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+1
-1
Submodule assets updated: 1e7adc749e...52ea74c5d5
@@ -78,13 +78,21 @@ bool AABBvsTriangles(const AABB& box,
|
|||||||
bool& isOnGround,
|
bool& isOnGround,
|
||||||
glm::vec3& outResolutionVector);
|
glm::vec3& outResolutionVector);
|
||||||
|
|
||||||
|
//Detects collision, but does not resolve.
|
||||||
|
bool AABBvsTriangles(const AABB& box,
|
||||||
|
const RawModel::Vertex* modelVertices,
|
||||||
|
const std::vector<unsigned int>& modelIndices,
|
||||||
|
const glm::mat4& modelMatrix);
|
||||||
|
|
||||||
//Return true if the boxes are intersecting.
|
//Return true if the boxes are intersecting.
|
||||||
bool AABBVsAABB(const AABB& a, const AABB& b);
|
bool AABBVsAABB(const AABB& a, const AABB& b);
|
||||||
//Return true if the boxes are intersecting.
|
//Return true if the boxes are intersecting.
|
||||||
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
|
//Also outputs the minimum translation that box [a] would need in order to resolve collision.
|
||||||
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
|
||||||
|
|
||||||
// Calculates an absolute AABB from an entity AABB component
|
// Calculates an absolute AABB from an entity AABB component or Model component.
|
||||||
|
// if takeModelBox is true, the AABB component will be ignored and box is calculated from Model.
|
||||||
|
// if takeModelBox is false, the AABB component will be prefered, if it exists.
|
||||||
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
|
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeModelBox = false);
|
||||||
boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
|
boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity);
|
||||||
//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
|
//Returns the first entity hit by the input ray. entitiesPotentiallyHitSorted needs to be sorted
|
||||||
|
|||||||
@@ -15,15 +15,16 @@ class CollisionSystem : public PureSystem
|
|||||||
public:
|
public:
|
||||||
CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
|
CollisionSystem(SystemParams params, Octree<EntityAABB>* octree)
|
||||||
: System(params)
|
: System(params)
|
||||||
, PureSystem("Collidable")
|
, PureSystem("Physics")
|
||||||
, m_Octree(octree)
|
, m_Octree(octree)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPhysics, double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Octree<EntityAABB>* m_Octree;
|
Octree<EntityAABB>* m_Octree;
|
||||||
std::vector<EntityAABB> m_OctreeResult;
|
std::vector<EntityAABB> m_OctreeResult;
|
||||||
|
std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
#define ComponentInfo_h__
|
#define ComponentInfo_h__
|
||||||
|
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
struct ComponentInfo
|
struct ComponentInfo
|
||||||
{
|
{
|
||||||
@@ -27,8 +28,9 @@ struct ComponentInfo
|
|||||||
std::string Name;
|
std::string Name;
|
||||||
std::unordered_map<std::string, Field_t> Fields;
|
std::unordered_map<std::string, Field_t> Fields;
|
||||||
std::vector<std::string> FieldsInOrder;
|
std::vector<std::string> FieldsInOrder;
|
||||||
|
std::vector<std::string> StringFields;
|
||||||
unsigned int Stride = 0;
|
unsigned int Stride = 0;
|
||||||
std::shared_ptr<char> Defaults = nullptr;
|
boost::shared_array<char> Defaults = nullptr;
|
||||||
std::shared_ptr<Meta_t> Meta = nullptr;
|
std::shared_ptr<Meta_t> Meta = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#ifndef ComponentPool_h__
|
#ifndef ComponentPool_h__
|
||||||
#define ComponentPool_h__
|
#define ComponentPool_h__
|
||||||
|
|
||||||
|
#include <set>
|
||||||
#include "MemoryPool.h"
|
#include "MemoryPool.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
#include "ComponentWrapper.h"
|
#include "ComponentWrapper.h"
|
||||||
@@ -45,7 +46,8 @@ public:
|
|||||||
: m_ComponentInfo(ci)
|
: m_ComponentInfo(ci)
|
||||||
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
|
||||||
{ }
|
{ }
|
||||||
ComponentPool(const ComponentPool& other) = delete;
|
~ComponentPool();
|
||||||
|
ComponentPool(const ComponentPool& other);
|
||||||
ComponentPool(const ComponentPool&& other) = delete;
|
ComponentPool(const ComponentPool&& other) = delete;
|
||||||
|
|
||||||
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
|
const ::ComponentInfo& ComponentInfo() const { return m_ComponentInfo; }
|
||||||
|
|||||||
@@ -2,11 +2,29 @@
|
|||||||
#define ComponentWrapper_h__
|
#define ComponentWrapper_h__
|
||||||
|
|
||||||
#include <boost/shared_array.hpp>
|
#include <boost/shared_array.hpp>
|
||||||
|
#include <boost/any.hpp>
|
||||||
#include "../Common.h"
|
#include "../Common.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "ComponentInfo.h"
|
#include "ComponentInfo.h"
|
||||||
#include "Util/Any.h"
|
#include "Util/Any.h"
|
||||||
|
|
||||||
|
template <typename T, typename Enable = void>
|
||||||
|
struct ComponentField { };
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
|
||||||
|
{
|
||||||
|
static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
|
||||||
|
static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
|
||||||
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct ComponentField<std::string, void>
|
||||||
|
{
|
||||||
|
static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
|
||||||
|
static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
|
||||||
|
};
|
||||||
|
|
||||||
struct ComponentWrapper
|
struct ComponentWrapper
|
||||||
{
|
{
|
||||||
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
ComponentWrapper(const ComponentInfo& componentInfo, char* data)
|
||||||
@@ -47,7 +65,31 @@ struct ComponentWrapper
|
|||||||
|
|
||||||
void Copy(ComponentWrapper& destination)
|
void Copy(ComponentWrapper& destination)
|
||||||
{
|
{
|
||||||
memcpy(destination.Data, this->Data, Info.Stride);
|
// Copy trivial data
|
||||||
|
memcpy(destination.Data, Data, Info.Stride);
|
||||||
|
// Duplicate strings
|
||||||
|
SolidifyStrings(destination);
|
||||||
|
}
|
||||||
|
|
||||||
|
// When component data has been copied, strings need to be reconstructed or they'll refer to the same data!
|
||||||
|
static void SolidifyStrings(ComponentWrapper& component)
|
||||||
|
{
|
||||||
|
for (auto& name : component.Info.StringFields) {
|
||||||
|
std::size_t offset = component.Info.Fields.at(name).Offset;
|
||||||
|
std::string value = *reinterpret_cast<const std::string*>(component.Data + offset);
|
||||||
|
new (component.Data + offset) std::string(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// This needs to be called to properly free component data, because strings.
|
||||||
|
static void Destroy(ComponentInfo info, char* data)
|
||||||
|
{
|
||||||
|
// Call std::string destructors
|
||||||
|
for (auto& name : info.StringFields) {
|
||||||
|
std::size_t offset = info.Fields.at(name).Offset;
|
||||||
|
auto field = reinterpret_cast<std::string*>(data + offset);
|
||||||
|
field->~basic_string();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct SubscriptProxy
|
struct SubscriptProxy
|
||||||
@@ -102,26 +144,38 @@ public:
|
|||||||
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
ComponentWrapperFactory(std::string componentTypeName, unsigned int allocation = 0)
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Name = componentTypeName;
|
m_ComponentInfo.Name = componentTypeName;
|
||||||
|
m_ComponentInfo.Meta = std::make_shared<ComponentInfo::Meta_t>();
|
||||||
m_ComponentInfo.Meta->Allocation = allocation;
|
m_ComponentInfo.Meta->Allocation = allocation;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void AddProperty(std::string fieldName, T defaultValue)
|
void AddProperty(std::string fieldName, T defaultValue)
|
||||||
{
|
{
|
||||||
m_DefaultValues.push_back(defaultValue);
|
auto& field = m_ComponentInfo.Fields[fieldName];
|
||||||
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
|
field.Name = fieldName;
|
||||||
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
|
field.Type = typeid(T).name();
|
||||||
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
|
field.Offset = m_ComponentInfo.Stride;
|
||||||
|
field.Stride = sizeof(T);
|
||||||
|
m_ComponentInfo.FieldsInOrder.push_back(field.Name);
|
||||||
|
if (field.Type == typeid(std::string).name()) {
|
||||||
|
field.Type = "string";
|
||||||
|
m_ComponentInfo.StringFields.push_back(field.Name);
|
||||||
|
}
|
||||||
m_ComponentInfo.Stride += sizeof(T);
|
m_ComponentInfo.Stride += sizeof(T);
|
||||||
|
m_DefaultValues.push_back(std::make_pair(field, defaultValue));
|
||||||
}
|
}
|
||||||
|
|
||||||
ComponentInfo& Finalize()
|
ComponentInfo& Finalize()
|
||||||
{
|
{
|
||||||
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
|
m_ComponentInfo.Defaults = boost::shared_array<char>(new char[m_ComponentInfo.Stride]);
|
||||||
std::size_t offset = 0;
|
std::size_t offset = 0;
|
||||||
for (auto& val : m_DefaultValues) {
|
for (auto& pair : m_DefaultValues) {
|
||||||
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
|
if (pair.first.Type == "string") {
|
||||||
offset += val.Size;
|
new (m_ComponentInfo.Defaults.get() + offset) std::string(*reinterpret_cast<std::string*>(pair.second.Data.get()));
|
||||||
|
} else {
|
||||||
|
memcpy(m_ComponentInfo.Defaults.get() + offset, pair.second.Data.get(), pair.second.Size);
|
||||||
|
}
|
||||||
|
offset += pair.second.Size;
|
||||||
}
|
}
|
||||||
|
|
||||||
return m_ComponentInfo;
|
return m_ComponentInfo;
|
||||||
@@ -131,7 +185,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
ComponentInfo m_ComponentInfo;
|
ComponentInfo m_ComponentInfo;
|
||||||
std::vector<Any> m_DefaultValues;
|
std::vector<std::pair<ComponentInfo::Field_t, Any>> m_DefaultValues;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -12,7 +12,9 @@ namespace Events
|
|||||||
struct Captured : Event
|
struct Captured : Event
|
||||||
{
|
{
|
||||||
int TeamNumberThatCapturedCapturePoint;
|
int TeamNumberThatCapturedCapturePoint;
|
||||||
EntityID CapturePointID;
|
EntityID CapturePointTakenID;
|
||||||
|
EntityWrapper BlueTeamNextCapturePoint;
|
||||||
|
EntityWrapper RedTeamNextCapturePoint;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,8 +10,9 @@ namespace Events
|
|||||||
struct PlayerDeath : Event
|
struct PlayerDeath : Event
|
||||||
{
|
{
|
||||||
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
|
||||||
EntityWrapper Player;
|
EntityWrapper Player = EntityWrapper::Invalid;
|
||||||
std::string KilledByWhat;
|
EntityWrapper Killer = EntityWrapper::Invalid;
|
||||||
|
std::string KilledByWhat = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,164 +1,21 @@
|
|||||||
#ifndef EntityFile_h__
|
#ifndef EntityFile_h__
|
||||||
#define EntityFile_h__
|
#define EntityFile_h__
|
||||||
|
|
||||||
#include <stack>
|
#include "World.h"
|
||||||
#include <boost/lexical_cast.hpp>
|
#include "EntityXMLFile.h"
|
||||||
#include <xercesc/util/XercesDefs.hpp>
|
#include "EntityXMLFilePreprocessor.h"
|
||||||
#include <xercesc/util/PlatformUtils.hpp>
|
#include "EntityXMLFileParser.h"
|
||||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
#include "EntityWrapper.h"
|
||||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/sax2/Attributes.hpp>
|
|
||||||
#include <xercesc/util/XMLString.hpp>
|
|
||||||
#include <xercesc/util/XMLChar.hpp>
|
|
||||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
|
||||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
|
||||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
|
||||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
|
||||||
#include <xercesc/dom/DOM.hpp>
|
|
||||||
#include <xercesc/dom/DOMLSInput.hpp>
|
|
||||||
#include <xercesc/dom/DOMElement.hpp>
|
|
||||||
|
|
||||||
#include "../GLM.h"
|
class EntityFile : private World, public Resource
|
||||||
#include "Util/XercesString.h"
|
|
||||||
#include "ResourceManager.h"
|
|
||||||
#include "Entity.h"
|
|
||||||
#include "ComponentInfo.h"
|
|
||||||
|
|
||||||
class EntityFileHandler
|
|
||||||
{
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
public:
|
|
||||||
// @param EntityID The entity found
|
|
||||||
// @param EntityID The parent of the entity
|
|
||||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
|
||||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
|
||||||
// @param EntityID The entity the component corresponds to
|
|
||||||
// @param std::string Type name of the component
|
|
||||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
|
||||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param std::map<std::string, std::string> Field attribute names and values
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
|
||||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
|
||||||
// @param EntityID Entity
|
|
||||||
// @param std::string Component name
|
|
||||||
// @param std::string Field name
|
|
||||||
// @param char* Field data
|
|
||||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
|
||||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
|
||||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
|
||||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
|
||||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
enum class State
|
EntityFile(std::string path);
|
||||||
{
|
|
||||||
Unknown,
|
|
||||||
Entity,
|
|
||||||
Component,
|
|
||||||
ComponentField
|
|
||||||
};
|
|
||||||
|
|
||||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
EntityWrapper MergeInto(World* other);
|
||||||
|
|
||||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
|
||||||
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
|
||||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
|
||||||
|
|
||||||
void warning(const xercesc::SAXParseException& e);
|
|
||||||
void error(const xercesc::SAXParseException& e);
|
|
||||||
void fatalError(const xercesc::SAXParseException& e);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const EntityFileHandler* m_Handler;
|
EntityID m_RootEntity = EntityID_Invalid;
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_Reader;
|
|
||||||
//State m_CurrentScope = State::Unknown;
|
|
||||||
std::stack<State> m_StateStack;
|
|
||||||
unsigned int m_NextEntityID = 0;
|
|
||||||
std::stack<EntityID> m_EntityStack;
|
|
||||||
std::string m_CurrentComponent;
|
|
||||||
std::string m_CurrentField;
|
|
||||||
std::map<std::string, std::string> m_CurrentAttributes;
|
|
||||||
|
|
||||||
void onStartEntity(const xercesc::Attributes& attrs);
|
|
||||||
void onEndEntity();
|
|
||||||
void onStartEntityRef(const xercesc::Attributes& attrs);
|
|
||||||
void onStartComponent(const std::string& name);
|
|
||||||
void onEndComponent(const std::string& name);
|
|
||||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
|
||||||
void onEndComponentField(const std::string& field);
|
|
||||||
void onFieldData(char* data);
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
void warning(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Warning", e);
|
|
||||||
}
|
|
||||||
void error(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("Error", e);
|
|
||||||
}
|
|
||||||
void fatalError(const xercesc::SAXParseException& e) override
|
|
||||||
{
|
|
||||||
reportParseException("FATAL ERROR", e);
|
|
||||||
}
|
|
||||||
void resetErrors() override { }
|
|
||||||
|
|
||||||
private:
|
|
||||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
|
||||||
{
|
|
||||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
|
||||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
|
||||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
|
||||||
std::cerr << type << ": " << message << std::endl;
|
|
||||||
xercesc::XMLString::release(&systemID);
|
|
||||||
xercesc::XMLString::release(&message);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class EntityFile : public Resource
|
|
||||||
{
|
|
||||||
friend class ResourceManager;
|
|
||||||
friend class EntityFileSAXHandler;
|
|
||||||
private:
|
|
||||||
EntityFile(boost::filesystem::path path);
|
|
||||||
~EntityFile();
|
|
||||||
|
|
||||||
public:
|
|
||||||
static unsigned int GetTypeStride(std::string typeName);
|
|
||||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
|
||||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
|
||||||
|
|
||||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
|
||||||
|
|
||||||
void Parse(const EntityFileHandler* handler) const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
boost::filesystem::path m_FilePath;
|
|
||||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
|
||||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
|
||||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
|
||||||
//std::vector<std::string> m_EntityReferences;
|
|
||||||
|
|
||||||
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -27,18 +27,26 @@ struct EntityWrapper
|
|||||||
bool HasComponent(const std::string& componentType);
|
bool HasComponent(const std::string& componentType);
|
||||||
void AttachComponent(const char* componentName);
|
void AttachComponent(const char* componentName);
|
||||||
EntityWrapper Parent();
|
EntityWrapper Parent();
|
||||||
|
EntityWrapper FirstParentByName(const std::string& parentEntityName);
|
||||||
EntityWrapper FirstChildByName(const std::string& name);
|
EntityWrapper FirstChildByName(const std::string& name);
|
||||||
|
EntityWrapper FirstLevelChildByName(const std::string& name);
|
||||||
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
EntityWrapper FirstParentWithComponent(const std::string& componentType);
|
||||||
|
EntityWrapper Clone(EntityWrapper parent = EntityWrapper::Invalid);
|
||||||
|
std::vector<EntityWrapper> ChildrenWithComponent(const std::string& componentType);
|
||||||
|
void DeleteChildren();
|
||||||
bool IsChildOf(EntityWrapper potentialParent);
|
bool IsChildOf(EntityWrapper potentialParent);
|
||||||
bool Valid() const;
|
bool Valid() const;
|
||||||
|
|
||||||
ComponentWrapper operator[](const char* componentName);
|
ComponentWrapper operator[](const char* componentName);
|
||||||
|
ComponentWrapper operator[](const std::string& componentName);
|
||||||
bool operator==(const EntityWrapper& e) const;
|
bool operator==(const EntityWrapper& e) const;
|
||||||
bool operator!=(const EntityWrapper& e) const;
|
bool operator!=(const EntityWrapper& e) const;
|
||||||
explicit operator EntityID() const;
|
explicit operator EntityID() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||||
|
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
||||||
|
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace std
|
namespace std
|
||||||
|
|||||||
@@ -0,0 +1,164 @@
|
|||||||
|
#ifndef EntityXMLFile_h__
|
||||||
|
#define EntityXMLFile_h__
|
||||||
|
|
||||||
|
#include <stack>
|
||||||
|
#include <boost/lexical_cast.hpp>
|
||||||
|
#include <xercesc/util/XercesDefs.hpp>
|
||||||
|
#include <xercesc/util/PlatformUtils.hpp>
|
||||||
|
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||||
|
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/sax2/Attributes.hpp>
|
||||||
|
#include <xercesc/util/XMLString.hpp>
|
||||||
|
#include <xercesc/util/XMLChar.hpp>
|
||||||
|
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||||
|
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||||
|
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||||
|
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||||
|
#include <xercesc/dom/DOM.hpp>
|
||||||
|
#include <xercesc/dom/DOMLSInput.hpp>
|
||||||
|
#include <xercesc/dom/DOMElement.hpp>
|
||||||
|
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "Util/XercesString.h"
|
||||||
|
#include "ResourceManager.h"
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "ComponentInfo.h"
|
||||||
|
|
||||||
|
class EntityFileHandler
|
||||||
|
{
|
||||||
|
friend class EntityFileSAXHandler;
|
||||||
|
public:
|
||||||
|
// @param EntityID The entity found
|
||||||
|
// @param EntityID The parent of the entity
|
||||||
|
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||||
|
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||||
|
// @param EntityID The entity the component corresponds to
|
||||||
|
// @param std::string Type name of the component
|
||||||
|
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||||
|
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param std::map<std::string, std::string> Field attribute names and values
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||||
|
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||||
|
// @param EntityID Entity
|
||||||
|
// @param std::string Component name
|
||||||
|
// @param std::string Field name
|
||||||
|
// @param char* Field data
|
||||||
|
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||||
|
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||||
|
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||||
|
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||||
|
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class State
|
||||||
|
{
|
||||||
|
Unknown,
|
||||||
|
Entity,
|
||||||
|
Component,
|
||||||
|
ComponentField
|
||||||
|
};
|
||||||
|
|
||||||
|
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
|
||||||
|
|
||||||
|
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
|
||||||
|
void characters(const XMLCh* const chars, const XMLSize_t length) override;
|
||||||
|
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
|
||||||
|
|
||||||
|
void warning(const xercesc::SAXParseException& e);
|
||||||
|
void error(const xercesc::SAXParseException& e);
|
||||||
|
void fatalError(const xercesc::SAXParseException& e);
|
||||||
|
|
||||||
|
private:
|
||||||
|
const EntityFileHandler* m_Handler;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_Reader;
|
||||||
|
//State m_CurrentScope = State::Unknown;
|
||||||
|
std::stack<State> m_StateStack;
|
||||||
|
unsigned int m_NextEntityID = 0;
|
||||||
|
std::stack<EntityID> m_EntityStack;
|
||||||
|
std::string m_CurrentComponent;
|
||||||
|
std::string m_CurrentField;
|
||||||
|
std::map<std::string, std::string> m_CurrentAttributes;
|
||||||
|
|
||||||
|
void onStartEntity(const xercesc::Attributes& attrs);
|
||||||
|
void onEndEntity();
|
||||||
|
void onStartEntityRef(const xercesc::Attributes& attrs);
|
||||||
|
void onStartComponent(const std::string& name);
|
||||||
|
void onEndComponent(const std::string& name);
|
||||||
|
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
|
||||||
|
void onEndComponentField(const std::string& field);
|
||||||
|
void onFieldData(char* data);
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void warning(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Warning", e);
|
||||||
|
}
|
||||||
|
void error(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("Error", e);
|
||||||
|
}
|
||||||
|
void fatalError(const xercesc::SAXParseException& e) override
|
||||||
|
{
|
||||||
|
reportParseException("FATAL ERROR", e);
|
||||||
|
}
|
||||||
|
void resetErrors() override { }
|
||||||
|
|
||||||
|
private:
|
||||||
|
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||||
|
{
|
||||||
|
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||||
|
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||||
|
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||||
|
std::cerr << type << ": " << message << std::endl;
|
||||||
|
xercesc::XMLString::release(&systemID);
|
||||||
|
xercesc::XMLString::release(&message);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class EntityXMLFile : public Resource
|
||||||
|
{
|
||||||
|
friend class ResourceManager;
|
||||||
|
friend class EntityFileSAXHandler;
|
||||||
|
private:
|
||||||
|
EntityXMLFile(boost::filesystem::path path);
|
||||||
|
~EntityXMLFile();
|
||||||
|
|
||||||
|
public:
|
||||||
|
static unsigned int GetTypeStride(std::string typeName);
|
||||||
|
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||||
|
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||||
|
|
||||||
|
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||||
|
|
||||||
|
void Parse(const EntityFileHandler* handler) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
boost::filesystem::path m_FilePath;
|
||||||
|
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||||
|
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||||
|
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||||
|
//std::vector<std::string> m_EntityReferences;
|
||||||
|
|
||||||
|
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,18 +1,19 @@
|
|||||||
#ifndef EntityFileParser_h__
|
#ifndef EntityXMLFileParser_h__
|
||||||
#define EntityFileParser_h__
|
#define EntityXMLFileParser_h__
|
||||||
|
|
||||||
#include "EntityFile.h"
|
#include "EntityXMLFile.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
class EntityFileParser
|
class EntityXMLFileParser
|
||||||
{
|
{
|
||||||
|
friend class EntityFile;
|
||||||
public:
|
public:
|
||||||
EntityFileParser(const EntityFile* entityFile);
|
EntityXMLFileParser(const EntityXMLFile* entityFile);
|
||||||
|
|
||||||
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const EntityFile* m_EntityFile;
|
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
|
||||||
|
|
||||||
|
const EntityXMLFile* m_EntityFile;
|
||||||
EntityFileHandler m_Handler;
|
EntityFileHandler m_Handler;
|
||||||
World* m_World = nullptr;
|
World* m_World = nullptr;
|
||||||
EntityID m_FirstEntity = EntityID_Invalid;
|
EntityID m_FirstEntity = EntityID_Invalid;
|
||||||
+9
-8
@@ -1,5 +1,5 @@
|
|||||||
#ifndef EntityFilePreprocessor_h__
|
#ifndef EntityXMLFilePreprocessor_h__
|
||||||
#define EntityFilePreprocessor_h__
|
#define EntityXMLFilePreprocessor_h__
|
||||||
|
|
||||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||||
@@ -17,17 +17,18 @@
|
|||||||
#include "Util/XercesString.h"
|
#include "Util/XercesString.h"
|
||||||
#include "ResourceManager.h"
|
#include "ResourceManager.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EntityFile.h"
|
#include "EntityXMLFile.h"
|
||||||
|
|
||||||
class EntityFilePreprocessor
|
class EntityXMLFilePreprocessor
|
||||||
{
|
{
|
||||||
|
friend class EntityFile;
|
||||||
public:
|
public:
|
||||||
EntityFilePreprocessor(const EntityFile* entityFile);
|
EntityXMLFilePreprocessor(const EntityXMLFile* entityFile);
|
||||||
|
|
||||||
void RegisterComponents(World* world);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const EntityFile* m_EntityFile;
|
void RegisterComponents(World* world);
|
||||||
|
|
||||||
|
const EntityXMLFile* m_EntityFile;
|
||||||
std::map<std::string, unsigned int> m_ComponentCounts;
|
std::map<std::string, unsigned int> m_ComponentCounts;
|
||||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||||
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
#ifndef EntityFileWriter_h__
|
#ifndef EntityXMLFileWriter_h__
|
||||||
#define EntityFileWriter_h__
|
#define EntityXMLFileWriter_h__
|
||||||
|
|
||||||
#include <boost/filesystem.hpp>
|
#include <boost/filesystem.hpp>
|
||||||
#include <xercesc/dom/DOM.hpp>
|
#include <xercesc/dom/DOM.hpp>
|
||||||
@@ -8,13 +8,13 @@
|
|||||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||||
|
|
||||||
#include "Util/XercesString.h"
|
#include "Util/XercesString.h"
|
||||||
#include "EntityFile.h"
|
#include "EntityXMLFile.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
class EntityFileWriter
|
class EntityXMLFileWriter
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EntityFileWriter(boost::filesystem::path file)
|
EntityXMLFileWriter(boost::filesystem::path file)
|
||||||
: m_FilePath(file)
|
: m_FilePath(file)
|
||||||
{
|
{
|
||||||
using namespace xercesc;
|
using namespace xercesc;
|
||||||
@@ -66,9 +66,25 @@ public:
|
|||||||
, m_LowestAllocatedSlot(m_NumSlots)
|
, m_LowestAllocatedSlot(m_NumSlots)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
//We may get problems with memory being released
|
MemoryPool(const MemoryPool<T>& other)
|
||||||
//prematurely, etc. if we allow copies.
|
: m_StartAddress(new char[other.m_NumSlots*other.m_Stride])
|
||||||
MemoryPool(const MemoryPool<T>& other) = delete;
|
, m_SlotIsAllocated(other.m_SlotIsAllocated)
|
||||||
|
, m_ExtraMemory()
|
||||||
|
, m_NumSlots(other.m_NumSlots)
|
||||||
|
, m_LowestAllocatedSlot(other.m_LowestAllocatedSlot)
|
||||||
|
, m_NumAllocatedSlots(other.m_NumAllocatedSlots)
|
||||||
|
, m_Stride(other.m_Stride)
|
||||||
|
, m_CurrentAllocSlot(other.m_CurrentAllocSlot)
|
||||||
|
{
|
||||||
|
// Copy statically allocated pool
|
||||||
|
memcpy(m_StartAddress, other.m_StartAddress, m_NumSlots*m_Stride);
|
||||||
|
// Copy dynamically allocated memory
|
||||||
|
for (char* otherAddr : other.m_ExtraMemory) {
|
||||||
|
char* addr = (char*)malloc(m_Stride);
|
||||||
|
memcpy(addr, otherAddr, m_Stride);
|
||||||
|
m_ExtraMemory.push_back(addr);
|
||||||
|
}
|
||||||
|
}
|
||||||
MemoryPool(const MemoryPool<T>&& other) = delete;
|
MemoryPool(const MemoryPool<T>&& other) = delete;
|
||||||
|
|
||||||
//Free all memory that has been allocated.
|
//Free all memory that has been allocated.
|
||||||
@@ -78,8 +94,9 @@ public:
|
|||||||
delete[] m_StartAddress;
|
delete[] m_StartAddress;
|
||||||
m_StartAddress = nullptr;
|
m_StartAddress = nullptr;
|
||||||
}
|
}
|
||||||
for (char* addr : m_ExtraMemory)
|
for (char* addr : m_ExtraMemory) {
|
||||||
free(addr);
|
free(addr);
|
||||||
|
}
|
||||||
m_ExtraMemory.clear();
|
m_ExtraMemory.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -101,9 +118,6 @@ public:
|
|||||||
else {
|
else {
|
||||||
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
m_ExtraMemory.push_back((char*)malloc(m_Stride));
|
||||||
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
|
||||||
if (!DisableMemoryPool::Value) {
|
|
||||||
LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
|
|
||||||
}
|
|
||||||
return m_ExtraMemory.back();
|
return m_ExtraMemory.back();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef PerformanceTimer_h__
|
||||||
|
#define PerformanceTimer_h__
|
||||||
|
|
||||||
|
#include "../Common.h"
|
||||||
|
#include <boost/timer/timer.hpp>
|
||||||
|
using boost::timer::cpu_timer;
|
||||||
|
|
||||||
|
class PerformanceTimer
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static void StartTimer(std::string nameOfTimer);
|
||||||
|
static void StartTimerAndStopPrevious(std::string nameOfTimer);
|
||||||
|
static void StopTimer(std::string nameOfTimer);
|
||||||
|
static void SetFrameNumber(int frameNumber);
|
||||||
|
|
||||||
|
static void ResetAllTimers();
|
||||||
|
static void CreateExcelData();
|
||||||
|
|
||||||
|
private:
|
||||||
|
static std::map<std::string, cpu_timer> timers;
|
||||||
|
static cpu_timer m_Timer;
|
||||||
|
static std::string currentTimerRunning;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -68,7 +68,7 @@ protected:
|
|||||||
|
|
||||||
const std::string m_ComponentType;
|
const std::string m_ComponentType;
|
||||||
|
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImpureSystem : public virtual System
|
class ImpureSystem : public virtual System
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "System.h"
|
#include "System.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "EPause.h"
|
#include "EPause.h"
|
||||||
|
#include "PerformanceTimer.h"
|
||||||
|
|
||||||
class SystemPipeline
|
class SystemPipeline
|
||||||
{
|
{
|
||||||
@@ -72,7 +73,10 @@ public:
|
|||||||
|
|
||||||
// Update
|
// Update
|
||||||
for (auto& system : group.ImpureSystems) {
|
for (auto& system : group.ImpureSystems) {
|
||||||
|
auto className = (std::string)typeid(*system).name();
|
||||||
|
PerformanceTimer::StartTimer(className);
|
||||||
system->Update(dt);
|
system->Update(dt);
|
||||||
|
PerformanceTimer::StopTimer(className);
|
||||||
}
|
}
|
||||||
for (auto& pair : group.PureSystems) {
|
for (auto& pair : group.PureSystems) {
|
||||||
const std::string& componentName = pair.first;
|
const std::string& componentName = pair.first;
|
||||||
@@ -83,7 +87,10 @@ public:
|
|||||||
}
|
}
|
||||||
for (auto& component : *pool) {
|
for (auto& component : *pool) {
|
||||||
for (auto& system : systems) {
|
for (auto& system : systems) {
|
||||||
|
auto className = (std::string)typeid(*system).name();
|
||||||
|
PerformanceTimer::StartTimer(className);
|
||||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||||
|
PerformanceTimer::StopTimer(className);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -106,9 +113,9 @@ private:
|
|||||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||||
|
|
||||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||||
bool OnPause(const Events::Pause& e) {
|
bool OnPause(const Events::Pause& e) {
|
||||||
if (e.World == m_World) {
|
if (e.World == m_World) {
|
||||||
m_Paused = true;
|
m_Paused = true;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#define Util_Any_h__
|
#define Util_Any_h__
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <boost/shared_array.hpp>
|
||||||
|
|
||||||
struct Any
|
struct Any
|
||||||
{
|
{
|
||||||
@@ -10,7 +11,7 @@ struct Any
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
Any(const T& value)
|
Any(const T& value)
|
||||||
{
|
{
|
||||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||||
Size = sizeof(T);
|
Size = sizeof(T);
|
||||||
memcpy(Data.get(), &value, Size);
|
memcpy(Data.get(), &value, Size);
|
||||||
}
|
}
|
||||||
@@ -18,7 +19,7 @@ struct Any
|
|||||||
template <typename T>
|
template <typename T>
|
||||||
Any(T&& value)
|
Any(T&& value)
|
||||||
{
|
{
|
||||||
Data = std::shared_ptr<char>(new char[sizeof(T)]);
|
Data = boost::shared_array<char>(new char[sizeof(T)]);
|
||||||
Size = sizeof(T);
|
Size = sizeof(T);
|
||||||
memcpy(Data.get(), &value, Size);
|
memcpy(Data.get(), &value, Size);
|
||||||
}
|
}
|
||||||
@@ -35,7 +36,7 @@ struct Any
|
|||||||
return Any(value);
|
return Any(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<char> Data = nullptr;
|
boost::shared_array<char> Data = nullptr;
|
||||||
std::size_t Size = 0;
|
std::size_t Size = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "ObjectPool.h"
|
#include "ObjectPool.h"
|
||||||
#include "ComponentPool.h"
|
#include "ComponentPool.h"
|
||||||
#include "EventBroker.h"
|
#include "EventBroker.h"
|
||||||
|
struct EntityWrapper;
|
||||||
|
|
||||||
class World
|
class World
|
||||||
{
|
{
|
||||||
@@ -15,15 +16,16 @@ public:
|
|||||||
: m_EventBroker(eventBroker)
|
: m_EventBroker(eventBroker)
|
||||||
{ }
|
{ }
|
||||||
~World();
|
~World();
|
||||||
|
World(const World& other);
|
||||||
|
|
||||||
// Create empty entity
|
// Create empty entity
|
||||||
EntityID CreateEntity(EntityID parent = 0);
|
EntityID CreateEntity(EntityID parent = EntityID_Invalid);
|
||||||
// Delete entity and all components within
|
// Delete entity and all components within
|
||||||
void DeleteEntity(EntityID entity);
|
void DeleteEntity(EntityID entity);
|
||||||
// Check if an entity exists
|
// Check if an entity exists
|
||||||
bool ValidEntity(EntityID entity) const;
|
bool ValidEntity(EntityID entity) const;
|
||||||
// Register a component type and allocate space for it
|
// Register a component type and allocate space for it
|
||||||
void RegisterComponent(ComponentInfo& ci);
|
void RegisterComponent(const ComponentInfo& ci);
|
||||||
// Attach a component to an entity and fill it with default values
|
// Attach a component to an entity and fill it with default values
|
||||||
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
|
||||||
// Check if an entity has a component
|
// Check if an entity has a component
|
||||||
@@ -39,7 +41,7 @@ public:
|
|||||||
// Change the parent of an entity
|
// Change the parent of an entity
|
||||||
void SetParent(EntityID entity, EntityID parent);
|
void SetParent(EntityID entity, EntityID parent);
|
||||||
// Get children of an entity
|
// Get children of an entity
|
||||||
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
|
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetDirectChildren(EntityID entity);
|
||||||
// Get all component pools
|
// Get all component pools
|
||||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||||
// Get the entity children map
|
// Get the entity children map
|
||||||
@@ -48,6 +50,12 @@ public:
|
|||||||
void SetName(EntityID entity, const std::string& name);
|
void SetName(EntityID entity, const std::string& name);
|
||||||
// Get the textual name of an entity
|
// Get the textual name of an entity
|
||||||
std::string GetName(EntityID entity) const;
|
std::string GetName(EntityID entity) const;
|
||||||
|
// Get the first entity in the world with the name.
|
||||||
|
EntityWrapper GetFirstEntityByName(const std::string& name);
|
||||||
|
|
||||||
|
// Merge another world into this one
|
||||||
|
// Returns a map that maps entities from the other world to their copies in this one
|
||||||
|
std::unordered_map<EntityID, EntityID> Merge(const World* other);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventBroker* m_EventBroker = nullptr;
|
EventBroker* m_EventBroker = nullptr;
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ template <typename EventContext>
|
|||||||
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
class EditorCameraInputController : public FirstPersonInputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID, EntityWrapper playerEntity)
|
||||||
: FirstPersonInputController(eventBroker, playerID)
|
: FirstPersonInputController(eventBroker, playerID, playerEntity)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
|
||||||
@@ -104,6 +104,11 @@ protected:
|
|||||||
if (!m_Enabled) {
|
if (!m_Enabled) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if (io.WantCaptureMouse || io.WantCaptureKeyboard) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
m_SpeedMultiplier += e.DeltaY * (0.1 * m_SpeedMultiplier);
|
||||||
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
|
||||||
|
|||||||
@@ -22,6 +22,7 @@
|
|||||||
#include "../Core/ELockMouse.h"
|
#include "../Core/ELockMouse.h"
|
||||||
#include "../Core/EFileDropped.h"
|
#include "../Core/EFileDropped.h"
|
||||||
#include "../Rendering/Texture.h"
|
#include "../Rendering/Texture.h"
|
||||||
|
#include "Game/Events/ESpawnerSpawn.h"
|
||||||
|
|
||||||
class EditorGUI
|
class EditorGUI
|
||||||
{
|
{
|
||||||
@@ -73,6 +74,12 @@ public:
|
|||||||
// Called when the user means to rename an entity.
|
// Called when the user means to rename an entity.
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||||
|
// Called when the user pastes an entity previously "copied"
|
||||||
|
// @param EntityWrapper The entity to copy
|
||||||
|
// @param EntityWrapper The entity to parent the new copy to
|
||||||
|
// @return The new copy of the entity
|
||||||
|
typedef std::function<EntityWrapper(EntityWrapper, EntityWrapper)> OnEntityPaste_t;
|
||||||
|
void SetEntityPasteCallback(OnEntityPaste_t f) { m_OnEntityPaste = f; }
|
||||||
// Called when the user means to attach a new component to an entity.
|
// Called when the user means to attach a new component to an entity.
|
||||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||||
@@ -111,6 +118,7 @@ private:
|
|||||||
std::string m_DroppedFile = "";
|
std::string m_DroppedFile = "";
|
||||||
bool m_Paused = false;
|
bool m_Paused = false;
|
||||||
bool m_MouseLocked = false;
|
bool m_MouseLocked = false;
|
||||||
|
EntityWrapper m_CopyTarget = EntityWrapper::Invalid;
|
||||||
|
|
||||||
// Callbacks
|
// Callbacks
|
||||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||||
@@ -124,6 +132,7 @@ private:
|
|||||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||||
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
OnWidgetSpace_t m_OnWidgetSpace = nullptr;
|
||||||
|
OnEntityPaste_t m_OnEntityPaste = nullptr;
|
||||||
|
|
||||||
// Events
|
// Events
|
||||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||||
|
|||||||
@@ -5,9 +5,8 @@
|
|||||||
#include "../Core/World.h"
|
#include "../Core/World.h"
|
||||||
#include "../Core/SystemPipeline.h"
|
#include "../Core/SystemPipeline.h"
|
||||||
#include "../Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "../Core/EntityFilePreprocessor.h"
|
#include "../Core/EntityFile.h"
|
||||||
#include "../Core/EntityFileParser.h"
|
#include "../Core/EntityXMLFileWriter.h"
|
||||||
#include "../Core/EntityFileWriter.h"
|
|
||||||
#include "../Core/EMousePress.h"
|
#include "../Core/EMousePress.h"
|
||||||
#include "../Input/EInputCommand.h"
|
#include "../Input/EInputCommand.h"
|
||||||
#include "EditorGUI.h"
|
#include "EditorGUI.h"
|
||||||
@@ -56,6 +55,7 @@ private:
|
|||||||
void OnEntityDelete(EntityWrapper entity);
|
void OnEntityDelete(EntityWrapper entity);
|
||||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||||
|
EntityWrapper OnEntityPaste(EntityWrapper entityToCopy, EntityWrapper parent);
|
||||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||||
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
|
||||||
|
|||||||
@@ -1,165 +0,0 @@
|
|||||||
#ifndef GUI_BUTTON_H__
|
|
||||||
#define GUI_BUTTON_H__
|
|
||||||
|
|
||||||
#include "GUI/TextureFrame.h"
|
|
||||||
#include "GUI/EButtonEnter.h"
|
|
||||||
#include "GUI/EButtonLeave.h"
|
|
||||||
#include "GUI/EButtonPress.h"
|
|
||||||
#include "GUI/EButtonRelease.h"
|
|
||||||
#include "Core/EMouseMove.h"
|
|
||||||
#include "Core/EMousePress.h"
|
|
||||||
#include "Core/EMouseRelease.h"
|
|
||||||
|
|
||||||
namespace dd
|
|
||||||
{
|
|
||||||
namespace GUI
|
|
||||||
{
|
|
||||||
|
|
||||||
class Button : public TextureFrame
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
Button(Frame* parent, std::string name)
|
|
||||||
: TextureFrame(parent, name)
|
|
||||||
{
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &Button::OnMouseMove);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Button::OnMousePress);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Button::OnMouseRelease);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetTextureHover(std::string resourceName)
|
|
||||||
{
|
|
||||||
m_TextureHover = resourceName;
|
|
||||||
}
|
|
||||||
void SetTextureReleased(std::string resourceName)
|
|
||||||
{
|
|
||||||
m_TextureReleased = resourceName;
|
|
||||||
SetTexture(resourceName);
|
|
||||||
}
|
|
||||||
void SetTexturePressed(std::string resourceName)
|
|
||||||
{
|
|
||||||
m_TexturePressed = resourceName;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Draw(RenderScene& rq) override
|
|
||||||
{
|
|
||||||
if (m_Texture == nullptr && !m_TextureReleased.empty()) {
|
|
||||||
SetTexture(m_TextureReleased);
|
|
||||||
}
|
|
||||||
|
|
||||||
TextureFrame::Draw(rq);
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void OnEnter() { }
|
|
||||||
virtual void OnLeave() { }
|
|
||||||
virtual void OnPress() { }
|
|
||||||
virtual void OnRelease() { }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
bool m_MouseIsOver = false;
|
|
||||||
bool m_IsDown = false;
|
|
||||||
|
|
||||||
virtual bool OnMouseMove(const Events::MouseMove& event)
|
|
||||||
{
|
|
||||||
if (Hidden()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
|
||||||
if (isOver && !m_MouseIsOver) { // Enter
|
|
||||||
if (!m_IsDown) {
|
|
||||||
if (!m_TextureHover.empty()) {
|
|
||||||
SetTexture(m_TextureHover);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
OnEnter();
|
|
||||||
Events::ButtonEnter e;
|
|
||||||
e.FrameName = m_Name;
|
|
||||||
EventBroker->Publish(e);
|
|
||||||
Events::PlaySound soundEvent;
|
|
||||||
soundEvent.FilePath = "Sounds/GUI/hover-n.wav";
|
|
||||||
EventBroker->Publish(soundEvent);
|
|
||||||
|
|
||||||
} else if (!isOver && m_MouseIsOver) { // Leave
|
|
||||||
if (!m_IsDown) {
|
|
||||||
if (!m_TextureReleased.empty()) {
|
|
||||||
SetTexture(m_TextureReleased);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
OnLeave();
|
|
||||||
Events::ButtonLeave e;
|
|
||||||
e.FrameName = m_Name;
|
|
||||||
EventBroker->Publish(e);
|
|
||||||
}
|
|
||||||
m_MouseIsOver = isOver;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
virtual bool OnMousePress(const Events::MousePress& event)
|
|
||||||
{
|
|
||||||
if (Hidden()) {
|
|
||||||
//LOG_DEBUG("Pressed hidden button");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1))) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!m_TexturePressed.empty()) {
|
|
||||||
SetTexture(m_TexturePressed);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_IsDown = true;
|
|
||||||
OnPress();
|
|
||||||
Events::ButtonPress e;
|
|
||||||
e.FrameName = m_Name;
|
|
||||||
e.Button = this;
|
|
||||||
EventBroker->Publish(e);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
virtual bool OnMouseRelease(const Events::MouseRelease& event)
|
|
||||||
{
|
|
||||||
if (Hidden()) {
|
|
||||||
//LOG_DEBUG("Released hidden button");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool isOver = Rectangle::Intersects(AbsoluteRectangle(), Rectangle(event.X, event.Y, 1, 1));
|
|
||||||
if (!isOver && !m_IsDown) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_MouseIsOver) {
|
|
||||||
if (!m_TextureHover.empty()) {
|
|
||||||
SetTexture(m_TextureHover);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (!m_TextureReleased.empty()) {
|
|
||||||
SetTexture(m_TextureReleased);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_IsDown = false;
|
|
||||||
OnRelease();
|
|
||||||
Events::ButtonRelease e;
|
|
||||||
e.FrameName = m_Name;
|
|
||||||
e.Button = this;
|
|
||||||
EventBroker->Publish(e);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
EventRelay<Frame, Events::MouseMove> m_EMouseMove;
|
|
||||||
EventRelay<Frame, Events::MousePress> m_EMousePress;
|
|
||||||
EventRelay<Frame, Events::MouseRelease> m_EMouseRelease;
|
|
||||||
|
|
||||||
std::string m_TextureHover;
|
|
||||||
std::string m_TexturePressed;
|
|
||||||
std::string m_TextureReleased;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
#ifndef ButtonSystem_h__
|
||||||
|
#define ButtonSystem_h__
|
||||||
|
|
||||||
|
#include "../Rendering/IRenderer.h"
|
||||||
|
#include "../Core/ConfigFile.h"
|
||||||
|
#include "../Rendering/PickingPass.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "../Core/System.h"
|
||||||
|
#include "../Core/Event.h"
|
||||||
|
#include "../Core/EMousePress.h"
|
||||||
|
#include "../Core/EMouseRelease.h"
|
||||||
|
#include "../Core/ELockMouse.h"
|
||||||
|
|
||||||
|
#include "EButtonPressed.h"
|
||||||
|
#include "EButtonReleased.h"
|
||||||
|
#include "EButtonClicked.h"
|
||||||
|
|
||||||
|
|
||||||
|
class ButtonSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ButtonSystem(SystemParams params, IRenderer* renderer);
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||||
|
private:
|
||||||
|
IRenderer* m_Renderer;
|
||||||
|
bool m_MouseIsLocked = false;
|
||||||
|
|
||||||
|
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
||||||
|
PickData m_PickData;
|
||||||
|
|
||||||
|
EventRelay<ButtonSystem, Events::LockMouse> m_EMouseLock;
|
||||||
|
bool OnMouseLock(const Events::LockMouse& e);
|
||||||
|
EventRelay<ButtonSystem, Events::UnlockMouse> m_EMouseUnlock;
|
||||||
|
bool OnMouseUnlock(const Events::UnlockMouse& e);
|
||||||
|
|
||||||
|
EventRelay<ButtonSystem, Events::MousePress> m_EMousePress;
|
||||||
|
bool OnMousePress(const Events::MousePress& e);
|
||||||
|
EventRelay<ButtonSystem, Events::MouseRelease> m_EMouseRelease;
|
||||||
|
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_ButtonClicked_h__
|
||||||
|
#define Events_ButtonClicked_h__
|
||||||
|
|
||||||
|
#include "Core/Event.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct ButtonClicked : public Event {
|
||||||
|
std::string EntityName;
|
||||||
|
EntityWrapper Entity;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_ButtonEnter_h__
|
|
||||||
#define Events_ButtonEnter_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
/** Thrown on GUI button hover. */
|
|
||||||
struct ButtonEnter : Event
|
|
||||||
{
|
|
||||||
std::string FrameName;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef Events_ButtonLeave_h__
|
|
||||||
#define Events_ButtonLeave_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
/** Thrown on GUI button hover. */
|
|
||||||
struct ButtonLeave : Event
|
|
||||||
{
|
|
||||||
std::string FrameName;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef Events_ButtonPress_h__
|
|
||||||
#define Events_ButtonPress_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace GUI { class Button; }
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
/** Thrown on GUI button press. */
|
|
||||||
struct ButtonPress : Event
|
|
||||||
{
|
|
||||||
std::string FrameName;
|
|
||||||
GUI::Button* Button;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_ButtonPressed_h__
|
||||||
|
#define Events_ButtonPressed_h__
|
||||||
|
|
||||||
|
#include "Core/Event.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct ButtonPressed : public Event {
|
||||||
|
std::string EntityName;
|
||||||
|
EntityWrapper Entity;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
#ifndef Events_ButtonRelease_h__
|
|
||||||
#define Events_ButtonRelease_h__
|
|
||||||
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
|
|
||||||
namespace GUI { class Button; }
|
|
||||||
|
|
||||||
namespace Events
|
|
||||||
{
|
|
||||||
|
|
||||||
/** Thrown on GUI button release. */
|
|
||||||
struct ButtonRelease : Event
|
|
||||||
{
|
|
||||||
std::string FrameName;
|
|
||||||
GUI::Button* Button;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
#ifndef Events_ButtonReleased_h__
|
||||||
|
#define Events_ButtonReleased_h__
|
||||||
|
|
||||||
|
#include "Core/Event.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct ButtonReleased : public Event {
|
||||||
|
std::string EntityName;
|
||||||
|
EntityWrapper Entity;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,261 +0,0 @@
|
|||||||
#ifndef GUI_Frame_h__
|
|
||||||
#define GUI_Frame_h__
|
|
||||||
|
|
||||||
#include "../Common.h"
|
|
||||||
#include "../Core/Util/Rectangle.h"
|
|
||||||
#include "../Core/EventBroker.h"
|
|
||||||
#include "../Core/EKeyDown.h"
|
|
||||||
#include "../Core/EKeyUp.h"
|
|
||||||
#include "../Core/ResourceManager.h"
|
|
||||||
#include "../Rendering/RenderQueue.h"
|
|
||||||
#include "../Rendering/Texture.h"
|
|
||||||
#include "../Input/EInputCommand.h"
|
|
||||||
|
|
||||||
namespace GUI
|
|
||||||
{
|
|
||||||
|
|
||||||
class Frame : public Rectangle
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
enum class Anchor
|
|
||||||
{
|
|
||||||
Left,
|
|
||||||
Right,
|
|
||||||
Top,
|
|
||||||
Bottom
|
|
||||||
};
|
|
||||||
|
|
||||||
static const int BaseWidth = 1280;
|
|
||||||
static const int BaseHeight = 720;
|
|
||||||
|
|
||||||
// Set up a base frame with an event broker
|
|
||||||
Frame(EventBroker* eventBroker)
|
|
||||||
: m_EventBroker(eventBroker)
|
|
||||||
, BaseFrame(this)
|
|
||||||
, m_Name("UIParent")
|
|
||||||
, Rectangle() { }
|
|
||||||
|
|
||||||
// Create a frame as a child
|
|
||||||
Frame(Frame* parent, std::string name)
|
|
||||||
: m_Name(name)
|
|
||||||
{
|
|
||||||
SetParent(parent);
|
|
||||||
Width = parent->Width;
|
|
||||||
Height = parent->Height;
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
|
|
||||||
}
|
|
||||||
|
|
||||||
~Frame()
|
|
||||||
{
|
|
||||||
/*for (auto layer : m_Children)
|
|
||||||
{
|
|
||||||
for (auto child : layer.second)
|
|
||||||
{
|
|
||||||
delete child.second;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_Parent)
|
|
||||||
{
|
|
||||||
m_Parent->RemoveChild(this);
|
|
||||||
}*/
|
|
||||||
}
|
|
||||||
|
|
||||||
Frame* Parent() const { return m_Parent; }
|
|
||||||
|
|
||||||
void SetParent(Frame* parent)
|
|
||||||
{
|
|
||||||
if (parent == nullptr) {
|
|
||||||
LOG_ERROR("Failed to parent frame \"%s\": Invalid parent", m_Name.c_str());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_Layer = parent->Layer() + 1;
|
|
||||||
parent->AddChild(this);
|
|
||||||
m_Parent = parent;
|
|
||||||
m_EventBroker = parent->m_EventBroker;
|
|
||||||
BaseFrame = parent->BaseFrame;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddChild(Frame* child)
|
|
||||||
{
|
|
||||||
m_Children[child->m_Layer].insert(std::make_pair(child->Name(), child));
|
|
||||||
if (m_Parent) {
|
|
||||||
m_Parent->AddChild(child);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void RemoveChild(Frame* child)
|
|
||||||
{
|
|
||||||
auto it = m_Children.find(child->m_Layer);
|
|
||||||
if (it != m_Children.end()) {
|
|
||||||
m_Children.erase(it);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_Parent) {
|
|
||||||
m_Parent->RemoveChild(child);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Name() const { return m_Name; }
|
|
||||||
void SetName(std::string val) { m_Name = val; }
|
|
||||||
|
|
||||||
int Layer() const { return m_Layer; }
|
|
||||||
|
|
||||||
bool Hidden() const
|
|
||||||
{
|
|
||||||
if (m_Parent)
|
|
||||||
return m_Parent->Hidden() || m_Hidden;
|
|
||||||
else
|
|
||||||
return m_Hidden;
|
|
||||||
}
|
|
||||||
bool Visible() const
|
|
||||||
{
|
|
||||||
return !Hidden();
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void Hide() { m_Hidden = true; }
|
|
||||||
virtual void Show() { m_Hidden = false; }
|
|
||||||
|
|
||||||
int Left() const override
|
|
||||||
{
|
|
||||||
if (m_Parent)
|
|
||||||
return m_Parent->Left() + X;
|
|
||||||
else
|
|
||||||
return X;
|
|
||||||
}
|
|
||||||
void SetLeft(int absLeft) override
|
|
||||||
{
|
|
||||||
if (m_Parent) {
|
|
||||||
X = absLeft - m_Parent->Left();
|
|
||||||
} else {
|
|
||||||
X = absLeft;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int Right() const override
|
|
||||||
{
|
|
||||||
return Left() + Width;
|
|
||||||
}
|
|
||||||
void SetRight(int absRight) override
|
|
||||||
{
|
|
||||||
if (m_Parent) {
|
|
||||||
X = absRight - Width - m_Parent->Left();
|
|
||||||
} else {
|
|
||||||
X = absRight - Width;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int Top() const override
|
|
||||||
{
|
|
||||||
if (m_Parent)
|
|
||||||
return m_Parent->Top() + Y;
|
|
||||||
else
|
|
||||||
return Y;
|
|
||||||
}
|
|
||||||
void SetTop(int absTop) override
|
|
||||||
{
|
|
||||||
if (m_Parent) {
|
|
||||||
Y = absTop - m_Parent->Top();
|
|
||||||
} else {
|
|
||||||
Y = absTop;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int Bottom() const override
|
|
||||||
{
|
|
||||||
return Top() + Height;
|
|
||||||
}
|
|
||||||
void SetBottom(int absBottom) override
|
|
||||||
{
|
|
||||||
if (m_Parent) {
|
|
||||||
Y = absBottom - Height - m_Parent->Top();
|
|
||||||
} else {
|
|
||||||
Y = absBottom - Height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
glm::vec2 Scale()
|
|
||||||
{
|
|
||||||
if (m_Parent)
|
|
||||||
return m_Parent->Scale();
|
|
||||||
else
|
|
||||||
return glm::vec2(Width, Height) / glm::vec2(BaseWidth, BaseHeight);
|
|
||||||
}
|
|
||||||
|
|
||||||
Rectangle AbsoluteRectangle()
|
|
||||||
{
|
|
||||||
int left = Left();
|
|
||||||
if (m_Parent)
|
|
||||||
left = std::max(left, m_Parent->Left());
|
|
||||||
int top = Top();
|
|
||||||
if (m_Parent)
|
|
||||||
top = std::max(top, m_Parent->Top());
|
|
||||||
int width = Right() - left;
|
|
||||||
int height = Bottom() - top;
|
|
||||||
return Rectangle(left, top, width, height);
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateLayered(double dt)
|
|
||||||
{
|
|
||||||
// Update ourselves
|
|
||||||
this->Update(dt);
|
|
||||||
|
|
||||||
// Update children
|
|
||||||
for (auto& pairLayer : m_Children) {
|
|
||||||
auto children = pairLayer.second;
|
|
||||||
for (auto& pairChild : children) {
|
|
||||||
auto child = pairChild.second;
|
|
||||||
child->Update(dt);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void Update(double dt) { }
|
|
||||||
|
|
||||||
void DrawLayered(RenderScene& rq)
|
|
||||||
{
|
|
||||||
if (this->Hidden())
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Draw ourselves
|
|
||||||
this->Draw(rq);
|
|
||||||
|
|
||||||
// Draw children
|
|
||||||
for (auto& pairLayer : m_Children) {
|
|
||||||
auto children = pairLayer.second;
|
|
||||||
for (auto& pairChild : children) {
|
|
||||||
auto child = pairChild.second;
|
|
||||||
if (child->Hidden())
|
|
||||||
continue;
|
|
||||||
child->Draw(rq);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void Draw(RenderScene& rq) { }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
::EventBroker* m_EventBroker;
|
|
||||||
Frame* BaseFrame = nullptr;
|
|
||||||
|
|
||||||
std::string m_Name = "Unnamed";
|
|
||||||
int m_Layer = 0;
|
|
||||||
bool m_Hidden = false;
|
|
||||||
|
|
||||||
Frame* m_Parent = nullptr;
|
|
||||||
typedef std::multimap<std::string, Frame*> Children_t; // name -> frame
|
|
||||||
std::map<int, Children_t> m_Children; // layer -> Children_t
|
|
||||||
|
|
||||||
virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
|
|
||||||
virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
|
|
||||||
virtual bool OnCommand(const Events::InputCommand& event) { return false; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
EventRelay<Frame, Events::KeyDown> m_EKeyDown;
|
|
||||||
EventRelay<Frame, Events::KeyUp> m_EKeyUp;
|
|
||||||
EventRelay<Frame, Events::InputCommand> m_EInputCommand;
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
#ifndef MainMenuSystem_h__
|
||||||
|
#define MainMenuSystem_h__
|
||||||
|
|
||||||
|
#include "../Core/System.h"
|
||||||
|
#include "../Rendering/IRenderer.h"
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "../Core/Event.h"
|
||||||
|
|
||||||
|
|
||||||
|
#include "EButtonClicked.h"
|
||||||
|
#include "EButtonPressed.h"
|
||||||
|
#include "EButtonReleased.h"
|
||||||
|
|
||||||
|
|
||||||
|
class MainMenuSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
MainMenuSystem(SystemParams params, IRenderer* renderer);
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
IRenderer* m_Renderer;
|
||||||
|
|
||||||
|
EventRelay<MainMenuSystem, Events::ButtonClicked> m_EClicked;
|
||||||
|
bool OnButtonClick(const Events::ButtonClicked& e);
|
||||||
|
EventRelay<MainMenuSystem, Events::ButtonReleased> m_EReleased;
|
||||||
|
bool OnButtonRelease(const Events::ButtonReleased& e);
|
||||||
|
EventRelay<MainMenuSystem, Events::ButtonPressed> m_EPressed;
|
||||||
|
bool OnButtonPress(const Events::ButtonPressed& e);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,112 +0,0 @@
|
|||||||
#ifndef GUI_TextureFrame_h__
|
|
||||||
#define GUI_TextureFrame_h__
|
|
||||||
|
|
||||||
#include "Frame.h"
|
|
||||||
#include "../Rendering/Texture.h"
|
|
||||||
#include "../Rendering/Util/CommonFunctions.h"
|
|
||||||
|
|
||||||
namespace GUI
|
|
||||||
{
|
|
||||||
|
|
||||||
class TextureFrame : public Frame
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TextureFrame(Frame* parent, std::string name)
|
|
||||||
: Frame(parent, name) { }
|
|
||||||
|
|
||||||
void EnableScissor() { m_ScissorEnabled = true; }
|
|
||||||
void DisableScissor() { m_ScissorEnabled = false; }
|
|
||||||
|
|
||||||
void Draw(RenderScene& rq) override
|
|
||||||
{
|
|
||||||
if (m_Texture == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Texture while fading
|
|
||||||
if (m_FadeTexture && m_CurrentFade < 1) {
|
|
||||||
FrameJob job;
|
|
||||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
|
||||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
|
||||||
job.TextureID = m_FadeTexture->ResourceID;
|
|
||||||
job.DiffuseTexture = m_FadeTexture;
|
|
||||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a);
|
|
||||||
job.Name = Name();
|
|
||||||
rq.GUI.Add(job);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Main texture
|
|
||||||
{
|
|
||||||
FrameJob job;
|
|
||||||
job.Scissor = (m_ScissorEnabled) ? m_Parent->AbsoluteRectangle() : Rectangle();
|
|
||||||
job.Viewport = Rectangle(Left(), Top(), Width, Height);
|
|
||||||
job.TextureID = m_Texture->ResourceID;
|
|
||||||
job.DiffuseTexture = m_Texture;
|
|
||||||
job.Color = glm::vec4(m_Color.r, m_Color.g, m_Color.b, m_Color.a * m_CurrentFade);
|
|
||||||
job.Name = Name();
|
|
||||||
rq.GUI.Add(job);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string Texture() const { return m_TextureName; }
|
|
||||||
|
|
||||||
void SetTexture(std::string resourceName)
|
|
||||||
{
|
|
||||||
if (resourceName.empty()) {
|
|
||||||
m_Texture = nullptr;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_Texture = CommonFunctions::LoadTexture(resourceName, false);
|
|
||||||
m_TextureName = resourceName;
|
|
||||||
if (m_Texture == nullptr) {
|
|
||||||
m_Texture = CommonFunctions::LoadTexture("Textures/Core/ErrorTexture.png", false);
|
|
||||||
}
|
|
||||||
|
|
||||||
SizeToTexture();
|
|
||||||
}
|
|
||||||
|
|
||||||
void SizeToTexture()
|
|
||||||
{
|
|
||||||
if (m_Texture != nullptr) {
|
|
||||||
this->Width = m_Texture->Width;
|
|
||||||
this->Height = m_Texture->Height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void FadeToTexture(std::string resourceName, double duration)
|
|
||||||
{
|
|
||||||
m_FadeTexture = m_Texture;
|
|
||||||
SetTexture(resourceName);
|
|
||||||
m_FadeDuration = duration;
|
|
||||||
m_CurrentFade = 0.f;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update(double dt) override
|
|
||||||
{
|
|
||||||
if (m_CurrentFade < 1) {
|
|
||||||
m_CurrentFade += dt / m_FadeDuration;
|
|
||||||
if (m_CurrentFade > 1) {
|
|
||||||
m_FadeTexture = nullptr;
|
|
||||||
m_CurrentFade = 1;
|
|
||||||
m_FadeDuration = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
glm::vec4 Color() const { return m_Color; }
|
|
||||||
void SetColor(glm::vec4 val) { m_Color = val; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
bool m_ScissorEnabled = true;
|
|
||||||
Texture* m_Texture = nullptr;
|
|
||||||
std::string m_TextureName;
|
|
||||||
Texture* m_FadeTexture = nullptr;
|
|
||||||
glm::vec4 m_Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
|
|
||||||
float m_FadeDuration = 0.f;
|
|
||||||
float m_CurrentFade = 1.f;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -6,12 +6,13 @@
|
|||||||
#include "../Core/ELockMouse.h"
|
#include "../Core/ELockMouse.h"
|
||||||
#include "../Game/Events/EDashAbility.h"
|
#include "../Game/Events/EDashAbility.h"
|
||||||
#include "InputHandler.h"
|
#include "InputHandler.h"
|
||||||
|
#include "Rendering/EAutoAnimationBlend.h"
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
class FirstPersonInputController : public InputController<EventContext>
|
class FirstPersonInputController : public InputController<EventContext>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
FirstPersonInputController(EventBroker* eventBroker, int playerID);
|
FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity);
|
||||||
|
|
||||||
virtual const glm::vec3 Movement() const { return m_Movement; }
|
virtual const glm::vec3 Movement() const { return m_Movement; }
|
||||||
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
virtual const glm::vec3 Rotation() const { return m_Rotation; }
|
||||||
@@ -27,13 +28,15 @@ public:
|
|||||||
virtual bool OnCommand(const Events::InputCommand& e) override;
|
virtual bool OnCommand(const Events::InputCommand& e) override;
|
||||||
virtual void Reset();
|
virtual void Reset();
|
||||||
|
|
||||||
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer);
|
void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
|
||||||
bool SniperSprintingCheck();
|
|
||||||
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
|
||||||
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
|
||||||
|
bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
const int m_PlayerID;
|
const int m_PlayerID;
|
||||||
|
EntityWrapper m_PlayerEntity;
|
||||||
|
|
||||||
bool m_MouseLocked = false;
|
bool m_MouseLocked = false;
|
||||||
glm::vec3 m_Rotation;
|
glm::vec3 m_Rotation;
|
||||||
glm::vec3 m_Movement;
|
glm::vec3 m_Movement;
|
||||||
@@ -42,7 +45,7 @@ protected:
|
|||||||
bool m_Crouching = false;
|
bool m_Crouching = false;
|
||||||
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
//assault dash membervariables - needed to calculate the doubletap- and dashlogic
|
||||||
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
double m_AssaultDashDoubleTapDeltaTime = 0.0;
|
||||||
double m_AssaultDashCoolDownTimer = 0.0;
|
double m_DashEffectResetTimer = 0.0;
|
||||||
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
|
||||||
//and its very unlikely that someone wants to change that value
|
//and its very unlikely that someone wants to change that value
|
||||||
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
|
||||||
@@ -53,7 +56,7 @@ protected:
|
|||||||
bool m_ShiftDashing = false;
|
bool m_ShiftDashing = false;
|
||||||
bool m_ValidDoubleTap = false;
|
bool m_ValidDoubleTap = false;
|
||||||
|
|
||||||
//specialabilitys
|
//specialabilities
|
||||||
bool m_MovementKeyDown = false;
|
bool m_MovementKeyDown = false;
|
||||||
bool m_SpecialAbilityKeyDown = false;
|
bool m_SpecialAbilityKeyDown = false;
|
||||||
int m_NumberOfMovementKeysDown = 0;
|
int m_NumberOfMovementKeysDown = 0;
|
||||||
@@ -65,9 +68,10 @@ protected:
|
|||||||
};
|
};
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID)
|
FirstPersonInputController<EventContext>::FirstPersonInputController(EventBroker* eventBroker, int playerID, EntityWrapper playerEntity)
|
||||||
: InputController(eventBroker)
|
: InputController(eventBroker)
|
||||||
, m_PlayerID(playerID)
|
, m_PlayerID(playerID)
|
||||||
|
, m_PlayerEntity(playerEntity)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &FirstPersonInputController::OnLockMouse);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &FirstPersonInputController::OnUnlockMouse);
|
||||||
@@ -118,13 +122,84 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (e.Command == "Forward") {
|
if (e.Command == "Forward") {
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
m_Movement.z = -val;
|
m_Movement.z = -val;
|
||||||
|
|
||||||
|
if (m_PlayerEntity.Valid()) {
|
||||||
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
|
if (playerModel.Valid()) {
|
||||||
|
if (val > 0) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
|
||||||
|
if(m_Crouching) {
|
||||||
|
aeb.NodeName = "Walk";
|
||||||
|
} else {
|
||||||
|
aeb.NodeName = "Run";
|
||||||
|
}
|
||||||
|
aeb.RootNode = playerModel;
|
||||||
|
aeb.Start = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
} else if (val < 0) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
if (m_Crouching) {
|
||||||
|
aeb.NodeName = "Walk";
|
||||||
|
} else {
|
||||||
|
aeb.NodeName = "Run";
|
||||||
|
}
|
||||||
|
aeb.RootNode = playerModel;
|
||||||
|
aeb.Start = true;
|
||||||
|
aeb.Reverse = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
} else {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (e.Command == "Right") {
|
if (e.Command == "Right") {
|
||||||
float val = glm::clamp(e.Value, -1.f, 1.f);
|
float val = glm::clamp(e.Value, -1.f, 1.f);
|
||||||
m_Movement.x = val;
|
m_Movement.x = val;
|
||||||
|
|
||||||
|
if (m_PlayerEntity.Valid()) {
|
||||||
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
|
|
||||||
|
if (playerModel.Valid()) {
|
||||||
|
if (val > 0) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
aeb.NodeName = "Right";
|
||||||
|
aeb.RootNode = playerModel;
|
||||||
|
aeb.Start = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
} else if (val < 0) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
aeb.NodeName = "Left";
|
||||||
|
aeb.RootNode = playerModel;
|
||||||
|
aeb.Start = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
} else {
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
if (glm::length2(m_Movement) > 0) {
|
if (glm::length2(m_Movement) > 0) {
|
||||||
m_Movement = glm::normalize(m_Movement);
|
m_Movement = glm::normalize(m_Movement);
|
||||||
|
} else {
|
||||||
|
if (m_PlayerEntity.Valid()) {
|
||||||
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
|
|
||||||
|
if (playerModel.Valid()) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.1;
|
||||||
|
aeb.NodeName = "Idle";
|
||||||
|
aeb.RootNode = playerModel;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -146,10 +221,10 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
if (m_NumberOfMovementKeysDown == 0) {
|
if (m_NumberOfMovementKeysDown == 0) {
|
||||||
m_MovementKeyDown = false;
|
m_MovementKeyDown = false;
|
||||||
}
|
}
|
||||||
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
|
||||||
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
m_AssaultDashTapDirection = m_CurrentDirectionVector;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -159,21 +234,40 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
|
|||||||
|
|
||||||
if (e.Command == "Crouch") {
|
if (e.Command == "Crouch") {
|
||||||
m_Crouching = e.Value > 0;
|
m_Crouching = e.Value > 0;
|
||||||
|
|
||||||
|
if (m_PlayerEntity.Valid()) {
|
||||||
|
EntityWrapper playerModel = m_PlayerEntity.FirstChildByName("PlayerModel");
|
||||||
|
if (playerModel.Valid()) {
|
||||||
|
if (e.Value == 0.f) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.3;
|
||||||
|
aeb.NodeName = "StandMovement";
|
||||||
|
aeb.RootNode = playerModel;
|
||||||
|
aeb.Start = true;
|
||||||
|
aeb.Restart = true;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
} else if(e.Value == 1.0f) {
|
||||||
|
Events::AutoAnimationBlend aeb;
|
||||||
|
aeb.Duration = 0.3;
|
||||||
|
aeb.NodeName = "CrouchMovement";
|
||||||
|
aeb.RootNode = playerModel;
|
||||||
|
aeb.Start = true;
|
||||||
|
aeb.Restart = true;
|
||||||
|
aeb.SingleLevelBlend = true;
|
||||||
|
m_EventBroker->Publish(aeb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Command == "SpecialAbility") {
|
if (e.Command == "SpecialAbility") {
|
||||||
if (e.Value > 0) {
|
m_SpecialAbilityKeyDown = e.Value > 0;
|
||||||
m_SpecialAbilityKeyDown = true;
|
|
||||||
} else {
|
|
||||||
m_SpecialAbilityKeyDown = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
|
|
||||||
m_ShiftDashing = true;
|
|
||||||
} else {
|
|
||||||
m_ShiftDashing = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -192,23 +286,33 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
|
|||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
template <typename EventContext>
|
||||||
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
|
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
|
||||||
m_AssaultDashDoubleTapDeltaTime += dt;
|
m_AssaultDashDoubleTapDeltaTime += dt;
|
||||||
m_AssaultDashCoolDownTimer -= dt;
|
m_DashEffectResetTimer += dt;
|
||||||
|
assaultDashCoolDownTimer -= dt;
|
||||||
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
|
||||||
if (m_AssaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
|
||||||
m_PlayerIsDashing = true;
|
m_PlayerIsDashing = true;
|
||||||
|
if (m_DashEffectResetTimer > 0.05) {
|
||||||
|
Events::DashAbility e;
|
||||||
|
e.Player = playerID;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
m_DashEffectResetTimer = 0.0;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
m_PlayerIsDashing = false;
|
m_PlayerIsDashing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
//dashing with shift
|
//dashing with shift
|
||||||
if (m_ShiftDashing && m_AssaultDashCoolDownTimer <= 0.0f) {
|
if (m_ShiftDashing && assaultDashCoolDownTimer <= 0.0f) {
|
||||||
//player is dashing with shift
|
//player is dashing with shift
|
||||||
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
//the wanted-direction is set in playermovement already so we dont need to check what direction we want to dash in!
|
||||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
|
Events::DashAbility e;
|
||||||
|
e.Player = playerID;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -228,7 +332,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
}
|
}
|
||||||
m_ValidDoubleTap = false;
|
m_ValidDoubleTap = false;
|
||||||
|
|
||||||
if (!(m_AssaultDashCoolDownTimer <= 0.0f)) {
|
if (!(assaultDashCoolDownTimer <= 0.0f)) {
|
||||||
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
//if we cant dash at the moment, then just reset the tap-sensitivity-timer
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
return;
|
return;
|
||||||
@@ -236,18 +340,11 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
|
|||||||
//ok, we have a valid tap, lets do it
|
//ok, we have a valid tap, lets do it
|
||||||
m_AssaultDashDoubleTapped = true;
|
m_AssaultDashDoubleTapped = true;
|
||||||
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
m_AssaultDashDoubleTapDeltaTime = 0.f;
|
||||||
m_AssaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
|
||||||
|
|
||||||
Events::DashAbility e;
|
Events::DashAbility e;
|
||||||
|
e.Player = playerID;
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename EventContext>
|
|
||||||
bool FirstPersonInputController<EventContext>::SniperSprintingCheck() {
|
|
||||||
if (m_SpecialAbilityKeyDown) {
|
|
||||||
return true;
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
@@ -19,11 +19,28 @@
|
|||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Core/ConfigFile.h"
|
#include "Core/ConfigFile.h"
|
||||||
|
#include "Core/EPlayerDeath.h"
|
||||||
#include "Input/EInputCommand.h"
|
#include "Input/EInputCommand.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "../Game/Events/EDoubleJump.h"
|
||||||
#include "Network/EInterpolate.h"
|
#include "Network/EInterpolate.h"
|
||||||
#include "Network/SnapshotFilter.h"
|
#include "Network/SnapshotFilter.h"
|
||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
#include "Core/EAmmoPickup.h"
|
||||||
|
#include "Network/ESearchForServers.h"
|
||||||
|
#include "../Game/Events/EDashAbility.h"
|
||||||
|
|
||||||
|
struct ServerInfo
|
||||||
|
{
|
||||||
|
ServerInfo(std::string a, int b, std::string c, int d)
|
||||||
|
{
|
||||||
|
Address = a; Port = b; Name = c; PlayersConnected = d;
|
||||||
|
}
|
||||||
|
std::string Address = "";
|
||||||
|
int Port = 0;
|
||||||
|
std::string Name = "";
|
||||||
|
int PlayersConnected = 0;
|
||||||
|
};
|
||||||
|
|
||||||
class Client : public Network
|
class Client : public Network
|
||||||
{
|
{
|
||||||
@@ -34,7 +51,9 @@ public:
|
|||||||
|
|
||||||
void Connect(std::string address, int port);
|
void Connect(std::string address, int port);
|
||||||
void Update() override;
|
void Update() override;
|
||||||
|
private:
|
||||||
|
//UDPClient m_Unreliable;
|
||||||
|
TCPClient m_Reliable;
|
||||||
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
|
||||||
void parseSpawnEvents();
|
void parseSpawnEvents();
|
||||||
// Save for children
|
// Save for children
|
||||||
@@ -82,11 +101,16 @@ public:
|
|||||||
void parseTCPConnect(Packet& packet);
|
void parseTCPConnect(Packet& packet);
|
||||||
void parsePlayerConnected(Packet& packet);
|
void parsePlayerConnected(Packet& packet);
|
||||||
void parsePing();
|
void parsePing();
|
||||||
|
void parseServerlist(Packet& packet);
|
||||||
void parseKick();
|
void parseKick();
|
||||||
void parsePlayersSpawned(Packet& packet);
|
void parsePlayersSpawned(Packet& packet);
|
||||||
void parseEntityDeletion(Packet& packet);
|
void parseEntityDeletion(Packet& packet);
|
||||||
|
void parsePlayerDamage(Packet& packet);
|
||||||
void parseComponentDeletion(Packet& packet);
|
void parseComponentDeletion(Packet& packet);
|
||||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
void parseDoubleJump(Packet& packet);
|
||||||
|
void parseDashEffect(Packet& packet);
|
||||||
|
void parseAmmoPickup(Packet& packet);
|
||||||
|
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||||
void parseSnapshot(Packet& packet);
|
void parseSnapshot(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
void hasServerTimedOut();
|
void hasServerTimedOut();
|
||||||
@@ -94,6 +118,7 @@ public:
|
|||||||
void sendInputCommands();
|
void sendInputCommands();
|
||||||
void sendLocalPlayerTransform();
|
void sendLocalPlayerTransform();
|
||||||
void becomePlayer();
|
void becomePlayer();
|
||||||
|
void displayServerlist();
|
||||||
// Mapping Logic
|
// Mapping Logic
|
||||||
// Returns if local EntityID exist in map
|
// Returns if local EntityID exist in map
|
||||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||||
@@ -109,10 +134,18 @@ public:
|
|||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
|
||||||
void parsePlayerDamage(Packet& packet);
|
EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
|
||||||
private:
|
EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
|
||||||
UDPClient m_Unreliable;
|
bool OnDoubleJump(Events::DoubleJump & e);
|
||||||
TCPClient m_Reliable;
|
EventRelay<Client, Events::DashAbility> m_EDashAbility;
|
||||||
|
bool OnDashAbility(const Events::DashAbility& e);
|
||||||
|
|
||||||
|
bool OnSearchForServers(const Events::SearchForServers& e);
|
||||||
|
UDPClient m_ServerlistRequest;
|
||||||
|
std::vector<ServerInfo> m_Serverlist;
|
||||||
|
bool m_SearchingForServers = false;
|
||||||
|
std::clock_t m_StartSearchTime;
|
||||||
|
double m_SearchingTime = 2000; // Config I guess
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef Events_KillDeath_h__
|
||||||
|
#define Events_KillDeath_h__
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
|
||||||
|
typedef unsigned int PlayerID;
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct KillDeath : public Event
|
||||||
|
{
|
||||||
|
PlayerID Casualty = -1;
|
||||||
|
PlayerID Killer = -1;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef Events_PlayerConnected
|
||||||
|
#define Events_PlayerConnected
|
||||||
|
|
||||||
|
#include "Core/EventBroker.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct PlayerConnected : public Event
|
||||||
|
{
|
||||||
|
std::string PlayerName = "";
|
||||||
|
int PlayerID = -1;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif // !Events_PlayerConnected
|
||||||
|
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
#ifndef Events_SearchForServers_h__
|
||||||
|
#define Events_SearchForServers_h__
|
||||||
|
|
||||||
|
#include "Core/Event.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct SearchForServers : public Event { };
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
#ifndef HybridClient_h__
|
|
||||||
#define HybridClient_h__
|
|
||||||
|
|
||||||
class HybridClient
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
HybridClient();
|
|
||||||
~HybridClient();
|
|
||||||
private:
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
#ifndef HybridServer_h__
|
|
||||||
#define HybridServer_h__
|
|
||||||
|
|
||||||
class HybridServer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
HybridServer();
|
|
||||||
~HybridServer();
|
|
||||||
private:
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -19,6 +19,10 @@ enum class MessageType
|
|||||||
EntityDeleted,
|
EntityDeleted,
|
||||||
ComponentDeleted,
|
ComponentDeleted,
|
||||||
PlayerTransform,
|
PlayerTransform,
|
||||||
|
OnDoubleJump,
|
||||||
|
OnDashEffect,
|
||||||
|
ServerlistRequest,
|
||||||
|
AmmoPickup,
|
||||||
Invalid
|
Invalid
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -9,13 +9,16 @@ typedef unsigned int PacketID;
|
|||||||
class NetworkClient
|
class NetworkClient
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
NetworkClient();
|
||||||
|
virtual ~NetworkClient();
|
||||||
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
virtual void Connect(std::string playerName, std::string address, int port) = 0;
|
||||||
virtual void Disconnect() = 0;
|
virtual void Disconnect() = 0;
|
||||||
virtual void Receive(Packet& packet) = 0;
|
virtual void Receive(Packet& packet) = 0;
|
||||||
virtual void Send(Packet & packet) = 0;
|
virtual void Send(Packet & packet) = 0;
|
||||||
virtual bool IsSocketAvailable() = 0;
|
virtual bool IsSocketAvailable() = 0;
|
||||||
protected:
|
protected:
|
||||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
char* m_ReadBuffer;
|
||||||
|
unsigned int m_BufferSize = BUFFERSIZE;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -10,12 +10,15 @@ typedef unsigned int PacketID;
|
|||||||
class NetworkServer
|
class NetworkServer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
NetworkServer();
|
||||||
|
virtual ~NetworkServer();
|
||||||
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
|
||||||
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||||
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
|
||||||
virtual void Send(Packet & packet) = 0;
|
virtual void Send(Packet & packet) = 0;
|
||||||
protected:
|
protected:
|
||||||
char m_ReadBuffer[BUFFERSIZE] = { 0 };
|
char* m_ReadBuffer;
|
||||||
|
unsigned int m_BufferSize = BUFFERSIZE;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -24,7 +24,9 @@ public:
|
|||||||
{
|
{
|
||||||
// Check if we are trying to add more than the package can fit.
|
// Check if we are trying to add more than the package can fit.
|
||||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
|
if (m_MaxPacketSize >= 32000) {
|
||||||
|
LOG_WARNING("Package::WritePrimitive(): New size is huge %i bytes\n", m_MaxPacketSize*2);
|
||||||
|
}
|
||||||
resizeData();
|
resizeData();
|
||||||
}
|
}
|
||||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||||
|
|||||||
@@ -17,8 +17,13 @@
|
|||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Network/EPlayerDisconnected.h"
|
#include "Network/EPlayerDisconnected.h"
|
||||||
#include "Core/EPlayerSpawned.h"
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
#include "../Game/Events/EDoubleJump.h"
|
||||||
#include "Core/EEntityDeleted.h"
|
#include "Core/EEntityDeleted.h"
|
||||||
#include "Core/EComponentDeleted.h"
|
#include "Core/EComponentDeleted.h"
|
||||||
|
#include "Core/EAmmoPickup.h"
|
||||||
|
#include "Core/EPlayerDeath.h"
|
||||||
|
#include "Network/EPlayerConnected.h"
|
||||||
|
#include "Network/EKillDeath.h"
|
||||||
|
|
||||||
class Server : public Network
|
class Server : public Network
|
||||||
{
|
{
|
||||||
@@ -31,7 +36,8 @@ public:
|
|||||||
private:
|
private:
|
||||||
// Network channels
|
// Network channels
|
||||||
TCPServer m_Reliable;
|
TCPServer m_Reliable;
|
||||||
UDPServer m_Unreliable;
|
//UDPServer m_Unreliable;
|
||||||
|
UDPServer m_ServerlistRequest;
|
||||||
// dont forget to set these in the childrens receive logic
|
// dont forget to set these in the childrens receive logic
|
||||||
boost::asio::ip::address m_Address;
|
boost::asio::ip::address m_Address;
|
||||||
int m_Port = 27666;
|
int m_Port = 27666;
|
||||||
@@ -54,7 +60,7 @@ private:
|
|||||||
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
|
||||||
//Timers
|
//Timers
|
||||||
std::clock_t m_StartPingTime;
|
std::clock_t m_StartPingTime;
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
PacketID m_PacketID = 0;
|
PacketID m_PacketID = 0;
|
||||||
PacketID m_PreviousPacketID = 0;
|
PacketID m_PreviousPacketID = 0;
|
||||||
@@ -64,6 +70,7 @@ private:
|
|||||||
void reliableBroadcast(Packet& packet);
|
void reliableBroadcast(Packet& packet);
|
||||||
void unreliableBroadcast(Packet& packet);
|
void unreliableBroadcast(Packet& packet);
|
||||||
void sendSnapshot();
|
void sendSnapshot();
|
||||||
|
void addPlayersToPacket(Packet& packet, EntityID entityID);
|
||||||
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
void addChildrenToPacket(Packet& packet, EntityID entityID);
|
||||||
void addInputCommandsToPacket(Packet& packet);
|
void addInputCommandsToPacket(Packet& packet);
|
||||||
void sendPing();
|
void sendPing();
|
||||||
@@ -73,17 +80,21 @@ private:
|
|||||||
void parseOnPlayerDamage(Packet& packet);
|
void parseOnPlayerDamage(Packet& packet);
|
||||||
void identifyPacketLoss();
|
void identifyPacketLoss();
|
||||||
void kick(PlayerID player);
|
void kick(PlayerID player);
|
||||||
PlayerID GetPlayerIDFromEndpoint();
|
PlayerID getPlayerIDFromEndpoint();
|
||||||
|
PlayerID getPlayerIDFromEntityID(EntityID entityID);
|
||||||
void parsePlayerTransform(Packet& packet);
|
void parsePlayerTransform(Packet& packet);
|
||||||
void parseOnInputCommand(Packet& packet);
|
void parseOnInputCommand(Packet& packet);
|
||||||
void parseClientPing();
|
void parseClientPing();
|
||||||
void parsePing();
|
void parsePing();
|
||||||
void parseUDPConnect(Packet & packet);
|
bool parseDoubleJump(Packet& packet);
|
||||||
void parseTCPConnect(Packet & packet);
|
void parseDashEffect(Packet& packet);
|
||||||
|
void parseUDPConnect(Packet& packet);
|
||||||
|
void parseTCPConnect(Packet& packet);
|
||||||
void parseDisconnect();
|
void parseDisconnect();
|
||||||
|
void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
|
||||||
bool shouldSendToClient(EntityWrapper childEntity);
|
bool shouldSendToClient(EntityWrapper childEntity);
|
||||||
|
|
||||||
// Debug event
|
// Events
|
||||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||||
bool OnInputCommand(const Events::InputCommand& e);
|
bool OnInputCommand(const Events::InputCommand& e);
|
||||||
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
@@ -94,6 +105,10 @@ private:
|
|||||||
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
bool OnComponentDeleted(const Events::ComponentDeleted& e);
|
||||||
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||||
|
EventRelay<Server, Events::AmmoPickup> m_EAmmoPickup;
|
||||||
|
bool OnAmmoPickup(const Events::AmmoPickup& e);
|
||||||
|
EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
|
||||||
|
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ private:
|
|||||||
boost::asio::ip::tcp::endpoint m_Endpoint;
|
boost::asio::ip::tcp::endpoint m_Endpoint;
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
|
||||||
size_t readBuffer(char* data);
|
size_t readBuffer();
|
||||||
PacketID m_SendPacketID = 0;
|
PacketID m_SendPacketID = 0;
|
||||||
bool m_IsConnected = false;
|
bool m_IsConnected = false;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -16,16 +16,22 @@ public:
|
|||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
void Disconnect();
|
void Disconnect();
|
||||||
|
int Port() { return m_Port; }
|
||||||
|
std::string Address() { return m_Address; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// TCP logic
|
// TCP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
|
||||||
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
|
||||||
|
|
||||||
void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
|
int readBuffer(PlayerDefinition& playerDefinition);
|
||||||
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||||
const boost::system::error_code& error);
|
boost::asio::ip::address address, unsigned short port);
|
||||||
int readBuffer(char* data, PlayerDefinition& playerDefinition);
|
int GetPort();
|
||||||
|
std::string GetAddress();
|
||||||
|
int m_Port = 0;
|
||||||
|
std::string m_Address = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -14,13 +14,14 @@ public:
|
|||||||
void Disconnect();
|
void Disconnect();
|
||||||
void Receive(Packet& packet);
|
void Receive(Packet& packet);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
|
void Broadcast(Packet& packet, int port);
|
||||||
bool IsSocketAvailable();
|
bool IsSocketAvailable();
|
||||||
private:
|
private:
|
||||||
// Assio UDP logic
|
// Assio UDP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
int readBuffer(char* data);
|
int readBuffer();
|
||||||
PacketID m_SendPacketID = 0;
|
PacketID m_SendPacketID = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -8,18 +8,21 @@ class UDPServer : public NetworkServer
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
UDPServer();
|
UDPServer();
|
||||||
|
UDPServer(int port);
|
||||||
~UDPServer();
|
~UDPServer();
|
||||||
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
|
||||||
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
void Send(Packet & packet, PlayerDefinition & playerDefinition);
|
||||||
void Send(Packet & packet);
|
void Send(Packet & packet);
|
||||||
|
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
|
||||||
|
void Broadcast(Packet & packet, int port);
|
||||||
bool IsSocketAvailable();
|
bool IsSocketAvailable();
|
||||||
private:
|
private:
|
||||||
// UDP logic
|
// UDP logic
|
||||||
boost::asio::io_service m_IOService;
|
boost::asio::io_service m_IOService;
|
||||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||||
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
|
||||||
int readBuffer(char* data);
|
int readBuffer();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -3,27 +3,32 @@
|
|||||||
|
|
||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
|
|
||||||
#include "Common.h"
|
#include "../Common.h"
|
||||||
#include "Core/System.h"
|
#include "../Core/System.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "../Core/ResourceManager.h"
|
||||||
#include "Rendering/Model.h"
|
#include "Rendering/Model.h"
|
||||||
#include "Rendering/EAnimationComplete.h"
|
|
||||||
#include "Rendering/Skeleton.h"
|
#include "Rendering/Skeleton.h"
|
||||||
#include <imgui/imgui.h>
|
#include "Rendering/BlendTree.h"
|
||||||
|
#include "Rendering/EAutoAnimationBlend.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
#include "Rendering/AutoBlendQueue.h"
|
||||||
|
#include "../Input/EInputCommand.h"
|
||||||
|
#include "imgui/imgui.h"
|
||||||
|
|
||||||
class AnimationSystem : public PureSystem
|
class AnimationSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
AnimationSystem(SystemParams params)
|
AnimationSystem(SystemParams params);
|
||||||
: System(params)
|
|
||||||
, PureSystem("Animation")
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
~AnimationSystem() { }
|
~AnimationSystem() { }
|
||||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& animationComponent, double dt) override;
|
virtual void Update(double dt) override;
|
||||||
private:
|
private:
|
||||||
|
void CreateBlendTrees();
|
||||||
|
void UpdateAnimations(double dt);
|
||||||
|
void UpdateWeights(double dt);
|
||||||
|
|
||||||
|
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
|
||||||
|
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
|
||||||
|
std::unordered_map<EntityWrapper, AutoBlendQueue> m_AutoBlendQueues;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
#ifndef AutoBlendQueue_h__
|
||||||
|
#define AutoBlendQueue_h__
|
||||||
|
|
||||||
|
#include "../Core/ResourceManager.h"
|
||||||
|
#include "Skeleton.h"
|
||||||
|
#include "Model.h"
|
||||||
|
#include "BlendTree.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
class AutoBlendQueue
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
struct AutoBlendJob
|
||||||
|
{
|
||||||
|
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||||
|
double Duration;
|
||||||
|
double CurrentTime = 0.0;
|
||||||
|
double Delay = 0.0;
|
||||||
|
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||||
|
BlendTree::AutoBlendInfo BlendInfo;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AutoblendNode
|
||||||
|
{
|
||||||
|
AutoBlendJob BlendJob;
|
||||||
|
double StartTime;
|
||||||
|
double EndTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
AutoBlendQueue() { };
|
||||||
|
|
||||||
|
void Insert(AutoBlendJob autoBlendJob);
|
||||||
|
void UpdateTime(double dt);
|
||||||
|
|
||||||
|
void PrintQueue();
|
||||||
|
bool HasActiveBlendJob();
|
||||||
|
std::shared_ptr<BlendTree> GetBlendTree();
|
||||||
|
|
||||||
|
AutoBlendQueue::AutoBlendJob& GetActiveBlendJob();
|
||||||
|
private:
|
||||||
|
std::list<AutoblendNode> m_BlendQueue;
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,101 @@
|
|||||||
|
#ifndef BlendTree_h__
|
||||||
|
#define BlendTree_h__
|
||||||
|
|
||||||
|
#include "Common.h"
|
||||||
|
#include "../GLM.h"
|
||||||
|
#include "Skeleton.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
#include "../Core/World.h"
|
||||||
|
#include <stack>
|
||||||
|
|
||||||
|
class BlendTree
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
enum class NodeType
|
||||||
|
{
|
||||||
|
Additive,
|
||||||
|
Blend,
|
||||||
|
Override,
|
||||||
|
Animation,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
struct Node
|
||||||
|
{
|
||||||
|
std::string Name;
|
||||||
|
EntityWrapper Entity;
|
||||||
|
Node* Parent = nullptr;
|
||||||
|
Node* Child[2] = { nullptr, nullptr };
|
||||||
|
NodeType Type;
|
||||||
|
std::map<int, Skeleton::PoseData> Pose;
|
||||||
|
bool SubTreeRoot = false;
|
||||||
|
double Weight = 0.0;
|
||||||
|
|
||||||
|
Node* Next() {
|
||||||
|
Node* next = this;
|
||||||
|
|
||||||
|
if (next->Child[1] == nullptr) {
|
||||||
|
// Node has no right child
|
||||||
|
next = this;
|
||||||
|
while (next->Parent != nullptr && next == next->Parent->Child[1]) {
|
||||||
|
next = next->Parent;
|
||||||
|
}
|
||||||
|
next = next->Parent;
|
||||||
|
} else {
|
||||||
|
// Find the leftmost node in the right subtree
|
||||||
|
next = next->Child[1];
|
||||||
|
while (next->Child[0] != nullptr) {
|
||||||
|
next = next->Child[0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return next;
|
||||||
|
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct AutoBlendInfo
|
||||||
|
{
|
||||||
|
std::string NodeName;
|
||||||
|
double progress;
|
||||||
|
bool Start;
|
||||||
|
bool SingleBlend;
|
||||||
|
double Weight;
|
||||||
|
std::unordered_map<EntityWrapper, double> StartWeights;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton);
|
||||||
|
~BlendTree();
|
||||||
|
|
||||||
|
|
||||||
|
std::vector<glm::mat4> GetFinalPose() { return m_FinalPose; }
|
||||||
|
glm::mat4 GetBoneTransform(int boneID);
|
||||||
|
bool IsValid() { return (m_Root == nullptr ? false : true); }
|
||||||
|
|
||||||
|
void PrintTree();
|
||||||
|
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
|
||||||
|
|
||||||
|
BlendTree::Node* GetCommonParent(std::string NodeName1, std::string NodeName2);
|
||||||
|
BlendTree::Node* FirstCommonParent(Node* node1, Node* node2);
|
||||||
|
|
||||||
|
EntityWrapper GetSubTreeRoot(std::string nodeName);
|
||||||
|
|
||||||
|
private:
|
||||||
|
Skeleton* m_Skeleton = nullptr;
|
||||||
|
Node* m_Root = nullptr;
|
||||||
|
|
||||||
|
std::vector<glm::mat4> m_FinalPose;
|
||||||
|
std::map<int, glm::mat4> m_FinalBoneTransforms;
|
||||||
|
|
||||||
|
std::vector<glm::mat4> AccumulateFinalPose();
|
||||||
|
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
|
||||||
|
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
|
||||||
|
|
||||||
|
void Blend(std::map<int, Skeleton::PoseData>& pose);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Rendering/Model.h"
|
#include "Rendering/Model.h"
|
||||||
#include "Rendering/Skeleton.h"
|
#include "Rendering/Skeleton.h"
|
||||||
|
#include "Rendering/BlendTree.h"
|
||||||
|
|
||||||
//Needs to be a higher orderlevel than AnimationSystem
|
//Needs to be a higher orderlevel than AnimationSystem
|
||||||
class BoneAttachmentSystem : public PureSystem
|
class BoneAttachmentSystem : public PureSystem
|
||||||
|
|||||||
@@ -0,0 +1,27 @@
|
|||||||
|
#ifndef CubeMapPass_h__
|
||||||
|
#define CubeMapPass_h__
|
||||||
|
|
||||||
|
#include "IRenderer.h"
|
||||||
|
#include "ShaderProgram.h"
|
||||||
|
|
||||||
|
class CubeMapPass
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CubeMapPass(IRenderer* renderer);
|
||||||
|
~CubeMapPass() { }
|
||||||
|
|
||||||
|
void LoadTextures(std::string input);
|
||||||
|
void FillCubeMap(glm::vec3 originPosition);
|
||||||
|
void GenerateCubeMapTexture();
|
||||||
|
|
||||||
|
//GLuint CubeMapTexture() const { return m_CubeMapTexture; }
|
||||||
|
GLuint m_CubeMapTexture = -1;
|
||||||
|
|
||||||
|
private:
|
||||||
|
IRenderer* m_Renderer;
|
||||||
|
std::string m_PreviusCubeMapTexture;
|
||||||
|
|
||||||
|
std::vector<Texture*> m_CubeMapTextures;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -12,7 +12,7 @@
|
|||||||
class DrawBloomPass
|
class DrawBloomPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
DrawBloomPass(IRenderer* renderer, ConfigFile* config);
|
||||||
~DrawBloomPass() { }
|
~DrawBloomPass() { }
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
@@ -23,24 +23,33 @@ public:
|
|||||||
void FillGaussianBuffer(FrameBuffer* fb);
|
void FillGaussianBuffer(FrameBuffer* fb);
|
||||||
|
|
||||||
void Draw(GLuint texture);
|
void Draw(GLuint texture);
|
||||||
|
void ChangeQuality(int quality);
|
||||||
|
|
||||||
|
void OnWindowResize();
|
||||||
|
|
||||||
//Getters
|
//Getters
|
||||||
//Return the blurred result of the texture that was sent into draw
|
//Return the blurred result of the texture that was sent into draw
|
||||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
GLuint GaussianTexture() const {
|
||||||
|
if (m_Quality == 0) {
|
||||||
|
return m_BlackTexture->m_Texture;
|
||||||
|
} else {
|
||||||
|
return m_GaussianTexture_vert;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
Texture* m_BlackTexture;
|
||||||
|
|
||||||
Texture* m_WhiteTexture;
|
|
||||||
Model* m_ScreenQuad;
|
Model* m_ScreenQuad;
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
|
ConfigFile* m_Config;
|
||||||
//const LightCullingPass* m_LightCullingPass
|
//const LightCullingPass* m_LightCullingPass
|
||||||
GLuint m_iterations = 9;
|
int m_Iterations;
|
||||||
|
int m_Quality = 0;
|
||||||
|
|
||||||
GLuint m_GaussianTexture_horiz;
|
GLuint m_GaussianTexture_horiz = 0;
|
||||||
GLuint m_GaussianTexture_vert;
|
GLuint m_GaussianTexture_vert = 0;
|
||||||
|
|
||||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ public:
|
|||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
|
|
||||||
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLuint sceneTextureLowRes, GLuint bloomTextureLowRes, GLfloat gamma, GLfloat exposure);
|
void Draw(GLuint sceneTexture, GLuint bloomTexture, GLfloat gamma, GLfloat exposure);
|
||||||
private:
|
private:
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,8 @@
|
|||||||
#include "IRenderer.h"
|
#include "IRenderer.h"
|
||||||
#include "DrawFinalPassState.h"
|
#include "DrawFinalPassState.h"
|
||||||
#include "LightCullingPass.h"
|
#include "LightCullingPass.h"
|
||||||
|
#include "CubeMapPass.h"
|
||||||
|
#include "SSAOPass.h"
|
||||||
#include "FrameBuffer.h"
|
#include "FrameBuffer.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
#include "Util/UnorderedMapVec2.h"
|
#include "Util/UnorderedMapVec2.h"
|
||||||
@@ -13,34 +15,28 @@
|
|||||||
class DrawFinalPass
|
class DrawFinalPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
|
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass, CubeMapPass* cubeMapPass, SSAOPass* ssaoPass);
|
||||||
~DrawFinalPass() { }
|
~DrawFinalPass() { }
|
||||||
void InitializeTextures();
|
void InitializeTextures();
|
||||||
void InitializeFrameBuffers();
|
void InitializeFrameBuffers();
|
||||||
void InitializeShaderPrograms();
|
void InitializeShaderPrograms();
|
||||||
void Draw(RenderScene& scene);
|
void Draw(RenderScene& scene);
|
||||||
void ClearBuffer();
|
void ClearBuffer();
|
||||||
|
void OnWindowResize();
|
||||||
|
|
||||||
//Return the texture that is used in later stages to apply the bloom effect
|
//Return the texture that is used in later stages to apply the bloom effect
|
||||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||||
GLuint BloomTextureLowRes() const { return m_BloomTextureLowRes; }
|
|
||||||
//Return the texture with diffuse and lighting of the scene.
|
//Return the texture with diffuse and lighting of the scene.
|
||||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||||
GLuint SceneTextureLowRes() const { return m_SceneTextureLowRes; }
|
|
||||||
//Return the framebuffer used in the scene rendering stage.
|
//Return the framebuffer used in the scene rendering stage.
|
||||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||||
FrameBuffer* FinalPassFrameBufferLowRes() { return &m_FinalPassFrameBufferLowRes; }
|
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
|
||||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
|
||||||
|
|
||||||
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
void DrawSprites(std::list<std::shared_ptr<RenderJob>>&jobs, RenderScene& scene);
|
||||||
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawShieldToStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawModelRenderQueuesWithShieldCheck(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawShieldedModelRenderQueue(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
void DrawToDepthBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
void DrawToDepthStencilBuffer(std::list<std::shared_ptr<RenderJob>>& jobs, RenderScene& scene);
|
||||||
|
|
||||||
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
void BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<ExplosionEffectJob>& job, RenderScene& scene);
|
||||||
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
|
||||||
@@ -55,35 +51,47 @@ private:
|
|||||||
Texture* m_ErrorTexture;
|
Texture* m_ErrorTexture;
|
||||||
|
|
||||||
FrameBuffer m_FinalPassFrameBuffer;
|
FrameBuffer m_FinalPassFrameBuffer;
|
||||||
FrameBuffer m_FinalPassFrameBufferLowRes;
|
FrameBuffer m_ShieldDepthFrameBuffer;
|
||||||
GLuint m_BloomTexture;
|
GLuint m_BloomTexture;
|
||||||
GLuint m_SceneTexture;
|
GLuint m_SceneTexture;
|
||||||
GLuint m_BloomTextureLowRes;
|
|
||||||
GLuint m_SceneTextureLowRes;
|
|
||||||
GLuint m_DepthBuffer;
|
GLuint m_DepthBuffer;
|
||||||
GLuint m_DepthBufferLowRes;
|
GLuint m_ShieldBuffer;
|
||||||
|
GLuint m_CubeMapTexture;
|
||||||
|
|
||||||
//maqke this component based i guess?
|
//maqke this component based i guess?
|
||||||
GLuint m_ShieldPixelRate = 16;
|
GLuint m_ShieldPixelRate = 16;
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
const LightCullingPass* m_LightCullingPass;
|
const LightCullingPass* m_LightCullingPass;
|
||||||
|
const CubeMapPass* m_CubeMapPass;
|
||||||
|
const SSAOPass* m_SSAOPass;
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusProgram;
|
ShaderProgram* m_ForwardPlusProgram;
|
||||||
ShaderProgram* m_ExplosionEffectProgram;
|
ShaderProgram* m_ExplosionEffectProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
ShaderProgram* m_ExplosionEffectSplatMapProgram;
|
||||||
ShaderProgram* m_SpriteProgram;
|
ShaderProgram* m_SpriteProgram;
|
||||||
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
ShaderProgram* m_ForwardPlusSplatMapProgram;
|
||||||
ShaderProgram* m_ShieldToStencilProgram;
|
ShaderProgram* m_FillDepthStencilBufferProgram;
|
||||||
ShaderProgram* m_FillDepthBufferProgram;
|
|
||||||
|
ShaderProgram* m_ForwardPlusShieldCheckProgram;
|
||||||
|
ShaderProgram* m_ExplosionEffectShieldCheckProgram;
|
||||||
|
ShaderProgram* m_ExplosionEffectSplatMapShieldCheckProgram;
|
||||||
|
ShaderProgram* m_SpriteShieldCheckProgram;
|
||||||
|
ShaderProgram* m_ForwardPlusSplatMapShieldCheckProgram;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
ShaderProgram* m_ForwardPlusSkinnedProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
ShaderProgram* m_ExplosionEffectSkinnedProgram;
|
||||||
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
ShaderProgram* m_ExplosionEffectSplatMapSkinnedProgram;
|
||||||
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
ShaderProgram* m_ForwardPlusSplatMapSkinnedProgram;
|
||||||
ShaderProgram* m_ShieldToStencilSkinnedProgram;
|
ShaderProgram* m_FillDepthStencilBufferSkinnedProgram;
|
||||||
ShaderProgram* m_FillDepthBufferSkinnedProgram;
|
|
||||||
|
ShaderProgram* m_ForwardPlusSkinnedShieldCheckProgram;
|
||||||
|
ShaderProgram* m_ExplosionEffectSkinnedShieldCheckProgram;
|
||||||
|
ShaderProgram* m_ExplosionEffectSplatMapSkinnedShieldCheckProgram;
|
||||||
|
ShaderProgram* m_ForwardPlusSplatMapSkinnedShieldCheckProgram;
|
||||||
|
ShaderProgram* m_FillDepthBufferSkinnedShieldCheckProgram;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
#ifndef Events_AutoAnimationBlend_h__
|
||||||
|
#define Events_AutoAnimationBlend_h__
|
||||||
|
|
||||||
|
#include "../Core/EventBroker.h"
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
|
namespace Events
|
||||||
|
{
|
||||||
|
|
||||||
|
struct AutoAnimationBlend : Event
|
||||||
|
{
|
||||||
|
EntityWrapper RootNode = EntityWrapper::Invalid;
|
||||||
|
std::string NodeName;
|
||||||
|
double Duration = 0.0;
|
||||||
|
double Delay = 0.0;
|
||||||
|
|
||||||
|
bool Start = false;
|
||||||
|
bool Reverse = false;
|
||||||
|
bool Restart = false;
|
||||||
|
bool SingleLevelBlend = false;
|
||||||
|
|
||||||
|
double Weight = -1.0;
|
||||||
|
|
||||||
|
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -15,8 +15,8 @@
|
|||||||
|
|
||||||
struct ExplosionEffectJob : ModelJob
|
struct ExplosionEffectJob : ModelJob
|
||||||
{
|
{
|
||||||
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage)
|
ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
||||||
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage)
|
: ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded)
|
||||||
{
|
{
|
||||||
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"];
|
||||||
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"];
|
||||||
|
|||||||
@@ -5,11 +5,13 @@
|
|||||||
#include "../OpenGL.h"
|
#include "../OpenGL.h"
|
||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include "../Core/Util/Rectangle.h"
|
#include "../Core/Util/Rectangle.h"
|
||||||
|
#include "../Core/ConfigFile.h"
|
||||||
#include "Util/ScreenCoords.h"
|
#include "Util/ScreenCoords.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "RenderQueue.h"
|
#include "RenderQueue.h"
|
||||||
#include "Model.h"
|
#include "Model.h"
|
||||||
#include "../Core/World.h" //So temp
|
#include "../Core/World.h" //So temp
|
||||||
|
#include "Util/CommonFunctions.h"
|
||||||
|
|
||||||
|
|
||||||
struct PickData
|
struct PickData
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ public:
|
|||||||
void SetSSBOSizes();
|
void SetSSBOSizes();
|
||||||
void CullLights(RenderScene& scene);
|
void CullLights(RenderScene& scene);
|
||||||
void FillLightList(RenderScene& scene);
|
void FillLightList(RenderScene& scene);
|
||||||
|
void OnWindowResize();
|
||||||
|
|
||||||
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
|
||||||
GLuint LightSSBO() const { return m_LightSSBO; }
|
GLuint LightSSBO() const { return m_LightSSBO; }
|
||||||
|
|||||||
@@ -15,10 +15,11 @@
|
|||||||
#include "../Core/Transform.h"
|
#include "../Core/Transform.h"
|
||||||
#include "Skeleton.h"
|
#include "Skeleton.h"
|
||||||
#include "ShaderProgram.h"
|
#include "ShaderProgram.h"
|
||||||
|
#include "BlendTree.h"
|
||||||
|
|
||||||
struct ModelJob : RenderJob
|
struct ModelJob : RenderJob
|
||||||
{
|
{
|
||||||
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
|
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matProp, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = model;
|
Model = model;
|
||||||
@@ -108,6 +109,7 @@ struct ModelJob : RenderJob
|
|||||||
EndIndex = matGroup->EndIndex;
|
EndIndex = matGroup->EndIndex;
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = modelComponent["Color"];
|
Color = modelComponent["Color"];
|
||||||
|
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
|
||||||
Entity = modelComponent.EntityID;
|
Entity = modelComponent.EntityID;
|
||||||
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
|
||||||
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
|
||||||
@@ -116,38 +118,20 @@ struct ModelJob : RenderJob
|
|||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
|
IsShielded = isShielded;
|
||||||
|
|
||||||
if (model->IsSkinned()) {
|
if (model->IsSkinned()) {
|
||||||
Skeleton = Model->m_RawModel->m_Skeleton;
|
Skeleton = Model->m_RawModel->m_Skeleton;
|
||||||
|
|
||||||
if (Skeleton != nullptr) {
|
if (Skeleton != nullptr) {
|
||||||
if (world->HasComponent(Entity, "Animation")) {
|
|
||||||
auto animationComponent = world->GetComponent(Entity, "Animation");
|
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
|
||||||
|
|
||||||
for (int i = 1; i <= 3; i++) {
|
if(Skeleton->BlendTrees.find(entityWrapper) != Skeleton->BlendTrees.end()) {
|
||||||
::Skeleton::AnimationData animationData;
|
BlendTree = Skeleton->BlendTrees.at(entityWrapper);
|
||||||
animationData.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationComponent["AnimationName" + std::to_string(i)]);
|
|
||||||
if (animationData.animation == nullptr) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
animationData.time = (double)animationComponent["Time" + std::to_string(i)];
|
|
||||||
animationData.weight = (double)animationComponent["Weight" + std::to_string(i)];
|
|
||||||
|
|
||||||
Animations.push_back(animationData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (world->HasComponent(Entity, "AnimationOffset")) {
|
|
||||||
auto animationOffsetComponent = world->GetComponent(Entity, "AnimationOffset");
|
|
||||||
AnimationOffset.animation = model->m_RawModel->m_Skeleton->GetAnimation(animationOffsetComponent["AnimationName"]);
|
|
||||||
AnimationOffset.time = (double)animationOffsetComponent["Time"];
|
|
||||||
} else {
|
|
||||||
AnimationOffset.animation = nullptr;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int TextureID;
|
unsigned int TextureID;
|
||||||
@@ -166,11 +150,8 @@ struct ModelJob : RenderJob
|
|||||||
glm::vec4 Color;
|
glm::vec4 Color;
|
||||||
const ::Model* Model = nullptr;
|
const ::Model* Model = nullptr;
|
||||||
::Skeleton* Skeleton = nullptr;
|
::Skeleton* Skeleton = nullptr;
|
||||||
std::vector<::Skeleton::AnimationData> Animations;
|
std::shared_ptr<::BlendTree> BlendTree = nullptr;
|
||||||
::Skeleton::AnimationOffset AnimationOffset;
|
float GlowIntensity = 8.0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
glm::vec4 DiffuseColor;
|
glm::vec4 DiffuseColor;
|
||||||
glm::vec4 SpecularColor;
|
glm::vec4 SpecularColor;
|
||||||
glm::vec4 IncandescenceColor;
|
glm::vec4 IncandescenceColor;
|
||||||
@@ -180,10 +161,10 @@ struct ModelJob : RenderJob
|
|||||||
|
|
||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
|
bool IsShielded;
|
||||||
void CalculateHash() override
|
void CalculateHash() override
|
||||||
{
|
{
|
||||||
Hash = TextureID + ModelID << 10 + ShaderID << 20;
|
Hash = ShaderID << 20 + ModelID << 10 + TextureID;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -22,25 +22,25 @@ public:
|
|||||||
void Draw(RenderScene& scene);
|
void Draw(RenderScene& scene);
|
||||||
void ClearPicking();
|
void ClearPicking();
|
||||||
|
|
||||||
|
void OnWindowResize();
|
||||||
|
|
||||||
//Getters
|
//Getters
|
||||||
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
|
||||||
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
|
||||||
GLuint PickingTexture() const { return m_PickingTexture; }
|
GLuint PickingTexture() const { return m_PickingTexture; }
|
||||||
GLuint DepthBuffer() const { return m_DepthBuffer; }
|
GLuint* DepthBuffer() { return &m_DepthBuffer; }
|
||||||
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
const FrameBuffer& PickingBuffer() const { return m_PickingBuffer; }
|
||||||
|
|
||||||
|
|
||||||
PickData Pick(glm::vec2 screenCoord);
|
PickData Pick(glm::vec2 screenCoord);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
|
||||||
|
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
|
|
||||||
const IRenderer* m_Renderer;
|
const IRenderer* m_Renderer;
|
||||||
|
|
||||||
ShaderProgram* m_PickingProgram;
|
ShaderProgram* m_PickingProgram;
|
||||||
ShaderProgram* m_PickingSkinnedProgram;
|
ShaderProgram* m_PickingSkinnedProgram;
|
||||||
Camera* m_Camera;
|
Camera* m_Camera;
|
||||||
|
|
||||||
struct PickingInfo
|
struct PickingInfo
|
||||||
|
|||||||
@@ -24,7 +24,6 @@ struct RenderScene
|
|||||||
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
std::list<std::shared_ptr<RenderJob>> OpaqueObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
std::list<std::shared_ptr<RenderJob>> TransparentObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
std::list<std::shared_ptr<RenderJob>> OpaqueShieldedObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> TransparentShieldedObjects;
|
|
||||||
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
std::list<std::shared_ptr<RenderJob>> ShieldObjects;
|
||||||
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
std::list<std::shared_ptr<RenderJob>> SpriteJob;
|
||||||
std::list<std::shared_ptr<RenderJob>> PointLight;
|
std::list<std::shared_ptr<RenderJob>> PointLight;
|
||||||
@@ -41,7 +40,6 @@ struct RenderScene
|
|||||||
Jobs.OpaqueObjects.clear();
|
Jobs.OpaqueObjects.clear();
|
||||||
Jobs.TransparentObjects.clear();
|
Jobs.TransparentObjects.clear();
|
||||||
Jobs.OpaqueShieldedObjects.clear();
|
Jobs.OpaqueShieldedObjects.clear();
|
||||||
Jobs.TransparentShieldedObjects.clear();
|
|
||||||
Jobs.ShieldObjects.clear();
|
Jobs.ShieldObjects.clear();
|
||||||
Jobs.SpriteJob.clear();
|
Jobs.SpriteJob.clear();
|
||||||
Jobs.DirectionalLight.clear();
|
Jobs.DirectionalLight.clear();
|
||||||
|
|||||||
@@ -24,6 +24,8 @@ public:
|
|||||||
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
|
bool StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||||
bool StencilMask(GLuint mask);
|
bool StencilMask(GLuint mask);
|
||||||
bool DepthMask(GLboolean flag);
|
bool DepthMask(GLboolean flag);
|
||||||
|
bool DepthFunc(GLenum func);
|
||||||
|
bool AlphaFunc(GLenum func, GLclampf thresholder);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||||
|
|||||||
@@ -16,6 +16,8 @@
|
|||||||
#include "DrawScreenQuadPass.h"
|
#include "DrawScreenQuadPass.h"
|
||||||
#include "DrawBloomPass.h"
|
#include "DrawBloomPass.h"
|
||||||
#include "DrawColorCorrectionPass.h"
|
#include "DrawColorCorrectionPass.h"
|
||||||
|
#include "SSAOPass.h"
|
||||||
|
#include "CubeMapPass.h"
|
||||||
#include "../Core/EventBroker.h"
|
#include "../Core/EventBroker.h"
|
||||||
#include "ImGuiRenderPass.h"
|
#include "ImGuiRenderPass.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
@@ -23,12 +25,16 @@
|
|||||||
#include "imgui/imgui.h"
|
#include "imgui/imgui.h"
|
||||||
#include "TextPass.h"
|
#include "TextPass.h"
|
||||||
#include "Util/CommonFunctions.h"
|
#include "Util/CommonFunctions.h"
|
||||||
|
#include "Core/PerformanceTimer.h"
|
||||||
|
|
||||||
class Renderer : public IRenderer
|
class Renderer : public IRenderer
|
||||||
{
|
{
|
||||||
|
static void glfwFrameBufferCallback(GLFWwindow* window, int width, int height);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Renderer(EventBroker* eventBroker)
|
Renderer(EventBroker* eventBroker, ConfigFile* config)
|
||||||
: m_EventBroker(eventBroker)
|
: m_EventBroker(eventBroker)
|
||||||
|
, m_Config(config)
|
||||||
{ }
|
{ }
|
||||||
|
|
||||||
virtual void Initialize() override;
|
virtual void Initialize() override;
|
||||||
@@ -37,8 +43,13 @@ public:
|
|||||||
|
|
||||||
virtual PickData Pick(glm::vec2 screenCoord) override;
|
virtual PickData Pick(glm::vec2 screenCoord) override;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
//----------------------Variables----------------------//
|
//----------------------Variables----------------------//
|
||||||
|
|
||||||
|
static std::unordered_map <GLFWwindow*, Renderer*> m_WindowToRenderer;
|
||||||
|
ConfigFile* m_Config;
|
||||||
|
|
||||||
EventBroker* m_EventBroker;
|
EventBroker* m_EventBroker;
|
||||||
TextPass* m_TextPass;
|
TextPass* m_TextPass;
|
||||||
|
|
||||||
@@ -50,6 +61,10 @@ private:
|
|||||||
Model* m_UnitSphere;
|
Model* m_UnitSphere;
|
||||||
|
|
||||||
int m_DebugTextureToDraw = 0;
|
int m_DebugTextureToDraw = 0;
|
||||||
|
int m_CubeMapTexture = 0;
|
||||||
|
bool m_ResizeWindow = false;
|
||||||
|
int m_SSAO_Quality = 0;
|
||||||
|
int m_GLOW_Quality = 2;
|
||||||
|
|
||||||
PickingPass* m_PickingPass;
|
PickingPass* m_PickingPass;
|
||||||
LightCullingPass* m_LightCullingPass;
|
LightCullingPass* m_LightCullingPass;
|
||||||
@@ -58,6 +73,8 @@ private:
|
|||||||
DrawScreenQuadPass* m_DrawScreenQuadPass;
|
DrawScreenQuadPass* m_DrawScreenQuadPass;
|
||||||
DrawBloomPass* m_DrawBloomPass;
|
DrawBloomPass* m_DrawBloomPass;
|
||||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||||
|
SSAOPass* m_SSAOPass;
|
||||||
|
CubeMapPass* m_CubeMapPass;
|
||||||
|
|
||||||
//----------------------Functions----------------------//
|
//----------------------Functions----------------------//
|
||||||
void InitializeWindow();
|
void InitializeWindow();
|
||||||
|
|||||||
@@ -0,0 +1,87 @@
|
|||||||
|
#ifndef SSAOPass_h__
|
||||||
|
#define SSAOPass_h__
|
||||||
|
|
||||||
|
#include "IRenderer.h"
|
||||||
|
#include "SSAOPassState.h"
|
||||||
|
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||||
|
#include "FrameBuffer.h"
|
||||||
|
#include "ShaderProgram.h"
|
||||||
|
#include "DrawBloomPass.h"
|
||||||
|
//#include "Util/UnorderedMapVec2.h"
|
||||||
|
#include "Texture.h"
|
||||||
|
|
||||||
|
class SSAOPass
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SSAOPass(IRenderer* renderer, ConfigFile* config);
|
||||||
|
~SSAOPass() { };
|
||||||
|
|
||||||
|
void ChangeQuality(int quality);
|
||||||
|
|
||||||
|
void Draw(GLuint depthBuffer, Camera* camera);
|
||||||
|
void Setting(float radius, float bias, float contrast, float intensityScale, int numOfSamples, int numOfTurns, int iterations, int quality);
|
||||||
|
void ClearBuffer();
|
||||||
|
void OnWindowResize();
|
||||||
|
|
||||||
|
//Return the SSAO of the texture sent to Draw
|
||||||
|
GLuint SSAOTexture() const {
|
||||||
|
if (m_Quality == 0) {
|
||||||
|
return m_WhiteTexture->m_Texture;
|
||||||
|
} else {
|
||||||
|
return m_Gaussian_vert;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int TextureQuality() const {
|
||||||
|
if (m_Quality == 0) {
|
||||||
|
return 13;
|
||||||
|
} else {
|
||||||
|
return m_TextureQuality;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
void InitializeTexture();
|
||||||
|
void InitializeFrameBuffer();
|
||||||
|
void InitializeShaderProgram();
|
||||||
|
void InitializeBuffer();
|
||||||
|
|
||||||
|
//void blurHorizontal(GLuint depthBuffer);
|
||||||
|
//void blurVertical(GLuint depthBuffer);
|
||||||
|
|
||||||
|
Model* m_ScreenQuad;
|
||||||
|
|
||||||
|
const IRenderer* m_Renderer;
|
||||||
|
ConfigFile* m_Config;
|
||||||
|
|
||||||
|
float m_Radius;
|
||||||
|
float m_Bias;
|
||||||
|
float m_Contrast;
|
||||||
|
float m_IntensityScale;
|
||||||
|
int m_NumOfSamples;
|
||||||
|
int m_NumOfTurns;
|
||||||
|
int m_Iterations;
|
||||||
|
int m_TextureQuality;
|
||||||
|
int m_Quality = 0;
|
||||||
|
|
||||||
|
Texture* m_WhiteTexture;
|
||||||
|
|
||||||
|
GLuint m_SSAOTexture = 0;
|
||||||
|
FrameBuffer m_SSAOFramBuffer;
|
||||||
|
|
||||||
|
GLuint m_SSAOViewSpaceZTexture = 0;
|
||||||
|
FrameBuffer m_SSAOViewSpaceZFramBuffer;
|
||||||
|
|
||||||
|
GLuint m_Gaussian_horiz = 0;
|
||||||
|
GLuint m_Gaussian_vert = 0;
|
||||||
|
|
||||||
|
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||||
|
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||||
|
|
||||||
|
ShaderProgram* m_SSAOProgram;
|
||||||
|
ShaderProgram* m_SSAOViewSpaceZProgram;
|
||||||
|
ShaderProgram* m_GaussianProgram_horiz;
|
||||||
|
ShaderProgram* m_GaussianProgram_vert;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#ifndef SSAOPassState_h__
|
||||||
|
#define SSAOPassState_h__
|
||||||
|
|
||||||
|
#include "Rendering/RenderState.h"
|
||||||
|
|
||||||
|
class SSAOPassState : public RenderState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SSAOPassState();
|
||||||
|
~SSAOPassState();
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -6,27 +6,9 @@
|
|||||||
#include "../GLM.h"
|
#include "../GLM.h"
|
||||||
#include <glm/gtx/matrix_decompose.hpp>
|
#include <glm/gtx/matrix_decompose.hpp>
|
||||||
#include <imgui/imgui.h>
|
#include <imgui/imgui.h>
|
||||||
|
#include "../Core/EntityWrapper.h"
|
||||||
|
|
||||||
//struct Bone
|
class BlendTree;
|
||||||
//{
|
|
||||||
// Bone(std::string name, glm::mat4 offsetMatrix)
|
|
||||||
// : Name(name)
|
|
||||||
// , OffsetMatrix(offsetMatrix)
|
|
||||||
// { }
|
|
||||||
//
|
|
||||||
// ~Bone()
|
|
||||||
// {
|
|
||||||
// for (auto kv : Children) {
|
|
||||||
// delete kv.second;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// std::string Name;
|
|
||||||
// glm::mat4 OffsetMatrix;
|
|
||||||
// glm::mat4 LocalMatrix;
|
|
||||||
//
|
|
||||||
// std::map<std::string, Bone*> Children;
|
|
||||||
//};
|
|
||||||
|
|
||||||
class Skeleton
|
class Skeleton
|
||||||
{
|
{
|
||||||
@@ -68,58 +50,43 @@ public:
|
|||||||
std::map<int, std::vector<Keyframe>> JointAnimations;
|
std::map<int, std::vector<Keyframe>> JointAnimations;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AnimationData
|
struct PoseData {
|
||||||
{
|
glm::vec3 Translation;
|
||||||
const Animation* animation;
|
glm::quat Orientation;
|
||||||
float time;
|
glm::vec3 Scale;
|
||||||
float weight;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct JointFrameTransform {
|
|
||||||
glm::vec3 PositionInterp = glm::vec3(0);
|
|
||||||
glm::quat RotationInterp = glm::quat();
|
|
||||||
glm::vec3 ScaleInterp = glm::vec3(0);
|
|
||||||
float Weight;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct AnimationOffset {
|
|
||||||
const Animation* animation;
|
|
||||||
float time;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
Skeleton() { }
|
Skeleton() { }
|
||||||
~Skeleton();
|
~Skeleton();
|
||||||
|
|
||||||
Bone* RootBone;
|
Bone* RootBone;
|
||||||
|
|
||||||
std::map<int, Bone*> Bones;
|
std::map<int, Bone*> Bones;
|
||||||
|
|
||||||
|
std::unordered_map<EntityWrapper, std::shared_ptr<BlendTree>> BlendTrees;
|
||||||
|
|
||||||
// Attach a new bone to the skeleton
|
// Attach a new bone to the skeleton
|
||||||
// Returns: New bone index
|
// Returns: New bone index
|
||||||
int CreateBone(int ID, int parentID, std::string name, glm::mat4 offsetMatrix);
|
int CreateBone(int ID, int parentID, std::string name, glm::mat4 offsetMatrix);
|
||||||
|
|
||||||
int GetBoneID(std::string name);
|
int GetBoneID(std::string name);
|
||||||
|
|
||||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, AnimationOffset animationOffset, bool noRootMotion = false);
|
|
||||||
std::vector<glm::mat4> GetFrameBones(std::vector<AnimationData> animations, bool noRootMotion = false);
|
|
||||||
|
|
||||||
const Animation* GetAnimation(std::string name);
|
const Animation* GetAnimation(std::string name);
|
||||||
|
|
||||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
std::map<int, Skeleton::PoseData> GetFrameBones(const Animation* animation, double time, bool additive, bool noRootMotion = false);
|
||||||
void AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, AnimationOffset animationOffset, std::map<int, glm::mat4>& frameBones, const Bone* bone, glm::mat4 parentMatrix);
|
|
||||||
|
std::map<int, Skeleton::PoseData> BlendPoses(const std::map<int, PoseData>& pose1, const std::map<int, PoseData>& pose2, double weight);
|
||||||
|
std::map<int, Skeleton::PoseData> OverridePose(const std::map<int, PoseData>& overridePose, const std::map<int, PoseData>& targetPose);
|
||||||
|
std::map<int, Skeleton::PoseData> BlendPoseAdditive(const std::map<int, PoseData>& additivePose, const std::map<int, PoseData>& targetPose);
|
||||||
|
void GetFinalPose(std::map<int, Skeleton::PoseData>& boneMatrices, std::vector<glm::mat4>& finalPose, std::map<int, glm::mat4>& boneTransforms);
|
||||||
|
|
||||||
|
std::vector<glm::mat4> GetTPose();
|
||||||
|
|
||||||
void PrintSkeleton();
|
|
||||||
void PrintSkeleton(const Bone* parent, int depthCount);
|
|
||||||
std::map<std::string, Animation> Animations;
|
|
||||||
|
|
||||||
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
|
|
||||||
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, AnimationOffset animationOffset, glm::mat4 childMatrix);
|
|
||||||
glm::mat4 GetBoneTransform(bool noRootMotion, const Bone* bone, std::vector<AnimationData> animations, glm::mat4 childMatrix);
|
|
||||||
int GetKeyframe(const Animation& animation, double time);
|
|
||||||
|
|
||||||
|
std::map<std::string, Animation> Animations;
|
||||||
private:
|
private:
|
||||||
|
Skeleton::PoseData GetAdditiveBonePose(const Bone* bone, const Animation* animation, double time);
|
||||||
glm::mat4 GetOffsetTransform(const Bone* bone, AnimationOffset animationOffset);
|
|
||||||
|
void AccumulateFinalPose(std::map<int, glm::mat4>& boneMatrices, std::map<int, Skeleton::PoseData>& poseDatas, std::map<int, glm::mat4>& boneTransforms, const Bone* bone, glm::mat4 parentMatrix);
|
||||||
|
void AdditiveBoneTransforms(const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
||||||
|
void AccumulateBoneTransforms(bool noRootMotion, const Animation* animation, double time, std::map<int, PoseData>& boneMatrices, const Bone* bone);
|
||||||
|
|
||||||
std::map<std::string, Bone*> m_BonesByName;
|
std::map<std::string, Bone*> m_BonesByName;
|
||||||
|
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
|
|
||||||
struct SpriteJob : RenderJob
|
struct SpriteJob : RenderJob
|
||||||
{
|
{
|
||||||
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted)
|
SpriteJob(ComponentWrapper cSprite, Camera* camera, glm::mat4 matrix, World* world, glm::vec4 fillColor, float fillPercentage, bool depthSorted, bool isIndicator)
|
||||||
: RenderJob()
|
: RenderJob()
|
||||||
{
|
{
|
||||||
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
Model = ResourceManager::Load<::Model>("Models/Core/UnitQuad.mesh");
|
||||||
@@ -30,7 +30,7 @@ struct SpriteJob : RenderJob
|
|||||||
|
|
||||||
StartIndex = matProp.material->StartIndex;
|
StartIndex = matProp.material->StartIndex;
|
||||||
EndIndex = matProp.material->EndIndex;
|
EndIndex = matProp.material->EndIndex;
|
||||||
Matrix = matrix;
|
Matrix = matrix;
|
||||||
Color = cSprite["Color"];
|
Color = cSprite["Color"];
|
||||||
Entity = cSprite.EntityID;
|
Entity = cSprite.EntityID;
|
||||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||||
@@ -40,6 +40,8 @@ struct SpriteJob : RenderJob
|
|||||||
Depth = viewpos.z;
|
Depth = viewpos.z;
|
||||||
}
|
}
|
||||||
World = world;
|
World = world;
|
||||||
|
Pickable = world->HasComponent(cSprite.EntityID, "Button");
|
||||||
|
IsIndicator = isIndicator;
|
||||||
|
|
||||||
FillColor = fillColor;
|
FillColor = fillColor;
|
||||||
FillPercentage = fillPercentage;
|
FillPercentage = fillPercentage;
|
||||||
@@ -61,6 +63,9 @@ struct SpriteJob : RenderJob
|
|||||||
unsigned int EndIndex = 0;
|
unsigned int EndIndex = 0;
|
||||||
World* World;
|
World* World;
|
||||||
|
|
||||||
|
bool Pickable;
|
||||||
|
bool IsIndicator = false;
|
||||||
|
|
||||||
glm::vec4 FillColor = glm::vec4(0);
|
glm::vec4 FillColor = glm::vec4(0);
|
||||||
float FillPercentage = 0.0;
|
float FillPercentage = 0.0;
|
||||||
|
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ public:
|
|||||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||||
|
|
||||||
GLuint m_Texture = 0;
|
GLuint m_Texture = 0;
|
||||||
|
unsigned char* Data = nullptr;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,10 @@
|
|||||||
namespace CommonFunctions
|
namespace CommonFunctions
|
||||||
{
|
{
|
||||||
Texture* LoadTexture(std::string path, bool threaded);
|
Texture* LoadTexture(std::string path, bool threaded);
|
||||||
|
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||||
|
void GenerateMultiSampleTexture(GLuint* texture, int numSamples, glm::vec2 dimensions, GLint internalFormat);
|
||||||
|
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps);
|
||||||
|
void DeleteTexture(GLuint* texture);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -2,11 +2,15 @@
|
|||||||
#define Events_DashAbility_h__
|
#define Events_DashAbility_h__
|
||||||
|
|
||||||
#include "Core/Event.h"
|
#include "Core/Event.h"
|
||||||
|
#include "Core/EntityWrapper.h"
|
||||||
|
|
||||||
namespace Events
|
namespace Events
|
||||||
{
|
{
|
||||||
|
|
||||||
struct DashAbility : public Event { };
|
struct DashAbility : public Event
|
||||||
|
{
|
||||||
|
EntityID Player;
|
||||||
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace Events
|
|||||||
|
|
||||||
struct DoubleJump : public Event
|
struct DoubleJump : public Event
|
||||||
{
|
{
|
||||||
|
EntityID entityID;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
+6
-5
@@ -8,19 +8,18 @@
|
|||||||
#include "Core/EventBroker.h"
|
#include "Core/EventBroker.h"
|
||||||
#include "Rendering/Renderer.h"
|
#include "Rendering/Renderer.h"
|
||||||
#include "Core/InputManager.h"
|
#include "Core/InputManager.h"
|
||||||
#include "GUI/Frame.h"
|
|
||||||
#include "Core/World.h"
|
#include "Core/World.h"
|
||||||
#include "Input/InputProxy.h"
|
#include "Input/InputProxy.h"
|
||||||
#include "Input/KeyboardInputHandler.h"
|
#include "Input/KeyboardInputHandler.h"
|
||||||
#include "Input/MouseInputHandler.h"
|
#include "Input/MouseInputHandler.h"
|
||||||
#include "Core/EKeyDown.h"
|
#include "Core/EKeyDown.h"
|
||||||
#include "Core/EntityFilePreprocessor.h"
|
#include "Core/EntityXMLFilePreprocessor.h"
|
||||||
#include "Core/SystemPipeline.h"
|
#include "Core/SystemPipeline.h"
|
||||||
#include "Systems/ExplosionEffectSystem.h"
|
#include "Systems/ExplosionEffectSystem.h"
|
||||||
#include "Editor/EditorSystem.h"
|
#include "Editor/EditorSystem.h"
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityXMLFile.h"
|
||||||
#include "Rendering/RenderSystem.h"
|
#include "Rendering/RenderSystem.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityXMLFileParser.h"
|
||||||
#include "Core/Octree.h"
|
#include "Core/Octree.h"
|
||||||
#include "Rendering/Font.h"
|
#include "Rendering/Font.h"
|
||||||
#include "Systems/InterpolationSystem.h"
|
#include "Systems/InterpolationSystem.h"
|
||||||
@@ -35,6 +34,9 @@
|
|||||||
#include "Sound/SoundManager.h"
|
#include "Sound/SoundManager.h"
|
||||||
#include "Systems/SoundSystem.h"
|
#include "Systems/SoundSystem.h"
|
||||||
|
|
||||||
|
//Performance
|
||||||
|
#include "Core/PerformanceTimer.h"
|
||||||
|
|
||||||
class Game
|
class Game
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -53,7 +55,6 @@ private:
|
|||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
InputManager* m_InputManager;
|
InputManager* m_InputManager;
|
||||||
InputProxy* m_InputProxy;
|
InputProxy* m_InputProxy;
|
||||||
GUI::Frame* m_FrameStack;
|
|
||||||
World* m_World;
|
World* m_World;
|
||||||
Octree<EntityAABB>* m_OctreeCollision;
|
Octree<EntityAABB>* m_OctreeCollision;
|
||||||
Octree<EntityAABB>* m_OctreeTrigger;
|
Octree<EntityAABB>* m_OctreeTrigger;
|
||||||
|
|||||||
@@ -0,0 +1,18 @@
|
|||||||
|
#ifndef AbilityCooldownHUDSystem_h__
|
||||||
|
#define AbilityCooldownHUDSystem_h__
|
||||||
|
|
||||||
|
#include "../../Engine/Core/System.h"
|
||||||
|
#include "../../Engine/GLM.h"
|
||||||
|
|
||||||
|
class AbilityCooldownHUDSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AbilityCooldownHUDSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
private:
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
#include "Core/EAmmoPickup.h"
|
#include "Core/EAmmoPickup.h"
|
||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
@@ -20,13 +20,25 @@ public:
|
|||||||
private:
|
private:
|
||||||
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||||
|
EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
|
||||||
|
bool OnTriggerLeave(Events::TriggerLeave& e);
|
||||||
|
|
||||||
|
EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
|
||||||
|
bool OnAmmoPickup(Events::AmmoPickup& e);
|
||||||
|
|
||||||
struct NewAmmoPickup {
|
struct NewAmmoPickup {
|
||||||
glm::vec3 Pos;
|
glm::vec3 Pos;
|
||||||
double AmmoGain;
|
double AmmoGain;
|
||||||
double RespawnTimer;
|
double RespawnTimer;
|
||||||
double DecreaseThisRespawnTimer;
|
double DecreaseThisRespawnTimer;
|
||||||
|
EntityID parentID;
|
||||||
};
|
};
|
||||||
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
std::vector<NewAmmoPickup> m_ETriggerTouchVector;
|
||||||
|
struct EntityAtMaxValuePickupStruct {
|
||||||
|
EntityWrapper player;
|
||||||
|
EntityWrapper trigger;
|
||||||
|
};
|
||||||
|
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||||
|
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef AmmunitionHUDSystem_h__
|
|
||||||
#define AmmunitionHUDSystem_h__
|
|
||||||
|
|
||||||
#include "../../Engine/Core/System.h"
|
|
||||||
#include "../../Engine/GLM.h"
|
|
||||||
|
|
||||||
class AmmunitionHUDSystem : public ImpureSystem
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AmmunitionHUDSystem(SystemParams params)
|
|
||||||
: System(params)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef BoostIconsHUDSystem_h__
|
||||||
|
#define BoostIconsHUDSystem_h__
|
||||||
|
|
||||||
|
#include "../../Engine/Core/System.h"
|
||||||
|
#include "../../Engine/GLM.h"
|
||||||
|
|
||||||
|
class BoostIconsHUDSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
BoostIconsHUDSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("BoostIconsHUD")
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
#ifndef CapturePointArrowHUDSystem_h__
|
||||||
|
#define CapturePointArrowHUDSystem_h__
|
||||||
|
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <glm/common.hpp>
|
||||||
|
#include <glm/gtx/vector_angle.hpp>
|
||||||
|
|
||||||
|
#include "Common.h"
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Core/Transform.h"
|
||||||
|
#include "Core/ECaptured.h"
|
||||||
|
|
||||||
|
|
||||||
|
class CapturePointArrowHUDSystem : public ImpureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CapturePointArrowHUDSystem(SystemParams params);
|
||||||
|
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<CapturePointArrowHUDSystem, Events::Captured> m_ECapturedEvent;
|
||||||
|
bool OnCapturePointCaptured(Events::Captured& e);
|
||||||
|
|
||||||
|
bool m_InitialtargetsSet = false;
|
||||||
|
glm::vec3 m_RedTeamCurrentTarget;
|
||||||
|
glm::vec3 m_BlueTeamCurrentTarget;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Collision/ETrigger.h"
|
||||||
|
|
||||||
class CapturePointHUDSystem : public ImpureSystem
|
class CapturePointHUDSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -42,9 +42,9 @@ private:
|
|||||||
int m_NumberOfCapturePoints = 0;
|
int m_NumberOfCapturePoints = 0;
|
||||||
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
|
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
|
||||||
|
|
||||||
//std::vector<ComponentWrapper>
|
|
||||||
|
|
||||||
bool m_ResetTimers = false;
|
bool m_ResetTimers = false;
|
||||||
|
bool m_RecentlyCapturedNeedNextCapturePointNow = false;
|
||||||
|
Events::Captured m_CapturedEvent;
|
||||||
|
|
||||||
//vectors which will keep track of enter/leave changes
|
//vectors which will keep track of enter/leave changes
|
||||||
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
|
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
@@ -14,11 +14,14 @@
|
|||||||
#include <glm/gtx/vector_angle.hpp>
|
#include <glm/gtx/vector_angle.hpp>
|
||||||
|
|
||||||
#include "Rendering/Util/CommonFunctions.h"
|
#include "Rendering/Util/CommonFunctions.h"
|
||||||
|
//#define INDICATOR_TEST
|
||||||
|
#include "Core/ConfigFile.h"
|
||||||
|
|
||||||
class DamageIndicatorSystem : public System
|
class DamageIndicatorSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DamageIndicatorSystem(SystemParams params);
|
DamageIndicatorSystem(SystemParams params);
|
||||||
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<DamageIndicatorSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
@@ -28,6 +31,22 @@ private:
|
|||||||
bool OnSetCamera(const Events::SetCamera& e);
|
bool OnSetCamera(const Events::SetCamera& e);
|
||||||
|
|
||||||
EntityID m_CurrentCamera = -1;
|
EntityID m_CurrentCamera = -1;
|
||||||
|
struct DamageIndicatorStruct {
|
||||||
|
EntityWrapper spriteEntity;
|
||||||
|
glm::vec3 enemyPosition;
|
||||||
|
DamageIndicatorStruct(EntityWrapper sprite, glm::vec3 pos)
|
||||||
|
: spriteEntity(sprite)
|
||||||
|
, enemyPosition(pos) {}
|
||||||
|
};
|
||||||
|
std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
|
||||||
|
float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
|
||||||
|
|
||||||
|
bool m_NetworkEnabled;
|
||||||
|
|
||||||
|
//for tests
|
||||||
|
#ifdef INDICATOR_TEST
|
||||||
|
glm::vec3 DamageIndicatorTest(EntityWrapper player);
|
||||||
|
int m_TestVar = 0;
|
||||||
|
#endif
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#include "Common.h"
|
||||||
|
#include "Core/System.h"
|
||||||
|
|
||||||
|
class FloatingEffectSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
FloatingEffectSystem(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("FloatingEffect")
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||||
|
{
|
||||||
|
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||||
|
(double&)component["Time"] += dt;
|
||||||
|
(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
|
||||||
|
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -27,17 +27,16 @@ public:
|
|||||||
private:
|
private:
|
||||||
bool m_NetworkEnabled;
|
bool m_NetworkEnabled;
|
||||||
|
|
||||||
//methods which will take care of specific events
|
// methods which will take care of specific events
|
||||||
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
|
||||||
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
||||||
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
||||||
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
|
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e);
|
||||||
EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
|
EventRelay<HealthSystem, Events::InputCommand> m_InputCommand;
|
||||||
bool HealthSystem::OnInputCommand(Events::InputCommand& e);
|
bool HealthSystem::OnInputCommand(Events::InputCommand& e);
|
||||||
|
|
||||||
//vector which will keep track of health changes
|
//vector which will keep track of health changes
|
||||||
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -10,7 +10,7 @@ public:
|
|||||||
: System(params)
|
: System(params)
|
||||||
, PureSystem("Lifetime")
|
, PureSystem("Lifetime")
|
||||||
{
|
{
|
||||||
LOG_INFO("ASDASDASSA");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|||||||
@@ -4,12 +4,11 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/ResourceManager.h"
|
||||||
#include "Core/EntityFileParser.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EPickupSpawned.h"
|
#include "Core/EPickupSpawned.h"
|
||||||
#include "Core/EPlayerHealthPickup.h"
|
#include "Core/EPlayerHealthPickup.h"
|
||||||
#include "Engine/Collision/ETrigger.h"
|
#include "Engine/Collision/ETrigger.h"
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include <tuple>
|
|
||||||
|
|
||||||
class PickupSpawnSystem : public ImpureSystem
|
class PickupSpawnSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -21,13 +20,22 @@ public:
|
|||||||
private:
|
private:
|
||||||
EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
|
EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||||
bool OnTriggerTouch(Events::TriggerTouch& e);
|
bool OnTriggerTouch(Events::TriggerTouch& e);
|
||||||
|
EventRelay<PickupSpawnSystem, Events::TriggerLeave> m_ETriggerLeave;
|
||||||
|
bool OnTriggerLeave(Events::TriggerLeave& e);
|
||||||
|
|
||||||
struct NewHealthPickup {
|
struct NewHealthPickup {
|
||||||
glm::vec3 Pos;
|
glm::vec3 Pos;
|
||||||
double HealthGain;
|
double HealthGain;
|
||||||
double RespawnTimer;
|
double RespawnTimer;
|
||||||
double DecreaseThisRespawnTimer;
|
double DecreaseThisRespawnTimer;
|
||||||
|
EntityID parentID;
|
||||||
};
|
};
|
||||||
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
std::vector<NewHealthPickup> m_ETriggerTouchVector;
|
||||||
|
struct EntityAtMaxValuePickupStruct {
|
||||||
|
EntityWrapper player;
|
||||||
|
EntityWrapper trigger;
|
||||||
|
};
|
||||||
|
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
|
||||||
|
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -6,11 +6,9 @@
|
|||||||
#include "GLM.h"
|
#include "GLM.h"
|
||||||
#include "Rendering/ESetCamera.h"
|
#include "Rendering/ESetCamera.h"
|
||||||
#include "Core/ConfigFile.h"
|
#include "Core/ConfigFile.h"
|
||||||
|
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EntityFileParser.h"
|
|
||||||
|
|
||||||
#include "Core/EPlayerDeath.h"
|
#include "Core/EPlayerDeath.h"
|
||||||
|
#include "Core/EEntityDeleted.h"
|
||||||
|
|
||||||
class PlayerDeathSystem : public ImpureSystem
|
class PlayerDeathSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -20,8 +18,12 @@ public:
|
|||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
EntityWrapper m_LocalPlayerDeathEffect;
|
||||||
|
|
||||||
EventRelay<PlayerDeathSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
EventRelay<PlayerDeathSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
||||||
bool OnPlayerDeath(Events::PlayerDeath& e);
|
bool OnPlayerDeath(Events::PlayerDeath& e);
|
||||||
|
EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||||
|
bool OnEntityDeleted(Events::EntityDeleted& e);
|
||||||
|
|
||||||
void createDeathEffect(EntityWrapper player);
|
void createDeathEffect(EntityWrapper player);
|
||||||
|
|
||||||
|
|||||||
@@ -6,9 +6,7 @@
|
|||||||
#include <imgui/imgui.h>
|
#include <imgui/imgui.h>
|
||||||
#include "Events/EDoubleJump.h"
|
#include "Events/EDoubleJump.h"
|
||||||
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
#include "../Engine/Sound/EPlaySoundOnEntity.h"
|
||||||
|
|
||||||
#include "Core/EntityFile.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EntityFileParser.h"
|
|
||||||
|
|
||||||
class PlayerMovementSystem : public ImpureSystem
|
class PlayerMovementSystem : public ImpureSystem
|
||||||
{
|
{
|
||||||
@@ -32,12 +30,20 @@ private:
|
|||||||
bool m_LeftFoot = false;
|
bool m_LeftFoot = false;
|
||||||
// To get a difference when calculating the walking state.
|
// To get a difference when calculating the walking state.
|
||||||
glm::vec3 m_LastPosition = glm::vec3();
|
glm::vec3 m_LastPosition = glm::vec3();
|
||||||
|
// Used to track afterimages for sprint effect.
|
||||||
|
float m_SprintEffectTimer;
|
||||||
// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
||||||
void playerStep(double dt);
|
void playerStep(double dt);
|
||||||
|
// Spawn a hexagon at origin of an Entity
|
||||||
|
void spawnHexagon(EntityWrapper target);
|
||||||
|
|
||||||
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||||
|
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
||||||
|
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
||||||
|
EventRelay<PlayerMovementSystem, Events::DashAbility> m_EDashAbility;
|
||||||
|
bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e);
|
||||||
|
|
||||||
void updateMovementControllers(double dt);
|
void updateMovementControllers(double dt);
|
||||||
void updateVelocity(double dt);
|
void updateVelocity(EntityWrapper player, double dt);
|
||||||
};
|
};
|
||||||
@@ -13,8 +13,6 @@ public:
|
|||||||
PlayerSpawnSystem(SystemParams params);
|
PlayerSpawnSystem(SystemParams params);
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
virtual void Update(double dt) override;
|
||||||
|
|
||||||
static void SetRespawnTime(float respawnTime) { m_RespawnTime = respawnTime; };
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct SpawnRequest
|
struct SpawnRequest
|
||||||
@@ -31,8 +29,8 @@ private:
|
|||||||
//EntityWrapper ID -> Player ID.
|
//EntityWrapper ID -> Player ID.
|
||||||
std::map<EntityID, int> m_PlayerIDs;
|
std::map<EntityID, int> m_PlayerIDs;
|
||||||
|
|
||||||
static float m_RespawnTime;
|
float m_ForcedRespawnTime;
|
||||||
float m_Timer;
|
bool m_DbgConfigForceRespawn;
|
||||||
|
|
||||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||||
bool OnInputCommand(Events::InputCommand& e);
|
bool OnInputCommand(Events::InputCommand& e);
|
||||||
|
|||||||
@@ -0,0 +1,44 @@
|
|||||||
|
#ifndef ScoreScreenSystem_h__
|
||||||
|
#define ScoreScreenSystem_h__
|
||||||
|
|
||||||
|
#include "Core/System.h"
|
||||||
|
#include "Core/ResourceManager.h"
|
||||||
|
#include "Core/EntityFile.h"
|
||||||
|
#include "Network/EKillDeath.h"
|
||||||
|
#include "Core/EPlayerSpawned.h"
|
||||||
|
#include "Network/EPlayerConnected.h"
|
||||||
|
#include "Network/EPlayerDisconnected.h"
|
||||||
|
#include "GLM.h"
|
||||||
|
|
||||||
|
class ScoreScreenSystem : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ScoreScreenSystem(SystemParams params);
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt) override;
|
||||||
|
|
||||||
|
EventRelay<ScoreScreenSystem, Events::KillDeath> m_EPlayerDeath;
|
||||||
|
bool OnPlayerDeath(const Events::KillDeath& e);
|
||||||
|
EventRelay<ScoreScreenSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||||
|
bool OnPlayerSpawn(const Events::PlayerSpawned& e);
|
||||||
|
EventRelay<ScoreScreenSystem, Events::PlayerConnected> m_EPlayerConnected;
|
||||||
|
bool OnPlayerConnected(const Events::PlayerConnected& e);
|
||||||
|
EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
|
||||||
|
bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct PlayerData {
|
||||||
|
int ID = -1;
|
||||||
|
std::string Name = "";
|
||||||
|
int Team = 1;
|
||||||
|
int Kills = 0;
|
||||||
|
int Deaths = 0;
|
||||||
|
EntityWrapper Player = EntityWrapper::Invalid;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<int> m_DisconnectedIdentities;
|
||||||
|
int m_PlayerCounter = 0;
|
||||||
|
std::unordered_map<int, PlayerData> m_PlayerIdentities;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -7,19 +7,23 @@
|
|||||||
#include "Core/System.h"
|
#include "Core/System.h"
|
||||||
#include "Events/ESpawnerSpawn.h"
|
#include "Events/ESpawnerSpawn.h"
|
||||||
#include "Core/Transform.h"
|
#include "Core/Transform.h"
|
||||||
#include "Core/ResourceManager.h"
|
#include "Core/EntityFile.h"
|
||||||
#include "Core/EntityFileParser.h"
|
|
||||||
|
|
||||||
class SpawnerSystem : public System
|
class SpawnerSystem : public System
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SpawnerSystem(SystemParams params);
|
SpawnerSystem(SystemParams params);
|
||||||
|
|
||||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
// If dontCollideComponent is set, to e.g. "Player", then all the spawner
|
||||||
|
// will try to pick a spawn location so that the spawned entity doesn't
|
||||||
|
// collide with anything that has that component and is collidable.
|
||||||
|
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid, const std::string& dontCollideComponent = "");
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
EventRelay<SpawnerSystem, Events::SpawnerSpawn> m_OnSpawnerSpawn;
|
||||||
bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
|
bool OnSpawnerSpawn(Events::SpawnerSpawn& e);
|
||||||
|
static void transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint);
|
||||||
|
static bool spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
#ifndef AmmunitionHUDSystem_h__
|
||||||
|
#define AmmunitionHUDSystem_h__
|
||||||
|
|
||||||
|
#include <boost/lexical_cast.hpp>
|
||||||
|
#include <sstream>
|
||||||
|
#include <iomanip>
|
||||||
|
#include "../../Engine/Core/System.h"
|
||||||
|
#include "../../Engine/GLM.h"
|
||||||
|
|
||||||
|
class TextFieldReader : public PureSystem
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TextFieldReader(SystemParams params)
|
||||||
|
: System(params)
|
||||||
|
, PureSystem("TextFieldReader")
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cTextFieldReader, double dt) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,49 +1,42 @@
|
|||||||
#include "Sound/EPlaySoundOnEntity.h"
|
#ifndef AssaultWeaponBehaviour_h__
|
||||||
#include "Collision/Collision.h"
|
#define AssaultWeaponBehaviour_h__
|
||||||
#include "Rendering/AnimationSystem.h"
|
|
||||||
#include "Core/ConfigFile.h"
|
|
||||||
#include "WeaponBehaviour.h"
|
#include "WeaponBehaviour.h"
|
||||||
#include "../SpawnerSystem.h"
|
#include "Collision/Collision.h"
|
||||||
#include "Core/EPlayerDamage.h"
|
#include "Core/EPlayerDamage.h"
|
||||||
#include "Core/EShoot.h"
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
#include "Rendering/EAutoAnimationBlend.h"
|
||||||
|
|
||||||
|
class AssaultWeaponBehaviour : public WeaponBehaviour<AssaultWeaponBehaviour>
|
||||||
class AssaultWeaponBehaviour : public WeaponBehaviour
|
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity);
|
AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||||
|
: System(systemParams)
|
||||||
virtual void Fire() override;
|
, WeaponBehaviour(systemParams, "AssaultWeapon", renderer, collisionOctree)
|
||||||
virtual void CeaseFire() override;
|
, m_RandomEngine(m_RandomDevice())
|
||||||
virtual void Reload() override;
|
{ }
|
||||||
|
|
||||||
virtual void Update(double dt) override;
|
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
||||||
|
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
||||||
|
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
//bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EntityWrapper m_FirstPersonModel;
|
std::random_device m_RandomDevice;
|
||||||
EntityWrapper m_ThirdPersonModel;
|
std::mt19937 m_RandomEngine;
|
||||||
// State
|
|
||||||
bool m_Firing = false;
|
|
||||||
bool m_Reloading = false;
|
|
||||||
double m_ReloadTimer = 0.0;
|
|
||||||
EntityWrapper m_FirstPersonReloadImpersonator;
|
|
||||||
EntityWrapper m_ThirdPersonReloadImpersonator;
|
|
||||||
double m_TimeSinceLastFire = 0.0;
|
|
||||||
|
|
||||||
EventRelay<WeaponBehaviour, Events::AnimationComplete> m_EAnimationComplete;
|
// Weapon functions
|
||||||
bool OnAnimationComplete(Events::AnimationComplete& e);
|
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
//void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
||||||
|
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
|
||||||
bool hasAmmo();
|
// Utility
|
||||||
void fireRound();
|
//Camera cameraFromEntity(EntityWrapper camera);
|
||||||
void spawnTracer();
|
|
||||||
float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
|
||||||
void playFireSound();
|
|
||||||
void playEmptySound();
|
|
||||||
void viewPunch();
|
|
||||||
void finishReload();
|
|
||||||
void playShootAnimation();
|
|
||||||
void playIdleAnimation();
|
|
||||||
void playReloadAnimation();
|
|
||||||
bool shoot(double damage);
|
|
||||||
void showHitMarker();
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
#ifndef DefenderWeaponBehaviour_h__
|
||||||
|
#define DefenderWeaponBehaviour_h__
|
||||||
|
|
||||||
|
#include "WeaponBehaviour.h"
|
||||||
|
#include "Collision/Collision.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
|
#include "Sound/EPlaySoundOnEntity.h"
|
||||||
|
|
||||||
|
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
DefenderWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||||
|
: System(systemParams)
|
||||||
|
, WeaponBehaviour(systemParams, "DefenderWeapon", renderer, collisionOctree)
|
||||||
|
, m_RandomEngine(m_RandomDevice())
|
||||||
|
{ }
|
||||||
|
|
||||||
|
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
||||||
|
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
||||||
|
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::random_device m_RandomDevice;
|
||||||
|
std::mt19937 m_RandomEngine;
|
||||||
|
|
||||||
|
// Weapon functions
|
||||||
|
void fireShell(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
|
||||||
|
bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
|
||||||
|
// Utility
|
||||||
|
Camera cameraFromEntity(EntityWrapper camera);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
#ifndef SidearmWeaponBehaviour_h__
|
||||||
|
#define SidearmWeaponBehaviour_h__
|
||||||
|
|
||||||
|
#include "WeaponBehaviour.h"
|
||||||
|
#include "Collision/Collision.h"
|
||||||
|
#include "Core/EPlayerDamage.h"
|
||||||
|
|
||||||
|
class SidearmWeaponBehaviour : public WeaponBehaviour<SidearmWeaponBehaviour>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SidearmWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||||
|
: System(systemParams)
|
||||||
|
, WeaponBehaviour(systemParams, "SidearmWeapon", renderer, collisionOctree)
|
||||||
|
, m_RandomEngine(m_RandomDevice())
|
||||||
|
{ }
|
||||||
|
|
||||||
|
void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
|
||||||
|
void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
|
||||||
|
void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::random_device m_RandomDevice;
|
||||||
|
std::mt19937 m_RandomEngine;
|
||||||
|
|
||||||
|
// Weapon functions
|
||||||
|
void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
|
||||||
|
//void dealDamage(WeaponInfo& wi, glm::vec3 direction, double damage);
|
||||||
|
|
||||||
|
// Utility
|
||||||
|
bool canFire(ComponentWrapper cWeapon);
|
||||||
|
bool playerInFirstPerson(EntityWrapper player);
|
||||||
|
//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -5,30 +5,328 @@
|
|||||||
#include "Rendering/IRenderer.h"
|
#include "Rendering/IRenderer.h"
|
||||||
#include "Core/Octree.h"
|
#include "Core/Octree.h"
|
||||||
#include "Collision/EntityAABB.h"
|
#include "Collision/EntityAABB.h"
|
||||||
|
#include "Input/EInputCommand.h"
|
||||||
|
#include "Systems/SpawnerSystem.h"
|
||||||
|
#include "Rendering/ESetCamera.h"
|
||||||
|
#include "Core/ConfigFile.h"
|
||||||
|
#include "Rendering/EAutoAnimationBlend.h"
|
||||||
|
|
||||||
class WeaponBehaviour : public System
|
template <typename ETYPE>
|
||||||
|
class WeaponBehaviour : public PureSystem
|
||||||
{
|
{
|
||||||
|
friend class WeaponSystem;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
WeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper player)
|
WeaponBehaviour(SystemParams params, std::string componentType, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
|
||||||
: System(systemParams)
|
: System(params)
|
||||||
|
, PureSystem(componentType)
|
||||||
, m_Renderer(renderer)
|
, m_Renderer(renderer)
|
||||||
, m_CollisionOctree(collisionOctree)
|
, m_CollisionOctree(collisionOctree)
|
||||||
, m_Player(player)
|
{
|
||||||
{ }
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &WeaponBehaviour::_OnInputCommand);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &WeaponBehaviour::_OnSetCamera);
|
||||||
|
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
|
m_ConfigAutoReload = config->Get<bool>("Gameplay.AutoReload", true);
|
||||||
|
}
|
||||||
virtual ~WeaponBehaviour() = default;
|
virtual ~WeaponBehaviour() = default;
|
||||||
|
|
||||||
WeaponBehaviour(const WeaponBehaviour&) = delete;
|
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override
|
||||||
WeaponBehaviour& operator=(const WeaponBehaviour &) = delete;
|
{
|
||||||
|
EntityWrapper firstPersonWeapon = entity.FirstChildByName("Hands").FirstChildByName("AssaultWeapon");
|
||||||
|
EntityWrapper thirdPersonWeapon = entity.FirstChildByName("PlayerModel").FirstChildByName("AssaultWeapon");
|
||||||
|
if (IsClient && (firstPersonWeapon.Valid() || thirdPersonWeapon.Valid())) {
|
||||||
|
if (m_ActiveWeapons.count(entity) == 0) {
|
||||||
|
|
||||||
virtual void Fire() = 0;
|
WeaponInfo& wi = m_ActiveWeapons[entity];
|
||||||
virtual void CeaseFire() { }
|
wi.Player = entity;
|
||||||
virtual void Reload() { }
|
wi.WeaponEntity = entity;
|
||||||
virtual void Update(double dt) { }
|
wi.FirstPersonEntity = firstPersonWeapon;
|
||||||
|
wi.ThirdPersonEntity = thirdPersonWeapon;
|
||||||
|
|
||||||
|
OnEquip(cWeapon, wi);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
auto weapon = getActiveWeapon(entity);
|
||||||
|
if (!weapon) {
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
UpdateWeapon(cWeapon, *weapon, dt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
struct WeaponInfo
|
||||||
|
{
|
||||||
|
EntityWrapper Player;
|
||||||
|
EntityWrapper WeaponEntity;
|
||||||
|
EntityWrapper FirstPersonEntity;
|
||||||
|
EntityWrapper ThirdPersonEntity;
|
||||||
|
};
|
||||||
|
|
||||||
IRenderer* m_Renderer;
|
IRenderer* m_Renderer;
|
||||||
|
EntityWrapper m_CurrentCamera;
|
||||||
Octree<EntityAABB>* m_CollisionOctree;
|
Octree<EntityAABB>* m_CollisionOctree;
|
||||||
EntityWrapper m_Player;
|
std::unordered_map<EntityWrapper, WeaponInfo> m_ActiveWeapons;
|
||||||
|
bool m_ConfigAutoReload;
|
||||||
|
|
||||||
|
virtual void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) { }
|
||||||
|
virtual void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||||
|
virtual void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||||
|
virtual void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||||
|
virtual void OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||||
|
virtual void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) { }
|
||||||
|
virtual bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) { return false; }
|
||||||
|
|
||||||
|
bool isPlayerInFirstPerson(EntityWrapper player)
|
||||||
|
{
|
||||||
|
if (!m_CurrentCamera.Valid()) {
|
||||||
|
return false;
|
||||||
|
} else {
|
||||||
|
return m_CurrentCamera == player || m_CurrentCamera.IsChildOf(player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns wi.FirstPersonEntity or wi.ThirdPersonEntity depending on
|
||||||
|
// if the player is in first person mode or not.
|
||||||
|
EntityWrapper getRelevantWeaponModelEntity(WeaponInfo& wi)
|
||||||
|
{
|
||||||
|
if (isPlayerInFirstPerson(wi.Player)) {
|
||||||
|
return wi.FirstPersonEntity;
|
||||||
|
} else {
|
||||||
|
return wi.ThirdPersonEntity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float traceRayDistance(glm::vec3 origin, glm::vec3 direction)
|
||||||
|
{
|
||||||
|
float distance;
|
||||||
|
glm::vec3 pos;
|
||||||
|
auto entity = Collision::EntityFirstHitByRay(Ray(origin, direction), m_CollisionOctree, distance, pos);
|
||||||
|
if (entity) {
|
||||||
|
return distance;
|
||||||
|
} else {
|
||||||
|
return 100.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void playAnimation(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
|
||||||
|
{
|
||||||
|
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
|
||||||
|
if (!root.Valid()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityWrapper subTree = root.FirstChildByName(subTreeName);
|
||||||
|
if (!subTree.Valid()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName);
|
||||||
|
if (!animationNode.Valid()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Events::AutoAnimationBlend eFireBlend;
|
||||||
|
eFireBlend.RootNode = root;
|
||||||
|
eFireBlend.NodeName = animationNodeName;
|
||||||
|
eFireBlend.Restart = true;
|
||||||
|
eFireBlend.Start = true;
|
||||||
|
m_EventBroker->Publish(eFireBlend);
|
||||||
|
}
|
||||||
|
|
||||||
|
void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
|
||||||
|
{
|
||||||
|
EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
|
||||||
|
if (!root.Valid()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityWrapper subTree = root.FirstChildByName(subTreeName);
|
||||||
|
if (!subTree.Valid()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName);
|
||||||
|
if (!animationNode.Valid()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Events::AutoAnimationBlend eFireBlend;
|
||||||
|
eFireBlend.RootNode = root;
|
||||||
|
eFireBlend.NodeName = animationNodeName;
|
||||||
|
eFireBlend.Restart = true;
|
||||||
|
eFireBlend.Start = true;
|
||||||
|
m_EventBroker->Publish(eFireBlend);
|
||||||
|
|
||||||
|
Events::AutoAnimationBlend eIdleBlend;
|
||||||
|
eIdleBlend.RootNode = root;
|
||||||
|
eIdleBlend.NodeName = "Idle";
|
||||||
|
eIdleBlend.AnimationEntity = animationNode;
|
||||||
|
eIdleBlend.Delay = -0.2;
|
||||||
|
eIdleBlend.Duration = 0.2;
|
||||||
|
m_EventBroker->Publish(eIdleBlend);
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
EventRelay<ETYPE, Events::SetCamera> m_ESetCamera;
|
||||||
|
bool _OnSetCamera(const Events::SetCamera& e)
|
||||||
|
{
|
||||||
|
m_CurrentCamera = e.CameraEntity;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
EventRelay<ETYPE, Events::InputCommand> m_EInputCommand;
|
||||||
|
bool _OnInputCommand(const Events::InputCommand& e)
|
||||||
|
{
|
||||||
|
EntityWrapper player = e.Player;
|
||||||
|
if (e.PlayerID == -1) {
|
||||||
|
player = LocalPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make sure the player is alive
|
||||||
|
if (!player.Valid()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make sure the player has this weapon
|
||||||
|
auto cWeapon = getWeaponComponent(player);
|
||||||
|
if (!cWeapon) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Weapon selection
|
||||||
|
if (e.Command == "SelectWeapon") {
|
||||||
|
if (e.Value > 0) {
|
||||||
|
if (static_cast<ComponentInfo::EnumType>(e.Value) == static_cast<ComponentInfo::EnumType>((*cWeapon)["Slot"])) {
|
||||||
|
selectWeapon(*cWeapon, player);
|
||||||
|
} else {
|
||||||
|
holsterWeapon(*cWeapon, player);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only handle weapon actions if the weapon is active
|
||||||
|
auto activeWeapon = getActiveWeapon(player);
|
||||||
|
if (!activeWeapon) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fire
|
||||||
|
if (e.Command == "PrimaryFire") {
|
||||||
|
if (e.Value > 0) {
|
||||||
|
OnPrimaryFire(*cWeapon, *activeWeapon);
|
||||||
|
} else {
|
||||||
|
OnCeasePrimaryFire(*cWeapon, *activeWeapon);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reload
|
||||||
|
if (e.Command == "Reload" && e.Value != 0) {
|
||||||
|
OnReload(*cWeapon, *activeWeapon);
|
||||||
|
}
|
||||||
|
|
||||||
|
return OnInputCommand(*cWeapon, *activeWeapon, e);
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::optional<ComponentWrapper> getWeaponComponent(EntityWrapper player)
|
||||||
|
{
|
||||||
|
if (!player.HasComponent(m_ComponentType)) {
|
||||||
|
return boost::none;
|
||||||
|
}
|
||||||
|
|
||||||
|
return player[m_ComponentType];
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::optional<WeaponInfo&> getActiveWeapon(EntityWrapper player)
|
||||||
|
{
|
||||||
|
auto it = m_ActiveWeapons.find(player);
|
||||||
|
if (it == m_ActiveWeapons.end()) {
|
||||||
|
return boost::none;
|
||||||
|
}
|
||||||
|
WeaponInfo& activeWeapon = it->second;
|
||||||
|
|
||||||
|
if (!activeWeapon.FirstPersonEntity.Valid() && !activeWeapon.ThirdPersonEntity.Valid()) {
|
||||||
|
return boost::none;
|
||||||
|
}
|
||||||
|
|
||||||
|
return activeWeapon;
|
||||||
|
}
|
||||||
|
|
||||||
|
void selectWeapon(ComponentWrapper cWeapon, EntityWrapper player)
|
||||||
|
{
|
||||||
|
if (!IsServer) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Don't reselect weapon if it's already active
|
||||||
|
if (getActiveWeapon(player)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find the weapon attachments matching the weapon type
|
||||||
|
std::vector<EntityWrapper> weaponAttachments = player.ChildrenWithComponent("WeaponAttachment");
|
||||||
|
EntityWrapper firstPersonAttachment;
|
||||||
|
EntityWrapper thirdPersonAttachment;
|
||||||
|
for (auto& attachment : weaponAttachments) {
|
||||||
|
ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"];
|
||||||
|
if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) {
|
||||||
|
ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"];
|
||||||
|
if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) {
|
||||||
|
firstPersonAttachment = attachment;
|
||||||
|
} else if ((ComponentInfo::EnumType)person == person.Enum("ThirdPerson")) {
|
||||||
|
thirdPersonAttachment = attachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!firstPersonAttachment.Valid() && !thirdPersonAttachment.Valid()) {
|
||||||
|
LOG_WARNING("No weapon attachment found for %s of player #%i", m_ComponentType.c_str(), player.ID);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Spawn the weapon(s)
|
||||||
|
EntityWrapper firstPersonWeapon;
|
||||||
|
EntityWrapper thirdPersonWeapon;
|
||||||
|
//if (IsClient) {
|
||||||
|
if (firstPersonAttachment.Valid()) {
|
||||||
|
firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
|
||||||
|
}
|
||||||
|
//}
|
||||||
|
if (thirdPersonAttachment.Valid()) {
|
||||||
|
thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
|
||||||
|
}
|
||||||
|
|
||||||
|
WeaponInfo& wi = m_ActiveWeapons[player];
|
||||||
|
wi.Player = player;
|
||||||
|
wi.WeaponEntity = player;
|
||||||
|
wi.FirstPersonEntity = firstPersonWeapon;
|
||||||
|
wi.ThirdPersonEntity = thirdPersonWeapon;
|
||||||
|
|
||||||
|
OnEquip(cWeapon, wi);
|
||||||
|
}
|
||||||
|
|
||||||
|
void holsterWeapon(ComponentWrapper cWeapon, EntityWrapper player)
|
||||||
|
{
|
||||||
|
auto activeWeapon = getActiveWeapon(player);
|
||||||
|
if (!activeWeapon) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
WeaponInfo& wi = *activeWeapon;
|
||||||
|
|
||||||
|
// Send holster event
|
||||||
|
OnHolster(cWeapon, wi);
|
||||||
|
|
||||||
|
// Delete weapon entities
|
||||||
|
if (wi.FirstPersonEntity.Valid()) {
|
||||||
|
m_World->DeleteEntity(wi.FirstPersonEntity.ID);
|
||||||
|
}
|
||||||
|
if (wi.ThirdPersonEntity.Valid()) {
|
||||||
|
m_World->DeleteEntity(wi.ThirdPersonEntity.ID);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make weapon inactive
|
||||||
|
m_ActiveWeapons.erase(player);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user