Jace
|
7ee0bbc32b
|
Added first stage story
|
2015-10-08 23:41:59 +02:00 |
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Jace
|
18e2891621
|
fixup: Loading frame
|
2015-10-08 23:40:58 +02:00 |
|
Jace
|
a5c5b5eb3e
|
Fixed ResourceManager preloading
|
2015-10-08 23:39:18 +02:00 |
|
Jace
|
4978f204a7
|
First story frame
|
2015-10-08 21:52:40 +02:00 |
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Jace
|
2f09cdce4c
|
Loading frame
|
2015-10-08 21:52:22 +02:00 |
|
Jace
|
77b54ab988
|
Created a Storyboard frame that can fade and pan between images
|
2015-10-08 21:52:09 +02:00 |
|
Jace
|
856053e3f2
|
Forgot this when moving game GUI to a subfolder... I guess.
|
2015-10-08 21:51:13 +02:00 |
|
Jace
|
cc9f868d5d
|
Frame is now sized to parent by default
|
2015-10-08 21:50:04 +02:00 |
|
Jace
|
08972919ae
|
Fixed texture rendering order when fading
|
2015-10-08 21:49:32 +02:00 |
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Jace
|
7bf1d7cf24
|
Moved game GUI to its own subfolder
|
2015-10-08 10:46:28 +02:00 |
|
viktorljung
|
71fe786b04
|
even more bug fixes
|
2015-10-07 15:45:50 +02:00 |
|
viktorljung
|
562a5fa269
|
fixed more bugs
|
2015-10-07 15:40:04 +02:00 |
|
PlatinumSkink
|
b7696b8776
|
Merge branch 'LevelSystemAndSuch', and adjusted ball size.
|
2015-10-06 20:35:44 +02:00 |
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viktorljung
|
b036357e3b
|
Merge branch 'Physics'
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-06 20:16:57 +02:00 |
|
PlatinumSkink
|
902098a72d
|
Fixed all bugs I know of. MultiBall appear upon ice falling in water.
|
2015-10-06 19:41:24 +02:00 |
|
viktorljung
|
65c01f9b8e
|
Improved collisions with multiple objects in the same frame
|
2015-10-06 19:41:00 +02:00 |
|
viktorljung
|
a2dc76051f
|
Bodies are now removed properly
|
2015-10-06 18:32:22 +02:00 |
|
viktorljung
|
fb8d6f210a
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-06 16:13:17 +02:00 |
|
PlatinumSkink
|
5b425f27ae
|
Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
|
2015-10-06 15:31:48 +02:00 |
|
viktorljung
|
791c3ce69c
|
Some fixes to the brick models
|
2015-10-06 15:30:11 +02:00 |
|
Jace
|
7173fdf396
|
MSVC12 compiler compability fixes
|
2015-10-06 15:27:11 +02:00 |
|
viktorljung
|
43e0a5b699
|
Rectangle shape now has the size of the rigidbody, not scale
|
2015-10-06 13:31:23 +02:00 |
|
PlatinumSkink
|
a8219e2129
|
Doesn't work right now. Cloning bricks kills makes balls stop bouncing on them.
|
2015-10-05 17:55:02 +02:00 |
|
viktorljung
|
1d42e107de
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-05 17:02:42 +02:00 |
|
PlatinumSkink
|
56086d6061
|
Implemented GetNextLevel function with hard-coded levels.
|
2015-10-05 16:35:37 +02:00 |
|
viktorljung
|
005fd40167
|
Added IceBrick and started to remove the scale dependency for physics bodies
|
2015-10-05 16:25:00 +02:00 |
|
Jace
|
371d21cb35
|
Buttons are now not clickable when they're hidden
|
2015-10-05 14:27:27 +02:00 |
|
PlatinumSkink
|
b2399243e3
|
Merge branch 'master' into LevelSystemAndSuch
|
2015-10-05 13:26:51 +02:00 |
|
Jace
|
a8b0631379
|
Improved FPS counter with averaging
|
2015-10-02 19:01:08 +02:00 |
|
Jace
|
b38580f468
|
Area and Stage numbers in the right place
|
2015-10-02 18:30:36 +02:00 |
|
Jace
|
b86dc09c82
|
Merge branch 'master' into gui
|
2015-10-02 18:18:44 +02:00 |
|
Jace
|
e74f1092c7
|
Fixed crash when events were (un)subscribed while events were processing
|
2015-10-02 18:12:00 +02:00 |
|
viktorljung
|
dca06a46a5
|
Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies
|
2015-10-02 14:36:41 +02:00 |
|
Jace
|
45f1d882ad
|
Adding these two additional frames make the event broker break
|
2015-10-01 14:41:55 +02:00 |
|
Jace
|
c821fbfc25
|
Futile attempts to fix memory corruption bug
|
2015-10-01 16:12:53 +02:00 |
|
PlatinumSkink
|
e120b09b84
|
Merge branch 'master' into LevelSystemAndSuch
|
2015-10-01 14:36:12 +02:00 |
|
PlatinumSkink
|
a4065f734b
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
|
2015-10-01 14:26:25 +02:00 |
|
tleety
|
45711500f7
|
Merged
|
2015-10-01 14:24:06 +02:00 |
|
tleety
|
52dec86925
|
Particle system up and running, but with bugged rendering
|
2015-10-01 14:14:51 +02:00 |
|
PlatinumSkink
|
074c53a82b
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
|
2015-10-01 14:14:36 +02:00 |
|
PlatinumSkink
|
4d3428f125
|
HitLag has types in strings to send along to affect what systems lag.
|
2015-10-01 14:14:07 +02:00 |
|
viktorljung
|
39f4215c2b
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Physics/PhysicsSystem.h
src/game/Physics/PhysicsSystem.cpp
|
2015-10-01 14:13:51 +02:00 |
|
viktorljung
|
cbaca42a3c
|
Changed SquidModel
|
2015-10-01 14:04:21 +02:00 |
|
Jace
|
ff27eafccf
|
WORKING number frame
|
2015-10-01 13:09:27 +02:00 |
|
Jace
|
b42a09fce1
|
Semi-working number frame
|
2015-10-01 11:01:33 +02:00 |
|
Jace
|
d1dde9459f
|
Added FPS counter
|
2015-10-01 11:01:18 +02:00 |
|
Jace
|
e1ff3825ee
|
Fixed type error in sound loading
|
2015-10-01 12:51:29 +02:00 |
|
PlatinumSkink
|
c63ec035a7
|
HitLagSystem implemented.
|
2015-09-30 16:42:35 +02:00 |
|
PlatinumSkink
|
c31ff4cfcb
|
P-button pauses, H-button does 0.3 second HitLag.
|
2015-09-30 15:19:45 +02:00 |
|
PlatinumSkink
|
2fb16357fa
|
Moved pad-creation to PadSystem. Pad now stops at sides.
|
2015-09-30 10:32:17 +02:00 |
|