Commit Graph

405 Commits

Author SHA1 Message Date
viktorljung 46fca005bf Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics 2015-10-08 23:53:59 +02:00
PlatinumSkink c222383b6f KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level. 2015-10-08 23:52:48 +02:00
Jace 7f344263da Merge branch 'master' into gui
Conflicts:
	include/Game/GUI/HUD.h
	src/game/Core/Renderer.cpp
2015-10-08 23:47:25 +02:00
Jace 7ee0bbc32b Added first stage story 2015-10-08 23:41:59 +02:00
Jace 18e2891621 fixup: Loading frame 2015-10-08 23:40:58 +02:00
Jace a5c5b5eb3e Fixed ResourceManager preloading 2015-10-08 23:39:18 +02:00
viktorljung 9997f3d964 Merge remote-tracking branch 'origin/master' into Physics 2015-10-08 23:19:23 +02:00
viktorljung 95c1f57dd7 GameOver and WinScreen Added 2015-10-08 23:18:54 +02:00
PlatinumSkink 90636a7169 Color Arrays in Vec4 implimented. Have fun. 2015-10-08 22:32:06 +02:00
Jace 4978f204a7 First story frame 2015-10-08 21:52:40 +02:00
Jace 2f09cdce4c Loading frame 2015-10-08 21:52:22 +02:00
PlatinumSkink 7d15be6d6d Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-08 21:52:21 +02:00
Jace 77b54ab988 Created a Storyboard frame that can fade and pan between images 2015-10-08 21:52:09 +02:00
viktorljung 9fe2324913 Lifebuoy updated, now dies after 4 hits 2015-10-08 21:51:43 +02:00
PlatinumSkink f6f74c659f Getting Sticky after Ink Blaster now works. 2015-10-08 21:51:27 +02:00
Jace 856053e3f2 Forgot this when moving game GUI to a subfolder... I guess. 2015-10-08 21:51:13 +02:00
Jace cc9f868d5d Frame is now sized to parent by default 2015-10-08 21:50:04 +02:00
Jace 08972919ae Fixed texture rendering order when fading 2015-10-08 21:49:32 +02:00
Stiffly 96ccef6ed8 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-08 21:44:50 +02:00
Stiffly 2545cef90f temporary particles for demo. trails for bricks, and on brick hit. 2015-10-08 21:41:01 +02:00
Stiffly 706e720ae8 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Physics/ContactListener.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 21:39:48 +02:00
viktorljung d5e7481866 Fixed spelling error 2015-10-08 20:19:57 +02:00
viktorljung a0d6f01ac2 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-08 20:17:24 +02:00
viktorljung 52ab09d0b1 Added brick models and Lifebuoy balance changes 2015-10-08 20:08:42 +02:00
PlatinumSkink 3793515968 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-08 20:08:10 +02:00
PlatinumSkink 5c2844c137 InkBlaster functions as intended! It just needs ink! 2015-10-08 20:02:51 +02:00
Stiffly 143bff2d9e Added two new particle sprites. 2015-10-08 18:19:15 +02:00
viktorljung 87fd73f249 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 17:28:28 +02:00
viktorljung b93013fcd8 Lifebuoy working 2015-10-08 17:22:19 +02:00
PlatinumSkink 3ac6fdce5f Fixes smaller problems 2015-10-08 16:53:51 +02:00
PlatinumSkink 210c6a003b Merge branch 'master' into LevelSystemAndSuch. Fixed so scrolling to next level works again. 2015-10-08 16:11:47 +02:00
PlatinumSkink 6669d91a90 Sticky works except graphics. Temporarily colored odd bricks. 2015-10-08 15:42:13 +02:00
viktorljung f147778d4d Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 14:29:29 +02:00
viktorljung c57181fb83 working on Lifebuoy 2015-10-08 14:25:20 +02:00
PlatinumSkink 566b440d80 Lifebuoy added. Incomplete, but it appears. 2015-10-08 14:00:26 +02:00
Stiffly bb314898ba Fixing vs build fail 2015-10-08 12:12:21 +02:00
PlatinumSkink 1a49e9d1b0 Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch 2015-10-08 11:52:32 +02:00
PlatinumSkink b5ae490b23 Prepared for Lifebuoy PowerUp. 2015-10-08 11:51:13 +02:00
viktorljung 33ecbaaab3 density added in physics Component 2015-10-08 11:37:13 +02:00
Stiffly 3f0f45f509 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	include/Core/Engine.h
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 11:16:31 +02:00
Stiffly 66feadfd04 Fixed physics wrong error message 2015-10-08 11:04:35 +02:00
Jace 7bf1d7cf24 Moved game GUI to its own subfolder 2015-10-08 10:46:28 +02:00
PlatinumSkink 07e59bd0e2 Scroll to next stage works! 2015-10-07 19:19:55 +02:00
Stiffly ef5882ffbf Vattnet fungerar nu igen. 2015-10-07 19:18:49 +02:00
Stiffly 1a1b94477e Merge remote-tracking branch 'origin/master' into water
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	include/Sound/SoundSystem.h
	src/game/Physics/PhysicsSystem.cpp
	src/game/Sound/SoundSystem.cpp
PS:min teori i förra commiten var sann
2015-10-07 18:34:36 +02:00
Stiffly db2d6ad6e4 Eventbaserade partiklar. Fick nån krasch i physicssystem efter ett tags spelande, men det hoppas jag löser sig när jag mergar in Viktors senaste fysikfixar :3 2015-10-07 17:22:45 +02:00
PlatinumSkink 9bb50067fc Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-07 17:13:05 +02:00
PlatinumSkink 3814c25931 Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio. 2015-10-07 17:09:55 +02:00
viktorljung 71fe786b04 even more bug fixes 2015-10-07 15:45:50 +02:00
viktorljung 562a5fa269 fixed more bugs 2015-10-07 15:40:04 +02:00