComponentBrick;
|
e.Transform = transformComponentBrick;
|
||||||
e.Shots = 5;
|
e.Times = 3;
|
||||||
e.Speed = 7;
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
|
auto ink = m_World->GetComponent<Components::InkBlasterBrick>(entityBrick);
|
||||||
if (kraken != nullptr) {
|
if (ink != nullptr) {
|
||||||
Events::KrakenAttack e;
|
Events::InkBlaster e;
|
||||||
e.ChargeUpdate = 0;
|
e.Transform = transformComponentBrick;
|
||||||
e.KrakenStrength = 0.1;
|
e.Shots = 5;
|
||||||
e.PlayerStrength = 0.05;
|
e.Speed = 7;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
auto kraken = m_World->GetComponent<Components::KrakenAttackBrick>(entityBrick);
|
||||||
|
if (kraken != nullptr) {
|
||||||
|
Events::KrakenAttack e;
|
||||||
|
e.ChargeUpdate = 0;
|
||||||
|
e.KrakenStrength = 0.1;
|
||||||
|
e.PlayerStrength = 0.05;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -919,11 +1166,17 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
|
|||||||
|
|
||||||
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
||||||
{
|
{
|
||||||
|
m_KrakenBattle = false;
|
||||||
m_BrickGenerating = false;
|
m_BrickGenerating = false;
|
||||||
|
m_BreakAllBricks = true;
|
||||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||||
m_LooseBricks--;
|
m_LooseBricks--;
|
||||||
|
|
||||||
std::cout << m_LooseBricks << std::endl;
|
Events::ScoreEvent e;
|
||||||
|
e.Score = 1000;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
//std::cout << m_LooseBricks << std::endl;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -931,6 +1184,7 @@ bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated
|
|||||||
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||||
{
|
{
|
||||||
if (!m_Cleared) {
|
if (!m_Cleared) {
|
||||||
|
m_BreakAllBricks = false;
|
||||||
m_Cleared = true;
|
m_Cleared = true;
|
||||||
SetRestarting(true);
|
SetRestarting(true);
|
||||||
Events::ResetBall e;
|
Events::ResetBall e;
|
||||||
@@ -1009,7 +1263,6 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
|||||||
glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
|
glm::vec4 p3 = glm::vec4(189.f / 255.f, 0.f / 255.f, 187.f / 255.f, 1.f);
|
||||||
glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
|
glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
|
||||||
|
|
||||||
|
|
||||||
if (m_CurrentCluster == 0) {
|
if (m_CurrentCluster == 0) {
|
||||||
if (m_CurrentLevel == 1) {
|
if (m_CurrentLevel == 1) {
|
||||||
level =
|
level =
|
||||||
@@ -1030,10 +1283,10 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
|||||||
level =
|
level =
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 100, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 100, 0, 0, 0};
|
||||||
color =
|
color =
|
||||||
{w, w, w, w, w, w, w,
|
{w, w, w, w, w, w, w,
|
||||||
w, w, w, w, w, w, w,
|
w, w, w, w, w, w, w,
|
||||||
@@ -1109,7 +1362,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
|||||||
1, 1, 1, 1, 1, 1, 1,
|
1, 1, 1, 1, 1, 1, 1,
|
||||||
1, 0, 1, 2, 1, 0, 1,
|
1, 0, 1, 2, 1, 0, 1,
|
||||||
0, 1, 0, 1, 0, 1, 0,
|
0, 1, 0, 1, 0, 1, 0,
|
||||||
0, 0, 0, 0, 0, 0, 6,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
0, 0, 0, 0, 0, 0, 0};
|
||||||
color =
|
color =
|
||||||
{w, w, w, w, w, w, w,
|
{w, w, w, w, w, w, w,
|
||||||
@@ -1182,11 +1435,11 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
|||||||
else if (m_CurrentLevel == 6) {
|
else if (m_CurrentLevel == 6) {
|
||||||
level =
|
level =
|
||||||
{0, 0, 0, 0, 0, 0, 0,
|
{0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 100, 0, 0, 0,
|
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0,
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
0, 0, 0, 0, 0, 0, 0};
|
0, 0, 0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 100, 0, 0, 0 };
|
||||||
color =
|
color =
|
||||||
{w, w, w, w, w, w, w,
|
{w, w, w, w, w, w, w,
|
||||||
w, w, w, w, w, w, w,
|
w, w, w, w, w, w, w,
|
||||||
@@ -1206,10 +1459,6 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
|||||||
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||||
{
|
{
|
||||||
m_Cleared = false;
|
m_Cleared = false;
|
||||||
if (m_BrickGenerating) {
|
|
||||||
m_BrickGenerating = false;
|
|
||||||
BrickGenerating(m_BrickGeneratingEvent);
|
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1218,40 +1467,45 @@ void dd::Systems::LevelSystem::SetBrokenModel(EntityID entity)
|
|||||||
std::uniform_int_distribution<int> dist(0, 2);
|
std::uniform_int_distribution<int> dist(0, 2);
|
||||||
int index = dist(m_RandomGenerator);
|
int index = dist(m_RandomGenerator);
|
||||||
|
|
||||||
|
int parts = 0;
|
||||||
|
|
||||||
switch (index)
|
switch (index)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak1.obj", glm::vec3(-0.29912f, 0.0082f, 0.f), glm::vec2(0.281f, 0.351f), 3);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak2.obj", glm::vec3(0.07597f, -0.02899f, 0.f), glm::vec2(0.559f, 0.351f), 3);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/1/WhiteBrickBreak3.obj", glm::vec3(0.3227f, 0.05632, 0.f), glm::vec2(0.25f, 0.25f), 3);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak1.obj", glm::vec3(-0.3236f, 0.0159f, 0.f), glm::vec2(0.237f, 0.327f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak2.obj", glm::vec3(0.07645f, 0.03131f, 0.f), glm::vec2(0.594f, 0.211f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak3.obj", glm::vec3(0.09468f, -0.11792f, 0.f), glm::vec2(0.692f, 0.112f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/2/WhiteBrickBreak4.obj", glm::vec3(0.33957f, 0.13079f, 0.f), glm::vec2(0.208f, 0.085f), 4);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak1.obj", glm::vec3(-0.34882f, 0.0564f, 0.f), glm::vec2(0.175f, 0.228f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak2.obj", glm::vec3(0.0678f, 0.07679f, 0.f), glm::vec2(0.699f, 0.183f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak3.obj", glm::vec3(-0.11862f, -0.10342, 0.f), glm::vec2(0.563f, 0.164f), 4);
|
||||||
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f));
|
CreateBrokenModelPart(entity, "Models/Brick/BrickBreak/3/WhiteBrickBreak4.obj", glm::vec3(0.31479f, -0.06351f, 0.f), glm::vec2(0.261f, 0.21f), 4);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
LOG_INFO("Something went wrong with the random generator in SetBrokenModel");
|
LOG_INFO("Something went wrong with the random generator in SetBrokenModel");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox)
|
void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::string ModelPath, glm::vec3 RelativePosition, glm::vec2 Hitbox, int NumberOfParts)
|
||||||
{
|
{
|
||||||
auto ent = m_World->CreateEntity(Parent);
|
auto ent = m_World->CreateEntity(Parent);
|
||||||
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
|
auto cTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||||
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
|
auto cTransform = m_World->AddComponent<Components::Transform>(ent);
|
||||||
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
|
auto cBrickPart = m_World->AddComponent<Components::BrickPart>(ent);
|
||||||
|
cBrickPart->NumberOfPartsInBrick = NumberOfParts;
|
||||||
|
|
||||||
cTransform->Position = RelativePosition;
|
cTransform->Position = RelativePosition;
|
||||||
|
|
||||||
@@ -1264,6 +1518,7 @@ void dd::Systems::LevelSystem::CreateBrokenModelPart(EntityID Parent, std::strin
|
|||||||
auto cPhys = m_World->AddComponent<Components::Physics>(ent);
|
auto cPhys = m_World->AddComponent<Components::Physics>(ent);
|
||||||
cPhys->CollisionType = CollisionType::Type::Dynamic;
|
cPhys->CollisionType = CollisionType::Type::Dynamic;
|
||||||
cPhys->GravityScale = 1.f;
|
cPhys->GravityScale = 1.f;
|
||||||
|
cPhys->Density = 30;
|
||||||
cPhys->Category = CollisionLayer::Type::Brick;
|
cPhys->Category = CollisionLayer::Type::Brick;
|
||||||
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Wall);
|
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Wall);
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
+101
-10
@@ -47,14 +47,94 @@ void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
|
|
||||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||||
if (templateCheck != nullptr){ return; }
|
if (templateCheck != nullptr){ return; }
|
||||||
|
auto life = m_World->GetComponent<Components::Life>(entity);
|
||||||
|
|
||||||
if (Lives() != PastLives()) {
|
|
||||||
auto life = m_World->GetComponent<Components::Life>(entity);
|
if (life != nullptr) {
|
||||||
if (life != nullptr) {
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
if (life->Number + 1 == PastLives()) {
|
if (transform->Position.y < -8) {
|
||||||
m_World->RemoveEntity(entity);
|
m_World->RemoveEntity(entity);
|
||||||
SetPastLives(Lives());
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform->Position.x += transform->Velocity.x * dt;
|
||||||
|
transform->Position.y += transform->Velocity.y * dt;
|
||||||
|
|
||||||
|
glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
|
||||||
|
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||||
|
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||||
|
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||||
|
|
||||||
|
if (!life->Dead) {
|
||||||
|
if (life->Left) {
|
||||||
|
if (transform->Position.x < -3.8) {
|
||||||
|
life->Left = false;
|
||||||
|
transform->Velocity.x = m_LifeSpeed;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else {
|
||||||
|
if (transform->Position.x > 3.8) {
|
||||||
|
life->Left = true;
|
||||||
|
transform->Velocity.x = -m_LifeSpeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float sin = life->SinusAltitude;
|
||||||
|
life->SinusAltitude += life->SinusSpeed * dt;
|
||||||
|
float y = glm::sin((sin)* glm::half_pi<float>() * life->Frequency) * life->Amplitude;
|
||||||
|
transform->Velocity.y = y;
|
||||||
|
|
||||||
|
if (Lives() != PastLives()) {
|
||||||
|
if (life->Number + 1 == PastLives()) {
|
||||||
|
life->Dead = true;
|
||||||
|
auto model = m_World->GetComponent<Components::Model>(entity);
|
||||||
|
model->Color *= 0.3;
|
||||||
|
|
||||||
|
//Particle trail
|
||||||
|
Events::CreateParticleSequence trail;
|
||||||
|
trail.parent = entity;
|
||||||
|
trail.AlphaValues.push_back(1.f);
|
||||||
|
trail.AlphaValues.push_back(0.f);
|
||||||
|
trail.ScaleValues.push_back(glm::vec3(0.08f));
|
||||||
|
trail.ScaleValues.push_back(glm::vec3(0.f));
|
||||||
|
trail.RadiusDistribution = 1;
|
||||||
|
trail.EmitterLifeTime = 2.f;
|
||||||
|
trail.ParticleLifeTime = 1.f;
|
||||||
|
trail.ParticlesPerTick = 1;
|
||||||
|
trail.SpawnRate = 0.1f;
|
||||||
|
trail.Speed = 10.f;
|
||||||
|
trail.EmittingAngle = glm::half_pi<float>();
|
||||||
|
trail.SpriteFile = "Textures/Particles/FadeBall.png";
|
||||||
|
trail.Color = model->Color;
|
||||||
|
//p.Spread = ...
|
||||||
|
EventBroker->Publish(trail);
|
||||||
|
|
||||||
|
//ParticlePoof
|
||||||
|
Events::CreateParticleSequence poof;
|
||||||
|
poof.EmitterLifeTime = 4;
|
||||||
|
poof.EmittingAngle = glm::half_pi<float>();
|
||||||
|
poof.Spread = 0.5f;
|
||||||
|
poof.NumberOfTicks = 1;
|
||||||
|
poof.ParticleLifeTime = 1.5f;
|
||||||
|
poof.ParticlesPerTick = 1;
|
||||||
|
poof.Position = transform->Position;
|
||||||
|
poof.ScaleValues.clear();
|
||||||
|
poof.ScaleValues.push_back(glm::vec3(0.5f));
|
||||||
|
poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||||
|
poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||||
|
poof.Color = model->Color;
|
||||||
|
poof.AlphaValues.clear();
|
||||||
|
poof.AlphaValues.push_back(1.f);
|
||||||
|
poof.AlphaValues.push_back(0.f);
|
||||||
|
poof.Speed = 10;
|
||||||
|
EventBroker->Publish(poof);
|
||||||
|
|
||||||
|
//m_World->RemoveEntity(entity);
|
||||||
|
SetPastLives(Lives());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
transform->Velocity.y -= 0.5 * dt;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -63,15 +143,25 @@ void dd::Systems::LifeSystem::CreateLife(int number)
|
|||||||
{
|
{
|
||||||
auto life = m_World->CreateEntity();
|
auto life = m_World->CreateEntity();
|
||||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
|
||||||
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
//transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
|
||||||
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
transform->Position = glm::vec3(-3.8f + number * 3.7f, -5.2f, -10.f);
|
||||||
|
//transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||||
|
transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
|
||||||
|
transform->Velocity.x = m_LifeSpeed;
|
||||||
|
|
||||||
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
|
std::shared_ptr<Components::Life> cLife = m_World->AddComponent<Components::Life>(life);
|
||||||
lifeNr->Number = number;
|
cLife->Number = number;
|
||||||
|
cLife->SinusAltitude = glm::half_pi<float>() * number;
|
||||||
|
cLife->Amplitude = 0.2;
|
||||||
|
cLife->Frequency = 1;
|
||||||
|
cLife->SinusSpeed = 1;
|
||||||
|
|
||||||
auto model = m_World->AddComponent<Components::Model>(life);
|
auto model = m_World->AddComponent<Components::Model>(life);
|
||||||
model->ModelFile = "Models/Sid/Sid.dae";
|
model->ModelFile = "Models/Sid/Sid.dae";
|
||||||
|
|
||||||
|
auto anim = m_World->AddComponent<Components::Animation>(life);
|
||||||
|
anim->Speed = 0.5f;
|
||||||
|
|
||||||
m_World->CommitEntity(life);
|
m_World->CommitEntity(life);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -79,6 +169,7 @@ bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
|
|||||||
{
|
{
|
||||||
if (!m_GodMode){
|
if (!m_GodMode){
|
||||||
SetLives(Lives() - 1);
|
SetLives(Lives() - 1);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -76,6 +76,19 @@ void dd::Systems::LifebuoySystem::Update(double dt)
|
|||||||
++it;
|
++it;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (IsPaused()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_Lifebuoy) {
|
||||||
|
m_Timer += dt;
|
||||||
|
if (m_Timer > m_WaitingTime) {
|
||||||
|
m_Timer = 0;
|
||||||
|
m_Lifebuoy = false;
|
||||||
|
Lifebuoy(m_SavedEvent);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||||
@@ -113,7 +126,14 @@ bool dd::Systems::LifebuoySystem::OnContact(const dd::Events::Contact &event)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
|
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
|
||||||
|
{
|
||||||
|
m_Lifebuoy = true;
|
||||||
|
m_SavedEvent = event;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool dd::Systems::LifebuoySystem::Lifebuoy(const dd::Events::Lifebuoy &event)
|
||||||
{
|
{
|
||||||
auto ent = m_World->CloneEntity(m_Template);
|
auto ent = m_World->CloneEntity(m_Template);
|
||||||
m_World->SetProperty(ent, "Name", "Lifebuoy");
|
m_World->SetProperty(ent, "Name", "Lifebuoy");
|
||||||
@@ -121,7 +141,8 @@ bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
|
|||||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||||
auto physics = m_World->GetComponent<Components::Physics>(ent);
|
auto physics = m_World->GetComponent<Components::Physics>(ent);
|
||||||
physics->CollisionType = CollisionType::Type::Dynamic;
|
physics->CollisionType = CollisionType::Type::Dynamic;
|
||||||
transform->Position = glm::vec3(0.f, 0.f, -10.f);
|
//transform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||||
|
transform->Position = event.Transform->Position;
|
||||||
transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
|
transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
|
||||||
LifebuoyInfo info;
|
LifebuoyInfo info;
|
||||||
info.Entity = ent;
|
info.Entity = ent;
|
||||||
|
|||||||
+92
-79
@@ -44,7 +44,7 @@ void dd::Systems::PadSystem::Initialize()
|
|||||||
auto ent = m_World->CreateEntity();
|
auto ent = m_World->CreateEntity();
|
||||||
m_World->SetProperty(ent, "Name", "Pad");
|
m_World->SetProperty(ent, "Name", "Pad");
|
||||||
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
|
auto ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||||
ctransform->Position = glm::vec3(0.f, -4.8f, -10.f);
|
ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
|
||||||
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
|
||||||
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
|
rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
|
||||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||||
@@ -58,7 +58,11 @@ void dd::Systems::PadSystem::Initialize()
|
|||||||
auto pad = m_World->AddComponent<Components::Pad>(ent);
|
auto pad = m_World->AddComponent<Components::Pad>(ent);
|
||||||
m_World->CommitEntity(ent);
|
m_World->CommitEntity(ent);
|
||||||
|
|
||||||
SetEdge(3.2 - (ctransform->Scale.x / 2));
|
m_Edge = 3.2 - (ctransform->Scale.x / 2);
|
||||||
|
|
||||||
|
m_PadEntity = ent;
|
||||||
|
m_PadTransform = ctransform.get();
|
||||||
|
m_PadComponent = pad.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Stick
|
//Stick
|
||||||
@@ -77,18 +81,31 @@ void dd::Systems::PadSystem::Initialize()
|
|||||||
m_StickTransform = transform;
|
m_StickTransform = transform;
|
||||||
m_StickyAim = sticky;
|
m_StickyAim = sticky;
|
||||||
|
|
||||||
/*{
|
/*{
|
||||||
auto entChild = m_World->CreateEntity(ent);
|
auto entChild = m_World->CreateEntity(ent);
|
||||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
|
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
|
||||||
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
|
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
|
||||||
|
|
||||||
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
|
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
|
||||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
|
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
|
||||||
sprite->SpriteFile = "Models/Brick/White.png";
|
sprite->SpriteFile = "Models/Brick/White.png";
|
||||||
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
|
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
|
||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Kraken arm
|
||||||
|
{
|
||||||
|
m_KrakenArm = m_World->CreateEntity(m_PadEntity);
|
||||||
|
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
|
||||||
|
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
||||||
|
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
|
||||||
|
model->ModelFile = "Models/Kraken/Arm.dae";
|
||||||
|
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
|
||||||
|
animation->Speed = 0.0f;
|
||||||
|
animation->Loop = false;
|
||||||
|
m_World->CommitEntity(m_KrakenArm);
|
||||||
|
}
|
||||||
|
|
||||||
m_ResetBall = true;
|
m_ResetBall = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -110,16 +127,21 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
|||||||
m_ResetBall = false;
|
m_ResetBall = false;
|
||||||
}
|
}
|
||||||
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
|
auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
ballTransform->Position = Transform()->Position;
|
ballTransform->Position = m_PadTransform->Position;
|
||||||
ballTransform->Position += ball->StickyPlacement;
|
ballTransform->Position += ball->StickyPlacement;
|
||||||
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
|
if (ball->Loaded) {
|
||||||
glm::vec2 up = glm::vec2(0.f, 1.f);
|
ballTransform->Orientation = glm::quat();
|
||||||
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
} else {
|
||||||
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
|
||||||
if (ball->Sticky) {
|
glm::vec2 up = glm::vec2(0.f, 1.f);
|
||||||
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
|
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
|
||||||
m_StickTransform->Position = ballTransform->Position;
|
ballTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
|
||||||
|
if (ball->Sticky) {
|
||||||
|
m_StickTransform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, 1.f));
|
||||||
|
m_StickTransform->Position = ballTransform->Position;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
if (!m_StickyAim->Aiming) {
|
if (!m_StickyAim->Aiming) {
|
||||||
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
|
m_StickTransform->Position = glm::vec3(30.f, 0.f, 0.f);
|
||||||
@@ -133,17 +155,6 @@ void dd::Systems::PadSystem::Update(double dt)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Entity() == 0) {
|
|
||||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
|
||||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
|
|
||||||
SetEntity(it->first);
|
|
||||||
SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
|
|
||||||
SetPad(m_World->GetComponent<Components::Pad>(Entity()));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_KrakenAttack) {
|
if (m_KrakenAttack) {
|
||||||
m_KrakenCharge -= m_KrakenStrength * dt;
|
m_KrakenCharge -= m_KrakenStrength * dt;
|
||||||
if (m_KrakenCharge < 0) {
|
if (m_KrakenCharge < 0) {
|
||||||
@@ -155,10 +166,17 @@ void dd::Systems::PadSystem::Update(double dt)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto transform = Transform();
|
auto transform = m_PadTransform;
|
||||||
auto pad = Pad();
|
auto pad = m_PadComponent;
|
||||||
auto acceleration = Acceleration();
|
auto acceleration = m_PadAcceleration;
|
||||||
|
|
||||||
|
if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
|
||||||
|
if (transform->Position.y < m_PadHeight) {
|
||||||
|
transform->Position.y += m_PadRiseSpeed * (float)dt;
|
||||||
|
} else if (transform->Position.y > m_PadHeight) {
|
||||||
|
transform->Position.y -= m_PadRiseSpeed * 5 * (float)dt;
|
||||||
|
}
|
||||||
|
}
|
||||||
if (transform->Velocity.x < -pad->MaxSpeed) {
|
if (transform->Velocity.x < -pad->MaxSpeed) {
|
||||||
transform->Velocity.x = -pad->MaxSpeed;
|
transform->Velocity.x = -pad->MaxSpeed;
|
||||||
}
|
}
|
||||||
@@ -166,27 +184,27 @@ void dd::Systems::PadSystem::Update(double dt)
|
|||||||
transform->Velocity.x = pad->MaxSpeed;
|
transform->Velocity.x = pad->MaxSpeed;
|
||||||
}
|
}
|
||||||
transform->Position += transform->Velocity * (float)dt;
|
transform->Position += transform->Velocity * (float)dt;
|
||||||
if (transform->Position.x > Edge()) {
|
if (transform->Position.x > m_Edge) {
|
||||||
transform->Position.x = Edge();
|
transform->Position.x = m_Edge;
|
||||||
} else if (transform->Position.x < -Edge()) {
|
} else if (transform->Position.x < -m_Edge) {
|
||||||
transform->Position.x = -Edge();
|
transform->Position.x = -m_Edge;
|
||||||
}
|
}
|
||||||
transform->Velocity += acceleration * (float)dt;
|
transform->Velocity += acceleration * (float)dt;
|
||||||
if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
|
if (glm::abs(transform->Velocity.x) > 1 || (!m_Left && !m_Right)) {
|
||||||
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
|
transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Left()) {
|
if (m_Left) {
|
||||||
acceleration.x = -pad->AccelerationSpeed;
|
acceleration.x = -pad->AccelerationSpeed;
|
||||||
} else if (Right()) {
|
} else if (m_Right) {
|
||||||
acceleration.x = pad->AccelerationSpeed;
|
acceleration.x = pad->AccelerationSpeed;
|
||||||
} else {
|
} else {
|
||||||
acceleration.x = 0.f;
|
acceleration.x = 0.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
SetTransform(transform);
|
m_PadTransform = transform;
|
||||||
SetPad(pad);
|
m_PadComponent = pad;
|
||||||
SetAcceleration(acceleration);
|
m_PadAcceleration = acceleration;
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -220,11 +238,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
|||||||
} else if (val == GLFW_KEY_LEFT) {
|
} else if (val == GLFW_KEY_LEFT) {
|
||||||
//std::cout << "Left!" << std::endl;
|
//std::cout << "Left!" << std::endl;
|
||||||
//acceleration.x = -0.01f;
|
//acceleration.x = -0.01f;
|
||||||
SetLeft(true);
|
m_Left = true;
|
||||||
} else if (val == GLFW_KEY_RIGHT) {
|
} else if (val == GLFW_KEY_RIGHT) {
|
||||||
//std::cout << "Right!" << std::endl;
|
//std::cout << "Right!" << std::endl;
|
||||||
//acceleration.x = 0.01f;
|
//acceleration.x = 0.01f;
|
||||||
SetRight(true);
|
m_Right = true;
|
||||||
} else if (val == GLFW_KEY_R) {
|
} else if (val == GLFW_KEY_R) {
|
||||||
Events::ResetBall e;
|
Events::ResetBall e;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
@@ -243,7 +261,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
|||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
} else if (val == GLFW_KEY_M) {
|
} else if (val == GLFW_KEY_M) {
|
||||||
Events::MultiBall e;
|
Events::MultiBall e;
|
||||||
e.padTransform = Transform();
|
e.padTransform = m_PadTransform;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
} else if (val == GLFW_KEY_P) {
|
} else if (val == GLFW_KEY_P) {
|
||||||
if (IsPaused()) {
|
if (IsPaused()) {
|
||||||
@@ -274,10 +292,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
|||||||
e.Origin1 = glm::vec3(-5, 7, -10);
|
e.Origin1 = glm::vec3(-5, 7, -10);
|
||||||
e.Origin2 = glm::vec3(5, 7, -10);
|
e.Origin2 = glm::vec3(5, 7, -10);
|
||||||
e.Set = 1;
|
e.Set = 1;
|
||||||
|
e.SetCluster = 1;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
} else if (val == GLFW_KEY_C) {
|
||||||
|
Events::BreakAllBricks e;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
} else if (val == GLFW_KEY_L) {
|
} else if (val == GLFW_KEY_L) {
|
||||||
Events::Lifebuoy e;
|
Events::Lifebuoy e;
|
||||||
e.Transform = Transform();
|
e.Transform = m_PadTransform;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
} else if (val == GLFW_KEY_Y) {
|
} else if (val == GLFW_KEY_Y) {
|
||||||
Events::StickyPad e;
|
Events::StickyPad e;
|
||||||
@@ -296,14 +318,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
|||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
} else if (val == GLFW_KEY_Q) {
|
} else if (val == GLFW_KEY_Q) {
|
||||||
Events::Move e;
|
Events::Move e;
|
||||||
e.Entity = Entity();
|
e.Entity = m_PadEntity;
|
||||||
e.GoalPosition = glm::vec3(0, 0, -10);
|
e.GoalPosition = glm::vec3(0, 0, -10);
|
||||||
e.Speed = 5;
|
e.Speed = 5;
|
||||||
e.Queue = false;
|
e.Queue = false;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
} else if (val == GLFW_KEY_SPACE) {
|
} else if (val == GLFW_KEY_SPACE) {
|
||||||
Events::ActionButton e;
|
Events::ActionButton e;
|
||||||
e.Position = Transform()->Position;
|
e.Position = m_PadTransform->Position;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
} else if (val == GLFW_KEY_D) {
|
} else if (val == GLFW_KEY_D) {
|
||||||
return false;
|
return false;
|
||||||
@@ -319,9 +341,9 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
|
|||||||
} else if (val == GLFW_KEY_DOWN) {
|
} else if (val == GLFW_KEY_DOWN) {
|
||||||
|
|
||||||
} else if (val == GLFW_KEY_LEFT) {
|
} else if (val == GLFW_KEY_LEFT) {
|
||||||
SetLeft(false);
|
m_Left = false;
|
||||||
} else if (val == GLFW_KEY_RIGHT) {
|
} else if (val == GLFW_KEY_RIGHT) {
|
||||||
SetRight(false);
|
m_Right = false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -420,6 +442,7 @@ bool dd::Systems::PadSystem::OnStageCleared(const dd::Events::StageCleared &even
|
|||||||
{
|
{
|
||||||
//auto entity = CreateBall();
|
//auto entity = CreateBall();
|
||||||
m_StickyAim->Aiming = false;
|
m_StickyAim->Aiming = false;
|
||||||
|
m_PadHeight = m_PadOriginalHeight;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -451,14 +474,8 @@ bool dd::Systems::PadSystem::OnRaiseWaterWall(const dd::Events::RaiseWaterWall &
|
|||||||
|
|
||||||
bool dd::Systems::PadSystem::RaisePad(float amount, float speed)
|
bool dd::Systems::PadSystem::RaisePad(float amount, float speed)
|
||||||
{
|
{
|
||||||
auto transform = Transform();
|
m_PadHeight += amount;
|
||||||
glm::vec3 raise = glm::vec3(0, amount, 0);
|
m_PadRiseSpeed = speed;
|
||||||
Events::Move e;
|
|
||||||
e.Entity = m_Entity;
|
|
||||||
e.GoalPosition = transform->Position + raise;
|
|
||||||
e.Speed = speed;
|
|
||||||
e.Queue = true;
|
|
||||||
EventBroker->Publish(e);
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -469,23 +486,15 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
|||||||
m_PlayerStrength = event.PlayerStrength;
|
m_PlayerStrength = event.PlayerStrength;
|
||||||
m_KrakenCharge = event.ChargeUpdate;
|
m_KrakenCharge = event.ChargeUpdate;
|
||||||
m_KrakenAttack = true;
|
m_KrakenAttack = true;
|
||||||
auto transform = Transform();
|
auto transform = m_PadTransform;
|
||||||
auto acceleration = Acceleration();
|
auto acceleration = m_PadAcceleration;
|
||||||
|
|
||||||
transform->Velocity = glm::vec3(0, 0, 0);
|
transform->Velocity = glm::vec3(0, 0, 0);
|
||||||
acceleration = glm::vec3(0, 0, 0);
|
acceleration = glm::vec3(0, 0, 0);
|
||||||
LOG_INFO("Kraken arm duuude");
|
if (m_KrakenArmHitbox == 0) {
|
||||||
if (!m_KrakenArm){
|
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
|
||||||
LOG_INFO("InKrakenArmDuuude");
|
animation->Time = 0.0;
|
||||||
m_KrakenArm = m_World->CreateEntity(Entity());
|
animation->Speed = 1.0;
|
||||||
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
|
|
||||||
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
|
||||||
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
|
|
||||||
model->ModelFile = "Models/Kraken/Arm.dae";
|
|
||||||
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
|
|
||||||
animation->Speed = 1.0f;
|
|
||||||
animation->Loop = false;
|
|
||||||
m_World->CommitEntity(m_KrakenArm);
|
|
||||||
|
|
||||||
m_KrakenArmHitbox = m_World->CreateEntity();
|
m_KrakenArmHitbox = m_World->CreateEntity();
|
||||||
auto hb_transform = m_World->AddComponent<Components::Transform>(m_KrakenArmHitbox);
|
auto hb_transform = m_World->AddComponent<Components::Transform>(m_KrakenArmHitbox);
|
||||||
@@ -506,8 +515,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
|||||||
m_World->CommitEntity(m_KrakenArmHitbox);
|
m_World->CommitEntity(m_KrakenArmHitbox);
|
||||||
}
|
}
|
||||||
|
|
||||||
SetTransform(transform);
|
m_PadTransform = transform;
|
||||||
SetAcceleration(acceleration);
|
m_PadAcceleration = acceleration;
|
||||||
} else if (m_KrakenCharge >= 1) {
|
} else if (m_KrakenCharge >= 1) {
|
||||||
m_KrakenAttack = false;
|
m_KrakenAttack = false;
|
||||||
Events::KrakenAttackEnd e;
|
Events::KrakenAttackEnd e;
|
||||||
@@ -523,10 +532,14 @@ bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd
|
|||||||
m_KrakenStrength = 0;
|
m_KrakenStrength = 0;
|
||||||
m_PlayerStrength = 0;
|
m_PlayerStrength = 0;
|
||||||
|
|
||||||
m_World->RemoveEntity(m_KrakenArm);
|
//m_World->RemoveEntity(m_KrakenArm);
|
||||||
m_World->RemoveEntity(m_KrakenArmHitbox);
|
|
||||||
m_KrakenArm = NULL;
|
auto animation = m_World->GetComponent<Components::Animation>(m_KrakenArm);
|
||||||
m_KrakenArmHitbox = NULL;
|
animation->Time = 0.0;
|
||||||
|
animation->Speed = -1.5;
|
||||||
|
m_World->RemoveEntity(m_KrakenArmHitbox);
|
||||||
|
//m_KrakenArm = NULL;
|
||||||
|
m_KrakenArmHitbox = 0;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -109,8 +109,17 @@ bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &e
|
|||||||
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||||
{
|
{
|
||||||
if (m_InkBlaster) {
|
if (m_InkBlaster) {
|
||||||
|
auto ball = m_World->GetComponent<Components::Ball>(event.Ball);
|
||||||
|
ball->Loaded = true;
|
||||||
m_SquidLoaded = true;
|
m_SquidLoaded = true;
|
||||||
m_AttachedSquid = event.Ball;
|
m_AttachedSquid = event.Ball;
|
||||||
|
|
||||||
|
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
|
||||||
|
model->ModelFile = "Models/Sid/Sid_Shoot.dae";
|
||||||
|
|
||||||
|
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
|
||||||
|
anim->Loop = false;
|
||||||
|
anim->Speed = 0.f;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -139,18 +148,32 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
|
|||||||
transform->Position = event.Position;
|
transform->Position = event.Position;
|
||||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||||
m_Shots--;
|
m_Shots--;
|
||||||
|
|
||||||
|
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
|
||||||
|
anim->Loop = false;
|
||||||
|
anim->Speed = 1.f;
|
||||||
|
anim->Time = 0.f;
|
||||||
|
|
||||||
if (m_Shots <= 0) {
|
if (m_Shots <= 0) {
|
||||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||||
m_InkBlaster = false;
|
m_InkBlaster = false;
|
||||||
m_SquidLoaded = false;
|
m_SquidLoaded = false;
|
||||||
ball->InkBlaster = false;
|
ball->InkBlaster = false;
|
||||||
ball->Sticky = false;
|
ball->Sticky = false;
|
||||||
|
ball->Loaded = false;
|
||||||
ball->Waiting = true;
|
ball->Waiting = true;
|
||||||
|
|
||||||
{
|
{
|
||||||
Events::InkBlasterOver e;
|
Events::InkBlasterOver e;
|
||||||
e.Ball = m_AttachedSquid;
|
e.Ball = m_AttachedSquid;
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
|
|
||||||
|
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
|
||||||
|
model->ModelFile = "Models/Sid/Sid_Flying.dae";
|
||||||
|
|
||||||
|
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
|
||||||
|
anim->Loop = true;
|
||||||
|
anim->Speed = 1.f;
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
Events::ActionButton e;
|
Events::ActionButton e;
|
||||||
|
|||||||
@@ -1,151 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Adniklastrator on 2015-10-08.
|
|
||||||
//
|
|
||||||
|
|
||||||
|
|
||||||
#include "PrecompiledHeader.h"
|
|
||||||
#include "Game/ProjectileSystem.h"
|
|
||||||
|
|
||||||
|
|
||||||
void dd::Systems::ProjectileSystem::Initialize()
|
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &ProjectileSystem::OnContact);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
|
|
||||||
|
|
||||||
//Ink Blast
|
|
||||||
{
|
|
||||||
auto ent = m_World->CreateEntity();
|
|
||||||
m_World->SetProperty(ent, "Name", "Projectile");
|
|
||||||
std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
|
|
||||||
|
|
||||||
auto circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
|
||||||
auto inkBlastTemplate = m_World->AddComponent<Components::Template>(ent);
|
|
||||||
circleShape->Radius = 0.1f;
|
|
||||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
|
||||||
physics->CollisionType = CollisionType::Type::Dynamic;
|
|
||||||
physics->Category = CollisionLayer::Type::Projectile;
|
|
||||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
|
|
||||||
physics->Calculate = true;
|
|
||||||
ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
|
|
||||||
ctransform->Scale = glm::vec3(0.6f, 0.6f, 0.6f);
|
|
||||||
// auto cModel = m_World->AddComponent<Components::Model>(ent);
|
|
||||||
// cModel->ModelFile = "Models/Test/Ball/Sid.obj";
|
|
||||||
auto cSprite = m_World->AddComponent<Components::Sprite>(ent);
|
|
||||||
cSprite->SpriteFile = "Textures/Particles/OilShot.png";
|
|
||||||
auto projectile = m_World->AddComponent<Components::Projectile>(ent);
|
|
||||||
|
|
||||||
m_World->CommitEntity(ent);
|
|
||||||
|
|
||||||
m_InkBlastTemplate = ent;
|
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
void dd::Systems::ProjectileSystem::Update(double dt)
|
|
||||||
{
|
|
||||||
if (m_Pause) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void dd::Systems::ProjectileSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
|
||||||
{
|
|
||||||
if (IsPaused()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
|
||||||
if (templateCheck != nullptr){ return; }
|
|
||||||
|
|
||||||
auto shot = m_World->GetComponent<Components::Projectile>(entity);
|
|
||||||
if (shot != nullptr) {
|
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
|
||||||
if (transform->Position.y > 8) {
|
|
||||||
m_World->RemoveEntity(entity);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool dd::Systems::ProjectileSystem::OnPause(const dd::Events::Pause &event)
|
|
||||||
{
|
|
||||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
|
||||||
return false;
|
|
||||||
}*/
|
|
||||||
|
|
||||||
m_Pause = true;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool dd::Systems::ProjectileSystem::OnResume(const dd::Events::Resume &event)
|
|
||||||
{
|
|
||||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
|
||||||
return false;
|
|
||||||
}*/
|
|
||||||
m_Pause = false;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
|
|
||||||
{
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
|
|
||||||
{
|
|
||||||
m_InkBlaster = true;
|
|
||||||
m_Shots = event.Shots;
|
|
||||||
m_InkBlasterSpeed = event.Speed;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
|
||||||
{
|
|
||||||
if (m_InkBlaster) {
|
|
||||||
m_SquidLoaded = true;
|
|
||||||
m_AttachedSquid = event.Ball;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
|
|
||||||
{
|
|
||||||
if (m_InkBlaster && m_SquidLoaded) {
|
|
||||||
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
|
|
||||||
m_World->RemoveComponent<Components::Template>(ent);
|
|
||||||
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
|
|
||||||
projectile->Speed = m_InkBlasterSpeed;
|
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
|
||||||
transform->Position = event.Position;
|
|
||||||
<<<<<<< HEAD
|
|
||||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
|
||||||
=======
|
|
||||||
transform->Velocity = glm::vec3(0, 7, 0);
|
|
||||||
>>>>>>> origin/master
|
|
||||||
m_Shots--;
|
|
||||||
if (m_Shots <= 0) {
|
|
||||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
|
||||||
m_InkBlaster = false;
|
|
||||||
m_SquidLoaded = false;
|
|
||||||
ball->InkBlaster = false;
|
|
||||||
ball->Sticky = false;
|
|
||||||
ball->Waiting = true;
|
|
||||||
|
|
||||||
{
|
|
||||||
Events::InkBlasterOver e;
|
|
||||||
e.Ball = m_AttachedSquid;
|
|
||||||
EventBroker->Publish(e);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
Events::ActionButton e;
|
|
||||||
EventBroker->Publish(e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "PrecompiledHeader.h"
|
#include "PrecompiledHeader.h"
|
||||||
#include "Game/ScreenShakeSystem.h"
|
#include "Game/ScreenShakeSystem.h"
|
||||||
|
|
||||||
|
|
||||||
void dd::Systems::ScreenShakeSystem::Initialize()
|
void dd::Systems::ScreenShakeSystem::Initialize()
|
||||||
{
|
{
|
||||||
std::random_device rd;
|
std::random_device rd;
|
||||||
@@ -36,7 +37,7 @@ void dd::Systems::ScreenShakeSystem::UpdateEntity(double dt, EntityID entity, En
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*auto camera = m_World->GetComponent<Components::Camera>(entity);
|
auto camera = m_World->GetComponent<Components::Camera>(entity);
|
||||||
|
|
||||||
if (camera != nullptr) {
|
if (camera != nullptr) {
|
||||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
@@ -73,7 +74,7 @@ void dd::Systems::ScreenShakeSystem::UpdateEntity(double dt, EntityID entity, En
|
|||||||
} else {
|
} else {
|
||||||
m_CameraPosition = transform->Position;
|
m_CameraPosition = transform->Position;
|
||||||
}
|
}
|
||||||
}*/
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::ScreenShakeSystem::OnPause(const dd::Events::Pause &event)
|
bool dd::Systems::ScreenShakeSystem::OnPause(const dd::Events::Pause &event)
|
||||||
|
|||||||
@@ -14,6 +14,8 @@ void dd::Systems::WaterSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
|
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
|
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
|
||||||
|
|
||||||
|
m_RaiseWater = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Debug.RaiseWater", false);
|
||||||
|
|
||||||
//Water test
|
//Water test
|
||||||
{
|
{
|
||||||
auto t_waterBody = m_World->CreateEntity();
|
auto t_waterBody = m_World->CreateEntity();
|
||||||
@@ -24,6 +26,10 @@ void dd::Systems::WaterSystem::Initialize()
|
|||||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||||
m_World->CommitEntity(t_waterBody);
|
m_World->CommitEntity(t_waterBody);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_BrickPartCounters =
|
||||||
|
{0, 0, 0, 0, 0,
|
||||||
|
0, 0, 0, 0, 0 };
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Systems::WaterSystem::Update(double dt)
|
void dd::Systems::WaterSystem::Update(double dt)
|
||||||
@@ -43,6 +49,31 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||||
if (templateCheck != nullptr){ return; }
|
if (templateCheck != nullptr){ return; }
|
||||||
|
|
||||||
|
auto brickPart = m_World->GetComponent<Components::BrickPart>(entity);
|
||||||
|
if (brickPart != nullptr) {
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||||
|
if (m_RaiseWater) {
|
||||||
|
if (!brickPart->Submerged) {
|
||||||
|
if (transform->Position.y < m_SubmergedHeight) {
|
||||||
|
brickPart->Submerged = true;
|
||||||
|
m_BrickPartCounters[brickPart->NumberOfPartsInBrick]++;
|
||||||
|
//std::cout << "Parts: " << m_BrickPartCounters[brickPart->NumberOfPartsInBrick] << " of " << brickPart->NumberOfPartsInBrick << std::endl;
|
||||||
|
if (m_BrickPartCounters[brickPart->NumberOfPartsInBrick] >= brickPart->NumberOfPartsInBrick) {
|
||||||
|
m_BrickPartCounters[brickPart->NumberOfPartsInBrick] = 0;
|
||||||
|
Events::RaiseWater e;
|
||||||
|
e.Amount = 0.2;
|
||||||
|
e.Speed = 0.2;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (transform->Position.y < -10) {
|
||||||
|
m_World->RemoveEntity(entity);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (m_BottomWall == 0) {
|
if (m_BottomWall == 0) {
|
||||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
||||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
|
if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
|
||||||
@@ -51,6 +82,21 @@ void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto newWater = m_World->GetComponent<Components::NewWaterVolume>(entity);
|
||||||
|
if (newWater != nullptr) {
|
||||||
|
if (m_RemoveWater) {
|
||||||
|
//m_World->RemoveComponent<Components::WaterVolume>(entity);
|
||||||
|
//m_World->RemoveComponent<Components::RectangleShape>(entity);
|
||||||
|
//m_World->RemoveComponent<Components::WaterVolume>(entity);
|
||||||
|
//m_World->RemoveEntity(entity);
|
||||||
|
//m_World->RemoveComponent<Components::>();
|
||||||
|
}
|
||||||
|
/*auto transform = m_World->AddComponent<Components::Transform>(entity);
|
||||||
|
if (transform->Position.y < -10) {
|
||||||
|
m_World->RemoveEntity(entity);
|
||||||
|
}*/
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
|
bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
|
||||||
@@ -80,13 +126,14 @@ bool dd::Systems::WaterSystem::OnRelevantObjectCreated(const dd::Events::Relevan
|
|||||||
|
|
||||||
bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||||
{
|
{
|
||||||
|
m_SubmergedHeight = m_SubmergedOriginalHeight;
|
||||||
|
m_RemoveWater = true;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||||
{
|
{
|
||||||
|
m_RemoveWater = false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -95,13 +142,16 @@ bool dd::Systems::WaterSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
|
|||||||
{
|
{
|
||||||
auto t_waterBody = m_World->CreateEntity();
|
auto t_waterBody = m_World->CreateEntity();
|
||||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
transform->Position = glm::vec3(0.f, m_SubmergedHeight, -10.f);
|
||||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
|
transform->Scale = glm::vec3(7.0f, event.Amount * 1.4f, 1.f);
|
||||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||||
|
auto newWater = m_World->AddComponent<Components::NewWaterVolume>(t_waterBody); //Meaning it isn't the original water we had.
|
||||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||||
m_World->CommitEntity(t_waterBody);
|
m_World->CommitEntity(t_waterBody);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_SubmergedHeight += event.Amount;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -236,7 +236,12 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
|||||||
auto particle = m_World->GetComponent<Components::Particle>(entity);
|
auto particle = m_World->GetComponent<Components::Particle>(entity);
|
||||||
|
|
||||||
transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
|
transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
|
||||||
transform->Scale = particle->Scale;//glm::vec3(particle->Radius * 2.f, particle->Radius * 2.f, 1);
|
EntityID emitter = m_ParticleEmitters.ParticleEmitter[e];
|
||||||
|
auto cEmitter = m_World->GetComponent<Components::ParticleEmitter>(emitter);
|
||||||
|
if (!cEmitter->DefaultScale)
|
||||||
|
{
|
||||||
|
transform->Scale = particle->Scale;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -272,7 +277,7 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
|
|||||||
m_World->RemoveEntity(entity);
|
m_World->RemoveEntity(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//Update alpha
|
//Update alpha & scale
|
||||||
auto sprite = m_World->GetComponent<Components::Sprite>(entity);
|
auto sprite = m_World->GetComponent<Components::Sprite>(entity);
|
||||||
float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1);
|
float timeProgress = particle->TimeLived / (particle->LifeTime - 0.1);
|
||||||
if (timeProgress > 1) {
|
if (timeProgress > 1) {
|
||||||
@@ -281,7 +286,9 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
|
|||||||
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
|
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(particle->ParticleSystem);
|
||||||
if (emitter) {
|
if (emitter) {
|
||||||
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
|
sprite->Color.w = ScalarInterpolation(timeProgress, emitter->AlphaValues);
|
||||||
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
|
if (!emitter->DefaultScale) {
|
||||||
|
particle->Scale = VectorInterpolation(timeProgress, emitter->ScaleValues);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -720,8 +727,9 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
|
|||||||
particleEmitter->EmittingAngle = event.EmittingAngle;
|
particleEmitter->EmittingAngle = event.EmittingAngle;
|
||||||
particleEmitter->LifeTime = event.EmitterLifeTime;
|
particleEmitter->LifeTime = event.EmitterLifeTime;
|
||||||
particleEmitter->AlphaValues = event.AlphaValues;
|
particleEmitter->AlphaValues = event.AlphaValues;
|
||||||
particleEmitter->ScaleValues = event.ScaleValues;
|
|
||||||
particleEmitter->RadiusDistribution = event.RadiusDistribution;
|
particleEmitter->RadiusDistribution = event.RadiusDistribution;
|
||||||
|
particleEmitter->DefaultScale = event.DefaultScale;
|
||||||
|
particleEmitter->ScaleValues = event.ScaleValues;
|
||||||
{
|
{
|
||||||
//Creating Particle Template
|
//Creating Particle Template
|
||||||
auto particle = m_World->CreateEntity(emitter);
|
auto particle = m_World->CreateEntity(emitter);
|
||||||
@@ -731,10 +739,17 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
|
|||||||
m_World->AddComponent<Components::Template>(particle);
|
m_World->AddComponent<Components::Template>(particle);
|
||||||
particleTransform->Position = emitterTransform->Position;
|
particleTransform->Position = emitterTransform->Position;
|
||||||
sprite->SpriteFile = event.SpriteFile;
|
sprite->SpriteFile = event.SpriteFile;
|
||||||
|
if (particleEmitter->DefaultScale == true)
|
||||||
|
{
|
||||||
|
Texture* texture = ResourceManager::Load<Texture>(event.SpriteFile);
|
||||||
|
particleEmitter->ScaleValues.clear();
|
||||||
|
particleEmitter->ScaleValues.push_back(glm::vec3(texture->Width / 100, texture->Height / 100, 1));
|
||||||
|
|
||||||
|
}
|
||||||
sprite->Color = event.Color;
|
sprite->Color = event.Color;
|
||||||
particleComponent->LifeTime = event.ParticleLifeTime;
|
particleComponent->LifeTime = event.ParticleLifeTime;
|
||||||
particleComponent->Flags = event.Flags;
|
particleComponent->Flags = event.Flags;
|
||||||
particleComponent->Scale = event.ScaleValues[0];
|
particleComponent->Scale = particleEmitter->ScaleValues[0];
|
||||||
particleComponent->ParticleSystem = emitter;
|
particleComponent->ParticleSystem = emitter;
|
||||||
}
|
}
|
||||||
m_World->CommitEntity(emitter);
|
m_World->CommitEntity(emitter);
|
||||||
@@ -823,7 +838,7 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
}
|
}
|
||||||
Events::PlaySound se;
|
Events::PlaySound se;
|
||||||
|
|
||||||
//Spawn a particle when a brick collides with somthing
|
//Spawn a particle when a brick collides with something
|
||||||
Events::CreateParticleSequence e;
|
Events::CreateParticleSequence e;
|
||||||
e.EmitterLifeTime = 3;
|
e.EmitterLifeTime = 3;
|
||||||
e.EmittingAngle = glm::half_pi<float>();
|
e.EmittingAngle = glm::half_pi<float>();
|
||||||
@@ -835,8 +850,9 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
e.Color = glm::vec4(1.f);
|
e.Color = glm::vec4(1.f);
|
||||||
e.AlphaValues.push_back(1.f);
|
e.AlphaValues.push_back(1.f);
|
||||||
e.AlphaValues.push_back(0.f);
|
e.AlphaValues.push_back(0.f);
|
||||||
e.ScaleValues.push_back(glm::vec3(1.f));
|
e.ScaleValues.push_back(glm::vec3(4));
|
||||||
e.Speed = 0;
|
e.Speed = 0;
|
||||||
|
e.DefaultScale = true;
|
||||||
|
|
||||||
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
|
auto PowerFriend = m_World->GetComponent<Components::MultiBallBrick>(entity);
|
||||||
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
|
auto PowerSaviour = m_World->GetComponent<Components::LifebuoyBrick>(entity);
|
||||||
@@ -846,21 +862,27 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
|
|
||||||
if (PowerFriend) {
|
if (PowerFriend) {
|
||||||
se.FilePath = "Sounds/jap-awesome.wav";
|
se.FilePath = "Sounds/jap-awesome.wav";
|
||||||
|
EventBroker->Publish(se);
|
||||||
e.SpriteFile = "Textures/PowerUps/Friends.png";
|
e.SpriteFile = "Textures/PowerUps/Friends.png";
|
||||||
} else if (PowerSaviour) {
|
} else if (PowerSaviour) {
|
||||||
se.FilePath = "Sounds/jap-awesome.wav";
|
se.FilePath = "Sounds/jap-awesome.wav";
|
||||||
|
EventBroker->Publish(se);
|
||||||
e.SpriteFile = "Textures/PowerUps/Saviour.png";
|
e.SpriteFile = "Textures/PowerUps/Saviour.png";
|
||||||
} else if (PowerSticky) {
|
} else if (PowerSticky) {
|
||||||
se.FilePath = "Sounds/jap-awesome.wav";
|
se.FilePath = "Sounds/jap-awesome.wav";
|
||||||
|
EventBroker->Publish(se);
|
||||||
e.SpriteFile = "Textures/PowerUps/Sticky.png";
|
e.SpriteFile = "Textures/PowerUps/Sticky.png";
|
||||||
} else if (PowerInkBlaster){
|
} else if (PowerInkBlaster){
|
||||||
se.FilePath = "Sounds/jap-awesome.wav";
|
se.FilePath = "Sounds/jap-awesome.wav";
|
||||||
|
EventBroker->Publish(se);
|
||||||
e.SpriteFile = "Textures/PowerUps/InkBlaster.png";
|
e.SpriteFile = "Textures/PowerUps/InkBlaster.png";
|
||||||
} else if (PowerKraken) {
|
} else if (PowerKraken) {
|
||||||
se.FilePath = "Sounds/jap-awesome.wav";
|
se.FilePath = "Sounds/jap-huh.wav";
|
||||||
|
EventBroker->Publish(se);
|
||||||
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
|
e.SpriteFile = "Textures/PowerUps/RealeaseTheKraken.png";
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
e.DefaultScale = false;
|
||||||
e.EmitterLifeTime = 4;
|
e.EmitterLifeTime = 4;
|
||||||
e.EmittingAngle = glm::half_pi<float>();
|
e.EmittingAngle = glm::half_pi<float>();
|
||||||
e.Spread = 0.5f;
|
e.Spread = 0.5f;
|
||||||
@@ -880,7 +902,6 @@ bool dd::Systems::PhysicsSystem::OnContact(const dd::Events::Contact &event)
|
|||||||
}
|
}
|
||||||
|
|
||||||
EventBroker->Publish(e);
|
EventBroker->Publish(e);
|
||||||
EventBroker->Publish(se);
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -35,17 +35,17 @@ void dd::Systems::AnimationSystem::Update(double dt)
|
|||||||
|
|
||||||
if (animationComponent->Speed != 0.0) {
|
if (animationComponent->Speed != 0.0) {
|
||||||
double nextTime = animationComponent->Time + animationComponent->Speed * dt;
|
double nextTime = animationComponent->Time + animationComponent->Speed * dt;
|
||||||
if (glm::abs(nextTime) > animation->Duration) {
|
if (!animationComponent->Loop && glm::abs(nextTime) > animation->Duration) {
|
||||||
if (!animationComponent->Loop) {
|
animationComponent->Time = glm::sign(nextTime) * animation->Duration;
|
||||||
animationComponent->Time = glm::sign(nextTime) * animation->Duration;
|
animationComponent->Speed = 0.0;
|
||||||
animationComponent->Speed = 0.0;
|
LOG_DEBUG("Animation \"%s\" on Entity %i finished.", animationComponent->Name.c_str(), ent);
|
||||||
LOG_DEBUG("Animation \"%s\" on Entity %i finished.", animationComponent->Name.c_str(), ent);
|
Events::AnimationComplete e;
|
||||||
Events::AnimationComplete e;
|
e.Entity = ent;
|
||||||
e.Entity = ent;
|
e.Animation = animationComponent->Name;
|
||||||
e.Animation = animationComponent->Name;
|
EventBroker->Publish(e);
|
||||||
}
|
} else {
|
||||||
|
animationComponent->Time = nextTime;
|
||||||
}
|
}
|
||||||
animationComponent->Time = nextTime;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,6 +21,10 @@
|
|||||||
|
|
||||||
void dd::Renderer::Initialize()
|
void dd::Renderer::Initialize()
|
||||||
{
|
{
|
||||||
|
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
|
||||||
|
ResourceManager::RegisterType<VertexShader>("VertexShader");
|
||||||
|
ResourceManager::RegisterType<FragmentShader>("FragmentShader");
|
||||||
|
|
||||||
// Initialize GLFW
|
// Initialize GLFW
|
||||||
if (!glfwInit()) {
|
if (!glfwInit()) {
|
||||||
LOG_ERROR("GLFW: Initialization failed");
|
LOG_ERROR("GLFW: Initialization failed");
|
||||||
@@ -59,7 +63,7 @@ void dd::Renderer::Initialize()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Create default camera
|
// Create default camera
|
||||||
m_DefaultCamera = std::unique_ptr<dd::Camera>(new dd::Camera((float)m_Resolution.Width / m_Resolution.Height, 45.f, 0.01f, 5000.f));
|
m_DefaultCamera = std::unique_ptr<dd::Camera>(new dd::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f));
|
||||||
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 0));
|
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 0));
|
||||||
if (m_Camera == nullptr) {
|
if (m_Camera == nullptr) {
|
||||||
m_Camera = m_DefaultCamera.get();
|
m_Camera = m_DefaultCamera.get();
|
||||||
@@ -387,11 +391,6 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
|
|||||||
DrawWater(objects);
|
DrawWater(objects);
|
||||||
}
|
}
|
||||||
|
|
||||||
void dd::Renderer::PlaceCamera(glm::vec3 position)
|
|
||||||
{
|
|
||||||
m_DefaultCamera->SetPosition(position);
|
|
||||||
}
|
|
||||||
|
|
||||||
void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
|
void dd::Renderer::DrawScene(RenderQueue &objects, ShaderProgram &program)
|
||||||
{
|
{
|
||||||
GLuint shaderProgramHandle = program;
|
GLuint shaderProgramHandle = program;
|
||||||
|
|||||||
@@ -69,7 +69,7 @@ std::vector<glm::mat4> dd::Skeleton::GetFrameBones(const Animation& animation, d
|
|||||||
int currentKeyframeIndex = GetKeyframe(animation, time);
|
int currentKeyframeIndex = GetKeyframe(animation, time);
|
||||||
|
|
||||||
const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
|
const Animation::Keyframe& currentFrame = animation.Keyframes[currentKeyframeIndex];
|
||||||
const Animation::Keyframe& nextFrame = animation.Keyframes[currentKeyframeIndex + 1];
|
const Animation::Keyframe& nextFrame = animation.Keyframes[(currentKeyframeIndex + 1) % animation.Keyframes.size()];
|
||||||
float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
|
float alpha = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
|
||||||
|
|
||||||
//auto animationFrame = Animations[""].Keyframes[frame];
|
//auto animationFrame = Animations[""].Keyframes[frame];
|
||||||
@@ -149,7 +149,7 @@ int dd::Skeleton::GetKeyframe(const Animation& animation, double time)
|
|||||||
{
|
{
|
||||||
if (time < 0)
|
if (time < 0)
|
||||||
time = 0;
|
time = 0;
|
||||||
if (time > animation.Duration)
|
if (time >= animation.Duration)
|
||||||
return animation.Keyframes.size() - 1;
|
return animation.Keyframes.size() - 1;
|
||||||
|
|
||||||
for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
|
for (int keyframe = 0; keyframe < animation.Keyframes.size(); ++keyframe) {
|
||||||
|
|||||||
@@ -40,6 +40,7 @@ void dd::Systems::SoundSystem::Initialize()
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
|
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::OnStopSound);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMasterVolume, &SoundSystem::OnMasterVolume);
|
EVENT_SUBSCRIBE_MEMBER(m_EMasterVolume, &SoundSystem::OnMasterVolume);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &SoundSystem::OnGameStart);
|
EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &SoundSystem::OnGameStart);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAppear, &SoundSystem::OnKrakenAppear);
|
||||||
|
|
||||||
m_SFXMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.SFXVolume", 1.f);
|
m_SFXMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.SFXVolume", 1.f);
|
||||||
m_BGMMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.BGMVolume", 1.f);
|
m_BGMMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.BGMVolume", 1.f);
|
||||||
@@ -214,5 +215,32 @@ bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool dd::Systems::SoundSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
|
||||||
|
{
|
||||||
|
{
|
||||||
|
dd::Events::StopSound e;
|
||||||
|
e.FilePath = GAME_BGM;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
dd::Events::StopSound e;
|
||||||
|
e.FilePath = WATER_BGM;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
dd::Events::PlaySound e;
|
||||||
|
e.FilePath = BOSS_BGM;
|
||||||
|
e.IsAmbient = true;
|
||||||
|
e.Gain = 0.4f;
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
dd::Events::PlaySound e;
|
||||||
|
e.FilePath = "Sounds/Boss/boss-roar.wav";
|
||||||
|
EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
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Reference in New Issue
Block a user