PlatinumSkink
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3de06991e2
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Kraken grows redder with more hits, and uses more dangerous brick-sets. Kraken can change reaction time depending on damage by changing Max/MinSeconds to action in KrakenSystem.
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2015-10-23 12:10:09 +02:00 |
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Stiffly
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1ed52102d1
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-22 17:06:30 +02:00 |
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Jace
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f31f0bb771
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Merge remote-tracking branch 'origin/master'
Conflicts:
src/game/Game/PadSystem.cpp
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2015-10-22 17:06:01 +02:00 |
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Stiffly
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512f4db1c2
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Merge remote-tracking branch 'origin/master' into Sound
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2015-10-22 17:02:26 +02:00 |
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Jace
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d1946d46e2
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Kraken arm animations!
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2015-10-22 17:01:21 +02:00 |
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Stiffly
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fb3022e394
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current level fix
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2015-10-22 17:01:00 +02:00 |
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PlatinumSkink
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1d8de95315
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Merge branch 'LevelSystemAndSuch'
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2015-10-22 16:58:16 +02:00 |
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PlatinumSkink
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fd569f7a52
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Fixed PadSystem
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2015-10-22 16:57:10 +02:00 |
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Stiffly
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e1f628be06
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Merge branch 'master' into Sound
Conflicts:
src/game/Game/BallSystem.cpp
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2015-10-22 16:45:25 +02:00 |
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Stiffly
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33e5ab9a22
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Merge remote-tracking branch 'origin/LevelSystemAndSuch' into water
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2015-10-22 16:27:42 +02:00 |
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Stiffly
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7c2782fe2c
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Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.
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2015-10-22 16:27:23 +02:00 |
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PlatinumSkink
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f54af2a240
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Merge branch 'LevelSystemAndSuch'
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2015-10-22 15:51:45 +02:00 |
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PlatinumSkink
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fd0618350a
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-22 15:51:05 +02:00 |
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viktorljung
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d75e481e0f
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life fix
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2015-10-22 15:44:09 +02:00 |
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PlatinumSkink
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49c80c1c5a
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Fixed so generated bricks fo not collide with anything.
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2015-10-22 15:42:28 +02:00 |
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viktorljung
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0900172bf2
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Merge branch 'Physics'
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2015-10-22 15:36:53 +02:00 |
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Jace
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3fb85cd049
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Moved registering ShaderProgram resources to Renderer
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2015-10-22 15:35:32 +02:00 |
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viktorljung
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80ba2a0c32
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-22 15:32:59 +02:00 |
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viktorljung
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5b5f5b6a62
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New kraken boss model
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2015-10-22 15:32:36 +02:00 |
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Jace
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61801f23d1
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fixup! Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete.
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2015-10-22 15:23:29 +02:00 |
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Jace
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bdb5a76e24
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Merge remote-tracking branch 'origin/master'
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2015-10-22 14:52:27 +02:00 |
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Jace
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d0ee438c4c
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Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete.
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2015-10-22 14:51:34 +02:00 |
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PlatinumSkink
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eedcc76e92
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-22 14:07:32 +02:00 |
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PlatinumSkink
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fde2ddeafb
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Failed to stage it all.
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2015-10-22 14:05:23 +02:00 |
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PlatinumSkink
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54f8fcd185
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RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
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2015-10-22 14:04:36 +02:00 |
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Stiffly
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0f687a4ba5
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/ProjectileSystem.cpp
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2015-10-22 11:18:35 +02:00 |
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tleety
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d6e0b8a36f
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-22 11:12:23 +02:00 |
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tleety
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de8209bdda
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Kraken arm now splashes around when it arrives
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2015-10-22 11:12:11 +02:00 |
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PlatinumSkink
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59c23026d2
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Put all LifeStuff into a new LifeSystem. Appears to be working.
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2015-10-22 10:34:22 +02:00 |
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PlatinumSkink
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1a6f18da94
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Random direction upon ResetBall, turn in direction.
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2015-10-21 16:53:04 +02:00 |
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Stiffly
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bee4a05670
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Merge remote-tracking branch 'origin/master' into Sound
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2015-10-21 15:52:29 +02:00 |
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Stiffly
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784b2e1d58
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life lost sound
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2015-10-21 15:52:10 +02:00 |
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PlatinumSkink
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83f4da59d4
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Merge branch 'LevelSystemAndSuch'
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2015-10-21 15:47:54 +02:00 |
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PlatinumSkink
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ff3813a7cf
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A metric ton of minifixes!
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2015-10-21 15:46:32 +02:00 |
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Stiffly
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59dbe97191
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Boss fight sounds. bgm, boss-hit, init roar
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2015-10-21 15:42:11 +02:00 |
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Jace
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17c30ff610
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-21 15:38:46 +02:00 |
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Jace
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52f7e3f64b
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Control over animation looping and event on animation completion
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2015-10-21 15:38:34 +02:00 |
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Jace
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2df78e011a
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Fixed Renderer trying to play animations when there is no animation component
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2015-10-21 15:35:57 +02:00 |
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PlatinumSkink
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f0b36c6f12
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Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
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2015-10-21 15:12:50 +02:00 |
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tleety
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e9942dad4a
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Merge branch 'Tobias'
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2015-10-21 14:48:33 +02:00 |
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tleety
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11b792c85a
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-21 14:39:38 +02:00 |
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Stiffly
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d0668effea
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Merge remote-tracking branch 'origin/master' into Sound
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2015-10-21 13:18:42 +02:00 |
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PlatinumSkink
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2954e2cbb3
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 16:14:55 +02:00 |
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Jace
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9b8546abb2
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Fixed your score frames
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2015-10-20 16:13:33 +02:00 |
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Stiffly
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c23c7e4d8e
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Story sound. Tom could be improved.
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2015-10-20 16:12:55 +02:00 |
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PlatinumSkink
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c1e4e6c0bd
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KrakenHit event includes max health, current, and new.
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2015-10-20 15:58:02 +02:00 |
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tleety
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0f506bfe35
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
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2015-10-20 15:57:40 +02:00 |
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PlatinumSkink
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e26156c093
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Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
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2015-10-20 15:57:06 +02:00 |
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tleety
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9ffa8e9609
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Kraken arm shows up when you take the powerup
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2015-10-20 15:57:02 +02:00 |
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Jace
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14b4fd9813
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fixup! CMAKE Conditional compilation against DirectX and OpenGL targets
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2015-10-20 15:39:12 +02:00 |
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