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+1
-1
Submodule assets updated: 7531e441fe...078e014f3d
+1
-1
Submodule deps updated: bf83f099ba...ed45883a44
@@ -20,6 +20,9 @@
|
|||||||
class World;
|
class World;
|
||||||
struct ComponentWrapper;
|
struct ComponentWrapper;
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
class Octree;
|
||||||
|
|
||||||
namespace Collision
|
namespace Collision
|
||||||
{
|
{
|
||||||
//Return true if the ray hits the box.
|
//Return true if the ray hits the box.
|
||||||
@@ -45,20 +48,23 @@ bool RayVsTriangle(const Ray& ray,
|
|||||||
bool trueOnNegativeDistance = false);
|
bool trueOnNegativeDistance = false);
|
||||||
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const std::vector<RawModel::Vertex>& modelVertices,
|
const RawModel::Vertex* modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices);
|
const std::vector<unsigned int>& modelIndices,
|
||||||
|
const glm::mat4& modelMatrix);
|
||||||
//Return true if the ray hits any of the triangles in the model.
|
//Return true if the ray hits any of the triangles in the model.
|
||||||
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
//Also returns the position of the intersection point. Will loop through all the whole model indices.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const std::vector<RawModel::Vertex>& modelVertices,
|
const RawModel::Vertex* modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
|
const glm::mat4& modelMatrix,
|
||||||
glm::vec3& outHitPosition);
|
glm::vec3& outHitPosition);
|
||||||
//Return true if the ray hits any of the triangles in the model.
|
//Return true if the ray hits any of the triangles in the model.
|
||||||
//Also returns the distance from the ray origin to the closest
|
//Also returns the distance from the ray origin to the closest
|
||||||
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
|
||||||
bool RayVsModel(const Ray& ray,
|
bool RayVsModel(const Ray& ray,
|
||||||
const std::vector<RawModel::Vertex>& modelVertices,
|
const RawModel::Vertex* modelVertices,
|
||||||
const std::vector<unsigned int>& modelIndices,
|
const std::vector<unsigned int>& modelIndices,
|
||||||
|
const glm::mat4& modelMatrix,
|
||||||
float& outDistance,
|
float& outDistance,
|
||||||
float& outUCoord,
|
float& outUCoord,
|
||||||
float& outVCoord);
|
float& outVCoord);
|
||||||
@@ -81,6 +87,13 @@ bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
|||||||
// Calculates an absolute AABB from an entity AABB component
|
// Calculates an absolute AABB from an entity AABB component
|
||||||
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
|
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
|
||||||
boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
|
boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
|
||||||
|
//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
|
||||||
|
//by their distance to the ray, e.g. result from Octree<EntityAABB>::ObjectsPossiblyHitByRay.
|
||||||
|
//Returns boost::none if none was hit. outDistance will be the distance to the intersection point if the ray intersects.
|
||||||
|
boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<EntityAABB> entitiesPotentiallyHitSorted, float& outDistance, glm::vec3& outIntersectPos);
|
||||||
|
//Returns the first entity hit by the input ray that exists in the octree.
|
||||||
|
//outDistance will be the distance to the intersection point if the ray intersects.
|
||||||
|
boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, Octree<EntityAABB>* octree, float& outDistance, glm::vec3& outIntersectPos);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -13,8 +13,8 @@
|
|||||||
class CollisionSystem : public PureSystem
|
class CollisionSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
|
CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
|
||||||
: System(world, eventBroker)
|
: System(params)
|
||||||
, PureSystem("Collidable")
|
, PureSystem("Collidable")
|
||||||
, m_Octree(octree)
|
, m_Octree(octree)
|
||||||
{ }
|
{ }
|
||||||
|
|||||||
@@ -9,8 +9,8 @@
|
|||||||
class FillFrustumOctreeSystem : public ImpureSystem, public PureSystem
|
class FillFrustumOctreeSystem : public ImpureSystem, public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
FillFrustumOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
|
FillFrustumOctreeSystem(SystemParams params, Octree<EntityAABB>* octree)
|
||||||
: System(world, eventBroker)
|
: System(params)
|
||||||
, PureSystem("Model")
|
, PureSystem("Model")
|
||||||
, m_Octree(octree)
|
, m_Octree(octree)
|
||||||
{ }
|
{ }
|
||||||
|
|||||||
@@ -9,8 +9,8 @@
|
|||||||
class FillOctreeSystem : public ImpureSystem, public PureSystem
|
class FillOctreeSystem : public ImpureSystem, public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
FillOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree, const std::string& fillComponentType)
|
FillOctreeSystem(SystemParams params, Octree<EntityAABB>* octree, const std::string& fillComponentType)
|
||||||
: System(world, eventBroker)
|
: System(params)
|
||||||
, PureSystem(fillComponentType)
|
, PureSystem(fillComponentType)
|
||||||
, m_Octree(octree)
|
, m_Octree(octree)
|
||||||
{ }
|
{ }
|
||||||
|
|||||||
@@ -15,8 +15,8 @@ class AABB;
|
|||||||
class TriggerSystem : public PureSystem
|
class TriggerSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
|
TriggerSystem(SystemParams params, Octree<EntityAABB>* octree)
|
||||||
: System(world, eventBroker)
|
: System(params)
|
||||||
, PureSystem("Trigger")
|
, PureSystem("Trigger")
|
||||||
, m_Octree(octree)
|
, m_Octree(octree)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ struct ComponentInfo
|
|||||||
unsigned int Allocation = 0;
|
unsigned int Allocation = 0;
|
||||||
std::map<std::string, std::string> FieldAnnotations;
|
std::map<std::string, std::string> FieldAnnotations;
|
||||||
std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
|
std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
|
||||||
|
bool NetworkReplicated = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Field_t
|
struct Field_t
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#ifndef ComponentWrapper_h__
|
#ifndef ComponentWrapper_h__
|
||||||
#define ComponentWrapper_h__
|
#define ComponentWrapper_h__
|
||||||
|
|
||||||
|
#include <boost/shared_array.hpp>
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
@@ -81,6 +82,18 @@ struct ComponentWrapper
|
|||||||
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// A component wrapper that "owns" its data through a shared pointer
|
||||||
|
struct SharedComponentWrapper : ComponentWrapper
|
||||||
|
{
|
||||||
|
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||||
|
: ComponentWrapper(componentInfo, data.get())
|
||||||
|
, m_DataReference(data)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
private:
|
||||||
|
boost::shared_array<char> m_DataReference;
|
||||||
|
};
|
||||||
|
|
||||||
// TODO: Move this to Tests once entity importing is finished
|
// TODO: Move this to Tests once entity importing is finished
|
||||||
class ComponentWrapperFactory
|
class ComponentWrapperFactory
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#ifndef EAmmoPickup_h__
|
||||||
|
#define EAmmoPickup_h__
|
||||||
|
|
||||||
|
#include "EventBroker.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct AmmoPickup : Event
|
||||||
|
{
|
||||||
|
EntityWrapper Player;
|
||||||
|
int AmmoGain;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -9,8 +9,8 @@ namespace Events
|
|||||||
|
|
||||||
struct PlayerDamage : Event
|
struct PlayerDamage : Event
|
||||||
{
|
{
|
||||||
//NOTE: this struct is missing information on what the damageSource is
|
EntityWrapper Inflictor;
|
||||||
EntityWrapper Player;
|
EntityWrapper Victim;
|
||||||
double Damage;
|
double Damage;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,8 @@ namespace Events
|
|||||||
|
|
||||||
struct Shoot : Event
|
struct Shoot : Event
|
||||||
{
|
{
|
||||||
EntityWrapper Player;
|
EntityWrapper Inflictor;
|
||||||
|
double Damage;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,8 @@
|
|||||||
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAttributeUse.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAttributeDeclaration.hpp>
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||||
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
|
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ struct EntityWrapper
|
|||||||
EntityWrapper FirstChildByName(const std::string& name);
|
EntityWrapper FirstChildByName(const std::string& name);
|
||||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||||
bool IsChildOf(EntityWrapper potentialParent);
|
bool IsChildOf(EntityWrapper potentialParent);
|
||||||
bool Valid();
|
bool Valid() const;
|
||||||
|
|
||||||
ComponentWrapper operator[](const char* componentName);
|
ComponentWrapper operator[](const char* componentName);
|
||||||
bool operator==(const EntityWrapper& e) const;
|
bool operator==(const EntityWrapper& e) const;
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <functional>
|
#include <functional>
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
|
#include <set>
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "Event.h"
|
#include "Event.h"
|
||||||
@@ -107,7 +108,7 @@ private:
|
|||||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||||
ContextRelays_t m_ContextRelays;
|
ContextRelays_t m_ContextRelays;
|
||||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||||
std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
std::unordered_map<BaseEventRelay*, std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
||||||
|
|
||||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||||
|
|||||||
@@ -6,9 +6,7 @@
|
|||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "AABB.h"
|
#include "AABB.h"
|
||||||
#include "Frustum.h"
|
#include "Frustum.h"
|
||||||
|
#include "Ray.h"
|
||||||
//Fwd declarations.
|
|
||||||
class Ray;
|
|
||||||
|
|
||||||
namespace OctSpace
|
namespace OctSpace
|
||||||
{
|
{
|
||||||
@@ -43,6 +41,8 @@ public:
|
|||||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
|
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
|
||||||
//Get the objects that are inside the frustum, the objects are put in outObjects.
|
//Get the objects that are inside the frustum, the objects are put in outObjects.
|
||||||
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects);
|
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects);
|
||||||
|
//Get objects, which AABB the input ray intersects, the objects are put in outObjects.
|
||||||
|
void ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects);
|
||||||
//Empty the tree of all objects, static and dynamic.
|
//Empty the tree of all objects, static and dynamic.
|
||||||
void ClearObjects();
|
void ClearObjects();
|
||||||
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
||||||
@@ -102,6 +102,8 @@ struct Child
|
|||||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const;
|
void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const;
|
||||||
|
template<typename T>
|
||||||
|
void ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects) const;
|
||||||
void ClearObjects();
|
void ClearObjects();
|
||||||
void ClearDynamicObjects();
|
void ClearDynamicObjects();
|
||||||
bool RayCollides(const Ray& ray, Output& data) const;
|
bool RayCollides(const Ray& ray, Output& data) const;
|
||||||
@@ -121,6 +123,15 @@ struct Child
|
|||||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//To be able to sort child nodes and contained objects based on distance to ray origin.
|
||||||
|
struct RaySorterInfo
|
||||||
|
{
|
||||||
|
int Index;
|
||||||
|
float Distance;
|
||||||
|
};
|
||||||
|
|
||||||
|
bool isFirstLower(const RaySorterInfo& first, const RaySorterInfo& second);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
@@ -166,6 +177,13 @@ void Octree<T>::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObje
|
|||||||
m_Root->ObjectsInFrustum(frustum, outObjects, false);
|
m_Root->ObjectsInFrustum(frustum, outObjects, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void Octree<T>::ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects)
|
||||||
|
{
|
||||||
|
falsifyObjectChecks();
|
||||||
|
m_Root->ObjectsPossiblyHitByRay(ray, outObjects);
|
||||||
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void Octree<T>::ClearObjects()
|
void Octree<T>::ClearObjects()
|
||||||
{
|
{
|
||||||
@@ -284,4 +302,59 @@ void OctSpace::Child::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& o
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void OctSpace::Child::ObjectsPossiblyHitByRay(const Ray& ray, std::vector<T>& outObjects) const
|
||||||
|
{
|
||||||
|
//If the node AABB is missed, everything it contains is missed.
|
||||||
|
if (Collision::RayAABBIntr(ray, m_Box)) {
|
||||||
|
//If the ray shoots the tree, and it is a parent.
|
||||||
|
if (hasChildren()) {
|
||||||
|
//Sort children according to their distance from the ray origin.
|
||||||
|
std::vector<RaySorterInfo> childInfos;
|
||||||
|
childInfos.resize(8);
|
||||||
|
for (int i = 0; i < 8; ++i) {
|
||||||
|
childInfos[i] = { i, glm::distance(ray.Origin(), m_Children[i]->m_Box.Origin()) };
|
||||||
|
}
|
||||||
|
std::sort(childInfos.begin(), childInfos.end(), isFirstLower);
|
||||||
|
//Loop through the children, starting with the one closest to the ray origin. I.e the first to be hit.
|
||||||
|
for (const RaySorterInfo& info : childInfos) {
|
||||||
|
m_Children[info.Index]->ObjectsPossiblyHitByRay(ray, outObjects);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
//Check against boxes in the node.
|
||||||
|
bool intersected = false;
|
||||||
|
float dist;
|
||||||
|
//Sort all contained objects according to the distance from the ray origin to
|
||||||
|
//the intersection, if they are intersecting.
|
||||||
|
std::vector<RaySorterInfo> objectHitInfos;
|
||||||
|
objectHitInfos.reserve(m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||||
|
for (int i : m_StaticObjIndices) {
|
||||||
|
//If we haven't tested against this object before, and the ray hits.
|
||||||
|
if (!m_StaticObjectsRef[i].Checked &&
|
||||||
|
Collision::RayVsAABB(ray, *m_StaticObjectsRef[i].Box, dist)) {
|
||||||
|
objectHitInfos.push_back({ i, dist });
|
||||||
|
}
|
||||||
|
m_StaticObjectsRef[i].Checked = true;
|
||||||
|
}
|
||||||
|
for (int i : m_DynamicObjIndices) {
|
||||||
|
//If we haven't tested against this object before, and the ray hits.
|
||||||
|
if (!m_DynamicObjectsRef[i].Checked &&
|
||||||
|
Collision::RayVsAABB(ray, *m_DynamicObjectsRef[i].Box, dist)) {
|
||||||
|
objectHitInfos.push_back({ i + (int)m_StaticObjIndices.size(), dist });
|
||||||
|
}
|
||||||
|
m_DynamicObjectsRef[i].Checked = true;
|
||||||
|
}
|
||||||
|
std::sort(objectHitInfos.begin(), objectHitInfos.end(), isFirstLower);
|
||||||
|
int startSize = (int)outObjects.size();
|
||||||
|
outObjects.resize(startSize + objectHitInfos.size());
|
||||||
|
for (int i = 0; i < objectHitInfos.size(); ++i) {
|
||||||
|
outObjects[startSize + i] = (objectHitInfos[i].Index < m_StaticObjIndices.size()) ?
|
||||||
|
*static_cast<T*>(m_StaticObjectsRef[objectHitInfos[i].Index].Box.get()) :
|
||||||
|
*static_cast<T*>(m_DynamicObjectsRef[objectHitInfos[i].Index - m_StaticObjIndices.size()].Box.get());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -5,21 +5,55 @@
|
|||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EntityWrapper.h"
|
#include "EntityWrapper.h"
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
|
#include "EPlayerSpawned.h"
|
||||||
|
|
||||||
|
struct SystemParams
|
||||||
|
{
|
||||||
|
SystemParams(::World* World, ::EventBroker* EventBroker, bool IsClient, bool IsServer)
|
||||||
|
: World(World)
|
||||||
|
, EventBroker(EventBroker)
|
||||||
|
, IsClient(IsClient)
|
||||||
|
, IsServer(IsServer)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
::World* World;
|
||||||
|
::EventBroker* EventBroker;
|
||||||
|
bool IsClient = false;
|
||||||
|
bool IsServer = false;
|
||||||
|
};
|
||||||
|
|
||||||
class System
|
class System
|
||||||
{
|
{
|
||||||
friend class SystemPipeline;
|
friend class SystemPipeline;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
System(World* world, EventBroker) { }
|
System(SystemParams params)
|
||||||
System(World* world, EventBroker* eventBroker)
|
: m_World(params.World)
|
||||||
: m_World(world)
|
, m_EventBroker(params.EventBroker)
|
||||||
, m_EventBroker(eventBroker)
|
, IsClient(params.IsClient)
|
||||||
{ }
|
, IsServer(params.IsServer)
|
||||||
|
{
|
||||||
|
if (IsClient) {
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &System::setLocalPlayer);
|
||||||
|
}
|
||||||
|
}
|
||||||
virtual ~System() = default;
|
virtual ~System() = default;
|
||||||
|
|
||||||
World* m_World;
|
World* m_World;
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
|
bool IsClient = false;
|
||||||
|
bool IsServer = false;
|
||||||
|
EntityWrapper LocalPlayer = EntityWrapper::Invalid;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<System, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
|
virtual bool setLocalPlayer(Events::PlayerSpawned& e)
|
||||||
|
{
|
||||||
|
if (e.PlayerID == -1) {
|
||||||
|
LocalPlayer = e.Player;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
class PureSystem : public virtual System
|
class PureSystem : public virtual System
|
||||||
@@ -34,7 +68,7 @@ protected:
|
|||||||
|
|
||||||
const std::string m_ComponentType;
|
const std::string m_ComponentType;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImpureSystem : public virtual System
|
class ImpureSystem : public virtual System
|
||||||
|
|||||||
@@ -10,9 +10,11 @@
|
|||||||
class SystemPipeline
|
class SystemPipeline
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SystemPipeline(World* world, EventBroker* eventBroker)
|
SystemPipeline(World* world, EventBroker* eventBroker, bool isClient, bool isServer)
|
||||||
: m_World(world)
|
: m_World(world)
|
||||||
, m_EventBroker(eventBroker)
|
, m_EventBroker(eventBroker)
|
||||||
|
, m_IsClient(isClient)
|
||||||
|
, m_IsServer(isServer)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
||||||
@@ -35,7 +37,7 @@ public:
|
|||||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||||
}
|
}
|
||||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||||
System* system = new T(m_World, m_EventBroker, args...);
|
System* system = new T(SystemParams(m_World, m_EventBroker, m_IsClient, m_IsServer), args...);
|
||||||
group.Systems[typeid(T).name()] = system;
|
group.Systems[typeid(T).name()] = system;
|
||||||
|
|
||||||
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
||||||
@@ -59,6 +61,9 @@ public:
|
|||||||
dt = 0.0;
|
dt = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Process utility events for the System base class
|
||||||
|
m_EventBroker->Process<System>();
|
||||||
|
|
||||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||||
// Process events
|
// Process events
|
||||||
for (auto& pair : group.Systems) {
|
for (auto& pair : group.Systems) {
|
||||||
@@ -88,6 +93,8 @@ public:
|
|||||||
private:
|
private:
|
||||||
World* m_World;
|
World* m_World;
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
|
bool m_IsClient = false;
|
||||||
|
bool m_IsServer = false;
|
||||||
bool m_Paused = false;
|
bool m_Paused = false;
|
||||||
|
|
||||||
struct UnorderedSystems
|
struct UnorderedSystems
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
class UniformScaleSystem : public PureSystem
|
class UniformScaleSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
UniformScaleSystem(World* world, EventBroker* eventBroker);
|
UniformScaleSystem(SystemParams params);
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
||||||
|
|
||||||
|
|||||||
@@ -10,7 +10,7 @@
|
|||||||
class EditorRenderSystem : public ImpureSystem
|
class EditorRenderSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
class EditorSystem : public ImpureSystem
|
class EditorSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
|
||||||
~EditorSystem();
|
~EditorSystem();
|
||||||
|
|
||||||
void Update(double dt);
|
void Update(double dt);
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ struct WidgetDelta : Event
|
|||||||
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
EditorWidgetSystem(SystemParams params, IRenderer* renderer);
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "Frame.h"
|
#include "Frame.h"
|
||||||
#include "../Rendering/Texture.h"
|
#include "../Rendering/Texture.h"
|
||||||
|
#include "../Rendering/Util/CommonFunctions.h"
|
||||||
|
|
||||||
namespace GUI
|
namespace GUI
|
||||||
{
|
{
|
||||||
@@ -55,10 +56,10 @@ public:
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_Texture = ResourceManager::Load<Texture>(resourceName);
|
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
|
||||||
m_TextureName = resourceName;
|
m_TextureName = resourceName;
|
||||||
if (m_Texture == nullptr) {
|
if (m_Texture == nullptr) {
|
||||||
m_Texture = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
|
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
SizeToTexture();
|
SizeToTexture();
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ protected:
|
|||||||
//specialabilitys
|
//specialabilitys
|
||||||
bool m_MovementKeyDown = false;
|
bool m_MovementKeyDown = false;
|
||||||
bool m_SpecialAbilityKeyDown = false;
|
bool m_SpecialAbilityKeyDown = false;
|
||||||
|
int m_NumberOfMovementKeysDown = 0;
|
||||||
|
|
||||||
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
EventRelay<EventContext, Events::LockMouse> m_ELockMouse;
|
||||||
bool OnLockMouse(const Events::LockMouse& e);
|
bool OnLockMouse(const Events::LockMouse& e);
|
||||||
@@ -132,6 +133,7 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
}
|
}
|
||||||
//if value = 0 then you have just released this key
|
//if value = 0 then you have just released this key
|
||||||
if (e.Value != 0) {
|
if (e.Value != 0) {
|
||||||
|
m_NumberOfMovementKeysDown++;
|
||||||
m_MovementKeyDown = true;
|
m_MovementKeyDown = true;
|
||||||
//if you pressed the same key within m_AssaultDashDoubleTapSensitivityTimer then you have doubletapped it
|
//if you pressed the same key within m_AssaultDashDoubleTapSensitivityTimer then you have doubletapped it
|
||||||
if (m_AssaultDashDoubleTapDeltaTime < m_AssaultDashDoubleTapSensitivityTimer && m_AssaultDashTapDirection == m_CurrentDirectionVector) {
|
if (m_AssaultDashDoubleTapDeltaTime < m_AssaultDashDoubleTapSensitivityTimer && m_AssaultDashTapDirection == m_CurrentDirectionVector) {
|
||||||
@@ -139,10 +141,14 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
//== 0
|
//== 0
|
||||||
m_MovementKeyDown = false;
|
m_NumberOfMovementKeysDown--;
|
||||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
if (m_NumberOfMovementKeysDown == 0) {
|
||||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
m_MovementKeyDown = false;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
}
|
||||||
|
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||||
|
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||||
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -202,12 +208,6 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
//moving to the side has priority
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//dashing with doubletap - check if doubletap to dash enabled
|
|
||||||
if (ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -216,6 +216,11 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
m_AssaultDashDoubleTapped = false;
|
m_AssaultDashDoubleTapped = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//dashing with doubletap - check if doubletap to dash enabled
|
||||||
|
if (!ResourceManager::Load<ConfigFile>("Input.ini")->Get<bool>("Keyboard.DoubleTapToDash", false)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
//check if we have received a valid doubletap
|
//check if we have received a valid doubletap
|
||||||
if (!m_ValidDoubleTap) {
|
if (!m_ValidDoubleTap) {
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -13,6 +13,8 @@
|
|||||||
#include "Network/Network.h"
|
#include "Network/Network.h"
|
||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
|
#include "Network/UDPClient.h"
|
||||||
|
#include "Network/TCPClient.h"
|
||||||
#include "Network/SnapshotDefinitions.h"
|
#include "Network/SnapshotDefinitions.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
@@ -20,24 +22,28 @@
|
|||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Network/EInterpolate.h"
|
#include "Network/EInterpolate.h"
|
||||||
|
#include "Network/SnapshotFilter.h"
|
||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
|
||||||
class Client : public Network
|
class Client : public Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Client(ConfigFile* config);
|
Client(World* world, EventBroker* eventBroker);
|
||||||
|
Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter);
|
||||||
~Client();
|
~Client();
|
||||||
void Start(World* world, EventBroker* eventBroker) override;
|
|
||||||
void Update() override;
|
|
||||||
private:
|
|
||||||
// Assio UDP logic
|
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
boost::asio::ip::udp::socket m_Socket;
|
|
||||||
|
|
||||||
|
void Connect(std::string address, int port);
|
||||||
|
void Update() override;
|
||||||
|
|
||||||
|
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||||
|
void parseSpawnEvents();
|
||||||
|
// Save for children
|
||||||
|
std::unique_ptr<SnapshotFilter> m_SnapshotFilter = nullptr;
|
||||||
|
|
||||||
|
std::string m_Address;
|
||||||
|
int m_Port = 0;
|
||||||
// Sending message to server logic
|
// Sending message to server logic
|
||||||
size_t bytesRead = 0;
|
size_t bytesRead = 0;
|
||||||
char readBuf[INPUTSIZE] = { 0 };
|
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
PacketID m_PacketID = 0;
|
PacketID m_PacketID = 0;
|
||||||
@@ -45,10 +51,8 @@ private:
|
|||||||
PacketID m_SendPacketID = 0;
|
PacketID m_SendPacketID = 0;
|
||||||
|
|
||||||
// Game logic
|
// Game logic
|
||||||
World* m_World;
|
|
||||||
std::string m_PlayerName;
|
std::string m_PlayerName;
|
||||||
PlayerID m_PlayerID = -1;
|
PlayerID m_PlayerID = -1;
|
||||||
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
|
||||||
bool m_IsConnected = false;
|
bool m_IsConnected = false;
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||||
// Server Client Lookup map
|
// Server Client Lookup map
|
||||||
@@ -68,14 +72,14 @@ private:
|
|||||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||||
|
|
||||||
// Private member functions
|
// Private member functions
|
||||||
void readFromServer();
|
|
||||||
size_t receive(char* data);
|
size_t receive(char* data);
|
||||||
void send(Packet& packet);
|
|
||||||
void connect();
|
|
||||||
void disconnect();
|
void disconnect();
|
||||||
void parseMessageType(Packet& packet);
|
void parseMessageType(Packet& packet);
|
||||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
|
||||||
void parseConnect(Packet& packet);
|
SharedComponentWrapper createSharedComponent(Packet& packet, EntityID entityID, const ComponentInfo& componentInfo);
|
||||||
|
void ignoreFields(Packet& packet, const ComponentInfo& componentInfo);
|
||||||
|
void parseUDPConnect(Packet& packet);
|
||||||
|
void parseTCPConnect(Packet& packet);
|
||||||
void parsePlayerConnected(Packet& packet);
|
void parsePlayerConnected(Packet& packet);
|
||||||
void parsePing();
|
void parsePing();
|
||||||
void parseKick();
|
void parseKick();
|
||||||
@@ -85,7 +89,7 @@ private:
|
|||||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
bool hasServerTimedOut();
|
void hasServerTimedOut();
|
||||||
EntityID createPlayer();
|
EntityID createPlayer();
|
||||||
void sendInputCommands();
|
void sendInputCommands();
|
||||||
void sendLocalPlayerTransform();
|
void sendLocalPlayerTransform();
|
||||||
@@ -99,13 +103,16 @@ private:
|
|||||||
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||||
|
void parsePlayerDamage(Packet& packet);
|
||||||
|
private:
|
||||||
|
UDPClient m_Unreliable;
|
||||||
|
TCPClient m_Reliable;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -11,8 +11,13 @@ namespace Events
|
|||||||
|
|
||||||
struct Interpolate : Event
|
struct Interpolate : Event
|
||||||
{
|
{
|
||||||
EntityID Entity;
|
Interpolate(EntityWrapper Entity, SharedComponentWrapper Component)
|
||||||
boost::shared_array<char> DataArray;
|
: Entity(Entity)
|
||||||
|
, Component(Component)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
EntityWrapper Entity;
|
||||||
|
SharedComponentWrapper Component;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#ifndef HybridClient_h__
|
||||||
|
#define HybridClient_h__
|
||||||
|
|
||||||
|
class HybridClient
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
HybridClient();
|
||||||
|
~HybridClient();
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#ifndef HybridServer_h__
|
||||||
|
#define HybridServer_h__
|
||||||
|
|
||||||
|
class HybridServer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
HybridServer();
|
||||||
|
~HybridServer();
|
||||||
|
private:
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -18,7 +18,8 @@ enum class MessageType
|
|||||||
OnPlayerSpawned,
|
OnPlayerSpawned,
|
||||||
EntityDeleted,
|
EntityDeleted,
|
||||||
ComponentDeleted,
|
ComponentDeleted,
|
||||||
PlayerTransform
|
PlayerTransform,
|
||||||
|
Invalid
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -12,17 +12,22 @@
|
|||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
#define INPUTSIZE 32000
|
#define BUFFERSIZE 32000
|
||||||
typedef unsigned int PlayerID;
|
typedef unsigned int PlayerID;
|
||||||
typedef unsigned int PacketID;
|
typedef unsigned int PacketID;
|
||||||
|
|
||||||
class Network
|
class Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
Network(World* world, EventBroker* eventBroker);
|
||||||
virtual ~Network() { };
|
virtual ~Network() { };
|
||||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
|
||||||
virtual void Update() = 0;
|
virtual void Update() = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
World* m_World;
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
|
|
||||||
// For Debug
|
// For Debug
|
||||||
bool isReadingData = false;
|
bool isReadingData = false;
|
||||||
NetworkData m_NetworkData;
|
NetworkData m_NetworkData;
|
||||||
@@ -30,9 +35,10 @@ protected:
|
|||||||
std::clock_t m_SaveDataTimer;
|
std::clock_t m_SaveDataTimer;
|
||||||
unsigned int m_MaxConnections;
|
unsigned int m_MaxConnections;
|
||||||
double m_TimeoutMs;
|
double m_TimeoutMs;
|
||||||
|
void logSentData(int bytesSent);
|
||||||
|
void logReceivedData(int bytesReceived);
|
||||||
void saveToFile();
|
void saveToFile();
|
||||||
void updateNetworkData();
|
void updateNetworkData();
|
||||||
void initialize();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#ifndef NetworkClient_h__
|
||||||
|
#define NetworkClient_h__
|
||||||
|
|
||||||
|
#include "Network/Packet.h"
|
||||||
|
#define BUFFERSIZE 64000
|
||||||
|
typedef unsigned int PlayerID;
|
||||||
|
typedef unsigned int PacketID;
|
||||||
|
|
||||||
|
class NetworkClient
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||||
|
virtual void Disconnect() = 0;
|
||||||
|
virtual void Receive(Packet& packet) = 0;
|
||||||
|
virtual void Send(Packet & packet) = 0;
|
||||||
|
virtual bool IsSocketAvailable() = 0;
|
||||||
|
protected:
|
||||||
|
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#ifndef NetworkServer_h__
|
||||||
|
#define NetworkServer_h__
|
||||||
|
#include <boost/asio.hpp>
|
||||||
|
#include "Network/Packet.h"
|
||||||
|
#include "Network/PlayerDefinition.h"
|
||||||
|
#define BUFFERSIZE 64000
|
||||||
|
typedef unsigned int PlayerID;
|
||||||
|
typedef unsigned int PacketID;
|
||||||
|
|
||||||
|
class NetworkServer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
||||||
|
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||||
|
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||||
|
virtual void Send(Packet & packet) = 0;
|
||||||
|
protected:
|
||||||
|
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -49,10 +49,15 @@ public:
|
|||||||
void WriteData(char* data, int sizeOfData);
|
void WriteData(char* data, int sizeOfData);
|
||||||
// Pops the first element as if it was a string.
|
// Pops the first element as if it was a string.
|
||||||
std::string ReadString();
|
std::string ReadString();
|
||||||
|
// Construct a packet
|
||||||
|
void ReconstructFromData(char* data, size_t SizeOfData);
|
||||||
|
// Update size of packet variable in header
|
||||||
|
void UpdateSize();
|
||||||
char* ReadData(int SizeOfData);
|
char* ReadData(int SizeOfData);
|
||||||
void ChangePacketID(unsigned int& packetID);
|
void ChangePacketID(unsigned int& packetID);
|
||||||
size_t Size() { return m_Offset; };
|
size_t Size() { return m_Offset; };
|
||||||
char* Data() { return m_Data; };
|
char* Data() { return m_Data; };
|
||||||
|
MessageType GetMessageType();
|
||||||
size_t DataReadSize() { return m_ReturnDataOffset; }
|
size_t DataReadSize() { return m_ReturnDataOffset; }
|
||||||
size_t MaxSize() { return m_MaxPacketSize; }
|
size_t MaxSize() { return m_MaxPacketSize; }
|
||||||
size_t HeaderSize() { return m_HeaderSize; }
|
size_t HeaderSize() { return m_HeaderSize; }
|
||||||
@@ -64,6 +69,7 @@ private:
|
|||||||
size_t m_MaxPacketSize = 512;
|
size_t m_MaxPacketSize = 512;
|
||||||
size_t m_HeaderSize = 0;
|
size_t m_HeaderSize = 0;
|
||||||
void resizeData();
|
void resizeData();
|
||||||
|
void resizeData(int size);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
#define PlayerDefinition_h__
|
#define PlayerDefinition_h__
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "../Core/Entity.h"
|
#include "../Core/Entity.h"
|
||||||
|
#include <boost/asio.hpp>
|
||||||
|
|
||||||
struct PlayerDefinition {
|
struct PlayerDefinition {
|
||||||
::EntityID EntityID = EntityID_Invalid;
|
::EntityID EntityID = EntityID_Invalid;
|
||||||
@@ -9,6 +10,10 @@ struct PlayerDefinition {
|
|||||||
boost::asio::ip::udp::endpoint Endpoint;
|
boost::asio::ip::udp::endpoint Endpoint;
|
||||||
unsigned int PacketID;
|
unsigned int PacketID;
|
||||||
std::clock_t StopTime;
|
std::clock_t StopTime;
|
||||||
|
boost::asio::ip::address TCPAddress;
|
||||||
|
unsigned short TCPPort;
|
||||||
|
// use for tcp connections
|
||||||
|
boost::shared_ptr<boost::asio::ip::tcp::socket> TCPSocket;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -5,8 +5,9 @@
|
|||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
|
||||||
#include <glm/common.hpp>
|
#include <glm/common.hpp>
|
||||||
#include <boost/asio/ip/udp.hpp>
|
|
||||||
|
|
||||||
|
#include "Network/TCPServer.h"
|
||||||
|
#include "Network/UDPServer.h"
|
||||||
#include "Network/MessageType.h"
|
#include "Network/MessageType.h"
|
||||||
#include "Network/PlayerDefinition.h"
|
#include "Network/PlayerDefinition.h"
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
@@ -22,63 +23,66 @@
|
|||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Server();
|
Server(World* world, EventBroker* eventBroker, int port);
|
||||||
~Server();
|
~Server();
|
||||||
void Start(World* m_world, EventBroker *eventBroker) override;
|
|
||||||
void Update() override;
|
|
||||||
private:
|
|
||||||
// UDP logic
|
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
|
||||||
boost::asio::io_service m_IOService;
|
|
||||||
boost::asio::ip::udp::socket m_Socket;
|
|
||||||
|
|
||||||
|
void Update() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
// Network channels
|
||||||
|
TCPServer m_Reliable;
|
||||||
|
UDPServer m_Unreliable;
|
||||||
|
// dont forget to set these in the childrens receive logic
|
||||||
|
boost::asio::ip::address m_Address;
|
||||||
|
int m_Port = 27666;
|
||||||
// Sending messages to client logic
|
// Sending messages to client logic
|
||||||
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
|
||||||
|
std::vector<PlayerID> m_PlayersToDisconnect;
|
||||||
// HACK: Fix INPUTSIZE
|
// HACK: Fix INPUTSIZE
|
||||||
char readBuffer[INPUTSIZE] = { 0 };
|
char readBuffer[BUFFERSIZE] = { 0 };
|
||||||
size_t bytesRead = 0;
|
size_t bytesRead = 0;
|
||||||
// time for previouse message
|
// time for previouse message
|
||||||
std::clock_t previousePingMessage = std::clock();
|
std::clock_t previousePingMessage = std::clock();
|
||||||
std::clock_t previousSnapshotMessage = std::clock();
|
std::clock_t previousSnapshotMessage = std::clock();
|
||||||
std::clock_t timOutTimer = std::clock();
|
std::clock_t timOutTimer = std::clock();
|
||||||
|
|
||||||
// How often we send messages (milliseconds)
|
// How often we send messages (milliseconds)
|
||||||
float pingIntervalMs;
|
float pingIntervalMs;
|
||||||
float snapshotInterval;
|
float snapshotInterval;
|
||||||
int checkTimeOutInterval = 100;
|
int checkTimeOutInterval = 100;
|
||||||
int m_NextPlayerID = 0;
|
int m_NextPlayerID = 0;
|
||||||
|
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||||
//Timers
|
//Timers
|
||||||
std::clock_t m_StartPingTime;
|
std::clock_t m_StartPingTime;
|
||||||
|
|
||||||
// Game logic
|
|
||||||
World* m_World;
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
PacketID m_PacketID = 0;
|
PacketID m_PacketID = 0;
|
||||||
PacketID m_PreviousPacketID = 0;
|
PacketID m_PreviousPacketID = 0;
|
||||||
|
|
||||||
// Private member functions
|
// Private member functions
|
||||||
size_t receive(char* data);
|
//int receive(char* data);
|
||||||
void readFromClients();
|
void reliableBroadcast(Packet& packet);
|
||||||
void send(PlayerID player, Packet& packet);
|
void unreliableBroadcast(Packet& packet);
|
||||||
void send(Packet& packet);
|
|
||||||
void broadcast(Packet& packet);
|
|
||||||
void sendSnapshot();
|
void sendSnapshot();
|
||||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||||
|
void addInputCommandsToPacket(Packet& packet);
|
||||||
void sendPing();
|
void sendPing();
|
||||||
void checkForTimeOuts();
|
void checkForTimeOuts();
|
||||||
void disconnect(PlayerID playerID);
|
void disconnect(PlayerID playerID);
|
||||||
void parseMessageType(Packet& packet);
|
void parseMessageType(Packet& packet);
|
||||||
void parseOnInputCommand(Packet& packet);
|
|
||||||
void parseOnPlayerDamage(Packet& packet);
|
void parseOnPlayerDamage(Packet& packet);
|
||||||
void parseConnect(Packet& packet);
|
|
||||||
void parseDisconnect();
|
|
||||||
void parseClientPing();
|
|
||||||
void parsePing();
|
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
void kick(PlayerID player);
|
void kick(PlayerID player);
|
||||||
PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
PlayerID GetPlayerIDFromEndpoint();
|
||||||
|
void parsePlayerTransform(Packet& packet);
|
||||||
|
void parseOnInputCommand(Packet& packet);
|
||||||
|
void parseClientPing();
|
||||||
|
void parsePing();
|
||||||
|
void parseUDPConnect(Packet & packet);
|
||||||
|
void parseTCPConnect(Packet & packet);
|
||||||
|
void parseDisconnect();
|
||||||
|
bool shouldSendToClient(EntityWrapper childEntity);
|
||||||
|
|
||||||
// Debug event
|
// Debug event
|
||||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
@@ -88,7 +92,8 @@ private:
|
|||||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||||
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
|
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
|
||||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||||
void parsePlayerTransform(Packet& packet);
|
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef SnapshotFilter_h__
|
||||||
|
#define SnapshotFilter_h__
|
||||||
|
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
#include "../Core/ComponentWrapper.h"
|
||||||
|
|
||||||
|
class SnapshotFilter
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Filters an incoming snapshot.
|
||||||
|
// Modify the component and return true if the component snapshot should be applied.
|
||||||
|
// Otherwise return false and it will be ignored.
|
||||||
|
virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
#ifndef TCPClient_h__
|
||||||
|
#define TCPClient_h__
|
||||||
|
|
||||||
|
#include <boost/asio.hpp>
|
||||||
|
#include "NetworkClient.h"
|
||||||
|
|
||||||
|
class TCPClient : public NetworkClient
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TCPClient();
|
||||||
|
~TCPClient();
|
||||||
|
|
||||||
|
void Connect(std::string playerName, std::string address, int port);
|
||||||
|
void Disconnect();
|
||||||
|
void Receive(Packet& packet);
|
||||||
|
void Send(Packet & packet);
|
||||||
|
bool IsSocketAvailable();
|
||||||
|
private:
|
||||||
|
// Assio TCP logic
|
||||||
|
boost::asio::ip::tcp::endpoint m_Endpoint;
|
||||||
|
boost::asio::io_service m_IOService;
|
||||||
|
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
||||||
|
size_t readBuffer(char* data);
|
||||||
|
PacketID m_SendPacketID = 0;
|
||||||
|
bool m_IsConnected = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
#ifndef TCPServer_h__
|
||||||
|
#define TCPServer_h__
|
||||||
|
|
||||||
|
#include <boost/asio.hpp>
|
||||||
|
#include <boost/bind.hpp>
|
||||||
|
#include <map>
|
||||||
|
#include "NetworkServer.h"
|
||||||
|
|
||||||
|
class TCPServer : public NetworkServer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TCPServer();
|
||||||
|
~TCPServer();
|
||||||
|
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||||
|
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
|
void Send(Packet & packet);
|
||||||
|
void Disconnect();
|
||||||
|
private:
|
||||||
|
// TCP logic
|
||||||
|
boost::asio::io_service m_IOService;
|
||||||
|
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
||||||
|
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
||||||
|
|
||||||
|
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
||||||
|
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||||
|
const boost::system::error_code& error);
|
||||||
|
int readBuffer(char* data, PlayerDefinition& playerDefinition);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
#ifndef UDPClient_h__
|
||||||
|
#define UDPClient_h__
|
||||||
|
|
||||||
|
#include <boost/asio.hpp>
|
||||||
|
#include "Network/NetworkClient.h"
|
||||||
|
|
||||||
|
class UDPClient : public NetworkClient
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
UDPClient();
|
||||||
|
~UDPClient();
|
||||||
|
|
||||||
|
void Connect(std::string playerName, std::string address, int port);
|
||||||
|
void Disconnect();
|
||||||
|
void Receive(Packet& packet);
|
||||||
|
void Send(Packet & packet);
|
||||||
|
bool IsSocketAvailable();
|
||||||
|
private:
|
||||||
|
// Assio UDP logic
|
||||||
|
boost::asio::io_service m_IOService;
|
||||||
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
|
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
|
int readBuffer(char* data);
|
||||||
|
PacketID m_SendPacketID = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef UDPServer_h__
|
||||||
|
#define UDPServer_h__
|
||||||
|
|
||||||
|
#include "NetworkServer.h"
|
||||||
|
#include <boost/asio/ip/udp.hpp>
|
||||||
|
|
||||||
|
class UDPServer : public NetworkServer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
UDPServer();
|
||||||
|
~UDPServer();
|
||||||
|
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||||
|
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
|
void Send(Packet & packet);
|
||||||
|
bool IsSocketAvailable();
|
||||||
|
private:
|
||||||
|
// UDP logic
|
||||||
|
boost::asio::io_service m_IOService;
|
||||||
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
|
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
|
int readBuffer(char* data);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -14,8 +14,8 @@
|
|||||||
class AnimationSystem : public PureSystem
|
class AnimationSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
AnimationSystem(World* world, EventBroker* eventBroker)
|
AnimationSystem(SystemParams params)
|
||||||
: System(world, eventBroker)
|
: System(params)
|
||||||
, PureSystem("Animation")
|
, PureSystem("Animation")
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -23,9 +23,7 @@ public:
|
|||||||
~AnimationSystem() { }
|
~AnimationSystem() { }
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
||||||
private:
|
private:
|
||||||
float angle = 0.f;
|
|
||||||
bool b_forward = false;
|
|
||||||
char bone[100];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -13,8 +13,8 @@
|
|||||||
class BoneAttachmentSystem : public PureSystem
|
class BoneAttachmentSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BoneAttachmentSystem(World* world, EventBroker* eventBroker)
|
BoneAttachmentSystem(SystemParams params)
|
||||||
: System(world, eventBroker)
|
: System(params)
|
||||||
, PureSystem("BoneAttachment")
|
, PureSystem("BoneAttachment")
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|||||||
@@ -33,6 +33,8 @@ public:
|
|||||||
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
||||||
void SetViewMatrix(glm::mat4 val);
|
void SetViewMatrix(glm::mat4 val);
|
||||||
|
|
||||||
|
glm::mat4 BillboardMatrix();
|
||||||
|
|
||||||
float AspectRatio() const { return m_AspectRatio; }
|
float AspectRatio() const { return m_AspectRatio; }
|
||||||
void SetAspectRatio(float val);
|
void SetAspectRatio(float val);
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "FrameBuffer.h"
|
#include "FrameBuffer.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "Util/UnorderedMapVec2.h"
|
#include "Util/UnorderedMapVec2.h"
|
||||||
|
#include "Util/CommonFunctions.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
|
|
||||||
class DrawFinalPass
|
class DrawFinalPass
|
||||||
@@ -35,6 +36,7 @@ private:
|
|||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||||
|
|
||||||
|
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
@@ -50,6 +52,7 @@ private:
|
|||||||
Texture* m_BlackTexture;
|
Texture* m_BlackTexture;
|
||||||
Texture* m_NeutralNormalTexture;
|
Texture* m_NeutralNormalTexture;
|
||||||
Texture* m_GreyTexture;
|
Texture* m_GreyTexture;
|
||||||
|
Texture* m_ErrorTexture;
|
||||||
|
|
||||||
FrameBuffer m_FinalPassFrameBuffer;
|
FrameBuffer m_FinalPassFrameBuffer;
|
||||||
FrameBuffer m_FinalPassFrameBufferLowRes;
|
FrameBuffer m_FinalPassFrameBufferLowRes;
|
||||||
@@ -69,6 +72,7 @@ private:
|
|||||||
ShaderProgram* m_ForwardPlusProgram;
|
ShaderProgram* m_ForwardPlusProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||||
|
ShaderProgram* m_SpriteProgram;
|
||||||
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||||
ShaderProgram* m_ShieldToStencilProgram;
|
ShaderProgram* m_ShieldToStencilProgram;
|
||||||
ShaderProgram* m_FillDepthBufferProgram;
|
ShaderProgram* m_FillDepthBufferProgram;
|
||||||
|
|||||||
@@ -32,6 +32,8 @@ public:
|
|||||||
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||||
bool VSYNC() const { return m_VSYNC; }
|
bool VSYNC() const { return m_VSYNC; }
|
||||||
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||||
|
std::string WindowTitle() const { return m_WindowTitle; }
|
||||||
|
virtual void SetWindowTitle(const std::string& title) { glfwSetWindowTitle(m_Window, title.c_str()); m_WindowTitle = title; }
|
||||||
//Returns screen size excluding window border and header
|
//Returns screen size excluding window border and header
|
||||||
Rectangle GetViewportSize() const { return m_ViewportSize; }
|
Rectangle GetViewportSize() const { return m_ViewportSize; }
|
||||||
virtual void Initialize() = 0;
|
virtual void Initialize() = 0;
|
||||||
@@ -47,6 +49,7 @@ protected:
|
|||||||
int m_GLVersion[2];
|
int m_GLVersion[2];
|
||||||
std::string m_GLVendor;
|
std::string m_GLVendor;
|
||||||
GLFWwindow* m_Window = nullptr;
|
GLFWwindow* m_Window = nullptr;
|
||||||
|
std::string m_WindowTitle;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // Renderer_h__
|
#endif // Renderer_h__
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define Model_h__
|
#define Model_h__
|
||||||
|
|
||||||
#include "Rendering/RawModelCustom.h"
|
#include "Rendering/RawModelCustom.h"
|
||||||
|
#include "Util/CommonFunctions.h"
|
||||||
//#include "Rendering/RawModelAssimp.h"
|
//#include "Rendering/RawModelAssimp.h"
|
||||||
#include "../OpenGL.h"
|
#include "../OpenGL.h"
|
||||||
#include "Core/AABB.h"
|
#include "Core/AABB.h"
|
||||||
|
|||||||
@@ -117,33 +117,37 @@ struct ModelJob : RenderJob
|
|||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
|
|
||||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
|
||||||
|
|
||||||
if (Skeleton != nullptr) {
|
if (model->IsSkinned()) {
|
||||||
if (world->HasComponent(Entity, "Animation")) {
|
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||||
auto animationComponent = world->GetComponent(Entity, "Animation");
|
|
||||||
|
|
||||||
for (int i = 1; i <= 3; i++) {
|
if (Skeleton != nullptr) {
|
||||||
::Skeleton::AnimationData animationData;
|
if (world->HasComponent(Entity, "Animation")) {
|
||||||
animationData.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName" + std::to_string(i)]);
|
auto animationComponent = world->GetComponent(Entity, "Animation");
|
||||||
if (animationData.animation == nullptr) {
|
|
||||||
continue;
|
for (int i = 1; i <= 3; i++) {
|
||||||
|
::Skeleton::AnimationData animationData;
|
||||||
|
animationData.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName" + std::to_string(i)]);
|
||||||
|
if (animationData.animation == nullptr) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
animationData.time = (double)animationComponent["Time" + std::to_string(i)];
|
||||||
|
animationData.weight = (double)animationComponent["Weight" + std::to_string(i)];
|
||||||
|
|
||||||
|
Animations.push_back(animationData);
|
||||||
}
|
}
|
||||||
animationData.time = (double)animationComponent["Time" + std::to_string(i)];
|
}
|
||||||
animationData.weight = (double)animationComponent["Weight" + std::to_string(i)];
|
|
||||||
|
|
||||||
Animations.push_back(animationData);
|
if (world->HasComponent(Entity, "AnimationOffset")) {
|
||||||
|
auto animationOffsetComponent = world->GetComponent(Entity, "AnimationOffset");
|
||||||
|
AnimationOffset.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationOffsetComponent["AnimationName"]);
|
||||||
|
AnimationOffset.time = (double)animationOffsetComponent["Time"];
|
||||||
|
} else {
|
||||||
|
AnimationOffset.animation = nullptr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (world->HasComponent(Entity, "AnimationOffset")) {
|
|
||||||
auto animationOffsetComponent = world->GetComponent(Entity, "AnimationOffset");
|
|
||||||
AnimationOffset.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationOffsetComponent["AnimationName"]);
|
|
||||||
AnimationOffset.time = (double)animationOffsetComponent["Time"];
|
|
||||||
} else {
|
|
||||||
AnimationOffset.animation = nullptr;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int TextureID;
|
unsigned int TextureID;
|
||||||
@@ -162,12 +166,10 @@ struct ModelJob : RenderJob
|
|||||||
glm::vec4 Color;
|
glm::vec4 Color;
|
||||||
const ::Model* Model = nullptr;
|
const ::Model* Model = nullptr;
|
||||||
::Skeleton* Skeleton = nullptr;
|
::Skeleton* Skeleton = nullptr;
|
||||||
// const ::Skeleton::Animation* Animation = nullptr;
|
|
||||||
|
|
||||||
std::vector<::Skeleton::AnimationData> Animations;
|
std::vector<::Skeleton::AnimationData> Animations;
|
||||||
::Skeleton::AnimationOffset AnimationOffset;
|
::Skeleton::AnimationOffset AnimationOffset;
|
||||||
|
|
||||||
float AnimationTime = 0.f;
|
|
||||||
|
|
||||||
glm::vec4 DiffuseColor;
|
glm::vec4 DiffuseColor;
|
||||||
glm::vec4 SpecularColor;
|
glm::vec4 SpecularColor;
|
||||||
|
|||||||
@@ -6,9 +6,10 @@
|
|||||||
#include <png.h>
|
#include <png.h>
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Image.h"
|
#include "Image.h"
|
||||||
|
|
||||||
class PNG : public Image
|
class PNG : public Image, public Resource
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
PNG(std::string path);
|
PNG(std::string path);
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ public:
|
|||||||
struct TextureProperties {
|
struct TextureProperties {
|
||||||
std::string TexturePath;
|
std::string TexturePath;
|
||||||
glm::vec2 UVRepeat;
|
glm::vec2 UVRepeat;
|
||||||
std::shared_ptr<::Texture> Texture;
|
Texture* Texture;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MaterialBasic
|
struct MaterialBasic
|
||||||
|
|||||||
@@ -15,6 +15,7 @@
|
|||||||
#include "PointLightJob.h"
|
#include "PointLightJob.h"
|
||||||
#include "DirectionalLightJob.h"
|
#include "DirectionalLightJob.h"
|
||||||
#include "ExplosionEffectJob.h"
|
#include "ExplosionEffectJob.h"
|
||||||
|
#include "SpriteJob.h"
|
||||||
|
|
||||||
struct RenderScene
|
struct RenderScene
|
||||||
{
|
{
|
||||||
@@ -25,6 +26,7 @@ struct RenderScene
|
|||||||
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> TransparentShieldedObjects;
|
std::list<std::shared_ptr<RenderJob>> TransparentShieldedObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
||||||
|
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
||||||
std::list<std::shared_ptr<RenderJob>> PointLight;
|
std::list<std::shared_ptr<RenderJob>> PointLight;
|
||||||
std::list<std::shared_ptr<RenderJob>> Text;
|
std::list<std::shared_ptr<RenderJob>> Text;
|
||||||
std::list<std::shared_ptr<RenderJob>> DirectionalLight;
|
std::list<std::shared_ptr<RenderJob>> DirectionalLight;
|
||||||
@@ -41,7 +43,7 @@ struct RenderScene
|
|||||||
Jobs.OpaqueShieldedObjects.clear();
|
Jobs.OpaqueShieldedObjects.clear();
|
||||||
Jobs.TransparentShieldedObjects.clear();
|
Jobs.TransparentShieldedObjects.clear();
|
||||||
Jobs.ShieldObjects.clear();
|
Jobs.ShieldObjects.clear();
|
||||||
Jobs.Text.clear();
|
Jobs.SpriteJob.clear();
|
||||||
Jobs.DirectionalLight.clear();
|
Jobs.DirectionalLight.clear();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -18,11 +18,12 @@
|
|||||||
#include "../Core/EPlayerSpawned.h"
|
#include "../Core/EPlayerSpawned.h"
|
||||||
#include "../Core/Octree.h"
|
#include "../Core/Octree.h"
|
||||||
#include "../Collision/EntityAABB.h"
|
#include "../Collision/EntityAABB.h"
|
||||||
|
#include "../Core/ConfigFile.h"
|
||||||
|
|
||||||
class RenderSystem : public ImpureSystem
|
class RenderSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame, Octree<EntityAABB>* frustumCullOctree);
|
RenderSystem(SystemParams params, const IRenderer* renderer, RenderFrame* renderFrame, Octree<EntityAABB>* frustumCullOctree);
|
||||||
~RenderSystem();
|
~RenderSystem();
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
@@ -31,7 +32,6 @@ private:
|
|||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
RenderFrame* m_RenderFrame;
|
RenderFrame* m_RenderFrame;
|
||||||
Camera* m_Camera;
|
Camera* m_Camera;
|
||||||
World* m_World;
|
|
||||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||||
Octree<EntityAABB>* m_Octree;
|
Octree<EntityAABB>* m_Octree;
|
||||||
@@ -48,6 +48,10 @@ private:
|
|||||||
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||||
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||||
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
|
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||||
|
void fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||||
|
|
||||||
|
bool isEntityVisible(EntityWrapper& entity);
|
||||||
|
|
||||||
bool isChildOfACamera(EntityWrapper entity);
|
bool isChildOfACamera(EntityWrapper entity);
|
||||||
bool isChildOfCurrentCamera(EntityWrapper entity);
|
bool isChildOfCurrentCamera(EntityWrapper entity);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -22,6 +22,7 @@
|
|||||||
#include "../Core/Transform.h"
|
#include "../Core/Transform.h"
|
||||||
#include "imgui/imgui.h"
|
#include "imgui/imgui.h"
|
||||||
#include "TextPass.h"
|
#include "TextPass.h"
|
||||||
|
#include "Util/CommonFunctions.h"
|
||||||
|
|
||||||
class Renderer : public IRenderer
|
class Renderer : public IRenderer
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -100,19 +100,21 @@ public:
|
|||||||
|
|
||||||
int GetBoneID(std::string name);
|
int GetBoneID(std::string name);
|
||||||
|
|
||||||
const Animation* GetAnimation(std::string name);
|
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
||||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
||||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
|
||||||
|
|
||||||
//void AccumulateBoneTransforms(bool noRootMotion, const Animation* animation, float time, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix);
|
const Animation* GetAnimation(std::string name);
|
||||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix);
|
|
||||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix);
|
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||||
|
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
||||||
|
|
||||||
void PrintSkeleton();
|
void PrintSkeleton();
|
||||||
void PrintSkeleton(const Bone* parent, int depthCount);
|
void PrintSkeleton(const Bone* parent, int depthCount);
|
||||||
std::map<std::string, Animation> Animations;
|
std::map<std::string, Animation> Animations;
|
||||||
|
|
||||||
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
||||||
|
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, AnimationOffset animationOffset, glm::mat4 childMatrix);
|
||||||
|
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, glm::mat4 childMatrix);
|
||||||
int GetKeyframe(const Animation& animation, double time);
|
int GetKeyframe(const Animation& animation, double time);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -120,7 +122,7 @@ private:
|
|||||||
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
||||||
|
|
||||||
std::map<std::string, Bone*> m_BonesByName;
|
std::map<std::string, Bone*> m_BonesByName;
|
||||||
float aim = 0.f;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,73 @@
|
|||||||
|
#ifndef SpriteJob_h__
|
||||||
|
#define SpriteJob_h__
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "../Core/ComponentWrapper.h"
|
||||||
|
#include "Texture.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include "RenderJob.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "Camera.h"
|
||||||
|
#include "../Core/World.h"
|
||||||
|
#include "../Core/Transform.h"
|
||||||
|
#include "Skeleton.h"
|
||||||
|
|
||||||
|
struct SpriteJob : RenderJob
|
||||||
|
{
|
||||||
|
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
|
||||||
|
: RenderJob()
|
||||||
|
{
|
||||||
|
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||||
|
::RawModel::MaterialProperties matProp = Model->MaterialGroups().front();
|
||||||
|
TextureID = 0;
|
||||||
|
|
||||||
|
DiffuseTexture = CommonFunctions::LoadTexture(cSprite["DiffuseTexture"], true);
|
||||||
|
|
||||||
|
IncandescenceTexture = CommonFunctions::LoadTexture(cSprite["GlowMap"], true);
|
||||||
|
|
||||||
|
StartIndex = matProp.material->StartIndex;
|
||||||
|
EndIndex = matProp.material->EndIndex;
|
||||||
|
Matrix = matrix;
|
||||||
|
Color = cSprite["Color"];
|
||||||
|
Entity = cSprite.EntityID;
|
||||||
|
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||||
|
Depth = 0;
|
||||||
|
if (depthSorted) {
|
||||||
|
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||||
|
Depth = viewpos.z;
|
||||||
|
}
|
||||||
|
World = world;
|
||||||
|
|
||||||
|
FillColor = fillColor;
|
||||||
|
FillPercentage = fillPercentage;
|
||||||
|
};
|
||||||
|
|
||||||
|
unsigned int TextureID;
|
||||||
|
|
||||||
|
EntityID Entity;
|
||||||
|
glm::mat4 Matrix;
|
||||||
|
const Texture* DiffuseTexture;
|
||||||
|
const Texture* NormalTexture;
|
||||||
|
const Texture* SpecularTexture;
|
||||||
|
const Texture* IncandescenceTexture;
|
||||||
|
float Shininess = 0.f;
|
||||||
|
glm::vec4 Color;
|
||||||
|
glm::vec3 Position;
|
||||||
|
const ::Model* Model = nullptr;
|
||||||
|
unsigned int StartIndex = 0;
|
||||||
|
unsigned int EndIndex = 0;
|
||||||
|
World* World;
|
||||||
|
|
||||||
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
|
float FillPercentage = 0.0;
|
||||||
|
|
||||||
|
void CalculateHash() override
|
||||||
|
{
|
||||||
|
Hash = TextureID;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -4,14 +4,11 @@
|
|||||||
#include "../../Common.h"
|
#include "../../Common.h"
|
||||||
#include "../../OpenGL.h"
|
#include "../../OpenGL.h"
|
||||||
#include "../../GLM.h"
|
#include "../../GLM.h"
|
||||||
|
#include "../Texture.h"
|
||||||
|
|
||||||
class CommonFuntions
|
namespace CommonFunctions
|
||||||
{
|
{
|
||||||
public:
|
Texture* LoadTexture(std::string path, bool threaded);
|
||||||
CommonFuntions() = delete;
|
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
#include "Common.h"
|
|
||||||
#include "Core/System.h"
|
|
||||||
|
|
||||||
class ExplosionEffectSystem : public PureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ExplosionEffectSystem(World* world, EventBroker* eventBroker)
|
|
||||||
: System(world, eventBroker)
|
|
||||||
, PureSystem("ExplosionEffect")
|
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
|
||||||
{
|
|
||||||
|
|
||||||
if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
|
|
||||||
(double)component["TimeSinceDeath"] = 0.f;
|
|
||||||
}
|
|
||||||
(double&)component["TimeSinceDeath"] += dt;
|
|
||||||
|
|
||||||
//if ((bool)Component["Gravity"] == true) {
|
|
||||||
// (bool)Component["ExponentialAccelaration"] = false;
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
+12
-17
@@ -1,6 +1,8 @@
|
|||||||
#ifndef Game_h__
|
#ifndef Game_h__
|
||||||
#define Game_h__
|
#define Game_h__
|
||||||
|
|
||||||
|
#include <boost/program_options.hpp>
|
||||||
|
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/ConfigFile.h"
|
#include "Core/ConfigFile.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
@@ -14,7 +16,7 @@
|
|||||||
#include "Core/EKeyDown.h"
|
#include "Core/EKeyDown.h"
|
||||||
#include "Core/EntityFilePreprocessor.h"
|
#include "Core/EntityFilePreprocessor.h"
|
||||||
#include "Core/SystemPipeline.h"
|
#include "Core/SystemPipeline.h"
|
||||||
#include "ExplosionEffectSystem.h"
|
#include "Systems/ExplosionEffectSystem.h"
|
||||||
#include "Editor/EditorSystem.h"
|
#include "Editor/EditorSystem.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Rendering/RenderSystem.h"
|
#include "Rendering/RenderSystem.h"
|
||||||
@@ -43,7 +45,9 @@ public:
|
|||||||
void Tick();
|
void Tick();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
double m_LastTime;
|
std::string m_NetworkAddress;
|
||||||
|
int m_NetworkPort = 0;
|
||||||
|
|
||||||
ConfigFile* m_Config = nullptr;
|
ConfigFile* m_Config = nullptr;
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
@@ -56,24 +60,15 @@ private:
|
|||||||
Octree<EntityAABB>* m_OctreeFrustrumCulling;
|
Octree<EntityAABB>* m_OctreeFrustrumCulling;
|
||||||
SystemPipeline* m_SystemPipeline;
|
SystemPipeline* m_SystemPipeline;
|
||||||
RenderFrame* m_RenderFrame;
|
RenderFrame* m_RenderFrame;
|
||||||
// Network variables
|
Client* m_NetworkClient = nullptr;
|
||||||
boost::thread m_NetworkThread;
|
Server* m_NetworkServer = nullptr;
|
||||||
|
|
||||||
// Network methods
|
|
||||||
void networkFunction();
|
|
||||||
Network* m_ClientOrServer;
|
|
||||||
bool m_IsClientOrServer = false;
|
|
||||||
|
|
||||||
// Sound
|
|
||||||
SoundManager* m_SoundManager;
|
SoundManager* m_SoundManager;
|
||||||
|
double m_LastTime;
|
||||||
|
|
||||||
//EventRelay<Game, Events::InputCommand> m_EInputCommand;
|
bool m_IsClient = false;
|
||||||
//bool debugOnInputCommand(const Events::InputCommand& e);
|
bool m_IsServer = false;
|
||||||
|
|
||||||
void debugInitialize();
|
|
||||||
void debugTick(double dt);
|
|
||||||
EventRelay<Client, Events::KeyDown> m_EKeyDown;
|
|
||||||
|
|
||||||
|
int parseArgs(int argc, char* argv[]);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef MultiplayerSnapshotFilter_h__
|
||||||
|
#define MultiplayerSnapshotFilter_h__
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
#include "Network/SnapshotFilter.h"
|
||||||
|
#include "Network/EInterpolate.h"
|
||||||
|
|
||||||
|
class MultiplayerSnapshotFilter : public SnapshotFilter
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
MultiplayerSnapshotFilter(EventBroker* eventBroker);
|
||||||
|
|
||||||
|
virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventBroker* m_EventBroker;
|
||||||
|
|
||||||
|
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
||||||
|
|
||||||
|
EventRelay<MultiplayerSnapshotFilter, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
|
bool OnPlayerSpawned(Events::PlayerSpawned ePlayerSpawned);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
#ifndef AmmoPickupSystem_h__
|
||||||
|
#define AmmoPickupSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Core/Transform.h"
|
||||||
|
#include "Core/ResourceManager.h"
|
||||||
|
#include "Core/EntityFileParser.h"
|
||||||
|
#include "Core/EPickupSpawned.h"
|
||||||
|
#include "Core/EAmmoPickup.h"
|
||||||
|
#include "Engine/Collision/ETrigger.h"
|
||||||
|
#include "Common.h"
|
||||||
|
|
||||||
|
class AmmoPickupSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AmmoPickupSystem(SystemParams params);
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
|
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||||
|
|
||||||
|
struct NewAmmoPickup {
|
||||||
|
glm::vec3 Pos;
|
||||||
|
double AmmoGain;
|
||||||
|
double RespawnTimer;
|
||||||
|
double DecreaseThisRespawnTimer;
|
||||||
|
};
|
||||||
|
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||||
|
};
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef AmmunitionHUDSystem_h__
|
||||||
|
#define AmmunitionHUDSystem_h__
|
||||||
|
|
||||||
|
#include "../../Engine/Core/System.h"
|
||||||
|
#include "../../Engine/GLM.h"
|
||||||
|
|
||||||
|
class AmmunitionHUDSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AmmunitionHUDSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
#ifndef CapturePointHUDSystem_h__
|
||||||
|
#define CapturePointHUDSystem_h__
|
||||||
|
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <glm/common.hpp>
|
||||||
|
#include <glm/gtc/quaternion.hpp>
|
||||||
|
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Engine/Collision/ETrigger.h"
|
||||||
|
|
||||||
|
class CapturePointHUDSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CapturePointHUDSystem(SystemParams params);
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -17,7 +17,7 @@ class CapturePointSystem : public PureSystem
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
//WARNING: on new map, destroy all info in the vectors, as well as reset all variables (just make new?)
|
//WARNING: on new map, destroy all info in the vectors, as well as reset all variables (just make new?)
|
||||||
CapturePointSystem(World* world, EventBroker* eventBroker);
|
CapturePointSystem(SystemParams params);
|
||||||
|
|
||||||
//updatecomponent
|
//updatecomponent
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||||
@@ -44,7 +44,6 @@ private:
|
|||||||
|
|
||||||
//std::vector<ComponentWrapper>
|
//std::vector<ComponentWrapper>
|
||||||
|
|
||||||
const double m_CaptureTimeToTakeOver = 15.0;
|
|
||||||
bool m_ResetTimers = false;
|
bool m_ResetTimers = false;
|
||||||
|
|
||||||
//vectors which will keep track of enter/leave changes
|
//vectors which will keep track of enter/leave changes
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
#ifndef DamageIndicatorSystem_h__
|
||||||
|
#define DamageIndicatorSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Core/Transform.h"
|
||||||
|
#include "Core/ResourceManager.h"
|
||||||
|
#include "Core/EntityFileParser.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "Common.h"
|
||||||
|
#include <tuple>
|
||||||
|
|
||||||
|
#include "Rendering/ESetCamera.h"
|
||||||
|
#include <glm/gtc/quaternion.hpp>
|
||||||
|
#include <glm/gtx/vector_angle.hpp>
|
||||||
|
|
||||||
|
#include "Rendering/Util/CommonFunctions.h"
|
||||||
|
|
||||||
|
class DamageIndicatorSystem : public System
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DamageIndicatorSystem(SystemParams params);
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
|
bool OnPlayerDamage(Events::PlayerDamage& e);
|
||||||
|
|
||||||
|
EventRelay<DamageIndicatorSystem, Events::SetCamera> m_ESetCamera;
|
||||||
|
bool OnSetCamera(const Events::SetCamera& e);
|
||||||
|
|
||||||
|
EntityID m_CurrentCamera = -1;
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#ifndef ExplosionEffectSystem_h__
|
||||||
|
#define ExplosionEffectSystem_h__
|
||||||
|
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Core/System.h"
|
||||||
|
|
||||||
|
class ExplosionEffectSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ExplosionEffectSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("ExplosionEffect")
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef PlayerHUD_h__
|
||||||
|
#define PlayerHUD_h__
|
||||||
|
|
||||||
|
#include "../../Engine/Core/System.h"
|
||||||
|
#include "../../Engine/GLM.h"
|
||||||
|
|
||||||
|
class HealthHUDSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
HealthHUDSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Core/EPlayerHealthPickup.h"
|
#include "Core/EPlayerHealthPickup.h"
|
||||||
#include "Core/EPlayerDeath.h"
|
#include "Core/EPlayerDeath.h"
|
||||||
|
#include "../Engine/Input/EInputCommand.h"
|
||||||
|
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@@ -17,7 +18,7 @@
|
|||||||
class HealthSystem : public PureSystem
|
class HealthSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
HealthSystem(World* world, EventBroker* eventBroker);
|
HealthSystem(SystemParams params);
|
||||||
|
|
||||||
//updatecomponent
|
//updatecomponent
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||||
@@ -28,6 +29,8 @@ private:
|
|||||||
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
||||||
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
||||||
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
|
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
|
||||||
|
EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
|
||||||
|
bool HealthSystem::OnInputCommand(Events::InputCommand& e);
|
||||||
|
|
||||||
//vector which will keep track of health changes
|
//vector which will keep track of health changes
|
||||||
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
||||||
|
|||||||
@@ -16,38 +16,47 @@
|
|||||||
|
|
||||||
#include "Network/EInterpolate.h"
|
#include "Network/EInterpolate.h"
|
||||||
|
|
||||||
class InterpolationSystem : public PureSystem
|
class InterpolationSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
struct Transform
|
|
||||||
{
|
|
||||||
glm::vec3 Position;
|
|
||||||
glm::vec3 Scale;
|
|
||||||
glm::quat Orientation;
|
|
||||||
float interpolationTime;
|
|
||||||
};
|
|
||||||
public:
|
public:
|
||||||
InterpolationSystem(World* world, EventBroker* eventBroker);
|
InterpolationSystem(SystemParams params);
|
||||||
~InterpolationSystem() { }
|
~InterpolationSystem() { }
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
|
|
||||||
private:
|
|
||||||
std::unordered_map<EntityID, Transform> m_NextTransform;
|
|
||||||
std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
|
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
template <typename T>
|
||||||
|
struct Interpolation
|
||||||
|
{
|
||||||
|
Interpolation(const ComponentWrapper& Component, const std::string& Field, const T& Start, const T& Goal)
|
||||||
|
: Component(Component)
|
||||||
|
, Field(Field)
|
||||||
|
, Start(Start)
|
||||||
|
, Goal(Goal)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
ComponentWrapper Component;
|
||||||
|
std::string Field;
|
||||||
|
T Start;
|
||||||
|
T Goal;
|
||||||
|
double Alpha = 0.0;
|
||||||
|
};
|
||||||
|
|
||||||
|
float m_SnapshotInterval;
|
||||||
|
std::unordered_map<EntityWrapper, Interpolation<glm::vec3>> m_InterpolatePosition;
|
||||||
|
std::unordered_map<EntityWrapper, Interpolation<glm::quat>> m_InterpolateOrientation;
|
||||||
|
std::unordered_map<EntityWrapper, Interpolation<glm::vec3>> m_InterpolateVelocity;
|
||||||
|
|
||||||
|
EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
|
||||||
|
bool InterpolationSystem::OnInterpolate(Events::Interpolate& e);
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
T vectorInterpolation(T prev, T next, double currentTime)
|
T vectorInterpolation(T prev, T next, double currentTime)
|
||||||
{
|
{
|
||||||
T difference = next - prev;
|
T difference = next - prev;
|
||||||
T vector = (difference / m_SnapshotInterval) * static_cast<float>(currentTime);
|
T vector = difference * (static_cast<float>(currentTime) / m_SnapshotInterval);
|
||||||
return vector;
|
return vector;
|
||||||
}
|
}
|
||||||
float m_SnapshotInterval;
|
|
||||||
|
|
||||||
EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
|
|
||||||
bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e);
|
|
||||||
EventRelay<InterpolationSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -6,8 +6,8 @@
|
|||||||
class LifetimeSystem : public ImpureSystem, PureSystem
|
class LifetimeSystem : public ImpureSystem, PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
LifetimeSystem(World* world, EventBroker* eventBroker)
|
LifetimeSystem(SystemParams params)
|
||||||
: System(world, eventBroker)
|
: System(params)
|
||||||
, PureSystem("Lifetime")
|
, PureSystem("Lifetime")
|
||||||
{
|
{
|
||||||
LOG_INFO("ASDASDASSA");
|
LOG_INFO("ASDASDASSA");
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
class PickupSpawnSystem : public ImpureSystem
|
class PickupSpawnSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
PickupSpawnSystem(World* world, EventBroker* eventBroker);
|
PickupSpawnSystem(SystemParams params);
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
class PlayerDeathSystem : public ImpureSystem
|
class PlayerDeathSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
PlayerDeathSystem(World* world, EventBroker* eventBroker);
|
PlayerDeathSystem(SystemParams params);
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
|||||||
@@ -1,23 +0,0 @@
|
|||||||
#ifndef PlayerHUD_h__
|
|
||||||
#define PlayerHUD_h__
|
|
||||||
|
|
||||||
#include "../../Engine/Core/System.h"
|
|
||||||
#include "../../Engine/GLM.h"
|
|
||||||
#include "../../Engine/Rendering/ESetCamera.h"
|
|
||||||
#include <imgui/imgui.h>
|
|
||||||
|
|
||||||
class PlayerHUD : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
PlayerHUD(World* world, EventBroker* eventBrokerer);
|
|
||||||
~PlayerHUD();
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
World* m_World;
|
|
||||||
EventBroker* m_EventBroker;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -7,14 +7,16 @@
|
|||||||
#include "Events/EDoubleJump.h"
|
#include "Events/EDoubleJump.h"
|
||||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
|
|
||||||
class PlayerMovementSystem : public ImpureSystem, PureSystem
|
#include "Core/EntityFile.h"
|
||||||
|
#include "Core/EntityFileParser.h"
|
||||||
|
|
||||||
|
class PlayerMovementSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
PlayerMovementSystem(World* world, EventBroker* eventBroker);
|
PlayerMovementSystem(SystemParams params);
|
||||||
~PlayerMovementSystem();
|
~PlayerMovementSystem();
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// State
|
// State
|
||||||
@@ -36,4 +38,6 @@ private:
|
|||||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||||
|
|
||||||
|
void updateMovementControllers(double dt);
|
||||||
|
void updateVelocity(double dt);
|
||||||
};
|
};
|
||||||
@@ -10,10 +10,12 @@
|
|||||||
class PlayerSpawnSystem : public ImpureSystem
|
class PlayerSpawnSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
PlayerSpawnSystem(World* world, EventBroker* eventBroker);
|
PlayerSpawnSystem(SystemParams params);
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
static void SetRespawnTime(float respawnTime) { m_RespawnTime = respawnTime; };
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct SpawnRequest
|
struct SpawnRequest
|
||||||
{
|
{
|
||||||
@@ -23,10 +25,19 @@ private:
|
|||||||
|
|
||||||
bool m_NetworkEnabled = false;
|
bool m_NetworkEnabled = false;
|
||||||
std::vector<SpawnRequest> m_SpawnRequests;
|
std::vector<SpawnRequest> m_SpawnRequests;
|
||||||
|
|
||||||
|
//Player ID -> EntityWrapper.
|
||||||
std::map<int, EntityWrapper> m_PlayerEntities;
|
std::map<int, EntityWrapper> m_PlayerEntities;
|
||||||
|
//EntityWrapper ID -> Player ID.
|
||||||
|
std::map<EntityID, int> m_PlayerIDs;
|
||||||
|
|
||||||
|
static float m_RespawnTime;
|
||||||
|
float m_Timer;
|
||||||
|
|
||||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(Events::InputCommand& e);
|
||||||
EventRelay<PlayerSpawnSystem, Events::PlayerSpawned> m_OnPlayerSpawnerd;
|
EventRelay<PlayerSpawnSystem, Events::PlayerSpawned> m_OnPlayerSpawnerd;
|
||||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||||
|
EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
||||||
|
bool OnPlayerDeath(Events::PlayerDeath& e);
|
||||||
};
|
};
|
||||||
@@ -4,8 +4,8 @@
|
|||||||
class RaptorCopterSystem : public PureSystem
|
class RaptorCopterSystem : public PureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RaptorCopterSystem(World* world, EventBroker* eventBroker)
|
RaptorCopterSystem(SystemParams params)
|
||||||
: System(world, eventBroker)
|
: System(params)
|
||||||
, PureSystem("RaptorCopter")
|
, PureSystem("RaptorCopter")
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
|
|||||||
@@ -27,14 +27,10 @@
|
|||||||
class SoundSystem : public PureSystem, ImpureSystem
|
class SoundSystem : public PureSystem, ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SoundSystem(World* world, EventBroker* eventbroker);
|
SoundSystem(SystemParams params);
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) override;
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
private:
|
private:
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper();
|
|
||||||
|
|
||||||
World* m_World = nullptr;
|
|
||||||
EventBroker* m_EventBroker = nullptr;
|
|
||||||
std::string m_Announcer = "";
|
std::string m_Announcer = "";
|
||||||
// Logic for playing a sound when a player jumps
|
// Logic for playing a sound when a player jumps
|
||||||
void playerJumps();
|
void playerJumps();
|
||||||
@@ -56,8 +52,6 @@ private:
|
|||||||
bool OnDashAbility(const Events::DashAbility &e);
|
bool OnDashAbility(const Events::DashAbility &e);
|
||||||
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool OnTriggerTouch(const Events::TriggerTouch &e);
|
bool OnTriggerTouch(const Events::TriggerTouch &e);
|
||||||
EventRelay<SoundSystem, Events::Shoot> m_EShoot;
|
|
||||||
bool OnShoot(const Events::Shoot &e);
|
|
||||||
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
|
||||||
bool OnCaptured(const Events::Captured &e);
|
bool OnCaptured(const Events::Captured &e);
|
||||||
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
class SpawnerSystem : public System
|
class SpawnerSystem : public System
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SpawnerSystem(World* world, EventBroker* eventBroker);
|
SpawnerSystem(SystemParams params);
|
||||||
|
|
||||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,47 @@
|
|||||||
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include "Collision/Collision.h"
|
||||||
|
#include "Rendering/AnimationSystem.h"
|
||||||
|
#include "Core/ConfigFile.h"
|
||||||
|
#include "WeaponBehaviour.h"
|
||||||
|
#include "../SpawnerSystem.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "Core/EShoot.h"
|
||||||
|
|
||||||
|
class AssaultWeaponBehaviour : public WeaponBehaviour
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity);
|
||||||
|
|
||||||
|
virtual void Fire() override;
|
||||||
|
virtual void CeaseFire() override;
|
||||||
|
virtual void Reload() override;
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EntityWrapper m_FirstPersonModel;
|
||||||
|
EntityWrapper m_ThirdPersonModel;
|
||||||
|
// State
|
||||||
|
bool m_Firing = false;
|
||||||
|
bool m_Reloading = false;
|
||||||
|
double m_ReloadTimer = 0.0;
|
||||||
|
EntityWrapper m_FirstPersonReloadImpersonator;
|
||||||
|
EntityWrapper m_ThirdPersonReloadImpersonator;
|
||||||
|
double m_TimeSinceLastFire = 0.0;
|
||||||
|
|
||||||
|
EventRelay<WeaponBehaviour, Events::AnimationComplete> m_EAnimationComplete;
|
||||||
|
bool OnAnimationComplete(Events::AnimationComplete& e);
|
||||||
|
|
||||||
|
bool hasAmmo();
|
||||||
|
void fireRound();
|
||||||
|
void spawnTracer();
|
||||||
|
float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||||
|
void playSound();
|
||||||
|
void viewPunch();
|
||||||
|
void finishReload();
|
||||||
|
void playShootAnimation();
|
||||||
|
void playIdleAnimation();
|
||||||
|
void playReloadAnimation();
|
||||||
|
bool shoot(double damage);
|
||||||
|
void showHitMarker();
|
||||||
|
};
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
#ifndef WeaponBehaviour_h__
|
||||||
|
#define WeaponBehaviour_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Rendering/IRenderer.h"
|
||||||
|
#include "Core/Octree.h"
|
||||||
|
#include "Collision/EntityAABB.h"
|
||||||
|
|
||||||
|
class WeaponBehaviour : public System
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
WeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player)
|
||||||
|
: System(systemParams)
|
||||||
|
, m_Renderer(renderer)
|
||||||
|
, m_CollisionOctree(collisionOctree)
|
||||||
|
, m_Player(player)
|
||||||
|
{ }
|
||||||
|
virtual ~WeaponBehaviour() = default;
|
||||||
|
|
||||||
|
WeaponBehaviour(const WeaponBehaviour&) = delete;
|
||||||
|
WeaponBehaviour& operator=(const WeaponBehaviour &) = delete;
|
||||||
|
|
||||||
|
virtual void Fire() = 0;
|
||||||
|
virtual void CeaseFire() { }
|
||||||
|
virtual void Reload() { }
|
||||||
|
virtual void Update(double dt) { }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
IRenderer* m_Renderer;
|
||||||
|
Octree<EntityAABB>* m_CollisionOctree;
|
||||||
|
EntityWrapper m_Player;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
#ifndef WeaponSystem_h__
|
||||||
|
#define WeaponSystem_h__
|
||||||
|
|
||||||
|
#include "Rendering/IRenderer.h"
|
||||||
|
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "Core/EShoot.h"
|
||||||
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Core/EntityFile.h"
|
||||||
|
#include "Core/EntityFileParser.h"
|
||||||
|
#include "Core/Octree.h"
|
||||||
|
#include "Collision/EntityAABB.h"
|
||||||
|
#include "Systems/SpawnerSystem.h"
|
||||||
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include "AssaultWeaponBehaviour.h"
|
||||||
|
|
||||||
|
class WeaponSystem : public PureSystem, ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
WeaponSystem(SystemParams params, IRenderer* renderer, Octree<EntityAABB>* collisionOctree);
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
SystemParams m_SystemParams;
|
||||||
|
IRenderer* m_Renderer;
|
||||||
|
Octree<EntityAABB>* m_CollisionOctree;
|
||||||
|
|
||||||
|
std::unordered_map<EntityWrapper, std::shared_ptr<WeaponBehaviour>> m_ActiveWeapons;
|
||||||
|
|
||||||
|
// Events
|
||||||
|
EventRelay<WeaponSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
|
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||||
|
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
|
||||||
|
bool OnInputCommand(Events::InputCommand& e);
|
||||||
|
|
||||||
|
void selectWeapon(EntityWrapper player, ComponentInfo::EnumType slot);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
#ifndef WeaponSystem_h__
|
|
||||||
#define WeaponSystem_h__
|
|
||||||
|
|
||||||
//#include <GLFW/glfw3.h>
|
|
||||||
//#include <glm/common.hpp>
|
|
||||||
#include "Rendering/IRenderer.h"
|
|
||||||
|
|
||||||
#include "Common.h"
|
|
||||||
#include "Core/System.h"
|
|
||||||
#include "Core/EPlayerDamage.h"
|
|
||||||
#include "Core/EShoot.h"
|
|
||||||
#include "Core/EPlayerSpawned.h"
|
|
||||||
#include "Input/EInputCommand.h"
|
|
||||||
#include "Core/EntityFile.h"
|
|
||||||
#include "Core/EntityFileParser.h"
|
|
||||||
|
|
||||||
#include <tuple>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
|
|
||||||
class WeaponSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
WeaponSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
IRenderer* m_Renderer;
|
|
||||||
|
|
||||||
// State
|
|
||||||
EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
|
|
||||||
|
|
||||||
// Events
|
|
||||||
EventRelay<WeaponSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
|
||||||
bool WeaponSystem::OnPlayerSpawned(const Events::PlayerSpawned& e);
|
|
||||||
EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
|
|
||||||
bool WeaponSystem::OnShoot(Events::Shoot& e);
|
|
||||||
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
|
|
||||||
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -4,6 +4,9 @@ LoadMap=
|
|||||||
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||||
; if false -> Use pool allocation.
|
; if false -> Use pool allocation.
|
||||||
DisableMemoryPool=false
|
DisableMemoryPool=false
|
||||||
|
RespawnTime = 8.0
|
||||||
|
EditorEnabled=false
|
||||||
|
OutOfBodyExperience=false
|
||||||
|
|
||||||
[Editor]
|
[Editor]
|
||||||
CameraSpeed=3
|
CameraSpeed=3
|
||||||
@@ -20,7 +23,7 @@ StartNetwork=false
|
|||||||
IsServer=false
|
IsServer=false
|
||||||
Name=Bob
|
Name=Bob
|
||||||
Address=127.0.0.1
|
Address=127.0.0.1
|
||||||
Port=13
|
Port=27666
|
||||||
MaxConnections=8
|
MaxConnections=8
|
||||||
SnapshotInterval=0.05
|
SnapshotInterval=0.05
|
||||||
SendInputIntervalMs=33
|
SendInputIntervalMs=33
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
Sensitivity=0.5
|
Sensitivity=0.5
|
||||||
InvertPitch=false
|
InvertPitch=false
|
||||||
|
|
||||||
|
[Keyboard]
|
||||||
|
DoubleTapToDash=false
|
||||||
|
|
||||||
[Bindings]
|
[Bindings]
|
||||||
MouseLeft=PrimaryFire
|
MouseLeft=PrimaryFire
|
||||||
MouseX=Yaw
|
MouseX=Yaw
|
||||||
@@ -15,8 +18,11 @@ Space=Jump
|
|||||||
LeftControl=Crouch
|
LeftControl=Crouch
|
||||||
RightShift=Sprint
|
RightShift=Sprint
|
||||||
LeftShift=SpecialAbility
|
LeftShift=SpecialAbility
|
||||||
|
1=SelectWeapon,1
|
||||||
|
2=SelectWeapon,2
|
||||||
F1=ToggleEditor
|
F1=ToggleEditor
|
||||||
C=ConnectToServer
|
C=ConnectToServer
|
||||||
N=SwitchToServer
|
N=SwitchToServer
|
||||||
M=SwitchToClient
|
M=SwitchToClient
|
||||||
P=SwitchToPlayer
|
P=SwitchToPlayer
|
||||||
|
K=TakeDamage,1500
|
||||||
@@ -32,8 +32,13 @@
|
|||||||
<xs:include schemaLocation="Components/Lifetime.xsd"/>
|
<xs:include schemaLocation="Components/Lifetime.xsd"/>
|
||||||
<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
|
<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
|
||||||
<xs:include schemaLocation="Components/HealthPickup.xsd"/>
|
<xs:include schemaLocation="Components/HealthPickup.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/AmmoPickup.xsd"/>
|
||||||
<xs:include schemaLocation="Components/AnimationOffset.xsd"/>
|
<xs:include schemaLocation="Components/AnimationOffset.xsd"/>
|
||||||
<xs:include schemaLocation="Components/DashAbility.xsd"/>
|
<xs:include schemaLocation="Components/DashAbility.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/AssaultWeapon.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Shield.xsd"/>
|
<xs:include schemaLocation="Components/Shield.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/Sprite.xsd"/>
|
||||||
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
<xs:include schemaLocation="Components/Shielded.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
|
||||||
|
<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<AmmoPickup xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AmmoPickup.xsd">
|
||||||
|
<RespawnTimer>3</RespawnTimer>
|
||||||
|
<AmmoGain>30</AmmoGain>
|
||||||
|
</AmmoPickup>
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="AmmoPickup">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>An Ammo Pickup</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="RespawnTimer" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The respawn timer for a ammo pickup</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="AmmoGain" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>How much percent ammo gain the player will get</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<AmmunitionHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AmmunitionHUD.xsd">
|
||||||
|
</AmmunitionHUD>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
|
||||||
|
<xs:element name="AmmunitionHUD">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Hud element for tracking ammunition from parent with AssaultWeapon component. Child with the name "MagazineAmmo" tracks clip ammunition. Child with the name "Ammo" tracks ammo.</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -22,6 +22,7 @@
|
|||||||
<xs:element name="Speed3" type="t:double" minOccurs="0"/>
|
<xs:element name="Speed3" type="t:double" minOccurs="0"/>
|
||||||
<xs:element name="Loop3" type="t:bool" minOccurs="0"/>
|
<xs:element name="Loop3" type="t:bool" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
|
<xs:attribute name="replicated" type="xs:boolean" fixed="true"/>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<AssaultWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AssaultWeapon.xsd">
|
||||||
|
<MagazineAmmo>32</MagazineAmmo>
|
||||||
|
<MagazineSize>32</MagazineSize>
|
||||||
|
<Ammo>360</Ammo>
|
||||||
|
<MaxAmmo>360</MaxAmmo>
|
||||||
|
<BaseDamage>5</BaseDamage>
|
||||||
|
<RPM>120</RPM>
|
||||||
|
<ViewPunch>0.01</ViewPunch>
|
||||||
|
<ReloadTime>2</ReloadTime>
|
||||||
|
</AssaultWeapon>
|
||||||
+34
@@ -0,0 +1,34 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="AssaultWeapon">
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="MagazineSize" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Ammo" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Current ammo carried</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="MaxAmmo" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Maximum ammo able to be carried</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="BaseDamage" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="RPM" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>View punch in radians for each bullet fired</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Time it takes to reload the weapon in seconds</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -2,5 +2,6 @@
|
|||||||
<CapturePoint xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePoint.xsd">
|
<CapturePoint xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePoint.xsd">
|
||||||
<CapturePointNumber>0</CapturePointNumber>
|
<CapturePointNumber>0</CapturePointNumber>
|
||||||
<CaptureTimer>0</CaptureTimer>
|
<CaptureTimer>0</CaptureTimer>
|
||||||
|
<CapturePointMaxTimer>15</CapturePointMaxTimer>
|
||||||
<HomePointForTeam><Spectator/></HomePointForTeam>
|
<HomePointForTeam><Spectator/></HomePointForTeam>
|
||||||
</CapturePoint>
|
</CapturePoint>
|
||||||
@@ -20,7 +20,11 @@
|
|||||||
<xs:documentation>CapturePointNumber specify an int number for this</xs:documentation>
|
<xs:documentation>CapturePointNumber specify an int number for this</xs:documentation>
|
||||||
</xs:annotation>
|
</xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="CapturePointMaxTimer" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>The time needed to take over a Capture Point</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="HomePointForTeam" type="TeamEnum" minOccurs="0">
|
<xs:element name="HomePointForTeam" type="TeamEnum" minOccurs="0">
|
||||||
<xs:annotation>
|
<xs:annotation>
|
||||||
<xs:documentation>Specify if this is a HomePoint for either team</xs:documentation>
|
<xs:documentation>Specify if this is a HomePoint for either team</xs:documentation>
|
||||||
|
|||||||
@@ -0,0 +1,5 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<CapturePointHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointHUD.xsd">
|
||||||
|
<CapturePointNumber>0</CapturePointNumber>
|
||||||
|
<Owner><Spectator/></Owner>
|
||||||
|
</CapturePointHUD>
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
|
||||||
|
<xs:element name="CapturePointHUD">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Hud element for tracking capture points.</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="CapturePointNumber" type="t:int" minOccurs="0">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Corresponds to the number on the capture point it should track.</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Owner" type="TeamEnum" minOccurs="0">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>Specify the team that own this capturePoint.</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -2,4 +2,5 @@
|
|||||||
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
||||||
<MovementSpeed>3</MovementSpeed>
|
<MovementSpeed>3</MovementSpeed>
|
||||||
<CrouchSpeed>1.5</CrouchSpeed>
|
<CrouchSpeed>1.5</CrouchSpeed>
|
||||||
|
<CurrentWishDirection X="0" Y="0" Z="0"/>
|
||||||
</Player>
|
</Player>
|
||||||
@@ -5,12 +5,13 @@
|
|||||||
|
|
||||||
<xs:element name="Player">
|
<xs:element name="Player">
|
||||||
<xs:annotation>
|
<xs:annotation>
|
||||||
<xs:documentation>The player charachter</xs:documentation>
|
<xs:documentation>The player entity</xs:documentation>
|
||||||
</xs:annotation>
|
</xs:annotation>
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
||||||
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
|
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
|
||||||
|
<xs:element name="CurrentWishDirection" type="t:Vector" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Sprite xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Sprite.xsd">
|
||||||
|
<DiffuseTexture></DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color R="1" G="1" B="1" A="1"/>
|
||||||
|
<Visible>true</Visible>
|
||||||
|
<DepthSort>true</DepthSort>
|
||||||
|
</Sprite>
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="Sprite">
|
||||||
|
<xs:annotation>
|
||||||
|
<xs:documentation>A sprite that will be facing the camera</xs:documentation>
|
||||||
|
</xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="DiffuseTexture" type="t:string" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Diffuse Texture file</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="GlowMap" type="t:string" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>GlowMap file</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Color" type="t:Color" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="Visible" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="DepthSort" type="t:bool" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -4,9 +4,6 @@
|
|||||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
<xs:element name="Transform">
|
<xs:element name="Transform">
|
||||||
<xs:annotation>
|
|
||||||
<xs:documentation>It's a transform thingy!</xs:documentation>
|
|
||||||
</xs:annotation>
|
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="Position" type="t:Vector" minOccurs="0">
|
<xs:element name="Position" type="t:Vector" minOccurs="0">
|
||||||
@@ -15,6 +12,7 @@
|
|||||||
<xs:element name="Orientation" type="t:Vector" minOccurs="0"/>
|
<xs:element name="Orientation" type="t:Vector" minOccurs="0"/>
|
||||||
<xs:element name="Scale" type="t:Vector" minOccurs="0"/>
|
<xs:element name="Scale" type="t:Vector" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
|
<xs:attribute name="NetworkReplicated" type="xs:boolean" fixed="true"/>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:schema>
|
</xs:schema>
|
||||||
|
|||||||
@@ -0,0 +1,3 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Trigger xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Trigger.xsd">
|
||||||
|
</Trigger>
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user