FakeShemp
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69db32337d
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Shado wip
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2016-02-10 15:16:58 +01:00 |
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Ayumiwii
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6af167675d
|
Shadow WIP stage 2
- fix cel-shading
|
2016-02-10 11:48:44 +01:00 |
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Ayumiwii
|
ecd823cb9f
|
Shadow WIP stage 2
- Soft shadow
|
2016-02-09 16:15:11 +01:00 |
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FakeShemp
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847c539373
|
Fix viewport
|
2016-02-09 14:44:12 +01:00 |
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Ayumiwii
|
cb7f06573f
|
Shadows stage 2 WIP
|
2016-02-09 14:08:57 +01:00 |
|
Ayumiwii
|
6542d1b444
|
Shadow WIP
- DepthTexture working
|
2016-02-05 17:29:53 +01:00 |
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Ayumiwii
|
bbf6058c17
|
Shadow WIP
- fixed file placing of ShadowPass.cpp
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2016-02-05 16:13:46 +01:00 |
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Ayumiwii
|
0e51ae7dc9
|
shadow wip
|
2016-02-05 15:31:20 +01:00 |
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Ayumiwii
|
7f1016476b
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Shadows WIP
- create 2D texture (depthmap)
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2016-02-05 15:08:56 +01:00 |
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Tleety
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51a588657e
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QA map change
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2016-02-03 10:11:53 +01:00 |
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Tleety
|
a3b7bd7df5
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Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
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2016-02-02 17:39:57 +01:00 |
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Tleety
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11025b5466
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QA-map stuff
|
2016-02-02 17:19:58 +01:00 |
|
Tleety
|
eba36b8492
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Some QA-map fixes
|
2016-02-02 17:12:14 +01:00 |
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Tleety
|
55854f5c0d
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-02 16:30:57 +01:00 |
|
Tleety
|
12a181c1ff
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Fixed a bug where normals scaled with model scale. Again.
|
2016-02-02 16:11:03 +01:00 |
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Tleety
|
b131f56f5e
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Made a quality assurance world that will need to be used before creating a pull request
|
2016-02-02 16:06:42 +01:00 |
|
Tleety
|
28d412f5c7
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Some small changes to test world and assets
|
2016-02-02 13:24:18 +01:00 |
|
Jace
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0e5f6da9a9
|
Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
|
2016-02-02 13:22:03 +01:00 |
|
verysecrethero
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42b52a6766
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Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
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Tleety
|
9c2e459e0c
|
Deatheffect color now correctly calculated
|
2016-02-02 10:58:00 +01:00 |
|
Tleety
|
8299b99e2f
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Test world changes and some other small fixes
|
2016-02-01 19:08:46 +01:00 |
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Tleety
|
c708f1582c
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-01 18:30:30 +01:00 |
|
Tleety
|
a188a3f7fa
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Removed widget pointlight since it is now redundant
|
2016-02-01 18:22:36 +01:00 |
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Tleety
|
ed7d00c1d8
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Bug where widgets did not get their ambient light now fixed.
|
2016-02-01 18:19:38 +01:00 |
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Tleety
|
53cae25eb2
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WIP on widget fuckery
|
2016-02-01 16:56:55 +01:00 |
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Jace
|
be3cfef65f
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-01 16:00:46 +01:00 |
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Jace
|
65f5bc673f
|
Functional translation widget in global and local space
|
2016-02-01 15:47:56 +01:00 |
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Tleety
|
7054822be2
|
SceneLight component now working
|
2016-02-01 11:12:03 +01:00 |
|
Tleety
|
8bcafc1151
|
WIP
|
2016-01-27 18:07:05 +01:00 |
|
Tleety
|
97cbc55223
|
Some debug features for color corrections and glow strength fix.
|
2016-01-27 17:21:00 +01:00 |
|
Tleety
|
a63ecb8133
|
Some wierd shader faults and merge error fixe
|
2016-01-27 15:54:36 +01:00 |
|
Tleety
|
0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 15:41:31 +01:00 |
|
Tleety
|
44302bb0f3
|
Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
|
2016-01-27 15:38:54 +01:00 |
|
Jace
|
181017313d
|
Made entity parser give more useful errors and fixed the errors that were while I was at it
|
2016-01-27 15:16:59 +01:00 |
|
Tleety
|
a954cbbf50
|
Normal map support
|
2016-01-27 13:52:27 +01:00 |
|
Jace
|
dec2234019
|
Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 13:44:15 +01:00 |
|
Jace
|
0334ec3fa7
|
Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-27 13:36:49 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
|
2016-01-27 12:10:00 +01:00 |
|
Jace
|
8bed5194d8
|
"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
|
2016-01-27 11:36:24 +01:00 |
|
Jace
|
7e12d00874
|
Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 10:43:23 +01:00 |
|
Jace
|
505a6c7396
|
Hiding first person models properly
|
2016-01-25 14:32:48 +01:00 |
|
Jace
|
b6fd18baed
|
Hacked in serverside effects
|
2016-01-25 11:56:40 +01:00 |
|
Jace
|
4245264029
|
Weapon RayZ
Weapon RayZ
|
2016-01-25 11:26:33 +01:00 |
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stiffly
|
44baa47bba
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-25 01:21:15 +01:00 |
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Jace
|
b95c1fdfa4
|
Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
|
2016-01-25 00:25:03 +01:00 |
|
Jace
|
7b348379ac
|
Quaternions are never the solution.
|
2016-01-25 00:22:55 +01:00 |
|
viktorljung
|
6aeb281249
|
Resolution fix in render stages //Tobias
|
2016-01-25 00:07:17 +01:00 |
|
Jace
|
04f6233d99
|
Crude animations
|
2016-01-24 23:44:29 +01:00 |
|
Jace
|
d6cc1eaac4
|
Merge remote-tracking branch 'origin/Animations'
|
2016-01-24 23:06:59 +01:00 |
|
Jace
|
d0de169613
|
Instagib!
|
2016-01-24 23:05:52 +01:00 |
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